Minetest logo

IRC log for #minetest-hub, 2018-07-01

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:10 paramat joined #minetest-hub
00:14 twoelk left #minetest-hub
01:16 benrob0329 joined #minetest-hub
01:50 tumeninodes left #minetest-hub
02:07 Sokomine joined #minetest-hub
04:40 red-001 joined #minetest-hub
05:06 Ruslan1 joined #minetest-hub
05:23 ANAND joined #minetest-hub
06:07 lumberJ joined #minetest-hub
06:18 entuland joined #minetest-hub
08:20 Krock joined #minetest-hub
08:48 Krock joined #minetest-hub
08:56 Krock Oh. Not much going on this Sunday morning :|
09:14 IcyDiamond o/ Krock
09:15 nerzhul hi Krock
09:15 nerzhul don't worry there are many PR to review :p
09:16 nerzhul question to -hub, what do you think about a meteo communication rendered by client only ?
09:16 nerzhul i thought about a protocol for this, and then we will need a client part (yeah client should think by itself sometimes, and it's less consuming than spamming particles server side :p)
09:17 nerzhul s/meteo/weather
09:18 IcyDiamond server should just say current weather and then client does the rest
09:18 IcyDiamond :P
09:18 nerzhul IcyDiamond it's the idea
09:19 nerzhul i'm not familiar with client about this, but i think we can do some software render (based on some current mods, but optimized, maybe), and maybe have shaders for this too if someone has skills
09:19 nerzhul you push an event to client to say the current weather and that's all
09:20 nerzhul maybe an optional texture to make it coherent with the global world theme
09:47 Fixer joined #minetest-hub
10:11 shivajiva joined #minetest-hub
10:24 nerzhul IcyDiamond, the first PoC is here: #7519
10:24 nerzhul currently no rendering but server can send the state to the client
10:37 IcyDiamond Cool
11:02 Gael-de-Sailly joined #minetest-hub
11:03 ANAND Are the registered_on_* callbacks triggered in lua or in C++?
11:04 nerzhul it's the minetest.register_on_* lua call
11:04 ANAND Yes, but I'd like to know how they're actually executed
11:05 red-001 C++
11:05 red-001 nothing stops Lua code from also calling them ofc
11:05 ANAND Ah, I see
11:06 red-001 see the (undocument?) `callback` function
11:07 red-001 oh
11:07 red-001 looks like it's documented correctly now
11:09 red-001 I guess I was wrong
11:09 ANAND Which callback function?
11:09 ANAND C++ or lua?
11:10 red-001 core.run_callbacks
11:10 red-001 it's what c++ calls
11:10 ANAND ah...
11:10 red-001 https://github.com/minetest/minetest/blob/eef62c82a2e58700fc1216b0b8c03e421bc77995/src/script/cpp_api/s_base.cpp#L232
11:10 red-001 https://github.com/minetest/minetest/blob/master/builtin/game/register.lua#L399
11:13 ANAND Where is this documented though? This seems to be a very useful function...
11:13 red-001 it's not
11:13 red-001 it's just in the right namespace
11:13 ANAND oh
11:13 nerzhul it's not, and only core can write on it
11:14 red-001 that's what through me off
11:14 red-001 nerzhul, don't think so?
11:14 red-001 it's in the main minetest namespace and registered from lua
11:14 nerzhul not sure, but only MT should write on the registered_* ref
11:15 red-001 not in some hidden Lua index like the unsecure environment
11:16 red-001 #7520
11:16 red-001 shadowbot would be useful here
11:17 red-001 ShadowBot, #7520
11:17 red-001 ShadowBot, title https://github.com/minetest/minetest/issues/7520
11:17 ANAND ShadowBot has been unvoiced
11:17 ANAND for some strange reason...
11:17 red-001 could an op voice it?
11:18 red-001 it's quite useful
11:18 ANAND true
11:18 red-001 unless that would break it or something
11:21 ANAND Looks like ShadowBot is supposed to be auto-OPed...
11:28 ANAND The minetest/core lua table is mapped to 'L' in C++, right?
11:30 sfan5 L is the lua state
11:30 Fixer_ joined #minetest-hub
11:31 ANAND Ahh...
