Time Nick Message 05:03 ANAND I get this warning everytime I do sudo apt update: 05:03 ANAND The repository 'http://ppa.launchpad.net/minetestdevs/daily-builds/ubuntu bionic Release' does not have a Release file. 05:53 lumberJ looks like there is no package built for bionic 05:56 lumberJ they do support ubuntu 12.10 just in case you are interested in that though :P 05:56 lumberJ oh wait. 12.04 even 06:04 ANAND Thank you so much for the heads-up, lumberJ... ;) 06:04 lumberJ never know when that might be useful 06:04 lumberJ :D 06:04 ANAND hehehe 06:04 lumberJ i would probably just compile 5.0.0 06:05 lumberJ once you do it it once its not really a big deal to keep it up to date 09:22 CWz i wonder if "invalid multibyte string" can be considered a minetest meme 09:26 red-001 I suppose so 09:27 ANAND too :) 10:41 IcyDiamond Hi 10:42 entuland hi IcyDiamond 10:58 IcyDiamond What's up 11:17 IcyDiamond Hey Krock 11:18 Krock hi IcyDiamond 11:22 IcyDiamond Is there a place where I could get development android builds 11:23 IcyDiamond 5.0-dev 11:24 Krock forums.. 11:25 IcyDiamond Right 11:25 IcyDiamond Let's see 11:25 Krock alright. so I reproduced the same error two times. Now it's gone without actually fixing the error source. nice. 11:34 rubenwardy CTF now has 6 maps 11:35 rubenwardy 🎉 11:39 Krock yay. 11:41 red-001 Krock, what error? 11:41 Krock red-001, an rtt assertion. uninitialized float variable 11:43 red-001 #7272 seems to also happen when toggling free move 12:09 Krock red-001, found the issue. 12:10 Krock I'll push a fix for both as soon I've tested paramat's PR 12:11 red-001 both? 12:11 Krock yes 12:11 red-001 as in also 12:11 red-001 #7272 12:11 Krock rtt assertion and toggle crash 12:12 red-001 ah 12:12 Krock but with the other destructor issues I have yet no plan how to fix them 12:14 red-001 what was the issue? 12:14 Krock m_player_settings callbacks are not removed from g_settings after Player is destructed 12:15 Krock whereas g_settings will survive this destruction process without any change. Leave a world, rejoin the next and BOOM 12:15 red-001 werid it seemed to happen randomly 12:55 longerstaff13-m Afternoon 13:35 Krock red-001, could you please mark the free_move crash as solved unless you can reproduce it with the current HEAD? 13:36 red-001 I don't think I got around to making an issue for it before you fixed it 13:38 Krock oh lol. both issues are apparently not posted in the issue yet. I thought they were but actually I found your on this channel :3 13:38 Krock I really hoped to decrease the error count a bit 13:38 Krock s/error/crash/ 13:47 rubenwardy what's the best way to generate a straightish 'spine' 13:48 rubenwardy like the crossing in ATLA, 1sec 13:49 rubenwardy https://vignette.wikia.nocookie.net/avatar/images/b/bf/Serpent%27s_Pass.png/revision/latest?cb=20140413234449 13:50 Krock Some mountain bending 13:51 rubenwardy lol 13:51 IcyDiamond I added a manual grindstone 13:52 IcyDiamond You must punch it to pulverize smth 13:52 IcyDiamond XD 13:52 IcyDiamond Takes quite a few punches 13:52 IcyDiamond On pur 13:52 IcyDiamond Purpose 13:56 IcyDiamond I like to call it the mouse killer because you essentially have to spam your mouse to use it 13:56 IcyDiamond XD 13:58 IcyDiamond I haven't had any segfaults in debug mode it seems 15:02 Sokomine IcyDiamond: my cottages mod also comes with a handmill 15:09 * rubenwardy is buying merch to give out at the next freenode conference 15:09 rubenwardy anyone got any creative suggestions? 