Time Nick Message 00:05 Calinou tumeninodes: minetest_game is cloned in the Minetest source tree with my one-line script, not in ~/.minetest 00:05 Calinou (I believe it could be done this way, if the binary is not run-in-place) 00:08 tumeninodes Hey Calinou. Yep I have it set up now. What I ran into (which is probably something I did) is when I went to pull make -j, I got a mssg about changes I had made, but I had not made any. Somehow though I wound up with a couple .txt and init.lua files from one of my mods in the main dir 00:08 Calinou "git status" will list untracked files 00:09 Calinou "git clean -dfxi" will prompt you to remove all ignored and untracked files 00:09 tumeninodes I deleted them but still got the same error. So I just broke down and finally forked, cloned, and compiled MT 00:09 tumeninodes ahhhh, good to know those thank you. 00:09 Calinou -dfXi will remove only ignored files, -dfi will remove only untracked files 00:09 Calinou ("i" is for "interactive") 00:10 tumeninodes still so many commands I am unaware of 00:10 Calinou (an ignored file is something such as a build product, an untracked file is typically a file you added yourself) 00:11 tumeninodes how ever those files got in the /minetest dir, it must have been one of my very tired nights 00:41 IhrFussel Can someone tell me if you can't rotate raillike nodes by definition? Or am I missing some parameter in the node def? 00:41 IhrFussel Rotate via screwdriver* 01:04 entuland the rails are there in minetest_game, correct? 01:06 IhrFussel I mean raillike drawtype 01:07 IhrFussel In my case it's about carpets that I'd like to rotate 01:14 entuland yep, I asked to know whether you could test the screwdriver on rails 01:14 entuland to see how it behaves 01:14 entuland not sure why you're using the raillike drawtype though... you need them to connect the way rails do? 01:17 entuland regular rails are completely immune to the screwdriver 01:17 entuland so I'd say it's by design 01:17 entuland they are affected only by the way they connect and where they're placed 01:19 IhrFussel Not sure if that drawtype is required 01:19 entuland do you plan to have your carpets change design when placed near to eachother? 01:20 entuland if not, and you only need that to let them be rotated and lie flat on the floor, facedir will be fine 01:20 entuland I use that for all the meshes I make with my wesh mod 01:20 entuland and they work fine for carpets 01:21 entuland and even if you needed them to change design when placed near to eachother, you could achieve the same effect by using multiple node types, removing them from the creative inventory, and mutating them on place by sniffing nearby nodes 01:22 BillyS Quick Q: Does MT log PMs? 01:22 BillyS I don't think it does 01:22 entuland oh it would be pretty weird if it did 01:22 BillyS I guess so 01:22 IhrFussel It does 01:22 IhrFussel debug.txt 01:23 BillyS But I have sketchy playerse on my servers, and want to check on the PMs 01:23 Shara It does, and there is nothing weird about it. 01:23 BillyS *players 01:23 IhrFussel grep "PM from abc to xyz" debug.txt 01:23 entuland uhm, Shara, yep, it's weird for me 01:24 entuland good to know in any case 01:24 BillyS IhrFussel: Does that apply even with --logfile? 01:24 Shara entuland: SO I shouldn't be able to check if I suspect a player of being an adult who is acting inappropriately with your children in private messages? 01:24 IhrFussel PMs are logged wherever your debug.txt is 01:24 IhrFussel Same file as all other actions 01:24 BillyS Wierd 01:24 BillyS Ok 01:24 Shara with young* 01:25 BillyS Because in my log file, there aren't any PMs 01:25 entuland that's a delicate thing, I must admit that 01:25 BillyS The log level is set to info 01:25 IhrFussel PMs are ACTION level 01:25 entuland but even spying on my children private messages sent to other children of their own age would be weird 01:25 entuland I would probably tackle that problem making sure that too young people can't simply send or receive PMs 01:26 Shara It's not spying. It's my server and so I have a duty to make sure it's not being abused. 01:26 entuland or make it so the senders / receivers can be locked somehow 01:26 Shara Especially in ways that could harm young players. 01:26 BillyS Wait. 01:26 Shara No way to check their age, and age isn't always a marker of who will or won't abuse something. 