Time Nick Message 00:31 Jordach wonderful 07:32 Tenplus1 mornin' folks 07:42 lumberJ hey Tenplus1 07:42 Tenplus1 hi lumber :) 07:47 Tenplus1 hi CWz 07:51 CWz Hello 09:21 Tenplus1 o/ ssieb 09:32 ssieb \o 09:32 * ssieb really should be sleeping though... 09:32 * Tenplus1 makes hot cocoa for ssieb 09:51 Tenplus1 bbl 12:53 Fixer o/ 12:53 Fixer \o 12:58 ChimneySwift \o/ 14:40 Andrey01 hi 14:42 Andrey01 Krock: why did you say my detached inventory is not accessed? For recalling: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd 14:43 Andrey01 and it doesn`t reset each time because all items that are there are saved! 15:00 Andrey01 Krock, are you here? 15:01 Jordach he tim,ed out an hour ago 15:02 Andrey01 ah 15:09 Krock Andrey01: in your code I see in no line where "doctors_inv" is used in the formspec 15:10 Krock also, "create_detached_inventory" will overwrite the contents as soon the sfinv page is opened by any player 15:20 Andrey01 should "doctors_inv" be used anywhere? where still? 15:21 Krock maybe in the returned formspec string at the end of the function - I don't know where you'd like to use it 15:21 Andrey01 and in fact i would like to do private inventory for each player 15:21 Krock then you might be interested in how the bags mods do it: https://github.com/minetest-mods/unified_inventory/blob/master/bags.lua#L166 15:21 Krock a detached inventory for each player 15:23 shivajiva hmm interesting, player joins and the log spams ACTION[Server]: Player lego moved too fast; resetting position trying to teleport to them tells me there isn't a player called lego...any ideas? 15:26 Krock your server is haunted 15:26 shivajiva nah, I banned you :P 15:27 Krock then it *must be* something else 15:27 shivajiva indeed 15:28 shivajiva after a couple of minutes of being dragged back to the same position the player left and rejoined and the login went smoothly 15:32 shivajiva potentially they turned something off or changed client, player is now stood doing nothing after walking a bit...slightly odd 15:40 shivajiva timed out, wonder what client that was 15:48 Andrey01 Krock, where do you mean "returned formspec string at the end of the function"? i 15:49 Andrey01 If you mean sfinv.make_formspec() the end have two parameters are show_inv and size 15:50 Andrey01 and that`s why i don`t know what parameter should be it 15:55 atorian37 stairs:slab_straw is not available anymore in the xdecor on my server. is this an issue or "normal"? 15:55 Jordach #7691 15:55 ShadowBot https://github.com/minetest/minetest/issues/7691 -- WIP set_sky improvements by Jordach 16:01 Andrey01 Krock, where do you mean that? 16:22 Andrey01 i`m trying to know a node on coords with helping of that function: local node = minetest.get_node({x = player:get_pos(), y = player:get_pos().y - 1, z = player:get_pos()}) 16:23 Andrey01 this is node that should be 1 block below of player, once it returns "ignore", why? 16:24 Andrey01 and i am in that place that loaded! 16:24 sfan5 you're missing a .x and .z 16:24 Andrey01 thta is chunck 16:24 Andrey01 this* 16:24 shivajiva If the name is "ignore", the node is in an unloaded chunk 16:25 shivajiva https://dev.minetest.net/minetest.get_node 16:27 Krock Andrey01: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd#file-med_clothes-lua-L36 you're using the "craft" slot of the player below, but I think you want something like list[detached:doctors_inv;LISTNAME HERE;1,1;2,2] 16:27 Krock so you can interact with that inventory 16:46 Andrey01 does minetest.settings:get_bool("fly") check whether fly is enabled by player, not priviliege enabled? 