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IRC log for #minetest-hub, 2018-08-31

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All times shown according to UTC.

Time Nick Message
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01:49 rdococ new mod -> https://gitlab.com/rdococ/digilines_commandblock
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01:49 rdococ hi garywhite
01:49 garywhite hi
01:50 rdococ garywhite: what do you think of this mod? https://gitlab.com/rdococ/digilines_commandblock
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01:51 garywhite It's basically a command block mod for digilines?
01:52 rdococ It adds command blocks which respond to digilines messages, yes. You can even send arguments to them through a table.
01:52 garywhite Looks cool
01:53 rdococ For example, "tell @nearest ${text}" will tell the nearest player something which is defined by the digiline message (e.g. {text = "yay!"}).
01:58 rdococ The idea is that you would do your computation in things like luacontrollers, and then pass the actual arguments to the commands themselves to the digilines command block.
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02:05 * VanessaE peeks in
02:06 VanessaE Megaf: use my gitlab repos in all cases, whenever possible.
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05:52 VanessaE is there a way to animate an image in a formspec?
05:52 VanessaE (as in equivalent to an animated node texture)
05:52 ChimneySwift only way I know of is changing the formspec
05:53 VanessaE :(
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09:03 IhrFussel If I increase a counter on every dignode/placenode ... can I assume that the callback gets NEVER skipped (cause of lag or connection issues) ?? Cause I want to add conditions like "if counter == 500 then blah end if counter == 800 then blah blah end"
09:36 VanessaE at worst you may get a delay due to lag, then a bunch of counter increases all at once
09:36 VanessaE but the callback *should* run every tim
09:36 VanessaE time*
09:39 IhrFussel So if someone loses their connection for let's say...15 secs and digs 100 blocks in that time...those callbacks will all run at once when their connection is back? Or can some packets get lost?
09:40 VanessaE I think so, but I don't know how long a connection can lag before MT times it out.
09:41 IhrFussel Usually ~ 30 secs
09:41 VanessaE afaik, if it doesn't ping timeout, then all packets ought to make it through, but I don't know for sure.
09:41 IhrFussel Yeah depends on how "stable" the network protocol is
09:44 IhrFussel I mean it works with chat messages at least...when you lose connection for X secs you usually receive all missed messages at once
10:02 ChimneySwift I know people are less confident to guarantee it always work, but I'd say it's fairly safe to say that if the block actually gets placed on the server side map, the callback will be run, regardless of network lag. even if the packet drops (which I have noticed does happen on rly laggy connections) then the client will be updated and all will fall back in sync
10:19 IhrFussel Yeah true^^ Also I hope the devs will never remove the register_on_placenode() callback because some features of my server NEED it and I cannot modify each and every node on_dig() callback to add a counter to it
10:19 IhrFussel That is ridiculous
10:20 IhrFussel The docs mention it's not recommended to use it, but there are some very valid usecases
10:21 IhrFussel I understand that you shouldn't use it for a single node or a group of nodes...but on a server with ~ 2,000! the callback is perfect
10:25 ChimneySwift yeah I think that's just a warning to stop newbies from using that rather than call acks in the definition
10:25 ChimneySwift *callbacks
10:25 ChimneySwift I don't see why they'd remove it, there's a lot of mods that use it
10:26 IhrFussel I just checked... 28 mods on my server alone use the callback so there should be 0% chance of them removing it
10:27 IhrFussel But the "not recommended" warning makes it sound like they plan to deprecate it in the future
10:28 IhrFussel Maybe they should rephrase it "Not recommended as node def" or something like that
10:30 IhrFussel IIRC register_on_placenode() doesn't register every node... or maybe I'm mixing it up with another callback
10:31 ANAND register_on_placenode is called only if the node has been placed. set_node(), for instance, doesn't run on_place / registered_on_placenodes callbacks
10:32 ANAND It is called when minetest.place_node() is used
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10:34 ANAND There doesn't seem to be any global callback registration counterpart for on_construct (which is called even for set_node)
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10:56 IhrFussel ANAND, so register_on_placenode() is skipped when the node overwrites on_place()?
