Time Nick Message 00:53 sofar the minetest media server is pushing 5gb of data per day atm 00:53 sofar I'm migrating it to a server with much more BW 02:42 garywhite sofar: 5GB a day? How many servers' media are hosted there? 03:38 sofar garywhite: there is no way to tell 03:39 sofar The Mt media server requests don't set a referrer url 05:29 IcyDiamond why does the water sound start looping when you sneak in a water source node 06:55 IcyDiamond !mod elepower 06:55 MinetestBot IcyDiamond: Could not find anything. 09:15 rubenwardy my server does 108GB a day, but that includes everything 09:15 rubenwardy MT server + web server(inc cdb and personal site) 09:16 rubenwardy oh, that's just upload too 09:16 rubenwardy (calculated from a 10Mbps average over a month) 10:09 entuland hey there rubenwardy, I'd have a couple of tweaks to point out about the contentdb side (just typos and stuff like that), how do you prefer me to point them out? 10:09 rubenwardy probably on the issue tracker 10:09 entuland okay 10:11 entuland for anyone knowing about it: I see that the screwdriver is making checks for the "on_rotate" callback, but the lua_api.txt has no trace of such a callback, is it something that the screwdriver adds to the node definition just to let other mods to override its behavior? 10:50 IcyDiamond entuland: I'd assume so 10:50 entuland thank IcyDiamond 10:51 entuland another weird thing is that I tried checking my code against the protector mod and I can still rotate nodes 10:51 entuland but then, I can do the same with the built-in screwdriver 10:51 entuland so I guess it's the protector mod's fault 10:52 entuland it's only preventing me from placing / digging 11:35 IhrFussel Can someone explain to me why my server's world backup .tar.gz file is MUCH smaller on HDD vs Google Drive? 8.4 GB - 11.1 GB 11:36 IhrFussel Does Google convert it to another less-compact format before storing or what? 11:42 red-001 maybe google drive stores old versions of a file? 11:42 IhrFussel No it is definitely just the ONE file I select... 11:43 IhrFussel 8,4G Backup_20_06_18.tar.gz 11:43 IhrFussel ^ du -h 11:44 IhrFussel Typ ZIP-Datei Größe 11 GB (11.938.086.462 Byte) < Google Drive info panel 11:45 IhrFussel Oh wait 11:45 IhrFussel Maybe there is something wrong 11:48 red-001 it being a zip file_ 11:48 red-001 *? 11:49 IhrFussel No, it didn't delete the older backup from the storage it seems even though I told it to 11:51 IcyDiamond lol 12:17 IcyDiamond how do i prevent on_rightclick from opening a formspec when it does something 12:17 IhrFussel Now the size difference is still ~ 300 MB ... but that depends on FS used etc I think 12:18 rubenwardy IcyDiamond: you can't 12:18 IcyDiamond dammit 12:18 rubenwardy node formspecs are client-side 12:18 rubenwardy use show_formspec instead 12:18 IcyDiamond on punch doesnt have itemstack either 12:18 IcyDiamond ffffuuuuuuu 12:20 IcyDiamond welp i guess ill just have to live with it 12:20 IcyDiamond ¯\_(ツ)_/¯ 12:21 IcyDiamond minetest.close_formspec(clicker:get_player_name(), "") 12:22 IcyDiamond ha-HA! 12:22 IcyDiamond gotcha 12:22 longerstaff13 o/ 12:22 IcyDiamond hey longerstaff13 12:22 longerstaff13 hello ColdDiamond, hehe 12:22 IcyDiamond i love cheaty workarounds 12:22 IcyDiamond :P 12:22 rubenwardy lol 12:22 red-001 I think my hexchat has a weird japanese locale set or something 12:23 red-001 I see a yen sign in the shrug emote 12:24 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-20-15:23:54.png 12:25 * red-001 ¯_(ツ)_/¯ 12:25 IcyDiamond XD 12:28 red-001 https://i.imgur.com/xmvNFwi.png 12:28 IcyDiamond lmao 12:28 longerstaff13 lol 13:05 IcyDiamond actually i think i will split my fluid api from elepower and make a drop-in replacement/augment for the default bucket mod 13:05 rubenwardy nice 13:05 IcyDiamond yeah lets do that 13:05 IcyDiamond that seems like a nice idea 13:11 IcyDiamond well, not all of it, the transfer aspect will stay in elepower 13:11 IcyDiamond but the fluid buffers and other helper functions are very useful for me 13:11 rubenwardy I've been having lots of fun with formspecs for companies 13:11 IcyDiamond and maybe others too 13:11 rubenwardy like, switching and founding companies 13:11 IcyDiamond hehe 13:11 rubenwardy https://gist.github.com/rubenwardy/1fc0314e80ddf4528a3cc6524e67a7e0 13:11 rubenwardy