Time Nick Message 02:01 Calinou "prevent", not that I know of 02:01 Calinou (i.e. an intentional change) 02:01 Calinou though it may use APIs only present in Windows 7 and later now 07:27 tenplus1 hi folks :) 08:44 tenplus1 laters all 09:44 tumeninodes kookoo kachoo! 09:44 Krock !tell garywhite Minetest still works fine on Win XP as long libraries don't make use of newer functions. Minetest alone might work for a long time there, since features are only added rarely to https://github.com/minetest/minetest/commits/master/src/porting.h 09:44 MinetestBot Krock: yeah, yeah 09:45 Krock <3 MinetestBot 09:45 MinetestBot <3 Krock 09:45 tumeninodes get a room 09:46 Krock apt-get install room 09:46 Krock wget room.tld 09:47 tumeninodes haha 09:48 tumeninodes so this is my latest flop :D https://imgur.com/a/dbTmFbO 09:49 tumeninodes I "think the problem starts at line 92 https://pastebin.com/23ZSPWr7 09:51 tumeninodes omg, there's a freakin cricket in my PC and I can't get it out! Damn you nature! 09:53 IcyDiamond Lol 10:27 rubenwardy death to getpos! 10:28 rubenwardy long live the underscore! 10:37 tumeninodes https://imgur.com/a/BvrZLD8 10:38 tumeninodes !title 10:38 MinetestBot tumeninodes: GRRRRRRRRR - Album on Imgur 10:40 tumeninodes wth am I doing wrong? why can I not just "get" this stuff https://pastebin.com/NeVyLTyZ 10:43 tumeninodes no matter what I do, I get "unexpected symbold near "}" take it out and get unkown nodes, do something else it's expected at end of blah balh BLEHHHH! 10:45 rubenwardy you definitely need the } at line 91 10:45 rubenwardy you're missing an end for the commented out for loop 10:46 rubenwardy not sure what symbol is 10:47 rubenwardy line number would help :) 10:49 tumeninodes when I uncomment the "}" at line 91, I then get an "unexpected "}" for line 95 so I remove that... it fires up but then the rails are unknown nodes 10:49 rubenwardy ahh, missed that 10:49 rubenwardy well 10:49 rubenwardy I'd remove the one on 95 10:49 tumeninodes if I add another "end" it crashes 10:49 rubenwardy as it's in a weird place 10:49 tumeninodes I did haha. yeh but was calling for it at one point 10:50 rubenwardy https://gist.github.com/rubenwardy/12a2b9a013fc063767a697c56f0c0d6b 10:50 rubenwardy not sure what the issue is though 10:50 tumeninodes that is where error logs and lua are not fun... could be somthing missing somewhere and tells you a line #, you add it there and pandora's box :P 10:50 rubenwardy try print(name) above register_node to check what's registered 10:51 rubenwardy it gives a hint, don't just blindly do the opposite of what it says the problem is 10:51 rubenwardy that's how you end up with a blank file - removing lines with errors XD 10:54 tumeninodes hmmm what is print(name) supposed to do? I get a log of all the nodes I do not have textures for yet... but nothing related to rails 10:54 tumeninodes I have logs set to error 10:56 tumeninodes just tried with it set to info still nada 10:58 tumeninodes this is the accompanying node reg in nodes.lua https://pastebin.com/3bzbJcjC 10:59 tumeninodes it's obv just one dumb thing/symbol I am missing :P 11:01 tumeninodes but as far as I see, the section causing the abnormality with connecting in the opposite direction is the "for k, v" loop? that's why I commented those line out. but then everything just goes ary 11:06 Krock use table.copy instead of your self built loop 11:06 Krock I suspect you're fighting against table references 11:08 tumeninodes ummm, where, what, and how do I do that? :P (sorry I suck at coding) 11:14 Krock if not def[k] then if type(v) == "table" then def[k] = table.copy(v) else def[k] = v end end 11:25 tumeninodes thank you. It still leaves this issue though so... idk, maybe I am not seeing the actual problem then? https://imgur.com/a/J09lXLS 11:27 tumeninodes I commented out the paramtype2 facdir and legacy facedir simple true lines and have the same problem... this is making no sense to me why they are connecting this way... 11:28 tumeninodes diff node boxes, diff registration altogether... 11:29 tumeninodes gonna step out for a few minutes, then come back to it 11:31 tumeninodes current code https://pastebin.com/jE5DAgsP 11:54 tumeninodes ahhhh, I think I know the prob now... the connecting points in lines 87 through 91 need to be changed :P I just don;t know to what https://pastebin.com/pKfkr3hF 12:48 Krock ree 12:51 tumeninodes reeeeee <- (describes me, perfectly) 12:53 red-001 [reee Intensifies] 12:54 tenplus1 hi folks 12:54 tenplus1 hey Krock 12:54 tumeninodes intesreee, oh... reary? 12:54 tenplus1 hi tumeninodes 12:54 Krock hi tenplus1 12:54 tumeninodes hi tenplus1 12:54 * tenplus1 melts in his chair... 