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IRC log for #minetest-hub, 2018-08-28

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All times shown according to UTC.

Time Nick Message
00:00 Fixer eh, bad one, but you can see in far distance
00:01 paramat *they're
00:02 Fixer or this https://i.imgur.com/rCkL8xS.jpg
00:03 Fixer that was custom terrain
00:03 Fixer will try in minetest
00:03 Fixer it looks like crap on web map, but in world it is damn nice and cities blew my mind (with lots of passages and vertical moves)
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00:11 paramat it's a good way to modify core mapgen terrain
00:31 * VanessaE peeks in
00:31 VanessaE BOO!
00:33 * Mr-Pardison doesn't jump
00:33 VanessaE heh
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00:40 DI3HARD139-m AHH!
00:40 DI3HARD139-m shhhhhh! No one tell her what we were just talking about!
00:42 * Mr-Pardison clams up
00:49 VanessaE heh
00:56 ChimneySwift question: why on earth do fences only connect to wood and fences?
00:56 VanessaE no clue
00:56 ChimneySwift because I can't make them connect to cobble and it looks like ass :p
00:58 ChimneySwift I'm tempted to. submit a PR for it cause I don't see a good reason tbh lol
01:00 * Mr-Pardison upvotes ChimneySwift's idea
01:03 VanessaE so do it :)
01:03 ChimneySwift alright then lol
01:14 rdococ If I have an abm that acts on air blocks, but only while they are neighboring a specific type of block, will that lag?
01:14 VanessaE somewhat yes
01:15 VanessaE because neighbors or not, there's a metric asston of air to search
01:15 rdococ ah. I guess it's more of a question of "how much will it lag?" than "will it lag at all?".
01:15 VanessaE you might be better off acting on the "specific block" near air instead
01:17 rdococ Well, I haven't started on the mod yet but I wanted to create some sort of space mod, where below a certain Y coordinate, vacuum blocks turn into air blocks if they are neighboring an air block, while above that Y coordinate, vacuum blocks would fill space and air blocks turn into vacuum blocks when next to them instead. However, I'm not sure how I would do this with as little lag as possible, both on the ground and in space.
01:18 VanessaE simple
01:19 VanessaE well, actually, hm
01:20 VanessaE I guess there's no truly better way.
01:21 rdococ I was considering a system where digging a node would result in an 'air update', that updates the air and vacuum nodes near it.
01:21 VanessaE why not just generate the world already with air where needed?
01:23 rdococ what do you mean?
01:23 VanessaE just what I said.
01:23 VanessaE something like a "space" mod is best done with its own mapgen and such
01:24 rdococ perhaps...
01:25 VanessaE or simply hooking into register_on_generated() and changing everything above your Kármán line to vacuum
01:25 rdococ ugh, can't seem to keep a stable connection to the bouncer when it's connecting to freenode
01:25 rdococ VanessaE: that was my plan, but I would also want to add ways to generate air above that line and maybe vacuum below it
01:26 rdococ although, to be fair that might not work very well the way I had that planned
01:27 rdococ also, I can't seem to keep a stable connection to freenode through the bouncer (I keep disconnecting from the bouncer, but only when trying to access freenode through it)
01:27 VanessaE well, you could randomize the transition point, but smooth it out over a couple of blocks
01:27 VanessaE but this is best done in on_generated, nothing else
01:28 Shara Any idea how long it should take a server to show up on the list again after it's been moved to a different IP address?
01:28 VanessaE Shara: pretty sure it'll be within a minute or two?
01:28 Shara 20mins and counting
01:28 VanessaE DNS propagation delay?
01:28 Shara I know the conf file is set up correctly, because it's just copied from the previous server
01:28 Shara The server itself is up and running and can connect to it fine
01:29 VanessaE hm
01:29 VanessaE I got nuthin' :P
01:29 Shara Me neither
01:29 Shara server_announce = true
01:29 Shara Doe sit need something else all of a sudden?
