Time Nick Message 00:05 BillyS Is media stored in RAM? Forgive me, but I'm woefully ignorant of minetest's black magi-er, ways 00:07 rubenwardy yes and no 00:07 rubenwardy actually, not entirely sure 00:07 rubenwardy textures are stored on the GPU, but they may be duplicated on RAM 00:07 rubenwardy sounds are in ram 00:08 rubenwardy not sure about models 00:09 rubenwardy I'm mostly guessing actually, from my experience of graphics 00:09 rubenwardy best to ask numberZero or someone else 00:10 BillyS I see ... thanks 06:34 sofar rubenwardy: pretty sure MT keeps textures in RAM in order for them to be composed and modified later on 16:50 ircSparky i forget if ive asked before, but is there documentation for making clientside mods? 16:51 ircSparky couldnt find much after a wuick 5 minute google 16:52 rubenwardy client_lua_api.txt 17:13 ircSparky thanks 17:59 ircSparky minetest.after(2, function() camera = minetest.camera end) is returning nil on 0.4.17, am i not doing it right? 17:59 ircSparky i cant find any times people have done something similar in a mod 18:01 benrob0329 minetest.camera? 18:01 benrob0329 I dont think thats a thing :) 18:05 ircSparky https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L901 18:05 ircSparky thats what im trying to get 18:09 benrob0329 Ohhh, my bad 18:13 ircSparky forgot to mention it was for client-side modding 18:20 ircSparky hm, well i just let it check if minetest.camera on global stop and it works 18:20 ircSparky so nvm :P 18:53 Krock o/ 18:54 GreenDimond \o 18:55 Krock well designed advanced settings are coming... 18:55 GreenDimond :o 18:55 GreenDimond Oh, meant to ask earlier - think the entity *_boxes can be fixed based off of the info paramat gave you, Krock? 18:55 Krock context? 18:56 GreenDimond Attached entity *_boxes were broken outside of 200m 18:56 GreenDimond paramat said that the camera position or something updates every 200m 18:56 Krock ah, the camera reset thing 18:57 Krock probably, yes. didn't look into it 18:57 GreenDimond Hopefully it can be fixed :P 18:59 GreenDimond So what's this "designed advanced settings" thing? >.> 19:04 Krock https://i.imgur.com/IOh1dki.png 19:04 Krock without the blue thing 19:04 Krock adjusts its height a little bit better than before 19:04 Krock the code was a mess 19:07 GreenDimond oh cool 23:38 ircSparky so, is it possible to have the protection radio be shown by an entity anymore? in the mod i have its either invisible or opaque 23:38 GreenDimond if you are referring to protector redo, it should still work 23:49 ircSparky ah, its a grid insetad