15:09 rubenwardy Got stickers 15:09 rubenwardy would like something more interesting than pens 15:09 rubenwardy preferably cheaper too 15:13 Krock rubenwardy, what? a new conference is already rolling in soon? 15:13 rubenwardy 3-4th of November 15:13 rubenwardy it's anually 15:13 rubenwardy *annual 15:14 Krock paper with an isometric voxel grid to draw something 3d-like 15:15 Krock Mese blocks :3 15:15 rubenwardy interesting 15:15 rubenwardy well, it 15:15 Krock mese blocks which can be folded and glued together :3 15:15 rubenwardy well, it's important to note that people won't know what Minetest is 15:15 rubenwardy so references like that are probably a bad idea 15:15 rubenwardy saying that 15:15 rubenwardy 1 person last year knew the project 15:16 Krock so isn't the target to show them what a voxel game is? 15:16 Krock picking 3d aspects would be the best way I believe 15:16 rubenwardy lol 15:16 rubenwardy it's a developer conference 15:16 rubenwardy and users of free software 15:17 rubenwardy so the aim is to both recruit new contributors and users 15:18 Krock uh well. demonstrations by playing it directly would be an option but that was already the case last time? 15:18 rubenwardy yeah 15:19 Krock meanwhile playing Jeija's round Minetest world video in a loop in the background. basically as interest-bait. 15:19 rubenwardy also note that the conference is mostly adults 15:19 rubenwardy 20-40 probably 15:41 paramat 3D printing MT logos is not offtopic :) 15:44 rdococ Are there any 'writable book item' mods with books that you don't need to place to read or write to? 15:44 tumeninodes wooden blocks with the MT logo on them you can throw at people 15:45 tumeninodes basically anything useful you can throw the logo on..., hats, socks..., thongs 15:45 entuland make them out of steel at the very least 15:46 entuland or marshmallow, if you love them 15:46 paramat maybe since we're at 5.0.0 and MT is 'finished' the test is over and we can call it MineOk or MineNotBad .. 15:47 Krock MineTested 15:47 rdococ MineGood 15:47 tumeninodes MeinDOne 15:47 entuland MineMine 15:49 tumeninodes just call it "MINE!... don't touch it" :D 15:51 tumeninodes A good way to obtain new contributors... is with a knock to the back of the head, and then a few hours in a dark, wet basement, with a dripping-water sound in the background and the faint playing of Mr Roger's "Won't you be my neighbor" echoing in the distance 15:51 rdococ Ooh, you could have a Minesweeper game 15:52 red-001 MineCrash 15:52 rdococ Using private metadata that determines if a square is a mine or not, so that players don't know 15:52 red-001 MeineTest 15:52 rdococ In fact, you could do Minesweeper within a LuaC with touchscreens or even just lightstone and buttons 15:57 tumeninodes But seriously..., when people show some interest in contributing...., just lie to them and tell them how great an magical it is here :D And for the love of God.. don't give them any links to the community portals. That'll just scare them off. 15:59 rdococ What's so bad about it? 15:59 Fixer "MineTested" looool 15:59 Fixer MineGold 16:00 red-001 FeatureNotFound 16:02 Fixer MineTestedSoNowMakeMinetestGameGreatAgain 16:02 Fixer 5.0 16:02 IcyDiamond Sokomine: cool 16:03 rdococ "Make America Great For Once" 16:07 rdococ I had an idea for a visual programming language using inventory lists, but I have no idea as to what language that should be. 16:14 Fixer updating my mods folder via script, sooo... Award for FOSS terrorism of the month goes to Tenplus1 16:14 Fixer he also shares the first place with VanessaE 16:16 longerstaff13 o/ 16:24 Fixer so, of 360 mods I have: tenplus1, vanessae, sapier quit github 16:26 * rubenwardy would, but Shara would probably hit me 16:28 rdococ I'm partially on github but I copied my mods to gitlab, but I don't know how mirrors work so they're effectively two different copies 16:31 Sokomine Fixer: i was kind of glad that sapier switched. it's at least a sign of life 16:32 Sokomine i intend to switch eventually as well 16:51 red-001 FOSS terrorists are surely the mildest terrorists ever 16:53 rdococ What is a FOSS terrorist? 16:54 Calinou thank nrzkt for the expression :P 16:55 rdococ Are they terrorists that happen to support FOSS, or are they a derogatory term used to refer to FOSS advocates in general? 