Time Nick Message 01:41 ircSparky was there a minetest setting that had nodes init only when they are needed? 02:33 bobr lots of netwsplits tonite 02:46 paramat not that i know of 02:48 VanessaE https://forum.minetest.net/viewtopic.php?f=11&t=2178&start=75#p329030 02:48 VanessaE \o/ 02:55 VanessaE all mod maintainers: please check for pull requests. 05:25 nerzhul rubenwardy when do we got a such shader? :p 05:26 VanessaE maybe when the Lua API allows it :) 05:35 nerzhul VanessaE no relation 05:36 VanessaE so? :) 09:24 MinetestBot tenplus1: Aug-22 22:23 UTC please can you edit https://github.com/minetest/minetest_game/pull/2142 as requested, then both PRs wil be merged 09:24 tenplus1 hi folks 09:28 VanessaE hey tenplus1 09:28 tenplus1 hi Vanessa, how's things ? 09:29 VanessaE things is okay :) 09:29 tenplus1 heh... testing my new keyboard, works! 09:33 tenplus1 hrm, github really wont let me edit a pull request... is so weird 09:35 tenplus1 'lo bob 09:35 bobr hiya ten 09:38 tenplus1 Lucky Blocks and Fire Redo updated... 10:03 tenplus1 wb 10:07 tenplus1 o/ Gael-de-Sailly 10:07 Gael-de-Sailly hi tenplus1 10:09 tenplus1 wb chimney 10:11 ChimneySwift ty tenplus1 10:37 tenplus1 lol 10:41 tenplus1 hi andrey 10:41 tenplus1 hey fussel 10:41 Andrey01 Hi everyone 10:42 Andrey01 does minetest have "/setspawn" command? If no, could you, devs, add it for 5.0.0? 10:42 rubenwardy No 10:42 rubenwardy /set 10:42 tenplus1 it already has /sethome /home and sleeping in a bed sets respawn position... static_spawnpoint exists in minetest.conf 10:43 IhrFussel Hello tenplus1 and others^^ Okay so player cout on servers is indeed completely random...I did NOT change a damn thing on my server that could lead to players leaving, yet suddenly I only get 3 (yesterday 15) right now 10:43 IhrFussel count* 10:44 tenplus1 it happens :) 10:44 IhrFussel MT userbase is simply too small for the many servers 10:44 Andrey01 and other request: i would like to create new "home decor-like" mod that adds new furniture and could you add a chance to make mirrors? 10:45 tenplus1 without changing engine grabbing a 3d scene as a texture is currently impossible 10:46 Andrey01 yeah, yes, but i would like devs to add that chance 10:46 IhrFussel You mean feature 10:46 IhrFussel Chance makes no sense 10:47 tenplus1 seems very overcomplicated and specialised just for a mirror... just add a nice mirror texture instead 10:48 Andrey01 and still: i noticed in Content DB installer it doesn`t display dependencies, releases, tags and short description on trying to view, why? 10:49 Andrey01 it displays only description 10:49 Andrey01 and screenshots it doesn`t display 10:50 Andrey01 http://www.imageup.ru/img190/3153846/screenshot_20180823_135011.png 10:50 Andrey01 ^^ example above 10:51 tenplus1 not my area 10:52 Andrey01 what? 10:52 tenplus1 content db and how it works isnt my area, I only upload my mods there 10:54 Andrey01 btw, what to do with this: http://www.imageup.ru/img190/3153849/screenshot_20180823_135334.jpg 10:54 Andrey01 i mean is this possible to reduce the size of wielded item? 10:55 tenplus1 visual_scale = 0.5, in node registry 10:56 Andrey01 then reduce the size of node that will be set in world 10:56 Andrey01 i have already checked it 10:56 Andrey01 and inventory image, too 10:57 tenplus1 then why not add a separate inventory image or wield texture that appears nortmal 10:58 Andrey01 and how to add inventory image for so complicated mesh? just paint it in Gimp? i am not painter, though 10:59 tenplus1 just add a simple version, doesnt have to be great 11:01 xerox123 got my GCSE results today :D 11:01 tenplus1 hi xerox, good news I hope :) 11:01 xerox123 yeah 11:02 xerox123 9 in maths and physics, 8 and chem and bio and French, 7 in geography and English Language, 6 in RS, 5 in English lit LOL (luckily they count the 7 and not the 5 :P), A in Statistics and B in graphic design 11:02 tenplus1 