29c today 12:55 tumeninodes we have a heat wave coming to us... been a cool summer so far though 12:56 tenplus1 cool is good right now :D 12:56 tumeninodes right now is 19c 12:56 tenplus1 swap ya :P 12:56 tumeninodes Sunday will be 36c 12:56 tenplus1 o.O 12:56 tumeninodes we can swap then 12:57 tenplus1 nuuuuuu 12:57 tumeninodes eat all chocolate products now 12:57 tenplus1 heh 12:58 tumeninodes Sat 33c, Sun 36c, Mon 33c, bleh 12:58 tenplus1 updated Mobs Redo to 1.43 earlier, has brand new attack function working :) 12:58 tumeninodes ain't nobody got time fo dat 12:58 tumeninodes something about cats jump on your face and attack you now? 12:59 tenplus1 lol, made it so any mob can attack any other mob and player.. e.g. kittens chase and attack rats now 12:59 tumeninodes did you add Lagemort yet? 12:59 tenplus1 mobs can be customized to attack animals, npcs, monsters, players or specific mobs 13:00 tenplus1 he fled the country before I had the chance 13:00 tumeninodes so all we need now if your changes, the "girls" mod..., and someone to make a jello mod? 13:00 tumeninodes if>is 13:00 tenplus1 slimes mod ? 13:00 tumeninodes that'll do 13:01 tenplus1 lolz 13:01 tumeninodes and a John Candy mob to join in 13:02 tenplus1 uncle buck 13:02 tumeninodes hahaha "here's a quarter..." 13:03 tumeninodes https://www.youtube.com/watch?v=D7hVIAn2gv8 13:03 red-001 the question about moving the repo seems to be getting a lot of comments from none contributers 13:04 red-001 have to wonder would it work better as a forum post 13:04 tumeninodes just typical human behavior of today.... jump on the "social" movement bandwagon... do/say what everyone else is 13:05 tenplus1 hi red 13:05 tumeninodes stuff is scattered all over the place now 13:06 tumeninodes though Gimp switched to gitlab back in May 13:06 tumeninodes a lot of major repos have 13:08 Krock a John Cena mob please? We can't see it but it's strong 13:10 tenplus1 how about john cena creeper :) before it blows you get the theme and a 10x explosion area 13:13 Krock yes. 13:17 tenplus1 :P 13:19 red-001 that would arguably be trademark infringment 13:24 Krock is John Cena (a regular name) a trademark?! 13:25 red-001 I thought it was a stage name? 13:27 tumeninodes https://en.wikipedia.org/wiki/John_Cena 13:27 tumeninodes a "local" to me haha 13:31 tumeninodes so..., who understand how to set connect positions/points? :P 13:32 * tumeninodes is so needy 13:32 tenplus1 ??? 13:32 tumeninodes when doing a connect-to type node 13:32 tumeninodes connected 13:33 tenplus1 ohh, best idea is to look at both rails and gunpowder for ideas 13:33 tenplus1 fences for 3d types 13:33 tumeninodes rubenwardy and Krock already tried to help me but I'm clueless haha 13:34 tumeninodes yeh, I was trying t make a rails nodes for fences (to go between posts to lengthen fences) 13:34 tumeninodes I don;t understand how the connect positions work 13:35 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/walls/init.lua#L8 13:35 tumeninodes I have tried randomly playing with the numbers but get no results. I did get one but it was too horrible to mention 13:35 tenplus1 thats an example for walls, if connected then the connect_front, _left etc. contains the additional nodeboxes it has to draw to LOOK connected 13:36 tumeninodes whoah! blue & red... retinal seizure in 5..., 4..., 13:36 tumeninodes yeh I know..., I just don;t understand how to do them (/me sucks at maths) 13:38 tenplus1 that example uses fractions, but generally you can use x,y,z,x2,y2,z2 to make a box (-0.5 to 0.5) 13:38 tumeninodes I "think" only connect left and connect right are needed for these. But when using the pos from fences, only one direction connects properly, the other connects facing the same direction 13:38 tenplus1 you will need them all to handle connection from all angles 13:38 tenplus1 *sides even 13:39 tumeninodes I converted my nodebox to fractions to see if it would help me get it but, nope 13:39 tenplus1 the nodebox editor would help... you can draw what you want and it gives coords to use 13:39 tenplus1 https://forum.minetest.net/viewtopic.php?id=2840 13:39 tumeninodes I removed front and back because it caused an deformation if placed behind/in front of other rails 13:40 tumeninodes no no, I already made the nodebox for the rails 13:40 tumeninodes I just don;t know how to get them t connect to fence posts properly in one of the directions 13:41 tenplus1 not something I've had to use yet :) 13:41 tumeninodes oh wait..., maybe I can (as you said) use NBE to draw out the connection areas, then get the pos from those... is that what you meant? 