Time Nick Message 00:31 MinetestBot tumeninodes: Jun-28 21:06 UTC hey vista baby. stash is local. Only commits, branches and tags are sent to the remote server 00:31 tumeninodes ah, thank you Krock 00:32 red-001 maybe the mainmenu should be sandboxed more 00:33 tumeninodes so a stash should not come up with any future commits unless I call for it then? 00:33 red-001 yes 00:34 tumeninodes thank you red 00:34 red-001 imho a loca branch is better but that's just me 00:35 red-001 local* 00:38 tumeninodes Isn't it all "just you" though? :D 00:39 BakerPrime_ Heh 00:40 BakerPrime Er, what the heck? 00:40 BakerPrime Hang on.... 00:40 BakerPrime Why or why did it do that.... 00:40 BakerPrime Hmm 00:41 BakerPrime I give up, BakerPrime_ can stay.... who ever, or whatever it is. 00:41 BakerPrime Sorry about that, folks 00:42 tumeninodes uh oh 00:52 BakerPrime TumeniNodes: What? 01:01 tumeninodes oh, nvm sorry... it was unrelated 01:04 VanessaE sfan5: *poke* 01:06 BakerPrime__ Yay! 01:07 BakerPrime__ Whoops, thats a banned word 01:08 BakerPrime__ Too bad one can't delete messages in IRC. 01:27 rubenwardy BakerPrime: tip, /whois 01:27 rubenwardy The other you comes from the same IP at least 01:27 rubenwardy Multiple instances of your client open? 01:31 tumeninodes isn't that a little personal? 01:31 tumeninodes :P 01:33 rubenwardy ? 01:33 rubenwardy Using whois? 01:33 tumeninodes wow, tough room tonight 01:34 tumeninodes asking about multiple instances of a client open... It was a joke.... but you killed it :D 02:55 BakerPrime @rubenwardy: Ah, yes. My Linux did something weird and hid my other Hexchat tab. (The bottom of my monitor is sometimes "buried", so I thought I closed the tab, but must have just moved the tab.) 06:39 tumeninodes https://github.com/minetest/minetest_game/pull/2158 06:39 tumeninodes !title 06:39 MinetestBot tumeninodes: add fence rails by TumeniNodes · Pull Request #2158 · minetest/minetest_game · GitHub 06:39 tumeninodes vote early / vote often 06:40 VanessaE not that my vote helps, but big :+1: from me. 06:41 tumeninodes :D thank you 06:43 tumeninodes I should try to get some sleep. Insomnia has been kicking me hard the past few nights 06:44 tumeninodes ttyl, night :) 09:24 red-001 weird I'm getting a segfault when exiting to OS in 0.4.17.1 10:01 shivajiva checking... 10:05 shivajiva nope vanilla build on stable-0.4 exits cleanly for me 10:09 IhrFussel Someone explain aligment of HUD elements to me... x = -1 means "left" x = 1 means right? y = -1 means "top" y = 1 means "bottom" ? 10:09 IhrFussel And what's the default aligment if none is provided? 10:12 IhrFussel alignment* 10:12 shivajiva I noticed different elements have diff offsets, for example if you set all the x to the same and increment the y diff elements align differently for the same x! 10:13 IhrFussel I'm trying to understand how the exact same values as the builtin hearts seem to be displayed differently for certain players 10:14 IhrFussel I mean my own custom statbar that applies the builtin hearts position values 10:14 shivajiva define 'certain players' 10:14 IhrFussel I'm guessing players with various resolutions 10:15 IhrFussel One plays at 800x600 another plays at full HD etc 10:15 IhrFussel Is there really no way to make something appear at the EXACT same screen location for every screen size? 10:21 shivajiva isn't that what anchor is for? 10:22 shivajiva https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1735 10:26 IhrFussel Oh sorry I'm not talking about formspecs 10:26 IhrFussel I mean hud_add() 10:31 IhrFussel The `alignment` field specifies how the item will be aligned. It ranges from 10:31 IhrFussel `-1` to `1`, with `0` being the center. `-1` is moved to the left/up, and `1` is to the right/down. Fractional values can be used. 10:38 IhrFussel I don't see any defaults though...maybe 0 is default 10:41 shivajiva ah my bad 10:44 shivajiva so offset may be the solution 10:45 IhrFussel I already use offset...maybe builtin hearts have the same problem and don't display the same on every screen 10:49 shivajiva it notes that offset adapts to dpi and scaling there would be some difference but you wouldn't expect to notice big shifts 10:49 IhrFussel On my phone the hearts start at 2 slots to the left for example..is that intended? 