01:26 entuland oh I fully agree that they must be protected 01:26 BillyS Could it have something to do with me having beerchat installed? 01:27 IhrFussel BillyS, if a mod overwrites the /msg command then it's likely 01:27 Shara The way I handle it is to only look at them directly if something has been reported, and otherwise I search the log for certain words/phrases every so often. 01:27 BillyS Which I think beerchat does 01:27 entuland I'm absolutely not discussing that, it simply feels weird that something called "Private Message" can be inspected 01:27 BillyS ok, thx 01:27 BillyS entuland: Only by the server owner, tho 01:27 Shara I even have a disclaimer that nothing private should be communicated on the server and that the admin can review PMs. 01:27 IhrFussel Easy fix: minetest.log("action","PM from "..name.." to "..target..": "..message) 01:28 BillyS yeah 01:28 entuland that makes me curious about PMs on IRC... 01:29 BillyS Those can be read by the network owners, I think 01:29 IhrFussel Every online service EVER stores the Pms somewhere... which doesn't necessarily mean the admin reads them but it's a possibility 01:29 Shara Generally it's just better to assume someone somewhere can read anything you send online :P 01:30 entuland oh that's for granted, privacy doesn't really exist 01:30 entuland if you don't want to risk, simply don't type it :P 01:33 shivajiva if freenode stored all the pm's they would quickly run out of space, more likely it's destroyed as soon as it's handled at their end, only mit would be mad enough to cache that for analysis and then only stuff matching filters 01:33 Shara When you sign in on RC you get a note about PMs and also "Remember: If something is personal, it's probably not appropriate to discuss in game." 01:34 entuland that's good that players are warned about that 01:35 Shara Just makes sense to me to let your players know what to expect. 01:36 entuland that's correct, yes 01:36 shivajiva as for the irc mod and pm's, vanilla it doesn't log any msg 01:37 entuland interestingly enough, freenode doesn't log anything at all at the server level, if we are to believe to their policy page: https://freenode.net/policies 01:38 Shara I'd be inclined to believe them myself :) 01:38 shivajiva I'm inclined to believe they adhere as closely as is possible 01:40 entuland now my next curiosity would be about logs of some of the games I play, but unfortunately those are running on server of those companies and I can't have my curiosity fulfilled 01:43 shivajiva profiling and use/sale of metadata would be expected 01:45 entuland yep 01:47 entuland oh well, luckily I don't give a damn and my private comms anywhere could be published as a whole and the worst thing could be a "fuck off" from someone, still it's a bit disturbing knowing what they could do with stupid people sending the wrong messages around 01:47 entuland sorry for the french, it slipped 01:48 entuland that said, I'll go grab some more cake and I'll call it a day, have fun everybody 01:48 Shara Take care :) 01:49 shivajiva looks tasty :) 01:49 * Shara now wants cake 01:49 entuland ehehe 01:49 entuland it's pretty easy to do 01:49 entuland I just made my fifth instance today 01:49 shivajiva :O 01:50 shivajiva hope ur not eating them all as you go! 01:50 entuland oh no, I share a lot :P 01:50 shivajiva good ;) 01:51 IhrFussel Some countries retrict reading of PMs (like Germany) and basically forbid server admins to read foreign messages at will... only if there is a good reason to it's allowed 01:51 IhrFussel restrict* 01:51 entuland interesting 01:52 entuland unfortunately I can't find the recipe in english (I am doing one that involves counting stuff using the youghurt cup as measure) 01:52 IhrFussel But that is just the theory...in practice it's very difficult to enforce that law 01:52 entuland oh well, if anyone is interested I can translate it, the pictures are above in the link I shared :P 01:53 entuland yep, it's surely tough to enforce that stuff 01:54 shivajiva it's there to discourage malicious intent and god help you if they can get a handle on it but the reality is we only look when something feels off or needs investigating 01:54 shivajiva who the hell has the time... 01:55 entuland ehehe 01:55 Shara Certainly not me 01:56 * entuland waves 01:56 tumeninodes Adults/parents have an obligation to check in on things (especially online things). A parent/adult can be viewed as mandated reporters. 