11:44 tenplus1 joined #minetest-hub
11:44 tenplus1 hi folks :)
11:45 red-001 hello tenplus1
11:45 tenplus1 o/ red, hows things
11:57 Krock joined #minetest-hub
11:59 tenplus1 hey Krock :P
11:59 Krock hi tenplus1
12:00 tenplus1 is there any reason the afteruse function for a tool does not work when using a custom on_use ?
12:00 tenplus1 or does it rely on the default on_use ?
12:11 Krock after_use depends on core.node_dig
12:11 Krock i.e. on_dig
12:11 Krock (of the node)
12:15 tenplus1 ahh, so it's only called for nodes, not for general usage ?
12:16 tenplus1 was attempting to get toolranks working for swords and mob attacks, looks like I'll have to do the changes myself then
12:17 IcyDiamond nodes really could use a neighbour update callback
12:17 tenplus1 hi diamond
12:17 IcyDiamond hi
12:17 tenplus1 also, neighbor update callback ? explain plz ?
12:46 behalebabo joined #minetest-hub
12:47 red-001 minetest game has progressed nicely
12:48 red-001 looks so much nicer than 0.4.14
12:54 nerzhul red-001, in what ? (i'm generally on experimental to dev :p)
12:54 nerzhul s/experimental/minimal)
12:54 red-001 better biomes
12:55 rdococ there's no volcano biome yet
12:56 nerzhul volcano can be nice but it's not easy
12:56 nerzhul red-001 which biomes ?
12:56 red-001 underwater ones and better forest ones
12:56 red-001 maybe some other stuff
13:00 nerzhul oh it can be nice for underwater
13:00 Calinou https://github.com/flathub/net.minetest.Minetest/pull/4
13:00 Calinou did I post that here already? :P
13:00 Calinou I forgot
13:08 tenplus1 Mobs Redo API updated, now has toolranks support for swords
13:14 nerzhul hey guys, you want a rain preview ? :D
13:15 nerzhul https://www.youtube.com/watch?v=6Xe09W76EOw
13:19 nerzhul it's a pure client side rendering
13:20 tenplus1 nice, you using csm
13:20 nerzhul no
13:20 nerzhul CSM only know when weather is received from server
13:20 nerzhul but the server only send player:set_weather("rain")
13:20 nerzhul :p
13:20 tenplus1 ooh
13:20 nerzhul (in SSM side)
13:21 nerzhul and after 10° seconds: set_weather("normal")
13:21 nerzhul yeah it's simple, but it can be nice
13:21 tenplus1 :))
13:21 nerzhul i need to handle many cases but it's the idea
13:21 nerzhul at least rain works :p
13:22 tenplus1 weather was always something we needed :)
13:22 nerzhul i know, and i was a little bit dev crazy today, i found an irrlicht example, tested it with unknown_node texture, now i need to tune it
13:24 nerzhul and it uses only irrlicht particles, you can imagine a shader for good machines :p
13:25 tenplus1 hardware particles... so not as laggy as addparticle(s)
13:25 nerzhul yes
13:25 tenplus1 sweet
13:26 nerzhul i add an intensity argument to tune the rain
13:28 Sokomine sounds very good. some rain now and then makes the game feel more realistic
13:28 tenplus1 yeah, sets a good ambience in teh world ripe for exploring :0
13:31 tenplus1 Toolranks updated with sword support for default and moreores
13:33 ANAND oh that looks very nice indeed, nerzhul! :)
13:37 longerstaff13 hi
13:37 ANAND o/
13:37 nerzhul it's the beginning, and it's only rain :)
13:41 nerzhul https://www.youtube.com/watch?v=gji0v-pUO20&feature=youtu.be
13:41 nerzhul with intensity levels
13:44 nerzhul bon hesitate to vote on it #7519
13:47 nerzhul s/bon/don't/
13:47 nerzhul https://github.com/minetest/minetest/pull/7519 (bot powa)
13:55 ANAND Nub question: If two PRs modify the same file, can one be merged without having to merge the other?
13:56 nerzhul yes
13:56 ANAND Cool :)
13:56 nerzhul the second will need to rebase
13:56 ANAND Ah..
