Time Nick Message 00:00 tumeninodes so now it is setup like so: https://0bin.net/paste/2FpQ2cASmconGCvy#zSn6SJOGdduuZ7NZxG1pyFhV5M-2oE6r8zPX8tjopdi 00:01 tumeninodes news flash, these produce as much, if not more stuttering than jungle trees :D 00:02 tumeninodes but these are pretty so, it balances out 00:02 tumeninodes brb 00:29 rdococ Economics is confusing, I think I've just given up on attempting to determine whether capitalism is fundamentally good or not. 09:57 rubenwardy rdococ: economics is fun 09:57 rubenwardy a complex interaction between many different independent agents 10:02 red-001 wtf either I'm missing something or srp_create_salted_verification_key was accidently generating predicable data for bytes_s 10:35 red-001 opened a pr with a fix 12:36 IhrFussel I thought mesecons movestones could be used for small plane-like things but the way they work players can fall through sometimes 12:36 IhrFussel It's not the server lag either (max 0.3) 12:45 IcyDiamond 2018-06-25 15:45:47: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'magicalities' in callback item_OnSecondaryUse(): ...ond/minetest/bin/../builtin/profiler/instrumentation.lua:64: attempt to concatenate field 'mod' (a nil value) 12:46 IcyDiamond did register_on_player_receive_fields change or something? 12:46 IcyDiamond minetest.register_on_player_receive_fields(function (player, formname, fields) 12:46 IcyDiamond this is how i use it 12:49 IcyDiamond or does this registration also have to be done during init? 12:49 IcyDiamond dammit 12:51 Krock without the profiler it should be possible to register it outside init 12:51 Krock I wonder why get_current_modname returns nil in that case 12:52 rubenwardy are you callign that after the game loads? 12:52 rubenwardy yeah 12:52 rubenwardy Krock: he's calling after load has finished 12:52 Krock but still, why does get_current_modname return nil? 12:53 IcyDiamond :( 12:53 rubenwardy because that doesn't work after load time, right? 12:53 IcyDiamond i really cant put this into init 12:53 rubenwardy or does it guess 12:53 IcyDiamond hmmm 12:53 Krock if there's a registration function, then it's also possible to get the caller mod 12:53 rubenwardy IcyDiamond: I suggest patching builtin 12:53 IcyDiamond lol 12:53 rubenwardy XD 12:54 rubenwardy we need an !api 12:54 rubenwardy that would nice 12:54 rubenwardy cleverly finds the correct place in lua_api 12:56 rubenwardy we need autogenerated docs 12:56 rubenwardy XD 12:58 IhrFussel IcyDiamond, move it to init while the profiler runs 13:01 IcyDiamond >.> 13:02 IcyDiamond How do I get held item from that callback then 13:02 rubenwardy :get_wield_item() probably 13:02 rubenwardy player:... 13:03 IcyDiamond What if the user switches wield item right after quit, then my use wouldn't work 13:03 IcyDiamond XD 13:03 IcyDiamond Whatever I'll figure it out later 13:55 IhrFussel IcyDiamond, do you even still need the mod profiler? It should only be enabled when you experience high lag and want to know the source 13:56 IhrFussel Or to find out how long your mod takes but that only applies to your machine then 14:07 rubenwardy it's good practice to find and eliminate bottlenecks 14:13 entuland empty the containers they're attached to first, though. Don't waste precious resources. 14:27 ircSparky no pointer or suggestions about my undiggable steel door problem? 14:30 entuland ircSparky, I missed it 14:30 entuland but I would probably simply overwrite it from code 14:30 entuland inspecting it with the inspection tool though would be interesting 14:31 entuland how was the command to query the bot for mod names again? 14:31 ircSparky http://irc.minetest.net/minetest-hub/2018-06-24#i_5342093 14:31 entuland inspector? 14:32 ircSparky !mod ispector 14:32 MinetestBot ircSparky: Could not find anything. 