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IRC log for #minetest-hub, 2018-07-15

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All times shown according to UTC.

Time Nick Message
00:38 paramat joined #minetest-hub
01:17 Shara Anyone know who runs the whole skinsdb thing?
01:18 Shara Apparently someone has uploaded a bunch of skins there under my name and the names of my moderator team
01:18 Shara Not too happy since at least one of those skins was never released under a license anywhere, so they've just slapped whatever license on it
01:37 ANAND Shara: addi maintains a skins db, not sure if that's the one you're referring to
01:37 ANAND https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3040
01:38 ANAND Here's the skinsdb forum topic: https://forum.minetest.net/viewtopic.php?t=4497
01:38 Shara Yea, you can even see RedCat listed on the screenshot there
01:39 Shara I'm almost certain I know who it is who did this too
01:39 Shara Found a ting to report the skin on the site... will be interesting to see if I get an answer
01:40 Shara But joining some random new server out of curiousity to find their admin using my skin that I never released plus having skins named after most of my team... not really a good feeling
01:41 Shara a thing*
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08:01 Krock joined #minetest-hub
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12:04 IhrFussel joined #minetest-hub
12:05 IhrFussel You cannot change item tool tips on the fly in 0.4.17 correct?
12:06 rubenwardy false
12:07 rubenwardy stack:get_meta():set_string("description", "foo bar")
12:07 rubenwardy this was in 0.4.16
12:07 Krock see also: books.
12:13 Fixer joined #minetest-hub
12:15 * Krock slaps rubenwardy with https://github.com/rubenwardy/awards/pull/63
12:15 Krock hi Fixer
12:17 rubenwardy :P
12:18 Krock thanks :D
12:19 Krock uh well, Fixer. There are many more PRs waiting for reviews
12:19 Krock minetest-mods feels quite dead when the project owner isn't active
12:20 Krock * isn't or can't be
12:30 Fixer hi
12:43 IhrFussel Does the client have to be 0.4.16+ to see the updated description?
12:44 Krock do git blame in the guiFormSpecMenu.cpp file and you'll see it
12:44 Krock if it's a 0.4.16 feature, then yes
12:44 IhrFussel I thought the client just takes whatever it gets from the server
12:44 IhrFussel Why do server and client have to match?
12:45 Krock your statement is correct
12:45 Krock but nothing helps when the client doesn't use the data
12:45 Fixer VanessaE: hi, do you still have that world download of Dreambuilder Survival or so?
12:46 IhrFussel So the client is missing a "update the description you got from me" function in <= 0.4.15 ?
12:49 VanessaE Fixer: I gave nore a copy for testing, he's gonna try to fix the problems in technic that forced me to shut down
12:49 VanessaE the world's not dead.  it's just offline until then.
12:49 Fixer VanessaE: i had different intention
12:49 VanessaE ?
12:50 Fixer VanessaE: you had archive world copy that can be used in tests here https://github.com/minetest/minetest/pull/7555
12:52 VanessaE ah.
12:53 VanessaE well, get it from nore.  I don't provide the easy download anymore, not for a long time.  you can thank OldCoder for that decision.
12:54 Fixer lol
12:56 IhrFussel is there a way to get the initial description before setting a new one?
12:57 IhrFussel I want the old description to be included in the new one
12:57 IhrFussel local td = new_stack:get_meta():get_string("description") << doesn't work
12:57 IhrFussel Returns empty string
13:00 sfan5 read the itemdef
13:00 Krock set description to ""
13:02 Krock https://github.com/minetest/minetest/blob/master/src/gui/guiFormSpecMenu.cpp#L2405-L2410
13:03 IhrFussel local td = minetest.registered_items[mobname.."_set"].description << works perfectly thanks :D
13:04 IhrFussel Now tamed mob eggs display their level and rating in inventories
13:05 Krock that's not how it works
13:06 Krock unless you want to make it static to one specific value
13:13 IhrFussel That's what I meant about "initial description" the description when the item is defined
13:13 IhrFussel I forgot about simply fetching the values from the registered_item table
13:28 IhrFussel Are footstep sounds calculated client-side? I mean the client checks the position and plays the aprropriate sound and then sends it to the server for all others to hear it?
