Time Nick Message 12:42 tenplus1 hi folks 12:56 tenplus1 Stairs Redo updated (sneak place only works with stairs), Protector Redo updated (placement tool checks for containers) 13:04 tenplus1 hi chimney 13:06 tenplus1 o/ jas 13:06 jas_ helloooo tenplus1 13:06 jas_ how are things? 13:09 tenplus1 peachy :) you ? 13:24 jas_ good, gooood. making coffee, gonna play some... MINETEST! 13:25 tenplus1 yay! 13:25 tenplus1 am watching Jeracraft's new video... that guy is an amazing builder https://www.youtube.com/watch?v=VDPpKIcqPGI 13:26 jas_ oh, i thought you meant this guy: 13:26 jas_ https://www.youtube.com/watch?v=g7puAJGFwJQ&feature=youtu.be 13:27 jas_ (my left mouse button is destroyed, but my right clicker works just fine hehe) 13:27 tenplus1 Richard does some amazing buildings :) 13:27 tenplus1 Jera sculpts the whole landscape also and can do special effects using default blocks... 13:28 jas_ i didn't watch it, it's minecraft no? 13:28 tenplus1 yeah, he builds exclusively in mc, but I've invited him to do a minetest build sometime :D 13:29 jas_ heh, it would be interesting 13:30 tenplus1 nuuuu, microsoft stole my idea 13:31 tenplus1 lol 13:31 jas_ i bought that game three times over 13:31 jas_ but i only played it for 2-3 minutes, it doesn't have sneak jump 13:31 jas_ pretty tho 13:31 tenplus1 I tried minecraft once and it almost killed my net-top pc... heh 13:31 tenplus1 I added hairballs to the cat's in mobs redo, if you pick them up and use it has a small item inside 13:31 jas_ i'm guessing there's physics/movement mods there in minecraft anyway 13:31 jas_ i saw that 13:32 tenplus1 seems the new mc 1.15 has cats giving players gifts also :) ahahah 13:32 tenplus1 they are adding bamboo also :) nice 13:33 * jas_ wonders if it's possible to rebind mouse keys in minecraft lolol 13:33 jas_ (i'm not bitter, i'll shut up now about it haha) 13:33 tenplus1 lolol 13:39 tenplus1 hi lisac 13:39 lisac_ hey tenplus1 13:39 jas_ yep, first thing i did was try to vault over a two node high wall, but it didn't work. it made me sad, but also sad to me is that by default minetest doesn't allow vaulting over two node high walls either. what's scary imo, is that there are two movement styles, and both may have sneak/sneak_glitch either on or off. anyway, it's interesting. but not as interesting as libpd inside minetest. 13:40 tenplus1 we enable the old sneak in xanadu, it can be turned on and off within mods 13:41 jas_ my sneak_jump mod uses old_move/sneak_jump when sprinting, and new_move/no sneak jump when not sprinting 13:41 jas_ sprinting uses stamina, which is based on hunger, so the hungrier you are the less sneak jumping you can do 13:41 jas_ the interesting thing here to me is the toggling. 13:42 jas_ i'm working on this on Glitchtest server 13:42 tenplus1 heh 13:42 jas_ dcbl.duckdns.org:30000 https://forum.minetest.net/viewtopic.php?f=10&t=20006 13:42 tenplus1 I tried to have Stamina mod use pova and monoids for player effects to make it work better with other mods like armor and playerplus 13:42 jas_ the mod is at github.com/jastevenson303/sneak_glitch, but i've made at least one revision since then 13:43 jas_ and that's turning off physical players 13:43 Shara I struggle to play much on most new servers due to the movement changes. I still figure it will eventually be the thing that leads me to leaving MT, because exploring new servers was always the most fun for me. 13:43 tenplus1 hi shara 13:43 jas_ because in 5.0.0-dev, physical=true player property causes interferece with collisionbox changes(?), at least in old_move, and at least with a good enough amount of lag 13:43 jas_ <3 minetest 13:43 tenplus1 the sneak glitch was a great part of moving around on mt, it was like parkour for players 13:43 jas_ it still is 13:43 jas_ like i said, i don't play without it 13:43 jas_ coffee is good, pizza smells even better 13:44 Shara Yea, a lot of older servers use it still, but newer people generally don't know it's a thing and stick to defaults 13:44 jas_ yes it's very "esoteric" i think is the world 13:45 tenplus1 maybe i could work a setting into PlayerPlus to enable.disable old sneak_glitch 13:45 jas_ word*... but i played quake 