Time Nick Message 07:20 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-22-10:19:53.png look at the generation of this world 07:21 IcyDiamond rubenwardy: what sort of duplication? 07:27 VanessaE IcyDiamond: thew world 1000 years after a meteorite strike? :) 07:27 VanessaE -w 07:28 IcyDiamond :D 08:15 tenplus1 hi folks 08:16 tenplus1 0.4.17 has changed stairs dependencies so anyone having issues running Farming Redo on 0.4.16 please see this: https://forum.minetest.net/viewtopic.php?f=11&t=9019&p=322451#p322451 08:44 IcyDiamond tenplus1: hey, would it be possible to make a mob spawner with your mobs system? 08:44 IcyDiamond like a node that spawns mobs at a random interval 08:44 tenplus1 hi Diamond :) also yes, give yourself mobs:spawner and you can configure it to spawn things 08:44 IcyDiamond ooh, i though about making a powered spawner 08:45 IcyDiamond :) 08:45 tenplus1 ahh sweet :) mesecon spawning now in effect :PPPP 08:45 IcyDiamond elepower powered spawner 08:45 IcyDiamond :P 08:45 tenplus1 ooh, that too 08:45 IcyDiamond XD 08:45 IcyDiamond well i can add mesecons support to elepower so i can toggle things on off 08:47 tenplus1 the spawner I provide is very simple anyway and only really used as an example 08:47 tenplus1 am still trying to find better ways to spawn mobs into the world tho 08:53 IcyDiamond hm i can only get it to spawn one mob 08:54 tenplus1 the elepower spawner ? 08:54 IcyDiamond no, yours 08:54 IcyDiamond oh i guess it has a large radius? 08:54 tenplus1 ohh, yeah... it spawns 1 at a time per time_value and no more than total_value in area 08:55 tenplus1 I should really make a better formspec :) but it reads 1 line for all settings :D 08:55 IcyDiamond XD 08:55 tenplus1 mroe for adventure maps, when player is within n blocks, spawn 1 mob... if more than n mobs in area dont bother 08:56 tenplus1 also gives y values for hiding spawner :) 08:56 tenplus1 I use it on Xanadu for the trader pit cause players kill traders and it spawns another, max 2 09:06 IcyDiamond 2018-06-22 12:05:35: WARNING[Server]: active block modifiers took 278ms (longer than 200ms) 09:06 IcyDiamond whats going on with that 09:06 IcyDiamond lmao 09:06 tenplus1 are you using areas mod ? 09:06 IcyDiamond nope 09:06 tenplus1 whic abm ? 09:07 tenplus1 any stats or info ? 09:07 IcyDiamond nope 09:07 tenplus1 what other mods u got running 09:07 IcyDiamond nothing that would have abms in the wild 09:08 IcyDiamond eh whatever 09:09 tenplus1 :P 09:13 IcyDiamond i caught a segfault 09:13 tenplus1 what caused it ? 09:14 IcyDiamond http://termbin.lunasqu.ee/bmp0 09:15 IcyDiamond sfan5: i caught a segfault 09:15 tenplus1 are you using 0.4.17 ? 09:16 IcyDiamond 5.0.0 09:16 tenplus1 ohhhh 09:17 tenplus1 issues with drawing a tree, is it a v6 map ? 09:18 * tenplus1 doesn't know what it all means :PPPP 09:18 IcyDiamond v7 09:18 IcyDiamond something to do with the profiler graph is all i can interpret from it 09:26 rubenwardy IcyDiamond: make sure you label all your ABMs 09:26 tenplus1 o/ ruben 09:26 rubenwardy And then you can see in the profiler 09:27 rubenwardy Although note that ABM performance is like an iceberg 09:27 rubenwardy Most of the time is spent in the engine finding nodes to run ABMs on 09:28 tenplus1 that's why I'm trying to get away from abm's for spawning mobs 09:29 tenplus1 but the globalstep route is just as slow 09:29 rubenwardy ABMs suck 09:29 tenplus1 they do come in handy for some things 09:29 * rubenwardy needs to update his book 09:30 * rubenwardy will also add an optimisation chapter, with instructions on using the profiler 09:30 tenplus1 it's easy enough to switch everything to nodetimers but lbm's would be needed to activate them 09:30 rubenwardy That's fine 09:37 tenplus1 hi entuland 09:37 entuland hey there tenplus1 09:38 IcyDiamond rubenwardy: I do label my abms but they still don't appear anywhere 09:39 rubenwardy The profiler will tell you how much each takes 09:39 IcyDiamond I don't see it in the profiler 09:44 IcyDiamond in fact i dont see any abms mentioned in it at all 09:49 IcyDiamond am i using it incorrectly or am i blind 10:09 rubenwardy Argh 10:09 rubenwardy > more impressions 10:09 rubenwardy > less ad money (???) 