10:53 shivajiva I don't play on droid so I couldn't even say but I would expect some adjustment to accommodate the screen sizes, it has to be playable 10:53 IhrFussel I mean the builtin MT hearts start there, not my custom statbar HUD, so it seems like that is wanted by the devs 10:55 shivajiva on pc they overhang the inventory to the left by 1.5 hearts 10:56 IhrFussel Yeah but since my custom HP bar is smaller than the hearts, I want it to start at the slots and not before...so what I need is to edit the builtin x offset to make it...less I guess? 10:58 shivajiva seems drastic 11:00 shivajiva out of interest what kind of displacement is being seen 11:17 IhrFussel shivajiva, I have a HP bar and a stamina bar... I want the HP bar to be pretty much at the start of the item hotbar and of the same height as the bubbles (works) and want the stamina bar above the bubbles (works too) ... but some players report the HP bar to be wayyy to the left of the slots while on my screen it#s maybe 0.5 slots left 11:21 shivajiva have you looked at hudbars mod? 11:25 shivajiva I played around with that trying to get an alignment and gave up many moons ago, but it makes me wonder if that has the same issue 11:29 xerox123 hello all 11:47 rubenwardy !book hud 11:47 MinetestBot rubenwardy: HUD - https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html 11:47 rubenwardy Explains alignment, although apparently it's inconsistent 11:48 IhrFussel Ok so correct me if I'm wrong devs but: You CANNOT possibly make a HUD element appear at exactly the same location on every single screen that exists ... if you try to do that just give up there will always be some screens that display it a few px to the left/right/top/bottom no matter what 11:49 rubenwardy What do you mean by same location? 11:49 IhrFussel Even the builtin hearts suffer from this issue 11:49 IhrFussel Exactly same position on screen 11:49 rubenwardy You can do that with position 11:49 rubenwardy And offset of 0 11:50 IhrFussel That scales horribly though and depends even more on screen size 11:50 rubenwardy You're doing this wrong 11:51 rubenwardy You anchor an element with a position and then offset it. You can have it appear in the same pixel positions in all screens, because that won't work given displays are different 11:51 IhrFussel I'm not I copied the builtin hearts position definition and even then my bar still displays a few px to the left for certain players 11:51 rubenwardy HUDs do suck and should never have been merged, however 11:51 rubenwardy If it's the exact same position and offset then it won't 11:52 rubenwardy And same alignment and picture size 11:53 rubenwardy HUDs are one of the few hmmmm legacies that I despise 11:56 IhrFussel No HUDs would be even worse and who knows if someone else would've implemented a better version until now 11:56 nerzhul HUD or formspec ? :p 12:01 IhrFussel So is the default alignment for HUDs {x=0, y=0} or something else? 12:31 IhrFussel rubenwardy, if my statbar image got 2px width do I need to define in the HUd offset x=-(maxnumber*width)-25 ? 12:34 IhrFussel max number is 180 in my case so x=-(180*2)-25 ? 12:34 IhrFussel -180* 12:37 red-001 better UI seems like a must have for 5.0 12:53 nerzhul red-001 i think we should release 5.0 first 12:53 nerzhul we have many many features 12:53 nerzhul we can keep some rework for future release without problem 12:53 nerzhul we don't release features since 1 year 13:11 xerox123 o/ Krock 13:12 Krock o/ xerox123 13:12 Krock 321xorex \o 13:13 xerox123 ‮o/ Krock 13:13 xerox123 RLO 13:14 xerox123 ‮I wonder how ‭this will look‮ yay 13:14 Krock only when it's selected 13:14 xerox123 copying someone's really nice i3 config on r/unixporn 13:15 xerox123 https://www.reddit.com/r/unixporn/comments/8monwi/i3gapspolybar_my_first_attempt_at_ricing/ 13:17 Krock +1 for 1337 13:17 Krock it looks so aesthetic. amazing stuff 13:21 xerox123 next hurdle: learn how to use i3 :P 13:41 twoelk hm, how do I check wether I ever made a google account? 13:43 twoelk seems I did something that needed such years ago 13:53 BillyS [WARING] BillyS is now online. You have been warned. 