Time Nick Message 13:32 Tenplus1 hi folks :) 13:42 Krock ree 13:42 Krock hi Tenplus1 13:42 Tenplus1 lolol, hi Krock :) 13:48 Tenplus1 wb 13:53 ANAND Thanks :) 14:04 Krock Shara: what's different with the glass panes now? They use the default_glass.png texture 14:04 Krock edges are okay, but some sides aren't drawn for whatever reason 14:06 Krock oh! I see. xpanes_edge is used as top textuer 14:20 * VanessaE peeks in 14:22 Krock PEEK 14:22 Tenplus1 o/ Vanessa 14:23 VanessaE Krock: well...my 3d printer uses PEEK in one of its parts........... 14:23 VanessaE :P 14:23 VanessaE good morning all 14:23 * Tenplus1 3d prints the most beautiful donut in the world 14:23 Krock morning 'murricans 14:23 * VanessaE noms it. 14:23 VanessaE :) 14:24 Tenplus1 oh nos, now we have plastics in our bodies 14:24 VanessaE Krock: as I said on the github issue, I didn't expect this door thing to turn into REWOOL ALL THE GLASS THINGS! "\:D/ 14:24 VanessaE :) 14:24 VanessaE REWORK* 14:25 Krock oh noes. You bring in the wool! 14:25 VanessaE Tenplus1: aaaaaaactually.... that's been in the news. 14:25 VanessaE Krock: haha apropos typo :) 14:25 Krock acktshhuuallly 14:25 Tenplus1 concentrate more on code, fixes, needed features... leave textures for the packs 14:31 rubenwardy "how do you set up a spawner to work on minetest? I wanted to make a farm where players could get meat but I cannot get it to work" 14:31 VanessaE er..... 14:31 Tenplus1 you using mobs redo ? 14:31 VanessaE one of these things just doesn't belong here..... 14:32 rubenwardy no idea 14:32 rubenwardy it's not me 14:32 Tenplus1 lol, if you give yourself a spawner /giveme mobs:spawner and place it, there's an example already set, just change the mob name and numbers at the end to 1 :) 14:33 rubenwardy you should use a node timer btw 14:33 Tenplus1 it only activates every 30 seconds :D but yeah 15:27 rubenwardy anyone know anything about Flatpak? 15:28 VanessaE it's.... flat? ;) 15:28 Tenplus1 lol, snaps beat it 15:28 Tenplus1 flatpaks arent always secure 15:28 VanessaE inb4 IKEA reference 15:45 Tenplus1 bbl 16:21 Fixer is there skygrid for minetest? 16:21 sfan5 don't think so 16:21 sfan5 should be easy to create though 16:22 VanessaE skygrid? 16:24 Fixer yes 16:24 Fixer VanessaE: https://www.youtube.com/watch?v=5dhs3ithXDA 16:25 Fixer it is really challenging to play 16:25 Fixer and looks really neat in game 16:25 VanessaE that would be trivial to code 16:26 VanessaE a bitch to play though :P probably does no good for FPS either. 16:27 Fixer VanessaE: it is skyblock like, but more into parkour 16:28 VanessaE I can see that 16:28 Krock can be implemented with some Lua mapgen 16:31 VanessaE read the registered nodes list at startup, copy to a second table, filtering it for cube-like drawtypes that one can stand on, then in an on_generated call, pick randomly from that list 18:04 sofar seems totally worth the time to make as a simple addon game 19:20 tumeninodes Just now digging into sounds, and could use some hints. Why, can I take default_dig_choppy, and move it to a new mod called 'wood' yet I cannot do the same with default_wood_footsteps 1 & 2? This is odd. Also why can I not rename default_dig_choppy to 'wood_dig_choppy'? Halp 19:21 tumeninodes I've looked around within the game code to see what I am missing but may have overlooked something I guess 19:22 tumeninodes are the directories set for sounds hard coded into the engine? I sure hope not 19:26 sofar what are you actually doing? 19:28 tumeninodes I split wood nodes (such as planks), into their own mod. I then moved default_dig_choppy.ogg to that mod and it works for the wood mod as well as default where I have left trees. but when I move the wood footstep files they do not work in either 19:29 tumeninodes Seems it probably makes more sense I leve them in default (which will be only for mapgen related nodes) but, just trying to remove some dependancies from default as much as possible 19:31 sofar using default assets doesn't mean a dependency 19:32 sofar I'd just leave them until you have new sounds 19:32 tumeninodes yeh I think that is the best route right now.. I only have one sound I edited from a bunch I recorded over the summer 19:33 tumeninodes and now I think of it... not really a reason to move them, as they will be needed in default anyway and it will always remain... I just was not thinking clearly :P 19:41 tumeninodes woops... I broked something. Now the wood footsteps just don't work at all wtf??? hahaha 19:45 tumeninodes omg... all I did was move them to another folder..., then back. touchy lil things :D 19:56 tumeninodes :P nvm ... I renamed them from default to wood in functions.lua :P I;m having such a great day 20:45 xerox123 pistons seem to be able to push nodes into protected areas? 20:46 sofar quite likely, although it shouldn't be the case 23:42 sofar I don't do many perma bans on Inside the Box... 23:51 BillyS ?