10:10 rubenwardy 15% more impressions 10:10 rubenwardy Yet 33% less money 10:10 tenplus1 ? 10:10 rubenwardy Ads on my site 10:14 tenplus1 ohh, was wondering :p 10:17 tenplus1 o/ sniper 10:19 * tenplus1 wonders why spiner signs onto irc if his client is never stable 10:22 tenplus1 ooh, found something that may help with mob spawning: https://github.com/cuberite/cuberite/blob/master/src/MobSpawner.cpp 10:22 tenplus1 hi twoelk 10:22 twoelk o/ 10:31 tenplus1 nom time :P 10:39 xerox123 how would I set a node to be luminous using metadata? 10:41 tenplus1 hi xerox, you mean making a ndoe a l ight source? 10:41 IcyDiamond i dont think you can lol 10:41 xerox123 yeah tenplus1 10:41 xerox123 from ingame 10:41 IcyDiamond i hate how pretty much nothing about a nodedef is configurable in metadata 10:42 tenplus1 you cant,... has to be registered that way 10:42 IcyDiamond except for description 10:42 xerox123 oh ok 10:45 rubenwardy you can manually set the param1 10:46 rubenwardy but it'll be reset if there's changes 10:46 rubenwardy also won't spread 10:46 rubenwardy s/you can manually set the param1/make lighting glitches/g 10:46 rubenwardy IcyDiamond: PR pls 10:46 rubenwardy XD 10:46 tenplus1 could always pre register a few items and replace the one you wanna change witha lit one 10:47 rubenwardy that too 10:53 tenplus1 what is it you're trying to do xerox? 10:56 xerox123 someone on ls-w wants their ceiling nodes to be luminous without lights, thought that could be done with metadata 10:57 tenplus1 you could make an airblock that glows with light and hav them place those :) 10:57 BillyS xerox123 detected 10:57 tenplus1 or do what they do in xanadu, lightblocks with half slabs below them that glow :) 10:57 BillyS xerox123: Use maptools:lightbulb 10:57 tenplus1 hi billy :) 10:57 BillyS Basically a glowing air node 10:58 BillyS o/ eleven. :P 10:58 IcyDiamond rubenwardy: I'm too dumb to rewrite a good portion of an engine 10:58 rubenwardy Same 11:00 xerox123 BillyS: yay 11:00 BillyS yay 11:01 sniper570 tenplus1: Ohayo! ;D 11:02 BillyS Hmm 11:02 tenplus1 xerox: minetest.register_node(":default:glow", {drawtype="airlike",paramtype="light",walkable=false,pointable=false,diggable=false,buildable_to=true,drop="",light_source=14}) 11:04 IcyDiamond i've honestly never seen a one line register node before 11:04 tenplus1 ehehe 11:05 IcyDiamond XD 11:05 tenplus1 stairs let light shine through so hidden lamps/torches below a slab floor illuminates everything :) 11:07 tenplus1 speaking of stairs, 0.4.17 has changed dependencies for stairs mod (no longer needs farming) so if you are using farming redo on 0.4.16 check out this: https://forum.minetest.net/viewtopic.php?f=11&t=9019&p=322451#p322451 11:09 sniper570 tenplus1: actually I never signs on2 irc, it's ma client dat autosigns me in + I never launch ma irc client; it gets autolaunched by ma DE in addition 2 several other apps dat ma OS autostarts which in turn is autoselected wen I press der power button of ma lappy! ʅ(°‿°)ʃ 11:10 sniper570 I only need 2 find a way 2 autopower it wen I come in front of it now! xD 11:10 tenplus1 heh, damn that DE for it's eaase of use 11:11 tenplus1 hi fussel 11:11 IhrFussel Hey there^^ online from phone :P 11:12 sniper570 tenplus1: Its GNOME 3.28.2, wat do u use btw? :) 11:12 tenplus1 currently IceWM (fast and simple), before that LXDE 11:12 sniper570 Oh very minimalistic! ;D 11:13 IhrFussel IcyDiamond: Are you sure that you use the real profiler? minetest.conf setting profiler.load = true and then in game /profiler save 11:13 IcyDiamond oh lol 11:14 IhrFussel Then you got a new txt file in your world dir "profile*" 