Time Nick Message 00:01 Shara Can't find any breaks along x though, only y and z 00:01 tumeninodes I vote for renaming pixels to dixels. cuz..., you know 00:04 paramat interesting, worth an issue. see if waving normal cubic nodes do it too 00:05 paramat i wonder if the 'nodeboxes sometimes don't work' bug is simply down to being on mapblock borders .. 00:05 Shara leaves don't 00:06 Shara water sources don't have this issue either 00:06 Shara just the nodeboxes 00:07 paramat (or maybe, add this to the existing issue) 00:08 Shara Have a link to it? (not that I am too hopefully this will get fixed) 00:08 Shara hopeful* 00:08 paramat sure .. 00:08 Shara Though maybe the clue that it's mapblock border related will help. 00:08 paramat #5871 00:08 ShadowBot https://github.com/minetest/minetest/issues/5871 -- Some meshes/nodeboxes do not properly wave 00:08 Shara Thanks 00:13 tumeninodes I have actually scoured all over for someone with RBA's skills on the net, and asking people I know..., very difficult area to fill. And most want compensation for their work 00:14 tumeninodes at times it can feel like trying to infiltrate a secret, coveted cult 00:14 Shara Maybe that's what it is 00:15 tumeninodes could be 00:15 paramat we've had a few contributors working on shaders but that work seems to have gone quiet recently. numberzero may have the knowledge 00:16 tumeninodes KaadmY was doing some decent experimenting too 00:16 Shara Seems he gave up though 00:16 tumeninodes he got... frustrated 00:18 tumeninodes I think sometimes "process" wears people out, rather than the actual work 00:19 tumeninodes 'limitations' too, such as those within Irrlicht, itself. But that is where the real talent comes in, is when one is able to work around or with those limitations 00:20 tumeninodes or get forceful with MT and make it take the code :D 00:23 Sokomine aaaah! my firefox is learning to behave. i wasn't aware of kill -STOP and -CONT. with that, firefox processes that ought to be idle can be made idle 00:23 Sokomine sorry for writing something so off-topic here. but it annoyed me for a long time. and: more cpu ressources for mt that way :) 00:23 tumeninodes possibly some good info to share with others :) 00:24 Sokomine tumeninodes: i'm afraid the only way to catch graphics enthusiasts is by getting them to play mt. and that might be difficult as good graphics is not what mt has (compared to other games) 00:25 tumeninodes yeh, they all seem to like games with realism 00:25 Sokomine tumeninodes: certainly! it was really annoying to have those processes eat away cpu usage and produce heat for absolutely no gain at all 00:26 Sokomine no wonder if they're graphics enthusiasts. takes someone who really loves mt to live and work with those limitations we have 00:27 tumeninodes I'm telling you, it seems more difficult to work with shaders/graphics in this particular environment, than with those type of games. More precision is required due to the cubicness of it all 00:27 tumeninodes heh I made a new word 00:28 tumeninodes I had one person who seemed very interested... then "woops, sorry..., just got accepted into another project" 00:29 Sokomine oh :-( 00:29 tumeninodes someone will come around eventually 00:29 Sokomine well...try to get them to play the game first :-) some may like it 00:29 paramat kaadmy gave up when insulted by mr.k :) 00:29 tumeninodes ^ 00:29 Sokomine it won't work by trying to recruit workers. not if we can't pay them 00:32 tumeninodes I worked with someone much like him in the past but, we got along fine, as long as I knew how to take his way of critiquing. (was also French by coincidence) 00:32 paramat lol 00:32 tumeninodes I honestly believe it is a cultural thing, regarding the graphics/artist aspects 00:33 paramat but yes, initially i learnt to not take mr.k too seriously, but it went too far 00:33 tumeninodes yeh, some get a bit big headed, the more others work to work with them 00:34 paramat some nationalities are into shaders more than others? 00:34 tumeninodes hahaha 00:35 tumeninodes art + the French... it's an ego thing. 00:36 tumeninodes "French artists... being obnoxious since 1490" 01:03 entuland oh well, not all of them. I enjoyed reading Boris Vian 01:41 tumeninodes no, of course not "all", I was generalizing, as a joke. My last name is LeBlanc, ... pretty French, myself. :P (well, of Acadian decent tbh) 01:42 entuland eheehh, I was sort of joking myself as well 01:42 entuland Boris Vian is extremely obnoxious - but that's also the reason why I like it 01:42 tumeninodes well ain't we just a coupla jokers? :D 01:43 tumeninodes "why so serious?" 01:43 entuland I've written an essay about his "J'irai cracher sur vos tombes" (I'll spit on your graves) poem, for my high school final examination :P 01:44 ircSparky does anyone here happen to be good at using Kdenlive? 01:44 entuland nope, sorry, used it a few times several years ago, ircSparky 01:46 entuland ah no that was one of his stories, not a poem 01:46 entuland damn, 22 years 01:47 entuland anyways, what's the problem with kdenlive, ircSparky? 