13:56 nerzhul (if there is a conflict)
13:57 ANAND So there's no need to rebase if both the PRs modify different parts of the same file?
13:59 nerzhul no, but it's not an expensive operation generally
14:01 ANAND I see... thanks :)
14:23 CWz joined #minetest-hub
14:26 AndroBuilder joined #minetest-hub
14:39 rdococ It'd be fun to have a game based on In Time. You have a set amount of time left to live, and when it runs out, all of your areas are cleared and you die, but you can trade time with other players, and generate time somehow.
14:54 nerzhul okay i think i have the good implementation for snow :D
15:00 nerzhul https://www.youtube.com/watch?v=wMsZP1DfNr4
15:01 nerzhul here is the video, i fixed the texture, but it's not perfeect, and i hope someone will find time to generate a good texture after merge :p
15:08 tenplus1 wow, getting better each step :D
15:09 nerzhul i'm trying to implement wind
15:14 tenplus1 Mobs_monster updated with ApireMints new spider model and textures :)
15:14 Krock oh nice, tenplus1. Logging deprecated function calls right now and you already seem to have updated your mods :D
15:15 tenplus1 I get there eventually :D
15:15 tenplus1 the new on_spawn function really saves registering separate models for each spider :)
15:15 Krock MTG also has some of these
15:16 Krock oh gosh! the boats mod only seems to know deprecated names
15:17 nerzhul haha
15:17 tenplus1 :P
15:18 Krock PR time for MTG again.. for once in a while
15:18 nerzhul don't forget builtin :D
15:19 Krock ouch
15:21 Ruslan1 joined #minetest-hub
15:28 IhrFussel joined #minetest-hub
15:29 IhrFussel Hello guys, I need an offset for a text HUD that makes sure that no text is cut-off on the screen...I want the HUD to be displayed pretty close to the edge of the screen...right now I achive it using aligment x = -1 but that makes the HUD move a lot depending on what the text displays
15:29 IhrFussel Right edge of the screen*
15:31 IhrFussel The text length can be max 30 characters ... so maybe x=-(30*14)?
15:31 IhrFussel 14 is the default font size I think (not sure)
15:33 tenplus1 would be handy if hud and formspec text could select between fixed and variable as well as size
15:49 Krock error: The option --mirror mya not combined with Refspecs.
15:49 Krock > git push origin deprecated_fix   .. what??
15:52 IcyDiamond added a new machine to elepower, the solderer
15:54 IcyDiamond sodder
15:54 IcyDiamond :D
16:07 IcyDiamond https://i.lunasqu.ee/Screenshot_18-07-01-19:06:57.png automatic farm works pretty well :)
16:08 IcyDiamond https://i.lunasqu.ee/Screenshot_18-07-01-19:07:56.png been running for a while
16:08 tenplus1 kewl
16:08 IcyDiamond i think i should add a hoe to the planter so its not completely afk
16:10 IcyDiamond and the harvester is not completely afk either, when the sludge buffer fills up it wont run anymore
16:10 IcyDiamond so that has to be disposed of :P
16:11 tenplus1 automated to an extent :) but with repair/cleaning
16:11 IcyDiamond yep
16:12 IcyDiamond the planter can plant saplings too, so ill probably end up adding an axe slot to the harvester so it can chop trees too
16:24 IhrFussel Does font_size 15 for example mean that 1 character is 15 px wide? Or is that just the height?
16:25 tenplus1 height
16:25 tenplus1 font can have multiple widths depending on dfont
16:25 tenplus1 character
16:27 IhrFussel Ugh...I guess I will have to accept the "moving" HUD solution for now then
16:30 IhrFussel That seems to be the only method to make 100% sure that all players see the whole text...cause it's aligned to the left starting at pos x=1 offset x=-20
16:34 tenplus1 what is the text showing ?