13:42 tenplus1 yeh 13:42 tumeninodes ohhhhhhhh 13:42 tenplus1 makes it easier if you can see what you want then copy/paste coords into your node 13:42 tumeninodes well why didn;t you say so? nyuck nyuck nyuck :D 13:42 tumeninodes good idea... I'll try that then 13:43 tumeninodes this is what I am going for (kinda) https://imgur.com/a/J09lXLS 13:44 tenplus1 you could use a set node with the 2 extension planks and have the fence connect to those isntead :) easier 13:45 tumeninodes 0_o 13:45 tumeninodes the hubbawhubit? 13:47 tenplus1 create a single node that has the 2x horizontal extensions for the fence (the bit that goes inbetween posts) 13:47 tenplus1 then do an override on fence post to connect to that specific node... 13:48 tenplus1 or just give the node a {fence=1} group so every fence will connect to it :D 13:48 tenplus1 1 node, less hassle, no need for nodebox issues 13:48 tumeninodes hmmm, if I am unable to get this, after trying the NBE idea, maybe I will try that... 13:49 tumeninodes issues are, I dont want them to connect like fences 13:58 tenplus1 hi fussel 13:58 IhrFussel Hi there tenplus1 & others :P ... if I don't return the itemstack in on_use() and also don't modify it...will MT just return it by default? 13:59 tenplus1 if it doesnt change then yes, it stays the same 14:00 Krock hi IhrFussel 14:00 IhrFussel Basically I have a single condition in my on_use() like so: if condition then itemstack:take_item() return itemstack end end, }) ... so this will not cause some unexpected behavior? 14:00 tenplus1 nah, tat's fine 14:01 Krock returning nothing is the same as having on_use = nil (regarding the itemstack) 14:01 Krock https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_item.cpp#L107 14:02 Krock it's only updated when you give Minetest a new itemstack 14:02 tenplus1 yeah, so changing the itemstack and returning itemstack works fine, if it doesnt change a normal return is okie 14:05 tenplus1 https://notabug.org/TenPlus1/Farming/src/master/hoes.lua#L328 14:09 tumeninodes sigh..., nothing is working. They work fine when placing in North or South facing but when facing East or West they do not rotate :/ wtf 14:09 tenplus1 hi benrob 14:10 tenplus1 tumeninodes: did you add: paramtype = "light", paramtype2 = "facedir", to the node def 14:10 benrob0329 hi tenplus1 14:10 tenplus1 o/ 14:10 tumeninodes and extending further with new NBE pieces, just get z-fighting and they look the same other than that. New connect x pos do nothing 14:11 tumeninodes Yeh I added those, no change then commented our facedir and no change 14:11 tumeninodes legacy facedir true does not do anything either... this has me boggled 14:12 tumeninodes I'll show you the code too https://pastebin.com/Z3Kv5M6y 14:13 tumeninodes for some reason they just do not rotate when placing facing either E or W 14:13 tumeninodes Im gonna take a dumb desperate try with screwdriver :P 14:14 tenplus1 maybe try: on_place = minetest.rotate_node, 14:15 tumeninodes I was just going to ask about rotate something 14:15 tumeninodes but, won;t that interfere with the placement that works fine? 14:16 tenplus1 have never really used connect nodes before :P still to play with those someday :D 14:19 tumeninodes hmmm can I use force_facedir 14:19 tenplus1 remove paramtype2 and on_place and it will always place the same way 14:20 tumeninodes it just seems to place the same way no matter what I do... that's the problem 14:21 tumeninodes screwdriver wont even rotate the node.., just the textures 14:21 tenplus1 strange 14:21 tumeninodes this code is possessed 14:22 tenplus1 the heat has melted the fences 14:23 tumeninodes even if I commment out all the "connect front, back, left, right, etc" lines it still only connects this way 14:23 tenplus1 btw, the default.register_fence seems to override the original one ingame.. might wanna rename that 14:23 tenplus1 gonna test coce 14:23 tenplus1 *code 14:23 tumeninodes I made it fence_rail 14:23 tumeninodes I made changes in functions.lua 14:26 tumeninodes the code I showed you goes into functions.lua, this one goes into nodes.lua https://pastebin.com/3bzbJcjC 14:28 tumeninodes I think I had it set up as a mod originally, in my 0.4.16 rebuild but can;t remember now, and I can't find it. So I just started doing it over from scratch and what I remember of it, and still have this same problem, then remembered.. "oh yeh.... THAT..." 14:29 tenplus1 better setup as it's own mod 14:29 tumeninodes it could be, to share with others but..., for my custom build I want it built-in 14:30 tumeninodes cuz Ima fussy biotch like that :D 14:30 tumeninodes afk for a few minutes 14:30 tenplus1 :P 14:31 tumeninodes