13:35 Krock yes yes no
13:48 IhrFussel So the server calculates it at the same time and then sends that sound to all other clients?
13:49 IhrFussel "at the same time" meaning parallel
13:53 Fixer hometown is back!
13:53 rubenwardy no
13:53 rubenwardy I believe clients work it out themselves
13:54 IhrFussel Ah so the server isn't even part of that...makes sense I guess
14:01 entuland joined #minetest-hub
14:03 Krock IhrFussel: the client looks out for nearby objects which have footstep sounds. distance calculation. play sound. done.
14:04 Krock the server doesn't do any step sounds directly. it only provides the media and object defs
14:05 Fixer moir pattern on buildings is hypnotic
14:07 Fixer impressed with intel integrated performance on Hometown with 1280x1024
14:07 Fixer 30-40 fps / vrange 160 on spawn
14:08 Fixer minimap off - 100+ fps, minimap on - 60 fps
14:08 Fixer intel hd2500
14:13 * Shara tries to add a new feature to game again
14:13 * Shara finds another mapgen bug again
14:13 Shara :D
14:13 * rubenwardy tells Shara to report it
14:13 Shara I will of course
14:13 Shara It's just getting funny
14:14 rubenwardy it's almost as if there's no unit tests for thie API
14:15 Shara I know right
14:15 Shara And it's also like there's no one using half the features we have to spot these things
14:16 Shara People need to be making more games and doing more inventive things so someone other than me can stumble into these :D
14:16 rubenwardy ^
14:21 Sokomine which bug did you find?
14:21 * Sokomine looks curious
14:22 Shara Using all_ceilings flag for register_decoration with a schematic that includes y slice probabilities ends up with you getting spaces between the schematic and cave roof
14:22 Shara lua_api mentions y offsets invert when all_ceilings is used, but I guess y slices wheren't considered
14:22 Shara weren't*
14:23 Shara I wad hoping to use it to create vines hanging from cave ceilings
14:23 Shara And make them various lengths with just the one schematic
14:23 Sokomine ah. never felt the urge to decorate cave rooms
14:24 Shara Well, I'm lookign at adding vines that occasionally flower (based on node timers)
14:25 Shara I was expecting getting the nodetimers to trigger on mapgen to be "fun" but didn't expect to hit problems this early
14:32 Shara Sokomine: Work in progress vines if curious: https://user-images.githubusercontent.com/7035183/42734461-3bd48d04-883c-11e8-811d-eafab90de84e.png
14:33 Shara Didn't do screenshots of them in caves yet because it's still too messy
14:44 rubenwardy ANAND, Shara: https://i.rubenwardy.com/Xs36v.png
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15:09 Fixer nice brick texture
15:10 Shara Fixer: The one in my screenshot?
15:10 Fixer yes
15:10 Shara Made that one this morning. Not sure if it will get kept yet (we have better texture people than me, so maybe something better will get made)
15:13 IhrFussel More and more players experience the "floating mid-air" bug after dying or sometimes when they just tp to spawn ... But it never happened to me
15:14 Shara floating mid air bug?
15:14 IhrFussel They see a gray screen for some time (10-60 secs mostly) and then the world loads again
15:15 IhrFussel Yeah I mean the actual spawn position is 1 node above the ground and they don't fall down immediately...they stand "mid-air" until the world loads for them again
15:15 Shara I have exprienced that on one server, and just put it down to that server being very laggy
15:16 IhrFussel max_lag is 0.3
15:16 tumeninodes joined #minetest-hub
15:16 Shara It's not always about max lag
15:17 tumeninodes whoah... what?
15:17 Shara Heh, hi tumeninodes
15:17 tumeninodes Hi Shara, sometimes it's funny the first mssg that pops up when one joins :D
15:17 Shara :D
15:17 shivajiva non official clients and older clients are reporting that issue on skyblocks
15:18 tumeninodes nice vines btw
15:18 Shara Thanks.
15:18 Shara (and yes you can replace the sandstone brick texture if you want.. I just needed one to test something :D)
15:19 Shara the vine textures were just meant to be quick placeholders... but I ended up liking how they look
15:19 tumeninodes aha, idk, looks pretty good to me. maybe just add some depth
15:19 Shara I want them to look square, not rounded like the regular stone brick textures, which is why I didn't.
