Minetest logo

IRC log for #minetest-hub, 2018-06-20

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:53 sofar the minetest media server is pushing 5gb of data per day atm
00:53 sofar I'm migrating it to a server with much more BW
02:42 garywhite sofar: 5GB a day? How many servers' media are hosted there?
03:38 sofar garywhite: there is no way to tell
03:39 sofar The Mt media server requests don't set a referrer url
03:45 garywhite joined #minetest-hub
03:46 Ruslan1 joined #minetest-hub
04:22 sniper338 joined #minetest-hub
05:11 DI3HARD139 joined #minetest-hub
05:24 davisonio joined #minetest-hub
05:24 Ruslan1 joined #minetest-hub
05:29 IcyDiamond why does the water sound start looping when you sneak in a water source node
05:43 ANAND joined #minetest-hub
06:11 Ruslan1 joined #minetest-hub
06:21 __vy joined #minetest-hub
06:22 __vy joined #minetest-hub
06:31 davisonio joined #minetest-hub
06:55 IcyDiamond !mod elepower
06:55 MinetestBot IcyDiamond: Could not find anything.
08:04 entuland joined #minetest-hub
09:13 entuland joined #minetest-hub
09:15 rubenwardy my server does 108GB a day, but that includes everything
09:15 rubenwardy MT server + web server(inc cdb and personal site)
09:16 rubenwardy oh, that's just upload too
09:16 rubenwardy (calculated from a 10Mbps average over a month)
09:59 Ruslan1 joined #minetest-hub
10:09 entuland hey there rubenwardy, I'd have a couple of tweaks to point out about the contentdb side (just typos and stuff like that), how do you prefer me to point them out?
10:09 rubenwardy probably on the issue tracker
10:09 entuland okay
10:11 entuland for anyone knowing about it: I see that the screwdriver is making checks for the "on_rotate" callback, but the lua_api.txt has no trace of such a callback, is it something that the screwdriver adds to the node definition just to let other mods to override its behavior?
10:20 Fixer joined #minetest-hub
10:50 IcyDiamond entuland: I'd assume so
10:50 entuland thank IcyDiamond
10:51 entuland another weird thing is that I tried checking my code against the protector mod and I can still rotate nodes
10:51 entuland but then, I can do the same with the built-in screwdriver
10:51 entuland so I guess it's the protector mod's fault
10:52 entuland it's only preventing me from placing / digging
11:34 IhrFussel joined #minetest-hub
11:35 IhrFussel Can someone explain to me why my server's world backup .tar.gz file is MUCH smaller on HDD vs Google Drive? 8.4 GB - 11.1 GB
11:36 IhrFussel Does Google convert it to another less-compact format before storing or what?
11:42 red-001 maybe google drive stores old versions of a file?
11:42 IhrFussel No it is definitely just the ONE file I select...
11:43 IhrFussel 8,4GBackup_20_06_18.tar.gz
11:43 IhrFussel ^ du -h
11:44 IhrFussel Typ ZIP-Datei Größe 11 GB (11.938.086.462 Byte) < Google Drive info panel
11:45 IhrFussel Oh wait
11:45 IhrFussel Maybe there is something wrong
11:48 red-001 it being a zip file_
11:48 red-001 *?
11:49 IhrFussel No, it didn't delete the older backup from the storage it seems even though I told it to
11:49 rubenwardy joined #minetest-hub
11:51 IcyDiamond lol
12:06 aerozoic joined #minetest-hub
12:17 IcyDiamond how do i prevent on_rightclick from opening a formspec when it does something
12:17 IhrFussel Now the size difference is still ~ 300 MB ... but that depends on FS used etc I think
12:18 rubenwardy IcyDiamond: you can't
12:18 IcyDiamond dammit
12:18 rubenwardy node formspecs are client-side
12:18 rubenwardy use show_formspec instead
12:18 IcyDiamond on punch doesnt have itemstack either
12:18 IcyDiamond ffffuuuuuuu
12:20 IcyDiamond welp i guess ill just have to live with it
12:20 IcyDiamond ¯\_(ツ)_/¯
12:21 IcyDiamond minetest.close_formspec(clicker:get_player_name(), "")
12:22 IcyDiamond ha-HA!