01:49 ircSparky im trying to get a specific effect 01:49 ircSparky so 01:50 entuland which one? 01:50 entuland the technique may not be specific of kdenlive 01:50 ircSparky I have a video of minetest, a clean slate, and a title 01:51 ircSparky in the video, I have a character come up in front of the backround 01:51 ircSparky I want the character to be in front of the title 01:51 ircSparky but the title has to be in front of the backround 01:51 entuland I see 01:51 ircSparky does that make sense? 01:51 entuland sure 01:51 entuland it's a variation of the chroma key background replacement 01:52 entuland where you set a color as transparent 01:52 entuland in your case, you need a still image as reference to determine what's to render as transparent 01:52 entuland hopefully the background doesn't move / change in your case 01:52 entuland otherwise it's way trickier 01:52 entuland not sure if kdenlive supports that technique 01:53 entuland let me check 01:54 ircSparky part of the backround does, but nowhere that the title needs to be 01:54 entuland that's the important part 01:54 entuland and you should also be able to set some tolerance 01:54 ircSparky for some context, the part the title is over is the sky, and the moving part of the backround is the waving grass 01:54 ircSparky might also be able to do edge crop 01:56 entuland the technique is called background subtraction probably 01:57 * paramat feels an urge to wookie-howl when working on mgvalleys 01:58 entuland this explains in detail how the technique works - the one I mentioned is a crude approach: https://en.wikipedia.org/wiki/Background_subtraction 02:00 entuland hell, I can't believe I would be able to implement that processing myself frame by frame and I can't find out quickly whether kdenlive supports it 02:05 tumeninodes paramat: https://www.youtube.com/watch?v=Pr3sBks5o_8 02:10 paramat getting somewhere though 02:12 tumeninodes insane asylum? 02:18 entuland ircSparky, and at that point, we could bring that back here, if you can record that thing again :P 02:19 paramat lol 02:27 entuland damn ircSparky let me know if that weird conception actually works ahahahah 02:27 entuland I can't try it myself damn 02:28 entuland sorry everybody for the lack of context, we're on the kdenlive channel discussing the thing about bg removal 02:28 entuland and we may actually have found a nice way to do that 02:31 ircSparky patience my mam :P 02:31 ircSparky im working on it 02:31 entuland :) 02:32 entuland I'm trying to download kdenlive for windows to see if it's any good even if it's in beta 02:32 entuland I really need to have this beast dual boot 02:32 ircSparky its confuzing 02:32 ircSparky yea 02:32 ircSparky ive had a few problems with the windows version 02:32 ircSparky but 02:32 entuland you need two copies of the movie 02:32 ircSparky i like it better than hitfilm free 02:33 entuland and one still 02:33 entuland and also a crop to limit the trick to just the area you need to mask 02:36 ircSparky another issue is that "transistions" like subtract or difference are different than "effects" like colorize or invert 02:37 ircSparky the transitions appear to be done after effects 02:39 entuland ouch 02:39 entuland well 02:39 entuland you can still work that around with multiple renders 02:40 entuland first copy of the movie movie, subtract still from movie, multiply by an insane value, invert, subtract from second copy of the movie 02:40 ircSparky yea 02:40 ircSparky rendering now 02:40 entuland that should work, may just need multiple renders 02:41 ircSparky maybe I shouldve just rotoscoped it :P 02:41 entuland ahahaha 02:41 entuland calling for _non_ weird stuff, aren't we? 02:42 entuland :P 02:43 ircSparky :P 02:48 ircSparky ha, i think i got it 02:48 tumeninodes guys, may be better to keep this at kdenlive channels? 02:48 entuland sure, no problem 02:50 paramat or minetest-chat 02:51 entuland luckily we were still within the 50 lines more or less :P 02:52 tumeninodes I always manage to get into -chat when no one is around :D 02:52 entuland by minetest-chat we mean #minetest correct? 02:53 tumeninodes nope #minetest-chat 02:53 entuland ah 02:54 entuland I missed that, thanks 02:55 tumeninodes I wonder sometimes if minetest-mods should start getting some use 03:06 ircSparky entuland, https://drive.google.com/open?id=1r4VphWTPIMkv5WjtFUC83WZ4-1udtc08 03:08 entuland eeheh I meant #minetest-chat as the "advised channel" :P 03:08 entuland but I guess it's nice to have it here anyways, cause it fits as "stuff we're messing with with minetest" :P 03:10 ircSparky ok 08:30 longerstaff13-m I have found a problem with the official minetest app on android -> https://postimg.cc/image/5tvqngpul/ 08:31 longerstaff13-m Apparently it's not only me having this issue 08:35 IcyDiamond Wow at first it was hard to tell what's the image and what is ad 08:36 IcyDiamond longerstaff13-m: well, did you open an issue? 