before I set out though, think about it... I can do this as a node, with nodeboxes, set it up... and it will place any way I like... 14:32 tumeninodes but, for some reason, because I am trying to register it to connect with fencesm, etc... this BS happens :P weird 14:32 tenplus1 if it's just to extend the fence and make the middle bit longer I'd go with it's own node 14:50 tenplus1 tumeninodes: this might interest/help you: https://forum.minetest.net/viewtopic.php?f=9&t=12882 14:50 tenplus1 look at second screenshow 14:50 tenplus1 *shot 14:57 tumeninodes oh boy..., I don;t understand ANY of that code :D 14:57 tumeninodes very cool though 14:57 tenplus1 has extended fences though, so you can *cough* borrow the nodeboxes :P 14:58 tumeninodes a more intricate way of doing it... I can look to see if I can figure out exactly "what" to borrow :P 14:58 tumeninodes thank you 14:58 tenplus1 :P 14:59 tumeninodes you know what I thought about while I was oustide feeding the a$$holes (squirrels) 14:59 tenplus1 making a nuts mod ???? 14:59 tumeninodes what if I just put these, that I have, into the wood group? 15:00 tumeninodes haha 15:00 tumeninodes no :| 15:05 tumeninodes WOOHOO!!!!!! FIXED 15:05 tenplus1 sweeeeet :PP 15:06 tumeninodes seriously... "fixed" :P https://pastebin.com/ezN4piNq 15:07 tumeninodes nodebox type = fixed 15:07 tenplus1 screenshots :P 15:09 tumeninodes https://imgur.com/a/onDTrXV 15:09 tumeninodes !title 15:09 MinetestBot tumeninodes: FIXED IT - Album on Imgur 15:09 tenplus1 looks good 15:09 tenplus1 nice long fences now :D 15:09 tumeninodes well..., that was a good way to waste a few hours of a day off :D 15:09 tumeninodes as long as you like 15:10 tumeninodes WHy the hell did that take me soooo long to figure out? :/ 15:10 tenplus1 always the simple things :P ehehe 15:10 tumeninodes very true 15:11 tumeninodes now I gotta clean it up 15:12 tumeninodes wondering how that might go over as a PR? 15:12 tumeninodes I'll give it a shot later tonight 15:13 tenplus1 I wanna tweak mobs a little more too 15:13 tumeninodes but I have to register the rest of the wood types in nodes.lua first 15:13 tumeninodes When you're done tweaking, I'll test :) 15:14 tumeninodes I would really like to be able to kick cats though 15:14 tenplus1 I updated earlier today with new attack functions, that's worth a look :D 15:15 tenplus1 also, you can kick cats and they run away... that's in there :D give it a rat to play with when you've kicked it tho 15:15 tumeninodes now that I've solved the rail fence issue..., I really don;t know what else to do with my life :/ 15:15 tenplus1 ehehe, am sure you'll think of something :D 15:15 tumeninodes kicking cats is "something" 15:18 tenplus1 le meow 15:19 tumeninodes ha 15:20 * Shara glares at tumeninodes 15:20 tumeninodes there was Pepi LePew but..., what was the name of the female cat he was always chasing? 15:20 tenplus1 hi shara 15:20 tumeninodes uh oh... 15:20 tenplus1 penelope 15:20 rubenwardy don't kick cats 15:20 tumeninodes h-h-hiiiii Shara...., fancy meeting YOU here 15:20 rubenwardy just chuck them into bins 15:20 * rubenwardy hides 15:20 Shara I'm sure I must have misheard.... what was that about cats you were saying? 15:20 tumeninodes tenplus1 answered that a little too quickly 15:21 Shara rubenwardy: You'll be found :) 15:21 * tenplus1 has watched a ton of cartoons :D 15:21 rubenwardy as soon as I have a suitable house, I'm going to get a puppy and a kitten 15:21 tumeninodes oh, not me.... tenplus1 made it so you can kick cats in mobs.... isn;t that horrible? 15:21 rubenwardy it's be a cute shitty mess 15:21 rubenwardy but they'll grow up together so won't kill each other, hopefully 15:22 tumeninodes hahaha 15:22 Shara The kitten will just tame the dog 15:22 tumeninodes ... orrrrr provide the dog with plenty of protein 15:22 Shara The larger the dog, the more likely it is :D 15:22 * Shara sighs at tumeninodes 15:23 * rubenwardy only likes big dogs 15:23 tenplus1 it's quite fun watching the kitten in mobs chasing rats around :D 15:23 rubenwardy like BMDs or lurchers 15:23 tenplus1 it plays with them too 15:23 benrob0329 rubenwardy: little dogs are wierd 15:23 * tumeninodes now knows the name of the cat, Pepi LePew chases.... 