underscore is pretty nice 13:12 rubenwardy shame that Lua doesn't have map/etc by default, so it can't really optimise it away 13:12 rubenwardy (there's a few bugs in that gist) 13:12 rubenwardy btw, since when is `quit` always present in fields 13:15 rubenwardy I'm gonna have to start looking into networks and mechanics soon though :'( 13:15 entuland uhm... I'm not allowed to create new posts in the Mod Releases forum section, correct? I need to ask for a Topic Move? 13:16 rubenwardy create in WIP Mods 13:16 entuland it's there already 13:16 rubenwardy then ask for move 13:16 entuland okay 13:16 entuland thanks 13:16 rubenwardy !book releasing 13:16 rubenwardy needs to be a thing :( 13:16 entuland :) 13:17 rubenwardy wouldn't be too hard to make an index.json file 13:17 rubenwardy then it could just filter on that 13:56 IhrFussel https://forum.minetest.net/viewtopic.php?f=47&t=20324 << I think it's not allowed to put end after else, could that be the problem with that code? 14:02 rubenwardy it's completely wrong syntax 14:02 rubenwardy you can't put statements in tables 14:02 rubenwardy you need to be in function or file scope for that 14:03 rubenwardy classic mistake for new coders though 14:06 ANAND o/ Krock 14:06 Krock hi 14:11 rubenwardy Krock: I'll be checking out your land ownership mod soon 14:11 rubenwardy I'd quite like to have a map based one for my economy game 14:11 Krock o/ 14:14 IcyDiamond https://forum.minetest.net/viewtopic.php?f=9&t=20327 14:14 IcyDiamond it has been done 14:17 entuland I'll have a shot at replying to Still_Harbor if no one else is already doing it 14:19 * Krock checks forums 14:20 IcyDiamond time to change melterns/fluidity into just a mod that adds molten metals 14:21 Krock entuland, who's that? 14:21 IcyDiamond eh ill do that later 14:21 entuland this one Krock: https://forum.minetest.net/viewtopic.php?f=47&t=20324 14:22 Krock entuland, ah that one. two other perfect topics can be found in the Problems subforum 14:22 Krock where I don't even know what they're trying to do at the end 14:23 entuland I'm still not very used to the forum trees, where is that subforum? 14:23 Krock https://forum.minetest.net/viewforum.php?f=6 14:23 Krock directly found through the main/board index page 14:24 entuland ah yes I was looking in a subforum already, not used to multiple nesting 14:24 entuland thanks for the link 14:24 Krock heh np :) 14:25 entuland I checked the threads with no replies there but they're all out of my knowledge level, still a long way to go before being useful there 14:52 red-001 can mods now set the timestamp of chat messages? 14:57 rubenwardy what does that mean? 14:59 red-001 last I checked the new chat packet has the server set the timestamp 14:59 red-001 just wondering if mods can set that for chat messages they send 14:59 rubenwardy no 15:02 entuland ah crap I searched for existing issues but somehow the one about the dropdowns slipped past my sight, sorry rubenwardy 15:03 rubenwardy :) 15:03 IhrFussel Are there any coding languages that don't have the "scope" stuff? 15:03 entuland one where everything is global no matter what? 15:03 rubenwardy not any good ones 15:03 rubenwardy XD 15:03 entuland ^ that :P 15:04 rubenwardy without scope, all variable names would need to be globally unique 15:04 rubenwardy which is fun 15:04 rubenwardy also, memory leaks 15:04 rubenwardy also, info leaks 15:04 entuland I wonder why you would get rid of such an important encapsulation feature, IhrFussel 15:04 IhrFussel I see...I thought maybe the guy in the topic ^^^^ comes from one that ignores scope 15:04 entuland ah 15:04 entuland sorry 15:04 rubenwardy no, he obviously hasn't programmed before 15:05 rubenwardy nothing bad with that, MT's a good place to start 15:05 red-001 ^ 15:05 red-001 might not be the best for teaching people scope 15:05 Krock IhrFussel, ook and brainfuck don't have scropes 15:05 Krock *scopes 15:06 entuland weird thing he states "I have tried resolving on my own from prior mods I've done with sound"... I wonder how he got his previous mods working 15:06 red-001 with Lua being global by default 15:06 red-001 entuland, copy and paste and change it till it works? 