08:37 IcyDiamond Oh nvm it already exists 08:38 longerstaff13-m :P 10:29 MinetestBot Krock: Jul-06 22:40 UTC https://content.minetest.net/api/topics/ 10:30 Krock nice. already more data than what I collected 10:31 rubenwardy Should add a join to say if the topic is in cdb 10:31 rubenwardy But cba 10:34 rubenwardy I'm not sure on those time stamps though 10:34 rubenwardy Like, not sure which time it'll give if you're not logged in 10:35 rubenwardy So just ignore the time part I guess 10:51 shivajiva anybody successfully compiled mt on mint 18.3? 10:52 Krock please no. noobs invaded github 10:52 Krock s/noobs/a noob/ 10:53 Krock rubenwardy: how about only getting the date? that's roughly correct (+1/-1 day) 10:53 Krock no need to adjust it to the timezones 10:56 rubenwardy Yeah probably 10:56 rubenwardy Probably easier 10:58 rubenwardy What were his deleted comments? 10:59 IhrFussel Hi guys...my custom "entering cart" solution still doesn't work...well the entering doesn't work, leaving works...any clue? https://pastebin.com/1CgRkNVp 11:02 IhrFussel When the entering triggers I see the "Entered a cart" but it doesn't actually attach me to a cart 11:02 IhrFussel Now here's what's REALLY weird...if I trigger the "in" code while I'm attached to a cart, I LEAVE the cart??? 11:13 tenplus1 hi folks :) 11:14 rubenwardy Hey 11:14 tenplus1 hi ruben, how's things :) 11:15 rubenwardy Good thanks 11:15 tenplus1 kewl... we got panda's now :P 11:15 longerstaff13 o/ 11:15 rubenwardy Nicccee 11:15 tenplus1 hi longer :P 11:15 longerstaff13 hello :P 11:15 rubenwardy Will they have kids though? 11:15 rubenwardy Answer: no 11:15 tenplus1 AspireMint has been throwing out models left and right :D ehehe 11:16 tenplus1 er... they can be tamed and yes can have kids... but... if you hit 'em they do attack 11:16 tenplus1 like hog and cow 11:18 tenplus1 you think they shouldnt be able to breed ? 11:19 rubenwardy Huh 11:19 rubenwardy Wait 11:19 rubenwardy Are you talking about Edinburgh zoo or mobs redo 11:19 tenplus1 mobs redo 11:19 tenplus1 lolol 11:19 tenplus1 mobs_animal has panda's if you run ethereal mod (bamboo biome) 11:21 rubenwardy Ah lol 11:22 rubenwardy I thought it was the formwr 11:22 tenplus1 last zoo I went to was in Glasgow, but that one has been closed for many years now 11:37 tenplus1 o/ 11:39 Krock hi tenplus1 11:40 IhrFussel Should this work now (ignore everything except .placets fields)? https://pastebin.com/C1xXZ9Gn 11:41 tenplus1 ?? 11:42 IhrFussel I want the carts to despawn after 3 minutes when loading them in on_activate() 11:42 Krock IhrFussel: ent.object, not obj.object 11:42 tenplus1 https://notabug.org/TenPlus1/carts <-- has 10 second drop timer you could easily change to 3 mins 11:43 Krock obj.object is always nil, so the function thinks you want to detach 11:44 IhrFussel Krock, that should fix my entering/leaving :D 11:45 Krock rubenwardy: the deleted comments were in the format of "i got sam problem fix/add thix now ok" 11:45 IhrFussel I use boost_cart not carts, but all I just need is to remember the timestamp between unloading/restarts etc 11:45 tenplus1 ah 11:45 rubenwardy Lol 11:45 rubenwardy Ew 11:45 IhrFussel So is it the correct way? Add placets to get_staticdata table and in on_activate receive it from this table again? 11:46 Krock yes. 11:47 IhrFussel And how often is get_staticdata called? 11:47 Krock IhrFussel: you can shorten that code: self.placets = data.placets or (os.time() + 180) 11:47 tenplus1 every time the cart is spawned.loaded 11:47 Krock every time the cart is unloaded 11:47 Krock on_activate is when it's loaded 11:49 Krock however, get_staticdata is also called when the map saves, but that shouldn't be an issue for a small data amount like this 11:49 IhrFussel So we secretly have an "unload" callback already? 11:49 IhrFussel Ahh I see^^ 11:50 tenplus1 Krock: spawed a mob and it called both on_activate and staticdata 11:50 Krock tenplus1: latter to save the map, I guess. 11:52 tenplus1 ah, so activate then call staticdata to do 1st save or whatever 11:52 tenplus1 when if block is unloaded or map closed it does staticdata again ? 11:53 Krock yes 11:53 tenplus1 gotcha... 11:53 Krock oh nice, the boost_cart updates arrived in MTG now 11:53 tenplus1 hi Darcidride 11:56 IhrFussel So if I understoof this correctly now: without retreiving the table in on_activate() all .self variables I declare only exist until entity gets unloaded? 11:56 IhrFussel understood* 11:56 Krock yes 11:59 shivajiva Hi tenplus 11:59 tenplus1 hi shiva :P 11:59 longerstaff13 o/ shivajiva 11:59 Krock https://forum.minetest.net/viewtopic.php?p=324580#p324580 *jumps off a bridge* 11:59 shivajiva Hi longers 12:00 tenplus1 erk, that's creepy 12:00 Krock totally 12:00 longerstaff13 o.o 12:03 Shara ekk 12:04 IhrFussel Krock, thank you so much :D Now all works well... carts are removed after 3 minutes when loaded and entering/leaving via custom methods 12:04 tenplus1 hi shara 12:05 * longerstaff13 is still giggling at spider sam 12:05 Krock ok 12:05 Shara spider sam is awesome 12:06 longerstaff13 I agree 12:06 * tenplus1 tests new boat changes 12:07 tenplus1 if someone comes up with a nice new crystal spider texture for the NEW spider model I can deprecate the old one :0 12:09 shivajiva minetest/0.5-dev/src/terminal_chat_console.cpp:59:19: error: ‘move’ was not declared in this scope...ideas? 