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IRC log for #minetest-hub, 2018-09-19

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All times shown according to UTC.

Time Nick Message
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12:59 MinetestBot Tenplus1: Sep-16 04:45 UTC <benrob0329> See, this is what you're missing when you dont invite me to a TARDIS building contest :P
12:59 MinetestBot Tenplus1: Sep-16 04:45 UTC <benrob0329> https://imgur.com/a/OCtPS6m
12:59 Tenplus1 hi folks
13:00 ANAND Hiya TenPlus1
13:00 Tenplus1 hi ANAND
13:00 Tenplus1 what's nw ?
13:00 Tenplus1 *new
13:04 ANAND nuffin much :)
13:04 Fixer joined #minetest-hub
13:04 Tenplus1 heh same, catching up on chores :P
13:04 Tenplus1 hi fixer
13:05 rubenwardy I thought that texture was unknown nodes then
13:05 Tenplus1 o/ ruben
13:05 rubenwardy but Solar Plains is *gasp* proprietary
13:06 Tenplus1 eek
13:15 Mr_Pardison muffins!
13:15 Tenplus1 ehehe, hi mister
13:15 Mr_Pardison alright have to hop, hi and bye.
13:15 Tenplus1 bye mister :P
13:29 timdorohin Tenplus1: Hi
13:29 Tenplus1 hi tim
13:29 ThomasMonroe heya Tenplus1
13:29 Tenplus1 o/ thomas :)
13:29 ThomasMonroe :D
13:30 Tenplus1 we gotta storm happenin' today :D
13:30 ThomasMonroe noice
13:30 * Tenplus1 flies a kite
13:30 * ThomasMonroe holds his rechargable batteries near Tenplus1
13:31 * Tenplus1 keeps an eye out for Franklyn and his key
13:33 Tenplus1 hrm, an attack kite mod might be handy :D
13:35 Tenplus1 love the new bike mod :) that was kewl
13:36 ThomasMonroe I..uh..haven't exactly been keeping up with Minetest lately xD
13:37 Tenplus1 been on and off myself, busy irl at the moment
13:37 ThomasMonroe hehe
13:38 timdorohin Tenplus1: after playing a while with technic i want technic_redo :D
13:38 Tenplus1 hahaha, I've looked at technic many times, fixed a few bugs, but sadly no strength  to do a rewrite :P
13:38 ThomasMonroe I know that IcyDiamond is working on a technic-type mod
13:39 Tenplus1 there's a few good one's out there :P elepower, basic_machines etc.
13:40 Tenplus1 we need to get authors to sit down and talk about what is needed and somehow merge the best parts together into a workable mod that can be used on servers without killing it
13:42 Tenplus1 I remember a mod called "greenstone" which acted like redstone from mc that looked interesting :D
13:44 Tenplus1 if pathfinding in the mt engine was configurable e.g. whitelists to go through and custom searches through not just air, we could search between connected machines/items quickly without having to do it 1 node at a time like in mesecons
13:46 timdorohin I don't like elepower and want to save all constructions on a server, so... will try hard to rewrite on my own. )
13:46 Tenplus1 yay, always worth a look with fresh eyes :D
13:47 timdorohin Tenplus1: btw, https://imgur.com/a/eXQEGqt is any of these looks like gigawatt fusion reactor?
13:48 Tenplus1 top right looks good, I dare say you have custom controllers and parts that are to be included also ? so it's not easy to craft
13:50 timdorohin Yea, it will be much harder to build then a nuclear reactor.
13:50 Tenplus1 keep the shape simple and custom blocks a challenge to strive towards :D
13:54 Jordach joined #minetest-hub
13:54 Tenplus1 hi Jordach
13:56 timdorohin Tenplus1: just thought about fusion reactor after partially rewriting forcefield(reduced server load to 0 when running field, but still lags on turn-on/off). Now 300x300x300 field isn't a problem, but power usage is totally extreme.
13:57 Tenplus1 you use set_node or swap_node to turn field on/ and off ?
