Time Nick Message 01:17 Shara Anyone know who runs the whole skinsdb thing? 01:18 Shara Apparently someone has uploaded a bunch of skins there under my name and the names of my moderator team 01:18 Shara Not too happy since at least one of those skins was never released under a license anywhere, so they've just slapped whatever license on it 01:37 ANAND Shara: addi maintains a skins db, not sure if that's the one you're referring to 01:37 ANAND https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3040 01:38 ANAND Here's the skinsdb forum topic: https://forum.minetest.net/viewtopic.php?t=4497 01:38 Shara Yea, you can even see RedCat listed on the screenshot there 01:39 Shara I'm almost certain I know who it is who did this too 01:39 Shara Found a ting to report the skin on the site... will be interesting to see if I get an answer 01:40 Shara But joining some random new server out of curiousity to find their admin using my skin that I never released plus having skins named after most of my team... not really a good feeling 01:41 Shara a thing* 12:05 IhrFussel You cannot change item tool tips on the fly in 0.4.17 correct? 12:06 rubenwardy false 12:07 rubenwardy stack:get_meta():set_string("description", "foo bar") 12:07 rubenwardy this was in 0.4.16 12:07 Krock see also: books. 12:15 * Krock slaps rubenwardy with https://github.com/rubenwardy/awards/pull/63 12:15 Krock hi Fixer 12:17 rubenwardy :P 12:18 Krock thanks :D 12:19 Krock uh well, Fixer. There are many more PRs waiting for reviews 12:19 Krock minetest-mods feels quite dead when the project owner isn't active 12:20 Krock * isn't or can't be 12:30 Fixer hi 12:43 IhrFussel Does the client have to be 0.4.16+ to see the updated description? 12:44 Krock do git blame in the guiFormSpecMenu.cpp file and you'll see it 12:44 Krock if it's a 0.4.16 feature, then yes 12:44 IhrFussel I thought the client just takes whatever it gets from the server 12:44 IhrFussel Why do server and client have to match? 12:45 Krock your statement is correct 12:45 Krock but nothing helps when the client doesn't use the data 12:45 Fixer VanessaE: hi, do you still have that world download of Dreambuilder Survival or so? 12:46 IhrFussel So the client is missing a "update the description you got from me" function in <= 0.4.15 ? 12:49 VanessaE Fixer: I gave nore a copy for testing, he's gonna try to fix the problems in technic that forced me to shut down 12:49 VanessaE the world's not dead. it's just offline until then. 12:49 Fixer VanessaE: i had different intention 12:49 VanessaE ? 12:50 Fixer VanessaE: you had archive world copy that can be used in tests here https://github.com/minetest/minetest/pull/7555 12:52 VanessaE ah. 12:53 VanessaE well, get it from nore. I don't provide the easy download anymore, not for a long time. you can thank OldCoder for that decision. 12:54 Fixer lol 12:56 IhrFussel is there a way to get the initial description before setting a new one? 12:57 IhrFussel I want the old description to be included in the new one 12:57 IhrFussel local td = new_stack:get_meta():get_string("description") << doesn't work 12:57 IhrFussel Returns empty string 13:00 sfan5 read the itemdef 13:00 Krock set description to "" 13:02 Krock https://github.com/minetest/minetest/blob/master/src/gui/guiFormSpecMenu.cpp#L2405-L2410 13:03 IhrFussel local td = minetest.registered_items[mobname.."_set"].description << works perfectly thanks :D 13:04 IhrFussel Now tamed mob eggs display their level and rating in inventories 13:05 Krock that's not how it works 13:06 Krock unless you want to make it static to one specific value 13:13 IhrFussel That's what I meant about "initial description" the description when the item is defined 13:13 IhrFussel I forgot about simply fetching the values from the registered_item table 13:28 IhrFussel Are footstep sounds calculated client-side? I mean the client checks the position and plays the aprropriate sound and then sends it to the server for all others to hear it? 13:35 Krock yes yes no 13:48 IhrFussel So the server calculates it at the same time and then sends that sound to all other clients? 