14:32 ircSparky !mod inspector 14:32 MinetestBot ircSparky: Chest Inspector [chest_inspector] by tjnenrtn - https://forum.minetest.net/viewtopic.php?t=17692 14:32 entuland uhm... no 14:32 entuland I meant this one: https://github.com/minetest-mods/inspector 14:33 ircSparky oh, cool 14:39 ircSparky yea, the node groups are the same 14:39 ircSparky though in a different order 14:39 rubenwardy !mod [inspector] 14:39 MinetestBot rubenwardy: Could not find anything. 14:40 IcyDiamond !mod elepower 14:40 MinetestBot IcyDiamond: Elepower - A new powerful modpack [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320 14:40 rubenwardy !mod [traps] 14:40 MinetestBot rubenwardy: Traps Mod [traps] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=2838 14:41 IcyDiamond !mod fluid_lib 14:41 MinetestBot IcyDiamond: Fluid API - Fluid Storage and more! [fluid_lib] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20327 14:41 IcyDiamond Ayy 14:41 rubenwardy person on CTF: why do we have to fight! cant we all just get along 14:42 Krock only good questions here 14:42 Krock lack of question mark, however. 14:43 Krock Any idea on how I could sort or at least view the issue count for each repository in an organisation? 14:43 Krock Not really up for clicking through each of them 14:45 rubenwardy https://github.com/search?q=is%3Aissue+is%3Aopen+user%3Aminetest 14:45 rubenwardy closest is that 14:45 rubenwardy no count though 14:46 Krock oh well, I guess that's good enough for the moment. thanks rubenwardy :) 15:41 ircSparky https://forum.minetest.net/viewtopic.php?f=47&t=20363 <-- if anyone can (and wants to) help 15:41 ircSparky !title 15:41 MinetestBot ircSparky: Lockpicks Mod help - Minetest Forums 15:45 Krock consider updating to 0.4.17 (MTG) 15:47 Krock maybe the different doors do not share the groups for open/closed state -> could be fixed there ^ 15:47 Krock quite painful to download and extract the archive instead of viewing it online 15:51 ircSparky well i used the inspector and it seems they did. 15:51 ircSparky yea i didnt feel like making a github repo for a temporary file 15:55 ircSparky atest MTG doors behaves the same 15:55 ircSparky latest* 15:58 paramat the smaller font in irc logs is an improvement 15:59 sfan5 what? 15:59 Krock not enough. set it to 1 pt 16:06 ircSparky Krock, you can browse the code now 16:06 ircSparky if you wNT 16:06 ircSparky want 16:06 paramat hm interesting, the font seemed to get smaller a day or two ago 16:38 aerozoic Anybody know if the server rollback file can be safely deleted while the server is up and running? 18:54 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-25-21:53:54.png i call this the lava cooler 19:05 IhrFussel !tell tenplus1 Actually since I moved the protection check to the very bottom of all mobs ABMs I have nearly no issue anymore with server lag ... will test your globalstep version soon though 19:05 MinetestBot IhrFussel: I'll pass that on when tenplus1 is around 20:04 IcyDiamond my server is broken 20:04 IcyDiamond 2018-06-25 21:27:28: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'mesecons' in callback environment_Step(): ...st/bin/../games/minetest_game/mods/default/functions.lua:523: core.check_player_privs expects a player or playername as argument. 20:05 Krock git checkout stable-0.4 20:07 Krock nvm, mesecons uses can_interact_with_node wrongly 20:07 IcyDiamond gg 20:46 paramat MTG now has butterflies 20:46 paramat 'there are the mobs!' 20:49 rdococ MTG? With mobs? Looks like c55 will have to update his 'advertising Minetest' video! 20:49 rdococ s/his/their/ 20:52 paramat lol 20:58 sofar we should make butterflies move and attempt to stay near flowers 20:58 sofar nodetimer: if (near flower) then move_around_nearby_random_flower else move_randomly_near_ground end 20:59 sofar it would also be cool if we could add regular (black) flies hover near bones ;) 21:01 rdococ You could have a pollination mod where butterflies and other pollinators would spread flowers. Could be an interesting new farming mechanic if you added flowers with cool new uses.