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IRC log for #minetest-hub, 2018-09-02

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All times shown according to UTC.

Time Nick Message
00:10 ANAND joined #minetest-hub
00:31 Jordach wonderful
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07:32 Tenplus1 joined #minetest-hub
07:32 Tenplus1 mornin' folks
07:42 lumberJ hey Tenplus1
07:42 Tenplus1 hi lumber :)
07:47 CWz joined #minetest-hub
07:47 Tenplus1 hi CWz
07:51 CWz Hello
09:19 ssieb joined #minetest-hub
09:21 Tenplus1 o/ ssieb
09:32 ssieb \o
09:32 * ssieb really should be sleeping though...
09:32 * Tenplus1 makes hot cocoa for ssieb
09:51 Tenplus1 bbl
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12:53 Fixer o/
12:53 Fixer \o
12:58 ChimneySwift \o/
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14:40 Andrey01 joined #minetest-hub
14:40 Andrey01 hi
14:42 Andrey01 Krock: why did you say my detached inventory is not accessed? For recalling: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd
14:43 Andrey01 and it doesn`t reset each time because all items that are there are saved!
15:00 Andrey01 Krock, are you here?
15:01 Jordach he tim,ed out an hour ago
15:02 Andrey01 ah
15:06 Krock joined #minetest-hub
15:09 Krock Andrey01: in your code I see in no line where "doctors_inv" is used in the formspec
15:10 Krock also, "create_detached_inventory" will overwrite the contents as soon the sfinv page is opened by any player
15:20 Andrey01 should "doctors_inv" be used anywhere? where still?
15:21 Krock maybe in the returned formspec string at the end of the function - I don't know where you'd like to use it
15:21 Andrey01 and in fact i would like to do private inventory for each player
15:21 Krock then you might be interested in how the bags mods do it: https://github.com/minetest-mods/unified_inventory/blob/master/bags.lua#L166
15:21 Krock a detached inventory for each player
15:23 shivajiva hmm interesting, player joins and the log spams ACTION[Server]: Player lego moved too fast; resetting position trying to teleport to them tells me there isn't a player called lego...any ideas?
15:26 Krock your server is haunted
15:26 shivajiva nah, I banned you :P
15:27 Krock then it *must be* something else
15:27 shivajiva indeed
15:28 shivajiva after a couple of minutes of being dragged back to the same position the player left and rejoined and the login went smoothly
15:32 shivajiva potentially they turned something off or changed client, player is now stood doing nothing after walking a bit...slightly odd
15:40 shivajiva timed out, wonder what client that was
15:48 Andrey01 Krock, where do you mean "returned formspec string at the end of the function"? i
15:49 Andrey01 If you mean sfinv.make_formspec() the end have two parameters are show_inv and size
15:50 Andrey01 and that`s why i don`t know what parameter should be it
15:55 atorian37 stairs:slab_straw is not available anymore in the xdecor on my server. is this an issue or "normal"?
15:55 Jordach #7691
15:55 ShadowBot https://github.com/minetest/minetest/issues/7691 -- WIP set_sky improvements by Jordach
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16:01 Andrey01 Krock, where do you mean that?
16:07 Jordach joined #minetest-hub
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16:22 Andrey01 i`m trying to know a node on coords with helping of that function: local node = minetest.get_node({x = player:get_pos(), y = player:get_pos().y - 1, z = player:get_pos()})
16:23 Andrey01 this is node that should be 1 block below of player, once it returns "ignore", why?
16:24 Andrey01 and i am in that place that loaded!
16:24 sfan5 you're missing a .x and .z
16:24 Andrey01 thta is chunck
16:24 Andrey01 this*
16:24 shivajiva If the name is "ignore", the node is in an unloaded chunk
16:25 shivajiva https://dev.minetest.net/minetest.get_node
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16:27 Krock Andrey01: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd#file-med_clothes-lua-L36 you're using the "craft" slot of the player below, but I think you want something like   list[detached:doctors_inv;LISTNAME HERE;1,1;2,2]
16:27 Krock so you can interact with that inventory
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16:46 Andrey01 does minetest.settings:get_bool("fly") check whether fly is enabled by player, not priviliege enabled?