13:49 IhrFussel "at the same time" meaning parallel 13:53 Fixer hometown is back! 13:53 rubenwardy no 13:53 rubenwardy I believe clients work it out themselves 13:54 IhrFussel Ah so the server isn't even part of that...makes sense I guess 14:03 Krock IhrFussel: the client looks out for nearby objects which have footstep sounds. distance calculation. play sound. done. 14:04 Krock the server doesn't do any step sounds directly. it only provides the media and object defs 14:05 Fixer moir pattern on buildings is hypnotic 14:07 Fixer impressed with intel integrated performance on Hometown with 1280x1024 14:07 Fixer 30-40 fps / vrange 160 on spawn 14:08 Fixer minimap off - 100+ fps, minimap on - 60 fps 14:08 Fixer intel hd2500 14:13 * Shara tries to add a new feature to game again 14:13 * Shara finds another mapgen bug again 14:13 Shara :D 14:13 * rubenwardy tells Shara to report it 14:13 Shara I will of course 14:13 Shara It's just getting funny 14:14 rubenwardy it's almost as if there's no unit tests for thie API 14:15 Shara I know right 14:15 Shara And it's also like there's no one using half the features we have to spot these things 14:16 Shara People need to be making more games and doing more inventive things so someone other than me can stumble into these :D 14:16 rubenwardy ^ 14:21 Sokomine which bug did you find? 14:21 * Sokomine looks curious 14:22 Shara Using all_ceilings flag for register_decoration with a schematic that includes y slice probabilities ends up with you getting spaces between the schematic and cave roof 14:22 Shara lua_api mentions y offsets invert when all_ceilings is used, but I guess y slices wheren't considered 14:22 Shara weren't* 14:23 Shara I wad hoping to use it to create vines hanging from cave ceilings 14:23 Shara And make them various lengths with just the one schematic 14:23 Sokomine ah. never felt the urge to decorate cave rooms 14:24 Shara Well, I'm lookign at adding vines that occasionally flower (based on node timers) 14:25 Shara I was expecting getting the nodetimers to trigger on mapgen to be "fun" but didn't expect to hit problems this early 14:32 Shara Sokomine: Work in progress vines if curious: https://user-images.githubusercontent.com/7035183/42734461-3bd48d04-883c-11e8-811d-eafab90de84e.png 14:33 Shara Didn't do screenshots of them in caves yet because it's still too messy 14:44 rubenwardy ANAND, Shara: https://i.rubenwardy.com/Xs36v.png 15:09 Fixer nice brick texture 15:10 Shara Fixer: The one in my screenshot? 15:10 Fixer yes 15:10 Shara Made that one this morning. Not sure if it will get kept yet (we have better texture people than me, so maybe something better will get made) 15:13 IhrFussel More and more players experience the "floating mid-air" bug after dying or sometimes when they just tp to spawn ... But it never happened to me 15:14 Shara floating mid air bug? 15:14 IhrFussel They see a gray screen for some time (10-60 secs mostly) and then the world loads again 15:15 IhrFussel Yeah I mean the actual spawn position is 1 node above the ground and they don't fall down immediately...they stand "mid-air" until the world loads for them again 15:15 Shara I have exprienced that on one server, and just put it down to that server being very laggy 15:16 IhrFussel max_lag is 0.3 15:16 Shara It's not always about max lag 15:17 tumeninodes whoah... what? 15:17 Shara Heh, hi tumeninodes 15:17 tumeninodes Hi Shara, sometimes it's funny the first mssg that pops up when one joins :D 15:17 Shara :D 15:17 shivajiva non official clients and older clients are reporting that issue on skyblocks 15:18 tumeninodes nice vines btw 15:18 Shara Thanks. 