12:13 rubenwardy you need a C++11 compiler 12:16 rubenwardy Krock: https://github.com/minetest/contentdb/blob/master/app/tasks/forumtasks.py#L55-L72 12:16 IhrFussel I think I found a bug with entities (at least in 0.4.17): on_activate() does not get called when the entity first spawns 12:16 Krock nice regex you've got there 12:16 rubenwardy look upon my regex and weep, mortals 12:16 tenplus1 it's definitely called, just tested in mobs redo fussel 12:16 Krock ninja'd 12:17 IhrFussel tenplus1, I placed a cart on rails, walked away for 3 minutes, came back, cart was still there, walked way again for a few minutes, walked back, cart was gone 12:17 Shara Now I am very tempted to adjust walls mod to allow connecting walls of any height... 12:17 Krock at least two parts inside are identical, the other look very similar 12:18 Shara I seem to have it working for connecting hedges 12:18 rubenwardy Krock: couldn't be bothered to use variables or something 12:18 rubenwardy it's just ::= <taglist><text><taglist><text> 12:19 Krock is "tag in BANNED_NAMES" case insensitive? I hope so 12:20 rubenwardy no 12:20 rubenwardy names can only be lower case 12:20 Krock so "[MOD]" would not be filtered out? 12:21 rubenwardy for two reasons: 12:21 rubenwardy 1. it's all caps 12:21 rubenwardy 2. it's in the bad names 12:21 rubenwardy the first reason first 12:21 Krock oh, I see. It iterates through a list of tags given by regex. didn't notice that 12:21 rubenwardy this means that [Mod] Blah [Blah] won't be parsed correctly 12:21 rubenwardy but that's badly formed anyway 12:22 rubenwardy if you go to https://content.minetest.net/todo/topics/ 12:22 rubenwardy you can see a list of topics without a detected basename 12:23 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=17007 12:23 MinetestBot rubenwardy: [Mod]Archer[Archer] - Minetest Forums 12:23 rubenwardy is one of them 12:23 Krock oh nice 12:23 rubenwardy another one of them is: https://forum.minetest.net/viewtopic.php?t=9103 12:23 rubenwardy !title 12:23 MinetestBot rubenwardy: Declare your game to be ready to be bundled with Minetest - Minetest Forums 12:23 rubenwardy because that's in mod releases 12:23 rubenwardy err 12:23 rubenwardy game releases 12:24 rubenwardy it may be best to capture upper case tags too and lower case them 12:24 rubenwardy but 12:24 rubenwardy if there's less than 20, you could just go through and rename yourself 12:24 rubenwardy you being me 12:25 IhrFussel tenplus1, I just tested it again, the cart is still there after placing and leaving for 5 minutes 12:25 tenplus1 weird 12:25 tenplus1 that's why I went for a short drop timer, it's less coding and works every time 12:25 rubenwardy I'd much rather have more correct titles than more titles 12:25 rubenwardy if that makes sense 12:25 rubenwardy *names 12:26 Krock yes 12:26 IhrFussel tenplus1, add a minetest.log() to your mob_activate callback and see if it really displays on first spawn of mobs 12:26 rubenwardy so being stricter stops [2012023-2] being the title name, but may prevent simple mistakes being caught 12:26 rubenwardy would be good to generate a diff actually 12:26 tenplus1 fussel, I added print commands inside the actual functions themselves and they appear each time 12:29 IhrFussel But there is none at the very top of the callback right? You should add it as first code line to make sure it really always runs 12:29 tenplus1 huh ? 12:30 IhrFussel I mean add a .log or print as first line inside mob_activate() 12:30 tenplus1 I did, and it worked ok 12:30 IhrFussel Are you sure that it displayed the moment you spawned a mob? 12:30 tenplus1 am not gonna add unecessary log text to each mob spawning, I only do so for testing 12:31 tenplus1 hold on a sec... 12:31 rubenwardy also, most games don't have a name anyway 12:31 rubenwardy which is annoying 12:32 tenplus1 fussel, yes... as soon as I spawn in a monster it calls on_activate then staticdata in order 12:32 rubenwardy also modpacks 12:33 IhrFussel Do you spawn the monster via /spawnentity or egg? 12:33 tenplus1 egg 12:33 tenplus1 but it would work the same way via egg or add_entity 12:34 IhrFussel 0.4.17.1? 12:34 tenplus1 yeh 12:34 tenplus1 you on winblows or linux ? 