15:06 entuland eheheh 15:07 IhrFussel I just now realized he tries to put the entire code into register_node() 15:09 IhrFussel Looks like lua allows you to write "else end" but it's unnecessary 15:09 rubenwardy yeah 15:10 rubenwardy that's just an empty branch 15:10 rubenwardy most languages allow that 15:10 rubenwardy except things like python 15:10 rubenwardy where there's no closing deliminator 15:37 IcyDiamond yay! my fluid lib now has fluid tanks 15:37 IcyDiamond and they have all fluids that register a bucket for themself 15:37 IcyDiamond they support* 15:37 IcyDiamond much cleaner API than fluidity 15:37 IcyDiamond :D 15:38 IcyDiamond in fact the only api tanks need is fluid_tanks.register_tank 15:39 IcyDiamond everything else is done by the buffer api 15:40 IcyDiamond !title https://forum.minetest.net/viewtopic.php?f=9&t=20327&p=322178#p322178 15:40 MinetestBot IcyDiamond: [Mod] Fluid API - Fluid Storage and more! [fluid_lib] - Minetest Forums 15:41 IcyDiamond owo 15:41 rubenwardy nice 15:43 IcyDiamond it should work in pre 5.0 as well, except for the metadata preservation 16:30 ircSparky hey, can anyone explain how this code calculates if a player1 is behind player2? https://github.com/ac-minetest/thief/blob/master/init.lua#L78 16:30 ircSparky it seems to have some weird stuff with square roots that im too dumb to inderstand 16:30 ircSparky and vectors 16:31 ircSparky which I dont really understand how to use directional vectors either 16:37 Krock v is the distance of the two players in all axis. vm is the length (shortest way) distance between both 16:37 Krock after the "if" it's a normal vector, meaning that it's just a direction from player2 to player1, without distance 16:38 ircSparky ok 16:38 ircSparky thanks 16:38 Krock afterwards it's checked whether the distance vector is orthogonal to the look dir (would be == 0 but he added a FOV tolerance of 0.5) 16:40 Krock so if it's orthogonal to the look direction of player2 or inside the FOV tolerance, then player2 sees players1 -> stealing failed 16:41 Krock quite clever and efficient way to check for that if you ask me :) 17:02 IcyDiamond melterns now depends on fluid_lib 17:04 IcyDiamond damn i wish you could combine nodeboxes and glasslike_framed_optional 17:04 IcyDiamond glasslikeliquidlevel 17:04 IcyDiamond then my fluid conduits would show liquid too 17:04 IcyDiamond XD 17:06 rubenwardy you'll have to register a few nodes :( 17:10 IcyDiamond yeah i know, all of the registered tanks with accepts = true have a node for every single registered liquid source 17:10 IcyDiamond XD 17:10 IcyDiamond special_tiles needs to be meta-based ;) 17:24 ircSparky so, how would i make something give double damage if a condition is met (in this case, if the attacker is behind the target) 17:29 ircSparky was thinking i could just make ti punch twice on_use 17:33 Krock add a player damage callback, register it as modifier and return the new HP change 17:47 red-001 I wonder could you implement git commit signing in hardware 18:02 Tenplus1 hi folks 18:04 sofar o/ 18:05 entuland hello there 18:05 Tenplus1 hi sofar, what's new ? 18:05 Tenplus1 hi entuland :) 18:05 entuland yo 18:05 Tenplus1 Xanadu is now using latest 3d_armor and bags :) 18:05 Krock hi etn 18:06 Krock hi Tenplus1 18:06 entuland Tenplus1, when you have a minute could you give a look at how Protector Redo interacts with the built-in screwdriver of MTG? Nodes can still be rotated regardless of the protected area 18:06 Tenplus1 hey Krock :P 18:06 Krock >> faster this time << 18:06 sofar Tenplus1: I had to move the public remote media server... it was hitting the bandwidth limit lol 18:07 rubenwardy Tenplus1: I'm at a loss of what to do, as one of your mods has the same name as a mod which is older 18:07 Krock but it's still the same address? 18:07 rubenwardy Pie 18:07 Tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/screwdriver/init.lua#L90 18:07 rubenwardy Is it a fork? 18:07 Tenplus1 which mod ruben ? 18:07 rubenwardy Pie 18:07 Tenplus1 the older mod only adds 1 pie, my mod adds 6 at last count... 18:07 rubenwardy Basically I'm wondering which one is used more 18:07 entuland Tenplus1, yep, that's checking, but I'm not expert in the protection stuff. I just know that I can't place or pull nodes, still I can rotate them 18:08 rubenwardy I suspect it's yours 18:08 Tenplus1 that line in screwdriver SHOULD check for protection and not allow anything to happen if you dont own the land the block is on ?!?! 