13:58 timdorohin Tenplus1: i use voxelmanip :D
13:58 Tenplus1 sweet, even better :)
13:59 Tenplus1 updating many nodes at once always threatens lag...
13:59 Tenplus1 is the forcefield a set size ? unchanging ?
14:00 timdorohin Tenplus1: rewrite was pretty simple - just replacing all nodes, not only air, with forcefield, while preserving original node id's in field node meta. After turn-off replace all back.
14:00 Tenplus1 hah
14:00 Tenplus1 nice one :)
14:01 Tenplus1 this is what I like about mt, you can always find a better way of doing something :DD
14:01 timdorohin in plain technic field got update every second, what causes massive lags
14:02 Tenplus1 if we can connect machine to machine like it does in basic_machines and skip the connections through mesecons it will speed things up
14:03 Tenplus1 less to check and that way only the machine routines are working instead of changing nodes every second
14:03 timdorohin now trying to implement metaballs algorithm to add fancy field merging
14:03 Tenplus1 metaballs ?
14:03 * Tenplus1 read that as meatballs to behin
14:03 Tenplus1 *begin
14:05 timdorohin yea, metaballs, like these https://en.wikipedia.org/wiki/Metaballs#/media/File:Metaballs.png
14:06 Tenplus1 interesting, what will those be used for ?
14:06 timdorohin merge adjacent fields together
14:08 timdorohin i.e. you can place many fields generators across spaceship, not just one in center
14:09 Tenplus1 ah ok, gotcha now
14:09 timdorohin and they and you will not be limited to just sphere/cube
14:10 Tenplus1 am gonna rewrite Protector Redo soon to use invisible nodes and particles to view with special tool, but will still use square area checks
14:10 timdorohin but i suxx at math so it will be hard for me to implement :-/
14:12 Tenplus1 google will help you there :) sometimes
14:13 Tenplus1 the amount of google searches I had to do for yaw and radians n crap to get mob rotation working was insane
14:13 twoelk joined #minetest-hub
14:13 Tenplus1 hi twoelk
14:14 twoelk o/
14:14 Tenplus1 Q. is there any advantages to having a GIT release ?
14:15 timdorohin Tenplus1: git supports releases? O_o
14:16 nerzhul git tag
14:16 Tenplus1 yeah, I'm being asked to make a release for things like mobs redo, but am worried if I do then players will download the release only and not the latest release with all the new fixes and features
14:16 Tenplus1 hi nerzhul
14:16 timdorohin hi nerzhul
14:17 timdorohin Tenplus1: i just grab your mods as subtrees to my server repo whenever i want to :)
14:18 twoelk rolling release is actually constant experimental branch with no stable points along the way to take a rest and do some playing
14:18 Tenplus1 twoelk: my rolling releases are tested before they are uploaded... I do all my testing local
14:19 twoelk I certainly consider them more stable than some so called stable releases
14:19 Tenplus1 ehehe
14:19 twoelk but then again I tend to solve my issues along the way
14:19 Tenplus1 btw latest mob api has pushable mobs setting :) cows/hogs/sheep can be moved around by walking against them
14:20 twoelk forgeting to document them
14:20 twoelk ooh - I can be pushed of a cliff by a pig as in that other game?
14:21 Tenplus1 lol no, you can push the pig off the cliff, but... if you have playerplus enabled and hit a pig they can knockback you off a cliff
14:22 Tenplus1 we still need the enevetable player:set_velocity() added, but that wont happen for a while it seems
14:27 twoelk I always wanted something to shake a player around
14:29 Tenplus1 at present we can only do it by attaching a player to an entity and moving the entity around, but you can prolly notice with playerplus' knockback feature that other players can see you dismounting and teleporting back in... it's not great
14:32 twoelk I was thinking of doing getting dizzy effects
14:33 Shara Just randomly change which way the player is facing :D
14:33 Tenplus1 hi shara... yeah that would make you nausious for sure :D
14:33 Tenplus1 would be kewl if player overrides had a {movement=true/false} setting you could use
14:34 Shara So many wants...