12:34 tenplus1 I know, it shouldnt matter, but just incase 12:35 longerstaff13 winblows lol 12:36 tenplus1 cause I use on_activate and staticdata in such a way so that remove_far_mobs works when it unloads 12:37 rubenwardy WTF is this shit: https://forum.minetest.net/viewtopic.php?t=9248 12:37 rubenwardy two mods in one topic 12:37 tenplus1 saves time searching :) eheh 12:38 rubenwardy right 12:38 rubenwardy I'm calling the police 12:38 rubenwardy this aint on 12:38 tenplus1 lol 12:38 rubenwardy !title 12:38 MinetestBot rubenwardy: [Mod] Mesecons lamps and logic gates [mesegates, meselamps] - Minetest Forums 12:39 rubenwardy literally unplayable 12:41 tenplus1 jimmies were rustled 12:41 rubenwardy with the power of change author invested in me 12:42 tenplus1 - granted by The Sun newspaper 12:42 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=11&t=20426&p=140681 12:42 MinetestBot rubenwardy: [Mod] Mesecon lamps [meselamps] - Minetest Forums 12:42 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=9248 12:42 MinetestBot rubenwardy: [Mod] Improved Mesecons logic gates [mesegates] - Minetest Forums 12:43 rubenwardy horrah 12:43 tenplus1 lol :P 12:43 rubenwardy all for a 2014 topics 12:44 IhrFussel tenplus1, okay you're right...so then either my placets field in on_activate() is wrong or my server version (dec 2017) got a bug that causes it 12:45 tenplus1 :P 12:49 tenplus1 hi di3 12:50 DI3HARD139 Hello 12:50 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=17106 12:50 MinetestBot rubenwardy: [Mod] Mob Engine [2.3.2] [mob-engine] - Minetest Forums 12:50 * rubenwardy sighs 12:51 tenplus1 whassup with that one ruben ? 12:51 rubenwardy - 12:51 rubenwardy who even moves these topics 12:51 rubenwardy jesus 12:53 tenplus1 hi entuland 12:53 entuland hello there tenplus1 13:00 Krock oh! got an idea why the carts client-side & server-side desync easily 13:00 tenplus1 ? 13:01 * rubenwardy expects a fix soon 13:01 Krock the acceleration is non-0 half of the time because the velocity is == max velocity 13:02 * tenplus1 notices Settlements mod... testing 13:02 Krock it's a cute version of the large villages mg mod 13:03 tenplus1 sometimes small and cute wins out :P 13:03 Krock but I miss little paths to the houses 13:04 tenplus1 wont run cause it requires mobdebug... ?!?!?! 13:04 tenplus1 removed 13:04 Krock inb4 mod error on start 13:06 tenplus1 ahahaha, he's added npc support and I have a building here with 8 npc's inside... lololol 13:09 tenplus1 the schem furnace is inactive 13:23 Krock tenplus1: ready for testing: https://github.com/SmallJoker/boost_cart/commit/d486143f4 13:24 tenplus1 settlements works nice, managed to speed generation up by using swap nodes instead :) since we're using freshly generated map areas to begin with :D 13:24 tenplus1 thx Krock, checking 13:25 Krock the speed limits up- and downhill will now be the same as straight forward, so expect sqrt(2) less speed into that direction 13:26 tenplus1 ah kewl. 13:35 tenplus1 working a-ok krock :D 13:36 Krock nice :D 13:36 tenplus1 when it's done, you gonna merge changes into default carts ? 13:45 Krock maybe in the next patch PR, which is in a few weeks, depending on how much is going to be changed 13:46 rubenwardy ffs 13:46 rubenwardy 1 sec 13:47 rubenwardy https://i.rubenwardy.com/Oa3oS.jpg 13:47 rubenwardy someone has been trying to do SQL injection on the type query string parameter 13:47 rubenwardy and also adding random values to it 13:47 rubenwardy need to log logged in users 13:48 entuland oh wow 13:48 entuland definitely you need to check who's trying that stuff 13:48 tenplus1 o.O 13:48 Calinou probably someone with a fake account, I doubt it's an active community memeber 13:48 Calinou member* 13:48 Calinou ("fake" as in "single purpose account") 13:49 rubenwardy it's probably a bot tbh 13:49 rubenwardy kinda glad my email doesn't automatically sync 13:49 rubenwardy would've been woken up probably 13:52 Krock your phone soon needs recharging 13:52 sfan5 >sending an email for every exception 13:52 rubenwardy it is charging 14:02 sfan5 ? test 14:02 sfan5 it works 14:03 sfan5 guess I'll have to reimport the backups now since older lines will have been truncated if they contained emojis 14:04 entuland rubenwardy, the search facility in contentdb doesn't take package names in account? 14:04 rubenwardy no 14:04 rubenwardy package titles should be pretty similar anyway 14:04 rubenwardy but I am planning on revamping search at some point 14:04 entuland yep, they should work normally but I stumbled on that by mistake 14:05 sfan5 the old database used charset=utf8 too... 14:08 Krock τÏṁsτÏï„ 14:09 sfan5 nope not a single emoji in the database, guess mysql truncated those 14:09 sfan5 oh well 14:12 rubenwardy sadness 14:12 tenplus1 that weorks :P 14:12 rubenwardy ? 14:12 rubenwardy probably just newer unicode tbh 14:12 rubenwardy heh 14:12 rubenwardy nah 14:28 rubenwardy actually 14:34 Krock tenplus1: someone in #minetest asks for a xanadu admin 15:00 rubenwardy shivajiva: sban ban API, pretty please? 15:01 rubenwardy until then, minetest.registered_chatcommands["ban"].func("root", "ban reason") 15:05 rubenwardy plus banned player name ofc 15:50 rubenwardy Soteria will basically stop this anyway 15:51 tenplus1 ?? 15:51 rubenwardy Soteria is a mod I just wrote to do anticheat 15:51 tenplus1 ooh, improved anticheat, you gotta link ? 15:51 rubenwardy no, unfortunately 15:51 tenplus1 buuuuu 15:52 rubenwardy I'd like to avoid an arms race 15:52 rubenwardy so I'm going to keep the apple part private 15:52 tenplus1 ahh, good point :) 15:53 sfan5 you could always release it in compiled form 15:53 sfan5 there's no decompiler for the latest version .luac's as produced by luajit afaik 15:53 ThomasMonroe hello all 15:53 tenplus1 hi thomas 15:54 ThomasMonroe hey tenplus1 15:54 ThomasMonroe how are things going? 