18:08 rubenwardy !mod [pie] 18:08 MinetestBot rubenwardy: Pie (is not a lie ;) ) [pie] by Mitroman - https://forum.minetest.net/viewtopic.php?t=9533 18:08 Tenplus1 hi paramat 18:08 entuland that was my thought, Tenplus1. Still, it fails. 18:09 Tenplus1 weird... gotta receck that, seems to work on xanadu... wil ltest 18:09 entuland okay, thanks 18:09 Tenplus1 ruben, I could add alias' for apie_0 to apie_3 as pie_0 to 3 already exist in my pie mod... that would make it compatible 18:10 ircSparky Krock, I should mention that I want to only on my "dagger" tools, so im not sure if that would work. at least not with on_player_hp_change 18:10 IcyDiamond !mod elepower 18:10 MinetestBot IcyDiamond: Could not find anything. 18:10 IcyDiamond :c 18:10 Tenplus1 hi sparcy, diamond :P 18:10 IcyDiamond Hey Tenplus1 18:10 rubenwardy Ok, it's fine then 18:10 ircSparky hi 18:10 entuland uhm... I've seen that mod in the forums 18:10 rubenwardy The author isn't around and your topic has more replies and viewa 18:10 entuland why isn't it finding it? 18:10 rubenwardy It also has more 18:10 entuland !mod rhotator 18:10 MinetestBot entuland: Could not find anything. 18:10 entuland weird 18:11 entuland !mod wesh 18:11 MinetestBot entuland: Woolen Mesh Creator [wesh] by entuland - https://forum.minetest.net/viewtopic.php?t=20115 18:11 IcyDiamond rubenwardy: is !mod list manually managed? 18:11 entuland backlog of pages to be scanned? 18:11 Krock > people expecting the mod search engine to be up to date at any point 18:11 entuland !mod tpad 18:11 MinetestBot entuland: Teleporter Pads [tpad] by entuland - https://forum.minetest.net/viewtopic.php?t=20081 18:11 Krock the index bot is running right now FYI 18:11 entuland okay 18:11 IcyDiamond Butt 18:11 entuland Head 18:13 Tenplus1 I dont get it, line:90 properly checks for protection for player at that position, if they dont own it then it should return and not rotate... ?!?!?! 18:14 Krock !mod elepower 18:14 MinetestBot Krock: Elepower - A new powerful modpack [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320 18:14 Tenplus1 :P 18:14 IcyDiamond XD 18:15 ircSparky !mod anticombatlog 18:15 MinetestBot ircSparky: Could not find anything. 18:15 ircSparky aw 18:15 IcyDiamond !mod fluid_lib 18:15 MinetestBot IcyDiamond: Fluid API - Fluid Storage and more! [fluid_lib] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20327 18:15 IcyDiamond :D 18:16 Tenplus1 k, no-one on xanadu can rotate a node that is protected... works fine... what minetest you using ? and what mods loaded 18:19 aerozoic Tenplus1, I was given a good suggestion the other day about your mobs monsters 18:19 Tenplus1 ooh do tell ? also hi :P 18:19 aerozoic It would be nice to have a way to trap them, like in a jail, without them dying. 18:19 Krock can someone please make it so the screwdriver also rotates entities? 18:19 aerozoic lol hi Tenplus1 18:19 Krock 90° angle rotation per click 18:19 sofar Krock: hahaha, that's a great idea 18:20 Tenplus1 confused monsters :P 18:20 Krock ^^ 18:20 rubenwardy Totally could not be abused 18:20 rubenwardy Make sure that it works on players too 18:20 sofar Krock: and, randomly, you accidentally stab the entity 18:20 sofar lmao 18:20 Krock ofc, also meant for players 18:21 Krock that would add a new PvP mode and defence option 18:21 ircSparky is it possible to continue doing a normal punch if a condition is met within a tool's on_use? 18:21 Krock no. 18:21 ircSparky aw 18:21 Krock on_use overwrites the regular tool behaviour which is predicted by the client 18:22 rubenwardy :punch 18:22 Tenplus1 shame you couldnt do a return true/false or whatever to do normal punch as well 18:22 ircSparky how would i use that with all the predefined tool capabilities? 18:22 Krock Tenplus1, the client would have to wait for the server 18:22 Krock that's like a second gap where the player does nothing 18:22 Tenplus1 darn 18:23 ircSparky are there any damage callbacks that give you the item that was used? 18:24 Tenplus1 mob api's do_punch function for mobs tells you what was used 18:24 Tenplus1 or in hand at time 18:24 ircSparky ok 18:27 IcyDiamond damn i really wish formspec image elements could have tooltips 18:27 IcyDiamond i really need em 18:27 IcyDiamond XD 18:27 rubenwardy :( 18:27 IcyDiamond cuz otherwise theres no way to tell what fluid is in the buffer 18:27 Tenplus1 cant you add a text element that shows buffer item below ? 