16:56 red-001 yes 16:57 rdococ Inclusive OR? 16:58 tumeninodes I'm too lazy to be scared by MS... so I will remain a github until the shit hits the fan. Meanwhile, trying out alternatives to see which is best for me. 16:58 Calinou the latter :P 16:59 rdococ I eventually want to move to the specific instance of gitlab that IcyDiamond uses 16:59 tumeninodes But, I honestly feel, where ever MT/MTG decides to move too (if that happens) is where I will go to, and I will just get used to it. 17:00 tumeninodes which ever one become the one most migrated too... either Apple or Sony will be looking at, just to be a thorn in MS' ass 17:02 tumeninodes It's too bad Canonical would not have had the means to outbid MS for Github though, that would have been nice 17:02 tumeninodes but then everything would be switched to unfortunate orange and discontinued brown as a colour scheme :/ 17:03 rubenwardy canonical like to break repos which are 3 months old 17:03 rubenwardy so maybe not the best choice 17:04 Sokomine tumeninodes: bet ms can do worse than a not so nice color scheme 17:04 tumeninodes REDHAT but they are nowhere near that league 17:04 rdococ Github with Microtransactions... the horror 17:04 tumeninodes Sokomine, haha I am sure they can 17:05 tumeninodes could be worse than MS... could've been ..... Oracle 17:06 * tumeninodes just had a massive shiver spasm run up his spine 17:06 tumeninodes afk 17:09 Krock rdococ, 0.13$ per commit 17:09 * rdococ reverts all of his commits 17:09 rdococ Yay, MS gave me money! 17:10 rdococ Oops, my mouth slipped and fell on the Y word. 17:14 rdococ Anyway, does anyone have an idea for a programming language in which programs are inventory lists? 17:34 rubenwardy any mapgen or worldedit pros able to help with my problem? 17:34 rubenwardy what's the best way to generate a straightish 'spine' 17:34 rubenwardy https://vignette.wikia.nocookie.net/avatar/images/b/bf/Serpent%27s_Pass.png/revision/latest?cb=20140413234449 17:36 twoelk rdococ: something like chef? https://en.wikipedia.org/wiki/Esoteric_programming_language#Chef 17:36 Krock custom Lua mod, using perlin noise and division of the value by distance to that axis 17:37 Krock maybe complicated but would do the job too :) 17:37 rubenwardy sure 17:37 rubenwardy :'( 17:38 twoelk nicer chef program example here https://de.wikipedia.org/wiki/Chef_(Programmiersprache) 17:39 Krock worldedit doesn't generate natural looking shapes 17:39 rdococ https://esolangs.org/wiki/Chef 17:41 rdococ I'm thinking it should be stack-based with post-fix operators e.g. "2 3 *". 17:45 rdococ I like PostScript, it's an interesting stack-based language 17:47 Krock rdococ, RPN languages are easy. write a compiler for them! 17:48 rdococ Meh. 17:48 rubenwardy Krock: like this? https://i.rubenwardy.com/xQEMZ.png 17:49 Krock rubenwardy, about like this. take the perlin noise as factor for the height 17:52 rubenwardy https://i.rubenwardy.com/Wh1wz.png 17:52 rubenwardy better? 17:53 Krock yes! 17:54 Krock the distance however needs + 0.5 or similar to not have too large values caused by division by zero 17:54 Krock the distance could also be limited to a certain minimal value, so the ridge can get wider 17:56 Krock looks already pretty much to what you wanted, eh? 17:56 rdococ rubenwardy: Woah, what is that? 17:56 rubenwardy yeah 17:56 rubenwardy thanks 17:56 rubenwardy easier than I thought 17:56 Krock that's ATLA 2.0 17:56 rdococ I've never seen a "yeah thanks" before :O 17:56 Krock np. glad I could help 17:57 rdococ jk 17:58 rubenwardy wonder how to round the tops 17:58 rubenwardy and also get rid of negatives 17:59 Krock latter is noise_value + 1, former is limiting the by-distance-divisor 18:03 rubenwardy https://i.rubenwardy.com/ngUBZ.png 18:04 Krock noice. I smell a repetitive noise pattern there 18:04 rdococ It reminds me of 2D platformers for some reason 18:05 rubenwardy https://gist.github.com/rubenwardy/130f6ca239c1756d8b5a0354cdfc07c7 18:06 rubenwardy mapgen is black magic to me 18:07 * paramat likes black magic 18:08 rubenwardy I'm lazy so I'm purposely cache thrasing in that code XD 18:08 rubenwardy I also have no idea what I'm doing with noises 18:08 rdococ I use purple magic. It's like black magic, but darker. 