Time Nick Message 00:07 rubenwardy https://i.rubenwardy.com/XagHA.png 00:08 rubenwardy Shara ^ 00:10 Mr_Pardison "It's very important to understand entities, as you will need to use them a lot as hacks for missing engine features." LOL! 00:16 paramat eheh 00:16 * rubenwardy is writing about network latency and reliability 00:18 * paramat paralels 00:18 Jordach test 00:19 rubenwardy huh? 00:19 rubenwardy ahh 00:19 rubenwardy lel 04:07 VanessaE is it possible to change the amount of light a node emits *after* it's placed? I guess by altering the lower 4 bits of param1 ? 10:41 rubenwardy "insecure environment" makes me cringe everytime 10:54 IcyDiamond lol 11:44 rubenwardy Wooaahhh 11:44 rubenwardy This spam bot is clever 11:45 rubenwardy It understands context 11:47 rubenwardy https://cdn.pbrd.co/images/HzAf7SD.jpg 11:51 IhrFussel "2) BUT! In order to get your stuff to the new Content DB, it must be 100% FOSS." if you implement this you are restricting the freedom of modders just as much as you restrict the freedom of FOSS-elitists right now 11:53 IhrFussel I GREATLY understand why some people don't want their code to be sold by others and you shouldn't force modders to allow it regardless 11:54 IhrFussel Being able to use something for profit is on almost every site a PRIVILEGE 11:54 IhrFussel And not a basic right 11:55 IhrFussel If I'm so nice and share my code with the community then you should respect when I say "but I don't want other people to profit off of it" 11:56 IhrFussel And you discriminate modders who use NC licenses if you implement that rule in the Content DB 11:59 IhrFussel If I would sell the stuff I share myself then it would be kind of rude to disallow it for others...but if I just share my code for free and without the idea to ever sell it then why should I allow others to sell it by default? (by the way I didn't use NC licenses in the mods I shared so far but I wanna express my understanding of the ones who do) 12:03 rubenwardy Heh 14:50 Megaf !server Megaf 14:50 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 13ms 14:57 ANAND Shouldn't contributors in https://dev.minetest.net/Changelog be consistently listed by their Github usernames? Right now, it's a mix of usernames and "real names" (also taken from their Github profile, likely) 15:09 rubenwardy The names are from the commit author 15:09 rubenwardy Feel free to correct them though :p 15:17 ANAND Gimme at least a month for that ;) 15:19 ANAND I'll try to list them by their Github usernames, keeping privacy concerns in mind... 15:21 Fixer interesting, dxvk... https://www.youtube.com/user/Xpander666/videos 15:59 IhrFussel local ownerll = minetest.get_auth_handler().get_auth(checkn).last_login is nil?? How? 15:59 IhrFussel Is it lastlogin? 16:26 IhrFussel Looks like I have protections by accounts that don't exist anymore... (must've cleaned up the auth file once in the past) 16:58 IhrFussel BTW what's the sorting algorithm for the player list? 16:59 IhrFussel It doesn't seem to be ordered by "time of new table entry creation" 17:00 IhrFussel I mean new players aren't displayed at the end of the list 17:09 IhrFussel Why do we even return a new table instead of simply returning player_list in get_connected_players()?? 17:10 IhrFussel Ohh to be able to index them by numbers...I see...but still weird that the order makes no sense 17:11 IhrFussel I mean if I add something to my existing table then I would expect it to be the last entry and if I add another value the former should be the 2nd to last entry 17:11 IhrFussel Player list doesn't return the player names that way I think 17:43 Krock hi imaginary tenplus1 17:53 IhrFussel Would I break mods if I used numbers as index instead of player names in player_list? 17:54 IhrFussel I just learned that lua tables without number index are sorted however lua likes 17:54 IhrFussel Making it impossible to sort by joining time 18:02 Krock in what player_list? 18:02 Krock Other topic: Does anyone know how these frames in technic work? 18:04 IhrFussel Krock, player_list table in builtin misc.lua adds players without any order / lua orders them in its own way 18:05 IhrFussel And I try to order the online list by join time 18:06 Krock https://github.com/minetest/minetest/blob/master/builtin/game/misc.lua#L43 18:06 Krock how would it break mods if it's limited to builtin only? 18:07 Krock just ensure that get_connected_players() returns the same value 18:08 IhrFussel Because it is used in minetest.get_connected_players() and therefore returns the values in a random order 18:09 Krock the order doesn't matter as long all players are contained in the final table 18:09 IhrFussel One solution might be to create my own online list table with indexed values by number 18:09 IhrFussel The order should matter on my server...I want it to be ordered by join time so that the player who joined first is basically 1st and stays 1st 18:10 IhrFussel No random jumping around 18:10 Krock I thought it's already that way 18:11 Krock unless the player list is a unordered_set 18:11 IhrFussel From #lua tables are hashmaps, there is no defined order 18:12 IhrFussel Unless you index by numbers 18:18 IhrFussel I could probably add my own minetest.get_ordered_connected_players() 19:18 tenplus1 hi folks :) 19:18 tenplus1 hi Krock 19:19 Krock hi tenplus1 19:19 tenplus1 o/ 19:23 tenplus1 hi red 19:23 tenplus1 Krock: is the inventory cube hack faster than the current one ? apart from looking better 19:25 rubenwardy doubt it 19:25 rubenwardy it's in software 19:25 rubenwardy well, depends on your hardware 19:25 tenplus1 ahh, thx... also hi :P 19:25 Krock software is never faster unless it's a very crappy hardware implementation 19:25 rubenwardy yeah, that 19:25 tenplus1 lol 19:25 tenplus1 wb gary 19:25 rubenwardy which wouldn't be surprising 19:31 Jordach hai ruben 19:31 rubenwardy oh hair 19:31 Jordach almost there with the framework 19:32 tenplus1 what framework ? 