Time Nick Message 00:43 Megaf where am I supposed to put subgames now a days? 00:44 Megaf I have the subgame minetest_game in the games folder 00:44 Megaf and it cant find it 00:44 Megaf minetest@Minetest:~/MegafServerBin$ bin/minetestserver --config minetest.conf --world worlds/world/ --terminal --gameid list 00:44 Megaf 2018-08-27 00:44:39: WARNING[Main]: Couldn't find a locale directory! minimal 00:44 Megaf it only finds minimal 00:45 Megaf minetest@Minetest:~/MegafServerBin$ ls games minetest_game 00:45 Megaf what am I doing wrong? 00:50 paramat games go in games folder as always 00:54 Megaf so why isnt it working? 00:56 Megaf paramat: 01:00 Megaf do I have to specify anything different in cmake to point it to the game dir? 01:00 Megaf rubenwardy: any idea why my current build of minetest cant find minetest subgame? 01:00 Megaf :( 01:01 Megaf and what is gameid expecting? Minetest, minetest_game or Minetest Game? 01:03 Megaf ok, renamed folder to minetest, set game name in game.conf to minetest, set minetest as default_game in minetest.conf and gameid in world.mt 01:03 Megaf still not working WHY 01:04 Megaf 2018-08-27 01:04:02: ERROR[Main]: ServerError: Supplied invalid gamespec 01:07 Megaf minetest@Minetest:~/MegafServerBin$ bin/minetestserver --config minetest.conf --world worlds/world/ --terminal --gameid list 2018-08-27 01:07:42: WARNING[Main]: Couldn't find a locale directory! 01:07 Megaf minimal 01:08 Megaf minimal doesnt fucking exist for fucks sake 01:12 Megaf benrob0329: you there? Have you seen this error before? 01:12 Megaf sfan5: ? 01:12 Megaf anyone alive? 01:14 benrob0329 Megaf: nope, If minimal doesn't exist you may want to get that looked at :-) 01:14 benrob0329 although, minimal isn't shipped with release i don't think, so perhaps you names the game wrong in world.mt? 01:15 Megaf it is shiiped 01:15 Megaf its on the source 01:16 Megaf but make install didnt copy the games folder 01:16 Megaf this thing only gets more and more problematic and unliable as time goes by =/ 01:17 Megaf lot of useless changes, new bugs and security flaws and and bugs persist... 01:17 benrob0329 Megaf: to be honest, you have more server troubles than anyone else I have ever heard of 01:18 benrob0329 and I have no idea why 01:18 paramat back. don't know why it doesn't work, sorry 01:19 Megaf benrob0329: I also happen to have one of the most reliable and oldest servers 01:19 Megaf im too tired for this now, maybe I get back to it tomorrow 01:20 Megaf by the way, my old build works fine 01:20 Megaf minetest@Minetest:~/MegafServer/BinMegafServer$ bin/minetestserver --gameid list 01:20 Megaf 2018-08-27 01:20:15: WARNING[Main]: Couldn't find a locale directory! 01:20 Megaf MegafXploreNext 01:20 Megaf minetest 01:21 Megaf paramat: benrob0329: if you have a server, can you please rename or remove minimal from games and run --gameid list to see if it shows up on the list or not? 01:23 benrob0329 Megaf: it shows up as the renamed version 01:25 Megaf ¯\_(ツ)_/¯ 02:02 Megaf Thank you benrob0329 02:02 Megaf thanks paramat 05:13 VanessaE in case anyone's interested: new Unified Dyes feature: right click any random node with the airbrush to open the color selector, shift+right-click a colorized node to make the airbrush use that node's color. (punching with the airbrush re-paints the color) 06:58 ChimneySwift that's great 07:37 VanessaE :)( 07:37 VanessaE :) 07:43 VanessaE there, the airbrush is documented properly now. 07:43 VanessaE https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399#p28399 07:43 VanessaE (under "usage guide" details) 12:40 Fixer hey, little drums! 