01:57 shivajiva I agree 01:57 tumeninodes so being able to skim through PMs from a server is pro-active monitoring 01:58 Shara The issue is really just whether the admin uses the log responsibly or not 01:58 shivajiva ^ 01:58 tumeninodes Well, that is not something which can be controlled sadly 01:58 shivajiva as ur saying my thoughts I shall resign to ^ to save typing :) 01:59 Shara Heh :D 01:59 tumeninodes :P 01:59 tumeninodes btw Shara, some work will be coming tomorrow 01:59 Shara :D 02:00 tumeninodes I've been moonlighting haha 02:00 Shara For shame :P 02:00 tumeninodes yessss..., I runeth over with guilt 02:01 Shara Just don't get it on the carpet please. Stains something terrible. 02:01 tumeninodes ewwww 02:02 Shara I have been on the lazy side as well, sort of. 02:02 tumeninodes haha I should call a local carpet cleaning co and ask if they can come clean the guilt stains from my rug 02:02 Shara :D 02:02 tumeninodes you.... lazy? 02:02 shivajiva at least ask for a quote :) 02:02 tumeninodes well if you've had some decent weather, cannot be helped nor blamed 02:03 Shara Well, possibly the word is distracted... I started waging war with all the mods I need to update and.. ouch 02:03 tumeninodes omg..., are you actually forking "everything"? 02:04 Shara I sort of mostly did that years ago 02:04 tumeninodes for me it has just been starting to pluck away at my custom version thingy 02:04 Shara At least on RC. 02:05 Shara Mostly I was hoping I could get back to using MTG instead of the outdated mess I have 02:05 tumeninodes I dislike updating, which is why all my mods are 100% basic af 02:06 tumeninodes It's gonna be real fun keeping my thing up to date with both MT and MTG stuff, have not figured out or looked at the best way to do that. 02:07 tumeninodes it was based on stable before so never had to be concerned with that 02:08 Shara Anyway, need to get at least some sleep. See you all :) 02:08 tumeninodes I am glad a few mods I use so far, still work with 5.0.0-dev :) like compassgps, and drops, etc 02:08 shivajiva same :) 02:08 tumeninodes night boss 02:08 tumeninodes night Shivajiva 02:09 tumeninodes think I'll head off to tweak stuff... night everyone..., good night Johnboy, goodnight MaryEllen, JimBob... 08:01 Krock !tell tumeninodes the mods work because an API breakage is not intended 08:01 MinetestBot Krock: yeah, yeah 08:01 Krock <3 MinetestBot 08:01 MinetestBot <3 Krock 08:03 ANAND ..... 08:05 ANAND Krock, is it possible to use the same worlds folder across both 0.4.17 and 5.0.0? 08:05 Krock ln -s target linkname 08:05 ANAND ik, but would there be compatibility issues? 08:08 Krock déjà vu. some directories have near to no risk to be symlnked 08:13 ANAND Right, thanks :) 08:14 Krock !next 08:14 MinetestBot Another satisfied customer. Next! 08:14 ANAND :P 08:15 Krock actually I forgot the list of such directories, which are cache, client, clientmods, doc, fonts, games, misc, mods, sounds, textures and worlds 08:15 Krock whereas MTG is needed as stable and development version. changing the name in game.conf usually helps to get around that 08:18 ANAND Ah, having two of the same game is possible then... 08:18 ANAND rn, I've links to mods, cache, fonts, textures and games 08:19 ANAND 0.4.17 can be linked to the 5.0.0 version of all of these, right? 08:20 Krock yes. almost no mod has two versions, cache is always the same, fonts rarely change and missing textures are noticed quite fast 08:22 Krock !tell IhrFussel is the u_i patch working alright? 08:22 MinetestBot Krock: I'll pass that on when IhrFussel is around 08:23 ANAND K, thanks again :) 08:23 ANAND Wow, that's a long list 08:23 Krock IcyDiamond, can we expect technic compatibility with your mod somewhen? :D 08:43 ANAND Oh! I don't even have a sounds directory... o.O 08:44 ANAND what's it for? 08:51 Krock for sounds 08:52 Krock just like texture packs 08:58 ANAND I see... 09:11 MinetestBot tenplus1: Jun-15 20:47 UTC Nice wifi chest. Allows access from everywhere 09:11 MinetestBot tenplus1: Jun-15 20:49 UTC Also Xanadu really needs a 3d_armor update to prevent from item duplication 09:11 tenplus1 hi folks 09:11 MinetestBot tenplus1: Jun-16 