15:24 tumeninodes I do not like nor approve of "yip yip" dogs 15:24 tenplus1 yippy dogs are annoying, more like rats 15:25 rubenwardy https://www.reddit.com/r/bernesemountaindogs/ 15:25 Shara yippy dogs gave me headaches ... probably why I ended up liking cats more 15:25 rubenwardy my parents' dog is very quite 15:25 rubenwardy *quiet 15:25 rubenwardy it depends on the breed and how you raise it 15:26 tumeninodes owners of yip yip dogs tend to drive around with them on their laps, which is.... illegal 15:26 tumeninodes at least in the US 15:26 tenplus1 I know, they should be kept in the trunk where it's safe 15:26 tumeninodes hahaha... or the roof 15:27 tumeninodes or tie them to the bumper like Clark Grizwald 15:27 tenplus1 oooooho 15:27 tumeninodes "He kept up for the first few miles" 15:28 tumeninodes I wonder if Yippy dogs like Minetest Game? ; ) 15:28 rubenwardy n oone likes Minetest Gam,e 15:28 tumeninodes bawhawhawhaw 15:28 tenplus1 nah, yippy dogs like minecraft more *squeakers* 15:28 tumeninodes probably, astoundingly true 15:29 tumeninodes you mean the sound fx, or the rats who play it? 15:29 tumeninodes woops *b 15:29 tumeninodes either/or 15:30 tumeninodes I'm still trying to figure out what paramat meant about the streetlamp mod, referring to adding the glow somewhere where it is not :P 15:30 tenplus1 he meant as soon as the light turns on it should have a particle appear 15:31 tumeninodes how praytell 15:31 tumeninodes (is that one word?) 15:31 tenplus1 when it places the _ON node, add a particle right after it places the node :D 15:31 tumeninodes 0_o... ooookaaaaaay 15:31 tenplus1 but tbh it's not really that important 15:32 tenplus1 it's only a special effect 15:32 tumeninodes it does flicker 15:32 tumeninodes but it works for now so I have time to procrastinate with it :D 15:33 tumeninodes so far the last few days I have (with mucho help from others) got willow trees set, streetlamps, and now fence rails 15:33 tenplus1 busy week :D 15:34 tumeninodes now I have to some PRs to make up for my distractions haha 15:34 tumeninodes I know, right? I'm pooped I tell ya 15:36 tumeninodes I did add the glow to the on_rightclick lamps though, but when I right click them off, the glow remains (but I did not wait long enough to see if they just delay going off) 15:37 tenplus1 prolly just delay, particle only appears if lamp is ON 15:38 tumeninodes prob. It will be interesting to set a whole bunch up and watch the fps when they turn on 15:39 tenplus1 they look nice on their own, particles not really needed so much :D 15:39 tumeninodes thank you... eh, I just felt it adds to their beauty 15:40 tenplus1 :P 15:40 tenplus1 I like the moonflower and how it opens at night :D is cute too 15:41 tumeninodes that's in a mod right? 15:41 tenplus1 er... somewhere :) I added it manually to Xanadu mod 15:42 tumeninodes I still have not checked Xanadu out 15:42 tenplus1 heh... I like adding custom items you cant find on other servers :P we have so much junk foods 15:42 tenplus1 and evil bonny in lucky block arena 15:43 tumeninodes I have heard of Evil Bonny 15:43 tumeninodes so..., lotsa fat players there? 15:43 tenplus1 herobrine has nothing on evil bonny :P 15:43 tenplus1 ehehe 15:43 tumeninodes you need evil junk food mobs 15:44 tenplus1 lol, that'd be funny... 15:44 tumeninodes some chase and attack players, some turn players into zombies when eaten 15:45 tumeninodes no tenplus1...., it WILL be funny.... 15:45 tumeninodes I'm not afraid.... "you WILL be" 15:45 tenplus1 :) also bunny slippers, santa helmet, winged mese boots and other armor items 15:45 * benrob0329 ponders what he would do as a mob 15:46 tumeninodes being attacked by bunny slippers would be intense 15:46 tumeninodes or..... "bonny" slippers 15:46 tenplus1 mobs has the evil bunny from monthy python :D 15:46 tumeninodes hahahahahaaaaa 15:46 tumeninodes I'm definitely mobbin' this weekend 15:47 tumeninodes benrob329 could do Lagemort, seeing as tenplus1 is too scared to do it 15:47 rubenwardy no mobs pls 15:48 * benrob0329 has had no time to code lately 15:48 tumeninodes or do you mean if there were a benrob329 mob 15:48 tumeninodes awwww, no more mobs talk 15:48 benrob0329 the latter 15:49 tumeninodes afk 15:51 xerox123 holy moley.... so many ZNC messages over the last few messages crashed my ZNC 15:51 xerox123 last few days* 15:51 tenplus1 hi xerox 15:51 xerox123 Im back home for a couple days :D 15:51 rubenwardy ZNC sucks 15:51 rubenwardy <3 quassel 15:52 xerox123 I'm not sure quassel would run any better on a Pi 1 15:52 rubenwardy the core is light 15:52 * benrob0329 just uses Thundirbird or whatever when he's on a computer 15:52 tenplus1 pidgin all the way 15:52 rubenwardy although, probably less so 15:53 Krock Can somebody please teach the kids to make use of Ctrl + Shift for straight lines? https://i.imgur.com/MgQTjWV.jpg 15:53 rubenwardy pidgin is just a client 15:53 tenplus1 lol 15:53 xerox123_ rectangle tool 15:54 * tenplus1 throws in a rhumbus for good measure 15:54 tenplus1 *o 15:55 Krock xerox123_, too much work in