15:13 tenplus1 hi folks :) 15:13 tenplus1 shara: https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377 15:14 rubenwardy !title 15:14 MinetestBot rubenwardy: [Mod] Color Cubes [0.4] [colorcubes] - Minetest Forums 15:14 tenplus1 hi ruben 15:14 tenplus1 wuzzy cannot complain about his mod not working, I added craft recipes for standard dye :))) 15:14 rubenwardy I don't think you can make a release for someone else's mod like that 15:14 rubenwardy kek 15:15 tenplus1 his last update was 2016 15:15 tenplus1 hi bob 15:15 Bobr hello 15:17 tenplus1 rubenwardy: I know, it's a tad weird to update someone else's mod but he was super pissed at dye changes that I thought I would help him along a bit :) 15:17 tenplus1 wb Jordach 15:17 tenplus1 and he uses some weird ass git website that's a pain to ever look at let alone use 15:18 rubenwardy lol 15:18 Jordach what the fuck did i just walk into 15:18 tenplus1 lol Jordach, https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377 15:18 Jordach inb4 wuzzy drama 15:18 Shara tenplus1: nice 15:18 tenplus1 he can't complain anymore 15:18 tenplus1 o/ Shara 15:18 Shara Are you sure about that? :) 15:19 tenplus1 well, he will, you're right :P 15:19 Jordach like we could just get rid of him you know, solve a lot of problems 15:19 * tenplus1 uses extensive minetest funding to order a hit 15:19 tenplus1 will 40 copper do ? 15:20 rubenwardy "minetest funding" h 15:20 rubenwardy a 15:20 rubenwardy ha 15:20 rubenwardy ah 15:33 Jordach rubenwardy, inb4 i accidentially start working on MT fulltime 15:33 rubenwardy oh god 15:33 rubenwardy lol 15:33 Jordach actualy graphics for everyone 15:33 rubenwardy me_irl 15:34 rubenwardy for evry1? 15:36 Jordach kek 15:38 shivajiva can I have a 512x256 shop background with a minetest theme for a formspec then pls? 15:39 tenplus1 lol... hi shiva 15:39 shivajiva Hiya tenplus ;) 15:40 twoelk tenplus1, speaking of wuzzy, ever thought of adding his documentation mods to xanadu? 15:40 Jordach wuzzy is all talk and crap Lua 15:40 twoelk and adding docs for the xanadu spezific stuf? 15:41 Jordach hudbars is the worst offender i've ever seen 15:42 rdococ hmm 15:42 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=9&t=20724 15:42 MinetestBot rubenwardy: [Mod] LATE [late] - Minetest Forums 15:42 rdococ I'm working on a widescreen touchscreen mod for digistuff 15:42 rdococ not sure how to map the front texture to a 2x1 area, though 15:43 tenplus1 hi rdococ 15:43 shivajiva I'm sick of having little control over the servers shops as each one is made by a different moderator so I figure it's time to code a server shop for Unified Inventory 15:43 rdococ hi tenplus1 15:44 rubenwardy what about sfinv :'( 15:44 rubenwardy bobr: your IP was exposed then, consider using SASL 15:44 shivajiva how easy is it to get a selected item in inv_p or sfinv? 15:45 bobr ty sorry still setting this pc up 15:45 shivajiva I'm abusing the method used by the craftguide in UI for selection 15:54 shivajiva rubenwardy: I'll come pestering you once I get some decent graphics and layout but functionality wise it's working properly 15:55 tenplus1 hi benrob 15:56 rdococ how would I stretch a node tile over a 2x1 face of the node? 15:56 tenplus1 wb ANAND 15:56 ANAND ty and hi tenplus1 :) 15:59 rdococ does anyone know how? 16:02 tenplus1 a node 2 wide and 1 high ? 16:03 tenplus1 change nodebox numbers to handle that 16:04 benrob0329 Hi tenplus1 16:04 rdococ I have the nodebox set up so that the node is 2x1 (the other dimension isn't relevant), but the texture over the face, while being 2:1, is squashed to 1:1 and then tiled over the 2:1 face of the nodebox. 16:05 tenplus1 hi DI3HARD139 16:05 tenplus1 rdococ: make texture even on allsides so it's 1:1 by padding out top and bottom with transparant areas, then it'll work 16:05 tenplus1 by zooming it up 16:06 benrob0329 tenplus1: what if I told you...that I made a 12-piston elevator? 16:07 tenplus1 nice, moving 1 block at a time ? 16:07 benrob0329 Yes 16:07 tenplus1 nice :) elepower or mesecon ? 16:07 benrob0329 Mesecon, LuaCs and Digiline 16:08 tenplus1 sweet :) 16:08 benrob0329 This was too big for raw logic 16:08 tenplus1 ehehe, is interesting to see machines working in game 16:08 tenplus1 someone on youtube made an At-At walker using redstone thatlooked amazing 16:08 benrob0329 Now that I think about it though, a sand elevator might be better at this size 16:09 benrob0329 Its quite slow going back down 16:11 tenplus1 just drop 'em into a pool of water, way quicker :) ehehehehe 16:12 benrob0329 Now that I think about it, you could do this with raw logic 16:14 benrob0329 If you have a pulsing circuit, and you send a sequence of pulses to it (a different number depending on which step) you could potentially