12:22 IcyDiamond gotcha
12:22 longerstaff13 o/
12:22 IcyDiamond hey longerstaff13
12:22 longerstaff13 hello ColdDiamond, hehe
12:22 IcyDiamond i love cheaty workarounds
12:22 IcyDiamond :P
12:22 rubenwardy lol
12:22 red-001 I think my hexchat has a weird japanese locale set or something
12:23 red-001 I see a yen sign in the shrug emote
12:24 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-20-15:23:54.png
12:25 * red-001 ¯_(ツ)_/¯
12:25 IcyDiamond XD
12:28 red-001 https://i.imgur.com/xmvNFwi.png
12:28 IcyDiamond lmao
12:28 longerstaff13 lol
12:48 CWz joined #minetest-hub
13:05 IcyDiamond actually i think i will split my fluid api from elepower and make a drop-in replacement/augment for the default bucket mod
13:05 rubenwardy nice
13:05 Ruslan1 joined #minetest-hub
13:05 IcyDiamond yeah lets do that
13:05 IcyDiamond that seems like a nice idea
13:11 IcyDiamond well, not all of it, the transfer aspect will stay in elepower
13:11 IcyDiamond but the fluid buffers and other helper functions are very useful for me
13:11 rubenwardy I've been having lots of fun with formspecs for companies
13:11 IcyDiamond and maybe others too
13:11 rubenwardy like, switching and founding companies
13:11 IcyDiamond hehe
13:11 rubenwardy https://gist.github.com/rubenwardy/1fc0314e80ddf4528a3cc6524e67a7e0
13:11 rubenwardy underscore is pretty nice
13:12 rubenwardy shame that Lua doesn't have map/etc by default, so it can't really optimise it away
13:12 rubenwardy (there's a few bugs in that gist)
13:12 rubenwardy btw, since when is `quit` always present in fields
13:15 rubenwardy I'm gonna have to start looking into networks and mechanics soon though :'(
13:15 entuland uhm... I'm not allowed to create new posts in the Mod Releases forum section, correct? I need to ask for a Topic Move?
13:16 rubenwardy create in WIP Mods
13:16 entuland it's there already
13:16 rubenwardy then ask for move
13:16 entuland okay
13:16 entuland thanks
13:16 rubenwardy !book releasing
13:16 rubenwardy needs to be a thing :(
13:16 entuland :)
13:17 rubenwardy wouldn't be too hard to make an index.json file
13:17 rubenwardy then it could just filter on that
13:56 IhrFussel https://forum.minetest.net/viewtopic.php?f=47&amp;t=20324 << I think it's not allowed to put end after else, could that be the problem with that code?
14:02 rubenwardy it's completely wrong syntax
14:02 rubenwardy you can't put statements in tables
14:02 rubenwardy you need to be in function or file scope for that
14:03 rubenwardy classic mistake for new coders though
14:03 Krock joined #minetest-hub
14:06 ANAND o/ Krock
14:06 Krock hi
14:11 rubenwardy Krock: I'll be checking out your land ownership mod soon
14:11 rubenwardy I'd quite like to have a map based one for my economy game
14:11 Krock o/
14:14 IcyDiamond https://forum.minetest.net/viewtopic.php?f=9&amp;t=20327
14:14 IcyDiamond it has been done
14:17 entuland I'll have a shot at replying to Still_Harbor if no one else is already doing it
14:19 * Krock checks forums
14:20 IcyDiamond time to change melterns/fluidity into just a mod that adds molten metals
14:21 Krock entuland, who's that?
14:21 IcyDiamond eh ill do that later
14:21 entuland this one Krock: https://forum.minetest.net/viewtopic.php?f=47&amp;t=20324
14:22 Krock entuland, ah that one. two other perfect topics can be found in the Problems subforum
14:22 Krock where I don't even know what they're trying to do at the end
14:23 entuland I'm still not very used to the forum trees, where is that subforum?
14:23 Krock https://forum.minetest.net/viewforum.php?f=6
14:23 Krock directly found through the main/board index page
14:24 entuland ah yes I was looking in a subforum already, not used to multiple nesting
14:24 entuland thanks for the link
14:24 Krock heh np :)
14:25 entuland I checked the threads with no replies there but they're all out of my knowledge level, still a long way to go before being useful there
14:52 red-001 can mods now set the timestamp of chat messages?
14:57 rubenwardy what does that mean?
14:59 red-001 last I checked the new chat packet has the server set the timestamp
14:59 red-001 just wondering if mods can set that for chat messages they send
14:59 rubenwardy no
14:59 cx384 joined #minetest-hub
15:02 entuland ah crap I searched for existing issues but somehow the one about the dropdowns slipped past my sight, sorry rubenwardy
15:03 rubenwardy :)
15:03 IhrFussel Are there any coding languages that don't have the "scope" stuff?
15:03 entuland one where everything is global no matter what?
15:03 rubenwardy not any good ones
15:03 rubenwardy XD
15:03 entuland ^ that :P
15:04 rubenwardy without scope, all variable names would need to be globally unique
15:04 rubenwardy which is fun
15:04 rubenwardy also, memory leaks
15:04 rubenwardy also, info leaks
15:04 entuland I wonder why you would get rid of such an important encapsulation feature, IhrFussel
15:04 IhrFussel I see...I thought maybe the guy in the topic ^^^^ comes from one that ignores scope
15:04 entuland ah
15:04 entuland sorry
15:04 rubenwardy no, he obviously hasn't programmed before
15:05 rubenwardy nothing bad with that, MT's a good place to start
15:05 red-001 ^
15:05 red-001 might not be the best for teaching people scope
15:05 Krock IhrFussel, ook and brainfuck don't have scropes
15:05 Krock *scopes
15:06 entuland weird thing he states "I have tried resolving on my own from prior mods I've done with sound"... I wonder how he got his previous mods working
15:06 red-001 with Lua being global by default
15:06 red-001 entuland, copy and paste and change it till it works?