19:32 Jordach combined skyboxes 19:32 tenplus1 overlapping textures ? 19:32 Jordach https://i.imgur.com/SYzaMpk.png https://i.imgur.com/4BqDhWc.png 19:32 Jordach the textured skybox combined with the dynamic one 19:33 tenplus1 looks like normal sunrise and moonrise, I dont see any tesxture overlay 19:33 Jordach the colours are provided from atmos2 19:33 Jordach https://i.imgur.com/AyLu21F.png 19:33 Jordach old skybox is visible under the moon 19:34 tenplus1 will wait until you release something and testit out :) 19:34 Jordach i've already forked MT with a branch readied 19:34 tenplus1 one thing I never really included in Xanadu is a skybox, not unless you cound the black when mining 19:35 Jordach currently by design, atmos2's dynamic skybox lacked a sun and mono 19:35 Jordach i didn't want to do it with textures since it'd destroy VRAM 19:36 Jordach i'd rather rework the skybox mechanisms to do so 19:36 tenplus1 more gradient curves n patterns ? 19:36 Jordach atmos2 already does that 19:36 Jordach as a textured skybox 19:36 rubenwardy Jordach: this framework? https://i.pinimg.com/736x/ec/db/be/ecdbbe53fd1912c8961ea75ab63b0f6c--life-hacks-doodles.jpg 19:37 Jordach kek 19:37 tenplus1 lol 19:37 Jordach minetests skybox is a hack on top of an already existing hack 19:38 Jordach i'm basically upgrading it even further 19:39 Jordach with a controllable star count 19:39 Jordach rebindable sun and moon textures, axial tilt of the sun, moon, yaw of sun and moon, etc 19:39 Jordach (todo: do the tonemap) 19:45 tenplus1 do we have configurable fog yet ? fog distance and colour ? 19:46 Jordach lmao no 19:46 Jordach i'll look into it 19:46 tenplus1 that would be awesome for client effects, potions of blindness, swamp gases etc 19:52 Jordach you can already do that with hud images ;) 19:52 tenplus1 not properly, and very laggy 19:52 Jordach i don't mean like that either 19:53 tenplus1 heh 19:56 rubenwardy https://www.google.com/maps/vt/icon/name=assets/icons/road/rounded_rectangle-1-small.9.png&highlight=3878c7&color=ffffffff&psize=24&font_weight=bold?scale=1&text=Minetest%20is%the%best 19:56 rubenwardy google knows 19:56 rubenwardy https://www.google.com/maps/vt/icon/name=assets/icons/road/rounded_rectangle-1-small.9.png&highlight=3878c7&color=ffffffff&psize=24&font_weight=bold?scale=1&text=Minetest%20is%20the%20best 19:56 tenplus1 o.O 19:56 Jordach doesn't quite render right in chrome 19:57 rubenwardy yeah 19:57 rubenwardy cba 20:04 tenplus1 Jordach: wanna check out my new builtin_item mod with custom features 20:04 tenplus1 for Solar Plains 20:18 tenplus1 hi longer 20:18 longerstaff13 hi 20:18 tenplus1 nice speeds :) *tests* 20:18 longerstaff13 :P 20:20 tenplus1 I know!!!!! soo sucks 20:20 longerstaff13 hehe, looks like Sky is better than someone's internet :P 20:20 longerstaff13 kidding :P 20:20 tenplus1 ehehe 20:24 longerstaff13 tenplus1: don't feel bad tho, my grandma's router barely even gets 0.70Mbps up :P 20:25 IhrFussel I just implemented a "move all protections by one player to another" in my areas mod 20:25 tenplus1 virgin tend to boast about download speeds all over, but the down is really bad unless you have a business acount 20:25 tenplus1 hi fussel 20:25 longerstaff13 heh 20:25 longerstaff13 I can't get Virgin Media where I live 20:25 longerstaff13 so we settled for Sky Broadband 20:26 tenplus1 o/ paramat 20:27 tenplus1 hi Gael-de-Sailly 20:27 longerstaff13 meow 20:27 Gael-de-Sailly Hi 20:27 Calinou http://www.speedtest.net/result/7560610328.png 20:27 Calinou adsl_irl 20:28 tenplus1 ouch! 20:28 Krock nice stats. 20:28 Calinou ping is quite nice these days 20:28 Krock getting similar stats here 20:29 Gael-de-Sailly a bit less for me 20:29 tenplus1 nite folks o/// 20:29 Krock nite 21:17 paramat nit 21:21 rubenwardy ? 21:34 IhrFussel Can someone tell me the actual reason why movestones in mesecons always remove the node behind them when they start moving? 21:34 IhrFussel Or is it a bug and nobody cared? 21:39 sofar seems the most likely answer 22:32 Fixer Calinou: faster than 59% of FR *_* 22:38 Jordach https://www.speedtest.net/result/6698220911.png 22:39 Jordach :clap_emoji: 22:39 Jordach Fixer: ^ 22:39 nerzhul upload shit :D 22:39 Jordach welcome to virgin media 22:39 Jordach i'm waiting for chad thundermedia to come along 22:40 Jordach nerzhul: i've spent my entire evening reworking set_sky to be behave more like set_clouds 22:41 nerzhul Jordach i have less download (but not needed for my usecase) but far more upload and less ping :p 22:41 nerzhul http://www.speedtest.net/result/7560840907.png 22:41 Jordach i don't need the down, i need a stable connection 22:41 Jordach which it does flawlessly 22:43 Jordach nerzhul: more interestingly, i've made set_sky be almost entirely configurable with skybox type custom