18:13 Krock looks good. if the inner middle part also should be a little higher, consider math.max(..., 0.4) because x = 2, 1 and 0 would always have the same values 18:14 Krock or 0.8 to have the 1 0 and -1 the same values 18:15 rubenwardy looks like I need to RTFM on noises, because there's issues on chunk boundaries 18:15 rubenwardy *block 18:16 Krock permapdims3d may vary in size 18:17 Krock so consider not caching nobj_terrain or cache it together with permapdims3d to update the noise map when it's larger 18:18 Krock I find it funny how get2dMap_flat is only mentioned in another function because the deprecated names were replaced with the new ones, but not the explanation text behind 18:24 rubenwardy any idea how to stop the repeating? 18:27 Krock I don't know yet. check whether permapdims3d is always the same - if not, re-initialize nobj_terrain 18:29 rubenwardy yeah, it's always 80 18:29 rubenwardy 8*16 18:29 rubenwardy err 18:29 rubenwardy 5*16 18:29 rubenwardy because chunks 18:33 paramat you could commision me with a donation :) 18:36 Krock pay to ridge 18:36 rdococ Hm. I want to modify the luacontroller so that its code runs in a coroutine, allowing it to yield. If the code is already yielded and an event of any kind is sent to the luacontroller, its coroutine would be resumed. Only problem I can see with this is that you can't save coroutine states across server restarts. 18:37 rubenwardy aah 18:38 rubenwardy I know why! 18:38 rubenwardy the min pos is reading from y instead of z when its 2d 18:38 rubenwardy which means that all chunks have the same y pos 18:38 rubenwardy this also causes the weird boundaries 18:39 Krock oh right 18:39 Krock the z coordinate is silently ignored 18:40 rubenwardy yeah 18:53 rdococ I found a library that allows for the serialization of coroutines, but it doesn't seem to have full support for LuaJIT. Ah well, from the code for the luacontroller it appears as if it disables JIT anyway. 19:26 tumeninodes heh, rubenwardy is making mg_roller_coaster 19:26 rubenwardy Lol 19:26 rubenwardy Map for CTF actually 19:26 tumeninodes or... mg_WEEEEEEE 19:26 Krock issue # 1: tracks are missing. please add carts into new spawned player inventories 19:27 tumeninodes haha 19:27 tumeninodes I thought it was for the Build The Wall Game 19:29 tumeninodes crafting recipe for tracks will begin with melting sand in a furnace to makes glass..., then break glass and discard, then dig for iron ore and gather planks... etc. 19:29 Krock Scenario: You're a stereotyped Mexican and must cross the Great Wall to get to the States. Go. 19:29 tumeninodes and that is exactly the way it will read in the dev wiki XD 19:30 tumeninodes haha, now why would that not be a good game Krock? It would be... UUUUUUUGE! 19:30 Krock YUUUGE task 19:30 tumeninodes Ooooooo.... sombraro mod 19:32 tumeninodes I foresee players cheating with the handholds mod 19:33 tumeninodes ... even though there are several doors nearby 19:33 Krock "cheating with the handholds mod" - i sleep. 19:33 Krock "using CSM to expoit teleporting" - REAL SHIT 19:33 tumeninodes haha 19:33 Krock ^ now imagine the meme around it 19:33 * tumeninodes has no imagination..., and no hope 19:35 tumeninodes hey, I just want to remind everyone..., editing lua tables sucks 19:35 tumeninodes like..., really bad 19:37 tumeninodes if MTG trees had ever been left to me..., they would just be a stump with one leaf atop it 19:38 tumeninodes the leaf would have a chance to be on any side though..., just to keep them interesting 19:39 rubenwardy For decorations? Definitely 19:39 rubenwardy For definitions? Usually better than XML 19:40 tumeninodes XML has caused hand cramps and pain too 19:45 ircSparky if you set a node's "on_dig" will it be invincible unless you specifically have the node deleted inside the function? 