15:06 entuland eheheh
15:07 IhrFussel I just now realized he tries to put the entire code into register_node()
15:09 IhrFussel Looks like lua allows you to write "else end" but it's unnecessary
15:09 rubenwardy yeah
15:10 rubenwardy that's just an empty branch
15:10 rubenwardy most languages allow that
15:10 rubenwardy except things like python
15:10 rubenwardy where there's no closing deliminator
15:15 lumberJ joined #minetest-hub
15:37 IcyDiamond yay! my fluid lib now has fluid tanks
15:37 IcyDiamond and they have all fluids that register a bucket for themself
15:37 IcyDiamond they support*
15:37 IcyDiamond much cleaner API than fluidity
15:37 IcyDiamond :D
15:38 IcyDiamond in fact the only api tanks need is fluid_tanks.register_tank
15:39 IcyDiamond everything else is done by the buffer api
15:40 IcyDiamond !title https://forum.minetest.net/viewtopic.php?f=9&amp;t=20327&amp;p=322178#p322178
15:40 MinetestBot IcyDiamond: [Mod] Fluid API - Fluid Storage and more! [fluid_lib] - Minetest Forums
15:41 IcyDiamond owo
15:41 rubenwardy nice
15:43 IcyDiamond it should work in pre 5.0 as well, except for the metadata preservation
16:30 ircSparky hey, can anyone explain how this code calculates if a player1 is behind player2? https://github.com/ac-minetest/thief/blob/master/init.lua#L78
16:30 ircSparky it seems to have some weird stuff with square roots that im too dumb to inderstand
16:30 ircSparky and vectors
16:31 ircSparky which I dont really understand how to use directional vectors either
16:37 Krock v is the distance of the two players in all axis. vm is the length (shortest way) distance between both
16:37 Krock after the "if" it's a normal vector, meaning that it's just a direction from player2 to player1, without distance
16:38 Darcidride_ joined #minetest-hub
16:38 ircSparky ok
16:38 ircSparky thanks
16:38 Krock afterwards it's checked whether the distance vector is orthogonal to the look dir (would be == 0 but he added a FOV tolerance of 0.5)
16:40 Krock so if it's orthogonal to the look direction of player2 or inside the FOV tolerance, then player2 sees players1 -> stealing failed
16:41 Krock quite clever and efficient way to check for that if you ask me :)
16:55 garywhite joined #minetest-hub
17:02 IcyDiamond melterns now depends on fluid_lib
17:04 IcyDiamond damn i wish you could combine nodeboxes and glasslike_framed_optional
17:04 IcyDiamond glasslikeliquidlevel
17:04 IcyDiamond then my fluid conduits would show liquid too
17:04 IcyDiamond XD
17:06 rubenwardy you'll have to register a few nodes :(
17:10 IcyDiamond yeah i know, all of the registered tanks with accepts = true have a node for every single registered liquid source
17:10 IcyDiamond XD
17:10 IcyDiamond special_tiles needs to be meta-based ;)
17:24 ircSparky so, how would i make something give double damage if a condition is met (in this case, if the attacker is behind the target)
17:29 ircSparky was thinking i could just make ti punch twice on_use
17:33 Krock add a player damage callback, register it as modifier and return the new HP change
17:47 red-001 I wonder could you implement git commit signing in hardware
17:54 Gael-de-Sailly joined #minetest-hub
18:02 Tenplus1 joined #minetest-hub
18:02 Tenplus1 hi folks
18:04 sofar o/
18:05 entuland hello there
18:05 Tenplus1 hi sofar, what's new ?
18:05 Tenplus1 hi entuland :)
18:05 entuland yo
18:05 Tenplus1 Xanadu is now using latest 3d_armor and bags :)
18:05 Krock hi etn
18:06 Krock hi Tenplus1
18:06 entuland Tenplus1, when you have a minute could you give a look at how Protector Redo interacts with the built-in screwdriver of MTG? Nodes can still be rotated regardless of the protected area
18:06 Tenplus1 hey Krock :P
18:06 Krock >> faster this time <<
18:06 sofar Tenplus1: I had to move the public remote media server... it was hitting the bandwidth limit lol
18:07 rubenwardy Tenplus1: I'm at a loss of what to do, as one of your mods has the same name as a mod which is older
18:07 Krock but it's still the same address?
18:07 rubenwardy Pie
18:07 Tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/screwdriver/init.lua#L90
18:07 rubenwardy Is it a fork?
18:07 Tenplus1 which mod ruben ?
18:07 rubenwardy Pie
18:07 Tenplus1 the older mod only adds 1 pie, my mod adds 6 at last count...