01:29 ChimneySwift wow, there's no "all" for connects_to? would using digging groups be acceptable?
01:31 paramat for fence connections, open an issue first to discuss, as connections have issues
01:31 ChimneySwift kk
01:32 Shara Well this sucks. Wanted to be sleeping two hours ago and stayed up to try and get the move done. Now players won't know it's online again
01:33 VanessaE announce it on the forum?
01:33 Shara Eww no
01:33 paramat the end of a fence connecting to cobble seems reasonable of course, but consider a fence running parallel to a cobble wall, there will be connections every node, which looks weird
01:33 Shara I'll put something on the site. Told players to check there
01:33 paramat which is why it's difficult to decide what to connect to
01:33 Shara I don't use the MT forum for anything for my servers
01:34 ChimneySwift paramat: good point
01:34 VanessaE Shara: why not?
01:34 paramat Shara contact sfan5 too
01:34 Shara Because too many of the threads fall into pure drama and nonsense
01:34 paramat ^
01:35 VanessaE can't a topic be locked or anyway only you can post in it?
01:35 Shara Much prefer to do annoucements and things somewhere I have full and absolute control
01:35 VanessaE *shrug*
01:35 Shara VanessaE:  possibly, but when I made my choices I didn't have moderator access there, and it would feel a bit liek abuse of power anyway, since I know many admins with forum threads for their server get annoyed  too
01:36 Shara paramat: yea, but I guess he's sleeping, and I'm out most of tomorrow
01:36 paramat those server threads are a nightmare ^_^
01:36 paramat yeah
01:40 paramat rdococ see https://github.com/paramat/moonrealm/blob/master/functions.lua
01:47 VanessaE so, any feedback on all the unified dyes stuff I've been working on lately?
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04:21 ChimneySwift omg lol
04:23 ChimneySwift I'm going to hazard a guess that Ruben might just a touch more experience
04:23 ChimneySwift *have
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11:55 rubenwardy If phpbb was any good, you be able to give moderator rights to thread owners in certain forums. Like: ban user / delete post
11:55 rubenwardy But it's phpbb
11:55 rubenwardy Obviously the posts would have to not actually be deleted, but visible to a global moderator
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12:14 tenplus1 hi folks
12:14 Jordach beep
12:14 tenplus1 hi Jordach
12:15 VanessaE morning, tenplus1
12:15 tenplus1 hi Vanessa
12:15 ChimneySwift oh hi tenplus1! just as I was being bored cause my relay bot decided to shutdown
12:15 tenplus1 heychimney
12:16 Mr_Pardison boop
12:16 tenplus1 issued a pull for mc_mobs and uploaded a new QuestTest with dye changes :P is allfixed
12:17 tenplus1 himister
12:17 ChimneySwift yay \o/
12:18 * Jordach laughs
12:18 tenplus1 wuzzy has nothing to worry about now :) is all good... ehehehe
12:18 tenplus1 !next
12:18 MinetestBot Another satisfied customer. Next!
12:18 ChimneySwift XD
12:18 * VanessaE throws an airbrush at tenplus1  :)
12:19 * tenplus1 catches airbrush and spray paints the channel yellow
12:19 * Mr_Pardison turns on high contrast
12:19 VanessaE heh
12:19 Jordach >Channel modes: no colours allowed
12:19 tenplus1 nice addition Vanessa :)
12:19 tenplus1 just when I sorted paint-roller mod... ahahaha
12:20 Jordach i've been working on this nicely sized 16x16 board
12:20 VanessaE heh
12:20 Jordach you have no idea what i've been up to
12:20 ChimneySwift does it have something to do with muffins?
12:21 Jordach must be something to do with groups = {immortal=1},
12:21 tenplus1 {immortal_muffins=1}
12:21 ChimneySwift yup ?