19:47 Krock ircSparky, yes. https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L606 19:47 ircSparky ok thanks 19:47 Krock !next 19:47 MinetestBot Another satisfied customer. Next! 20:06 red-001 tumeninodes, build a wall? 20:07 red-001 hi garywhite 20:07 garywhite hi 20:07 tumeninodes rubenwardy is doing it...., It's gonna be the most amazing wall. It's gonna be great 20:07 tumeninodes and it's gonna have a roller coaster on top 20:07 tumeninodes so it's gonna make money too 20:08 red-001 will he build a wall and make it pay for itself? 20:08 tumeninodes and create jobs 20:08 VanessaE and microsoft is gonna pay for it? 20:08 tumeninodes ^ see "roller coaster" 20:09 red-001 in4b: trump reads this and tweets out about "building a wall and making the wall pay for the wall" 20:09 tumeninodes they can buy it if they like... $150 Q (not quid) "Quadrillion" 20:10 tumeninodes a roller coaster atop... which is powered via solar..., which people have to pay tickets. If you can get through the rise without yacking..., you're in 20:10 rdococ We must build a wall and make Microsoft pay for it! 20:10 tumeninodes s > d 20:11 rdococ Mexicans say they'll agree to paying for the wall if it keeps Trump out! 20:11 red-001 can we build a door? 20:11 tumeninodes gates, oprah, and a few others celebs could have paid for the wall a few times over and enough left over to payoff all the debt 20:11 red-001 and lock the wall up 20:12 tumeninodes there's always been doors... but people don;t seem to like using them... they'd rather find their own way around 20:12 rdococ The wall has crossed the US border without a passport! Separate it from its children! 20:12 tumeninodes sigh 20:13 tumeninodes people are funny 20:13 red-001 I mean blame whoever brought up this meme 20:13 tumeninodes follow the bandwagon 20:13 rdococ red-001: Or do what the Republican party does: blame the Democrats. 20:14 tumeninodes no rules for everyone..., no need to strive for better or work harder cuz all get the same 20:14 red-001 rdococ, what's why you need more parties 20:14 red-001 the blame game is much more fun 20:14 rdococ red-001: Party at my house on February 31st at 12:60 AM 20:14 tumeninodes yiu will never get any further cuz you work and they take your pay to give it to others just because its a nice thing to do 20:15 tumeninodes no doors or locks allowed on your homes or cars... why would you want those> 0_o 20:15 rdococ tumeninodes: There's the 'commons' mod, but that only applies to chests. 20:15 tumeninodes ha 20:16 red-001 I think someone should make a communism mod 20:16 rdococ red-001: https://forum.minetest.net/viewtopic.php?t=17710 20:16 rdococ Someone beat you to it. 20:16 red-001 it's just takes all your stuff, gives it to one guy and tells you that you should be happy 20:16 * tumeninodes tries to stay out of political discussion because he is an in-between, and hates extremists of all flavours 20:17 rdococ red-001: Well, not necessarily. Actual flavors of communism don't care about your personal property, nobody wants your toothbrush - they're more against commercial property, which some of them seem to confusingly call private property. 20:17 red-001 US politics tend to lean strongly to the right 20:18 tumeninodes many communists today love to scream in your face, call you a Nazi, believe no one should "own" anything... while they record you with their $1200 IPhone :/ 20:19 rdococ tumeninodes: Where are you getting this information? 