16:51 sfan5 it returns the setting called "fly", nothing more nothing less
16:51 Andrey01 and how to check whether "fly" is enabled or not?
16:53 Andrey01 for example, when player presses "K", whether fly is enabled in this time or not
16:53 Mr_Pardison Andrey01: what if they have changed the default key for that action?
16:55 Andrey01 does minetest.settings:get_bool() return this value?
16:57 Andrey01 yes?
17:08 Krock you can't.
17:09 Krock !tell Andrey01 You're making a Server-Side Mod, right? So any get_bool() call will return the settings of the Server!
17:09 MinetestBot Krock: I'll pass that on when Andrey01 is around
17:09 tenplus1 joined #minetest-hub
17:09 Krock hgi tenplus1
17:09 tenplus1 hey krock :) hi folks
17:09 tenplus1 *-g
17:09 Krock >>>faster>>
17:09 tenplus1 ehehehe
17:09 tenplus1 hows things ?
17:10 Krock as usual.. busy time starting soon
17:10 Megaf Sokomine: you there?
17:10 tenplus1 hi Megaf
17:10 Megaf Where can I get the latest version of travelnet? Your repo?
17:10 Megaf Hi tenplus1
17:11 tenplus1 is there a way to make an entity that shows the wielditem on it's side instead of vertically ?
17:11 Mr_Pardison greeting, earthling.
17:11 tenplus1 hey mister :D
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17:11 tenplus1 hey benrob
17:12 benrob0329 hey tenplus1
17:12 benrob0329 I may or may not be using IRC through a fancy telnet program :P
17:12 tenplus1 ooh, how's it working ?
17:13 benrob0329 manually :-)
17:13 Fixer_ joined #minetest-hub
17:13 benrob0329 But its nice to get to know the protocol a bit better
17:13 * tenplus1 has always been fond of irc
17:14 benrob0329 Its a pretty simple, yet functional protocol
17:15 benrob0329 I can't to CTCP though, no good way to insert a \0x01 char
17:15 tenplus1 did anyone see the youtube video for playeranim3 ???
17:15 benrob0329 *do
17:16 benrob0329 tenplus1: no, it is good?
17:17 tenplus1 dammit, google turned off my watch history...  yeah it shows u p;layermodel swimming :) is really nice
17:18 tenplus1 wip of course
17:18 Megaf tenplus1: https://notabug.org/TenPlus1/Farming
17:18 Megaf why capital letter!?
17:18 tenplus1 when adding I thought it was asking for a title, not folder name :) my bad
17:18 tenplus1 mod.conf sorts it inside tho
17:19 Krock Might Be Annoying To Find The Repository
17:19 tenplus1 search isnt case specific tho
17:20 tenplus1 *changed :D
17:27 Megaf I already had set my script to do git clone --depth=1 https://notabug.org/TenPlus1/Farming farming
17:27 Megaf now I will have to revert to git clone --depth=1 https://notabug.org/TenPlus1/farming
17:27 Megaf ┻━┻ ︵ ¯\_(ツ)_/¯ ︵ ┻━┻
17:28 tenplus1 lolol
17:28 tenplus1 it'll stillwork
17:28 Megaf address are case sensitive
17:28 tenplus1 +1000 https://forum.minetest.net/viewtopic.php?f=9&t=20582
17:29 Megaf Eh
17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: ModError: Failed to load and run script from /home/minetest/MinetestBin/bin/../mods/darkage/init.lua:
17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: /home/minetest/MinetestBin/bin/../mods/darkage/stairs.lua:3: attempt to call method 'register_all' (a nil value)
17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]: stack traceback:
17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]:       /home/minetest/MinetestBin/bin/../mods/darkage/stairs.lua:3: in main chunk
17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]:       [C]: in function 'dofile'
17:29 Megaf 2018-09-02 17:27:07: ERROR[Main]:       /home/minetest/MinetestBin/bin/../mods/darkage/init.lua:7: in main chunk
17:29 Megaf
17:29 Megaf help?