11:21 UTC I recommend moving the protection check in the mobs ABM to the very bottom right before actual spawning because it makes a HUGE difference if the server uses the areas mod with 1,000+ protections 09:11 tenplus1 hi Krock 09:11 MinetestBot tenplus1: Jun-15 20:47 UTC Nice wifi chest. Allows access from everywhere 09:12 Krock hi tenplus1 09:13 Krock sfan5, MTB needs a duplicate tell message fix 09:14 tenplus1 Mobs Redo API updated with a few bug fixes and protection check re-order 09:15 tenplus1 Farming Redo updated with custom growth_check() function added 09:20 sfan5 Krock: never seen that bug, shouldn't happen 09:21 Krock uh well, yet it does :D 09:23 tenplus1 Krock: how do you duplicate armor in 3d_armor mod ?? 09:24 Krock tenplus1, CSM. insert stuff into the detached inventory. it's copied to the local inventory. take out from the local inventory, then from the detached. boom. 09:24 tenplus1 so you need a CSM mod to do this ? 09:26 Krock yes but that's very easily done. I could hand you the test mod for it (private, for testing) 09:27 tenplus1 *shakes fist at CSM* 09:27 tenplus1 will look into new 0.4.12 and update when I can 09:28 tenplus1 eb red 09:28 tenplus1 *wb 09:35 Krock hi red-001 09:57 MinetestBot tumeninodes: Jun-17 08:01 UTC the mods work because an API breakage is not intended 09:57 tenplus1 hi tumeninodes 09:57 tumeninodes hmmm, "not intended" can have many meanings :P 09:57 tumeninodes hi tenplus1 09:58 tumeninodes I just started trying to figure if waterlilly can be changed to drawtype = liquid :D 09:59 tumeninodes if it can, somehow, perhaps by magic... it might be able to work better-ish with the water waving shader 10:00 tenplus1 laters folks 10:01 tumeninodes outlook is bleak 10:01 tumeninodes seeya ten 10:06 longerstaff13 o/ 10:08 tumeninodes paramat: what do you think? waste of time? I just started trying to figure if waterlilly can be changed to drawtype = liquid :D 10:23 paramat might cause issues, but maybe try putting 6 textures in tiles = {},? not sure it accepts more than 1 texture 10:27 tumeninodes for liquids, yeh, seems only 1. I have a funky looking waterlilly cube atm.... My thought was hoping to get them to work with water_waving shader. 10:30 tumeninodes uh, nvm, with current 2 textures it does take those 2..., gonna whip up a side texture to see if it works with the current top and bottom 10:33 tumeninodes https://imgur.com/a/908GVoy 10:44 paramat i expect issues will make it unusable, but if you want :) 10:44 tumeninodes https://imgur.com/a/uwpaY2i 10:46 tumeninodes issues, such as? just wondering what sort of issues may already be expected, unless this was never attempted yet 10:46 tumeninodes now just to figure out how to change the dimensions of a liquid drawtype... :P (may have found issue #1) 10:46 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 10:47 tumeninodes dammit shadowbot 10:47 tumeninodes I wasn;t talking to you 10:49 tumeninodes can the existing node (as a mesh) be added to the liquids group? dumb question I know, just have this waterlily issue naggin at the back of my head today 10:54 paramat issues of 1 node trying to be a water node and a waterlily 10:56 paramat oh you mean a separate node on top 11:00 MinetestBot IhrFussel: Jun-17 08:22 UTC is the u_i patch working alright? 11:00 IhrFussel Krock, so far it works fine... no crash and bags still exist after restarts 11:00 Krock nice. hi. 11:01 IhrFussel Question: Does plantlike drawtype only allow 1 texture? And can it be rotated when I give it param2 = "facedir" ? 11:02 IhrFussel Or is it paramtype2 = "facedir" ? 11:02 Krock https://github.com/minetest/minetest/blob/stable-0.4/doc/lua_api.txt#L887 11:03 Krock paramtype2 = "degrotate" 11:03 Krock maybe facedir works too but I've never seen that in action 11:03 IhrFussel I need a carpet to be able to be used with a screwdriver...what are my options? 11:04 Krock carpets are usually nodeboxes or meshes. facedir. 