12:22 Jordach i've been busy
12:22 * Mr_Pardison upvotes tenplus1's comment
12:23 * tenplus1 gives Mr_Pardison all the muffins
12:23 VanessaE heh
12:23 * ChimneySwift up votes Mr_Pardison's up vote
12:23 Jordach set_sky PR ETA 3 hours
12:23 Mr_Pardison ChimneySwift: that's not how upvotes work!
12:23 ChimneySwift yeet
12:23 tenplus1 nice one Jordach
12:23 ChimneySwift why not?
12:23 Jordach >has to go back to work in 45 minutes
12:24 ChimneySwift it should be how they work hmph
12:24 Mr_Pardison do you know what imgur is?
12:25 ChimneySwift yah
12:25 Jordach tenplus1, locally, weapons in Solar Plains are now worthless
12:25 tenplus1 photo hosting site
12:25 Jordach in fact, hitting players and entities are worthless
12:25 Mr_Pardison then you should know how upvotes work.
12:26 * Mr_Pardison hits the ground with a frying pan and gets coal for his efforts
12:26 ChimneySwift well you know what
12:26 Jordach i found a way to mitigate the following, latency, off guard attacks, and device type
12:26 ChimneySwift strawberries
12:26 Jordach without outright disabling combat functions
12:26 tenplus1 ???
12:27 Jordach remember when i got third person working without explicitly using third person camera modes?
12:31 Jordach perhaps that's related to the current prototype TRPG i've been working
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12:32 tenplus1 when I use minetest.get_objects_inside_radius() does it look for object position, or does it actually use collisionbox ???
12:32 tenplus1 hi Gael-de-Sailly
12:32 Jordach position
12:33 Gael-de-Sailly hi tenplus1
12:33 Jordach tenplus1, the best bit is that i can now attach entities to entities for a proper camera mode
12:34 Jordach but as you're well aware, i can use entities to make whole subgames inside of existing games
12:35 tenplus1 so you can get the viewpoint of an entity that isntplayer ??
12:35 Jordach yes#
12:35 * Mr_Pardison ^5 Jordach
12:35 ANAND o nice!
12:35 Jordach which means i can construct an external camera similar to how certain 3D RPGs handle turn based combat
12:35 Jordach complete with b-spline support
12:36 tenplus1 +1000
12:36 ANAND custom camera modes ftw
12:36 Jordach atmos2 is already using pseudo splines
12:37 Jordach originally, i wanted it with real time mechanics, but it's so much less demanding on the server CPU to use turn based systems
12:40 tenplus1 every new feature helps :D
12:49 Jordach tenplus1, i've even worked in a cover system preventing ranged skills and weapons
12:50 tenplus1 so you need toearn the badge before using skills like that ?
12:50 Jordach negative, skill points are granted by progressing either questline
12:51 tenplus1 will make for a more interestinggame
12:51 Jordach and a ton of buffing and debuff items
12:51 tenplus1 what are you using to buff/debuff ?
12:52 Mr_Pardison would that negate the range glitch on android?
12:52 Jordach entirely
12:52 Jordach since it's entirely turn based and damage is handled by the server instead of players
12:52 Jordach and since you all have immortal=1
12:53 Jordach only nodes with damage or falls can kill you
12:53 Mr_Pardison yay.
12:53 tenplus1 hrmm
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12:53 Jordach >kiwiirc
12:54 Jordach git gud and install a real client
12:54 tenplus1 hi bob
12:54 Jordach tenplus1, at the moment, one of the classes i'm working is extremely rewarding to take suicidal risks
12:55 Jordach each class has their own central mechanics
12:55 tenplus1 I look forward to seeing the final product :) sounds like it'll be a neat game
12:55 Mr_Pardison Jordach: what if we don't feel like installing a client?
12:55 Jordach :thinking:
12:55 Jordach one of them doesn't even fit the standard RPG archtypes
12:58 Jordach tenplus1, how about having someone redirect the entire flow
12:58 tenplus1 how do you mean Jordach ?