17:29 Krock Megaf: yes. a kick would help to make you use paste services
17:30 Megaf nah, I have my share of kicks and bans for the weekend already, thanks
17:32 tenplus1 which version of Darkage are you using...  that .lua file and line dont compare to the one I see... and register_all is a Stairs Redo function and I hope they added a check for it
17:32 Megaf well, fixed, commented out the line that load stairs
17:32 Megaf :P
17:32 Megaf tenplus1: fresh git clone
17:32 Megaf from here https://github.com/davisonio/darkage
17:33 tenplus1 buuu, Darkage stiull uses voxelmanip to place ores instead of register_ore
17:33 tenplus1 ahh, am using https://github.com/MasterGollum/darkage
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17:35 rubenwardy for up to date ones, see   https://content.minetest.net/packages/?q=darkage
17:35 tenplus1 wb
17:35 rubenwardy Mastergollum's is out of daye
17:37 tenplus1 would be nice if some of the actual biomes would use the darkage stone instead of normal stone
17:37 tenplus1 would encourage players to explore biomes toget specific types of blocks
17:39 Megaf I'm readding all mods one by one
17:39 Megaf http://paste.debian.net/plainh/18e15f2b
17:39 Megaf in batches actually
17:39 tenplus1 kewl, prolly easiest way to update them all :D
17:40 Megaf And the way I'm figuring out the mods I need is just walking around and punching unknown blocks
17:40 tenplus1 4 months down the line you'll have 1 unknown block left, found by chance and scrambling around to get the mod :D
17:41 Megaf happened before :P
17:41 Mr_Pardison digiline unknown node identifier thingy?
17:41 tenplus1 how come when attaching an entity I can rotate yaw and pitch, but a normal entity on it's own I can only rotate yaw ????
17:43 Megaf lol, the next batch of mods will be mostly my own mods. http://paste.debian.net/plainh/f4aeb574
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17:50 Megaf tenplus1: is this your wine mod? <ERROR> 2018-09-02 17:48:52: [Server] Item "wine:blue_agave" not defined at position (20,19,320)
17:50 Megaf or is it the one from bevarage mod?
17:50 tenplus1 blue agave is wine mod
17:51 Shara tenplus1: about the wine mod, I've been meaning to ask...
17:51 Shara Why is beer torchlike?
17:51 tenplus1 looked better than plantlike :)
17:51 Shara It looks terrible in my experience
17:52 Shara You end up with levitating beer mugs
17:52 tenplus1 it has a handle so plantlike doesntwork
17:52 Shara Then make it a beer glass :)
17:52 Shara Not a.. whatever it is
17:53 tenplus1 amno good with textures
17:53 tenplus1 andnodeboxes combined
17:53 Shara It's been bugging me for a while anyway.
17:53 Shara It's such a good mod, but that one part just looks bad
17:53 tenplus1 Megaf: Ì have no idea why you're getting that error btw
17:54 Megaf tenplus1: because the mod wasnt re added yet
17:54 tenplus1 ohh
17:54 tenplus1 hah, had me worried there
17:54 Megaf it was integral part of MegafXplore game
17:54 Megaf not a loadable mod
17:54 Shara Well anyway, trying to compile MT in a VM is painful.
17:55 Megaf but now Im migrating back to vanilla minetest and adding the mods as regular mods
17:55 tenplus1 prolyl better, you get more up-to-date mods
17:56 Shara I started trying to move RC back to MTG once already and kind of gave up :P
18:01 tenplus1 no other drawtype looks good for beer glasses Shara, willkeep it torchlike fornow
18:02 Shara I don't see how plantlike can't look good
18:02 tenplus1 itlooks weird when you view it from the angle where it has 2 handles on the glass... dont like that
18:02 Shara It really has to look better than a 2d levitating beer glass
18:02 Shara 2d and levitating is weirder
18:06 tenplus1 outdo ???
18:07 rdococ idea: racing game
18:07 Mr_Pardison mario kart w/ rainbow road :D
18:08 tenplus1 :P
18:08 tenplus1 could make use of on_walk_over for special blocks and effects while racing :D
18:08 rdococ I wouldn't have actual karts though, just running on foot or having a special character model that looks like you're in a kart
18:09 Mr_Pardison rdococ: any power-ups or the like?