14:34 twoelk adventuretest had some parralyzing spider poisen but I thought of something to make steering and aiming when moving around difficult and not just slow
14:34 Tenplus1 true lets player use controls, false lets mods affect player entity with normal set_velocity and set_acceleration functions
14:35 Shara I'm trying to work out what poison should actually do to a player at the moment...
14:35 Tenplus1 blindness with set fog, set light
14:35 Shara Don't know if it should just make them slowly lose hp and/or slow them down or something else
14:35 twoelk freezing the player for a while should be easy
14:35 Tenplus1 would do both  :D
14:35 Shara I did think of having a dimmed vision effect, but it might interfere with something else
14:36 Tenplus1 any devs around ?
14:36 Tenplus1 engine devs
14:36 twoelk maybe lessening the healing rate?
14:36 Shara twoelk: hmmm... I'm not sure the game I am working on will have any automatic heal over time feature
14:37 twoelk well it could cut healing by eating into half or such
14:37 Shara yea, something that prevents any healing could be a nasty status effect if you're low on health anyway... especially paired with gradual hp reduction...
14:38 Shara urgent rush for a cure...
14:38 Tenplus1 we'd need to open heart timings
14:38 * twoelk doesn't know what mechanics Shara's game may use for healing
14:38 Shara wonder how difficult it would be to have that.
14:38 Shara well, the status system is currently being planned
14:39 Shara settable max hp is already a thing (though there's issues with it because engine stuff)
14:39 twoelk maybe some poison could just block the effects of certain food items
14:40 twoelk like this blocks apples only and that bread
14:40 Shara I also really don't want food spam as a main healing method
14:40 Shara cool downs on item use are really needed
14:41 twoelk this is where loads of flowers might come in handy as rare herbs
14:41 Tenplus1 *cough* the poppy
14:41 Shara Don't know... that sounds a bit fiddly for direct inclusion
14:42 Shara I do love the poppy texture
14:42 Tenplus1 :)
14:43 Shara I would get the person who made that to make lots more plant textures for us, if I could (hint hint :P)
14:43 Tenplus1 was added to Ethereal for poppy fields to break up bamboo and a nod to RBA and his work
14:43 Shara yes, really happy to include it in HW :)
14:44 twoelk https://i.imgur.com/YRKAeXu.jpg still got a long way to go but slowly  I'm getting there
14:44 Shara twoelk: that's quite some flowers
14:44 Shara you made the textures?
14:44 twoelk yeah, not my artwork
14:45 twoelk er nope, not my artwork
14:45 Shara nice collection anyway
14:45 IcyDiamond very cool
14:45 Tenplus1 that's a lotta flowers :D
14:46 Shara I need some good plants for deserts
14:46 Shara contributions welcome :P
14:47 ThomasMonroe maybe some catcus blooms?
14:47 twoelk https://i.imgur.com/jJf5E17.jpg some desert plants are included
14:48 Shara hmmm
14:48 twoelk at the moment I simply can't get all biomes in all mg versions working as they should
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14:49 Shara We already have cactus
14:49 twoelk besides the whole documenting and help section needs loads of writing
14:49 Shara if curious: https://user-images.githubusercontent.com/7035183/38636541-633797ea-3dc0-11e8-8a9c-5af6542e1ef5.png (note that tetxure is kind of ugh, but has been adjusted a bit since)
14:50 Tenplus1 ahh fencelike cactus :D
14:50 Shara hehe, actually not, but I should rewrite them to be
14:50 twoelk interesting
14:50 Tenplus1 ohhhhhh, was wondering if that was model for metal
14:51 Shara full fencelike would have joins in the cactus branches
14:51 Tenplus1 oh yeah... heh
14:51 Tenplus1 whoops
14:51 Shara That screenshot was actually way back when I was testing them.. they are not so common in game, but they do come in lots of different shape variations
14:51 xerox123 hello o/
14:52 Tenplus1 hi xeros
14:52 Tenplus1 *x
14:52 Shara Hi xerox123
14:53 Shara twoelk: where did those desert plants come from?