15:54 tenplus1 sfan5: so you can pre-compile .lua code like java does with bytecode 15:54 sfan5 of course 15:54 tenplus1 Thomas, not bad dude... you ? 15:54 ThomasMonroe pretty good :) 15:54 tenplus1 ya learn something new every day sfan5... heh... didnt know we could do that 15:55 tenplus1 wb 15:58 tenplus1 o/ srifqi 15:58 srifqi o/ tenplus1 16:05 tenplus1 lol, watching a kid playing skyblocks on mt server 16:06 tenplus1 for once it isnt a 3fps video with a horrible intro 16:31 rubenwardy Apart from the horses, all of those classes were planned for my CTF ircSparky aha 16:31 rubenwardy Good job though 16:32 xerox123 hello all 16:34 tenplus1 hi xerox 16:34 srifqi hello 16:38 xerox123 is minetest multi-threaded? 16:39 tenplus1 mapgen, yes... lua, no 16:39 Sokomine tenplus1: can you make mobs_redo's dependency on tnt optional? 16:40 tenplus1 the dependency is already optional 16:41 Sokomine then my version does not seem to be up to date 16:42 Sokomine ah, right. hm. still, mt complained about unsatisifed dependency with missing tnt mod? 16:42 tenplus1 https://notabug.org/templus1/mobs 16:44 xerox123 404™ 16:44 xerox123 teMplus1 :P 16:44 tenplus1 https://notabug.org/templus1/mobs_redo 16:44 tenplus1 oops 16:57 tenplus1 o/ paramat 16:58 tenplus1 commented on https://github.com/minetest/minetest_game/pull/2162 paramat 17:14 paramat yes good point 17:16 paramat Shara perhaps use the '.. simple' leaf textures for hedges as they're thicker 17:20 Shara paramat: interesting idea. I might try it... though you know how I love my fancy leaves 17:34 paramat they'll still be fancy, the 'simple' textures just have less transparent pixels 17:34 Sokomine that could be very nice, yes. i prefer the transparent leaves for normal gameplay. but hedges are very thick things 17:34 paramat the simple textures are not opaque 17:34 Shara People can also set whatever texture they want when registering a hedge 17:34 tenplus1 would definitely save a lot of new textures being added 17:35 Shara I made glowing goldleaf hedges earlier just to see what they would look like :) 17:38 paramat MTG bushes use the 'simple' textures only, to create more visual thickness 17:43 ircSparky rubenwardy, hahehnice lemme know when they're added 17:46 tenplus1 wb entuland 17:46 entuland hey there 17:54 * tumeninodes has just discovered that 'git stash' and 'git stash pop' can be extremely handy 17:55 tumeninodes ... and to never attempt to use such features unless you have actually read how they work :D 17:58 tenplus1 am just getting around to git clone :P 17:59 Krock everybody starts somewhere :D 18:07 tumeninodes I'm impatient, and easily distracted. I start here, then start there... and over there too 18:23 tumeninodes has anyone given thought about the possibility of MT/MTG applying to join the Summer of Code for 2019? 18:24 tumeninodes is anyone against it? 18:29 paramat me 18:30 tumeninodes oh, you do not approve of it? 18:31 paramat oh sorry, i disapprove 18:32 tumeninodes :D that's what I said 18:37 paramat yeah, but it was unclear what i was replying to :) 18:37 tumeninodes oh haha 18:46 rubenwardy Minetest's code is a mess and there's no one willing to mentor 18:46 tumeninodes oh 18:49 tumeninodes well it's good to get that out of the way then :D 18:55 paramat it would just bring in people with little experience of MT and force them to code despite that. so essentially low-experience and low-commitment contributions, we need the opposite 18:57 tumeninodes I can understand that 18:58 paramat if someone is interested in MT they'll already be here, and completely due to their own interest, as it should be :) 18:59 tumeninodes I had thought, possibly being involved "might" potentially attract more interested people 19:02 paramat hm actually, reading 'how it works', it seems to just be what already happens in MT dev, but organised by google, which is unnecessary and will be a waste of time and probably irritating :) 19:02 paramat https://summerofcode.withgoogle.com/how-it-works/ 19:03 paramat inflexible and formalised 19:04 paramat these people can get involved the normal way 19:04 tumeninodes yes, except... student gets paid by GSoC, and organization gets paid by GSoC 19:04 paramat " 19:04 paramat Mentors and students submit their evaluations of one another. These evaluations are a required step of the program." ugh 19:05 tumeninodes this where most of these students actually even find out about most of the orgs, through the program 19:05 paramat man it's like some kind of exam 19:05 tumeninodes well that's sort of "what it is" actually :D 19:06 tumeninodes most who come to MT/MTG, happen to somehow stumble upon it... 19:07 tumeninodes it's a somewhat well known community but, not as well known as it could be 19:07 paramat paid, hmm, that's even more worrying, and reduces the chance of genuine interest 19:07 tumeninodes github also has that "help wanted' tag that could be popped up 19:08 tumeninodes well the