12:58 Bobr hello ten
12:58 Jordach where a 4v1 might turn into a free for all
12:58 Jordach i've built a 4 player party system at the moment to make battles easier to maange
12:58 tenplus1 ooh
12:59 tenplus1 back laters folks, gotta go see a man about a mop :P
12:59 tenplus1 left #minetest-hub
13:00 Jordach i should mention there's another set of four classes from Lunar Plains, mixing it even further
13:00 * Mr_Pardison grabs a cocktail shaker for Lunar Plains
13:00 Jordach this the pre 2014 lore reset version of Solar Plains
13:01 Jordach i'm off to work for another hour and i'll be home soon:tm:
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13:19 ANAND And I realized that there is no subgame to speak of... -.-
13:19 ANAND There's just a LICENSE and a README
13:22 ANAND Since the channel topic is very short, why not add a link to the stats page which xerox123 hosts? :)
13:25 xerox123_ Yeah good idea
13:25 xerox123_
13:28 * rubenwardy disables the broken Windows build CI test for his game, because it's not like Windows matters right?
13:28 ANAND lol
13:29 rubenwardy broken because I can't work out how to compile ENet in mingw-w63
13:29 rubenwardy why can't they use cmake rather than a crappy configure
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14:50 Krock ISceneNode::getAbsolutePosition's Z axis seems to be broken for attachments: http://krock-works.16mb.com/u/wrecked-2018-08-28_16.44.12.mp4
14:52 Krock implementing it manually using  node->getAbsoluteTransformation().rotateVect();  however works perfectly
14:53 Krock wth is going on irrlicht
14:59 Krock wth is going on minetest? near 200m away from spawn and after ~1.5 entire turns it suddenly stops working http://paste.debian.net/plain/1039663
15:07 Jordach Krock, isn't irrlicht broken synonymous with Irrlicht
15:07 Jordach minetest*
15:08 Krock probably
15:09 Krock attachments seem to work nicely <200m to spawn, but broken when going over that border
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15:25 rdococ If a formspec overrides another formspec, is the 'quit' field sent like if you used ESC to exit the first formspec?
15:27 Krock try it. probably it's not sent
15:28 Krock because you're not double-tapping outside or hitting ESC
15:29 rdococ how would I detect when that happens?
15:30 rdococ preferably without hooking into show/clear_formspec, but I may do that as a last resort
15:30 Krock that was what I'd suggest. but you should not even attempt to do something like that
15:30 Krock because CSM + edited client can control what is sent
15:30 Krock so don't rely on that
15:31 rdococ is there a way to detect what formspec is currently being displayed?
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15:31 Krock not directly. but the server knows the last sent formspec
15:32 rdococ hmm... that still wouldn't work if the client can send formspecs itself
15:32 Krock I "opted-out" the quit field in my experimental client to see what happens when mods don't deal with that situation, so the server thinks the formspec is open forever
15:32 Krock and found some interesting exploits
15:33 Krock (such as writing meta to a node which isn't loaded)
15:33 rdococ that sounds fairly serious
15:33 Krock it's not something that crashes the server when it's done properly
15:34 Krock more than a server crash or item duplication is hard to find actually
15:34 rdococ (although now that I think about it, wouldn't that write meta to an ignore node that would be overwritten when loaded anyway?)
15:35 rdococ Krock: what do you think I should do?
15:36 Krock I don't know what you want to do
15:36 rdococ I have an item which displays a formspec that may update with or without user interaction.
15:37 rdococ there's probably a much easier way to do it though
15:37 rdococ my current code tries to keep track of what formspecs are being displayed, and updates them only for those players
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15:43 rdococ_ my bouncer connection is dodgy for some reason
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15:43 Tenplus1 o/ folks :P   hey Krock
15:43 Krock hi Tenplus1
15:44 Krock well, assume that no formspec is sent while the other from you is open, rdococ_
15:44 Krock and listen to the "quit" field to interrupt that procedure
15:44 Krock a clean client will then send the quit field because it doesn't bring an advantage to keep it open all the time
15:44 Krock but ensure that you secure your formspec callbacks enough
15:45 Tenplus1 against csm ?