13:45 jas_ it's uniqueness is what scared people off, later. ha 13:45 Shara HW is going to use old move by default 13:45 tenplus1 kewl :) 13:45 Shara Maybe I just need to eventually get people to use that instead of HW :P 13:46 Shara of MTG* 13:46 jas_ yes tenplus1 try it 13:46 jas_ it's a good idea 13:46 jas_ perhaps with a chat command or something, like a "user preference" 13:46 Shara jas_: I alread have a sneak mode setter that could be easily adjusted for other things 13:47 tenplus1 it'll be a setting in minetest advanced settings you can turn on/off for all players 13:47 jas_ or not, i dunno. personally i can't play without it. i see two node high walls and i expect to vault 13:47 jas_ plus i adjusted gravity and jump/speed when sprinting, so you get some height, and i swear there's some acceleration, at least on the downfall 13:47 jas_ what i want is indefinite acceleration, like in quake -- only limited by map geometry 13:47 Shara jas_: I want old sneak by default, not when sprinting :P 13:48 jas_ right right 13:48 tenplus1 hi raven 13:48 jas_ it's definitely a good option, but i stress option 13:48 jas_ i think there are some who would enjoy it, others might not -- most probably would be unaffected 13:48 jas_ but that it's available, i think that's the trick 13:49 Shara does it actually change which movement type is used while pressing the key? 13:49 Shara since then there'll be random control switches to contend with too 13:49 jas_ so right now it's a server (mod) setting, i wonder about also making it a client setting (preference) 13:49 jas_ depends on how you mod it i guess? are you asking me about sneak_jump mod? 13:49 Shara yea 13:49 jas_ in sneak_jump, you have regular stock movement unless holding Use key 13:50 Shara So you have control changes too... 13:50 jas_ once you have Use held, you may sprint and sneak jump yes 13:50 Shara That's kind of horrible 13:50 jas_ but if you let go of "Use" key, it toggles back to regular movement 13:50 jas_ why so? 13:50 jas_ in theory u mean? 13:50 jas_ because it's the opposite of horrible for me, i use it often 13:50 Shara because whether shift needs to be pressed or not to not fall depends on mode 13:51 jas_ i don't follow 13:51 jas_ "Shift" (i prefer to call it "Use" key, since i don't bind it to shift) 13:51 Shara New mode: release shift while standing over the edge of a node. You stay there 13:51 Shara Old mode: release it and you fall 13:52 jas_ This toggling method I use... 13:52 jas_ it has peculiarities that minetest does not 13:52 jas_ so you're right, you hit the nail on the head 13:52 Shara Well, I did try it briefly but found it unusable 13:52 jas_ but i don't like to have it on all the time anymore 13:52 jas_ now i toggle, because there's a new trick in between 13:52 jas_ i won't tell you about it now! ha 13:52 jas_ i like it, i thank you for the convo 13:53 Shara I do like the idea of having such options anyway 13:53 Shara I always wanted to add climbing gloves for the higher shift jump and so on, but with the control change, it's all just messy 13:54 Shara So I gave up o trying to use the two different movement types for anything useful 13:54 Shara on* 13:59 tenplus1 PlayerPlus updated with setting to enable old sneak_glitch movement... 'old_sneak' in minetest.conf of use the advanced settings in the actual menu 13:59 Shara Setting for server or individual players? 13:59 tenplus1 server 14:00 Shara If people don't realise they can set it in conf, they are unlikely to realise they can set it in a mod either 14:00 jas_ the pizza smells way better than it tastes 14:01 Shara Wondering if I should finally release my sneak switcher as a standalone mod, but I doubt people would use it 14:01 jas_ i would check it out 14:01 jas_ if that's an incentive. well, i think you should anyway because it's nice to share and it's in my interest. others would likely try it 14:02 Shara It basically just allows /sneak mode old|new|none 14:02 Shara sneak_mode* 14:02 jas_ oh interesting 14:02 jas_ what movement style is 'none'? 