11:05 paramat yes i don't know why you're using raillkie 11:05 paramat plantlike only takes 1 texture 11:06 IhrFussel The mod uses it but I want to edit it...can you maybe help me by saying which lines need to be changed in the def? https://pastebin.com/qSHfGHWs 11:06 paramat plantlike can't do facedir rotation afaik 11:07 Krock the point of raillike is that it's automatically adjusted by the engine, not by mods 11:07 Krock use another drawtype for them to rotate 11:07 paramat does the mod use several textures to make them link up like rails?, looks like it. so no you can't screwdriver raillike 11:08 IhrFussel Yes right now it does that but the "linking" is dumb and buggy so I want it to be just 1 tile you freely turn around with screwdriver 11:08 paramat param2 probably controls the linking behaviour 11:09 paramat ah ok 11:09 paramat don't use raillike then, just a very flat nodebox 11:09 paramat or wallmounted? 11:10 IhrFussel So copy the selection_box table into a node_box table? 11:10 paramat probably nodebox is best, edit default:snow 11:13 IhrFussel What are the best values here to make it as flat as possible? {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5} 11:19 Krock {-0.5, -0.5, -0.5, 0.5, -0.499, 0.5} 11:23 paramat well, too flat causes visual glitches, i would do 1/16 or 1/32 11:25 paramat very thin causes the incorrect footstep sound too 11:31 Krock https://i.imgur.com/U27RuYC.png 11:53 IhrFussel Can someone tell me where homedecor defines flower pots to work like real dirt (plants grow)? I want to disable that 11:59 IcyDiamond Krock: no technic compatibility 11:59 IcyDiamond Or I could add a converter node 11:59 IcyDiamond I guess 12:02 IcyDiamond My mod takes energy as a fluid pretty much instead of instantaneous transfer 12:02 IcyDiamond XD 12:04 rubenwardy IhrFussel: they probably have the soil group 12:07 IhrFussel Nope :/ 12:08 IhrFussel Simply using default_dirt.png as texture modifier shouldn't also apply the texture's definition correct? 12:18 IhrFussel I don't get it...this is the whole definition of the flower pots https://pastebin.com/65W25i5Y 12:19 entuland hello everybody 12:21 IcyDiamond IhrFussel: look for an abm or whatever homedecor.register does 12:22 entuland IhrFussel, sorted out the thing about raillike for your carpets? 12:24 IhrFussel entuland, I decided to make carpets 3 different nodes with drawtype nodebox, so players can adjust them the way they want with screwdrivers 12:24 IhrFussel IcyDiamond, no ABM inside the homedecor.register function 12:25 entuland IhrFussel, in what file / folder is that thing defined? I can't find it in the repo 12:25 IcyDiamond IhrFussel: maybe somewhere else then 12:25 IhrFussel entuland, you mean homedecor.register? 12:26 IhrFussel That is in handlers/registration.lua (at least in my version) 12:26 entuland yep 12:26 entuland okay 12:27 IhrFussel It even works with moretrees trees 12:28 IhrFussel Or maybe *only* with moretrees trees? Let me check a default tree 12:29 Krock sofar, do you have any access to unified_inventory @ minetest-mods? 12:30 entuland uhm, IhrFussel, I'm not fully sure I get what the problem is with those flower pots, could you recap? 12:31 IhrFussel The problem is that they act like real dirt -> plants grow on them 12:31 IhrFussel I want to disable that behavior 12:31 IhrFussel I want to have saplings as decoration without growing 12:31 IcyDiamond Oh 12:32 IcyDiamond Yeah I don't know how to do that sorry 12:32 entuland so you're leaving some of them empty, and nearby flowers spread from one pot to the other? 12:32 entuland ah the trees are growing to from saplings 12:32 IhrFussel No I simply place a sapling and then after a while it grows ... it could be a moretrees problem 12:33 entuland I see 12:33 IhrFussel But I don't get it... the flower pot is not default:dirt or default:dirt_with_grass and has no soil group or any group related to growing 12:35 entuland did you check if regular saplings grow on them with moretrees disabled? 12:35 entuland moretrees may be failing to check the underlying block for being part of that soil group 12:40 IhrFussel Maybe it's about the texture modifier? I will try to copy the dirt texture and register a new "fake dirt" node and replace that in the flower pot def 12:40 entuland uhm... it would be weird if a texture changed the node's behavior 12:51 IhrFussel Yeah it sounds a bit weird but I want to exclude that possibility anyway...who knows, maybe it fixes it 12:54 IhrFussel Nope, didn't work 12:54 entuland I've hacked the timers for the minetest_game saplings 12:54 entuland and installed homedecor 12:55 entuland now I'm checking two saplings 12:55 entuland one on dirt, the other on a terracotta flower pot 12:55 entuland but my hack with shorter grow time doesn't seem to be working ahahahah 12:56 IhrFussel entuland, The only option left is "moretrees actually checks more than just the node below the sapling to decide whether or not to grow" 12:56 entuland that's my guess 13:04 entuland is it possible to have the internal timer go faster to speed up growth of stuff? 