11:14 sniper570 I never tried LXDE b4 but did try LXQt albeit kinda buggy wen I tried it last time... :( 11:15 tenplus1 am using neonscwarz theme which is very nice, trisquel theme is good too, comes with gtk3 theme 11:15 longerstaff13 o/ 11:15 tenplus1 o/ longer 11:16 sniper570 sounds nice indeed; gona check it out! ;) 11:17 tenplus1 :P 11:19 tenplus1 box-look.org has themes for it, and it's very configurable (has built in cpu/mem/lan/battery graphs) 11:26 xerox123 how do I make it to lightbulb (https://github.com/minetest-mods/maptools/blob/master/nodes.lua#L237) is seen in debug mode like the pusher (right above it) 11:27 xerox123 Ive set the drawtype to nodebox and specified it 11:27 xerox123 and given it tiles = invisible.png 11:27 xerox123 oh shit, nevermind 11:28 xerox123 pointable = false, need to set it true DERP 11:28 xerox123 I thought removing it defaulted to true 11:31 xerox123 this is why you should contact tech support, because you'll figure it out just after you call 11:31 tenplus1 hehe 11:35 tenplus1 wb 11:40 Fixer ni 11:40 Fixer hi 11:45 rubenwardy Shrubbery 11:45 tenplus1 lol 11:45 tenplus1 was my first thoughts too ruben :D 11:46 IcyDiamond - on_joinplayer[1] .................................. | 14552 | 14552 | 14552 | 71.3 | 71.3 | 71.3 11:46 IcyDiamond whts up with sfinv 11:46 IcyDiamond why is on_joinplayer like that 11:46 tenplus1 ? 11:46 IcyDiamond 71.3% avg 11:50 rubenwardy creative mode? 11:50 rubenwardy it'll probably be calling the creative mod to make the creative tab 11:51 IcyDiamond k 11:52 rubenwardy the first time you make the creative tab for a player it'll have to create the detached inventory 11:53 twoelk hm, I always use 71% for A4>A5 (because it's close enough to 1/rootof2) 11:54 twoelk probably no connection though 11:54 nineplus2 Hmm 11:55 tenplus1 lol 11:55 tenplus1 still wonder if it's possible to make a decent creative inventory with built in crafting guide 11:56 IcyDiamond ikr 12:00 twoelk why are the existing ones not decent? 12:00 tenplus1 xdecor's crafting guide is pretty good, I like that one 12:03 * twoelk wonders wether the boss notices when he stops calculating the new quote and has a look at some mt stuff 12:22 xerox123 alt+tab 12:22 * xerox123 won't be around much for the next month-ish 12:24 tenplus1 irl duties ? 12:26 xerox123 NCS 12:26 tenplus1 whassat ? 12:27 xerox123 http://www.ncsthechallenge.org/ 12:27 tenplus1 ohh 12:27 tenplus1 :P good luck 12:53 IcyDiamond Lol 12:53 twotimes6minus1 :P 12:53 tenplus1 :P 12:53 twotimes5plus1 Meh, too long 12:54 red-001 well I was able to stop minetest from crashing on lua error 12:54 red-001 not sure if the fix is correct 12:54 IcyDiamond Yay 12:55 red-001 feels like something is going wrong and this is just a workaround 13:07 Krock hi tenplus1 13:07 Krock >> SUPERSPEED << 13:07 tenplus1 hi krock :) 13:08 tenplus1 testing new mob spawning idea 13:08 Krock nice. using node timers? 13:08 tenplus1 globalstep 13:09 tenplus1 player wanders around and on timer checks surrounding for specific nodes mobs can spawn on, then chooses one at random and tests if it can spawn 13:09 tenplus1 no abm 13:10 Krock not much of an improvement to use find_nodes_in_area over the entire mapblock 13:11 tenplus1 I nkow... abm is the better technique... 13:11 tenplus1 just damn slow 13:17 Sokomine i really need a way to identify my worlds more quickly...they seem to become more and more 13:26 tenplus1 hrm, I see the need for a minetest.find_nodes_in_area_near(pos1, pos1, radius, nodes, neighbors) 13:29 tenplus1 hi ANAND 13:29 ANAND o/ tenplus1 :) 14:05 twoelk I tend to drop a info.txt file into my world folders with some worldinfo, usefull coordinates, modversion info and whatever notes I make for that world 14:06 tenplus1 info.txt -- "This world is doomed" 14:06 twoelk yep - filed for destruction 14:06 tenplus1 :P 14:07 twoelk noting issues is always handy as I tend to forget after half a year or so what I experimented on in a world 14:08 twoelk a real problem though is indeed once a world is created I just can't delete it 14:09 twoelk gtg 14:14 tenplus1 I have the globalstep mob spawning working well, but... it has limitations and i need to add additional checks to supply the same information the abm does... this makes it slower 14:18 tenplus1 :( 14:52 IcyDiamond i think i should make my machines more expensive to craft 14:53 IcyDiamond to prevent abuse i guess 14:53 tenplus1 what do you use for current crafting ? 