16:51 sfan5 it returns the setting called "fly", nothing more nothing less 16:51 Andrey01 and how to check whether "fly" is enabled or not? 16:53 Andrey01 for example, when player presses "K", whether fly is enabled in this time or not 16:53 Mr_Pardison Andrey01: what if they have changed the default key for that action? 16:55 Andrey01 does minetest.settings:get_bool() return this value? 16:57 Andrey01 yes? 17:08 Krock you can't. 17:09 Krock !tell Andrey01 You're making a Server-Side Mod, right? So any get_bool() call will return the settings of the Server! 17:09 MinetestBot Krock: I'll pass that on when Andrey01 is around 17:09 Krock hgi tenplus1 17:09 tenplus1 hey krock :) hi folks 17:09 tenplus1 *-g 17:09 Krock >>>faster>> 17:09 tenplus1 ehehehe 17:09 tenplus1 hows things ? 17:10 Krock as usual.. busy time starting soon 17:10 Megaf Sokomine: you there? 17:10 tenplus1 hi Megaf 17:10 Megaf Where can I get the latest version of travelnet? Your repo? 17:10 Megaf Hi tenplus1 17:11 tenplus1 is there a way to make an entity that shows the wielditem on it's side instead of vertically ? 17:11 Mr_Pardison greeting, earthling. 17:11 tenplus1 hey mister :D 17:11 tenplus1 hey benrob 17:12 benrob0329 hey tenplus1 17:12 benrob0329 I may or may not be using IRC through a fancy telnet program :P 17:12 tenplus1 ooh, how's it working ? 17:13 benrob0329 manually :-) 17:13 benrob0329 But its nice to get to know the protocol a bit better 17:13 * tenplus1 has always been fond of irc 17:14 benrob0329 Its a pretty simple, yet functional protocol 17:15 benrob0329 I can't to CTCP though, no good way to insert a \0x01 char 17:15 tenplus1 did anyone see the youtube video for playeranim3 ??? 17:15 benrob0329 *do 17:16 benrob0329 tenplus1: no, it is good? 17:17 tenplus1 dammit, google turned off my watch history... yeah it shows u p;layermodel swimming :) is really nice 17:18 tenplus1 wip of course 17:18 Megaf tenplus1: https://notabug.org/TenPlus1/Farming 17:18 Megaf why capital letter!? 17:18 tenplus1 when adding I thought it was asking for a title, not folder name :) my bad 17:18 tenplus1 mod.conf sorts it inside tho 17:19 Krock Might Be Annoying To Find The Repository 17:19 tenplus1 search isnt case specific tho 17:20 tenplus1 *changed :D 17:27 Megaf I already had set my script to do git clone --depth=1 https://notabug.org/TenPlus1/Farming farming 17:27 Megaf now I will have to revert to git clone --depth=1 https://notabug.org/TenPlus1/farming 17:27 Megaf ┻━┻ ︵ ¯\_(ツ)_/¯ ︵ ┻━┻ 17:28 tenplus1 lolol 17:28 tenplus1 it'll stillwork 17:28 Megaf address are case sensitive 17:28 tenplus1 +1000 https://forum.minetest.net/viewtopic.php?f=9&t=20582 17:29 Megaf Eh 17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: ModError: Failed to load and run script from /home/minetest/MinetestBin/bin/../mods/darkage/init.lua: 17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: /home/minetest/MinetestBin/bin/../mods/darkage/stairs.lua:3: attempt to call method 'register_all' (a nil value) 17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: stack traceback: 17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: /home/minetest/MinetestBin/bin/../mods/darkage/stairs.lua:3: in main chunk 17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: [C]: in function 'dofile' 17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: /home/minetest/MinetestBin/bin/../mods/darkage/init.lua:7: in main chunk 17:29 Megaf 17:29 Megaf help? 17:29 Krock Megaf: yes. a kick would help to make you use paste services 17:30 Megaf nah, I have my share of kicks and bans for the weekend already, thanks 17:32 tenplus1 which version of Darkage are you using... that .lua file and line dont compare to the one I see... and register_all