13:05 entuland my saplings aren't growing on dirt either (I've reverted my hack) 13:05 IhrFussel entuland, reduce the chance and interval of ABM 13:06 IhrFussel chance = 1, interval = 1 will make it grow 100% after 1 second (if area is OK for tree) 13:07 entuland weird thing is that I can't find the ABM for saplings / trees 13:07 entuland there is no register_abm for them 13:07 IhrFussel Those are in the biome_lib mod 13:07 entuland checking 13:08 IhrFussel Can confirm poplar sapling even grew on top of a trunk 13:09 IhrFussel Maybe it checks 1 node below the "below" node to decide 13:09 entuland uhm... I don't have a biome_lib in minetest_game (I'm NOT using moretrees, my test is with regular saplings) 13:10 IhrFussel Ohhh MTG uses nodetimers 13:10 IhrFussel Just edit the random number inside the sapling definition 13:10 entuland eh, that's what I tried to do, replaced them to 10 instead of the call to random 13:10 entuland but that seemed not to have any effect 13:11 IhrFussel They should grow after 10 seconds...maybe not bright enough? 13:11 entuland plain sunlight 13:11 entuland flat v7 13:11 entuland tried planting them on grass as well 13:12 IhrFussel paramat is the MTG expert 13:13 IhrFussel Can you post the whole nodetimer line with the value you set? 13:13 entuland tried both: 13:13 entuland minetest.get_node_timer(pos):start(math.random(1, 1)) 13:13 entuland and 13:14 entuland minetest.get_node_timer(pos):start(10) 13:14 entuland in line 39 of trees.lua and in line 97 13:17 IhrFussel That is weird, should work 13:17 entuland trying on a brand new world without any mod 13:20 entuland that's definitely not working for me, I currently have math.random(1, 1) and I just planted all sapling types on a large grass hill 13:21 Krock BillyS, old version. re-grab from the PR 13:21 Krock IhrFussel also reported this issue but I cannot reproduce it 13:23 IhrFussel What issue? 13:24 Krock IhrFussel, save_player_bags being nil 13:24 IhrFussel Ahh^^ yeah seems like lua(JIT?) wants the function to be defined earlier 13:26 IhrFussel entuland, I found the moretrees problem: The ABM runs on OTHER nodes not the saplings themselves it seems 13:27 IhrFussel No wait...that's a different ABM...will re-check 13:28 Sokomine moretrees does some complex handling on where to place saplings. afaik most of that is done in biome_lib. the actual growing ought to be slightly less complex 13:33 IhrFussel Sokomine, I meant just thr growing and it looks like biome_lib checks FIVE nodes below the sapling to see if any of them are part of the allowed nodes...I changed that to 2 now 13:43 Sokomine strange: a "git pull https://github.com/minetest/minetest_game" failed for me due to histories not beeing connected? 13:44 Sokomine IhrFussel: the moretree trees are very picky about their environment :-) some of them may grow roots. guess that's why they take a look at the ground first 13:53 Sokomine spawned inside a pine tree in a new world :-) 14:08 entuland got the trees growing, homedecor flower pots alone don't let saplings grow, but looks like you guys have already found the culprit 14:08 entuland weird thing, though, I got two apple trees growing sticked to eachother 14:09 entuland https://imgur.com/a/kHpYCrs 14:10 Sokomine no image there, entuland. perhaps the page requires js? 14:10 entuland no it failed for some reason 14:10 entuland try again 14:11 IhrFussel Setting the height limit to 2 didn't help..moretrees trees STILL grow on top of a flower pot which is on top of a castle node 14:11 Sokomine still nothing 14:11 entuland weird 14:11 entuland I'll create a new post 14:12 entuland https://imgur.com/a/Jh0m2fc 14:12 entuland the odd thing is that they didn't grow at the same time 14:13 entuland and I didn't pierce the leaves 14:13 entuland can saplings grow even if they have hanging leaves above? 