18:09 rdococ hmm
18:10 rdococ banana peel, could be a node that acts like cobwebs
18:10 tenplus1 running would be fine :) and special blocks you walk over to gain speed boost or items to use
18:10 Shara rdococ: you must now make it
18:10 rdococ dammit
18:10 Shara We are all depending on you
18:10 tenplus1 ehehehe
18:11 * Mr_Pardison signs up to be an alpha tester
18:11 tenplus1 helps:  playerplus already has on_walk_over function, just gotta add the blocks.effects
18:15 rdococ hmm
18:15 rdococ should I start by copying minetest_game, or just a few mods from it
18:15 tenplus1 rdococ: it only has to be a mod
18:16 rdococ sam_kart
18:16 rdococ sam now stands for Sam Ain't Mario
18:16 Mr_Pardison hehe
18:18 rdococ I wonder how cobwebs work
18:19 Mr_Pardison the work on the basis of being annoying ans sticking to you.
18:19 Megaf man, Minetest 4.17 is getting really good
18:19 Megaf I mean, the 4.x series
18:19 sfan5 0.4.17.1*
18:19 rdococ really? I can't wait for Minetest 5.0.0.0
18:20 Megaf 5.0 lots of things changed, it will be terrible in the beginning
18:20 Megaf now finally 0.4.x is getting stable
18:20 Megaf you might want to printscreen and frame me writing a compliment on Minetest instead of complaining, lol
18:21 Jordach >0.4.x
18:21 Jordach >stable
18:21 Jordach my experiences have been nothing but
18:21 Jordach it's about as stable as my ikea chair missing a nut
18:21 rdococ 5.0.0 will be the most stable version yet
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18:21 Megaf Maybe, and it will be braking a lot of stuff
18:22 rdococ it's not the program that's buggy, it's the programming language
18:22 BillyS joined #minetest-hub
18:22 BillyS IrhFussel has a really nice server
18:22 BillyS Is there somewhere I can see its games/a list of its mods?
18:22 rdococ not enough banana peels on it though
18:23 BillyS Yeah, and too many people from LoS all threatening me
18:23 BillyS But it's still nice
18:23 Mr_Pardison oh screw them. they threaten you because they don't like you.
18:23 BillyS Yep
18:24 rdococ who from LoS is threatening you and what are they saying/
18:24 Shara BillyS: just use the /mods command?
18:24 BillyS Its just annoying having someone say OH GAWD NOT U AGAIN every time I join
18:24 Shara And let's not bring ongoing LoS drama here
18:24 BillyS Shara: I assume most of them are modified?
18:24 Shara Also you know, maybe the people who don't get on, after destroying LoS between them, should not then all move to the same server.
18:24 BillyS It stopped now, as LoS stopped.  But I won't talk about the players if you don't want me to.
18:24 rdococ BillyS: ah, so they *aren't* threatening you
18:25 BillyS rdococ, not always
18:25 rdococ BillyS: then what do they say in those threats?
18:26 BillyS I'll PM you, Shara doesn't want us talking about it
18:26 rdococ k
18:26 Shara Why would you even go to Fussel's when you 1 - have your own survival server and 2 - the group of people yu don't get on with just moved there?
18:28 sfan5 mmmh inter-server drama
18:28 BillyS Cuz I've heard lots of cool stuff about it
18:28 BillyS Which seems to be true
18:35 Jordach as a BOFH my servers have entirely 0 admin appearances for social problems
18:36 Jordach ie, it's your own damn fault you can't fix relationships
18:37 tenplus1 o.O
18:37 rdococ tenplus1: how do I get playerplus to treat my node like deep snow?
18:38 Megaf Ok, I need a good builder to build a building
18:38 Megaf creative will be given to build the buiulding
18:38 Megaf and its a bowling like building
18:39 Shara Does that mean it falls over when hit by a ball?
18:39 BillyS I think s(he) means they want a bowling arena
18:39 BillyS Wait, I did that wrong
18:39 BillyS *(s)he
18:39 Megaf well, I managed to come up with a thing where blocks slide on top
18:40 Megaf Now Im studying things getting hit and mobing
18:40 Megaf moving*
18:42 Megaf I need entities colosion!