18:07 rubenwardy Basically I'm wondering which one is used more
18:07 entuland Tenplus1, yep, that's checking, but I'm not expert in the protection stuff. I just know that I can't place or pull nodes, still I can rotate them
18:08 rubenwardy I suspect it's yours
18:08 Tenplus1 that line in screwdriver SHOULD check for protection and not allow anything to happen if you dont own the land the block is on ?!?!
18:08 paramat joined #minetest-hub
18:08 rubenwardy !mod [pie]
18:08 MinetestBot rubenwardy: Pie (is not a lie ;) ) [pie] by Mitroman - https://forum.minetest.net/viewtopic.php?t=9533
18:08 Tenplus1 hi paramat
18:08 entuland that was my thought, Tenplus1. Still, it fails.
18:09 Tenplus1 weird... gotta receck that, seems to work on xanadu... wil ltest
18:09 entuland okay, thanks
18:09 Tenplus1 ruben, I could add alias' for apie_0 to apie_3 as pie_0 to 3 already exist in my pie mod... that would make it compatible
18:10 ircSparky Krock, I should mention that I want to only on my "dagger" tools, so im not sure if that would work. at least not with on_player_hp_change
18:10 IcyDiamond !mod elepower
18:10 MinetestBot IcyDiamond: Could not find anything.
18:10 IcyDiamond :c
18:10 Tenplus1 hi sparcy, diamond :P
18:10 IcyDiamond Hey Tenplus1
18:10 rubenwardy Ok, it's fine then
18:10 ircSparky hi
18:10 entuland uhm... I've seen that mod in the forums
18:10 rubenwardy The author isn't around and your topic has more replies and viewa
18:10 entuland why isn't it finding it?
18:10 rubenwardy It also has more
18:10 entuland !mod rhotator
18:10 MinetestBot entuland: Could not find anything.
18:10 entuland weird
18:11 entuland !mod wesh
18:11 MinetestBot entuland: Woolen Mesh Creator [wesh] by entuland - https://forum.minetest.net/viewtopic.php?t=20115
18:11 IcyDiamond rubenwardy: is !mod list manually managed?
18:11 entuland backlog of pages to be scanned?
18:11 Krock > people expecting the mod search engine to be up to date at any point
18:11 entuland !mod tpad
18:11 MinetestBot entuland: Teleporter Pads [tpad] by entuland - https://forum.minetest.net/viewtopic.php?t=20081
18:11 Krock the index bot is running right now FYI
18:11 entuland okay
18:11 IcyDiamond Butt
18:11 entuland Head
18:13 Tenplus1 I dont get it, line:90 properly checks for protection for player at that position, if they dont own it then it should return and not rotate... ?!?!?!
18:14 Krock !mod elepower
18:14 MinetestBot Krock: Elepower - A new powerful modpack [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320
18:14 Tenplus1 :P
18:14 IcyDiamond XD
18:15 ircSparky !mod anticombatlog
18:15 MinetestBot ircSparky: Could not find anything.
18:15 ircSparky aw
18:15 IcyDiamond !mod fluid_lib
18:15 MinetestBot IcyDiamond: Fluid API - Fluid Storage and more! [fluid_lib] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20327
18:15 IcyDiamond :D
18:16 Tenplus1 k, no-one on xanadu can rotate a node that is protected... works fine...  what minetest you using ? and what mods loaded
18:19 aerozoic Tenplus1, I was given a good suggestion the other day about your mobs monsters
18:19 Tenplus1 ooh do tell ?  also hi :P
18:19 aerozoic It would be nice to have a way to trap them, like in a jail, without them dying.
18:19 Krock can someone please make it so the screwdriver also rotates entities?
18:19 aerozoic lol hi Tenplus1
18:19 Krock 90° angle rotation per click
18:19 sofar Krock: hahaha, that's a great idea
18:20 Tenplus1 confused monsters :P
18:20 Krock ^^
18:20 rubenwardy Totally could not be abused
18:20 rubenwardy Make sure that it works on players too
18:20 sofar Krock: and, randomly, you accidentally stab the entity
18:20 sofar lmao
18:20 Krock ofc, also meant for players
18:21 Krock that would add a new PvP mode and defence option
18:21 ircSparky is it possible to continue doing a normal punch if a condition is met within a tool's on_use?
18:21 Krock no.
18:21 ircSparky aw
18:21 Krock on_use overwrites the regular tool behaviour which is predicted by the client
18:22 rubenwardy :punch
18:22 Tenplus1 shame you couldnt do a return true/false or whatever to do normal punch as well
18:22 ircSparky how would i use that with all the predefined tool capabilities?
18:22 Krock Tenplus1, the client would have to wait for the server
18:22 Krock that's like a second gap where the player does nothing
18:22 Tenplus1 darn
18:23 ircSparky are there any damage callbacks that give you the item that was used?