have the entire thing retract 16:14 tenplus1 :P 16:14 benrob0329 As in, each piston step has a pulse circuit that will extend and retract the piston 16:15 benrob0329 And you send an on/off signal a certain number of times to it 16:15 rdococ tenplus1: that doesn't seem to work 16:15 rdococ whatever I do the texture just seems to tile 16:15 rdococ I want the texture to stretch 16:16 tenplus1 tofillthe node face it has tobe 1:1...so you havce to pad the top and bottom so it looks 2x wide buthas equallengths 16:17 tenplus1 the corn crop I use for farming redo is a 32x32 texture but looks 2 high when placed because I use nodebox to trim the sides andscale up 16:17 rdococ I try that but idk how to scale it up 16:18 tenplus1 show me texture 16:19 rdococ https://i.imgur.com/9E9eaJs.png 16:19 rdococ creating a widescreen touchscreen 16:22 rdococ even if I make all textures square, it doesn't seem to work 16:23 tenplus1 checkingsomething :) 16:25 benrob0329 tenplus1: I've just realized how to speed up the elevator's decent though 16:25 benrob0329 A problem that it has is that it takes two clock cycles to pulse a piston 16:25 tenplus1 ooh, logistical problem :P 16:26 benrob0329 Because the "relays" used to control the pistons over digilines dont have a PULSE command 16:26 benrob0329 However, LuaC interrupts are a pain for trying to delay things, so I decided not to use them 16:27 rdococ hmm 16:27 benrob0329 BUT if I mimic a pulse circuit (idr the exact name), it should work 16:27 rdococ what if a luacontroller sent a digiline message to itself and used that as an interrupt 16:28 benrob0329 Basically the way it works is that the input is split into two, the first will activate the output while the second will deactivate it. A small delay of even just a gate makes it send a pulse from a solid stream 16:29 benrob0329 However, I can adapt it to slightly simpler form here 16:29 benrob0329 If I wire two LuaC pins together, and throw one, the other will create a second event 16:30 tenplus1 *confused now* :P 16:30 benrob0329 Thats the second event needed to deactivate the piston 16:30 benrob0329 Its better with visuals 16:30 rdococ tenplus1: corn crop uses plantlike, I'm using nodebox 16:30 tenplus1 yep, am testing a few things to see if they work with nodeboxes 16:30 tenplus1 would be nice if visual scale worked on texture scaling 16:31 tenplus1 hi longer 16:32 longerstaff13-m Hi 16:32 rdococ if I can't find another solution, I might have to create a secondary node like the bed's secondary node 16:32 tenplus1 unless you make an .obj file anduse a foldable texture around it 16:34 rdococ eh 16:34 rdococ I have no experience with 3d meshes 16:35 tenplus1 http://www.cadnav.com/3d-models/model-3918.html 16:35 tenplus1 many free models out there with textures you can edit in gimp :D 16:48 tenplus1 o/ Darcidride 17:12 Krock hi tenplus1 17:13 tenplus1 hey Krock :) how's things ? 17:13 Krock working on an ALSA & Freeglut & GL app. Wish me luck :D 17:13 Krock oh, and also imgui 17:13 rdococ Anyone interested in my widescreen touchscreen mod? 17:14 tenplus1 wow, good luck for sure :D 17:14 tenplus1 am just tinkering as always :P https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377 17:14 rdococ I haven't finished it or uploaded it yet, but it adds touchscreens which have 16x9 (in... weird formspec units) displays (although the node itself is 2:1 to fit nicely) 17:17 tenplus1 hi gary 17:17 tenplus1 wb ssieb 17:18 garywhite hi 17:18 ssieb hi 17:23 benrob0329 Hello ssieb, garywhite 17:30 garywhite hi benrob 17:31 tenplus1 Bobr: did your new desktop finally arrive so you can play MInetest in HD :)) 17:31 Bobr ten plus one yes added a new solid state drive and its now dual booted 17:31 tenplus1 nice one :) win10 and xubuntu ??? 