15:18 Shara (and yes you can replace the sandstone brick texture if you want.. I just needed one to test something :D) 15:19 Shara the vine textures were just meant to be quick placeholders... but I ended up liking how they look 15:19 tumeninodes aha, idk, looks pretty good to me. maybe just add some depth 15:19 Shara I want them to look square, not rounded like the regular stone brick textures, which is why I didn't. 15:19 Shara But you are better at that stuff than me 15:20 IhrFussel shivajiva, okay good then chances are slim that it's an issue with my server 15:20 tumeninodes not 'better', just different 15:20 tumeninodes you don't give yourself enough credit,that you deserve 15:20 Shara tumeninodes: accept credit where it's due please: better 15:21 * tumeninodes makes grumpy old man sound "bah" 15:21 Shara :D 15:24 IhrFussel Trying to Troubleshoot with a young kid...ugh 15:25 Shara Good luck 15:27 shivajiva hope you have patience :P 15:28 IhrFussel "how often does the gray screen happen?" *ignored* "again: how often does the gray screen happen to you??" *offline* 15:30 IhrFussel They say it's the home button...maybe it happens with certain apps when they put the app in the background while loading media 15:33 shivajiva anything based on 0.4.13 won't be happy on a 0.4.17 server 15:35 Sokomine Shara: those vines look nice. where will they grow? doesn't look as if they'd be happy underground with no sunshine 15:35 Shara I'm pretty sure they will fit in fine by the time I'm done, don't worry :) 15:35 Sokomine will you provide any bees? :-) 15:35 Shara Haven't thought about bees yet 15:36 tumeninodes dragonflies 15:36 Shara I wanted to make dragonflies while doing fireflies/butterflies 15:36 Shara But would really need the ability to rotate plantlike nodes to do them that way 15:37 tumeninodes a dragonfly using plantlike? 15:37 Shara Sure, that's how I did the others 15:37 tumeninodes yes but, dragonflies have a different behavior 15:38 Shara They hover as well 15:38 Shara but anyway, plantlike will never be rotatable, so not an issue 15:39 Shara Bees are more complicated, so I'd probably want actual mobs for them 15:39 Sokomine hm, yes. for my bell rotation would be quite useful as well. perhaps eventually someone makes a 3d model 15:40 Sokomine as long as the plants get some bees it'll be fine :-) 15:40 Shara Sokomine: I looked at your bell mod, lovely idea 15:40 Sokomine thanks. wasn't really my idea. it came from eythen on the king arthurs land server and was a mod requested for that server. but it's a very nice idea and fits very well into my villages 15:41 tumeninodes I'll look at how birds are done (never really looked into it), just using a smaller model and a similar code for birds might work well for dragonflies 15:41 Shara And well those fines are for the toxic biome... so something that can sting would certainly fit 15:41 Shara vines* 15:42 tumeninodes why not make the grass sting? :P 15:42 Shara Which grass? 15:42 tumeninodes toxic 15:43 tumeninodes oh, nvm my next idea would involve some parkour type nodes strewn about that biome 15:44 Shara :D 15:44 tumeninodes I've got it, 'stinging hair catapilars' (or however you spell it) 15:44 Shara I await the PR 15:45 tumeninodes only if you have about three days to keep reviewing the mistakes and forgots 15:45 tumeninodes :D 15:45 Shara Ehh, I know nothing about mobs. We'll pick someone else to review it :D 15:46 tumeninodes some unsuspecting innocent bystander would be best and amusing 15:48 tumeninodes actually, I'm gonna sign off shortly, to get some work done ; ) 15:49 * Sokomine hits tumeninodes with a heavy object for even alluding to pakour type games 15:50 tumeninodes that's gonna leave a mark 15:50 Sokomine parcour maps are evil! 15:50 Shara Don't worry Sokomine. I was assuming (for his health) that he was joking about that :) 15:50 tumeninodes I don't care for them much, myself ya know 15:51 Sokomine shara: ah. then i'm glad he's still (mostly) intact :) 15:51 tumeninodes I do believe I held the highest death count on ITB the last time I played... 