18:24 Tenplus1 mob api's do_punch function for mobs tells you what was used
18:24 Tenplus1 or in hand at time
18:24 ircSparky ok
18:27 IcyDiamond damn i really wish formspec image elements could have tooltips
18:27 IcyDiamond i really need em
18:27 IcyDiamond XD
18:27 rubenwardy :(
18:27 IcyDiamond cuz otherwise theres no way to tell what fluid is in the buffer
18:27 Tenplus1 cant you add a text element that shows buffer item below ?
18:28 rubenwardy Maybe I could spin that up
18:28 IcyDiamond meh it wouldn't look as good
18:28 IcyDiamond melterns does it and i dont like it
18:28 Tenplus1 tooltips would be handy though
18:28 IcyDiamond can't image[ just have an optional element name property?
18:30 Tenplus1 could always add that after label e.g. button[X,Y;W,H;name;label;tooltip]
18:31 IcyDiamond why does the function in minetest.after get called twice
18:31 Tenplus1 it does ???
18:32 IcyDiamond at least for me it does right now
18:32 IcyDiamond thats weird
18:33 IcyDiamond maybe because two mods depend on this?
18:33 IcyDiamond idk lol
18:34 IcyDiamond i dont understand what the hell is happening here
18:34 Tenplus1 show me code plz
18:34 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-20-21:34:39.png
18:35 Krock FYI: You cannot register nodes like that
18:35 IcyDiamond oh
18:35 Tenplus1 yeah
18:35 IcyDiamond dammitttttt
18:35 Tenplus1 tried that before for stairs redo and it didnt work :D
18:35 Krock move it outside the delay function
18:35 IcyDiamond i still cant fking do what i want
18:35 Tenplus1 what you trying to do ?
18:36 rubenwardy Tenplus1: that's my plan
18:36 IcyDiamond tanks must be registered after the buckets
18:36 IcyDiamond otherwise there will be no tanks
18:36 Tenplus1 then have tanks depend on buckets mod, it loads that first then you can register tanks
18:37 IcyDiamond thats what it does
18:37 IcyDiamond still missing some
18:37 Tenplus1 lemmie check your mod code quick
18:38 benrob0329 joined #minetest-hub
18:38 Tenplus1 hi benrob
18:38 IcyDiamond god damn it why can't special_tiles just be metadataaaaaaaa
18:38 IcyDiamond ughhh
18:38 IcyDiamond pain in the ass
18:39 rubenwardy joined #minetest-hub
18:40 IcyDiamond whatever then
18:40 IcyDiamond i guess ill just leave some of them unregistered
18:41 benrob0329 Hi Tenplus1
18:41 benrob0329 Feeling capital today?
18:41 IcyDiamond actually i can just call the tank register after adding buckets lol
18:41 Tenplus1 lolol
18:42 IcyDiamond wait no i cant
18:42 IcyDiamond >.>
18:42 IcyDiamond ok whatever then
18:43 Tenplus1 why doesnt fluid_tanks depend on fluid_lib
18:43 Tenplus1 ?
18:44 IcyDiamond thats just me assuming that the modified bucket mod is loaded
18:44 IcyDiamond XD
18:44 IcyDiamond ill fix it next time i push
18:44 Tenplus1 add that to depends and try to register tanks again
18:45 IcyDiamond i judt did
18:45 IcyDiamond just
18:45 Tenplus1 :P
18:45 IcyDiamond no difference
18:45 Tenplus1 damn
18:47 IcyDiamond weird that other mod's buckets are registered but not elepower's
18:47 IcyDiamond before the tanks are that is
18:48 IcyDiamond yeah melterns fluids are registered just fine
18:50 IcyDiamond if only you could register in minetest.after
18:50 IcyDiamond or if special_tiles were metadata-changeable
18:50 IcyDiamond >.>
18:51 Tenplus1 dont worry dude, am sure you'll figure it out :D
18:51 IcyDiamond i guess placeholder textures are fine as long as i get the infotext to show what it is
18:52 IcyDiamond the fluid will still be contained anyway
18:56 rubenwardy shouldn't be too hard to add tooltip[x,y;w,h;...]
18:56 rubenwardy doing it now
18:56 IcyDiamond nice
18:56 Tenplus1 w00t
18:56 rubenwardy hardest bit is the co-ordinate system
18:56 rubenwardy but it'll be fiinnneee
18:56 IcyDiamond haha yeah
18:56 IcyDiamond just do it in slots
18:56 rubenwardy essentially it works by hiding the tooltip every tick
18:56 IcyDiamond like everything else
18:57 rubenwardy then reshowing it when appliciable
18:57 Tenplus1 would that slow anything down ?
18:57 rubenwardy so I'd just need to check the cursor position and reshow if there's a region there
18:57 IcyDiamond at least a little bit of consistency then..
18:57 rubenwardy that's how it already works, Tenplus1
18:57 Tenplus1 for inventories ?
