Time Nick Message 00:05 sofar shivajiva: https://forum.minetest.net/viewtopic.php?f=3&t=156&start=7875#p328120 01:26 IhrFussel plantlike drawtype cannot be rotated with the screwdriver correct? I think I remember that 01:26 IhrFussel Or maybe it works when I add paramtype2 = "facedir" 01:27 Shara It won't 01:28 Shara It's something I'd love. 02:10 IhrFussel Shara, it rotates the selection box xP 06:31 Megaf o/ 10:54 Megaf minetest@Calcium:~$ du -hs MegafServer 10:54 Megaf 5.1G MegafServer 10:54 Megaf minetest@Calcium:~$ du -hs MegafServer.tar.xz 10:54 Megaf 2.4G MegafServer.tar.xz 10:54 Megaf That's a heck of compression 10:54 Megaf that shows how much more we can optimize in size our storages 10:59 Megaf transgering my minetestserver to other server using rsync with maximum compression 10:59 Megaf 152,141,824 6% 3.52MB/s 0:10:59 11:00 Megaf transfering my minetestserver to other server using rsync with no compression 11:00 Megaf 508,755,968 20% 11.25MB/s 0:02:55 11:01 Megaf Because the thing is already compressed, as above. Which shows you should not compress already compressed stuff. 13:50 CWz Land of Silence 14:19 benrob0329 CWz: The Sound Of The Land Of Silence 14:28 Megaf !server Megaf 14:28 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 13ms 14:46 Megaf Actually I still have a couple of players playing there 14:46 Megaf they have been playing there for over 5 years 14:47 Megaf I have the same playerbase since the start, I'm just never online to give interact to newcomers... 14:47 Fixer hehe 14:48 Megaf Kinda like that way, had busy servers in the past, Megaf Server (the first one) was very sucefful and so was the second, Till It Ends 14:53 Megaf still have the files of the first one 14:53 Megaf Till It Ends I have everything, but map.sqlite =/ 14:53 Megaf backup software failed 15:28 Fixer lol 15:34 IhrFussel Can i easily tell sticky mesecons pistons to push and pull 2 nodes instead of just 1? 15:42 rubenwardy You can make machines to do that 15:42 rubenwardy With two pistons 15:42 rubenwardy Hmmm 15:42 rubenwardy With two pistons you could pull multiple in 15:42 rubenwardy Pushing it out again is an issue 15:44 IhrFussel Could this work inside piston_off function? local stack = mesecon.mvps_pull_all(pullpos, vector.multiply(dir, -1), 2) 15:44 IhrFussel mesecon.mvps_process_stack(pos, dir, stack) 15:50 Krock rubenwardy: seen your forum post about the formspec prepends. However, I feel that the current coloring needs tweaking since black items are barely visible 15:50 Krock the previous grayish 15:50 Krock ... tone was less of a problem 15:51 Krock I'll open a PR for that somewhen 15:53 rubenwardy Sure 16:50 rud0lf gary the white 16:58 garywhite hello 18:11 IhrFussel Is there a way to make a plantlike node appear about the same but with rotation enabled? 18:11 IhrFussel Drawtype normal and nodebox seem to be wrong 18:12 twoelk param2? 18:12 IhrFussel plantlike doesn't support paramtype2 I think 18:13 Krock all nodes support param2 my dear.. 18:13 Krock it's just that it's not used for some node types 18:13 Krock *draw types 18:14 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L970 18:14 IhrFussel Well that's about the same result 18:14 Krock RTFM 18:14 Krock and yes, it's also available in 0.4.17 18:15 IhrFussel And it makes plantlike nodes usable with the screwdriver? 18:15 Krock no, the screwdriver manipulates param1 18:15 twoelk oops 18:15 Krock err 18:16 Krock no, also param2 but I doubt that's currently implemented in the screwdriver mod 18:16 IhrFussel Huh? I thought param2 18:16 Krock I mean, you'd have to click 127 times for an entire lap without special modes 18:17 Krock param1 is needed for light exclusively 18:18 twoelk just cutnpaste some stairs or slab code? 18:18 twoelk the local function rotate_and_place part? 18:20 IhrFussel But the screwdriver in 0.4.17 should support degrotate? Even if I have to click it 127 times? 