15:53 tumeninodes which was quite a while ago, I love it but, I suck at the parkour aspects and, I'm awaiting co-op version 15:53 tumeninodes which I would be more than happy to help with 15:54 Sokomine same here. that's why i dislike the pacour boxes so much. it's stress instead of fun doing them. takes me ages to get a hop correctly 15:54 Sokomine some of the other boxes are just great :-) i loved playing them a lot. just not those jumping ones 15:54 tumeninodes does anyone have any bandaging... this is bleeding profusely 15:55 Sokomine oh...er...yes. i guess you're rehabilitated *handing you a stack of freshly baked bread that will heal all wounds* 15:55 * tumeninodes sticks bread to open wound... "thanks" 0_o 15:56 tumeninodes afk 17:19 ANAND rubenwardy: https://i.rubenwardy.com/Xs36v.png - Prev / Next links? :D 17:20 rubenwardy yes! :D 17:20 ANAND Yay!! Nice :) 17:21 rubenwardy will be added at the same time as 2 new chapters 17:21 ANAND Which would be soon, I guess? :D 17:21 rubenwardy soon-ish 17:21 ANAND Yay x2 :) 17:22 rubenwardy Anyone on Windows fancy trying to install Busted? 17:22 rubenwardy https://i.rubenwardy.com/bI1UE.png 17:23 ANAND "Todo. No one cares about Windows right?" <-- XD 17:39 xerox123 what's the mod that bans guests? 17:54 BillyS xerox123: It's called xeroxban™ 17:54 rubenwardy !mod [no_guests] 17:54 MinetestBot rubenwardy: No More Guests! [no_guests] by kaeza - https://forum.minetest.net/viewtopic.php?t=8004 17:55 rubenwardy !mod [name_restrictions] 17:55 MinetestBot rubenwardy: Could not find anything. 17:55 rubenwardy !mod [name_restriction] 17:55 rubenwardy \o/ 17:55 BillyS Dangit, I was just about to post the ruben. :P 17:55 BillyS *that 17:55 xerox123 No More Guests®©™ 18:13 IhrFussel "guests" 18:13 IhrFussel I explained in my github issue once why there are no actual "guest accounts" in MT 18:17 IhrFussel "I don't think Minetest ever had "guest accounts" ... what I understand under a guest account is something that will get created when the user joins and *deletes itself* as soon as the user leaves again. This kind of account is nowhere to be found in Minetest. Every account is the same." 18:18 IhrFussel Also calling iOS players, who have no choice but to use a 3rd-party-client to connect to servers, "guests" is not right 18:19 * Sokomine wonders if grub2 is friend of anyone :( 18:35 rubenwardy WEEP FOR IT IS DONE 18:35 rubenwardy https://rubenwardy.com/minetest_modding_book/en/quality/clean_arch.html 18:36 rubenwardy https://rubenwardy.com/minetest_modding_book/en/quality/unit_testing.html 18:51 paramat ahh ceiling y-slice of course 20:03 Krock nice rubenwardy. the CDB already has outdated mods 20:03 Krock or rather an outdated game 20:06 Sokomine outdated game? how so? 20:07 Krock MTG 0.4.16 20:08 Sokomine not so outdated 20:08 rubenwardy Is there even 0.4.17 for MTG? 20:08 Krock yes, see tags 20:08 Krock and see stable-0.4 20:08 rubenwardy Wouldn't fix this issue though 20:09 rubenwardy Unless someone's been naughty and put breaking changes into a backport 20:10 Krock huh? it seems to be a stairs & farming cross-dependency 20:10 rubenwardy The dependencies where changed in a way that breaks mods 20:10 rubenwardy Good for a major release 20:10 rubenwardy Not good for a bug fixing release 20:16 Fixer https://pbs.twimg.com/media/DhMboq3W4AEP0Sk.jpg:large 20:18 Krock "Computer Programmed for (P) entertainment" 20:18 Krock s/\(P/\(U/ 20:39 