10:57 ANAND I think both are called
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11:03 ANAND From register_on_placenode's documentation in lua_api.txt: "If return `true` no item is taken from `itemstack`"
11:03 ANAND says nothing about overriding on_place
11:04 ANAND Also, the expected behaviour is for both on_place of that particular node, and all registered_on_placenodes callbacks
11:04 ANAND to ba called
11:04 ANAND be*
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11:42 tenplus1 hi folks :)
11:44 longerstaff13-m Hi 11
11:44 tenplus1 hi longer :P
11:44 tenplus1 Mobs Redo API updated and Mobs Animal (Kitten can stay/walk by right-clicking and coughs up hairballs which may contain an item)
11:44 longerstaff13-m Lol
11:45 longerstaff13-m Gtg
11:45 tenplus1 o/
11:50 Mr_Pardison ahoy 11
11:51 tenplus1 hi mister :P
11:51 Mr_Pardison afk breakfast hunting time
11:51 tenplus1 nommmmm
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12:35 tenplus1 hibenrob
12:35 benrob0329 Hi tenplus1
12:36 benrob0329 Just updated revolution IRC
12:36 tenplus1 what's new ?
12:36 benrob0329 Not entirely sure
12:37 benrob0329 The topic now shows above the userlist
12:37 tenplus1 gui changes
12:37 benrob0329 And probably bugfixes
12:38 tenplus1 :)
12:38 benrob0329 https://github.com/MCMrARM/revolution-irc/releases
12:39 tenplus1 not bad
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12:46 tenplus1 o/ twoelk
12:46 twoelk o/
12:50 twoelk one of my favorite events happens this weekend for the last time and I don't really have time to attend :(  https://www.spectaculum.de/
12:51 * twoelk weeps silently
12:53 tenplus1 Öjendorfer Volkspark?
12:53 twoelk yep
12:53 twoelk pretty huge
12:55 tenplus1 lolol
12:55 tenplus1 o/ fussel
12:55 twoelk just when I was musing to get myself some more correct attire :D
12:55 twoelk IhrFussel have you tried BlockColor yet?
12:56 tenplus1 server ?
12:56 twoelk server and game of that name
12:57 tenplus1 seen it but never tried it yet, any good ?
12:57 twoelk not exactly my type of game but interesting concept
12:58 twoelk simply more far away from minetest-game as most others
13:00 IhrFussel I "complained" about its broken English or rather the broken English of the admin... didn't play there yet
13:00 tenplus1 never did see a proper working version of UFO Run
13:01 IhrFussel Looks very basic and could get boring after a short while IMO
13:03 IhrFussel That is the server with just 8 colored blocks correct? Or was it 8?
13:03 IhrFussel nodes*
13:03 tenplus1 I think it would go for my eyes eventually
13:04 ChimneySwift blockcolor
13:05 ChimneySwift by chantios? I think is how you spell it >.<
13:10 twoelk it is hard on the eyes but is definitly different from the usual mtg+x
13:10 tenplus1 JohnSmith has had an update as well for newer textures :DD
13:11 twoelk ah, that is more my type of design :)
13:12 twoelk a thing I learned on blockcolor is that if textures dont have noise you kind of loose depth
13:12 tenplus1 Pixel;Box is fun as well :) those woudl have made nice default textures
13:14 twoelk is that pony server still online?
13:15 twoelk seems we don't have any <furry> servers anymore except for blockcolor
13:16 tenplus1 lol, the mlp server was funny...
13:18 ChimneySwift I'm half surprised that more people haven't replaced the player character with something that isn't human tbh
13:18 tenplus1 give it time... 5.0 lets us change player collisionbox and such as well, so it'll happen
13:19 twoelk my test hut on blockcolor doesn't fit my avatar eye hight at all :D
13:19 twoelk another thing I never thought about
13:20 twoelk if I play a dwarf the concept of one node high window sills needs to be reworked
13:21 twoelk inb4 homedecor for dwarves
13:21 tenplus1 it'd be so funny if someone setup a world where you were a monster and player npc's kept trying tokill ya
13:22 ChimneySwift omg that'd be great
13:22 tenplus1 hichimney
13:22 Mr_Pardison I'd totally play that.
13:22 tenplus1 I know maikermune's creatures mod allowed you tobecome any of the mobs in it,andfloat as a ghost inbetween :D
13:23 * twoelk remembers darkly a book about the beowolf saga from the viewpoint of the monster - poor thing got annoyed by them noisy viking partys - pun intended
13:23 ChimneySwift should make a server called "mod simulator" and there are a bunch of fake player mobs around you and you have to ban and kick and kill them depending on what rules they break
13:23 ChimneySwift XD
13:23 ChimneySwift hi tenplus1
13:23 * Mr_Pardison pulls out the hammer of justice and sets it to "Pardison Special"
13:23 tenplus1 lol
13:24 ChimneySwift lol
13:24 Mr_Pardison for context, a Pardison Special is where a player gets kicked then banned.