is a Stairs Redo function and I hope they added a check for it 17:32 Megaf well, fixed, commented out the line that load stairs 17:32 Megaf :P 17:32 Megaf tenplus1: fresh git clone 17:32 Megaf from here https://github.com/davisonio/darkage 17:33 tenplus1 buuu, Darkage stiull uses voxelmanip to place ores instead of register_ore 17:33 tenplus1 ahh, am using https://github.com/MasterGollum/darkage 17:35 rubenwardy for up to date ones, see https://content.minetest.net/packages/?q=darkage 17:35 tenplus1 wb 17:35 rubenwardy Mastergollum's is out of daye 17:37 tenplus1 would be nice if some of the actual biomes would use the darkage stone instead of normal stone 17:37 tenplus1 would encourage players to explore biomes toget specific types of blocks 17:39 Megaf I'm readding all mods one by one 17:39 Megaf http://paste.debian.net/plainh/18e15f2b 17:39 Megaf in batches actually 17:39 tenplus1 kewl, prolly easiest way to update them all :D 17:40 Megaf And the way I'm figuring out the mods I need is just walking around and punching unknown blocks 17:40 tenplus1 4 months down the line you'll have 1 unknown block left, found by chance and scrambling around to get the mod :D 17:41 Megaf happened before :P 17:41 Mr_Pardison digiline unknown node identifier thingy? 17:41 tenplus1 how come when attaching an entity I can rotate yaw and pitch, but a normal entity on it's own I can only rotate yaw ???? 17:43 Megaf lol, the next batch of mods will be mostly my own mods. http://paste.debian.net/plainh/f4aeb574 17:50 Megaf tenplus1: is this your wine mod? 2018-09-02 17:48:52: [Server] Item "wine:blue_agave" not defined at position (20,19,320) 17:50 Megaf or is it the one from bevarage mod? 17:50 tenplus1 blue agave is wine mod 17:51 Shara tenplus1: about the wine mod, I've been meaning to ask... 17:51 Shara Why is beer torchlike? 17:51 tenplus1 looked better than plantlike :) 17:51 Shara It looks terrible in my experience 17:52 Shara You end up with levitating beer mugs 17:52 tenplus1 it has a handle so plantlike doesntwork 17:52 Shara Then make it a beer glass :) 17:52 Shara Not a.. whatever it is 17:53 tenplus1 amno good with textures 17:53 tenplus1 andnodeboxes combined 17:53 Shara It's been bugging me for a while anyway. 17:53 Shara It's such a good mod, but that one part just looks bad 17:53 tenplus1 Megaf: Ì have no idea why you're getting that error btw 17:54 Megaf tenplus1: because the mod wasnt re added yet 17:54 tenplus1 ohh 17:54 tenplus1 hah, had me worried there 17:54 Megaf it was integral part of MegafXplore game 17:54 Megaf not a loadable mod 17:54 Shara Well anyway, trying to compile MT in a VM is painful. 17:55 Megaf but now Im migrating back to vanilla minetest and adding the mods as regular mods 17:55 tenplus1 prolyl better, you get more up-to-date mods 17:56 Shara I started trying to move RC back to MTG once already and kind of gave up :P 18:01 tenplus1 no other drawtype looks good for beer glasses Shara, willkeep it torchlike fornow 18:02 Shara I don't see how plantlike can't look good 18:02 tenplus1 itlooks weird when you view it from the angle where it has 2 handles on the glass... dont like that 18:02 Shara It really has to look better than a 2d levitating beer glass 18:02 Shara 2d and levitating is weirder 18:06 tenplus1 outdo ??? 