Sokomine oh. hi orby :-) nice to see you 20:44 orby Thank you :) 20:44 Sokomine can someone please give orby voice? he's created that new server with the strange money system and iirc...ah :-) 20:44 Shara No problem. Can get it to autovoice you if you register your name 20:44 Shara Sokomine: too slow :) 20:45 Sokomine orby: you're also the orby from linuxgaming, aren't you? 20:46 orbitaldecay I am registered. There is another orby who hangs around freenode ocassionally who has stollen my name :) 20:47 Shara You are not showing as registered to me. I'm semi-afk here working on something, but if you can work that out I will add you to the list. Maybe someone can help. Either way, you're more than welcome here, so nice to have you with us. :) 20:48 orbitaldecay Thank you so much! 20:55 rubenwardy hey orbitaldecay 20:55 rubenwardy nice mods :) 20:56 orbitaldecay Hello rubenwardy. Thanks! I've been having fun writing them recently after an extended break from the game. 20:57 orbitaldecay I am most proud of the socialtags mod, which I hope some people find useful. 20:57 Krock oh hello and welcome 20:57 orbitaldecay Hi Krock, thank you. 21:01 rubenwardy https://i.rubenwardy.com/LNDDQ.png 21:01 rubenwardy Shara ^ 21:01 Shara Hahahahaha 21:01 Krock it's not wrong 21:03 rubenwardy in its defence, it did find an actual error: https://i.rubenwardy.com/BXCKE.png 21:10 Krock rubenwardy: looks nice. Is that an Atom plugin? 21:10 rubenwardy yes 21:10 rubenwardy linter-language tool 21:10 rubenwardy I disabled these rules, because I already have a spellchecker and markdown automatically does stuff with - and " 21:10 rubenwardy MORFOLOGIK_RULE_EN_GB, DASH_RULE, WHITESPACE_RULE, EN_QUOTES 21:31 rubenwardy what even https://i.rubenwardy.com/nWuw5.png 21:31 rubenwardy Shara ^ 21:32 Shara It thinks you are German? 21:32 Shara Are you still thinking it's a good idea to replace me? 21:32 rubenwardy oh right 21:32 rubenwardy so strange 21:33 Shara You replaced me with a robot, but I now have a new job as it's interpretator, I guess? 21:33 Shara its* 21:34 rubenwardy lol 21:34 rubenwardy robots have higher productivity 21:35 Shara It's just that you haven't been sending me enough cups of tea 21:50 rubenwardy "documention" 21:50 * rubenwardy sighs 22:03 rubenwardy Shara: https://github.com/rubenwardy/minetest_modding_book/commit/d2c94dc8256b4485d4aae57cc9c4de530788c443 22:04 Shara "cubiod" 22:05 Shara SOmehow that's cute 22:05 rubenwardy lol 22:56 Fixer CHAPA 22:58 BillyS YABA 22:59 rubenwardy BOOPA 23:00 rubenwardy https://i.kym-cdn.com/photos/images/newsfeed/001/026/692/385.png 23:24 rubenwardy paramat: users are reporting that flowers are growing too fast https://media.discordapp.net/attachments/369123125021114369/468195273903046656/unknown.png?width=1179&height=639 23:24 rubenwardy I believe https://github.com/minetest/minetest_game/commit/6d850f23a52923d961200c4b7a031361efaae9dc caused it 23:24 rubenwardy full res image = https://media.discordapp.net/attachments/369123125021114369/468195273903046656/unknown.png 23:25 rubenwardy not sure if feature ;) 23:28 rubenwardy apparently there were only 2 here: https://media.discordapp.net/attachments/369123125021114369/468196967151960075/unknown.png 23:46 paramat ah yes 23:46 paramat "Match maximum spread density to maximum mapgen density for flowers." 23:46 rubenwardy there's an issue now 23:47 paramat ok will attend 23:48 paramat of course, they used to complain they spread too slowly. the problem is inherent to the method MTG uses, but using seeds was refused =) 23:48 rubenwardy lol 23:48 Shara But you can't have too many flowers :( 23:48 paramat we're screwed whatever we do essentially 23:48 Shara ^ 23:48 paramat anyway will continue in thread 23:51 paramat but yes as a rough fix the max density can be lowered to a medium value