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IRC log for #minetest-hub, 2018-10-27

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All times shown according to UTC.

Time Nick Message
13:19 loggingbot_ joined #minetest-hub
13:19 Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
13:32 Tenplus1 joined #minetest-hub
13:32 Tenplus1 hi folks :)
13:41 Krock joined #minetest-hub
13:42 Krock ree
13:42 Krock hi Tenplus1
13:42 Tenplus1 lolol, hi Krock :)
13:47 ANAND joined #minetest-hub
13:48 Tenplus1 wb
13:53 aerozoic joined #minetest-hub
13:53 ANAND Thanks :)
14:04 Krock Shara: what's different with the glass panes now? They use the default_glass.png texture
14:04 Krock edges are okay, but some sides aren't drawn for whatever reason
14:06 Krock oh! I see. xpanes_edge is used as top textuer
14:20 * VanessaE peeks in
14:22 Krock PEEK
14:22 Tenplus1 o/ Vanessa
14:23 VanessaE Krock: well...my 3d printer uses PEEK in one of its parts...........
14:23 VanessaE :P
14:23 VanessaE good morning all
14:23 * Tenplus1 3d prints the most beautiful donut in the world
14:23 Krock morning 'murricans
14:23 * VanessaE noms it.
14:23 VanessaE :)
14:24 Tenplus1 oh nos, now we have plastics in our bodies
14:24 VanessaE Krock: as I said on the github issue, I didn't expect this door thing to turn into REWOOL ALL THE GLASS THINGS! "\:D/
14:24 VanessaE :)
14:24 VanessaE REWORK*
14:25 Krock oh noes. You bring in the wool!
14:25 VanessaE Tenplus1: aaaaaaactually....  that's been in the news.
14:25 VanessaE Krock: haha apropos typo :)
14:25 Krock acktshhuuallly
14:25 Tenplus1 concentrate more on code, fixes, needed features... leave textures for the packs
14:31 rubenwardy "how do you set up a spawner to work on minetest? I wanted to make a farm where players could get meat but I cannot get it to work"
14:31 VanessaE er.....
14:31 Tenplus1 you using mobs redo ?
14:31 VanessaE one of these things just doesn't belong here.....
14:32 rubenwardy no idea
14:32 rubenwardy it's not me
14:32 Tenplus1 lol, if you give yourself a spawner /giveme mobs:spawner  and place it, there's an example already set, just change the mob name and numbers at the end to 1 :)
14:33 rubenwardy you should use a node timer btw
14:33 Tenplus1 it only activates every 30 seconds :D but yeah
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15:27 rubenwardy anyone know anything about Flatpak?
15:28 VanessaE it's.... flat? ;)
15:28 Tenplus1 lol, snaps beat it
15:28 Tenplus1 flatpaks arent always secure
15:28 VanessaE inb4 IKEA reference
15:45 Tenplus1 bbl
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16:21 Fixer is there skygrid for minetest?
16:21 sfan5 don't think so
16:21 sfan5 should be easy to create though
16:22 VanessaE skygrid?
16:24 Fixer yes
16:24 Fixer VanessaE: https://www.youtube.com/watch?v=5dhs3ithXDA
16:25 Fixer it is really challenging to play
16:25 Fixer and looks really neat in game
16:25 VanessaE that would be trivial to code
16:26 VanessaE a bitch to play though :P  probably does no good for FPS either.
16:27 Fixer VanessaE: it is skyblock like, but more into parkour
16:28 VanessaE I can see that
16:28 Krock can be implemented with some Lua mapgen
16:31 VanessaE read the registered nodes list at startup, copy to a second table, filtering it for cube-like drawtypes that one can stand on, then in an on_generated call, pick randomly from that list
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18:04 sofar seems totally worth the time to make as a simple addon game
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19:18 tumeninodes joined #minetest-hub
19:20 tumeninodes Just now digging into sounds, and could use some hints. Why, can I take default_dig_choppy, and move it to a new mod called 'wood' yet I cannot do the same with default_wood_footsteps 1 & 2? This is odd. Also why can I not rename default_dig_choppy to 'wood_dig_choppy'? Halp
19:21 tumeninodes I've looked around within the game code to see what I am missing but may have overlooked something I guess
19:22 tumeninodes are the directories set for sounds hard coded into the engine? I sure hope not
19:26 sofar what are you actually doing?
19:28 tumeninodes I split wood nodes (such as planks), into their own mod. I then moved default_dig_choppy.ogg to that mod and it works for the wood mod as well as default where I have left trees. but when I move the wood footstep files they do not work in either
19:29 tumeninodes Seems it probably makes more sense I leve them in default (which will be only for mapgen related nodes) but, just trying to remove some dependancies from default as much as possible
19:31 sofar using default assets doesn't mean a dependency
19:32 sofar I'd just leave them until you have new sounds
19:32 tumeninodes yeh I think that is the best route right now.. I only have one sound I edited from a bunch I recorded over the summer
19:33 tumeninodes and now I think of it... not really a reason to move them, as they will be needed in default anyway and it will always remain... I just was not thinking clearly :P
19:41 tumeninodes woops... I broked something. Now the wood footsteps just don't work at all wtf??? hahaha
19:45 tumeninodes omg... all I did was move them to another folder..., then back. touchy lil things :D
19:56 tumeninodes :P nvm ... I renamed them from default to wood in functions.lua :P  I;m having such a great day
20:45 xerox123 pistons seem to be able to push nodes into protected areas?
20:46 sofar quite likely, although it shouldn't be the case
21:10 paramat joined #minetest-hub
23:42 sofar I don't do many perma bans on Inside the Box...
23:51 BillyS ?
23:56 tumeninodes joined #minetest-hub

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