13:24 Mr_Pardison a testament to speed typing.
13:24 ChimneySwift hahaha
13:24 twoelk with wailing complaining and ranting player mobs?
13:24 ChimneySwift just for good measure?
13:24 ChimneySwift yeah exactly
13:24 ChimneySwift they'll also have to grief and build cobble huts
13:24 Mr_Pardison If someone does make that, notify me and I will definitely be there
13:25 ChimneySwift loool
13:25 Mr_Pardison ChimneySwift: you forget the pink wool huts.
13:25 ChimneySwift OMG yeah sorry
13:25 ChimneySwift and the multi colored houses out of like 7 eye watering shades of colored wood
13:25 Mr_Pardison yeah.
13:26 Mr_Pardison and they spammed nyan cat rainbow and cat blocks.
13:26 ChimneySwift like you can use colored wood rly nice but they really don't give it a good rep
13:26 Mr_Pardison s/they/the
13:26 twoelk rainbow huts with diamonds?
13:26 Mr_Pardison colored wood has its uses but spamming it in multiple colors w/out a design is just plain stupid.
13:26 ChimneySwift what did you say? was that "quality architecture"?
13:27 ChimneySwift yeah agreed
13:27 Mr_Pardison "quality" is subjective.
13:27 Mr_Pardison anywho, I have to be getting to class.
13:27 Mr_Pardison l8rs peeps.
13:27 twoelk good-design-class?
13:27 Mr_Pardison lol no precal (since calc would have killed me)
13:28 Mr_Pardison OK hopping.
13:28 Mr_Pardison l8rs.
13:28 ChimneySwift lol
13:29 ChimneySwift I do quite like the red colored wood for Japanese style builds tho
13:29 ChimneySwift and barns. lol.
13:30 tenplus1 yeah, we have a few nice cblocks mod builds on server
13:30 ChimneySwift yeah, colored glass is pretty cool to imo
13:31 ChimneySwift idk as much about the others, though I haven't tried
13:31 tenplus1 cblocks = coloured stonebrick, wood and glass :D
13:31 ChimneySwift stonebrick? interesting
13:31 tenplus1 pop by Xanadus sometime and check out the main paths, some interesting builds :D
13:32 ChimneySwift I might just do that
13:32 tenplus1 you got an account already ? cause borders are shut just now
13:33 ChimneySwift yeah I registered a few months back I believe
13:33 tenplus1 kewl :P
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13:45 tenplus1 wb
13:45 Mr_Pardison ty.
13:52 Mr_Pardison think I could install nibbles on this laptop that runs w7?
13:53 tenplus1 the basic game nibbles ???
13:54 Mr_Pardison GNOME nibbles.
13:54 tenplus1 lol
13:54 Mr_Pardison the worm game that allows you to spend what would have otherwise been productive time playing the game.
13:54 Mr_Pardison https://github.com/GNOME/gnome-nibbles
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13:54 Mr_Pardison they have the source code :)
13:55 tenplus1 am sure there'sa windows version
13:56 ChimneySwift why did people invent games
13:56 tenplus1 hi Gael-de-Sailly
13:56 ChimneySwift I'd have  been so much more productive otherwise
13:56 ChimneySwift XD
13:56 Mr_Pardison ChimneySwift: as a source of entertainment.
13:56 tenplus1 certain games can improve a certain skill set when played
13:57 Mr_Pardison like a fast paced MMO RPG where you have to have split second timing to hit your opponent before they hit you improves your reaction speed a bit.
13:58 tenplus1 :P yeah...  reaction time, object perception, timing control etc. :) all adds up
13:58 tenplus1 and if you're lucky there's some learning abilities and memorization skills in there too
13:58 ChimneySwift yeah but when you have assignments due you'd probably be better off doing those, but games are so fun...
13:58 ChimneySwift xP
13:58 tenplus1 relaxation also :D
13:58 Mr_Pardison oh yeah.
14:00 tenplus1 imagine what VR games will help us do
14:01 ChimneySwift they're making some pretty cool accessories to vr too
14:01 IhrFussel VR gaming seems to be dead for now... not many games in development, accessories still too expensive ($300+ I think)
14:01 tenplus1 I like the rollable walking platform... walk in any direction :P
14:01 ChimneySwift wow it's now morning, I think imma peace out lol
14:02 Mr_Pardison k.