18:07 rdococ idea: racing game 18:07 Mr_Pardison mario kart w/ rainbow road :D 18:08 tenplus1 :P 18:08 tenplus1 could make use of on_walk_over for special blocks and effects while racing :D 18:08 rdococ I wouldn't have actual karts though, just running on foot or having a special character model that looks like you're in a kart 18:09 Mr_Pardison rdococ: any power-ups or the like? 18:09 rdococ hmm 18:10 rdococ banana peel, could be a node that acts like cobwebs 18:10 tenplus1 running would be fine :) and special blocks you walk over to gain speed boost or items to use 18:10 Shara rdococ: you must now make it 18:10 rdococ dammit 18:10 Shara We are all depending on you 18:10 tenplus1 ehehehe 18:11 * Mr_Pardison signs up to be an alpha tester 18:11 tenplus1 helps: playerplus already has on_walk_over function, just gotta add the blocks.effects 18:15 rdococ hmm 18:15 rdococ should I start by copying minetest_game, or just a few mods from it 18:15 tenplus1 rdococ: it only has to be a mod 18:16 rdococ sam_kart 18:16 rdococ sam now stands for Sam Ain't Mario 18:16 Mr_Pardison hehe 18:18 rdococ I wonder how cobwebs work 18:19 Mr_Pardison the work on the basis of being annoying ans sticking to you. 18:19 Megaf man, Minetest 4.17 is getting really good 18:19 Megaf I mean, the 4.x series 18:19 sfan5 0.4.17.1* 18:19 rdococ really? I can't wait for Minetest 5.0.0.0 18:20 Megaf 5.0 lots of things changed, it will be terrible in the beginning 18:20 Megaf now finally 0.4.x is getting stable 18:20 Megaf you might want to printscreen and frame me writing a compliment on Minetest instead of complaining, lol 18:21 Jordach >0.4.x 18:21 Jordach >stable 18:21 Jordach my experiences have been nothing but 18:21 Jordach it's about as stable as my ikea chair missing a nut 18:21 rdococ 5.0.0 will be the most stable version yet 18:21 Megaf Maybe, and it will be braking a lot of stuff 18:22 rdococ it's not the program that's buggy, it's the programming language 18:22 BillyS IrhFussel has a really nice server 18:22 BillyS Is there somewhere I can see its games/a list of its mods? 18:22 rdococ not enough banana peels on it though 18:23 BillyS Yeah, and too many people from LoS all threatening me 18:23 BillyS But it's still nice 18:23 Mr_Pardison oh screw them. they threaten you because they don't like you. 18:23 BillyS Yep 18:24 rdococ who from LoS is threatening you and what are they saying/ 18:24 Shara BillyS: just use the /mods command? 18:24 BillyS Its just annoying having someone say OH GAWD NOT U AGAIN every time I join 18:24 Shara And let's not bring ongoing LoS drama here 18:24 BillyS Shara: I assume most of them are modified? 18:24 Shara Also you know, maybe the people who don't get on, after destroying LoS between them, should not then all move to the same server. 18:24 BillyS It stopped now, as LoS stopped. But I won't talk about the players if you don't want me to. 18:24 rdococ BillyS: ah, so they *aren't* threatening you 18:25 BillyS rdococ, not always 18:25 rdococ BillyS: then what do they say in those threats? 18:26 BillyS I'll PM you, Shara doesn't want us talking about it 18:26 rdococ k 18:26 Shara Why would you even go to Fussel's when you 1 - have your own survival server and 2 - the group of people yu don't get on with just moved there? 18:28 sfan5 mmmh inter-server drama 18:28 BillyS Cuz I've heard lots of cool stuff about it 18:28 BillyS Which seems to be true 18:35 Jordach as a BOFH my servers have entirely 0 admin appearances for social problems 18:36 Jordach ie, it's your own damn fault you can't fix relationships 18:37 tenplus1 o.O 18:37 rdococ tenplus1: how do I get playerplus to treat my node like deep snow? 18:38 Megaf Ok, I need a good builder to build a building 18:38 Megaf creative will be given to build the buiulding 18:38 Megaf and its a bowling like building 18:39 Shara Does that mean it falls over when hit by a ball? 18:39 BillyS I think s(he) means they want a bowling arena 18:39 BillyS Wait, I did that wrong 18:39 BillyS *(s)he 18:39 Megaf well, I managed to come up with a thing where blocks slide on top 18:40 Megaf Now Im studying things getting hit and mobing 18:40 Megaf moving* 18:42 Megaf I need entities colosion! 