14:53 IcyDiamond quite cheap materials 14:53 IcyDiamond i think i will add more minerals and add them deeper as well 14:53 tenplus1 ahh, then yeah, make it hard :) if anyone really wants to make them they will persevere :D 14:54 IcyDiamond yeah 14:54 tenplus1 use tin if possible 14:54 tenplus1 or bronze 14:54 IcyDiamond i do have uses for those 14:54 tenplus1 :P 15:00 ThomasMonroe heya tenplus1 :) 15:00 tenplus1 hi thomas :D 15:07 rubenwardy I suggest having intermediates too 15:07 rubenwardy like components or chips or smth 15:07 tenplus1 make it a crafting journey 15:07 IcyDiamond yeah 15:07 IcyDiamond i do have intermediates :) 15:14 Sokomine IcyDiamond: no matter how hard you make it, players will eventually be able to produce large quantities of it. that's a basic mechanism and cannot really be avoided 15:15 IcyDiamond oh well 15:15 Sokomine but it might help if not every new-name-every-join-tablet-player can spam the world with them :-) 15:16 Sokomine i think it works best if a machine does not directly convert time (i.e. energy produced over time) into something else but instead takes matererials the player has gathered and creates something indirectly out of that once 15:17 Sokomine technic machines gathered below spawn to guarantee continued run are not much fun 15:18 IcyDiamond I will make passive energy makers such as solar panels extremely expensive 15:18 red-001 valgrind seems to take issue with mod channels 15:18 IcyDiamond you'll first have to get past fission power :) 15:18 IcyDiamond and that shall be high maintenance as well 15:18 tenplus1 would anyone like to test the new mob spawning api ? 15:22 rubenwardy with variable cost you could make it harder 15:22 IcyDiamond i think i should make some kind of special furnace to smelt iron into steel 15:24 tenplus1 +100 15:24 tenplus1 tiem for noms... back soon 15:24 tenplus1 for anyone who wants to try out new mob spawnin, here's the test api: https://pastebin.com/sqeStX87 15:27 * rubenwardy is looking forward to implementing market costs and such in capgame 15:30 Sokomine requires enough players to actually create a market 15:31 Sokomine if you have sufficient players for that, chat starts to become unusable 15:32 * red-001 wishes someone would implement a currency mod that avoids hyper-inflation 15:33 tenplus1 that's why we use barter :P so much easier 15:33 rubenwardy red-001 I will 15:33 rubenwardy there will be NPC buyers creating a demand 15:34 red-001 tenplus1, it tends to be more of a commondity currency situtation 15:34 red-001 gold, diamonds, food 15:36 tenplus1 I leave that up to the players :D 15:36 red-001 gold in minetest is pretty useless 15:36 red-001 too common for currency 15:36 red-001 too useless for other stuff 15:39 tenplus1 that's why I use it for protectors 15:56 rubenwardy avoiding feedback loops will be fun 15:58 rubenwardy ie: with NPCs trading with NPCs 16:08 rubenwardy for example, you need to have NPC shops to have an initial supply, and also act as a sink 16:08 rubenwardy these shops would have an initial price, but should vary depending on market value 16:09 rubenwardy obviously being more expensive than player shops usually 16:09 rubenwardy so you need to stop players being able to manipulate their prices by making them sell cheaper than they should 16:09 rubenwardy by selling at a profit 16:10 rubenwardy whilst also not