15:46 Krock yes
15:47 rdococ_ Krock: the problem I'm having is that if formspec 2 overrides formspec 1, and formspec 1 then updates, it will appear again
15:49 rdococ_ anyway, how would I get the last formspec the server sent?
15:50 Tenplus1 magic
15:50 rdococ_ that helps, thank you
15:50 Krock rdococ_: add a variable to your mod which keeps track of which formspec you sent last
15:50 Krock there's no API function for getting the active formspec
15:51 rdococ_ Krock: if 'you sent last' refers to the formspec that my mod sent last, then that wouldn't solve the problem with formspec overriding
15:51 rdococ_ and I've already done that
15:51 Tenplus1 hi ben, saw that earlier :) nice to see copper patina being used
15:51 Krock why not? if you override one formspec directly to another without closing in the same mod, then you can keep track of it
15:52 Krock and if the user closed the first one, look out for "quit"
15:52 rdococ_ Krock: what if another mod overrides the formspec?
15:52 rdococ_ I already look for "quit"
15:52 Krock i.e. resend another formspec while another formspec is open?
15:52 Krock in theory that should not happen because the player cannot interact with the world
15:52 rdococ_ ah
15:52 Krock (when one is open)
15:53 Krock although it might work with the chest formspec delay (total nonsense on servers)
15:54 rdococ_ I've only been able to reproduce the problem by falling to deah while it's open, and that seems to be the only way to reproduce the problem that would work in practice (assuming the chest formspec delay isn't so great that you forget that you tried to open it) - and I can fix that with a register_on_dieplayer callback
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15:55 Tenplus1 wb mister
15:55 Mr_Pardison \o
15:55 Krock well yes, the death formspec is another issue
15:55 Tenplus1 do you think copper patina should be the result if normal copper is near water, kinda like mossy cobble ???
15:56 Mr_Pardison I was thinking that would be nice.
15:56 benrob0329 Tenplus1: most likely
15:56 benrob0329 But honestly copper will corrode anyways
15:56 Mr_Pardison instead of having to craft it with a bucket and copper block.
15:57 Tenplus1 that's how it works with pigiron mod, rusting iron block for a nice orangey decorative version :P
15:57 Tenplus1 then you cook it back into normal block again
15:57 Krock Tenplus1: isn't it due to the acid rather than water itself?
15:57 Mr_Pardison Krock: yes.
15:57 rdococ_ if you're interested, I'm working on a 'digitouch remote' mod which allows you to sync your remotes to a touchscreen, to interact with them remotely
15:57 Krock but the idea is good - but only on regular water which is assumed to be salty
15:57 Tenplus1 copper that is exposed to the elements undergoes a series of chemical reactions that give the shiny metal a pale green outer layer called a patina
15:57 Mr_Pardison it's oxidation, caused primarily by the exposure to O2 with other elements.
15:58 Tenplus1 or we could stick with the bucket recipe :P
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15:59 rdococ_ what was my disconnect message?
15:59 Tenplus1 changing host
16:00 Mr_Pardison first one was remote host closed the connection.
16:00 rdococ_ what does that mean? I'm not sure what 'remote host' refers to
16:01 xerox123 the server wasn't responsible for the disconnection
16:02 rdococ_ * No ping reply for 89 seconds, disconnecting.
16:02 rdococ_ you're right, it wasn't
16:02 Tenplus1 what irc proggy you using ?