13:53 BillyS I've heard that MT 0.5 will have better support for different languages ... is that true? 13:57 xerox123 5.0*, and yes I think so 13:58 BillyS Oh 13:58 BillyS oops 13:58 BillyS Kay, thx 13:58 xerox123 (as shown in that forum thread where the guy got annoyed that his weblate stuff wasn't included) 14:22 Krock When you're away from a server for too long: https://i.imgur.com/Gp0XPpW.jpg (everything around is protected) 14:22 Krock My reaction: https://i.imgur.com/MSmRybu.png >:D 14:23 Krock might open a farm below there if I find some bright shiny nodes 15:15 tumeninodes very odd thing, I created a new branch for fence rails, made sure all the indents are good, etc. Push everything, go to Github click on compare/PR and..., all the files look exactly the same as the ones from the orig PR 0_o. wtf? 15:15 tumeninodes anyone else ever have this sort of thing happen before? 15:18 Krock pushed the wrong branch myabe 15:19 tumeninodes nope, I double checked everything, literally 15:19 Krock then it's literally correct 15:22 tumeninodes haha. ok... just looks messed up to me, so maybe I should not bother with this 2d PR then, if everything looks exactly the same after being fixed, compared to the initial PR where there is an indent mistake at line 353, in functions.lua 15:24 tumeninodes I'll just leave everything as is then. 4 night of insomnia may be taking it's toll :D 15:29 tumeninodes ok, my bad... when I compare to a similar line, which pre existed in another part of the code, the indent is aligned correctly. I'm gonna go splash some cold water on my face 16:54 xerox123 trying to figure out where to set DPI in i3... size 10 font is showing you like size 150 16:58 rubenwardy Loool 16:59 rubenwardy Krock: on redcrab, someone built a 100 meter wall right where my protection stopped 16:59 rubenwardy Need town planning 16:59 rubenwardy I literally choose the location because nothing was there 17:10 Fixer BELIIIIEVE ME SWEEETY I GOT ENOUGH TO BEAT THE MEME 17:11 rubenwardy What are you on 17:12 tumeninodes I think the heat is affecting everyone 17:14 xerox123 ^ 17:14 xerox123 and I need to go out to the shops >.< 17:14 tumeninodes so the inv & wield texture defs are too long, but where can I break them to the next line? Is it even necc? https://github.com/minetest/minetest_game/pull/2158/files#diff-4c0fc0806e6a443774cea3aea5f3febeR2643 17:15 Fixer actually there is finally some cool down here, ------ heat is annoying 17:15 tumeninodes very annoying. today is the first day of a 4-5 day heatwave where I am, and I'm already angry and bitter 18:00 Sokomine tumeninodes: same here. although it's supposed to get slightly colder tomorrow 18:00 xerox123 update: I didn't melt on the way to the shops. 18:00 xerox123 :P 18:01 tumeninodes Sokomine, how is that supposed to help "me"? :D 18:06 Sokomine tumeninodes: my fridge might become free to use tomorrow :) 18:07 tumeninodes how much for the day? 18:07 Sokomine (when will i ever manage to catch up with the forum? still 10 pages of screenshots, a few exciting threads unread, replies to my replies in other threads...) 18:08 Sokomine tumeninodes: er...let's say 5 minegeld per mt day (wonder weather that's cheap or expensive :-)) 18:08 tumeninodes can I set the time speed? 18:17 Sokomine hmm. might be necessary. more night would in this case be good (=colder). hope the fridge has a light inside 18:22 tumeninodes sorry, I have an appt to get to. will be afk for a while... ttyl :) 18:37 nerzhul next curl release will use TLS 1.3 by default, yay https://twitter.com/bagder/status/1012595999611801600 18:38 Krock finally 19:20 Calinou now if it performed redirects by default like wget… :P 19:20 Calinou I sometimes forget to add -L 19:26 garywhite hello 19:33 shivajiva Hi garywhite 19:47 tenplus1 hi folks :) hey Krock 19:47 Krock hi tenplus1 19:47 tenplus1 o/ 19:47 tenplus1 anything fun in channel today ? 19:47 Krock no. dead serious as always 19:47 tenplus1 aww 19:51 xerox123_ Heatwave, though that's no fun 19:51 tenplus1 hi xerox, same here :P 'tis hot 19:52 Krock o/ ~~^`~~~~~~ wave is coming! 19:52 tenplus1 heh 20:00 * twoelk returns from playing/testing some minetest to lurk on irc 20:00 twoelk o/ 20:00 tenplus1 hey twoelk, how's things :P 20:00 twoelk not quite so hot 20:01 * tenplus1 needs a rain storm... *dances in circles* 20:02 twoelk planning a major backup hardware update at the office - so probably a long night ahead :-P 20:02 tenplus1 ooh, anything amazing in the updated hardware ? 20:03 Krock the opportunity to extend Windows with a priority boot to Linux if that hasn't been done yet 20:04 tenplus1 my workplace still use windows xp... am surprosed they havent been hacked already 20:04 twoelk well gonna replace an old nas with something cloudy - not really convinced we need that but I'm not the boss 20:04 tenplus1 and all they use is internet ecxplorer for web forms and docs... pah! 20:06 tenplus1 hi red 20:07 Sokomine hi ten 20:07 tenplus1 hi Sokomine 20:13 BillyS Uh-oh 20:14 tenplus1 hi billy 20:14 BillyS I need to combine two map files ... is that possible? 