18:28 rubenwardy Maybe I could spin that up 18:28 IcyDiamond meh it wouldn't look as good 18:28 IcyDiamond melterns does it and i dont like it 18:28 Tenplus1 tooltips would be handy though 18:28 IcyDiamond can't image[ just have an optional element name property? 18:30 Tenplus1 could always add that after label e.g. button[X,Y;W,H;name;label;tooltip] 18:31 IcyDiamond why does the function in minetest.after get called twice 18:31 Tenplus1 it does ??? 18:32 IcyDiamond at least for me it does right now 18:32 IcyDiamond thats weird 18:33 IcyDiamond maybe because two mods depend on this? 18:33 IcyDiamond idk lol 18:34 IcyDiamond i dont understand what the hell is happening here 18:34 Tenplus1 show me code plz 18:34 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-20-21:34:39.png 18:35 Krock FYI: You cannot register nodes like that 18:35 IcyDiamond oh 18:35 Tenplus1 yeah 18:35 IcyDiamond dammitttttt 18:35 Tenplus1 tried that before for stairs redo and it didnt work :D 18:35 Krock move it outside the delay function 18:35 IcyDiamond i still cant fking do what i want 18:35 Tenplus1 what you trying to do ? 18:36 rubenwardy Tenplus1: that's my plan 18:36 IcyDiamond tanks must be registered after the buckets 18:36 IcyDiamond otherwise there will be no tanks 18:36 Tenplus1 then have tanks depend on buckets mod, it loads that first then you can register tanks 18:37 IcyDiamond thats what it does 18:37 IcyDiamond still missing some 18:37 Tenplus1 lemmie check your mod code quick 18:38 Tenplus1 hi benrob 18:38 IcyDiamond god damn it why can't special_tiles just be metadataaaaaaaa 18:38 IcyDiamond ughhh 18:38 IcyDiamond pain in the ass 18:40 IcyDiamond whatever then 18:40 IcyDiamond i guess ill just leave some of them unregistered 18:41 benrob0329 Hi Tenplus1 18:41 benrob0329 Feeling capital today? 18:41 IcyDiamond actually i can just call the tank register after adding buckets lol 18:41 Tenplus1 lolol 18:42 IcyDiamond wait no i cant 18:42 IcyDiamond >.> 18:42 IcyDiamond ok whatever then 18:43 Tenplus1 why doesnt fluid_tanks depend on fluid_lib 18:43 Tenplus1 ? 18:44 IcyDiamond thats just me assuming that the modified bucket mod is loaded 18:44 IcyDiamond XD 18:44 IcyDiamond ill fix it next time i push 18:44 Tenplus1 add that to depends and try to register tanks again 18:45 IcyDiamond i judt did 18:45 IcyDiamond just 18:45 Tenplus1 :P 18:45 IcyDiamond no difference 18:45 Tenplus1 damn 18:47 IcyDiamond weird that other mod's buckets are registered but not elepower's 18:47 IcyDiamond before the tanks are that is 18:48 IcyDiamond yeah melterns fluids are registered just fine 18:50 IcyDiamond if only you could register in minetest.after 18:50 IcyDiamond or if special_tiles were metadata-changeable 18:50 IcyDiamond >.> 18:51 Tenplus1 dont worry dude, am sure you'll figure it out :D 18:51 IcyDiamond i guess placeholder textures are fine as long as i get the infotext to show what it is 18:52 IcyDiamond the fluid will still be contained anyway 18:56 rubenwardy shouldn't be too hard to add tooltip[x,y;w,h;...] 18:56 rubenwardy doing it now 18:56 IcyDiamond nice 18:56 Tenplus1 w00t 18:56 rubenwardy hardest bit is the co-ordinate system 18:56 rubenwardy but it'll be fiinnneee 18:56 IcyDiamond haha yeah 18:56 IcyDiamond just do it in slots 18:56 rubenwardy essentially it works by hiding the tooltip every tick 18:56 IcyDiamond like everything else 18:57 rubenwardy then reshowing it when appliciable 18:57 Tenplus1 would that slow anything down ? 18:57 rubenwardy so I'd just need to check the cursor position and reshow if there's a region there 18:57 IcyDiamond at least a little bit of consistency then.. 18:57 rubenwardy that's how it already works, Tenplus1 18:57 Tenplus1 for inventories ? 18:57 rubenwardy this feature won't have any performance impact if there's no rect tooltips 18:58 rubenwardy yes, if you're hoving over a slot it shows the tooltip 18:58 Tenplus1 ahh, kewl 19:00 Tenplus1 hi Raven 19:00 Raven262 HI ten 19:03 rubenwardy so, arch question: will installing THING-git remove THING 19:03 rubenwardy I doubt it 19:03 Tenplus1 what's thing-git ? 