w00t, nice 11:04 xerox123 before paramat sends me messages in !tell :P 11:04 rubenwardy What are those numbers in a* a b c d e etc 11:04 xerox123 https://ofqual.blog.gov.uk/2018/03/02/gcse-9-to-1-grades-a-brief-guide-for-parents/ 11:05 xerox123 new grading system 11:05 xerox123 https://ofqual.blog.gov.uk/wp-content/uploads/sites/137/2018/01/Grading-2018-1.png 11:05 xerox123 that explains it a bit better I think ^ 11:05 rubenwardy Sounds stupid 11:05 rubenwardy XD 11:05 xerox123 you'd be right 11:06 rubenwardy Congrats though 11:06 xerox123 thanks :D 11:06 rubenwardy Are you going to college? Which A levels? 11:07 xerox123 maths, further maths, graphic design and physics 11:07 xerox123 staying at my school for their sixth form 11:07 rubenwardy Nice 11:07 rubenwardy I did that but computing instead of graphic design 11:08 rubenwardy Maths at a level is so much more fun than GCSE 11:08 xerox123 every uni Ive looked into doesn't have computing as a requirement, just maths, physics and sometimes further maths 11:09 rubenwardy Don't do computing lol 11:09 xerox123 and this sixth form doesn't offer it anyways 11:10 rubenwardy It's useless 11:10 rubenwardy With hindsight, I probably would have done the killer combo of maths, further maths, physics, and chemistry 11:10 xerox123 I guess now would be a good time to write up a CV 11:10 rubenwardy Lol 11:16 rubenwardy Nah, time to relax 11:16 xerox123 now I have my vector to be able to attend freenode live this year 11:16 xerox123 #battletactics 11:17 tenplus1 :) 12:00 Fixer #battletoads 12:00 tenplus1 hi fixer 12:02 Andrey01 i have a question: if player has a data that saves in PlayerMeta in during of the game and if he restarts the game that data will be lost? 12:03 rubenwardy No, it's persisted 12:05 Fixer jello 12:09 Andrey01 and btw, the size of particles always small even if try to increase them in size element, for exmaple if size = 10 they will be small no matter 12:09 tenplus1 are you adding a partcle or a particlespawner ??? 12:09 Andrey01 i`ve just made new API for particlespawner and spawns particlespawners with samll particles 12:09 Andrey01 small* 12:10 tenplus1 thery work fine for me 12:10 tenplus1 show your code 12:11 tenplus1 if you use particlespawner then you need minsize and maxsize set 12:16 Andrey01 here it adds particlespawner when player joins the game: https://ufile.io/mi9hb 12:16 tenplus1 use pastebin to show code, not a paid download site plz 12:16 tenplus1 https://pastebin.com/ 12:17 Andrey01 ok 12:23 Andrey01 i can not upload my code there, it is uploading for a long time and then it writes: "Can not access site", probably i have bad internet connection 12:23 Andrey01 now 12:26 Andrey01 or may i need to log in? 12:26 tenplus1 you dont need to login, just paste in the box and hit submit at bottom and paste quick link it gives you 12:28 IhrFussel Anyone here knows a font you can simply specify in MT on Windows that supports Japanese? 12:30 ChimneySwift I think the fallback font has Japanese 12:31 IhrFussel But that's not the default right? I need to explain to Japanese players how to specify it 12:31 ChimneySwift otherwise there are many fonts with extensive unicorn support online, Google has an entire font library designed to cover all characters I forgot the name of 12:32 ChimneySwift ah 12:32 ChimneySwift lmao unicorn 12:32 ChimneySwift *unicode 12:32 ChimneySwift it's not default 12:32 ChimneySwift but it is in the default client, it's just not enabled as the main font by default 12:33 ChimneySwift in the fonts folder of their Mt installation there should be a font with fallback in the name, that's the one they should enable 12:34 Andrey01 now i can not upload my code, either :( 12:35 Andrey01 "Can not access site" it says 12:35 tenplus1 try this one instead:@ https://pastebin.ubuntu.com/ 12:37 IhrFussel Maybe this one? DroidSansFallbackFull.ttf 12:37 ChimneySwift teas