having NPC buyers increasing the price by buying from NPC shops 16:22 Tenplus1 back :D 16:26 rubenwardy I'll basically have to write a ton of statistic gathering stuff and tweaking knobs 16:27 rubenwardy Tenplus1: wb 16:27 Tenplus1 ta :D 16:33 rubenwardy I'm quite looking forward to implementing graphs of money in bank/assets/safes, and GNP etc 16:33 rubenwardy although realistically no one would play this :'( 16:34 Tenplus1 too realistic :D 16:35 rubenwardy :'( 16:35 rubenwardy the game play is essentially buying land to set up factories and shops, and making deals to obtain resources 16:36 rubenwardy it's also possible to sell shares in your company, so you could end up being kicked out 16:36 Tenplus1 not the sorta thing I'd play in minetest dude 16:36 rubenwardy only if you sell more than >50% 16:37 rubenwardy I'll be promoting this externally anyway 16:37 Tenplus1 :P 16:37 rubenwardy too many people are stuck in the "lets build a house out of cobble and/or wool" mindset 16:37 rubenwardy as a game engine it's a shame how homogenous everythign is 16:37 Tenplus1 that's the fun of it, you build with what you have and after gathering other resources you make it better, or build a new and better one 16:38 Tenplus1 pop by xanadu sometime, many interesting builds :D 16:38 Amaz rubenwardy: I would be very interested in playing that :P 16:39 Tenplus1 o/ amaz 16:39 Amaz Hi ten :) 16:40 Sokomine Tenplus1: that's not the way i do it. i usually collect the materials i want to use first. that also gives time to search for a nice place 16:41 Tenplus1 hi aerozoic 16:41 aerozoic hi Tenplus1 16:41 Tenplus1 am talking about new players, how they start out in the game :D 16:42 Sokomine rubenwardy: maybe in a limited way. i started citybuilder some time ago. if it ever gets further, it'd allow players to decide where which type of building ought to be. some lightweight economic simulation would also be necessary. however, most of it would depend on mobs running around and giving the player a sufficiently "realistic" feeling of a living village/town 16:43 Sokomine not all new players start with cobble huts. there's just not so much in mt that discourages them 16:43 Tenplus1 how so Sokomine? 16:45 Sokomine what do you mean, ten? 16:45 Tenplus1 "Sokomine: not all new players start with cobble huts. there's just not so much in mt that discourages them" 16:45 Sokomine ah 16:45 Tenplus1 what discouraged them ? 16:46 Sokomine no other players that tell them how bad their huts are and that they ought to create something better than ugly cobble huts 16:46 Tenplus1 lol 16:46 Tenplus1 try building something like that in IceAgeComing's area on Xanadu... you're quickly told it's not on... ahahaha 16:47 Sokomine maybe a new mod that makes cobble huts sink into the ground, ashamed of what they are :-) 16:47 Tenplus1 ahahaha, that'd be fun 16:47 * Sokomine approves of IceAgeComings poicy :-) 16:49 Sokomine hmm. mt source as current master, mtg as current master, yet: attempt to call method 'set_formspec_prepend' 16:52 rubenwardy you're not using current master then 16:52 rubenwardy try recompiling 16:53 rubenwardy and also making sure you're using the right exe 16:53 Tenplus1 hi gary 16:53 garywhite hi 16:55 Tenplus1 o/ CWz 16:56 aerozoic I wish servers.minetest.net would let me ctrl+f the player list 16:57 Sokomine just git-pulled. it says it's Minetest 0.5.0-dev-debug-cf0bcebc7 16:59 Sokomine aah. wrong repo 16:59 Sokomine shouldn't use origin when upstream was called for...sorry for the trouble :/ 17:00 Tenplus1 hi Krock 17:00 Krock hi again, Tenplus1 17:02 IcyDiamond how do use replacements in register_craft 17:03 Tenplus1 replacements = { {"bucket:bucket_Water", "bucket:bucket_empty"} } 17:03 IcyDiamond oh 17:03 Tenplus1 item in craft and when crafted the item you want it changed to 17:03 IcyDiamond k thanks 17:03 Tenplus1 :P 17:04 rubenwardy Sokomine: lol 17:04 rubenwardy :'( 17:11 Tenplus1 Krock: wanna try out a test mobs api thsat uses globalstep for spawning instead of the many abm's ? 