19:03 rubenwardy a package 19:04 benrob0329 rubenwardy: thing-git from the AUR? 19:05 rubenwardy yes 19:05 benrob0329 Yes it will remove the standard package 19:05 rubenwardy cool 19:13 Tenplus1 hi tommy 19:14 IcyDiamond "laptop ATM" 19:14 IcyDiamond sounds interesting 19:18 Fixer Krock: 4gb sdcard? 19:18 Krock Fixer, microsd card. 8 GB actually, just checked it. Still not too much for a computer :3 19:19 Tenplus1 could edit fstab and move updating to use tmpfs so it downloads packages to memory and isntalls 19:19 Tenplus1 that would help 19:25 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-20-22:24:40.png this tree icon looks cute 19:28 * Tenplus1 can remember transferring files via 9-pin serial cable at 152,000 baud 19:31 Tenplus1 wb 19:32 benrob0329 ty 19:35 TommyTreasure hi guys. had yet another summertime power outage that lasted longer than my UPS 19:35 Tenplus1 ouch, is it up and running ok now tommy ? 19:36 TommyTreasure yeah, simple system doesn't take long to cycle things back to normal 19:36 Tenplus1 how long do you get from your ups ? 19:36 TommyTreasure about 2 hours 19:36 Tenplus1 niice... only 40 mins here :P 19:37 TommyTreasure this is sort of a diy setup. i have 4 marine deep cycling batteries in the garage, hooked to an old apc upc 19:38 Tenplus1 wowser :) I like it :D 19:39 TommyTreasure its one of those things that the engineers and modeling says can't work, but its been doing its job perfectly for almost 10 years 19:39 Tenplus1 ehehe... wouldnt mind one of those tesla batteries for my home 19:39 Tenplus1 wb ruben 19:40 TommyTreasure i've got a small 500Va on my cable modem and wifi router. they're in a different building 19:42 Tenplus1 would make for a good server :) took me a while to talk Shinji into getting a UPS for his home/server 19:42 TommyTreasure i haven't hit your new repostitory site yet. just wondering... have you updated farming within the last month? 19:42 Tenplus1 yeah, farming redo has been updated with some new features and some nil checks added 19:42 rubenwardy Test 19:42 rubenwardy Yay, avatars 19:42 Tenplus1 https://notabug.org/TenPlus1/Farming 19:43 Krock rubenwardy, huh? 19:43 rubenwardy This IRC client supports avatars 19:43 Tenplus1 which one you using now ? 19:43 TommyTreasure i think i updated about 8 weeks ago 19:43 rubenwardy Well, technically I'm not using the irc3 spec but a semistandard using gravatar 19:44 rubenwardy Irc3 has a proper way of having avatars, but quassel-core doesn't support that yer 19:44 Krock neither does hexchat afaik 19:44 rubenwardy Quasseldroid beta Tenplus1 19:44 Tenplus1 lemmie enable avatars on pidgin... wanna see if it works 19:44 TommyTreasure still haven't found a few of the fruits in the wild yet. and when i grow them via creative, sine produce 'cut grass' when using the sickle 19:45 TommyTreasure sine = some 19:45 TommyTreasure << fat fingers 19:45 Tenplus1 farming.rarety is set to 0.002 so they are rare on the map, but cluster in certain areas :) you can add farming.conf file to mod or world folder and add: farming.rarety = 0.02 so make them appear more 19:46 Krock Tenplus1, how can notabug afford to host the repositories? Do you know whether there are paid plans or anything? 19:46 TommyTreasure oh, that much diff? 19:47 TommyTreasure i raised the default to .006. guess that's still quite rare 19:47 Tenplus1 it uses gogs to self host so prolly someone who really likes opensource hosting it :D 19:48 Krock hmm 19:48 TommyTreasure at least its not a microsoft product 19:48 Tenplus1 I like how it's laid out, very easy to navigate and fast :D 19:49 TommyTreasure do they offer free for private repos? 19:49 Tenplus1 yes, free private repos 19:50 TommyTreasure cool. my mods are so heavily edited from default, it would be a good place to store them when (and if) i need assistance 19:50 Tenplus1 definitely worth a look tommy, is also easy to migrate repos from other platforms 19:51 TommyTreasure i haven't given much thought about git or anything else yet. i just copy my old mods to another local box, before updating them 19:51 Tenplus1 wb paramat 19:53 TommyTreasure i also need to change my game over to use the worldmods directory too. at least i can run a test system with the same game binary 19:55 TommyTreasure made that mistake when i installed goblins. started to destroy underground builds. lucky my backup was only 15 minutes old when i removed it 19:55 Tenplus1 hehehe, they are evil wee shits, but such a funny mod :d 19:55 TommyTreasure i love that mod, but i need to make them much less destructive 19:56 Tenplus1 isnt there a redo version of the mod that lets you disable traps 19:56 Tenplus1 they just mull around and some attack player while others need to be goaded 19:56 TommyTreasure not sure. i've been too busy reworking my other mobs 19:56 TommyTreasure just installed the prehistoric mod. that's quite interesting too 19:57 Tenplus1 nice, which dino's did you add ? 