that's the one, try that 12:38 ChimneySwift *yeah 12:39 Andrey01 https://pastebin.ubuntu.com/p/jJHp5SsDmF/ 12:41 rdococ for some reason, my menu shortcut for updating Minetest doesn't work 12:41 tenplus1 hi rdococ 12:42 rdococ the menu shortcut links to "git pull; make -j$(nproc)" in my minetest folder 12:42 rdococ so idk why it doesn't work 12:42 tenplus1 andrey, why not simplemake minsize and maxsize = 5 to see if itworks without referring to table 12:42 rdococ doing the exact same thing manually from the command line *does* work, which confuses me further 12:42 tenplus1 then you know it's the table to fault and not the spawner 12:44 rdococ even weirder, "git pull" alone seems to work 12:46 Jordach rdococ: are you sure you're changing directories 12:47 bobr guys help me out big servers have map resets right 12:47 tenplus1 bob, how do you mean, what's the issue ? 12:47 bobr well im thinking about los having a map reset 12:48 tenplus1 then remove world and create new one 12:48 bobr but plebs moaning that players wont like it needs a map resest 12:48 rdococ Jordach: I set up the shortcut via the menu editor, which allows me to specify a specific working directory to run the shortcut in. It only seems to work for one command, though. 12:49 rdococ I just decided to split the process into two shortcuts for each build of Minetest I have. 12:49 rdococ hmm, make -j$(nproc) doesn't seem to work 12:50 rdococ (I mean, the shortcut for it I made) 12:50 Andrey01 minsize and maxsize are tables 12:51 tenplus1 andrey, for testing only, set them both to 5 to see if the partivles are bigger 12:51 tenplus1 if so then there's something up with the table values 12:51 Andrey01 each of those tables has numbers of each particlespawner 12:51 Jordach rdococ: try git pull && make -j(nproc) 12:51 Andrey01 that is its size 12:51 rubenwardy Map resets are a bad idea 12:52 rubenwardy Just change the spawn 12:52 Jordach you can also try git pull && make -j$(nproc) && ./bin/minetest 12:52 rubenwardy Maybe use the unexplore script 12:52 tenplus1 depends in the map is corrupt, why the reset bob ??? 12:53 rdococ My laptop is a quadcore so I assume I have 4 processors, so maybe I could just do "make -j 4" after the pull 12:56 IhrFussel Does Minetest support Microsoft IME? https://www.coscom.co.jp/learnjapanese801/msime_win10_en2.html 12:58 rdococ can confirm, 'nproc' command says 4 12:59 rdococ and that seems to work as a shortcut 13:06 tenplus1 Fire Redo updated with Parmat's new changes and a few extra's 14:40 tenplus1 o/ aerozoic 14:42 aerozoic look! I see a 10 + 1 ! 14:42 tenplus1 :P 14:42 aerozoic Does it annoy you when people mess with ur name? 14:42 tenplus1 nah, just a name :P 14:42 aerozoic ok XD 14:43 Fixer tidyman 14:43 tenplus1 o/ fixer 14:43 aerozoic My server is always soooo busy and the weirdest times! 14:43 tenplus1 players from all around the world :) 14:44 aerozoic I'm rank 1 btw :P 14:44 tenplus1 sweet :D 14:44 aerozoic that is rare 14:45 aerozoic i wonder if ctf is down 14:45 tenplus1 ppl tend to try out servers and hang around with the one's they like :) 14:45 tenplus1 you may have an influx 14:46 aerozoic Welp, i don't see CTF in the list. That the only way any other server can get the top spot XD 14:46 aerozoic imma join in stealth mode to see what all those peeps are doin. 14:46 tenplus1 does the ranking still give minus points for guest names ? 14:46 aerozoic yes 14:47 tenplus1 if the names are allowed I'd still count as players 14:47 tenplus1 wb ruben 14:48 aerozoic hi rubenwardy, did CTF go down? 14:49 aerozoic well i have 14 players just wondering aimlessly in spawn. 14:50 tenplus1 !server xanadu 14:50 MinetestBot tenplus1: Xanadu | 98.166.127.241 | Clients: 10/40, 4/12 | Version: 0.4.16 / minetest | Ping: 113ms 14:50 tenplus1 10 players, not bad... wonder what the 4/12 is ? 14:53 aerozoic average/max perhaps? 