17:12 Krock Tenplus1, uh well sure, I can profile that for you 17:12 Tenplus1 https://pastebin.com/sqeStX87 17:12 Tenplus1 that's the new api.lua file :P 17:13 Krock oh moment. need to change the git remote 17:13 Tenplus1 :P 17:15 Krock afterwards it'll finally be time to get rid of these deprecated log messages in u_i 17:15 Tenplus1 0.5 will be a fresh beginning, so best to remove deprecated functions and warnings completely anyhoo 17:20 Krock how long does it take until something happens at the beach (sand) or in the cold regions (snow & snowblock)? 17:21 Tenplus1 how'd you mean ? 17:21 Krock well, I'm waiting here for a few minutes but nothing happens 17:22 Tenplus1 oh you waiting for mobs to spawn... pop near green areas or savannah or desert areas... globalstep happens every 30 seconds and you'll see in terminal what spawns 17:27 Krock ah. spawning_mobs is an empty table here. investigating more 17:28 Tenplus1 you running mobs api, animals, monsters etc. ? 17:28 Krock I remembered that I needed another mod to add animals just now lol 17:28 Tenplus1 ehehehehe 17:29 Krock Instructions unclear: Minetest purged 17:33 IcyDiamond lol 17:33 Tenplus1 only issue with globalstep spawning is that there's no spawn chance included yet... but finding a node for mob seems rare enough for now 17:34 Krock mobs max globalstep time 22353 µs, but that might've been a single step which took a bit longer 17:35 Tenplus1 it loops through all players and all mobs in that instance, isntead of a separate abm for each mob 17:35 Tenplus1 would have to calculate differences 17:35 Krock average is 92 µs with a trigger interval of 3s (instead of 30) 17:36 Krock seems overall to run better than the "action" function inside the MTG flower spreading ABM 17:36 Tenplus1 the abm or globalstep 17:37 Krock talking about the new, experimental globalstep API rn. switching to ABM to see the differences 17:38 Tenplus1 there's prolly still some tweaks I could do to optimize it, and add a better chance function 17:40 Krock 1.9 ms for the horse spawning ABM alone. Alright, that's surely an improvement 17:41 Krock and for some reason the boost_cart's on_punch callback seems to take much more computing than on_step. I'm surprised 17:42 Tenplus1 does it have to load all the settings from the map ? for each entity 17:42 Krock sorry, what exactly would you like to know? 17:43 Tenplus1 when an entity it unloaded and reloaded, does all it's staticdata get saved to the map ? 17:44 Krock yes, into the mapblock where it's currently located 17:45 Tenplus1 ahh, always wondered about that ... :) 17:46 Krock when you've got fast moving entities and would like to make the mapblock crossing still smooth, then you could use the vmanip to forceload the area :) 17:46 Tenplus1 have you made many changes to boost carts over the 0.4.17 carts mod ? 17:53 Krock Just some quick fixes, also for 5.0.0 which is coming somewhen 17:53 Tenplus1 lol 17:53 Krock maybe it's time to push some of them to MTG 17:53 Tenplus1 gotta check 'em out and test on xanadu 17:53 Tenplus1 added the bed changes (cant dig when someomne already sleepings) 17:54 Krock Well, boost_cart and carts are compatible to each other, but disabling former results in unknown nodes 17:54 Krock and the last update was in May :3 17:54 Tenplus1 will check 18:04 IcyDiamond https://gitlab.icynet.eu/evert/elepower/commit/1a1b3caeaa374f627218feebd735364b6f1a36ff relatively large commit 18:04 Krock +1 / -1 changed lines 18:05 Tenplus1 ooh, interestiung 18:05 Tenplus1 textures to the alloy smelter are really nice 18:08 IcyDiamond i dont know what the pcb recipe should be 18:08 IcyDiamond copper is definitely part of it 18:09 Tenplus1 http://mcmodder.net/wp-content/uploads/2013/09/steves-carts2-recipes-570x300.jpg 18:09 IcyDiamond lol 18:09 IcyDiamond too simple 