19:57 TommyTreasure the ver i got had 12 19:57 TommyTreasure have to clone from fossil 19:57 Tenplus1 the land before time [server] *cough* 19:57 Tenplus1 been watching yogscast "Sevtech Ages" vids, those are pretty good when ti comes to mod design 19:58 TommyTreasure i had to regenerate some map blocks near player builds, so they could find some fossils though 19:58 TommyTreasure i've got a ton of ideas for mods, but no knowledge of lua to even think about writing one 19:58 Tenplus1 add to mod ideas on forum, someone might pick it up :) 19:59 rubenwardy src/gui/guiFormSpecMenu.cpp:1669:3: error: ‘irc’ has not been declared 19:59 rubenwardy irc::core::rect rect(pos, geom); 19:59 Krock wat 19:59 rubenwardy f*#! 19:59 Tenplus1 ? 19:59 Krock irr instead of irc 19:59 TommyTreasure most of my ideas are in the 'this mod would cool of xxx were added' department 20:00 TommyTreasure that was a combo of fat fingers and fat brain cells. lol 20:00 rubenwardy I know 20:00 TommyTreasure would be cool if* 20:01 Tenplus1 a few of my mod ideas are from yogscast :P but will look at those forum threads for new one's 20:01 TommyTreasure any hints regarding harvesting pea pods with a sickle. i think that's the one that returned cut grass 20:02 Tenplus1 would love to have Shears in default so you can cut and use grass/leaves etc. and digging without would only give you seeds/saplings... I like this idea 20:02 Tenplus1 can use them for certain crops as well 20:02 Tenplus1 grapes, peapods etc 20:03 TommyTreasure i'm using a version of areas that has the 'open_farming' area. haven't tried that option yet, but its supposed to allow the admin/area_owner to specify the tool for harvesting 20:03 Tenplus1 so a protected area can use specific tools for normal players to harvest crops ? 20:04 TommyTreasure sub-area. specified within an already protected area 20:04 Tenplus1 ahh, gotcha... sounds handy... 20:04 TommyTreasure i think its an obscure version. same author, but has a few extra options 20:05 Tenplus1 pubic farms on xanadu have protection redo protect above/below crops so only 1 node area can be accessed by all 20:05 Tenplus1 its all about placement :D 20:05 TommyTreasure allows for high limit and a megabuilder priv, so power players can get more and larger areas without giving the area priv 20:06 Tenplus1 fussel was doing tests for abm's that check for protection and having so many areas loaded really slows things down it seems... must be a way to speed things up there 20:07 TommyTreasure i wish there was a mod that trapped the abm warning messages, so we could tell which mod was causing them 20:08 Tenplus1 yeah, same with serialize.h errors... need a way to discern variables and lines responsible 20:08 TommyTreasure like i said, tons of idea, but lack the know how 20:09 Tenplus1 I like how tinkers tools can be done now on 0.5.0... that will be a great step forward, especially with armor mod and enchants/special abilities 20:11 TommyTreasure i'd probably have to spend months making my current mods/world work with .5 20:11 IhrFussel Tenplus1, it seems like protection checks take long with 'areas' when you don't pass a name into minetest.is_protected() 20:11 Tenplus1 am eager for 0.5 stable so I can start work on my own as well... 20:12 Tenplus1 ahh, good to know fussel, so general checks... although even if I pass a name it would still have to go through FULL list of areas to check anyhow ? no ? 20:12 paramat 5.0.0 20:12 TommyTreasure i'm even a bit reluctant to upgrade to 04.17 20:12 Tenplus1 am using 0.4.17 on desktop but server still has 0.4.16 for now after crashes 20:13 Tenplus1 still waiting for 0.4.17-1 to become available on downloads for ubu/mint 20:13 TommyTreasure knowing its an impossible task, but would cool to have a 'stand-alone' server version 20:14 Tenplus1 dont you run your server using: minetest --server "world" to run without gui ? 