14:02 tenplus1 laters
14:03 IhrFussel The only real chance to get VR to mainstream was PSVR but that also failed
14:05 tenplus1 cant believe they are working on 8k screens now...  they really dont need to go that far
14:05 tenplus1 4k was overkill as is
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14:05 twoelk they are using VR in non gaming such as learning to drive in china as seen on tv lately :-)
14:05 tenplus1 that's a worthy cause... helps with a task or skill
14:06 tenplus1 but having the screen right next to your eyes can mess up your vision and cause lazy eye focus
14:07 twoelk a long time ago I thought I could use mt to simulate smoke extraction systems - but simulating smoke is a lot more difficult than I ever thought
14:07 tenplus1 heh, bad enough trying to get mt using normal physics :D
14:08 tenplus1 that reminds me, gotta setup pull request for falling.lua changes, keep forgetting
14:08 tenplus1 fixed some issues
14:08 twoelk there are tons of ways to make smoke look right but smoke behaving realistic enough for simulation is still surprising difficult and little understood
14:09 tenplus1 how do disney and pixar do it ?
14:09 twoelk they focus on looks
14:09 Mr_Pardison wisdom.
14:09 Mr_Pardison pixar does it better.
14:09 twoelk not on realistism
14:09 twoelk realism?
14:09 tenplus1 :) yeah, pixar have some crazy realistic effects
14:10 twoelk anyways, even movies like dramatic unrealistic smoke
14:11 twoelk backdraft had pretty good smoke but it was often unrealistic so that the film would work on screen
14:12 tenplus1 heh
14:12 tenplus1 back laters folks
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16:58 benrob0329 https://user-images.githubusercontent.com/22744080/44885527-aa186500-ad04-11e8-97aa-94520f9d7199.png
16:58 benrob0329 Is this [GameCube]?
16:59 Krock Looks like Phoenix(something)' avatar on the forums
17:06 rdococ hi
17:06 rdococ Yay, craftable digilines command blocks
17:26 * benrob0329 ponders a mod
17:28 benrob0329 Mesecons, but "better"
17:29 benrob0329 "Better™"
17:30 rdococ May I introduce you to "digilines™"?
17:30 benrob0329 Digilines is not mesecons though
17:30 rdococ but it *is* "better™"
17:30 benrob0329 Its an add-on to mesecons
17:31 rdococ Well, you can have digilines without mesecons
17:31 benrob0329 So technically still mesecons, or an extension if it.
17:32 Mr-Pardison both of them together is really interesting in terms of what you can make.
17:32 benrob0329 I'm talking a new circuitry mod, planned out with goals
17:32 rdococ Ooh, what are those goals?
17:33 benrob0329 Mr-Pardison: yes, but there are fundamental things I dislike about Mesecons
17:33 benrob0329 rdococ: goals may include but are not limited to
17:33 Mr-Pardison the ability to abuse it by creating lag machines if it isn't restricted?
17:33 benrob0329 Logical wiring, wires connect on all faces.
17:34 benrob0329 (Not on some corners, front faces, and never up/down)
17:35 benrob0329 No duplication or tier replacement
17:35 benrob0329 (Eg, Lua Controllers can replace most everything in a circuit)
17:36 benrob0329 (And Mesecon Torches are oddly shaped not gates)
17:39 rdococ remove every logic gate except the mesecon torch
17:41 benrob0329 🤔
17:42 benrob0329 But just generally, be logical and intuitive
17:42 Krock Calinou: you might be interested in this https://gohugo.io/ (only due to the name actually)
17:42 benrob0329 (And also potentially allow people to make logic chips from a circuit)
17:44 Krock add NAND and NOR gates. it's all you need
17:44 Krock plus some wires, a lamp and a signal generator ofc
17:45 rdococ Krock: If you can merge and split wires like in mesecons, all you need is a not gate.
17:46 Krock oh right! OR + NOT basically
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17:48 benrob0329 But the extra logic gates makes building circuits easier
17:49 benrob0329 Its a bit overkill to make people build every gate imo
17:49 benrob0329 They'll end up chipping them all anyways, although maybe thats the point
17:52 rdococ what would be cool is luacontroller port extensions
17:55 benrob0329 rdococ: so basically, an array of LuaC's?