16:35 IhrFussel Weekday, time and current event ... all 3 are essential on my server
16:36 tumeninodes joined #minetest-hub
16:36 tenplus1 o/ tumeni
16:36 tumeninodes \o hey ten
16:37 tumeninodes 34c here today :)
16:37 IhrFussel Until now they HUD was displayed at x ~ 0.85 which means on large screens it was not at the edge of the screen at all and possibly interrupted gameplay (who likes to have a text HUD near the middle of their view)
16:38 tenplus1 that's why I use x = 1.0 - (length of text)
16:43 IcyDiamond http://termbin.lunasqu.ee/ayer what
16:44 Krock IcyDiamond, omg! Minetest trojan!
16:44 IcyDiamond XD
16:46 srifqi joined #minetest-hub
16:46 tenplus1 hi srifqi
16:47 nerzhul okay for wind :d
16:49 nerzhul https://www.youtube.com/watch?v=w0FeV6S8Zxs
16:55 srifqi hi tenplus1
16:55 tenplus1 o/
16:56 srifqi nerzhul: nice!
16:56 tenplus1 Xanadu updated with new farming, mobs, toolranks, tnt, creative changes
16:57 * srifqi hasn't tried anything about toolranks
16:57 tenplus1 ooh, 1.5 is pretty kewl nerzhul
17:01 nerzhul it's finished for snow, wind & rain, remaining types are storm and hug eclouds, but i think huge_clouds can be removed because we have a sky API
17:01 nerzhul for storm we should think about a storming rendering, and a flash is not suffcient :p
17:11 * rubenwardy sighs
17:11 rubenwardy just finished moving house
17:11 tenplus1 how'd it go ?
17:15 tumeninodes 0_0 I'm impressed rubenwardy..., houses are extremely heavy
17:16 tenplus1 did you use worldedit ?
17:16 tenplus1 :P
17:21 rubenwardy lol
17:21 rubenwardy my parents' car, actually
17:37 IcyDiamond you put your house on the car? impressive
17:38 rubenwardy ikr
17:39 rubenwardy I'm now on the train from Bristol to the city where my internship is
17:39 rubenwardy been a long weekend
17:39 rubenwardy ovens are a flippin' PITA to clean
17:39 IcyDiamond cool
18:20 IhrFussel Shouldn't I be able to stop the "HUD dancing" by adding a few spaces to the text so that it always has at least a certain length?
18:21 tenplus1 remember that font widths are variable, would work if it were fixed width
18:22 IhrFussel But the dancing only happens because the HUD is sometimes shorter other times longer...so the "end" of the HUD varies and makes the display jump from left <-> right
18:23 rubenwardy argh
18:24 rubenwardy the MMB table of contents is now longer than a few pages, the front page especially :(
18:26 Sokomine rubenwardy: is there a way to see the tags of the content db? so that users can search more specificly for something?
18:26 rubenwardy no
18:26 Sokomine especially those that are a) either new and clueless or b) search for something specific
18:26 paramat joined #minetest-hub
18:26 rubenwardy tag filtering isn't yet implemented
18:26 tenplus1 o/ paramat
18:26 rubenwardy well, there's a page at   /admin/tags/   which lists tags
18:27 rubenwardy but as the URL suggests, it's not user facing
18:27 Sokomine oh. that ought to. hope you can find the time for that soon. the db as such is very nice. but you also seem to be busy rl
18:27 rubenwardy it's an editor
18:27 rubenwardy there's an issue for this :)
18:27 Sokomine ah, good :-)
18:27 rubenwardy test:    cdb#1
18:27 rubenwardy :(
18:28 Krock :'(
18:28 Ruslan1 joined #minetest-hub
18:29 red-001 can someone voice shadowbot?
18:29 rubenwardy test:    cdb#1
18:29 red-001 #1
18:29 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
18:30 red-001 wtf lint https://travis-ci.org/minetest/minetest/jobs/398818706#L498
18:33 paramat ignore it, add to whitelist
18:35 nerzhul paramat, at a point i will finish by leave mt because of you, you know
18:35 tenplus1 o.O
18:36 Krock inb4 PR for LINT to finally offer more customization possibilities
18:36 red-001 inb4 change minetest code style
18:36 paramat erm, or add lint on/off lines
18:37 paramat whitelisting is just my preference and i am in the minority :)
18:43 CWz Hmm seems i need to make a mod that blocks message that cotain username between these two < > this an epidemic on bananaland
18:44 tenplus1 what's the problem with username ?