18:20 Krock > but I doubt that's currently implemented 18:20 Krock how about if you try? 18:46 * VanessaE waits for tenplus1... 19:10 VanessaE hm.. 19:11 H4mlet thanks :) 19:21 Krock [HMM INTENSIFIES] 19:21 Krock VanessaE: yet no 11 in sight 19:21 VanessaE stop that damn humming, it's loud enough in here as it is :P 19:22 * Krock gives VanessaE some insulation and earplugs 19:22 VanessaE heh 19:22 * Krock marks the issue as Solved and Workaround Added 19:23 Krock hi tenplus1 19:23 * Krock triggers VanessaE 19:23 tenplus1 hi folks :P hey krock 19:24 VanessaE it's about fucking time you got here, tenplus1 :) 19:24 tenplus1 lol, whassup ? 19:24 VanessaE heh nothing much. 19:24 tenplus1 long shift today, just got home (ordered indian for noms) 19:24 VanessaE go reload my post on farming_redo. found some more issues 19:24 tenplus1 ooh, checking 19:25 Krock "Radians should go positive clockwise, not counterclockwise. It breaks how math works." ~ https://github.com/minetest/minetest/issues/7644#issuecomment-412985519 19:25 Krock Counter clockwise is correct - or am I the only one who learnt it that way? 19:26 Krock counter-clockwise: negative angles, clockwise: positive angles 19:26 Krock err. the other way around. successfully confused myself already 19:26 * tenplus1 is radian ignorant apart from what was learned in mobs api 19:28 Mr_Pardison VanessaE: for the stackwise filters in pieworks, I'm having trouble putting stuff in the "Prefer item types" slots. Another player placed them down and put items in there and I want to switch out what is in there but I am unable to do so. As a potential workaround, a share with (playername) option would be useful. 19:28 tenplus1 hi mister 19:29 Mr_Pardison \o 19:30 tenplus1 VanessaE: the items from farming plus all have aliases set ?!?! I dunno why they are showing unknowns 19:31 VanessaE tenplus1: maybe there's some conditional preventing them being applied in-world? 19:32 VanessaE Mr_Pardison: raise an issue on the gitlab repo, that's mostly nore's domain now. : 19:32 VanessaE :) 19:32 tenplus1 thing is, when I tested farming_plus and laid out all of the nodes/items,then disabled mod and applied farming redo, they all appeared/worked 19:32 Mr_Pardison got it. Thanks! 19:32 tenplus1 will prolly rewrite compat code 19:33 VanessaE tenplus1: it's possible that it worked at one time and merely broke recently. 19:34 tenplus1 lemming install farming plus and retest everythin 19:34 VanessaE maybe install dreambuilder :) 19:34 tenplus1 too big 19:34 VanessaE just in case it's something else. 19:35 VanessaE too big? :( 19:35 tenplus1 do you include farming plus inside dreambuilder 19:35 VanessaE yep, though the version in the current DB release, is not up-to-date. 19:35 VanessaE (it's a few commits behind) 19:36 tenplus1 ohh, will install pilzadam's version first to test, then see what changes are in dreambuilder version 19:36 VanessaE ok. 19:36 VanessaE oh wait 19:36 VanessaE nonono 19:36 tenplus1 ? 19:36 VanessaE dreambuilder does NOT have farming_plus 19:36 tenplus1 lol 19:36 VanessaE sorry, misread. it has farming_redo. 19:37 Bobr hiya tenplus1 19:37 tenplus1 hi bob 19:37 VanessaE (like I said, it's a few commits behind, so you'll want to overwrite it with your current code) 19:37 Bobr that pc still hasnt come tenplus1 19:39 tenplus1 bummer, sorry to hear dude, maybe they're going by the 3-5 working days thing now 19:39 tenplus1 next day was a tad overkill :P 19:40 tenplus1 hi gary 19:40 garywhite hi 19:40 Bobr yeah friday 19:41 tenplus1 VanessaE: damn, you weren't kidding... why do aliases work on items in inventory but not same items placed in world ?!?!?!?!?! all I'm seeing is unkonwns 19:41 VanessaE idk 19:41 tenplus1 da hell... has something changes in 0.4.17 19:41 tenplus1 this worked before 19:41 VanessaE same in 0.4.17.1 19:42 tenplus1 this is bullshit... I had this working ok before *sigh* 19:42 VanessaE I don't see an issue filed against the engine for this yet 19:43 rubenwardy Odd 19:44 VanessaE tenplus1: see? I knew I wasn't seeing things ;) 19:46 tenplus1 if I add an alias for a node and the item works, the placed node sure as hell should work also.. 19:46 tenplus1 hi Gael-de-Sailly 19:46 Gael-de-Sailly hi tenplus1 19:46 VanessaE you would think so, tenplus1 :) 19:46 tenplus1 will work on it tomorrow... 