14:53 tenplus1 hrm 14:53 aerozoic !server UGX 14:53 MinetestBot aerozoic: UGX Realms | 69.195.136.26:33151 | Clients: 27/30, 12/27 | Version: 0.4.16 / UGXrealms | Ping: 100ms 14:53 rubenwardy aerozoic: my server meaning my dedicated server 14:53 rubenwardy Which includes CTF 14:53 rubenwardy And also IRC 14:53 rubenwardy ? 14:54 aerozoic I just didn't see CTF in the list after a quick visual scan. 14:55 rud0lf !server * 14:55 MinetestBot rud0lf: *** SkyWars *** by Telesight | skywars.telesight.nl:30010 | Clients: 12/50, 13/29 | Version: 0.4.16 / minetest | Ping: 7ms 14:56 aerozoic It seems that chinese app that spawns all those guest accounts has adapted, only uses 2 numbers at the end now. 14:57 tenplus1 that's ok, mines still blocks 2+ numbers 14:57 aerozoic Mine doesn't. Half my player right now are Xxxxx12 format 14:57 aerozoic I do block 3+ 14:58 tenplus1 hey Krock 14:58 Krock hi tenplus1 14:58 aerozoic lets see what other servers have right now 14:59 aerozoic if i include the 2+ players i have 7 right now. 15:02 tenplus1 same :P 15:03 Krock VanessaE: seen the PRs. It's the same API call all over again so once it's proven that it works how it should, merging the other small PRs isn't a big deal ^^ 15:03 Krock hi tenplus1 15:03 tenplus1 hi twoelk 15:03 Krock * twoelk 15:03 tenplus1 ehehehe 15:03 twoelk o/ 15:03 twoelk o/ 15:03 aerozoic I see CTF in the list now 15:03 tenplus1 Krock: what pr ? 15:03 Krock tenplus1: unifieddyes PRs across minetest-mods 15:03 tenplus1 ohhh 15:04 Krock https://github.com/pulls?utf8=%E2%9C%93&q=is%3Aopen+is%3Apr+archived%3Afalse+user%3Aminetest-mods+ 15:13 tenplus1 heh 15:15 aerozoic and now CTF is at the top LOL 15:20 aerozoic Here's something interesting... My server allows 1 out of 100 "guest accounts" and i currently have 3 guests. 15:20 tenplus1 lol 15:20 aerozoic That means my server is being pounded by connection requests. 15:20 tenplus1 nuuu 15:21 Krock aerozoic: so by chance or string.match ? 15:21 tenplus1 inc. devlice 15:23 aerozoic Krock, by chance 15:23 Krock aerozoic: then you might want to also allow those who are already registered 15:24 Krock otherwise they'll be upset not having access to their stuff 15:24 IhrFussel There is no "single Chinese app" that generates the random names...it's several popular apps on iOS 15:24 aerozoic Krock, yes that is part of the mod :) 15:25 Krock tenplus1: the format is Clients: [current]/[max] [avg]/[peak] 15:25 IhrFussel We should finally accept them as regular accounts and not punish them anymore 15:25 aerozoic So it's 1 percent chance only for new accounts. 15:25 tenplus1 ahh kewl, thanks dude 15:25 Krock just like in the HTML server list version 15:25 Krock !next 15:25 MinetestBot Another satisfied customer. Next! 15:26 Krock IhrFussel: well, my shameless reply on that would be that they 1) are rather low-quality players and 2) should install the official app or one that allows a custom name 15:26 tenplus1 now tokick gits ass for not lettingmeupdate pull 15:26 IhrFussel Almost every server that doesn't restrict the app names is flooded with them 15:27 aerozoic It's a slightly modified version of Shadowninja's name_restrictions mod. 15:27 IhrFussel Krock, I don't think we should judge people by their names or app they use ... until we have no official MT app (NEVER) on iOS we also cannot tell them to switch to the real app 15:28 Krock it's up to the servers to chose their player base 15:28 Krock and to add restrictions for the names 15:29 Krock if the players cannot match the pattern, they can join another server instead 15:29 IhrFussel Yes but the server list punishes servers that don't restrict names which is some kind of discrimination in my eyes 15:30 Krock they're weighted less rather than punished 15:30 aerozoic I don't know about "discrimination" but it is surely an incentive to filter them out. 15:30 IhrFussel No it can be a real punishment depending on how many app users are online vs "good" ones 