14:02 jas_ default new_move? 14:02 Shara no sneak at node edges at all 14:02 Shara you just fall off :) 14:03 jas_ oh oh right, there's `sneak' and then there's `sneak_glitch' 14:03 jas_ two different values, each present in two different movement styles! weeeee 14:03 Shara The thing I want a setting for is how the shift key works.... :( 14:04 tenplus1 that's what I've added :) puts it back to old style movement and sneaking 14:04 jas_ that's the Use key for me, shara i always get confused 14:04 Shara jas_: I call it shift. I don't plan on changing this. Sorry. 14:04 jas_ you want a setting for how the sneak key works? like toggle versus momentary? 14:05 Shara Yea. It's the biggest issue about new move for me 14:05 jas_ that's okay, i don't plan on not getting confused :D 14:05 jas_ aha 14:05 Shara tenplus1: switching between new/old move is not the same 14:05 jas_ i think it sounds related to the who keybinding/actions thing-a-ma-bob 14:05 Shara Na, it's not about keybinding 14:05 jas_ making any key do any action 14:05 Shara That's nto related 14:05 jas_ in quake, for example yet again, there is +vstr and -vstr 14:05 Shara not* 14:05 Shara It doesn't matter which key you set to the action, what that key actually does is slightly different between the two modes 14:06 jas_ so whether something is a toggle or momentary is only related to how you code it 14:06 jas_ or 'bind' it 14:06 jas_ oh i think we're talking about different things sorry 14:06 Shara Yes :P 14:06 jas_ it would be possible to define whether a bind is momentary/toggle in this system, however, such as in quake from 1996 14:06 jas_ er, 99, calinou will correct me 14:06 jas_ (maybe) 14:07 jas_ and then, then i would be able to /bind mouse2 +jump 14:07 Shara Well, it's still not really a toggle in new move I think 14:07 jas_ oh it's up to u even now 14:07 jas_ how u code it 14:08 jas_ i prefer momentary 14:08 jas_ i don't toggle 14:08 Shara it's just that you no longer fall - until you move 14:08 Shara I want to fall when I release the key 14:08 Shara Regardless of which move mode is used 14:08 jas_ toggling takes longer, one extra keyswipe. momentary is quicker, less keystrikes 14:08 jas_ oh you want to fall if you're standing in air? 14:08 Shara Yes, though again, it's not a toggle, but same issue in that a secondary key press is needed to drop 14:09 jas_ "but how do you know you're standing in air?" haha 14:09 Shara Sorry, not getting the joke 14:09 tenplus1 what if you reduced player collisionbox so it covers only head/feet area, would that help ? 14:09 jas_ well the joke is 14:09 tenplus1 then you drop in air 14:09 Shara tenplus1: don't think it has anything to do with that 14:10 tenplus1 when using sneak ? 14:10 jas_ the fall damage avoidance bug. people tell devs: "just make it so if i'm falling, i get hurt" devs reply: "well how do we know if you're falling?" 14:10 Shara This is not a collision issue 14:10 jas_ the classic example being: falling versus flying 14:10 jas_ bendeutch(?) made a server side movement PR to combat this, but i dunno if it went anywhere 14:11 Shara Anyway, this won't help anything, so crawling off to a corner somewhere 14:11 jas_ oh 14:11 jas_ that reminds me, crouching 14:11 tenplus1 crouch animation needed 14:11 jas_ sneaking is actually refered to as `crouching` in one place in the docs, unless they recently got removed 14:11 jas_ but there is indeed no 'crouching'. this would be an excellent addition of course 14:12 jas_ but as you say tenplus1 no animation, no crouching :) 14:13 tenplus1 hi benrob 14:13 jas_ well, perhaps it's a modder's issue. with the collisionbox changes, using eye_sight property, and changing model/animation (or not) should yield crouching effect 14:13 * jas_ copy/pastes 14:14 jas_ oh yes, but then there is the issue of not having anymore keys. sure, there's aux1, but there's no aux2. so back to the whole 'bind any key to any action' source 14:14 * jas_ goes off and cries in a corner also 14:14 tenplus1 lol 14:21 benrob0329 Hello tenplus1 14:21 tenplus1 o////////////////////// 14:21 tenplus1 ^^ the long arm of the wave 14:22 * benrob0329 wonders of doom could be ported to MT 14:22 benrob0329 *if 14:22 tenplus1 scifi mobs already has some doom clones in there :) and scifi nodes covers doors and blocks... if you build a map you could place the mobs :D 14:23 benrob0329 But I mean, fully ported 14:23 benrob0329 As in converted maps and identical NPC scripting 14:23 tenplus1 licensing ? 