17:58 rdococ you could use digilines to control multiple luaC ports from a single luaC, maybe
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17:59 rdococ I'd also like to see directional digilines
18:00 rdococ although I guess that wouldn't really be necessary
18:16 Calinou Krock: I know about it :) I still use Jekyll on my website because I had trouble using Hugo
18:16 Calinou (without a theme, i.e. with my own design)
18:16 Calinou I only have a few pages and no blog, so performance isn't an issue
18:18 Krock yes sure :)
18:19 Calinou I could try Hugo again but it's a lot of time spent for little benefit
18:22 xerox123 use Jekyll on my site, though I'm not the one who writes the site, someone else took that job :/
18:22 xerox123 I use*
18:35 garywhite I overwrote some textures on my copy of 0.4.17.1, but when I log into a server it doesn't change them
18:36 Krock that's called local texture pack my friend
18:37 Krock or did you change that in your texture pack?
18:37 garywhite So how do I get it to render my textures instead of the default? Do I have to make a pack just for myself?
18:37 garywhite I went in & overwrote the texture in the MTG subgame
18:37 Krock if you want to make people use your textures only, then rename them so their texture pack surely doesn't contain them
18:38 garywhite No, I'm trying to have my client show the changed textures when I log into a server
18:38 Krock then you need a texture pack. MTG textures are for server use
18:39 Krock i.e. when the client on your server does not have the textures
18:45 garywhite Krock: All I had to do was make a new folder in my textures folder & copy the ones I want it to overwrite into that folder
18:46 Fixer fuck google!
18:48 Krock garywhite: well that, and enable it. 5.0.0-dev will also need a restart due to caching
18:48 Mr-Pardison Fixer: duckduckgo.
18:52 Shara garywhite: textures you made yourself?
18:56 Fixer whatever I want to google for... say a car model or ryzen cpu.. i'm presented with tons of marketing/shop garbage for few pages, so you need to add "review" or other keywords to stop this bs
18:56 Fixer very annoying
18:56 Fixer fu google
18:57 Jordach i mean on it's own it does sure look like you are shopping
18:57 Fixer nope
18:57 Jordach i mean, ask someone about something you're looking for
19:01 Fixer had to literally use BING to find actual information... lolish
19:01 Fixer some time ago
19:12 garywhite No, I wanted to use only a couple of the HDX textures but keep the rest as default
19:13 garywhite Only time I ever tried to make textures, they sucked
19:14 Shara Trying to make one right now and it's... annoying
19:26 Krock please support at least 1000 of the 3000 published mods!!!
19:27 Fixer what?
19:27 Krock in the texture pack. it would be huge if each mod were supported
19:27 Shara One texture, not one texture pack :)
19:28 Fixer contentdb has 328 mods by now...
19:28 Krock oh
19:30 garywhite Krock: If that many were suported, you'd need probably 32GB RAM to run MT
19:30 Krock 2042 recorded mods that have a github/download link
19:31 Jordach depends actually
19:31 Krock garywhite: no, because only the required textures for the server are actually loaded
19:31 Jordach ^
19:31 Krock you'd need to enable all mods to make use of all textures
19:31 Shara And not all mods have any textures
19:31 Shara So how about we pick those mods for our imaginary texture pack to include? :)
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20:17 Andrey01 hi, i have a problem with allow_put() function. Inside this function minetest.debug() should be called, but it `s not called, see here my code:
20:17 Andrey01 https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd
20:18 Andrey01 do i correctly define allow_put()?
20:27 Andrey01 so have i written the code correctly?
20:29 Krock yes
20:31 Andrey01 and minetest.debug() nothing derives in debug.txt that written there
20:34 Andrey01 i don`t know, but it looks like allow_put doesn`t work when i am putting any item in that inventory
20:38 Andrey01 i am showing my code entirely then: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd , check. please?
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21:10 Andrey01 so can anybody say why it doesn`t work?
21:12 Krock you don't even access that inventory anywhere
21:12 Krock it's also reset each time you open that inventory page
21:32 rdococ I'm creating commands to be used with digilines command blocks, such as set_node (which obeys protection).
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21:57 rdococ hi benrob0329.
21:58 benrob0329 hello rdococ
21:58 rdococ I'm working on digilines command blocks.
21:58 Fixer !tell Krock could you provide more analytics on those 3000 mods?
21:58 MinetestBot Fixer: I'll pass that on when Krock is around
22:00 rdococ ReactOS on a tape
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