15:30 Krock a bunch of guests still push your server upwards 15:32 IhrFussel My issue from long ago is still open on github and the last replies were "yeah we should reduce the punishing" but nothing happened since 15:32 IhrFussel penalty* 15:32 Krock propose a change 15:35 Krock +1/4 points per guest acc and change start dealing a penalty of -16 when there are more than 24 players (previously 16) 15:36 Krock -> https://github.com/minetest/master-server/blob/master/server.py#L337 15:57 IhrFussel tenplus1, is my mobs redo version bugged or do monsters still attack players through walls? 15:57 IhrFussel I mean they seem to still see the player and follow him 15:58 tenplus1 are the walls made of stairs ? 15:58 IhrFussel Nope solids 15:58 tenplus1 the line_of_sight we use works through water, plantlike and slabs so it would need to be a solid node wall for it to block monster from seeing you 15:59 IhrFussel My version isn't the newest cause I made some custom changes...so it definitely works in the current version and is likely a bug in my older version? 15:59 tenplus1 what changes did you make ? 16:00 IhrFussel I added genders to animals, ratings and more 16:00 tenplus1 ratings ???? 16:00 IhrFussel Yes rating...the better the more HP/damage they do 16:00 tenplus1 how exactly do you rate them ? 16:00 IhrFussel Random at the moment of taming 16:00 IhrFussel Basic MMO element 16:01 tenplus1 is your edited api on git ? 16:01 IhrFussel Nope, but I didn't edit line_of_sight() so it must be something else 16:02 tenplus1 the new line of sight isnt that old, could just be your api is quite old 16:02 rubenwardy Genders are a social construct, man 16:02 tenplus1 that's why if you can, dont edit the api, use do_custom and on_spawn and on_breed to do the things you want without tinkering with it 16:05 IhrFussel This my line_of_sight() https://pastebin.com/kptH8eXT 16:05 tenplus1 yup, out of date 16:05 IhrFussel Can I just paste the newer line_of_sight() without breaking anything? 16:06 tenplus1 give it a go and see 16:06 tenplus1 I have no clue how far edited your api is 16:06 Krock version control to revert in case of an emergency .. anyone? 16:06 tenplus1 Krock: huh ?? 16:08 Krock Can I just paste the newer line_of_sight() without breaking anything? 16:08 tenplus1 mobs redo has a version string to compare against 16:08 Krock this is why you use proper version control. "save" your old code, overwrite and use the old code when smoething goes wrong 16:08 tenplus1 fussel, paste me the WHOLE api with changes and let me see if we can find a way to implement your changes without changing the actiual api 16:25 IhrFussel Thwt won't work, I would have to edit every single mob file and I have 30+ on my server 16:25 tenplus1 not necessarily 16:37 tenplus1 could easily do a for loop through mobs.spawning_mobs and add a self.after_activate() function to setup everything ya need 16:42 tenplus1 wb gael 16:43 Gael-de-Sailly Hi again :) 16:43 tenplus1 :P 16:46 tenplus1 hi gary 16:48 VanessaE just a reminder... all mod maintainers: please check for pull requests. especially the minetest-mods group. 16:48 VanessaE also hi. 16:48 VanessaE :) 16:48 tenplus1 o/ Vanessa 16:51 IhrFussel tenplus1, can it be that you're missing a line_of_sight() inside the "stop attacking if player not visible" part?? 16:51 IhrFussel I mean when the mob already attacks the player and should stop to attack 16:52 IhrFussel https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L1892 16:53 tenplus1 yesm on purpose 16:54 tenplus1 if a mod see's you and attacks then it'll keep doing so until you are out of range and only then will it ignore you 16:54 IhrFussel Why? That is exactly what I complained about...without the check mobs attack players behind walls even if they hide 16:54 tenplus1 if you are still in range it knows ytou are there already so will try to find you if pathfinding enabled, or hurt arrows ar you etc 16:54 IhrFussel That doesn't sound that logical 16:54 IhrFussel I will change it 16:55 tenplus1 if you go out in public and hit someone and hide behing a bin, they arent gonna stop looking for ya :) 16:55 tenplus1 it's mob behaviour until you are out of range 16:55 IhrFussel Noo it looks stupid to see the mobs jumping and jumping and trying to attack the wall 16:56 tenplus1 well, they are angry... ehehe... 