18:45 Jordach they do
18:46 tenplus1 physical = true
18:56 Megaf tenplus1: where I add that?
18:56 tenplus1 in the entity registration
18:56 Megaf I want the dropped items to be physical
18:57 Megaf tenplus1: can you join my server real quick please,
18:57 Megaf !server Megaf
18:57 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 2/20, 1/2 | Version: 0.4.17.1 / minetest | Ping: 13ms
18:58 tenplus1 you want them to bounce off other entities like mobs ?
19:04 Mr_Pardison tenplus1: imagine a bowling ball and it colliding with the pins at the end of the lane.
19:04 Mr_Pardison that's pretty much what they are going for if I understand correctly.
19:04 tenplus1 collide_with_objects = true,
19:04 tenplus1 add that
19:04 tenplus1 if thepins are entities as well
19:08 Megaf tenplus1: where? minetest.conf?
19:08 tenplus1 in the entity registration
19:10 tenplus1 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5448
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19:33 Megaf tenplus1: yours as well? <ERROR> 2018-09-02 19:33:05: [Server] Item "fire:flame" not defined at position (-34,6,398)
19:33 Megaf Not sure if is from your fire mod or mine
19:33 tenplus1 you using fire redo ???
19:34 Megaf not sure
19:34 tenplus1 nup, that's not mines
19:34 Megaf lol, it's mine https://github.com/Megaf/fire/blob/master/init.lua#L12
19:34 Megaf sorry
19:35 tenplus1 eheheh
19:36 Megaf for a non coder who can't program anything I actually have a good number of mods, lol
19:36 tenplus1 ehehe
19:38 rdococ Yay~
19:41 rdococ working on basic physics
19:43 tenplus1 :P
19:50 rdococ once I upload it to gitlab, is anyone willing to host a testing server?
19:51 rdococ wait, I have ssh access to xerox's RPI, I could do it from there
19:55 tenplus1 hehehe
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20:05 tenplus1 hi gary
20:10 tenplus1 nite folks o//
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20:12 Megaf eh, minetestserver --migrate-players takes forever
20:30 rdococ hmm
20:30 rdococ it'd be fun to create a flight mod
20:31 rdococ you could apply a speed modifier that changes the speed based on height
20:31 Mr_Pardison that would be fun.
20:31 Mr_Pardison could have actual airplanes that fly.
20:35 Jordach i've got code to handle that type of flying already
20:35 Jordach gravity isn't implemented, but could be added in
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21:37 Megaf Any mod out there in the wild making use of CSM?
21:37 Megaf we could have some nice vehicles making use of that
21:38 Megaf I created in my server a nice transport infrastructure, roads, waterways and tunnels, it'd be amazing having vehicles zapping byt
21:49 paramat joined #minetest-hub
21:53 ChimneySwift .
21:54 ChimneySwift woops lol.
21:54 ssieb joined #minetest-hub
21:54 Megaf Hi paramat
21:54 ChimneySwift CSM can't be server injected yet
21:55 Megaf What do you mean?
21:55 ChimneySwift and I don't think the api supports changing entity velocity and trajectory
21:55 ChimneySwift mods can't make clients run CSM
21:55 Megaf I mean, mod is given by the server, is just ran on the client
21:55 Megaf that would be the ideal scenario
21:56 Megaf I though we had gotten there after so much time
21:56 ChimneySwift yeah, doesn't work yet though
21:56 ChimneySwift not that I know of
21:59 paramat no server-provided CSM yet
22:00 paramat see https://github.com/minetest/minetest/issues/5393
22:03 * Megaf clicks
22:04 Megaf paramat: yep, I just though we had gotten there already. Alright, we haven't. Let's move on
22:04 Megaf ¯\_(ツ)_/¯
22:04 Megaf by the way
22:04 Megaf !title https://github.com/minetest/minetest/issues/7694
22:04 MinetestBot Megaf: [Discussion] Drop DirectX and Software drivers. · Issue #7694 · minetest/minetest · GitHub
22:09 Megaf "I never meant to start a war"
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