18:57 rubenwardy this feature won't have any performance impact if there's no rect tooltips
18:58 rubenwardy yes, if you're hoving over a slot it shows the tooltip
18:58 Tenplus1 ahh, kewl
19:00 Raven262 joined #minetest-hub
19:00 Tenplus1 hi Raven
19:00 Raven262 HI ten
19:03 rubenwardy so, arch question: will installing THING-git remove THING
19:03 rubenwardy I doubt it
19:03 Tenplus1 what's thing-git ?
19:03 rubenwardy a package
19:04 benrob0329 rubenwardy: thing-git from the AUR?
19:05 rubenwardy yes
19:05 benrob0329 Yes it will remove the standard package
19:05 rubenwardy cool
19:13 TommyTreasure joined #minetest-hub
19:13 Tenplus1 hi tommy
19:14 IcyDiamond "laptop ATM"
19:14 IcyDiamond sounds interesting
19:18 Fixer Krock: 4gb sdcard?
19:18 Krock Fixer, microsd card. 8 GB actually, just checked it. Still not too much for a computer :3
19:19 Tenplus1 could edit fstab and move updating to use tmpfs so it downloads packages to memory and isntalls
19:19 Tenplus1 that would help
19:25 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-20-22:24:40.png this tree icon looks cute
19:28 * Tenplus1 can remember transferring files via 9-pin serial cable at 152,000 baud
19:31 benrob0329 joined #minetest-hub
19:31 Tenplus1 wb
19:32 benrob0329 ty
19:35 TommyTreasure hi guys. had yet another summertime power outage that lasted longer than my UPS
19:35 Tenplus1 ouch, is it up and running ok now tommy ?
19:36 TommyTreasure yeah, simple system  doesn't take long to cycle things back to normal
19:36 Tenplus1 how long do you get from your ups ?
19:36 TommyTreasure about 2 hours
19:36 Tenplus1 niice...  only 40 mins here :P
19:37 TommyTreasure this is sort of a diy setup.  i have 4 marine deep cycling batteries in the garage, hooked to an old apc  upc
19:38 Tenplus1 wowser :) I like it :D
19:39 TommyTreasure its one of those things that the engineers and modeling says can't work, but its been doing its job perfectly for almost 10 years
19:39 rubenwardy joined #minetest-hub
19:39 Tenplus1 ehehe... wouldnt mind one of those tesla batteries for my home
19:39 Tenplus1 wb ruben
19:40 TommyTreasure i've got a small 500Va on my cable modem and wifi router.  they're in a different building
19:42 Tenplus1 would make for a good server :)  took me a while to talk Shinji into getting a UPS for his home/server
19:42 TommyTreasure i haven't hit your new repostitory site yet.  just wondering...  have you updated farming within the last month?
19:42 Tenplus1 yeah, farming redo has been updated with some new features and some nil checks added
19:42 rubenwardy Test
19:42 rubenwardy Yay, avatars
19:42 Tenplus1 https://notabug.org/TenPlus1/Farming
19:43 Krock rubenwardy, huh?
19:43 rubenwardy This IRC client supports avatars
19:43 Tenplus1 which one you using now ?
19:43 TommyTreasure i think i updated about 8 weeks ago
19:43 rubenwardy Well, technically I'm not using the irc3 spec but a semistandard using gravatar
19:44 rubenwardy Irc3 has a proper way of having avatars, but quassel-core doesn't support that yer
19:44 Krock neither does hexchat afaik
19:44 rubenwardy Quasseldroid beta Tenplus1
19:44 Tenplus1 lemmie enable avatars on pidgin... wanna see if it works
19:44 TommyTreasure still haven't found a few of the fruits in the wild yet.  and when i grow them via creative, sine produce 'cut grass' when using the sickle
19:45 TommyTreasure sine = some
19:45 TommyTreasure << fat fingers
19:45 Tenplus1 farming.rarety is set to 0.002 so they are rare on the map, but cluster in certain areas :) you can add farming.conf file to mod or world folder and add:  farming.rarety = 0.02 so make them appear more
19:46 Krock Tenplus1, how can notabug afford to host the repositories? Do you know whether there are paid plans or anything?
19:46 TommyTreasure oh, that much diff?
19:47 TommyTreasure i raised the default to .006.  guess that's still quite rare
19:47 Tenplus1 it uses gogs to self host so prolly someone who really likes opensource hosting it :D
19:48 Krock hmm
19:48 TommyTreasure at least its not a microsoft product
19:48 Tenplus1 I like how it's laid out, very easy to navigate and fast :D
19:49 TommyTreasure do they offer free for private repos?