15:19 Shara But you are better at that stuff than me
15:20 IhrFussel shivajiva, okay good then chances are slim that it's an issue with my server
15:20 tumeninodes not 'better', just different
15:20 tumeninodes you don't give yourself enough credit,that you deserve
15:20 Shara tumeninodes: accept credit where it's due please: better
15:21 * tumeninodes makes grumpy old man sound "bah"
15:21 Shara :D
15:24 IhrFussel Trying to Troubleshoot with a young kid...ugh
15:25 Shara Good luck
15:27 shivajiva hope you have patience :P
15:28 IhrFussel "how often does the gray screen happen?" *ignored* "again: how often does the gray screen happen to you??" *offline*
15:30 IhrFussel They say it's the home button...maybe it happens with certain apps when they put the app in the background while loading media
15:33 shivajiva anything based on 0.4.13 won't be happy on a 0.4.17 server
15:35 Sokomine Shara: those vines look nice. where will they grow? doesn't look as if they'd be happy underground with no sunshine
15:35 Shara I'm pretty sure they will fit in fine by the time I'm done, don't worry :)
15:35 Sokomine will you provide any bees? :-)
15:35 Shara Haven't thought about bees yet
15:36 tumeninodes dragonflies
15:36 Shara I wanted to make dragonflies while doing fireflies/butterflies
15:36 Shara But would really need the ability to rotate plantlike nodes to do them that way
15:37 tumeninodes a dragonfly using plantlike?
15:37 Shara Sure, that's how I did the others
15:37 tumeninodes yes but, dragonflies have a different behavior
15:38 Shara They hover as well
15:38 Shara but anyway, plantlike will never be rotatable, so not an issue
15:39 Shara Bees are more complicated, so I'd probably want actual mobs for them
15:39 Sokomine hm, yes. for my bell rotation would be quite useful as well. perhaps eventually someone makes a 3d model
15:40 Sokomine as long as the plants get some bees it'll be fine :-)
15:40 Shara Sokomine: I looked at your bell mod, lovely idea
15:40 Sokomine thanks. wasn't really my idea. it came from eythen on the king arthurs land server and was a mod requested for that server. but it's a very nice idea and fits very well into my villages
15:41 tumeninodes I'll look at how birds are done (never really looked into it), just using a smaller model and a similar code for birds might work well for dragonflies
15:41 Shara And well those fines are for the toxic biome... so something that can sting would certainly fit
15:41 Shara vines*
15:42 tumeninodes why not make the grass sting? :P
15:42 Shara Which grass?
15:42 tumeninodes toxic
15:43 tumeninodes oh, nvm my next idea would involve some parkour type nodes strewn about that biome
15:44 Shara :D
15:44 tumeninodes I've got it, 'stinging hair catapilars' (or however you spell it)
15:44 Shara I await the PR
15:45 tumeninodes only if you have about three days to keep reviewing the mistakes and forgots
15:45 tumeninodes :D
15:45 Shara Ehh, I know nothing about mobs. We'll pick someone else to review it :D
15:46 tumeninodes some unsuspecting innocent bystander would be best and amusing
15:48 tumeninodes actually, I'm gonna sign off shortly, to get some work done ; )
15:49 * Sokomine hits tumeninodes with a heavy object for even alluding to pakour type games
15:50 tumeninodes that's gonna leave a mark
15:50 Sokomine parcour maps are evil!
15:50 Shara Don't worry Sokomine. I was assuming (for his health) that he was joking about that :)
15:50 tumeninodes I don't care for them much, myself ya know
15:51 Sokomine shara: ah. then i'm glad he's still (mostly) intact :)
15:51 tumeninodes I do believe I held the highest death count on ITB the last time I played...