14:15 Sokomine entuland: no, can't see any picture there 14:17 entuland https://i.imgur.com/zmQVGE3.png 14:17 entuland you can't see any picture in imgur.com at all? 14:17 entuland cause for me it seems to be working fine 14:17 entuland it gave me an error uploading the image the first time but that's just about it 14:20 entuland imgur doesn't work at all with JS disabled as it seems (not even for showing images) 14:21 paramat entuland https://github.com/minetest/minetest_game/blob/e9fbd3d75df9f0a165b41b870df3fb4d3958f1c9/mods/default/nodes.lua#L679 that controls how fast saplings grow 14:22 entuland ah, no wonder my attempt didn't work eheheh 14:22 entuland thanks paramat 14:25 entuland weird, that very line in my local default/nodes.lua reads very different values: minetest.get_node_timer(pos):start(math.random(2400,4800)) 14:26 entuland or perhaps I'm looking at the wrong line 14:26 IhrFussel How the heck can it still grow even though I clearly tell the ABM to abort when the plant sits on a flower pot??? https://pastebin.com/Q8SzL6LC 14:26 paramat you may have 0.4.16 14:26 entuland yep 14:26 paramat we reduced the sapling grow times recently because they were too slow 14:26 IhrFussel Oh wait 14:26 entuland okay 14:27 IhrFussel Found the bug I think 14:27 paramat my links tend to be to 5.0.0-dev 14:27 entuland yep, I was just curious to know whether it had been lowered on purpose or whether I was on the wrong line in my sources 14:28 entuland IhrFussel, I suggest you to use hastebin.com, pasteat.me, paste.ofcode.org, gist.github.com or similar 14:28 entuland pastebin.com gets often firewalled 14:28 entuland and it's crappy 14:28 Krock they also limited the unlisted pastes for accounts to 10 14:28 Krock meanwhile I already had 13 of them 14:28 IhrFussel I check if nbot is not nil and not if n_bot is not nil...that might fix the issue 14:40 IhrFussel It works! Finally...so if someone else ever wants to prevent saplings from growing on flower pots just add in biome_lib/init.lua inside the grow ABM below local n_bot this line >> if n_bot and string.find(n_bot.name,"flower_pot") then return end 14:40 IhrFussel moretrees saplings* 14:46 Sokomine entuland: ah. so that's why i can't see any images. i usually do not enable js. only in a few exceptional cases when what the page does warrants it. just showing a picture does not require js. thus: site broken 14:47 entuland Sokomine, definitely, in fact I've been lazy, I should be finding a proper service that doesn't require JS 14:47 Sokomine IhrFussel: guess i really have to take care of trees_lib. that'd be one central place to handle such things 14:48 Sokomine entuland: sadly they keep shutting down sooner or later :-( had to move my screenshots multiple times already. and now even github got sold and will eventually be gone 14:49 entuland oh well, in such a case I think I'll implement my own service for my own use on my own domain 15:37 rubenwardy entuland: http://github.com/rubenwardy/rubenimageupload 15:37 rubenwardy Oh wow, right first time 15:55 entuland eheheh, you typed the URL manually in other cases and you got that wrong before? :P 16:31 xerox123 o/ 16:37 ANAND o/ 16:45 longerstaff13 o/ 16:47 entuland \o ehehehhe 17:40 tenplus1 hi folks 17:40 tenplus1 hey Krock 17:41 IcyDiamond hey 11 17:41 tenplus1 hi diamond :) 17:42 Mr_Pardison_ ahoy 17:42 shivajiva Hi tenplus 17:42 tenplus1 hi mister o/ 17:42 tenplus1 hey shiva :P 17:43 tenplus1 for anyone who uses them, Mobs Redo API and Farming Redo API have both been updated with new featues 17:49 Krock wb tenplus1 17:52 rubenwardy https://github.com/tenplus1/mobs_redo 17:52 rubenwardy :thinking 17:52 tenplus1 hi ruben 17:52 rubenwardy please may you correct the URLs on content.minetest.net? Given you've done a mixture 17:52 tenplus1 https://github.com/tenplus1/mobs 17:53 rubenwardy why? 17:53 tenplus1 it's actually on notabug but some ppl tied into github repos and needed them there for games to work 17:53 tenplus1 so I reuploaded just for that 17:54 aerozoic Wazup tenplus1! 17:54 tenplus1 hi aerozoic 17:54 rubenwardy oh, so can I just do s/github.com/notabug.org/ on your profile? 17:55 tenplus1 yeh 17:55 tenplus1 https://notabug.org/TenPlus1/mobs_redo 17:55 Krock rubenwardy, how safe is my password on contentdb? md5? 17:56 rubenwardy bcrypt 17:56 aerozoic tenplus1, just curious why the sand monster only spawns on one type of sand instead of all 3? 