18:46 CWz the use exploit which makes it look like another player is talking
18:46 tenplus1 ohh, gotcha...   kinda like using the admin /say command
18:46 CWz yep
18:52 tenplus1 ...    /say *** Freddie_Mercury has joined the game.
18:53 nerzhul the new chat system in 5.0 will prevent this
18:54 tenplus1 colours in nametags ?
18:54 red-001 tenplus1, could work with colour stripping
18:54 red-001 otherwise the client can inject colour
18:55 red-001 CWz, just remove all duplicate spaces?
18:55 tenplus1 yeah, any more than 2 spaces should be stripped
18:55 red-001 I thought that was included in core
18:59 red-001 nerzhul, why is the chat timestamp sent to the client if it doesn't do anything with it?
19:08 tenplus1 does 0.5 allow you to paste text into chat  in linux ?
19:10 Krock I still need to paste twice to get the right clipboard contents
19:10 Krock doubt that anything changed
19:10 tenplus1 bah
19:14 * CWz now to figure out how to revmove the spaces
19:15 nerzhul red-001 the idea was to format it on screen if needed
19:20 Krock nerzhul, however, these animations look very good
19:25 tenplus1 animation ?
19:26 tumeninodes hentai
19:27 tenplus1 o.O
19:27 tumeninodes :P
19:31 Krock tumeninodes, uh well not quite what I meant. It's the weather PR he was working on
19:31 tenplus1 olol, 1.5 looked good
19:35 nerzhul Krock, yeah but it's not so generic, then i closed it because it requires to rewrite a major part
19:38 nerzhul if i get time maybe i will try to have a generic API to use a such partilcle generator but not sure
19:43 tenplus1 particles need some lovin' so they dont lag servers :D
19:48 red-001 there is a PR to add a VM for particle spawners
19:49 nerzhul yes but it's not a particlespawner here
19:49 nerzhul it's more efficient for weather
19:50 nerzhul it's attached to player camera, and it spawn many particles, which can be enabled or disabled depending on player state
19:50 nerzhul + affected by wind
19:50 tenplus1 if players stand under shelter do particles still appear next to them or only outside /
19:51 nerzhul at the beginning it was only outside, but i didn't implemented it. it's not very difficult to verify, check the nodes over the player head and disable the particle effect if there other than air or ignore
19:52 tenplus1 kewlio :P
19:52 nerzhul but now the PR is closed because it's not generic => it's not mt
19:53 tenplus1 aww, how many weather mods are ppl making, this would have been very sueful
19:53 tenplus1 *useful
19:53 nerzhul my API was judged too high level, you must have shit low level api to do this, sorry :)
19:54 nerzhul when i get motivation i will rewrite is as a different thing, i think we need to keep a generic wind because all particles should be affected by it
19:54 nerzhul (if the final design is adopted)
19:55 tenplus1 <fingers crossed>
20:00 IhrFussel Such an "check if above player is only air" check can be quite heavy depending on how high you check...what if the player is inside a cave with 30+ air nodes and then stone ceiling?
20:01 tenplus1 coudl check light level above player during daytime and if 15 then show particles :) less intensive
20:02 nerzhul Ihrfussel it's easy. iterate for the 100 or 200 nodes over player head, on first found = protected from rain
20:02 nerzhul no need to iterate over the whole list
20:03 IhrFussel Looping through 100-200 nodes each step/sec isn't that lightweight either I think...at least not in lua
20:03 nerzhul no need to check on each step and no need to do it on Lua, this should be done client side and optimized
20:04 tenplus1 the light check is a lot lighter cause if it's 15 during day then you know you're outside, node light levels are generally 14 and below
20:04 nerzhul just check it every 250 ms is sufficient
20:05 IhrFussel I thought you were talking about using a mod rather than coding it in c++ ... cause right now I use a weather mod and I had to reduce pretty much everything to stop the server from lagging
20:05 nerzhul i got an idea to make my API generic, but it will be experipmental and no time to code this evening, maybe tomorrow
20:05 nerzhul Ihrfussel hopefully no, it's not in Lua :p
20:06 nerzhul it's my weather PR
20:06 nerzhul https://github.com/minetest/minetest/pull/7519
20:06 nerzhul https://www.youtube.com/watch?v=w0FeV6S8Zxs
20:07 garywhite joined #minetest-hub
20:07 tenplus1 hi gary
20:07 red-001 Lua is somewhat needed for the level of customizability people want
20:07 garywhite hi
20:07 nerzhul yes, but we are too low level in many part
20:08 nerzhul then the server lags, whereas it can be blazing fast with the correct API level
20:08 nerzhul i know my weather is not generic, but at least it work as intended, and no lag, there is correct GPU offloading, it's nice
20:08 tenplus1 :PPP
20:08 nerzhul and there is customisable wind, & textures
20:08 nerzhul you can use rain with a custom texture and it will just work as you want
20:09 garywhite Is it true that now they're talking of making the next MT version 5.0?