20:14 TommyTreasure i compiled from source, minetestserver binary 20:15 TommyTreasure besides, its on a slackware box 20:16 TommyTreasure since its on my local network, i use samba to edit conf and mods, and ssh to access cli 20:17 Tenplus1 would love to be able to do that, xanadu is locked away cause shinji doesnt want any way for someone to hack into it :PPP 20:18 TommyTreasure i'm port forwarded, but only for the server and http ports. ssh only from local net 20:18 Tenplus1 would love a raspberry pi3 to make my own mini server and see how I could run it :D 20:19 TommyTreasure i was giving that some thought too, but someone mentioned mt wouldn't run in a cluster 20:19 Tenplus1 shame pi3 doesnt have gigabit ethernet tho... but many pi clones do 20:20 TommyTreasure for a home based server, that's not really a necessity 20:20 TommyTreasure my bottleneck is still my cable modem 20:21 Tenplus1 what speed ya got ? 20:21 TommyTreasure one reason i keep my player base limited with a pre-registration system 20:21 paramat 0.4.17 is safe to use, only bugfixes 20:21 TommyTreasure i'm in the US, and i my area, the best is around 100/20. i'm holding around 90/15 for the past year 20:22 Tenplus1 still waiting for 0.4.17-1 .deb file on downloads... 20:22 Tenplus1 nice... am on 62/3 20:22 Tenplus1 pah! 20:22 TommyTreasure and even with today's 2 hour power outage, my ip stayed 20:23 Tenplus1 usually disappears after 24 hours to be reused when not connected 20:23 Tenplus1 at least for my isp 20:23 TommyTreasure i manually update my dns when there's a change 20:23 TommyTreasure in the last year, i've only had to do that once 20:24 Tenplus1 stable :P 20:24 TommyTreasure rural area. not that many cable customers yet 20:25 Tenplus1 give it time, will be updated soon enough... unless you're in Australia... internet ther ejust sucks :P 20:25 TommyTreasure with the new tesla battery facility close by, it won't be long before the population grows though 20:26 Tenplus1 heard good news about tesla battery, sounds like it will stabalise power in many areas 20:26 TommyTreasure the factory here, is for their cars 20:27 Tenplus1 adding one to main city areas to stabalize the power grid would be great tho 20:27 TommyTreasure you know when a rural area starts to grow, when the people in the groc store start coming in with designer shorts, instead of t-shirts and torn jeans 20:28 Tenplus1 hehehe, clothes not bought at Primark :D 20:31 Tenplus1 nite all :) sleepy time for me o/// 20:31 TommyTreasure here's another thought for farming. offer a settings entry for hp multiplier 20:32 TommyTreasure too late. lol 20:36 xerox123 use !tell 20:49 TommyTreasure more fun when he's in chat. maybe i'll remember on my next visit. :) ty though 20:49 rubenwardy IcyDiamond: https://i.rubenwardy.com/Rrpjj.png 20:49 rubenwardy size[4,4]label[0,0;Test!]box[1,1;2,2;#ff0000]tooltip[1,1;2,2;Test tooltip] 20:53 Fixer minetest 9000, fuck yeah 20:55 rubenwardy IcyDiamond: #7469 20:55 ShadowBot https://github.com/minetest/minetest/issues/7469 -- Formspecs: Add tooltip element for area by rubenwardy 21:00 paramat !tell Tenplus1 hi tenplus1 21:00 MinetestBot paramat: yeah, yeah 21:02 paramat heh 21:07 ircSparky is there an easy wat to put an hud (which only is arounf when a player hold RMB) under the existing HUD elements instead of covering them all? 21:20 rubenwardy garywhite: your avatar makes me uncomfortable 21:21 garywhite what's wrong with it? 21:22 garywhite they're incorporating bash into Win10, and apparently now you can download distros through the MS Store, so why not? 21:26 rubenwardy As I said, uncomfortable 21:28 ircSparky https://youtu.be/vZUfm2T1Ljk if anyone wants to see the shieldy mod im making 22:10 ircSparky player:hud_set_flags({crosshair=false}) dosnt seem to work 22:13 rubenwardy when are you calling it? 22:13 rubenwardy does adding a minetest.after help? 22:14 ircSparky on joinplayer, lemme see, i have a hard time doing afters the first try 22:16 ircSparky yea it does help 22:18 Fixer rubenwardy: link to avatar? 22:19 rubenwardy Not sure how 22:20 rubenwardy It's a Linux penguin in front of the windows xp logo 22:34 Fixer rubenwardy: loool 22:35 Fixer rubenwardy: linux xp 22:35 Fixer rubenwardy: https://en.wikipedia.org/wiki/Linux_XP