20:19 red-001 rdococ, and somehow self-professed communist states were all autocracies 20:20 rdococ Screw it, you're doing a gish gallop. I'm not talking about this anymore. 20:20 red-001 fair enough 20:21 tumeninodes in Boston, when I have had it happen to me quite a few times due to being in the wrong place at the wrong time... 20:21 * tumeninodes don't play that shit 20:22 rdococ tumeninodes: I only call people on the far right fascists, and even then they also have to be racist, sexist, homophobic or something similar. 20:23 rdococ Of course, you could have someone who happens to be racist and left-wing, but fascism itself is an authoritarian, right-wing system. 20:23 red-001 I suppose a country declaring itself to be a state that follows some political ideology is a massive red flag 20:23 red-001 if you excuse the pun 20:23 rdococ Har har. 20:24 tumeninodes I am neither of those, yet I do believe people need to abide by laws, or face consequences..., plain and simple 20:24 paramat nuff offtopic thanks :) 20:24 rdococ Wait, one more line! 20:24 tumeninodes thank you! :D 20:24 rdococ ...aw 20:24 rubenwardy #minetest-chat 20:24 tumeninodes it's scary and lonely there 20:25 tumeninodes besides I'm all set with ridiculics 20:26 rdococ Is it okay to go over the limit temporarily to stop the spreading of misinformation that is "communists are necessarily bad"? 20:28 tumeninodes so, I just converted this https://0bin.net/paste/jz7Yxyrtx+QZMLaO#daNtWm2B4fO3mi20d-1oEy8GzWEk14Td4uct/ArbPpl to this https://0bin.net/paste/HSxD+t6XadDxgUcW#sANrUuktpgN7ouKt8aSm39icI+IfzZbE+74O3Q8wUkX 20:28 Fixer finally PROPER RTT measurement in minetest 20:28 tumeninodes if anyone wants to have a quick look and may have suggestions to better it? 20:28 * Fixer slaps Calinou with outdated carbon repo 20:29 tumeninodes sorry I am too impatient to wait for shortened urls XD 20:33 paramat looking .. 20:34 tumeninodes I am about to test it in-game 20:34 paramat B and C are not force-placed? 20:35 tumeninodes oh... wwwwoops 20:37 tumeninodes thank you, not sure how I forgot that 20:37 paramat 161 and 328 need another indent 20:38 Fixer lol, did I missed some sort of disaster with HOMETOWN? 20:38 paramat the top layer of nodes above the tree is unused and should be removed for faster mapgen 20:39 paramat and the 'from sapling' version should not have any force-placed nodes sorry if i was unclear on that. the 'from sapling' version only exists to not grief anything due to force-placement 20:40 tumeninodes ahhhh, ok. that makes sense (from saplings) 20:40 paramat otherwise, lovely tables =) 20:41 tumeninodes you mean I should remove all the top/empty layers in each block? 20:41 paramat yes 20:41 tumeninodes ok got it... and thank you 20:41 paramat and make size.y = 14 20:41 tumeninodes my fingers are exhausted 20:41 paramat not surprised, big table 20:41 tumeninodes yep, 14 it is 20:42 tumeninodes my eyes are X too 20:42 paramat oh except, just 1 trunk node should be force-placed in the 'from sapling' version, the node that needs to replace the sapling 20:43 tumeninodes so probably "T" 20:43 tumeninodes that is the main trunk node 20:44 paramat yes 20:44 paramat the 2nd one from the base 20:45 paramat and centre column of 5th slice 20:46 paramat where you have 2 'M's next to each other note that sometimes the upper one will not be placed but the lower one will, leaving it floating 20:46 paramat so a single 'M' is better 20:47 paramat (that is, where 2 'M's are vertically stacked) 20:47 tumeninodes I wondered about that... 20:47 Fixer RIP my base https://forum.minetest.net/viewtopic.php?f=10&t=16699&start=4125#p322282 20:48 Krock Fixer, record your homes 20:53 tumeninodes I think I got everything https://0bin.net/paste/7s5ismZVBIV7OAGW#5iAu131Uv6IHBCuk9tM+HWxxrs83YOoHIHtuM4oz1rE 20:53 tumeninodes brb need to grab foods 20:57 paramat oops, only remove 1 line of '_'s from each slice, you have