Time Nick Message 01:01 BillyS Ugh, is there a solution to this famous "disappearing items" smartshop bug? 17:04 Krock hi ten 17:04 Krock tab + enter without looking <.< 17:07 shivajiva lol nice try tho 17:10 Krock thanks 17:10 shivajiva Hi Krock 17:10 Krock hi shivajiva 17:10 Krock no idea how this happened but I managed to crash Hexchat :3 .. reported 17:11 shivajiva got any nice strategies for reversing the order a series of function calls? 17:12 shivajiva +of 17:12 VanessaE cache their outputs into a table and iterate it backward? :) 17:12 Krock straight forward approach would be table.insert(dst_table, 1, src_table[i]) 17:13 Krock or yes, reverse iterators if they exist 17:13 rubenwardy that would result in lots of copying ^ 17:13 rubenwardy wait 17:13 rubenwardy not sure how Lua tables are stored 17:15 Krock me neither, but probably it would cause a shift for all array contents for each new element 17:15 Krock if it's a one time thing on load, that's no problem 17:16 T4im if those function calls are already in an indexed table you can just walk from #table to 1 instead of 1 to #table; easier than setting up reverse iterators :D 17:16 Krock or dst_table[i] = src_table[#src_table - i + 1] if it's an integer based table 17:16 shivajiva afaik lua is nothing but tables :') 17:17 Krock yesn't 17:17 Krock tables can be integer-based keys (arrays, kinda) or maps 17:17 T4im they also can be both :x 17:18 Krock whereas #table does not work on latter (neither does sort) 17:18 Krock T4im: both would again be maps with different types of keys 17:19 Krock counting them with # is either not possible or doesn't produce the desired output 17:19 T4im well, yes, but the integer operations should keep working on the indexed parts as expected :) 17:19 Krock sure, so do any other constant key expressions 17:21 shivajiva hmm thanks, I think you have covered the options there :) 17:22 shivajiva think I'll insert the functions in an ipair table to make this easy 17:44 T4im `for i=#tmp_table, 1, -1 do end` if you change your mind :) 18:54 sofar random statistics from the PRMS: last week(full 7 days) it served 1mln requests from 1661 visitors. It hosted 7622 unique media files and used 6.2GB of data. 18:55 VanessaE nice. 18:55 sofar which is pretty modest 18:55 sofar it was more in the first month by a large margin 18:55 Jordach that's a reasonably sized community 18:55 sofar also note that many servers don't use the PRMS 18:56 Krock sofar: stats. when? 18:56 sofar when what? 18:56 Krock graphs. beautiful statistics 18:56 Krock would be interesting to see the trends 18:56 sofar I suppose I could, but I don't have graphs atm 18:56 sofar would have to rrdtool it up somehow 18:56 rdococ statistics are a pretty clever way to lie tbh 18:57 sofar I'm not making statements, just quoting facts 18:58 sofar =D 19:01 Krock oh right. I also must get myself to learn a bit how rrdtool works 19:04 sofar I'm making fancy server graphs though 19:04 sofar https://minetest.foo-projects.org/status.html 19:05 sofar but I never liked any nginx/http log -> rrdtool setup I found 19:05 sofar they're all clumsy 19:06 Krock these 1/2 players are everywhere 19:07 Krock 0.1 player on Tuesday 00:00 hmmmmm 19:07 nerzhul rrdtool is quite old, it works pretty well with graphite 19:07 nerzhul but influx db is just the best 19:08 Krock "the best" is always relative :P 19:46 VanessaE Krock: when you get badk, can you explain what you meant by "maybe a mod of yours is overwriting the sign groups where the hand has no definition" ? I don't understand. None of the mods in my archive appear to redefine ":". 19:50 VanessaE or anyone else who knows what he means :) 19:52 VanessaE eh, bbl. 22:37 Sokomine Shara, tenplus1: i changed the travelnet in creative mode because digging and punching is hard to distinguish. it takes a wielded diamond pick now to dig the travelnet. vanessae doesn't seem to like it. any ideas to improve the situation are welcome 22:37 VanessaE Sokomine: it ain't just me -- EVERYONE hates that. 22:37 VanessaE please, go back to normal hand-digging and no formspec on punch. 22:38 VanessaE so there. :) 22:38 Sokomine :-( i'm sorry about that. but...how to improve it... 22:38 VanessaE just as I said., 22:39 VanessaE :) 22:39 Sokomine but...how do you distinguish between dig and punch? i'm afraid i'm really out of creative mode too much :-) (there's a reason i prefer survival...and it's not survival...) 22:39 VanessaE the engine already does :) 22:39 VanessaE it knows the difference between a dig and a punch. 22:39 * Sokomine stares at the engine (which doesn't exactly do as wished) 22:40 VanessaE you just have to put your update code in the on_punch callback 22:40 Fixer i hate how minetest handles left-right click in various places :S 22:54 Sokomine i've done an update. please try if that version works better now. i can't really test as i'm not used to creative speed 22:58 VanessaE I'll pull it and stage for the morning reboot.