16:02 rdococ_ hexchat, and this has never happened before until I switched to a mobile hotspot (I'm away from home)
16:03 Tenplus1 hotspot sounds flakey
16:03 rdococ_ it only occurs connecting to this specific freenode network, whether through a bouncer or not
16:03 Tenplus1 maybe changing timeout to a higher count will help
16:03 rdococ_ the mobile hotspot is actually fairly strong, I can play minetest servers (although my data is limited, so I avoid the more intensive ones)
16:03 rdococ_ I will try that
16:04 rdococ_ not sure how to do that on hexchat though
16:05 Tenplus1 https://github.com/hexchat/documentation/blob/master/settings.rst <-- may help
16:05 rdococ_ ty
16:07 xerox123 net_ping_timeout
16:08 rdococ_ looks like it *was* 60
16:08 rdococ_ which is weird - hexchat didn't seem to register the timeout until 90 seconds
16:09 rdococ I'm back on the bouncer
16:09 * rdococ bounces real high
16:10 Tenplus1 lol
16:14 rdococ Anyway, the digitouch remote can essentially act as a phone with my luacontroller OS.
16:14 rdococ Well - it's more of a tablet PC or smartphone
16:30 benrob0329 rdococ: idea: actual programmable PDAs that can interface with wireless Digilines
16:31 benrob0329 Perhaps based on one of the digiline interfaces we already have
16:39 rdococ Well, the digitouch remote is *kind of* a programmable PDA, but it's just a portable connection to a non-portable system where you have to physically be there to program it.
16:40 rdococ However, a fully portable version would require a whole Lua sandbox of its own and that's not a thing I have much experience with.
16:41 benrob0329 So, its wireless digilines with a portable digilines formspec?
16:43 rdococ Kinda. The remote can be synced with a touchscreen, and allows you to view and interact with the touchscreen from afar.
16:45 rdococ Looks like increasing the ping timeout seems to have worked (although it's weird how simply doing that seems to prevent the intense lag spikes that I thought would occur regardless of the timeout setting).
16:47 Tenplus1 :P
16:47 rdococ Then again, 'ping timeouts' seemed to occur even moments after sending or receiving a message.
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16:59 Tenplus1 o/ gary
17:00 garywhite o/ 11
17:01 benrob0329 Hello garywhite
17:01 * benrob0329 ponders making a Minetest "Brand" company
17:02 rdococ minetest "brand" company?
17:02 Tenplus1 you gonna sell merch. t-shirts and things :D
17:02 rdococ ooh
17:02 Mr_Pardison clickbait shirts!
17:02 garywhite hi benrob
17:03 benrob0329 Lolno
17:03 rdococ imagine: real life mesecons that works. you could do it with an electric circuit - each piece of mesecons would have two or more copper wires
17:03 benrob0329 Think about:home
17:03 benrob0329 Crap
17:03 benrob0329 https://cheapiesystems.com/
17:03 rubenwardy benrob0329: I sold some stuff on cafe press
17:04 rubenwardy Only have 1 sale I think
17:04 Tenplus1 dun dun DUNNN http://i39.tinypic.com/2vru3xv.jpg
17:04 rubenwardy But I was considering doing tbis
17:04 Mr_Pardison https://tinyurl.com/y9nnly6o
17:04 Mr_Pardison !title
17:04 MinetestBot Mr_Pardison: The Clickbait Shirt! - THE BACK OF THIS SHIRT WILL SHOCK YOU! Products from ScrapMan Merch | Teespring
17:04 rubenwardy I'm gonna have a load of random minetest stuff after the conference in November
17:04 benrob0329 Tenplus1: haha, I forgot about that
17:04 Tenplus1 :P
17:05 rdococ minetest conference? what would you even call that? minecon is taken
17:05 rubenwardy Mesecon
17:05 rdococ ooh
17:05 rubenwardy Obviously
17:05 Tenplus1 yup
17:05 rubenwardy But no, this is freenode live
17:06 rdococ as opposed to freenode recorded
17:06 rubenwardy https://rubenwardy.com/freenode-live/
17:07 garywhite A conference?
17:07 Jordach rubenwardy, you doing Minetest at 'node LIve
17:07 Jordach this year?
