Time Nick Message 12:36 ChimneySwift :thonking: 13:52 Fixer :honking: 16:00 VanessaE anyone alive in here? :P 16:00 rubenwardy Define alive 16:01 VanessaE as in able to answer questions, so that's one. 16:02 Fixer :honk: 16:02 VanessaE https://github.com/minetest/minetest/issues/7603#issuecomment-419963225 I remember there being differences in formspecs in 5.x. is this one of them? bug or intentional? 16:03 VanessaE or more to the point, is there documentation somewhere outlining gotchyas like this? 16:57 Krock 17:07 MinetestBot IhrFussel: Sep-09 22:31 UTC please post a bug report to that hopper repo 17:08 IhrFussel You cannot access a detached inventory of a mod you depend on when it gets created in on_joinplayer() ? 17:08 IhrFussel I mean I want to create and access it in on_joinplayer() 17:09 Krock sure you can 17:09 IhrFussel But it tells me the detached inv var is nil 17:09 Krock just ensure the on_join trigger order is the same 17:09 IhrFussel I thought order is guaranteed if you depend on the mod 17:10 Krock It's never guaranteed because callbacks can be registered any time after the mod loaded 17:11 Krock but if it's registered on-load, then yes. 17:11 Krock probably your getter function is missing a parameter or uses wrong values 17:12 IhrFussel 3d_armor uses minetest.after() for the init of the detached inventory it seems 17:14 IhrFussel I wonder why...maybe old bug in MT? 17:14 Krock no, because he can. 17:14 IhrFussel So is it obsolete? 17:14 Krock what is? 17:15 Krock he might have a reason for that 17:15 Krock i.e. to load other media in the mod before singleplayer joins a second afterwards 17:15 IhrFussel https://pastebin.com/mz3MuEQM 17:15 Krock probably a garbage collector 17:15 Krock for mobile users which join & leave due to OOM 17:16 Krock will be solved by remove_detached_inventory once it's merged 17:57 VanessaE ok.. 17:58 VanessaE I'd like to add a folder to a modpack, at the top level (as if it were a mod therein), but which contains various work files -- stuff that does not constitute a mod. 17:58 VanessaE is there a more graceful way besides adding an empty init.lua to said folder? 18:01 VanessaE more to the point, is there a reliable way to force MT to not treat said folder as a mod if the user should try to "enable" it in their config (e.g. when they enable all of the modpack) 18:02 VanessaE hm.. well just naming it in such a way as to piss off MT works (spaces in the folder name), but still not very elegant. 18:15 Mr_Pardison iirc, you can add a . in front of the folder name to make it hidden. idk if that would work since idk how MT looks for files and if it searches for hidden ones. 18:20 VanessaE well I don't really wanna "hide" it, just keep MT from trying to treat it as a mof 18:20 VanessaE mod 18:20 Mr_Pardison hmmm.... 18:23 VanessaE (it's the GIMP work files for my slots mod, btw) 18:30 sofar why can't they go a level deeper, with the textures folder? 18:34 VanessaE because it's a mod *pack* 18:35 VanessaE and the files are kinda generic, applicable one way or another to all mods in the pack :) 18:35 sofar shrug 18:35 VanessaE meh 18:36 sofar maybe toss them in the base-ish mod in the modpack? 18:36 VanessaE I'll stick with the "MT can't load this one with illegal chars" method, since it works. 18:36 sofar you know my feeling towards modpacks :) 18:36 VanessaE yep I know 18:36 VanessaE btw, https://github.com/minetest-mods/blox/pull/4 18:37 VanessaE nvm, Krock's on it. 18:38 Krock just one comment 18:40 VanessaE ok he's NOT on it ;) 18:41 Krock :P 18:41 VanessaE :P 18:41 Krock "By now I should think there won't be any" - this will never happen 18:42 Krock modify the LBMs so that they use the new system 18:43 Krock and if a conversion is not possible (which I tdh doubt), then remove those nodes from the map before players ask what's up with them 18:43 VanessaE no, that's even worse 18:44 VanessaE I'll just redo the PR to only remove the 89->256 LBM. it simply can't run anymore, but the static conversion one can stay, and THAT is the one that would leave unknowns. 18:45 VanessaE (the other one only alters param2) 18:45 VanessaE done. 18:46 VanessaE if I can get the fscking commit message right 18:46 VanessaE *grumble* 18:46 VanessaE there. 18:47 VanessaE at worst, there may be some wrong-colored blox out in no-man's land. they can be airbrushed to fix. 18:48 VanessaE what about this positioning glitch I mentioned? any insight on that? 18:49 VanessaE ( https://github.com/minetest/minetest/issues/7603#issuecomment-419963225 ) 18:52 VanessaE if what I saw is not a bug but intentional, I need to adapt accordingly 18:52 VanessaE (strangely, UD's airbrush color selector doesn't seem to be adversely affected) 18:53 Krock git commit --amend and git push --force solves your problems 18:53 VanessaE that was so 7 minutes ago, Krock :) 18:54 Krock a short whistle for the IRC timescale 18:54 VanessaE heh