removed all empty lines 20:58 paramat each slice must have 14 lines 21:00 paramat only the middle 3 slices are correct, where you removed just the top layer of nodes above the tree 21:00 paramat bbl 21:01 tumeninodes doh... :P 21:09 tumeninodes !tell paramat https://0bin.net/paste/WOQe0Qi6PBe33S3w#slsvif8nk6S73sfI69tRsEd4N4fnXe5n9FKyM3S3mxw 21:09 MinetestBot tumeninodes: I'll pass that on when paramat is around 21:09 tumeninodes thank you MinetestBot, you're too kind 21:38 ircSparky ok so, im changing up the lockpicks mod. I made it so picks just clear out the owner when successful. I have a function make_pickable that overwrites the node's "locked" group, and puts the lockpicking code in the on_dig. 21:38 ircSparky now 21:39 ircSparky I set locked chest, steel door, and steel trapdoor do all the same locked group 21:39 ircSparky 3 21:39 ircSparky which is the easiest 21:40 ircSparky the pick im using has its locked max level set to [3]=2.00 21:40 ircSparky but the chest is the fastest to pick, then the trapdoor, and the steel door dosnt pick at all 21:41 ircSparky im wuite stumped, since the steel trapdoor and the normal trapdoor have the same cracky and level (1 cracky, 2 level) 21:41 ircSparky would anyone know what the problem might be? 21:45 Fixer lol https://i.imgur.com/QDxTFwV.jpg 21:52 ircSparky http://i0.kym-cdn.com/entries/icons/original/000/022/900/704.jpg 21:53 tumeninodes Fixer, wth is that? Looks like some kid's toybox exploded 21:53 Fixer creative server 21:54 tumeninodes thatsssssss..., pret-ty creative 21:54 tumeninodes I'm thinking Drop Dead Fred may live there 21:55 ircSparky any building made with nyan rainbows or diamond blocks are good, even if they are s****y 21:56 tumeninodes https://www.youtube.com/watch?v=eJNNuuCa_5U 21:56 tumeninodes !title 21:56 MinetestBot tumeninodes: Drop Dead Fred - Trailer - YouTube 22:02 ircSparky hm, also just found out that an open steel door works 22:10 ircSparky but still not on a closed one 22:24 tumeninodes https://imgur.com/a/RM46AcP 22:24 tumeninodes !title 22:24 MinetestBot tumeninodes: Nice spread - Album on Imgur 22:24 tumeninodes heh awesome title XP 22:28 paramat looks good 22:28 tumeninodes generation/biome parameter tweak will be made. but now working on 2 other versions of the willow for a fairly balanced variety, then the madness begins 22:29 tumeninodes thank you. though I am not so happy with the way they look in large, crowded clusters 22:29 tumeninodes turns out looking like a wall 22:29 tumeninodes thank you for the help too 22:30 tumeninodes schematics make so much more sense now 22:30 paramat for the 'from sapling' table: 'U' should not force-place. add another node that is like 'T' but force-places, and place it in the 5th slice, centre of 2nd line, that's where the sapling will be 22:31 tumeninodes just add it as a newly labeled node? like "X" or something? 22:31 paramat yeah 22:32 tumeninodes ok. 22:32 tumeninodes you mentioned that earlier but I misunderstood, I thought it was in reference to something else 22:34 tumeninodes the X will go into only the main tree correct? not into the from sapling 22:35 paramat it's for the 'from sapling' version 22:36 tumeninodes oh,,, erp right 22:38 tumeninodes ahhh, so when you said "U should not be force_placed", you meant for the from sapling 22:39 tumeninodes takes me a little time, but I get there :D 22:41 tumeninodes https://0bin.net/paste/e4X1yNSWRdqxpMm2#C+FBTlUHMRqko57lsEiMAzhm6J2nDICGLR55Z+ScMPr 22:43 tumeninodes next up... emergent willow :D 22:44 tumeninodes I thought about calling it "Big Ass Willow" but... "game" and "kids" :/ 22:44 rubenwardy I hate it when "kids" get in the way of fun 22:44 tumeninodes right 22:44 rubenwardy "kids" ruin the "game" 22:44 tumeninodes stupid kids..., stupid little hobbits 22:45 tumeninodes nasty 22:45 tumeninodes can't wait for those last couple lines to pop