19:49 Tenplus1 yes, free private repos
19:50 TommyTreasure cool.  my mods are so heavily edited from default, it would be a good place to store them when (and if) i need assistance
19:50 Tenplus1 definitely worth a look tommy, is also easy to migrate repos from other platforms
19:51 TommyTreasure i haven't given much thought about git or anything else yet.  i just copy my old mods to another local box, before updating them
19:51 paramat joined #minetest-hub
19:51 Tenplus1 wb paramat
19:53 TommyTreasure i also need to change my game over to use the worldmods directory too.  at least i can run a test system with the same game binary
19:55 TommyTreasure made that mistake when i installed goblins.  started to destroy underground builds.  lucky my backup was only 15 minutes old when i removed it
19:55 Tenplus1 hehehe, they are evil wee shits, but such a funny mod :d
19:55 TommyTreasure i love that mod, but i need to make them much less destructive
19:56 Tenplus1 isnt there a redo version of the mod that lets you disable traps
19:56 Tenplus1 they just mull around and some attack player while others need to be goaded
19:56 TommyTreasure not sure.  i've been too busy reworking my other mobs
19:56 TommyTreasure just installed the prehistoric mod.  that's quite interesting too
19:57 Tenplus1 nice, which dino's did you add ?
19:57 TommyTreasure the ver i got had 12
19:57 TommyTreasure have to clone from fossil
19:57 Tenplus1 the land before time [server]  *cough*
19:57 Tenplus1 been watching yogscast "Sevtech Ages" vids, those are pretty good when ti comes to mod design
19:58 TommyTreasure i had to regenerate some map blocks near player builds, so they could find some fossils though
19:58 TommyTreasure i've got a ton of ideas for mods, but no knowledge of lua to even think about writing one
19:58 Tenplus1 add to mod ideas on forum, someone might pick it up :)
19:59 rubenwardy src/gui/guiFormSpecMenu.cpp:1669:3: error: ‘irc’ has not been declared
19:59 rubenwardy irc::core::rect<f32> rect(pos, geom);
19:59 Krock wat
19:59 rubenwardy f*#!
19:59 Tenplus1 ?
19:59 Krock irr instead of irc
19:59 TommyTreasure most of my ideas are in the 'this mod would cool of xxx were added' department
20:00 TommyTreasure that was a combo of fat fingers and fat brain cells.  lol
20:00 rubenwardy I know
20:00 TommyTreasure would be cool if*
20:01 Tenplus1 a few of my mod ideas are from yogscast :P but will look at those forum threads for new one's
20:01 TommyTreasure any hints regarding harvesting pea pods with a sickle.  i think that's the one that returned cut grass
20:02 Tenplus1 would love to have Shears in default so you can cut and use grass/leaves etc. and digging without would only give you seeds/saplings...  I like this idea
20:02 Tenplus1 can use them for certain crops as well
20:02 Tenplus1 grapes, peapods etc
20:03 TommyTreasure i'm using a version of areas that has the 'open_farming' area.  haven't tried that option yet, but its supposed to allow the admin/area_owner to specify the tool for harvesting
20:03 Tenplus1 so a protected area can use specific tools for normal players to harvest crops ?
20:04 TommyTreasure sub-area.  specified within an already protected area
20:04 Tenplus1 ahh, gotcha...  sounds handy...
20:04 TommyTreasure i think its an obscure version.  same author, but has a few extra options
20:05 Tenplus1 pubic farms on xanadu have protection redo protect above/below crops so only 1 node area can be accessed by all
20:05 Tenplus1 its all about placement :D
20:05 TommyTreasure allows for high limit and a megabuilder priv, so power players can get more and larger areas without giving the area priv
20:06 Tenplus1 fussel was doing tests for abm's that check for protection and having so many areas loaded really slows things down it seems...  must be a way to speed things up there
20:07 TommyTreasure i wish there was a mod that trapped the abm warning messages, so we could tell which mod was causing them
20:08 Tenplus1 yeah, same with serialize.h errors... need a way to discern variables and lines responsible
20:08 TommyTreasure like i said, tons of idea, but lack the know how
20:09 Tenplus1 I like how tinkers tools can be done now on 0.5.0... that will be a great step forward, especially with armor mod and enchants/special abilities
20:11 TommyTreasure i'd probably have to spend months making my current mods/world work with .5
20:11 IhrFussel Tenplus1, it seems like protection checks take long with 'areas' when you don't pass a name into minetest.is_protected()
20:11 Tenplus1 am eager for 0.5 stable so I can start work on my own as well...
20:12 Tenplus1 ahh, good to know fussel, so general checks... although even if I pass a name it would still have to go through FULL list of areas to check anyhow ? no ?
20:12 paramat 5.0.0
20:12 TommyTreasure i'm even a bit reluctant to upgrade to 04.17
20:12 Tenplus1 am using 0.4.17 on desktop but server still has 0.4.16 for now after crashes
20:13 Tenplus1 still waiting for 0.4.17-1 to become available on downloads for ubu/mint
20:13 TommyTreasure knowing its an impossible task, but would cool to have a 'stand-alone' server version
20:14 Tenplus1 dont you run your server using:   minetest --server "world" to run without gui ?