18:45 Jordach they do 18:46 tenplus1 physical = true 18:56 Megaf tenplus1: where I add that? 18:56 tenplus1 in the entity registration 18:56 Megaf I want the dropped items to be physical 18:57 Megaf tenplus1: can you join my server real quick please, 18:57 Megaf !server Megaf 18:57 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 2/20, 1/2 | Version: 0.4.17.1 / minetest | Ping: 13ms 18:58 tenplus1 you want them to bounce off other entities like mobs ? 19:04 Mr_Pardison tenplus1: imagine a bowling ball and it colliding with the pins at the end of the lane. 19:04 Mr_Pardison that's pretty much what they are going for if I understand correctly. 19:04 tenplus1 collide_with_objects = true, 19:04 tenplus1 add that 19:04 tenplus1 if thepins are entities as well 19:08 Megaf tenplus1: where? minetest.conf? 19:08 tenplus1 in the entity registration 19:10 tenplus1 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5448 19:33 Megaf tenplus1: yours as well? 2018-09-02 19:33:05: [Server] Item "fire:flame" not defined at position (-34,6,398) 19:33 Megaf Not sure if is from your fire mod or mine 19:33 tenplus1 you using fire redo ??? 19:34 Megaf not sure 19:34 tenplus1 nup, that's not mines 19:34 Megaf lol, it's mine https://github.com/Megaf/fire/blob/master/init.lua#L12 19:34 Megaf sorry 19:35 tenplus1 eheheh 19:36 Megaf for a non coder who can't program anything I actually have a good number of mods, lol 19:36 tenplus1 ehehe 19:38 rdococ Yay~ 19:41 rdococ working on basic physics 19:43 tenplus1 :P 19:50 rdococ once I upload it to gitlab, is anyone willing to host a testing server? 19:51 rdococ wait, I have ssh access to xerox's RPI, I could do it from there 19:55 tenplus1 hehehe 20:05 tenplus1 hi gary 20:10 tenplus1 nite folks o// 20:12 Megaf eh, minetestserver --migrate-players takes forever 20:30 rdococ hmm 20:30 rdococ it'd be fun to create a flight mod 20:31 rdococ you could apply a speed modifier that changes the speed based on height 20:31 Mr_Pardison that would be fun. 20:31 Mr_Pardison could have actual airplanes that fly. 20:35 Jordach i've got code to handle that type of flying already 20:35 Jordach gravity isn't implemented, but could be added in 21:37 Megaf Any mod out there in the wild making use of CSM? 21:37 Megaf we could have some nice vehicles making use of that 21:38 Megaf I created in my server a nice transport infrastructure, roads, waterways and tunnels, it'd be amazing having vehicles zapping byt 21:53 ChimneySwift . 21:54 ChimneySwift woops lol. 21:54 Megaf Hi paramat 21:54 ChimneySwift CSM can't be server injected yet 21:55 Megaf What do you mean? 21:55 ChimneySwift and I don't think the api supports changing entity velocity and trajectory 21:55 ChimneySwift mods can't make clients run CSM 21:55 Megaf I mean, mod is given by the server, is just ran on the client 21:55 Megaf that would be the ideal scenario 21:56 Megaf I though we had gotten there after so much time 21:56 ChimneySwift yeah, doesn't work yet though 21:56 ChimneySwift not that I know of 21:59 paramat no server-provided CSM yet 22:00 paramat see https://github.com/minetest/minetest/issues/5393 22:03 * Megaf clicks 22:04 Megaf paramat: yep, I just though we had gotten there already. Alright, we haven't. Let's move on 22:04 Megaf ¯\_(ツ)_/¯ 22:04 Megaf by the way 22:04 Megaf !title https://github.com/minetest/minetest/issues/7694 22:04 MinetestBot Megaf: [Discussion] Drop DirectX and Software drivers. · Issue #7694 · minetest/minetest · GitHub 22:09 Megaf "I never meant to start a war"