18:09 IcyDiamond ::P 18:09 Tenplus1 ehehe 18:17 Tenplus1 quite a few bug fixes in carts it seems, gotta update server mod :PP 18:17 IcyDiamond im also making use of dyes 18:17 IcyDiamond they dont seem to have many uses 18:18 Tenplus1 yeah, too many groups and such... got 2x pulls waiting to simplify them and wool mod 18:18 IcyDiamond dyes are in mtg 18:19 Tenplus1 yeah, mtg pulls https://github.com/minetest/minetest_game/pull/2141 and 2142 18:19 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-22-21:19:19.png 18:19 IcyDiamond ah ok 18:19 Tenplus1 whats the chances of adding a laser to etch the pcb's 18:20 IcyDiamond it will probably be a machine 18:20 IcyDiamond :P 18:20 IcyDiamond but there must be a simpler way to do it before the player gets to machines 18:20 IcyDiamond control circuits are required in machines 18:20 Krock IcyDiamond, the green part is put on after etching 18:20 Tenplus1 it'll be fun going through the progressions :D 18:21 IcyDiamond Krock: ok but im not making this real life accurate 18:21 Krock and green is just because people think that's how PCBs should look like 18:21 Tenplus1 true 18:21 IcyDiamond games shouldn't be exactly like real life 18:21 Krock but it could also be transparent 18:21 IcyDiamond thats why i added an imaginary metal 18:21 Krock (not like that it would be a standard or anything) 18:22 IcyDiamond and mese crystals are imaginary already 18:22 IcyDiamond XD 18:22 Tenplus1 gotta love that mese :D 18:22 IcyDiamond :D 18:23 IcyDiamond yeah i have it in many recipes 18:23 Tenplus1 same... 18:28 Tenplus1 hi Darcidride 19:49 rdococ Mycelium refers to the vegetative part of a fungus or fungus-like bacterial colony, but it sounds like it would be a good name for a metal too. 19:52 Tenplus1 hi rdococ :P a magical metal indeed 19:55 rdococ I had an idea for a sharp crystal that would hurt you if you tried to dig it normally, so you would have to break the node it's attached to instead. However, there would be a twist: The node that the crystal grows on would be rare, and the node would disintegrate when dug as opposed to entering your inventory. 19:56 Tenplus1 interesting 19:57 rdococ The sharp crystal itself, when fully grown, would drop itself and one or more sharp crystal seeds which slowly grow when planted. The result is a crop that's easy to get ahold of, but requires a fragile type of soil or soil-like material that is difficult to get ahold of, and impossible to move from the location you find it in. 19:57 Tenplus1 a node that has to be carefully collected :D 19:58 rdococ Each node of that soil would allow you to grow one crystal, as you have to break the soil and it disintegrates. 20:03 IcyDiamond I wonder if I could stick my power transfer into the on timer of my provider nodes 20:03 Tenplus1 probably 20:03 IcyDiamond I might give it a go 20:03 IcyDiamond Or at least the fluid transfer 20:04 Tenplus1 am gonna move teleport_potion/pad and hopper to nodetimer also 20:04 IcyDiamond The fluid transfer abm is really really bad on the server right now 20:04 Tenplus1 erk, no way to optimize it ? 20:05 IcyDiamond Caching, which I will have to do anyway 20:05 IcyDiamond But I'm moving the fluid transfer to on timer 20:18 Tenplus1 nite folks :D 22:19 sofar I spent several hours yesterday making sure attributions and copyrights are in order for ITB code release... so much left though :/ 22:22 Sokomine sofar: yes, that copyright stuff for even a handful of textures, even with their creators beeing very generous, is still quite a lot of rather annoying work 22:23 rubenwardy well, I personally make sure to track that from the start 22:23 sofar actually I messed up on the sounds, I kept all the originals, but to check I have to listen to all of them, lol 22:23 sofar ITB images are mostly entirely from a public domain texture pack, so that's no big problem 22:24 sofar and I remade every single model as well from scratch