org is paid nonetheless but, I 'think' student is paid under meeting certain standards 19:08 paramat yes i also dislike that 'help wanted' label for similar reasons 19:09 tumeninodes well, it's sort of hard to attract people, when you do nothing to attract people :P 19:09 paramat the exposure for MT/MTG is a plus but far outweighed by the hassle ;) 19:10 tumeninodes I would have thought at least trying it, one year, could not hurt 19:11 paramat we can find better ways to get attention 19:11 tumeninodes ok 19:12 tumeninodes but just so you know... I am NOT running around wearing a MT/MTG thong, handing out flyers 19:12 paramat it would hurt, no one has time to get involved and do all this formal stuff. we don't even have enough time for MTdev 19:13 paramat lol 19:13 tumeninodes it's really to bad there are no other, somewhat similar, programs... with more flexibility 19:15 paramat MT seems popular actually, and well known, we don't really need more popularity, just more devs 19:15 paramat well, more popularity is fine of course 19:16 tumeninodes popularity as in end users sure.. but just not within game-dev realms 19:16 paramat over the last few years i see an ever increasing amount of issues and involvement, just not at a core-dev type level 19:17 paramat exactly 19:19 paramat also we seem to have no shortage of good contributors, we can't find time to keep up with reviewing 19:19 paramat seems the only thing we need is more core dev time 19:19 tumeninodes true 19:20 tumeninodes maybe if core devs just didn't sleep... it's overrated anyway 19:21 tumeninodes :D 19:21 tumeninodes afk 19:22 Krock sleeping is clearly overrated, surely! /s 19:23 * Sokomine puts paramat into a cloning machine 19:23 * Sokomine puts krock into the next one 19:24 * tenplus1 clones donuts 19:26 * Shara is with Ten on this 19:26 Shara Doughnuts first please, clone devs later 19:27 tenplus1 :PPP 19:27 tenplus1 seems we have players collecting Panda's on Xanadu already, one already has 20 tamed and in their panda army... ouch! 19:30 * Krock uses the cloning machine to clone itself 19:30 tenplus1 we shall call it Cloney McCloneFace 19:33 longerstaff13 heh 19:36 BillyS w00t, I have 12 players! 19:36 BillyS And none of them are guests 19:36 Krock It's funny to watch boost_cart lagging out completely with speed = 40 19:36 BillyS I also have 0.5 lag 19:37 tenplus1 erk, that's a tad fast 19:37 Krock at least only when using the left-right controls 19:37 BillyS And a RTT of 0.045 19:37 BillyS </boasting> 19:37 BillyS :P 19:38 BillyS o/ 9+3 19:39 tenplus1 hi billy 19:39 tenplus1 !server Xanadu 19:39 MinetestBot tenplus1: Xanadu | 98.166.127.241 | Clients: 12/40, 8/21 | Version: 0.4.16 / minetest | Ping: 119ms 19:39 BillyS Is Xanadu your server? 19:39 BillyS !server Blocky Survival 19:39 MinetestBot BillyS: Blocky Survival | mt.packets4hire.com:30005 | Clients: 11/50, 3/13 | Version: 0.4.17 / minetest_game_modified | Ping: 87ms 19:39 tenplus1 yup, checking 19:42 BillyS Also, who do I need to yell at to get mob collision improved / decrease mob glitching 19:42 BillyS ? 19:42 tenplus1 what's happening with mobs ? 19:42 BillyS Extreme glitching 19:43 tenplus1 lag or in general ? exmaple ? 19:43 BillyS With the prehistoric life mod, some mobs will just glitch through 4-node walls 19:43 tenplus1 the stepheight cant be too big... the engine has a weird issue where entities can glitch through solid walls if the stepheight > 1.1 19:44 BillyS Hmmm 19:44 BillyS That could be it 19:44 tenplus1 already reported this, which is why I lowered it for mostly all mobs to 0.6 19:45 tenplus1 https://github.com/minetest/minetest/issues/5966 19:46 BillyS k, thx 19:46 tumeninodes prehistoric mobs a UUGE 19:46 tumeninodes *are 19:46 tenplus1 :P 19:47 * paramat clones the cloning machine that is cloning doughnuts and feeds the output back into itself 19:48 Krock forkbomb 19:48 * tumeninodes has a strange craving for doughnuts 19:48 tenplus1 ehehehe 19:52 tenplus1 Pova updated with a few nil checks, now supported by (3d_armor, playerplus) 19:55 BillyS <base64> 19:55 BillyS WW91ciBvcGVyYXRpbmcgc3lzdGVtIGlzIG5vdyBiZWluZyBjb3JydXB0ZWQgLi4uChsoMAo= 19:55 BillyS </base64> 19:55 tenplus1 no it's not, I use ubuntu :D 19:55 Krock Your operating system is now being corrupted ... 19:55 Krock (0 19:56 tumeninodes what thaaaaaaaaa? 19:56 BillyS darnit, Krock. :P 19:56 Krock Installing malware... 1/20043 complete 19:56 BillyS You weren't supposed to say that ... I was hoping to get someone who would run it in a terminal 19:56 BillyS with base64 -D 19:56 tenplus1 lol 19:57 tumeninodes \o oooo ooo ooo me, me me... I did it! 19:57 Krock * -d 19:57 BillyS lol 19:57 BillyS On a mac it's -D 19:59 Krock BillyS: would you be interested in a superior replacement for currency:shop ? 