20:09 nerzhul it's already the case garywhite
20:09 red-001 are those hardware particles?
20:09 tenplus1 5.0 is a silly version
20:09 nerzhul red-001 i think it is because i didn't hear my CPU fan :p
20:09 garywhite But 5.0 means that you already have 4 stable major versions behind it
20:09 tenplus1 exactly, should be 0.5
20:09 nerzhul we have
20:09 garywhite even 1.0 would be more suitable
20:10 nerzhul 0.1, 0.2, 0.3 and 0.4
20:10 nerzhul also 5.0.0 is the real version
20:10 nerzhul sorry guys but there is no discussion. All discussion has been done on github, voted and accepted.
20:10 IhrFussel The zero had to be dropped because we entered "patch" releases ... 0.4.17.1 0.4.17.2 etc
20:10 red-001 nerzhul, have you considered fixing that old PR for hardware particles?
20:10 nerzhul i don't want to use that PR
20:10 red-001 iirc it's issue was that they didn't seem to do gravity right
20:10 nerzhul unmaintanable diff, and i prefer to use my model if i wanted to be generic
20:11 nerzhul gravity is embedded in my thing,
20:11 nerzhul with the direction affector i use for wind
20:11 nerzhul we can plug a rotation affector too
20:11 nerzhul and any other custom affector we want to add (color affector for example)
20:12 tenplus1 will it need shaders enabled to work ?
20:12 nerzhul no
20:12 tenplus1 *phew*
20:12 nerzhul but my idea behind a high level weather was to permit switching between this render and a shader render
20:12 nerzhul shader render for rain & snow can be great
20:12 nerzhul with a generic API bye bye shaders for powerful GPUs
20:13 red-001 it's just not very generic
20:14 nerzhul yes, but it is a little bit
20:14 nerzhul it doesn't permit multiple weather at the same time
20:14 * tenplus1 has 20 pet spiders thanks to AspireMint... teh new models are very cute
20:14 nerzhul but you can already use rain, change the texture and the parameters of wind, rain
20:14 nerzhul the direction,
20:15 nerzhul then it's nearly generic, just there is the WEATHER name
20:15 nerzhul and it's a singleton model
20:15 red-001 what happened to the guy that was writing better pathfinding?
20:16 nerzhul maybe i can change that to make server register WEATHER (or any other name) models, when the client connects, he fetches the models, and then the weather API permits to enable/customize each "weather"
20:16 tenplus1 pathfinding needs a whitelist of nodes it can go through
20:16 nerzhul i think is algorithm was not good and the path throw him into lava
20:19 nerzhul i added notice on my PR permitting to modify it to make it generic , now i need to re-code the whole server -> client communication + make client part generic and more powerful
20:19 tenplus1 minetest.find_path(pos1, pos2, searchdistance, max_jump, max_drop, algorithm, whitelist)
20:28 tenplus1 nite all o//
20:28 tenplus1 left #minetest-hub
20:32 shacharr joined #minetest-hub
20:33 paramat we have caves in MT that are several hundred nodes high (and can be customised to be much larger), so the light check is the best way to know the player is under open sky, much more lightweight too
20:36 red-001 so many issues from LMD
20:36 red-001 or is it his brother?
20:37 entuland joined #minetest-hub
20:37 paramat writes like LMD, KGM is crazy :)
20:38 red-001 paramat, is there a reason to mark feature requests as possible close just before a core dev doesn't want to implement it?