19:51 Krock it results in weird situations when you register an item which exists as node in-game 19:51 Krock the node definition is kinda known, thus no log message appears when you punch the node 19:52 Krock source: found the bug by myself in a world of mine with different default:paper definitions - one where it's a regular item, and then as signlike node 19:53 tenplus1 hi raven 19:53 Raven262 Hi ten 19:56 VanessaE Krock: any chance of a fix? :) 19:56 VanessaE actually, come to think of it.. 19:56 VanessaE isn't that exactly the case with the farming items I listed? 19:57 Krock *shrug* 19:57 VanessaE (tenplus1) 19:57 tenplus1 yeah, items in inventory work fine with alias set... the blocks dont... it's weird 19:57 Krock not sure what the best fix there might be 19:58 VanessaE register them as farming:foo_item and make the in-world ones just ordinary nodes, with foo_item as drop 19:58 VanessaE (similar to minerals/ores vs. lumps) 20:00 VanessaE use aliases only on the nodes, don't set any aliases on the foo_item ones? 20:02 tenplus1 that limits how aliases will work though 20:02 VanessaE I Know 20:02 tenplus1 items for items, nodes for nodes 20:02 tenplus1 this has to be fixed 20:02 VanessaE but it could get around this bug in the meantime 20:06 tenplus1 k, some of the acutal nodes to node aliases still give unkonwns 20:06 tenplus1 pumpkin heads for instance 20:07 tenplus1 but... punching them to turn pumpkin light on/off fixes the unknown 20:08 tenplus1 so whyyyyyyy is it unknown ?!?!?! 20:12 Shara tenplus1: to mess with you :) 20:12 tenplus1 hi shara... prolly :) 20:18 Shara RC is super busy at the moment... has been as high as 30 players at once today 20:18 Shara Been a while since it was this busy 20:18 tenplus1 kewl 20:18 Shara Nooo.. not cool. It includes troublemakers :P 20:19 tenplus1 ahh ok :P 20:20 Shara Though the biggest headache was a long term player who suddenly out of nowhere decided I'm "harsh" because I refused to upload a giant schematic he made in singleplayer. 20:22 tenplus1 hahaha, sometimes they expect a little too much 20:22 Shara Apparently because I didn't give him an answer in two whole days (he never contacted me, just one of my team members), he automatically had the right to it or something. 20:22 Shara They seem to not understand this isn't a thing we get paid for doing... 20:28 tenplus1 hi robbie 20:30 tenplus1 Xanadu updated with new farming changes and builtin_item tweaks 20:33 tenplus1 nite folks o/// 21:34 aerozoic So which distro is best for hosting a server? 21:36 VanessaE I run debian. 21:47 rubenwardy Ubuntu, probably 21:47 rubenwardy most well supported 21:48 rubenwardy -most 21:48 rubenwardy *-well 21:48 rubenwardy digital ocean has a lot of good guides for it 21:59 IhrFussel When I said I want to to be able to rotate platnlike nodes I meant rotate their axis not the face...I want to turn a vertical plantlike into a horizontal plantlike 21:59 IhrFussel Is there any way to accomplish this? 22:02 paramat no 22:12 aerozoic thx rubenwardy, i was leaning towards that. Glad to have it confirmed :) 22:37 aerozoic minetest is #5 on ubuntu's blog! XD https://blog.ubuntu.com/2018/08/14/retro-style-games-on-linux 22:37 ShadowBot https://github.com/minetest/minetest/issues/5 -- Fixed key names so the key set menu now works. by adamnew123456 22:53 paramat heh 22:54 paramat retro! 22:56 paramat 'infinite world' =s