16:56 tenplus1 suppose I coudl add anattack timer where they give up after a certain time 17:02 IhrFussel tenplus1, the problem is that the mobs can SEE through the walls 17:02 tenplus1 before attack or after ?? 17:02 IhrFussel They follow you behind solid walls, that is illogicalk as heck 17:02 IhrFussel While they attack 17:03 tenplus1 just dumb movement, pathfinding mobs find you properly, dumb one's just point and try to go for ya... 17:03 tenplus1 will add giveup timer 17:04 tenplus1 hi Darcidride 17:06 rud0lf is minetest (4.x) font same for every platform? 17:06 rud0lf i mean formspec font, the one that's in table 17:07 tenplus1 dunno 17:09 aerozoic rubenwardy, just curious i'm using your script but it doesn't add up. I did this just now: https://pastebin.qbuissondebon.info/?179be7c5313c153f#XE1bhMWtdjQESeqYs71/V/EJy9EzUd3Yc797Zd/PVDc= 17:09 rubenwardy Try python2 17:09 rubenwardy Maybe 17:09 rubenwardy Can't remember which works 17:09 tenplus1 lol 17:10 aerozoic rubenwardy, python2 just gives errors 17:12 rubenwardy ,Heh 17:12 rubenwardy I don't know 17:14 Jordach OH NO 17:14 Jordach i'm addicted to developing MT 17:14 Jordach under C++ 17:14 tenplus1 lol, hi Jordach... whassup 17:14 Jordach i'm reviving a long missed RBA skybox feature 17:15 tenplus1 :) 17:15 * twoelk gets excited 17:15 rubenwardy Lol 17:15 rubenwardy Pls finish the current first 17:15 Jordach it all works barring get_sky at the moment 17:15 Jordach i might as well add a bonus what should've been there to begin with 17:15 aerozoic rubenwardy, oh well, even if it doesn't add up, it's consistent so #1 server will always show more than #2 17:15 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 17:15 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood 17:16 * Jordach laughs at ShadowBot 17:16 tenplus1 shouldnt old issues be closed by now 17:16 rubenwardy They are 17:16 tenplus1 shadowbot should nkow this :P 17:16 twoelk sattelite api with individual orbits for all? (declaring moon and sun as satellites to simplify things) 17:17 tenplus1 how many satellites can we add ? 17:17 * twoelk throws some more random t's and l's in 17:17 Jordach twoelk: eventually yes 17:17 Jordach currently you can now retexture them on the fly 17:18 Jordach (but changing tonemaps to me is literally nogo, just use ^[multiply:#RRGGBBAA) 17:20 rud0lf any idea about characters out of ascii 32..127 range that may be used as name in minetest? 17:20 rud0lf i'm talking about minetest 4.x 17:20 Jordach there, a skybox that rotates and is universal complete 17:21 Jordach ie, it can contain something like a galaxy in the background behind the stars 17:22 tenplus1 nice 17:23 Jordach i just need to figure out a nice neat way of making it work in sync with the dynamic skybox 17:24 twoelk hm, only 4 years ago https://forum.minetest.net/viewtopic.php?f=18&t=9140 17:24 tenplus1 got there eventually :D 17:24 Jordach at least the textures can be rebound to whatever you want with texture modifiers 17:25 Jordach https://i.imgur.com/1nzKTTu.png 17:26 longerstaff13 lol 17:27 tenplus1 the mese god awakens :D 17:27 IhrFussel Is it heavy to call minetest.line_of_sight() every second with a maximum distance of 16? 17:27 Jordach https://www.youtube.com/watch?v=_UO_8U39qIM but this will return instead of as that, it'll look more like the stars at night rotating instead :D 17:27 twoelk is resizing of the moon possible yet? so I can enlarge my old saturn texture from that thread 17:27 tenplus1 which is why I'm adding an attack timer 17:28 tenplus1 lighter option 17:28 Jordach i have a better way 17:28 Andrey01 hi, again, why this code doesn`t work correct:https://gist.github.com/Andrey2470T/c00b4b94d60afa225a9d73580f036baa 17:28 tenplus1 whassat Jordach? 