14:23 benrob0329 Well, yes 14:24 benrob0329 But you could also do something like FreeDOOM 14:25 tenplus1 even if it's close players would still enjoy playing it :) 14:25 benrob0329 The problem might be that MT doesn't have bullet physics built in 14:25 tenplus1 could make a 1-time spawner that adds a monster then disables itself 14:26 tenplus1 use the new raycast, or my bows mod can shoot through tiny spaces 14:27 tenplus1 we have players on xanadu sniping other's using the arrowslit and murder hole nodes in castles++ 14:27 tenplus1 that's fun :D 14:28 jas_ when server's can send client's scripts... 14:28 jas_ we will have doom in mt 14:28 tenplus1 client's scripts ??? huh 14:28 jas_ ssmcsm 14:28 jas_ server-sent mods & client-side mods 14:28 tenplus1 ohh, yeah, agree'd... CSM should only be loaded from server-side 14:28 jas_ loaded? 14:28 jas_ :) 14:28 jas_ now, it's not true 14:29 jas_ csm is useful, period. 14:29 jas_ it would be more useful if i could send a connecting player a script i want them to run 14:29 tenplus1 yeah, I dont like that clients can load their own mods alongside the one's from server 14:29 jas_ that's a preference, settable in an option 14:29 jas_ right now, however, there exists no mechanism 14:29 jas_ for server-sent mods 14:29 jas_ and that's an issue 14:30 jas_ i dunno the # 14:30 tenplus1 would seriously speed up mods that can use client to run things like ambience or node detection 14:30 jas_ and bullets... 14:30 jas_ and physics 14:31 tenplus1 hi tumeninodes 14:31 tumeninodes gah 14:31 tenplus1 :P 14:31 tumeninodes I was gonna try to beat you to it 14:31 jas_ :D 14:31 tumeninodes Hi tenplus1 14:31 tenplus1 o// 14:32 tumeninodes I'm gonna have to hire a specialist to beat you to the Hi 14:32 tenplus1 ask krock :P 14:32 jas_ i have join/parts hidden, so i always enjoy ten's announcements 14:33 tumeninodes ha 14:33 jas_ and it's the best when people try to beat him to it! <3 14:33 tenplus1 if I'm not watching a youtube video I can sometimes hit 2 second after join 14:33 jas_ you got a buddy list? 14:33 tenplus1 nope 14:34 jas_ *ding* 14:34 tenplus1 I just go by the join/leave messages on pidgin 14:34 jas_ ah. i was on weechat on termux on my phone earlier. it was tiny. 14:34 tenplus1 Pidgin is a decent chat app, got my google and irc connected, and yahoo before it was discontinued 14:35 jas_ it's a nice program. 14:36 tenplus1 so many plugins, even discord 14:36 tumeninodes No 14:36 jas_ well there 14:38 tenplus1 might be adding pasta to farming redo as a base for other recipes 14:38 jas_ running outta foods to make? 14:38 tumeninodes speghats 14:39 jas_ and spices 14:39 tenplus1 not so much foods, just taked time making textures for it all :D 14:39 tenplus1 will be getting complaints on server from all players saying "Someone took'a mah spaghet!" 14:40 jas_ there's a feature called stereoscopic that's VR right? in minetest? i wonder what that's like, i never tried it 14:40 tenplus1 never tried it, might be fun :) 14:41 jas_ never tried minetest vr or any vr? i never tried any 14:42 jas_ hmmmm 14:42 jas_ anyway i think that's what 'stereoscopic' mode is, is VR for the minetest app at least, so you can strap a cell phone to your face 14:43 tenplus1 would be scarey hearing something creep up behind you and seeing a dungeon master standing there ready to strike :D 14:43 T4im stereoscopy would be that thing where one eye in the glasses can only see red the other only green colors allowing an image to address both eyes distinctly in such a way that you can create a 3d image 14:43 jas_ i wonder what minetest is like in VR. I heard you can't have like the wieldview because it doesn't work the same. it distracts to have the item right in front of you 14:43 jas_ T4im: oh thanks. is there legit VR for minetest then? 14:43 jas_ what's that called? 14:44 T4im that would simply be VR i think; no idea if anyone made that work yet 14:44 jas_ i see i see, thank you 14:45 jas_ i can't wait to strap a cell phone to MY face 14:46 T4im :D 14:46 jas_ love for it to be minetest lmao 14:46 jas_ you've tried it T4im ? 