17:07 rubenwardy Yeah
17:07 Jordach i'm happy to come help out
17:07 rubenwardy Did it last year too
17:07 Tenplus1 where was it hosted
17:07 rubenwardy Bristol, UK
17:08 rubenwardy Convenient for me
17:08 Tenplus1 heh
17:08 * benrob0329 hopes to come some day
17:08 rdococ ohh, free*node*
17:08 rubenwardy Come one, come all
17:08 benrob0329 Tenplus1: but I technically have the name Mesecons Inc, though its not the most original
17:08 benrob0329 rubenwardy: flights from America aren't cheap
17:08 Tenplus1 still kewl tho :D
17:09 rubenwardy I can't offer you subsidised transport, but I can buy you a drink
17:09 rdococ hmm, I *am* getting lag spikes
17:09 * Tenplus1 sets up a teleport pad
17:09 Jordach rubenwardy, that's fair
17:09 rubenwardy benrob0329: where about's are you?
17:09 rubenwardy In the US
17:10 rdococ and I just disconnected, fuck.
17:10 benrob0329 rubenwardy: Michigan
17:10 rubenwardy Hmm
17:10 * rubenwardy Google's
17:10 benrob0329 The state that looks like a mitten
17:11 rdococ mittigan
17:11 rubenwardy Ooh, near Chicago
17:11 rubenwardy Although scale is strange in the us
17:12 rubenwardy Two places I'd like to visit some point are New York and Toronto
17:12 garywhite Detroit is about 350 miles away from Chicago by car IIRC
17:12 sofar yes, everything seems to be 1.6x smaller, somehow
17:12 Tenplus1 ny isnt too bad :D
17:12 rubenwardy Would be sweet to meet up with minetest people
17:12 benrob0329 Yes
17:12 rdococ america is actually a region of highly distorted spacetime
17:13 rubenwardy Lol
17:13 sofar some parts definitely feel like the 1850's
17:13 benrob0329 *walks up to MT booth posing as a fellow Brit*
17:13 Tenplus1 just like the library in discworld
17:13 rubenwardy *cough* Texas
17:15 Mr_Pardison Peach Ice Cream from this small town called Fredricksburg.
17:15 Mr_Pardison best stuff you can get during peach season.
17:15 Mr_Pardison other than the peaches ofc.
17:16 rubenwardy I've met Shara
17:17 rubenwardy Also make full use of an open bar
17:17 Tenplus1 w00t
17:18 Tenplus1 better safe than sorrt
17:18 Tenplus1 *y
17:19 rubenwardy America is crazy with alcohol
17:19 rubenwardy 21
17:19 rubenwardy Underage drinking gets your driving license revoked
17:19 rubenwardy As if they care about their citizens' health
17:20 * Tenplus1 lives in Scotland... 18 to buy/drink, 16/17 if eating with adults and dirnking
17:20 benrob0329 Thats crazy
17:20 benrob0329 Granted Japan's age of adulthood is what, 16?
17:20 Mr_Pardison any Scotch?
17:20 Tenplus1 ehehe, not my drink :D
17:21 * Mr_Pardison goes blep as he can't recall where the PB&J is
17:21 Mr_Pardison found it.
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17:49 Tenplus1 hi CBugDCoder
17:50 CBugDCoder hi ten
17:56 Mr_Pardison joined #minetest-hub
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18:04 Tenplus1 hi paramat
18:05 garywhite Gitlab has a MT repository already with the username of P8, is that genuine?
18:09 Fixer as genuine as calinous windows
18:09 Tenplus1 lol
18:09 Tenplus1 o/ fixer
18:10 Fixer hi
18:19 benrob0329 garywhite: iirc rubenwardy, Calinou, and Krock manage it
18:19 rubenwardy No
18:19 rubenwardy nerzhul and celeron
18:19 benrob0329 Ah
18:19 rubenwardy gitlab.com/minetest
18:30 nerzhul garywhite: gitlab.com/minetest is the official mirror
18:31 garywhite okay, cause it seems a lot of modders are leaving GitHub en masse for Gitlab and it's kinda annoying that now there are two websites that are being used for mods, etc.