14:53 twoelk same as all the others :)
14:53 twoelk wait a sec
14:53 Shara :)
14:53 Shara depending on license, maybe some of them could help me
14:54 twoelk https://github.com/Shadows-of-Fire/Plants
14:55 twoelk I hope I understood the license correctly
14:56 Shara it sounds fine to use, but I'm not sure what the license actually "is"
14:57 Shara I wouldn't be sure how to include that in a larger project.. and it sounds more like a license for the code. I don't see mention of textures/media
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15:04 Tenplus1 wb
15:04 ANAND ty :)
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15:06 Tenplus1 o/
15:06 twoelk at the moment I'm musing with having all the plants info in a json database that some magen api just looks up but that may be beyond my abilities and above all availiable time
15:13 IcyDiamond sounds simple enough
15:16 IcyDiamond Server: poop supplied empty password from ...
15:16 IcyDiamond ok
15:20 Tenplus1 we have a poop server ???
15:21 Tenplus1 lol
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15:39 Tenplus1 hi gael
15:39 Gael-de-Sailly Hi tenplus1
15:55 ANAND Does .gitignore have any purpose when placed within MT mods?
15:56 Tenplus1 it has a list of files to ignore when uploading to a git repo
15:56 ANAND Yes ik, but are there any generated/useless files in a mod dir?
15:57 Tenplus1 if you write a mod that creates it's own files like skin lists or whatever it can ignore them
15:57 ANAND I used to keep adding gitignore to mods just bc GitHub prompted me to, and didn't put much thought into it
15:57 Tenplus1 never used it myself though
15:57 ANAND Hmm, so no need for simple mods with a README and lua files, right?
15:59 Tenplus1 mod.conf and license.txt and description.txt and screenshot.png as well :D
16:00 ANAND I always have a mod.conf and a license, but no depends or description. Screenshot.pngs are rare too
16:01 ANAND I have no idea about licenses and how they work, so I just go with MIT always :D
16:02 Tenplus1 mit is the safest bet
16:02 calcul0n .gitignore is also useful for the backup files generated by many editors
16:02 Tenplus1 *shudder* autobackups.... hey calcul0n
16:02 calcul0n hello
16:03 ANAND Good to know
16:04 Tenplus1 what do you guys use to edit code ?
16:04 calcul0n emacs, but only because i'm too lazy to learn vim :)
16:04 ANAND Tried out Atom and Sublime Text - both of them hogged up my CPU and RAM
16:04 ANAND So I'm using VS Code for now
16:05 ANAND and the Terminal for most of my Git stuff
16:05 Tenplus1 I like the simplicity of MousePad and FeatherPad
16:05 ANAND Are they... text editors?
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16:05 Tenplus1 yep, but they highlight the code :) which is nice
16:05 Tenplus1 wb fixer
16:05 ANAND Cool, haven't heard of those before :)
16:06 Tenplus1 mousepad is on xubuntu and featherpad is a new entry (very light) on lubuntu qt
16:06 * VanessaE peeks in
16:06 Tenplus1 hi Vanessa
16:07 xerox123 I use Atom
16:07 VanessaE hi
16:09 Tenplus1 tried atom for a few days, just felt bloated and slow
16:10 ANAND Exactly
16:11 ANAND Features are nice, but too many would ruin the whole experience
16:11 ANAND Btw, what's the use of `weight` field in Object properties?
16:11 Tenplus1 gimmie a simple text editor anyday :D
16:11 Tenplus1 even nano in terminal is pretty good
16:13 calcul0n i guess i use less of 1% of emacs features, but i'd really miss them with something like nano
16:13 * twoelk throws in some generic notepad ... and a pencil
16:13 VanessaE fuck emacs.  fuck vi, too. :)
16:13 VanessaE geany and nano or gtfo
16:13 Tenplus1 ooh, I installed a terminal editor with macro's built in when I was converting the ethereal tree schems into lua code, was amazingly helpful
16:14 calcul0n lol
16:14 ANAND Good night o/
16:14 Tenplus1 cya dude
16:14 calcul0n agreed for the fuck emacs, i just can't change my bad habits :)
16:15 VanessaE Tenplus1: I don't suppose you got a look at those mods?