17:56 Krock nice *sets password* 17:56 tenplus1 so that deserts have a monster and beaches are a safe area 17:56 IcyDiamond hm, for some reason minetest.get_craft_result stopped working all of a sudden 17:56 Mr_Pardison_ it's desert sand colored so I would think it would only spawn on the specific type or else you would have to register the different types of sand monsters with different textures. 17:56 rubenwardy tenplus1: done 17:57 aerozoic alrighty 17:57 tenplus1 thanks ruben :) 17:57 rubenwardy Krock: I print all plaintext passwords into my logs though, for debugging 17:57 IcyDiamond oh nvm something else is wrong 17:57 rubenwardy you can see the logs at https://content.minetest.net/static/logs/today 17:57 tenplus1 aerozoic: was thinking of having snakes or something spawn on beach sands, or leave that to the crocs 17:57 * rubenwardy should've redirected that to a rickroll 17:58 * rubenwardy cba now 17:58 tenplus1 ehehe 17:58 aerozoic ohhhh snakes! Great idea! 17:58 Krock oh no. now you could get the password from the logs and login into my XP machine which has been offline for over a year 17:58 rubenwardy I need to make a batch script to test repo URLs 17:58 tenplus1 exeter_dad has a great snake model but he never answeerd me back if I coudl use it 17:58 aerozoic although snakes are found pretty much everywhere 17:58 Krock rubenwardy, fix your URLs 17:58 tenplus1 hi Gael-de-Sailly 17:59 rubenwardy ? 17:59 rubenwardy tenplus1: what's the latest version of each mod? 17:59 tenplus1 checking 17:59 aerozoic tenplus1, for deserts... scorpion monster perhaps? 17:59 rubenwardy because in the change log it's the same as before 17:59 rubenwardy 0.42 17:59 rubenwardy +1 17:59 tenplus1 deserts have sand monster, for an animal would prolly be scorpion so bneed model 18:00 tenplus1 1.42 for mobs 18:00 tenplus1 1.37 for farming 18:00 rubenwardy well, did this: https://content.minetest.net/packages/TenPlus1/mobs/ 18:00 tenplus1 sweet, thanks dude 18:01 Krock tEnPLus1 18:02 tenplus1 ? 18:02 Krock Just a suggestion for the perfect capitals in your nickname :P 18:03 tenplus1 lol 18:03 rubenwardy that's from his forum account 18:03 Krock tOtAlLy ReAdABLe 18:03 rubenwardy If you'd like, I can change the capitalisation of both 18:24 tenplus1 laters all o/ 18:28 Krock BillyS, https://github.com/minetest/minetest/blob/stable-0.4/minetest.conf.example#L1715 19:40 tumeninodes ContentDB still has no search by username? Or am I doing it wrong? 0_o 19:54 davisonio I don't think so 19:55 davisonio But you can go to the /users/username page 20:21 rubenwardy ^ 20:27 tumeninodes hmmm, how about a users tab then? rather than needing to edit the address with /users 20:29 IhrFussel To demonstrate how much of a change moving protection checks in mobs ABM was: http://pasteat.me/view/108a59bf ... look at all those many lines with very high reported server lag... and then the last 3 lines were the past 2 days 20:52 Krock ^ BillyS. Might be interesting? 20:53 BillyS hmm 20:54 Krock but the server ran quite good for a while. or were mobs only added recently? 20:56 IhrFussel I'm guessing the amount of protections grew over time which resulted in more/longer checks back when the protection check was higher up in the ABM 20:58 IhrFussel The lag it causes depends on the protection mod, but many popular server use areas ... and after some time (especially when players can protect without staff) the protection file gets very large 21:01 IhrFussel To see if protection checks make an impact on your server simply add above the minetest.is_protected() line 'local timerstart = minetest.get_us_time()' and below 'local timerend = minetest.get_us_time() minetest.log("action","protection check took "..timerend-timerstart.." µs")' 21:02 IhrFussel If that logged number is 1,000+ then it could be a problem in the future 21:03 IhrFussel Let me make a real paste for it 21:05 Krock you could cache areas which were returned in is_protected and check that before going through the big list 21:05 Krock it would however perform worse, the less areas are protected where the people stand 21:11 IhrFussel I hope this is easy to understand/replace in the ABM code: http://pasteat.me/view/11f63ce9 21:35 Krock IhrFussel, check the else case. it'll take longer 21:35 Krock also consider some average calculation 21:36 Krock my_average = my_average + (new_duration - my_average) * 0.001 21:46 Mr_Pardison_ g2g cya