20:14 twoelk in theory yes 20:14 twoelk practically a pita 20:15 tenplus1 you COULD use local map saving and connect to 1st map and run around, then connect to 2nd map and run around filling in the gaps... might work 20:15 BillyS Hmmm ... never thought of that .... 20:15 tenplus1 that way you can tp to all the important bits and save them :) then your NEW mapfile will fill in teh gaps 20:15 twoelk exept both probably have spawn near center 0.0.0 so things get overwritten 20:15 tenplus1 hi lisac 20:16 lisac hey tenplus1 20:16 BillyS No, I think for what I want tenplus1 has a good idea 20:16 tenplus1 so long as you use same mods and no unknown nodes :P 20:17 twoelk expect hard terrain changes if you use different seeds or mapgens 20:17 tenplus1 yeah, you'll see weird and wonderful areas on the map :))) Xanadu mk2 was a testament to that :DDD 20:19 twoelk just as the sheer cliffs of old Landrush server or the flying mountains of Justtest 20:19 tenplus1 it'll make for an interesting map :DDDD 20:20 twoelk like I said, a pita to do it nicely 20:20 * twoelk looks for an old script from vanessa 20:20 IhrFussel My server got such weiurd terrain because I switched from v6 to v7 last year 20:20 IhrFussel weird* 20:21 tenplus1 oof, never tried that one... gotta check out your server and see the results :D 20:22 IhrFussel But I cannot exactly tell where the "crossover" starts...it is very different depending on what mapblocks were generated in v6 before...v7 of course only generates where v6 ended 20:25 tenplus1 hi paramat 20:34 tenplus1 nite folks 20:58 IhrFussel https://github.com/minetest/minetest/issues/7501 << can you core devs please pay more attention to this? It is an actual issue in 0.4.17 only ... I can also confirm that this is not caused by OOM since putting the app in the background does NOT behave the same 20:59 IhrFussel Don't try to "protect" Android user's battery from draining, it's not your responsibility 21:01 IhrFussel Although the issue only really affects singleplayer since servers disconnect you on Android anyway after 30-60 secs of "background" state I think 21:04 IhrFussel Although my observations are a bit different from those stated in the issue: When I lock the screen in main menu I get a black screen only after unlocking phone again and there is nothing I can do about it ... when locking the screen in SP game I get kicked back to main menu 21:05 IhrFussel Will probably comment with my own data 21:06 Krock yesterday it was crashes, today it's that it closes properly on lock, tomorrow it will be the lack of the 5.0.0-dev controls 21:08 IhrFussel I'd say the black screen is a big problem with the app in case others also experience it ... it renders the app useless until the user goes manually back to home screen, removes the running app from "recent apps" and reopens it again 21:10 IhrFussel That black screen also happens when locking activates during loading I think..let me check 21:11 IhrFussel Uhh...even worse "Minetest got closed" 21:14 IhrFussel Okay now I can't reproduce the black screen from main menu anymore...really weird 21:15 red-001 http://www.linux-magazine.com/Issues/2018/212/Tutorials-Minetest 21:24 Krock fame for tenplus1 :D 21:30 red-001 yeah 21:30 red-001 can't ping 11 right now 22:30 IhrFussel WAIT A SEC... 22:31 IhrFussel Some players on my server seem to be able to fly without fly priv but they also don't use a modified client... my guess is they paid for VIP in their app and the app now enables fly for every server 22:32 red-001 I mean you can't really know that 22:33 red-001 and arguable a client that lets you pay for fly would be counted under most peoples definition 22:33 IhrFussel They have the usual random names and are Japanese 22:34 paramat how do you know they haven't modified their client? but yes maybe the app they use has hacks built in 22:34 IhrFussel [Auto Translation] Arview395: I can fly already 22:37 * red-001 is surprised it isn't china for once 22:48 Fixer haha 23:33 Sokomine hmm. i need help with registering with content.minetest.net 23:33 rubenwardy How so? 23:33 Sokomine says "bad referer". which is quite possible. i do like to keep my browsers restricted