16:15 Tenplus1 been working, got some time off coming up soon ... I did give them a cursory view through code and like beehives
16:15 VanessaE ok.
16:16 Tenplus1 vines I'm thinking of changing to 1 node per vine instead ot top/middle/bottom.. that seems overkill
16:16 twoelk they should react differently though
16:17 VanessaE I think bas080 did multiple nodes to make the growing ABM more stable
16:17 Tenplus1 can prolly shrink abm's down in size as well
16:18 VanessaE the big bad is in the bees mod though - wild hives take an ice age to spawn, inducing 15-20 second lags in the worst cases
16:19 Tenplus1 erk, that's not good... will use anotehr way to spawn in world like I do with cocoa pods or etheral shrooms
16:19 VanessaE ok
16:20 Tenplus1 but yeah, I'll prolly have a look at beehives first :)
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16:25 Tenplus1 hi gary
16:25 garywhite hi
16:37 sofar PRMS status tweet: last full week 580k hits, 4.5gb data, 1400 IPs. 45% android 14% linux 12% windows 5% ios 20% unknown
16:38 Tenplus1 o/ sofar
16:38 * sofar nods to Tenplus1
16:38 Tenplus1 lol
16:39 Tenplus1 20% unknown ??
16:39 Tenplus1 someone out there is using a spectrum 128k
16:39 sofar that's likely android clients too that have a different user-agent
16:42 Fixer ty
16:42 sofar tbh it's a significant drop in usage for the PRMS
16:42 sofar it was 2-3x higher before
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17:08 Tenplus1 laters all o/
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17:24 Sokomine tenplus1: vines afaik have that strange setup for cutting them. there's no good way in mt to handle hanging nodes (like i.e. ropes). the physik's not there
17:29 Shara Would be nice to have something like attached_node group, only the node drops as an item if there's no longer something directly above it , maybe....
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18:22 * Fixer looks through minetest forum
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18:38 IcyDiamond does celeron not work on minetest anymore? they seem very inactive to me
18:38 IcyDiamond or i just havent been paying enough attention
18:48 sfan5 how does it matter whether celeron is actively working on mt?
18:55 Fixer have not seen his commits for a long time, he is afk
18:57 IcyDiamond sfan5: it doesnt matter, im just curious
18:57 IcyDiamond :P
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20:12 rubenwardy wish Github was bought by Google instead, at least then maybe their search what suck less
20:13 Fixer you are wrong, I wish it was forum.minetest.net...
20:13 Fixer every time I try to search it, I facepalm and then go google//site:... blah-blah
20:14 rubenwardy that's PHPBB for you :'(
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20:25 Fixer damn, vanessas external depends on modpacks (Plantlife) bs strikes again! https://forum.minetest.net/viewtopic.php?f=6&amp;t=20828
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20:42 Jordach deport plantlife
20:42 Jordach we need to build a firewall, a big beautiful firewall
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22:11 * tumeninodes is trying to figure out wth allah is doing
22:14 ChimneySwift at one point they said Allah is digging lol
22:15 tumeninodes idk, but someone said "Allah is mooning"
22:16 tumeninodes I think freenode may be running out of letters to add filters
22:18 tumeninodes they could add Q for quiet as a mod command to make allah be quiet
22:19 tumeninodes meaning, any comment with "allah" in it will not go through to a user who sets it
22:48 ChimneySwift they said they won't do that because it would require monitoring all messages before they're sent
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22:56 Fixer save this
22:56 Fixer m ⅼᥒ e T e s T ⅼs  d ഠⅼᥒ g
22:56 ChimneySwift XDDD
22:56 ChimneySwift yes! XD
22:57 Fixer sorry for this, but was not able to resist
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