20:14 TommyTreasure i compiled from source, minetestserver binary
20:15 TommyTreasure besides, its on a slackware box
20:16 TommyTreasure since its on my local network, i use samba to edit conf and mods, and ssh to access cli
20:17 Tenplus1 would love to be able to do that, xanadu is locked away cause shinji doesnt want any way for someone to hack into it :PPP
20:18 TommyTreasure i'm port forwarded, but only for the server and http ports. ssh only from local net
20:18 Tenplus1 would love a raspberry pi3 to make my own mini server and see how I could run it :D
20:19 TommyTreasure i was giving that some thought too, but someone mentioned mt wouldn't run in a cluster
20:19 Tenplus1 shame pi3 doesnt have gigabit ethernet tho... but many pi clones do
20:20 TommyTreasure for a home based server, that's not really a necessity
20:20 TommyTreasure my bottleneck is still my cable modem
20:21 Tenplus1 what speed ya got ?
20:21 TommyTreasure one reason i keep my player base limited with a pre-registration system
20:21 paramat 0.4.17 is safe to use, only bugfixes
20:21 TommyTreasure i'm in the US, and i my area, the best is around 100/20.  i'm holding around 90/15 for the past year
20:22 Tenplus1 still waiting for 0.4.17-1 .deb file on downloads...
20:22 Tenplus1 nice... am on 62/3
20:22 Tenplus1 pah!
20:22 TommyTreasure and even with today's 2 hour power outage, my ip stayed
20:23 Tenplus1 usually disappears after 24 hours to be reused when not connected
20:23 Tenplus1 at least for my isp
20:23 TommyTreasure i manually update my dns when there's a change
20:23 TommyTreasure in the last year, i've only had to do that once
20:24 Tenplus1 stable :P
20:24 TommyTreasure rural area.  not that many cable customers yet
20:25 Tenplus1 give it time, will be updated soon enough... unless you're in Australia... internet ther ejust sucks :P
20:25 TommyTreasure with the new tesla battery facility close by, it won't be long before the population grows though
20:26 Tenplus1 heard good news about tesla battery, sounds like it will stabalise power in many areas
20:26 TommyTreasure the factory here, is for their cars
20:27 Tenplus1 adding one to main city areas to stabalize the power grid would be great tho
20:27 TommyTreasure you know when a rural area starts to grow, when the people in the groc store start coming in with designer shorts, instead of t-shirts and torn jeans
20:28 Tenplus1 hehehe, clothes not bought at Primark :D
20:31 Tenplus1 nite all :) sleepy time for me o///
20:31 Tenplus1 left #minetest-hub
20:31 TommyTreasure here's another thought for farming.  offer a settings entry for hp multiplier
20:32 TommyTreasure too late.  lol
20:36 xerox123 use !tell
20:49 TommyTreasure more fun when he's in chat.  maybe i'll remember on my next visit.  :)  ty though
20:49 rubenwardy IcyDiamond: https://i.rubenwardy.com/Rrpjj.png
20:49 rubenwardy size[4,4]label[0,0;Test!]box[1,1;2,2;#ff0000]tooltip[1,1;2,2;Test tooltip]
20:53 Fixer minetest 9000, fuck yeah
20:55 rubenwardy IcyDiamond: #7469
20:55 ShadowBot https://github.com/minetest/minetest/issues/7469 -- Formspecs: Add tooltip element for area by rubenwardy
21:00 paramat !tell Tenplus1 hi tenplus1
21:00 MinetestBot paramat: yeah, yeah
21:02 paramat heh
21:07 ircSparky is there an easy wat to put an hud (which only is arounf when a player hold RMB) under the existing HUD elements instead of covering them all?
21:20 rubenwardy garywhite: your avatar makes me uncomfortable
21:21 garywhite what's wrong with it?
21:22 garywhite they're incorporating bash into Win10, and apparently now you can download distros through the MS Store, so why not?
21:26 rubenwardy As I said, uncomfortable
21:28 ircSparky https://youtu.be/vZUfm2T1Ljk if anyone wants to see the shieldy mod im making
21:30 sniper338 joined #minetest-hub
21:31 sniper338 joined #minetest-hub
21:33 entuland joined #minetest-hub
22:10 ircSparky player:hud_set_flags({crosshair=false}) dosnt seem to work
22:13 rubenwardy when are you calling it?
22:13 rubenwardy does adding a minetest.after help?
22:14 aerozoic joined #minetest-hub
22:14 ircSparky on joinplayer, lemme see, i have a hard time doing afters the first try
22:16 ircSparky yea it does help
22:18 Fixer rubenwardy: link to avatar?
22:19 rubenwardy Not sure how
22:20 rubenwardy It's a Linux penguin in front of the windows xp logo
22:34 Fixer rubenwardy: loool
22:35 Fixer rubenwardy: linux xp
22:35 Fixer rubenwardy: https://en.wikipedia.org/wiki/Linux_XP
22:38 nerzhul joined #minetest-hub
22:39 Gael-de-Sailly joined #minetest-hub
22:55 Fixer_ joined #minetest-hub
22:58 ANAND joined #minetest-hub

| Channels | #minetest-hub index | Today | | Google Search | Plaintext