15:53 tumeninodes which was quite a while ago, I love it but, I suck at the parkour aspects and, I'm awaiting co-op version
15:53 tumeninodes which I would be more than happy to help with
15:54 Sokomine same here. that's why i dislike the pacour boxes so much. it's stress instead of fun doing them. takes me ages to get a hop correctly
15:54 Sokomine some of the other boxes are just great :-) i loved playing them a lot. just not those jumping ones
15:54 tumeninodes does anyone have any bandaging... this is bleeding profusely
15:55 Sokomine oh...er...yes. i guess you're rehabilitated *handing you a stack of freshly baked bread that will heal all wounds*
15:55 * tumeninodes sticks bread to open wound... "thanks" 0_o
15:56 tumeninodes afk
16:14 Gael-de-Sailly joined #minetest-hub
17:01 entuland joined #minetest-hub
17:19 ANAND rubenwardy: https://i.rubenwardy.com/Xs36v.png - Prev / Next links? :D
17:20 rubenwardy yes! :D
17:20 ANAND Yay!! Nice :)
17:21 rubenwardy will be added at the same time as 2 new chapters
17:21 ANAND Which would be soon, I guess? :D
17:21 rubenwardy soon-ish
17:21 ANAND Yay x2 :)
17:22 rubenwardy Anyone on Windows fancy trying to install Busted?
17:22 rubenwardy https://i.rubenwardy.com/bI1UE.png
17:23 ANAND "Todo. No one cares about Windows right?" <-- XD
17:39 xerox123 what's the mod that bans guests?
17:54 BillyS xerox123: It's called xeroxban™
17:54 rubenwardy !mod [no_guests]
17:54 MinetestBot rubenwardy: No More Guests! [no_guests] by kaeza - https://forum.minetest.net/viewtopic.php?t=8004
17:55 rubenwardy !mod [name_restrictions]
17:55 MinetestBot rubenwardy: Could not find anything.
17:55 rubenwardy !mod [name_restriction]
17:55 rubenwardy \o/
17:55 BillyS Dangit, I was just about to post the ruben. :P
17:55 BillyS *that
17:55 xerox123 No More Guests®©™
18:13 IhrFussel "guests"
18:13 tumeninodes left #minetest-hub
18:13 IhrFussel I explained in my github issue once why there are no actual "guest accounts" in MT
18:17 IhrFussel "I don't think Minetest ever had "guest accounts" ... what I understand under a guest account is something that will get created when the user joins and *deletes itself* as soon as the user leaves again. This kind of account is nowhere to be found in Minetest. Every account is the same."
18:17 Sokomine joined #minetest-hub
18:18 IhrFussel Also calling iOS players, who have no choice but to use a 3rd-party-client to connect to servers, "guests" is not right
18:18 Sokomine joined #minetest-hub
18:19 * Sokomine wonders if grub2 is friend of anyone :(
18:35 rubenwardy WEEP FOR IT IS DONE
18:35 rubenwardy https://rubenwardy.com/minetest_modding_book/en/quality/clean_arch.html
18:36 rubenwardy https://rubenwardy.com/minetest_modding_book/en/quality/unit_testing.html
18:49 paramat joined #minetest-hub
18:51 paramat ahh ceiling y-slice of course
19:09 Sokomine joined #minetest-hub
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20:03 Krock nice rubenwardy. the CDB already has outdated mods
20:03 Krock or rather an outdated game
20:06 Sokomine outdated game? how so?
20:07 Krock MTG 0.4.16
20:08 Sokomine not so outdated
20:08 rubenwardy Is there even 0.4.17 for MTG?
20:08 Krock yes, see tags
20:08 Krock and see stable-0.4
20:08 rubenwardy Wouldn't fix this issue though
20:09 rubenwardy Unless someone's been naughty and put breaking changes into a backport
20:10 Krock huh? it seems to be a stairs & farming cross-dependency
20:10 rubenwardy The dependencies where changed in a way that breaks mods
20:10 rubenwardy Good for a major release
20:10 rubenwardy Not good for a bug fixing release
20:16 Fixer https://pbs.twimg.com/media/DhMboq3W4AEP0Sk.jpg:large
20:18 Krock "Computer Programmed for (P) entertainment"
20:18 Krock s/\(P/\(U/
20:24 aerozoic joined #minetest-hub
20:35 Sokomine joined #minetest-hub
20:38 orbitaldecay joined #minetest-hub
20:39 Sokomine oh. hi orby :-) nice to see you
20:44 orby Thank you :)
20:44 Sokomine can someone please give orby voice? he's created that new server with the strange money system and iirc...ah :-)
20:44 Shara No problem. Can get it to autovoice you if you register your name
20:44 Shara Sokomine: too slow :)
20:45 Sokomine orby: you're also the orby from linuxgaming, aren't you?