20:38 paramat do you mean very old requests with no interest?
20:39 paramat any with no core dev support for over 2 years are marked 'possible close'
20:39 paramat the intenetion is to bump them for some more attention from core devs
20:40 paramat i ask regularly that core devs look through these
20:41 paramat *intention
20:45 paramat the reason seems obvious
20:46 Sokomine how do i run mt in debug mode again?
21:00 red-001 https://itunes.apple.com/us/app/is-your-cat-plotting-to-kill-you/id1249158204?ls=1&amp;mt=8
21:03 paramat compile with build type = debug
21:03 paramat cmake -DRUN_IN_PLACE=1 -DCMAKE_BUILD_TYPE=Debug
21:04 paramat however afterwards you must force a clean build and recompile as a release version
21:04 Sokomine ah. i might not have the debug compiled in
21:05 paramat debug has F5 info enabled by default
21:05 Sokomine the most recent version of mt crashes on me frequently just with Speicherzugriffsfehler (ram access error)...which isn't very helpful
21:05 paramat using 'gdb' too?
21:06 paramat recent MT does seem to crash a lot ..
21:06 Krock yes, please compile a debug build and run it using gdb to get the backtrace
21:07 Sokomine even with gdb right now, yes
21:09 Krock it gets more helpful when entering "bt" into the gdb command line
21:09 Sokomine error shown: https://pastebin.com/jR7HibT5 (quite short)
21:09 Krock https://github.com/minetest/minetest/blob/master/src/network/connection.h#L323
21:11 Sokomine i'll try that. compiling....
21:26 rubenwardy Omfg
21:26 rubenwardy Why does LMD keep coming up with comedy gold
21:26 nerzhul ?
21:26 rubenwardy https://github.com/minetest/minetest/issues/7524#issuecomment-401633035
21:26 nerzhul oh yeah...
21:28 rubenwardy Anyone know a light web app which can serve a website based on a directory of music?
21:28 rubenwardy I want to have a place on my website to allow streaming and downloading zips of albums
21:28 rubenwardy Ideally with album art
21:29 rubenwardy Makes syncing with my phone easier
21:40 rubenwardy mega life hack:    alias mt="cd ~/dev/minetest; atom ."
21:41 rubenwardy I now have this for all my main projects
21:50 tumeninodes haha, "mic drop"
21:55 paramat joined #minetest-hub
22:03 BakerPrime Rubenwardy: Are Ya around tonight?
22:03 rubenwardy maybe
22:03 BakerPrime lol
22:03 rubenwardy :D
22:03 BakerPrime Stupid question, how do I USE the models from the Nodebox editor?
22:04 BakerPrime Do I copy-paste the coords into a "fixed" drawtype?
22:04 BakerPrime Or are there easier ways?
22:05 rubenwardy export to Lua gives you a node definition
22:06 BakerPrime Okay.... Lemme figure this out. Thanks!
22:06 BakerPrime I'll probably be back, though. >_>
22:06 BakerPrime :P
22:06 rubenwardy !mod draw
22:06 MinetestBot rubenwardy: Multinode-gates, drawbridges and garage doors [gates] by addi - https://forum.minetest.net/viewtopic.php?t=9897
22:06 rubenwardy oops
22:06 rubenwardy !book draw
22:06 MinetestBot rubenwardy: Node Drawtypes - https://rubenwardy.com/minetest_modding_book/en/chapters/node_drawtypes.html
22:08 rubenwardy #LMDforCoreDev
22:16 paramat lol
22:23 xerox123_ Heh
22:31 BakerPrime @rubenwardy: Okay, so I don't quite have it figured out, but I'm leaving in a few, so I'll have to figure it out another day. Cya'll!
22:31 BakerPrime AFK
23:09 player_legend joined #minetest-hub
23:22 redneonglow joined #minetest-hub
23:24 player_legend left #minetest-hub
23:44 * rubenwardy just made something in inkscape
23:44 rubenwardy new chapter sneak peak: https://i.rubenwardy.com/RrN85.svg
23:53 paramat hmm

| Channels | #minetest-hub index | Today | | Google Search | Plaintext