up somewhere :D 22:46 paramat yes, all i wrote above was for 'from sapling' 22:47 tumeninodes phew 22:47 paramat latest table is correct! =) 22:47 tumeninodes "\o/" 22:47 tumeninodes *\o/* pom-poms 22:48 tumeninodes or sparklers. I have scribbled all the notes down too 22:50 tumeninodes I'm talking a break though to give my hands a break... maybe if I have someone drive over them with a car, or something they'll feel better 22:50 rdococ rubenwardy: Fake "kids", as opposed to real kids that make games more fun 22:51 tumeninodes or a coupe whacks with a hammer 22:51 tumeninodes *l 22:51 tumeninodes no, real kids can be pretty annoying too :D 22:52 tumeninodes afk 22:53 rdococ tumeninodes was once a real kid :O 23:05 Shara No way. I don't believe that. 23:10 tumeninodes Don't believe it, it's a lie 23:12 tumeninodes paramat, is this really required? I don;t think it is 23:14 tumeninodes it's not in any of the other sets 23:26 paramat it is, in saveschems it's defined once at the start of the file 23:26 paramat i mean, it is needed 23:28 paramat it's only defined once because it never changes throughout the file 23:30 tumeninodes right, so it is not needed within this set. I already removed those 2 lines, and been walking, flying and climbing around some willow trees :D 23:31 paramat ok i assume you added your willows to the saveschems file, so that's fine 23:31 tumeninodes yes 23:33 tumeninodes I'm gonna throw my pile of crap up on github during the week anyway, so people can look at the mess if they like haha 23:34 tumeninodes definitely gonna thin the generation a bit though, they do not look too awesome in huge bunches 23:35 paramat i suggest moving the upper y slice prob down a little as i suspect it ruins the rounded top of the tree 23:36 paramat and maybe add a 3rd prob slice for more height variation 23:37 * paramat apologises to your fingers 23:37 tumeninodes {ypos=11, prob=191} seem good? 23:38 tumeninodes yeh I can try adding another prob slice to see how it looks 23:41 tumeninodes originally I had tried a single node in the center tops, as well as tried it with the next layer down as a 3x3 cross but when generated they looked odd 23:42 tumeninodes kind of a quirky tree to mimic 23:42 paramat sorry, my message was badly worded, i mean move the upper prob slice down to like ypos = 4 or 5 23:42 tumeninodes oh haha... ok 23:43 tumeninodes I should probably keep those slices with the center of the trunk 23:43 paramat however importantly all prob slices must be above the force-placed node that replaces the sapling, to avoid moving or deleting that 23:43 tumeninodes yep 23:44 paramat yes they are best placed roughly in the middle third of the height 23:45 tumeninodes hmmmm, my bad though, the middle area is where I placed the bulk of the branch nodes 23:45 * paramat has obviously spent too much time working on lua table schems 23:45 tumeninodes but I need to make sure to have tree nodes close to the low drop leaves or they will decay after gen 23:46 paramat yeah, need careful placement 23:46 paramat just below those branches is good 23:47 paramat decay radius can be set 23:47 tumeninodes hrmm... so my slices can be like 5 and 6 with diff probs, there are only two free spots between the roots and branches, and then I can pick the least impacting one above the branches 23:47 tumeninodes can that be set per tree? 0_o 23:47 paramat only per schematic 23:48 tumeninodes ... meaning per each tree instance or the overall schematic table as a whole? 23:50 BillyS Uhhh 23:50 BillyS 2018-06-24 19:49:28: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500) 23:50 BillyS Any ideas? 23:51 Fixer maybe sfan5 knows 23:51 Fixer good night 23:51 BillyS night 23:54 paramat the slices to which probs are applied are fixed per schematic (multiple trees) 23:58 tumeninodes ok. And yeh, much better output after those last few changes :)