20:46 orbitaldecay I am registered. There is another orby who hangs around freenode ocassionally who has stollen my name :)
20:47 Shara You are not showing as registered to me. I'm semi-afk here working on something, but if you can work that out I will add you to the list. Maybe someone can help. Either way, you're more than welcome here, so nice to have you with us. :)
20:48 orbitaldecay Thank you so much!
20:55 rubenwardy hey orbitaldecay
20:55 rubenwardy nice mods :)
20:56 orbitaldecay Hello rubenwardy. Thanks! I've been having fun writing them recently after an extended break from the game.
20:57 orbitaldecay I am most proud of the socialtags mod, which I hope some people find useful.
20:57 Krock oh hello and welcome
20:57 orbitaldecay Hi Krock, thank you.
21:01 rubenwardy https://i.rubenwardy.com/LNDDQ.png
21:01 rubenwardy Shara ^
21:01 Shara Hahahahaha
21:01 Krock it's not wrong
21:03 rubenwardy in its defence, it did find an actual error: https://i.rubenwardy.com/BXCKE.png
21:08 aerozoic joined #minetest-hub
21:10 Krock rubenwardy: looks nice. Is that an Atom plugin?
21:10 rubenwardy yes
21:10 rubenwardy linter-language tool
21:10 rubenwardy I disabled these rules, because I already have a spellchecker and markdown automatically does stuff with - and "
21:10 rubenwardy MORFOLOGIK_RULE_EN_GB, DASH_RULE, WHITESPACE_RULE, EN_QUOTES
21:31 rubenwardy what even   https://i.rubenwardy.com/nWuw5.png
21:31 rubenwardy Shara ^
21:32 Shara It thinks you are German?
21:32 Shara Are you still thinking it's a good idea to replace me?
21:32 rubenwardy oh right
21:32 rubenwardy so strange
21:33 Shara You replaced me with a robot, but I now have a new job as it's interpretator, I guess?
21:33 Shara its*
21:34 rubenwardy lol
21:34 rubenwardy robots have higher productivity
21:35 Shara It's just that you haven't been sending me enough cups of tea
21:35 garywhite joined #minetest-hub
21:50 rubenwardy "documention"
21:50 * rubenwardy sighs
22:03 rubenwardy Shara: https://github.com/rubenwardy/minetest_modding_book/commit/d2c94dc8256b4485d4aae57cc9c4de530788c443
22:04 Shara "cubiod"
22:05 Shara SOmehow that's cute
22:05 rubenwardy lol
22:13 Sokomine joined #minetest-hub
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22:43 paramat joined #minetest-hub
22:56 Fixer CHAPA
22:58 BillyS YABA
22:59 rubenwardy BOOPA
23:00 rubenwardy https://i.kym-cdn.com/photos/images/newsfeed/001/026/692/385.png
23:24 rubenwardy paramat: users are reporting that flowers are growing too fast https://media.discordapp.net/attachments/369123125021114369/468195273903046656/unknown.png?width=1179&amp;height=639
23:24 rubenwardy I believe https://github.com/minetest/minetest_game/commit/6d850f23a52923d961200c4b7a031361efaae9dc  caused it
23:24 rubenwardy full res image =  https://media.discordapp.net/attachments/369123125021114369/468195273903046656/unknown.png
23:25 rubenwardy not sure if feature ;)
23:28 rubenwardy apparently there were only 2 here: https://media.discordapp.net/attachments/369123125021114369/468196967151960075/unknown.png
23:46 paramat ah yes
23:46 paramat "Match maximum spread density to maximum mapgen density for flowers."
23:46 rubenwardy there's an issue now
23:47 paramat ok will attend
23:48 paramat of course, they used to complain they spread too slowly. the problem is inherent to the method MTG uses, but using seeds was refused =)
23:48 rubenwardy lol
23:48 Shara But you can't have too many flowers :(
23:48 paramat we're screwed whatever we do essentially
23:48 Shara ^
23:48 paramat anyway will continue in thread
23:51 paramat but yes as a rough fix the max density can be lowered to a medium value

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