17:28 Jordach something something smarter 17:28 Andrey01 this creates inventory that repeats those items that have player in his inventory 17:29 Jordach it doesn't rely on first attacker advantage or latency or even device used 17:29 tenplus1 do tell ? 17:30 Andrey01 http://www.imageup.ru/img74/3154070/screenshot_20180823_202914.jpg 17:30 Andrey01 why does it happen so? 17:31 Jordach depends on the order 17:32 Andrey01 what`s an order? 17:32 Andrey01 i want to create simple inventory without any repeated items in it on default 17:33 Andrey01 once it repeats, how do i need to make correctly? 17:33 aerozoic Are there any plans to add account deletion as a feature? 17:34 aerozoic for MT servers 17:34 tenplus1 admin command to remove all player references ??? 17:34 aerozoic Anything is better than the current nothing. 17:35 Jordach obliterate the player fields 17:38 Andrey01 i have other question: how to check whether an item is passed for moving it to certain inventory? because sfinv.register_page() doesn`t have any callbacks 17:39 Andrey01 like allow_metadata_inventory_put() 17:41 Andrey01 does anybody know how to do that? 17:43 Andrey01 Krock: you remember did you tell me i need to write stack:get_count() to return a value from allow_metadata_inventory_put()? It calls an error! 17:44 Andrey01 ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: allow_metadata_inventory_put should return a number, guilty node: medicine:medical_bag 17:44 Andrey01 so what should allow_metadata_inventory_put() return? 17:45 tenplus1 Andrey01: https://rubenwardy.com/minetest_modding_book/en/inventories/inventories.html 17:48 bobr any one know which axis is up lol 17:48 tenplus1 pitch 17:48 tenplus1 or Y 17:48 Andrey01 tenplus1, i need to check whether an item can be put in certain inventory. It does allow_metadata_inventory_put(). Only what a value should it return on success of putting? 17:49 tenplus1 have you looked at examples like 3d_armor and smartshops to give you an idea how it works ? 17:49 Andrey01 no 17:49 tenplus1 e.g. 3d_armor only lets you put armor into the slots, so checking how it works will help you out 17:50 tenplus1 githib.com/stujones11/3d_armor 17:50 tenplus1 *github :P 17:52 rdococ githib is the new alternative to github 17:52 tenplus1 lol 17:52 Andrey01 3d armor has huge code, what a folder is it in? 17:54 tenplus1 https://github.com/stujones11/minetest-3d_armor/blob/master/3d_armor/init.lua#L167 17:55 Andrey01 ah, detached_inventory... 18:10 tenplus1 o/ 18:24 Andrey01 what is a value should allow_metadata_inventory_put() return on success of putting an item? 18:24 sfan5 read the documentation 18:25 Andrey01 i read! only it doesn`t work! the documentation says i need to return -1, is this true? 18:26 Andrey01 and i get grey screen if i return that! 18:27 Andrey01 true? 18:27 tenplus1 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6093 18:27 sfan5 that's not correct, read the docs again 18:28 tenplus1 https://notabug.org/TenPlus1/money/src/master/init.lua#L114 <-- example 18:31 tenplus1 hi ssieb 18:34 rdococ hi twelveminus1 18:35 tenplus1 o/ 18:44 tenplus1 https://notabug.org/TenPlus1/falling_item has been running on server for a while now and seems to fix a few issues with default falling.lua 18:44 tenplus1 if anyone wants to check it out and try it :) 19:15 rdococ Travelnets don't seem to update in VE-Building. 19:22 paramat tenplus1 game PR 2142 is broken unfortunately, new PR needed 19:23 tenplus1 broken ??? 19:24 paramat see PR thread 19:25 tenplus1 https://github.com/minetest/minetest_game/pull/2202 19:26 paramat that was quick! 