Gimp 15:57 tenplus1 o/ paramat 15:59 xerox123 Germany just got knocked out of the World Cup 16:12 tenplus1 hi Gael-de-Sailly 16:12 Gael-de-Sailly hi tenplus1 ;) 16:13 tenplus1 o/ 16:47 tenplus1 wb 17:08 MinetestBot garywhite: Jun-27 09:44 UTC Minetest still works fine on Win XP as long libraries don't make use of newer functions. Minetest alone might work for a long time there, since features are only added rarely to https://github.com/minetest/minetest/commits/master/src/porting.h 17:08 tenplus1 o/ gary 17:08 garywhite hi 17:09 Krock great. MTB tells in both channels again 17:20 sfan5 thats's actually a race condition 17:21 tenplus1 huh ? also hi 17:37 red-001 is it me or did a lot of sites start displaying post edit history recently? 17:38 Krock It's running in the 90s 17:38 Krock red-001, just GitHub 17:38 Krock but that's already like this for more than a year IIRC 17:38 red-001 maybe I never noticed it on google play comments 17:39 rubenwardy contentdb doesn't 17:39 Krock hmm.. I've only seen the "edited" label next to the comment. do they log the changes now? 17:39 rubenwardy because you can't edit comments 17:39 red-001 I thought it might have been something to do with GDPR 17:40 red-001 they kept logs of edits and instead of getting rid of them just made them public 17:40 Krock rubenwardy, uh no. I usually rewrite a forum post one or two times because I spot a typo each minute 17:40 Calinou MediaWiki has post edit history 17:40 * Calinou hides 17:40 Calinou but yeah, it's a standard feature on e.g. Stack Exchange sites 18:03 tenplus1 o/ benrob 18:06 tenplus1 hi srifqi 18:07 srifqi hi tenplus1 18:15 red-001 !title 18:15 MinetestBot red-001: Free Energy Light Bulbs 230V Using Magnets - YouTube 18:17 tenplus1 :P 18:22 red-001 some of the rip offs on the play store are unbelievable old 18:22 red-001 like 0.4.11 18:22 tenplus1 ouch... ha 0.4.17-1 been pushed on the store yet ? 18:23 red-001 see #minetest-dev 18:23 Krock there will be a rush for 5.0.0 once it's out. better controls all over the place 18:23 red-001 it's borked right now 18:24 Krock o rly? 18:25 tenplus1 am eager for 0.5 as well.... 18:26 red-001 most of these devs for these apps spent more time making sure ads show even if you only have 3g and finding and replacing any refernces to minetest than anything else 18:28 rubenwardy ^ 18:29 rubenwardy They just want to make money 18:29 rubenwardy And unlike most Chinese app shops, they don't even need to write the code themselves to clone an existing app! 18:32 red-001 most of them only change the C++ code needed to get rid of the minetest name, they are basically just modded mainmenus 18:34 tenplus1 hi andro 18:36 IhrFussel Stats on my server (UNIQUE data): 35 users use prot version 24 +++ 100 use v26 +++ 6,989 use v27 +++ 133 use v28 +++ 5 use v30 +++ 1,653 use v32 18:37 tenplus1 when servers eventually move to 0.5 all those clients wont know what to do 18:37 Krock v32?! 18:38 IhrFussel v32 is 0.4.16 I think 18:38 Krock oh I see. all other versions were added in 0.5.0 18:38 IhrFussel More shocking is 6,989 @ 0.4.14 or 0.4.15 18:38 Krock you could use a client which has the version 35. still backwards compatible 18:39 Krock i.e. an early 0.5.0-dev build :D 18:39 red-001 0.4.16-dev? 18:39 red-001 changing the version scheme is a slippery slope 18:39 Krock but I'm not sure whether you could read that version since the client would have to use the server's proto version 18:39 red-001 that leads to logical versioning 18:40 tenplus1 what proto version is 0.5 ? 18:40 tenplus1 36 ? 18:40 IhrFussel 33+ 18:40 red-001 https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L193 18:41 tenplus1 thx red... 18:41 red-001 https://github.com/minetest/minetest/blame/master/src/network/networkprotocol.h#L193 18:41 Krock 0.5.0.. yes, 33 and upwards. at one point it was 0.4.16-dev, then the version changed 18:42 Krock but the compat break was introduced with 36 18:42 tenplus1 so a server running 0.5 cannot accept 0.4.17 clients or below ? 18:42 red-001 31+ basically everything got it's own protocol bump 18:42 tenplus1 hi ssieb 18:43 ssieb hi 18:43 Krock red-001, because these features needed a way to detect whether clients can support it or not 18:44 * red-001 mumbles something about breaking compat in development versions 18:45 Krock surely possible.. 18:45 Krock but we can increase that number.. much space left :) 18:45 red-001 not saying it's a bad thing 18:45 red-001 just pointing it out 18:45 Krock but it felt like you indicated that it's a bad thing 18:45 red-001 my bad 19:16 paramat correct 0.4.17 is incompatible with 5.0.0 19:18 longerstaff13-m o/ 19:18 tenplus1 hi longer 19:20 longerstaff13-m Hello 1 and 1 19:20 longerstaff13-m :P 19:20 tenplus1 :PP 19:23 * twoelk emerges slowly from a gloomy fan event 19:23 tenplus1 hi twoelk 19:24 * twoelk fails at waving gloomily 19:24 tenplus1 what kinda fan event ? 