18:31 Calinou hi :)
18:31 Calinou garywhite: I plan to stay in the minetest-mods organization, I have no plans to leave GitHub
18:32 garywhite Neither do I, but I mirrored my old subgame over anyway just for the heck of it
18:36 nerzhul garywhite yes, but we don't manage this community part in engine
18:36 nerzhul note: the giltab.com/minetest/minetest provide daily build packages to test
18:36 nerzhul you have that for both linux and windows
18:37 Tenplus1 o/ nerzhul
18:42 xerox123 !server
18:42 MinetestBot xerox123: Lag World | minetest.ntyc.net:30010 | Clients: 0/25, 1/3 | Version: 0.4.17.1 / minetest | Ping: 146ms
18:42 xerox123 !server LS-Wonderland
18:42 MinetestBot xerox123: LS-Wonderland | mt.xeroxirc.net:30002 | Clients: 0/30, 0/0 | Version: 0.4.17.1-debug / minetest_game | Ping: 88ms
18:45 garywhite It'd cost probably $1K each way for me to go to freenode live, not that I would anyway, just for reference
18:47 Shara I actually need four different places for all my mods now, not two... :)
18:47 Jordach i mean, the cottage i've booked is uh £270
18:47 Jordach but it's a *nice* cottage
18:51 rubenwardy Where abouts is it?
18:52 Jordach Midsomer Norton
18:53 rubenwardy That's quite far out
18:53 rubenwardy Good you have a car XD
18:53 Jordach >when your friend has a blue badge
18:53 Jordach what is parking
18:54 rubenwardy It's fairly hard to find parking, should be a lot better with a blue badge though
18:54 Jordach there's two carparks within 10 minutes walking
18:55 Jordach i already pre-scouted the area on maps
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19:03 Tenplus1 hi ssieb
19:04 CWz Yoy
19:04 ssieb hi
19:04 Tenplus1 o/ CWz
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19:11 Tenplus1 hi aerozoic
19:11 aerozoic hey Tenplus1 wazup!
19:12 Tenplus1 chore day :(
19:14 aerozoic the secret to chores is to not have any XD
19:14 Tenplus1 if only :P
19:17 benrob0329 Oh, Krock
19:18 benrob0329 I was looking at the forums the other day and noticed that you commented on my Minetest News thread way back in 2016
19:18 benrob0329 I'm so sorry it took me two years to see it lol
19:19 Krock link?
19:20 Krock (no reply = assuming they don't want to pick up the topic again)
19:27 benrob0329 Krock: https://forum.minetest.net/viewtopic.php?p=235286#p235286
19:28 Krock hah yes. long time ago already
19:36 Tenplus1 nite folks
19:36 Tenplus1 left #minetest-hub
20:10 Fixer filter of blocks in map viewer - https://i.imgur.com/35V5W2C.png will be nice to have in minetest-related tools to observe man made structures more clearly
20:11 Krock that's a bunch of unknown colors
20:11 Krock or did you do a before/after image diff?
20:12 Krock correction: is a minecraft tool. other possibilities there
20:12 Fixer Krock: mc tool, i just filtered most nonman made blocks... left stuff like cobblestone, torches, logs, planks, etc
20:13 Fixer Krock: it also renders all depth... underground included in this pic
20:13 xerox123 !server LS-Wonderland
20:13 MinetestBot xerox123: LS-Wonderland | mt.xeroxirc.net:30002 | Clients: 14/30, 7/14 | Version: 0.4.17.1 / minetest_game | Ping: 80ms
20:13 xerox123 yay, serverlist sees it
20:13 Krock oh right. you can do that there because it's just 256m
20:15 Fixer non filtered https://i.imgur.com/8Qmkjfx.png
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