14:46 T4im stereoscopy i did a long while back in another game; fun at first.. until you get headaches from it :p 14:47 jas_ oh well, i do wonder about those high-end rigs or equipment. i just have seen the videos of people falling over is all, and immediately was into the idea. 14:49 T4im ah the color thing i mentioned is btw specifically anaglyph 3d, there are other ways for stereoscopic effects, which probably are used as part of VR as well 14:49 jas_ oh ok, interesting. huh 14:55 benrob0329 I tried MT on a 3D TV once, unfortunately my laptop was crap at the time so it sucked pretty badly 14:55 jas_ i'm wondering about the goggles, i think. 14:56 jas_ or whatever they call em. i just think it's funny calling it 'cellphone on face' 14:58 tenplus1 back laters, nom time :D 15:02 jas_ omg, i can set one action to two keys at the same time alright, right? 15:06 jas_ no 15:06 jas_ sorry, nevermind :'( 15:15 jas_ right default controls WASD, i can sneak jump left alright, whereas with ESDF and shift/z for sprint/sneak i can easily sneak jump right. but i agree it's cumbersome, but unusable i disagree because i can sneak jump terrain okay either way 15:16 jas_ if only i had a sixth finger 15:21 tumeninodes you don't have a sixth finger? 0_0 15:23 jas_ not on my left hand, no 15:23 jas_ but thank you very much for the feedback 15:23 jas_ i should add a setting for toggle or momentary, if possible. and allow for this to be a client preference if it's not too laggy without ssmcsm 15:24 jas_ play any intstruments, tumeninodes ? 15:24 tumeninodes guitar, drums 15:24 tumeninodes but have not touched either in a few years 15:24 jas_ that's cool 15:25 tumeninodes I was a 'rock star' in my young years haha 15:25 jas_ i like to make noise with the computer 15:25 jas_ oh right on, or should i say "rock" on.. haaa 15:26 tumeninodes hold on, see if I can pull something up 15:26 jas_ how about guitar and drums at the same time? i suppose with an echoplex or w/e it's called 15:26 tumeninodes heh, some people do that... street performers 15:26 jas_ there's a neat program on linux (and macos too i think) called sooperlooper 15:28 jas_ i have some stuff on archive if you search 'some abstract combination' i think 15:28 jas_ beware 15:33 tumeninodes I still have a couple old keyboards around, was thinking about using them to see if I can come up with some new sounds for MTG 15:33 jas_ oh neat, the main menu is affected by formspec 'prepend' or w/e it's called. 15:33 jas_ sweet 15:34 jas_ i like puredata, and can't stop thinking about libpd in minetest. even though i dunno even if that's possible 15:35 jas_ there's a book called designing sounds, all about making sound effects with pd. plus it's obviously awesome at generative music, or w/e u wanna call it. 15:35 tumeninodes I guess 'every and any thing is possible' you just have to have the skill 15:35 jas_ true true 15:36 jas_ do not have skill, unlikely i ever will but i got a learn c++ in 21 days like a year ago 15:36 tumeninodes did you remember any of it? 15:36 jas_ well, at least MT needs a sound effect overhaul 15:36 tumeninodes *do 15:36 jas_ oh right i probably should have read it 15:37 jas_ it's hard to suggest tit for ... sorry, scratch that word 15:37 jas_ woops. it's hard to suggest anything for music, especially with audio feature PRs like TRIM and OFFSET being SHOT DOWN 15:37 jas_ by PARAMAT 15:37 jas_ ahem 15:37 jas_ well i'm off to bed 15:37 jas_ nn 15:40 * tumeninodes is in the denim jacket 16:11 tumeninodes man, been so quiet everywhere the past week 16:17 VanessaE zzz 16:18 tumeninodes haha 16:24 xerox123 o/ 20:15 paramat !tell jas_ see the threads, i have not 'shot down' sound offset, i'm fine with PR 6719. i just stated i'm not keen on offset plus looping over a range, but there is no PR for that, and, i can't stop anything alone ;] 20:15 MinetestBot paramat: I'll pass that on when jas_ is around 20:49 paramat !tell jas_ (your behaviour in those threads was not good, not responding to several requests for clarification, and an abusive rant you had to delete) 20:49 MinetestBot paramat: I'll pass that on when jas_ is around