19:24 twoelk 0:2 19:25 twoelk jogiloew wrote even more german football history 19:26 tenplus1 footy 19:27 twoelk seen you made kittens more interesting 19:27 longerstaff13-m Lol 19:28 tenplus1 lol, was a player requested feature 19:28 tenplus1 they wanted kittens to chase rats, but had to redo the attack system for that to happen 19:28 tenplus1 more features now 19:28 twoelk hmm, may I request a wool ball for playing with kittens? 19:29 tenplus1 a soccer like ball players can kick around that kittens will chase/attack 19:29 twoelk but mobs chasing each other sounds pretty cool 19:30 tenplus1 yeah, before monsters would only attack players, npc's attack monsters and animals needed to be punched before they did anything 19:30 twoelk so wolves will eat sheep? 19:30 tenplus1 wolves attack chickens (on xanadu), kittens chase rats, chickens run from players and hogs :P and rabbits from players 19:31 twoelk a healthy cow should chase a single wolf away though 19:31 tenplus1 skittish animals have runaway_from settings 19:31 tenplus1 it cow attacked it will fight back 19:31 tenplus1 passive = false 19:31 tenplus1 that goes fro players 19:31 * twoelk noticed that more than once 19:31 tenplus1 players are surprised when cows and hogs fight back :D love it 19:33 tenplus1 and spiders (like mc) are docile during the day unless punched 19:34 twoelk I always liked that idea 19:34 tenplus1 I wanna redo the movement functions next 19:34 tenplus1 those are in need of an update after the smooth rotation 19:36 twoelk mobs being neutral except if you do a certain thing which would trigger some behaviour was one of my favorite features of minecraft mobs 19:36 tenplus1 the api has facility for a custom on_punch, so anything is possible :D 19:37 twoelk can mobs detect if you look at them, like mc endermen? 19:38 tenplus1 mobs_mc was working on that as a do_custom function 19:38 tenplus1 a quick yaw check for closest player and vertical look would suffice 19:39 tenplus1 also the do_punch could be altered so the enderman would teleport around player when hit 19:40 twoelk something like protecting a place/group or calling for help might also be interresting 19:41 tenplus1 we have that feature in group_attack... hogs have it... if you hit one hog it calls others nearby to assist in attacking you 19:41 tenplus1 :P 19:41 twoelk oh, havn't punched a hog for quite a while - should try that 19:42 tenplus1 also have owner_local setting so if player is hit, any owned animals that arent docile will attack 19:42 tenplus1 *loyal 19:43 twoelk so I could just sit on the veranda and watch nature unfold 19:43 tenplus1 pretty much :P 19:44 tenplus1 we let loose 100 chickens in lucky block arena and 3 wolves... players watched it unfold :PPP 19:44 tenplus1 and since they run away from players they kinda herded them towards wolves :D 19:45 * twoelk gets weird ideas about bloody beasty games in some ancient arena 19:45 tenplus1 heh, that reminds me, gotta change creepers so they run away from kittens 19:47 twoelk hm, when living in the tropics we always had cats to frighten away things such as snakes, rats, scorpions and a few other nasty stuff that avoided cat territory 19:47 twoelk so maybe make spiders avoid cat area 19:47 tenplus1 handy to have around... need to find scorpion and snake models for mobs 19:48 tenplus1 mobs_animals2 in the making maybe :D 19:50 twoelk scorpions also seem to dislike lavendel - so making some mobs react to certain flowers might give the flora more uses 19:50 tenplus1 that's gonna be part of the new movement setup 19:50 * twoelk wonders where the lavendel mod went he once had installed 19:50 tenplus1 scan around mob and select positions to head towards and what to avoid 19:51 tenplus1 currently mobs use dumb movement, point and move... only real pathfinding is when attacking 19:53 twoelk they might just need to analyse the nodes under their feet like as if they where nearsighted like rhinos 19:54 tenplus1 they get_node every 0.5 seconds and depending on node mob does something :P 19:54 tenplus1 if they stop moving they get_node in front of them also to see what's blocking and wether they can jump up 19:55 twoelk sigh - maybe I ought to study the current code - I haven't looked at it for a long time 19:55 tenplus1 typically updated every week 19:56 tenplus1 am quite happy I got it down to 2 get_nodes per mob :) only other time is when pathfinding is trying to break down walls etc. 19:57 tenplus1 and that scared the crap outta people when Evil Bonny chases them through a maze and breaks down weak walls/doors 19:59 twoelk never met her (luckily) 19:59 tenplus1 only in lucky blocks :P 20:00 tenplus1 got some LB only items/features, love the "Pint Sized Player" block, so funny 20:00 tenplus1 will need 0.5 to make it work properly tho 20:01 rdococ 5.0.0* 20:02 tenplus1 *sigh* whyyyyyyyyyyy! that's too high a version for what it provides... 