19:26 tenplus1 had a little help from coffee 19:26 paramat anyway thanks 19:27 tenplus1 that's twice that github has broken my pull requests... what's microsoft up to ?!?!?! 19:28 paramat lol 19:28 paramat will check it then merge 19:28 tenplus1 thx 19:34 paramat +2 19:36 tenplus1 if you have the time, coudl you check out the above falling.lua replacement, I feel it's ready for pull but want a dev to test 19:43 paramat maybe 19:50 tenplus1 :P 19:50 tenplus1 nite all 21:30 VanessaE sofar: *poke* 21:32 sofar ? 21:32 VanessaE sofar: https://github.com/Zeg9/minetest-steel/issues/8 <-- since Zeg9 never replied to this in over a year, would you mind at least forking at least this steel mod, and merging the outstanding PRs? I'd rather not maintain my own fork. 21:32 sofar yeahhhh 21:32 VanessaE (fork to minetest-mods that is) 21:33 sofar yeah we really ought to, yes 21:33 sofar can you @sofar me in the thread, I need to do that later from home? 21:33 VanessaE sure. 21:33 sofar ty 21:35 VanessaE I'll submit a ' vs " cleanup to it later, after outstanding PRs are merged 21:41 bigfoot547 Yo, does anyone know where the mobile client logs are? 21:41 VanessaE sofar: also, you should fork/import https://github.com/andersje/stained_glass no activity in a year, and mine is the only PR outstanding. doyousketch2 is the originator, and his upstream is dead since 2013. 21:41 bigfoot547 The debug.txt equivolent for mobile minetest* 21:49 Fixer text on signs in minetest, when? 21:49 Fixer to be or not to be? 21:49 VanessaE Juvember 41st. :) 21:51 Fixer it is fun to explore those mc beta maps from 2011... feels like not 7 years ago, but 70... 21:55 Jordach VanessaE: i've actually got a much more efficient way to render sign texts 21:55 Fixer Jordach: make a move, then 21:55 Jordach i'll get to it later 21:55 Jordach at the moment i'm adding shinies to the skybox 21:55 VanessaE ... 21:58 Jordach you might have to use monospaced fonts 21:59 Jordach think of how a 80x40 column display works for a moment 21:59 Jordach then scale it down a bit 21:59 Jordach monospace is technically important here 22:00 Jordach more specifically, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L430 22:01 Jordach just use one entity with one fatass texture over several small entities with single textures 22:01 VanessaE um 22:01 Jordach it's not like signs are constantly updating 22:01 VanessaE signs DO use a single entity. 22:01 Jordach hm? 22:01 VanessaE and the text is composited onto the entity texture similar to your proposal. 22:02 Jordach there is probably a super simple way to render it too 22:02 Jordach in the way that i'm thinking, very straight forwards 22:03 VanessaE where is kaeza when we need him.. 22:04 Jordach VanessaE: at the rate i'm going, i could probably reimplement xcom in MT 22:06 VanessaE heh 22:07 Jordach in fact i might change combat for SP to resemble xcom and probably battle network 22:18 ChimneySwift I think it's a common misconception that signs_lib has one entity per character, I used to think that XD 22:19 VanessaE yeah, the client's just slow at rendering entities, and at handling compositing. 23:42 aerozoic shivajiva u awake? 23:43 Fixer damn, is it just me, or minetest eat/take/place-water clicking mechanic is confusing? 23:43 aerozoic lol, it's not obvious for sure. I always left/right click a few times to get it right 23:46 aerozoic If the server lags for more than a second it really makes it fun XD 23:48 aerozoic Anybody know the way to log a chat command using a separate mod? 23:50 aerozoic For example, logging the /rollback command without messing with the game files. 23:56 Fixer we need better footstep sounds 23:56 Fixer walking on stone feels like you are a girl on high heels 23:58 ChimneySwift lol agreed 23:58 ChimneySwift maybe some actual sounds... of doing those things 23:59 ChimneySwift it's a shame I don't have a decent recording setup, there's some nice dry grass around here lol