17:32 Bobr win 10 Linux cinamon 17:32 tenplus1 ahh,cinnamon is good too :D 17:32 tenplus1 nice 17:32 Bobr yeah 17:34 rdococ hooray -> https://gitlab.com/rdococ/widescreents 17:34 Bobr I had something important I wanted to do but cant remember :P 17:35 tenplus1 ahh, you split nodes like beds, nice rdococ 17:35 rdococ yes 17:35 rdococ I also made sure to obey protection when placing the right half 17:37 Mr-Pardison o/ 17:37 tenplus1 o/// 17:37 tenplus1 got those elusive cloud blocks mister :P 17:37 Mr-Pardison kool. 17:37 rdococ I also have an idea for a "connected touchscreen" - you would add 'touchscreen extensions' to a touchscreen that would increase the size of a touchscreen 17:38 rdococ although I wonder how I would handle non-square touchscreens 17:38 rdococ s/square/rectangular/ 17:38 tenplus1 could always add an upgrade slot that can take items to enhance touchscreen 17:39 tenplus1 was thinking same with technic machines instead of having different LV/MV/HV alternatives 17:41 Mr-Pardison MV and HV already have upgrade slots. 17:41 Mr-Pardison I forget if LV does or not. 17:41 tenplus1 ooh nice 17:42 Mr-Pardison you can put in batteries to reduce the amount of power needed to start the machine running. 17:42 Mr-Pardison there is also logic thingies that can be put in the upgrade slots but I haven't messed with those quite yet. 17:42 tenplus1 there's always time :D 17:43 Mr-Pardison once I get some stuff back I'll look into them. 17:43 rdococ logic thingies in the upgrade slots reminds me of when I tried to add integrated circuit nodes using an inventory as the 'board' 17:44 rdococ you could probably make an inventory-based programming language 17:44 tenplus1 ooh, that would be interesting 17:44 tenplus1 how about a crafting language as well... that lets you craft with tools and adds wear to them 17:48 rdococ I remember when I created a luac_blueprint mod - the idea was that you could store luacontroller code onto them, and paste them to other luacontrollers 17:48 rdococ maybe you could do that for luacontroller *memory* as well 17:50 rdococ and maybe that could be more useful 17:53 IhrFussel Hello guys 17:53 tenplus1 o/ 17:54 IhrFussel Can someone tell me how noluspam[obj.owner] = 0 can crash the server (table index is nil) when I CHECK "if obj.owner ~= "" then" before?? 17:54 IhrFussel I don't get it 17:56 IhrFussel The owner of mobs cannot be nil correct? 17:56 IhrFussel It's either "" or the player name 18:01 Krock IhrFussel: obj.owner could be nil 18:02 Krock or obj 18:02 Krock no wait that can't be 18:03 rdococ I'm now updating my OS to work with formspecs of any size (although the only touchscreen sizes you can get afaik are 10x8, the original, or 16x9 with my widescreen touchscreen mod). 18:03 IhrFussel Usually not cause it's defined as def.owner or "" but looks like it sometimes is nil still... I changed the check to if obj.owner and obj.owner ~= "" then ... let's see if it still crashes 18:10 rdococ lol, I was able to connect two differently sized screens to one computer 18:11 rdococ hmm, you could have a multi-monitor display 18:11 rdococ although it would be less useful than in real life, I suppose 18:13 Mr-Pardison I helped my mom setup a 2 monitor setup for her work desktop. 18:13 rdococ I converted my luacontroller OS to work in any screen size, provided it's at least 10x8 (the original size the OS was designed for) 18:14 rdococ I still have yet to save and push those changes, though 18:20 rdococ MiNESTEP alpha 1.13 adds options to change the screen size to work with my widescreents mod (which adds 16:9 touchscreens). 18:52 * benrob0329 ponders getting back into Minetest Modding 19:16 tenplus1 :P 19:47 tenplus1 o/ p 19:50 tenplus1 paramat: the fire changes with on_flood work well on Xanadu btw :0 19:50 paramat great :) 19:51 tenplus1 gotta update to 0.4.17 tho to get sounds, for now it just floods silently :))) but still works great 23:35 Fixer paramat: is it possible to lower floatlands literally to touch base terrain? 23:35 paramat yes using mgv7 parameters 23:36 paramat see conf.example 'floatland_level' 23:37 paramat so you can have high mountains that intersect with floatlands 23:41 paramat or even lower 23:42 Fixer nice, I'm exploring old mc beta 1.7.3 world with such floatlands, feeeeels soooooo goood, and cities are amazing there, so will be possible to emulate in minetest 23:50 paramat oh low floatlands of course, limited world height =) 23:54 paramat you'll need to reduce 'mgv7_float_mount_height' too then 23:54 paramat so they not so tall 23:59 Fixer example from mc beta https://i.imgur.com/iquOVNT.jpg