19:59 tumeninodes I now have this as my desktop, after running it https://i2.wp.com/bungalower.com/wp-content/uploads/2017/10/0-6.jpg?fit=500%2C379 19:59 BillyS Maybe >_> 19:59 Krock not sure if there's demand for it. should be backwards compatible 19:59 BillyS Does it have a bug in it that only you know about which allows item duplication or getting privs? >_> 20:00 Krock ofc. it also wipes the map.sqlite if you don't pay me 20 ponies 20:03 tenplus1 for Krock https://www.gnome-look.org/p/1000036/ 20:04 Krock tenplus1: oh nice, but I disabled the splash screen because text looks so nerdy 20:04 tenplus1 I would but somehow it's tied into ubuntu-minimal... buggers 20:04 Krock it also spins way too fast 20:04 tumeninodes just found the an old project I helped with on kdelook heh 13 years ago (I'm geminiguy) https://addons.videolan.org/p/1115857 20:05 tenplus1 omg, I remember the kde splash screen :D 20:05 tumeninodes sooo long ago 20:07 tumeninodes also remember working on project looking glass, which went nowhere fast 20:09 tumeninodes heh look at this old sh...tuff https://www.opendesktop.org/member/76244/ 20:10 tumeninodes 'one like' story of my life :D 20:10 BillyS !server Blocky Survival 20:10 MinetestBot BillyS: Blocky Survival | mt.packets4hire.com:30005 | Clients: 12/50, 3/13 | Version: 0.4.17 / minetest_game_modified | Ping: 86ms 20:11 BillyS Hmmm ... what does the 3/13 mean? 20:11 tenplus1 that reminds me, gotta update xanadu to 0.4.17-1 20:12 tenplus1 see if it improves lag/ping time 20:17 tenplus1 nite folks p/// 20:51 xerox123 BillyS: average/top I think 20:52 BillyS ah 20:52 xerox123 !server LS-Wonderland 20:52 MinetestBot xerox123: LS-Wonderland | mt.xeroxirc.net:30002 | Clients: 16/23, 16/23 | Version: 0.4.17.1 / minetest_game | Ping: 15ms 20:52 xerox123 yeah 21:00 * Sokomine stares agrily at a brummer 21:02 * BillyS wonder what a brummer is 21:02 Sokomine a very large, loud fly 21:02 Sokomine kept ignoring the open window and flew around me in circles :-( didn't even settle down somewhere 21:03 BillyS Ah 21:04 Sokomine this parcicular specimen was very big for such an insect. but at least i caught it eventually 21:12 xerox123 brave lad, I would be hiding in another room if I saw that 21:35 Sokomine i'd have left it where it was if it wasn't for that annoying noise. plus they're not really good to have in the house...not very hygienic species 21:58 IhrFussel I got still that issue on my server where cars (and possibly other entities?) suddenly stop when driving ... the stopping can even happen at a low speed of 8 nodes per sec ... meanwhile carts go 17 nodes/sec and never stop suddenly 22:01 IhrFussel I'm thinking it could be something about physical entities since carts are non-physical ... maybe some invisible "object wall" 22:03 rubenwardy <Stix> !login Stix STIX 22:03 rubenwardy <CTF_Bot> You are now logged in as Stix 22:03 rubenwardy sigh 22:17 rubenwardy the current state of qub3d: https://github.com/qub3d/qub3dengine/blob/master/source/src/main.cpp 22:17 * Sokomine plays around a bit with the heightmap 22:18 Sokomine trying to put fences around cliffs didn't entirely work out. but it looks good to highlight cliffs 22:20 rubenwardy this is basically just a marketting project 22:20 rubenwardy lol 22:30 Krock password 1234 would be better /s 23:11 Fixer https://forum.minetest.net/download/file.php?mode=view&id=15677&sid=bbb440cac7caab179937102bbbe20235 23:12 rubenwardy pixels 23:25 Sokomine hm 23:28 rubenwardy https://i.rubenwardy.com/uhStg.png 23:28 Fixer rubenwardy: what is DM? 23:28 rubenwardy direct message 23:33 Shara Why do they insist on calling it something weird like that? 23:33 rubenwardy \o/ 23:33 Shara I can't help but read "simply dungeon master me the link" 23:33 Shara Dungeon masters as carrier pigeons... okay... 23:34 rubenwardy I have a friend that calls profile pictures DPs 23:34 Shara With things like that going on, maybe I am happy not to be involved there :) 23:34 Shara DPs?? 23:35 rubenwardy Stands for display picture, apparently 23:36 Shara Some days I think use of acronyms should be a punishable offence... 23:36 BillyS ydyst? 23:36 Sokomine same here. guess the message arrives in a fireball 23:36 Shara And there we go... off with BillyS's head please. 23:36 BillyS Oh cmon, I just screwed in back in! 23:37 BillyS *it 23:37 Shara Unscrew it again right now then. 23:37 Shara Really. 23:37 * BillyS unscrews his head and plugs it into his computer 23:37 Shara There, let that be an example.. 23:38 Shara It's way too hot here for handling acronyms. :( 23:38 BillyS idk about that. tbh, it's quite cool over here. 23:39 Shara 27 C here at gone midnight. 23:39 rubenwardy my friend says "Everyone calls them dps where I'm from ;)" 23:39 rubenwardy she's from London 23:39 rubenwardy I feel bad for her 23:40 paramat DM heh 23:48 Fixer lol 23:58 tumeninodes well, I stole Shara's code, and added that, plus some filler nodes to walls and... https://imgur.com/a/H8Lfvzz 23:58 tumeninodes !title 23:58 MinetestBot tumeninodes: stolen code - Album on Imgur 23:58 rubenwardy stole?? 23:58 rubenwardy outrageous 23:58 tumeninodes right? 23:59 xerox123_ rubenwardy, I'm from London and I have never heard of that in my life 23:59 tumeninodes what, stealing? 23:59 tumeninodes :D 23:59 rubenwardy yeah tumeninodes, that's only if you're from east london