0.5 or 1.0 is more than enough 20:02 twoelk lol my mother just started reading there are a lot of ideas in that old story that might work in mods 20:02 rdococ It's a change in versioning scheme, not in version 20:02 twoelk like the 20:02 rdococ so 0.4.17 was effectively 4.17.0, and 0.4.17.1 is 4.17.1 20:02 tenplus1 Alice in Wonderland is my fav. story, also Through the Looking GLass :D 20:03 tenplus1 that's what pint sized player does... half the size of player :) 20:03 tenplus1 a *cough* 5.0 mod can be made to shrink and grow player no probs :D 20:03 rdococ screw adobe for ending support for adobe air on linux 20:04 twoelk pff, next should be 0.5.0 in my opinion and then fast pacing thru 0.6-9 maybe skipping some to 1.0 20:04 rdococ next should be 5.0 20:04 rdococ Minetest Engine 5.0 20:04 tenplus1 so long as it's stable and no more game breaking changes 20:05 rdococ Can't wait for 7.4 to add VAEs! 20:07 tenplus1 heh 20:07 twoelk anybody have hands on info about the from wd? 20:10 red-001 twoelk, was minetest all a dream? 20:10 tenplus1 lol 20:12 twoelk a mt world down a rabbit hole - new server idea - try to follow that white wabbit 20:12 tenplus1 huge caverns with shroom kingdoms etc. giant caterpillars etc... would be fun 20:13 twoelk and queen of hearts as end boss 20:13 red-001 it might be the most overused trope of all time 20:13 twoelk some stuff is so good you can't overuse it 20:14 tenplus1 hell I totally loved the "American McGee's Alice" and "Alice: Madness Returns" games... 20:14 red-001 it works in alice in wonderland because dreams make no sense 20:14 twoelk oh dreams do make sense , ask Freud 20:14 tenplus1 the games give a back story to it all, but irl the author had a sort of condition that explains what he wrote 20:15 twoelk author of book or game ... or both 20:15 tenplus1 author of book... 20:17 twoelk was an interesting fella ;-P made beautifull fotos in a time with a quite different mindset from nowadays 20:18 tenplus1 hi Darcidride 20:18 tenplus1 we need more interesting I think :D 20:19 red-001 isn't that what some people get with a high fever? 20:20 tenplus1 could be, many sightings and experiences can be backtracked to conditions/fever/unconciousness 20:25 tenplus1 even certain frequencies of sound have been led to phantom hallucinations (dark shapes in the corner of your vision) ooooooh... there's a mob I;d love to add :D 20:27 tenplus1 nite folks o// 20:34 rdococ there's a gnome-twitch package for watching livestreams without a web browser, interesting 20:43 * twoelk looks around for a rock to crawl under and wanders of to slumberland 20:44 * rdococ looks around for a rock to eat and accidentally eats twoelk with the rock 20:50 Peppy hey 20:50 Peppy it looks like many kids can't use 0.4.17 on their phones. The app wouldn't launch, any advice ? 20:51 rdococ get a computer 20:51 sfan5 the app is broken currently 20:51 Peppy I do use a computer 20:52 sfan5 we can hopefully fix it soon 20:52 Peppy my phone is dumb 20:52 Peppy some kids can install and play 0.4.17 though 20:53 Peppy I wish I could at least give them an easy way to install 0.4.16 20:55 Peppy worst, some kids did the upgrade, they now play multicraft :_( 21:14 * tumeninodes is thinking about posting a poll on the forum, to ban polls 21:14 red-001 +1 21:14 tumeninodes hey red, what's good? 21:14 red-001 banning polls 21:14 tumeninodes dang right 21:15 red-001 https://forum.minetest.net/posting.php?mode=post&f=54 21:15 tumeninodes hahahaha 21:15 tumeninodes that's quite a nudge 21:16 tumeninodes I'll do it as a joke, just to see the reactions 21:19 tumeninodes up n running https://forum.minetest.net/viewtopic.php?f=54&t=20375 21:19 tumeninodes at least it should be fun 21:31 rubenwardy ~help lua 21:31 red-001 tumeninodes, it makes a neat shape rn 21:32 tumeninodes ha 21:34 rubenwardy sfan5: where do I put minetestbot modules? Replace the modules folder? 21:34 sfan5 yes 21:36 Krock rubenwardy, planning to add a Lua plugin? 21:37 Krock while true do end 21:37 rubenwardy well, !book first 22:19 rubenwardy sfan5: https://github.com/sfan5/minetestbot-modules/pull/13 22:26 rubenwardy wait, docs 22:32 rubenwardy added