Time Nick Message 10:34 * shivajiva adds ownership to compost barrels and throws out the ABM's for node timers... 11:49 IhrFussel Say bye bye to any iOS player with this mod https://forum.minetest.net/viewtopic.php?f=9&t=20196 11:50 IhrFussel Also the formspec of that mod not only is displayed when a player is attached to an entity but also if they lost connection for 10 seconds (which happens a lot with mobile players) 12:48 Fixer when YT in a name is not enough, so they print it twice... 13:42 BillyS With regards to the memory problems my server has, I found a cool little package for ubuntu called "glances" which does a good job at monitoring system resources 14:39 Krock Appealing Hello Message 14:39 BillyS Krock: Do you have any idea why I can't seem to put numbers in a minetest formspec textlist? 14:40 rubenwardy are you esaping? 14:40 rubenwardy minetest.formspec_escape("text for a single row") 14:40 BillyS No, I'll do that. 14:40 BillyS Thanks 14:41 Krock huh? numbers generally shouldn't be a problem. Please link the code if escape doesn't work 14:42 Krock everything is handled as a string. https://github.com/minetest/minetest/blob/master/src/gui/guiFormSpecMenu.cpp#L799 -- so you'll only have to escape the commas, but not the numbers 14:42 Krock since the numbers are formatted with a full stop in Lua 14:43 rubenwardy could be done manually with a comma 14:44 BillyS that seems to have worked, thanks 14:46 Krock uh well. good. 14:46 Krock !next 14:46 MinetestBot Another satisfied customer. Next! 15:26 BillyS The strangest thing is happening to me . . 15:27 BillyS If I use //lua to set the texture for my player, it just goes white. 15:27 BillyS There is no error, and I know the image exists, but it doesn't seem to apply to my player 15:30 BillyS Also, I stole tenplus1's texture mod and modified it to work with the texture database, and it doesn't seem to work either. 16:53 Krock BillyS, if there's no error in the debug output/console/terminal window, then the texture was found. However, it might have wrong dimensions to be displayed correctly 16:54 BillyS Maybe 18:32 tenplus1 hifolks 18:32 Mr_Pardison greetings, 11 18:32 tenplus1 hi mister :P 18:33 tenplus1 Mobs Redo API 1.42 released 18:34 rubenwardy would you consider tagging versions on git? 18:34 rubenwardy can be done with the release feature 18:34 tenplus1 hi ruben, hi paramat 18:34 tenplus1 the release feature on the git ste ? 18:34 tenplus1 *site 18:35 rubenwardy if you go here: https://github.com/tenplus1/mobs_redo/releases 18:35 rubenwardy you can say a certain commit is 1.42 18:35 rubenwardy it then makes it easier to see where each version is 18:35 rubenwardy you can then link to :https://github.com/tenplus1/mobs_redo/archive/v1.42.zip 18:35 tenplus1 will that have more than one api on that git page ? 18:35 rubenwardy also, made a release ( https://content.minetest.net/packages/TenPlus1/mobs/ ) 18:36 rubenwardy version 18:37 tenplus1 can nametags for entities be configured, e.g. height above entity? 18:38 Calinou heh, found this while searching for voxel mesh rendering articles: https://store.steampowered.com/app/404530/Voxel_Turf/ 18:38 tenplus1 hi Cal 18:50 Krock hi tenplus1 18:51 tenplus1 o/ krock :) 18:56 tenplus1 hrm, entity selectionbox doesnt seem to affect nametag height 18:58 paramat nametag height is fixed above collisionbox top i think 19:01 tenplus1 tried changing both collision and selectionbox, stays in same place sadly 19:14 IhrFussel tenplus1, hi there =) I think the adjustable height for the nametag only exists in 0.5.0 19:15 tenplus1 hi fussel 19:16 tenplus1 yeah I noticed a pull for that one... was hoping there was another way to do it :PP 19:33 tenplus1 ooh, a few good smelting mods on forum :) very nice 19:34 * Mr_Pardison starts smelting tenplus1 19:34 * tenplus1 smelts into bacon 19:35 Mr_Pardison mm... bacon. 19:35 tenplus1 ehehe 19:35 Mr_Pardison good addition to the nuked PB and ice cream I will add to it. 19:35 tenplus1 sounds devilish 19:36 tenplus1 Stairs Redo updated to use new inner_ outer_ names with aliases set for compatibility 19:37 Mr_Pardison devilish, maybe. good, oh yes. healthy? nope :P 19:37 * tenplus1 is craving ice cream now 19:43 tenplus1 hrm, wonder if I can add a recipe for that in-game :P 19:44 tenplus1 gelatine from leaves or cows, rosewater, sugar, cornflour... that's all we need I think 19:44 Amaz Yes! Turkish delight in Minetest would be great! 19:44 tenplus1 o/ Amaz 19:44 Amaz Hi :) 19:45 Mr_Pardison roses? check. sugar? yup. rosewater? crafting group:bucket w/ water or water source + rose. cornflour? I would think craft of corn and flour. 19:45 Krock tenplus1, a pot to mix the stuff would be helpful too 19:46 tenplus1 corn on cob + pestle could be an easy recipe for cornflour 19:46 tenplus1 farming redo has utensils now :) 19:46 tenplus1 just gotta amend some recipes to use them :D 19:46 Mr_Pardison perfect for it. 19:46 Mr_Pardison ez enough to do. 19:47 * Mr_Pardison takes a vote 19:47 Mr_Pardison who wants Turkish delight as a food in MT? 19:47 tenplus1 ehehe, may even add wild mint so we can make those into turkish delight also 19:47 tenplus1 what's the other one... rose, mint and lemon I think 19:50 tenplus1 so cooking bones could give gelatin... sorry to all vegetarians in advance :P 20:18 tenplus1 wb tommy 20:18 tenplus1 nite folks o// 20:29 Fixer \\o 20:39 benrob0329 o/ everyone 20:47 Mr_Pardison greetings, benrob0329 21:01 sofar Tenplus1: soup? 21:03 Mr_Pardison sofar: they left so the foodie discussion will (sadly) have to wait :/ 21:12 zorman2000 rubenwardy, for the online content site, does it only accepts mods that are from Mod Released forum section? 21:17 Shara zorman2000: they don't need to be on the forum (I've added ones that aren't) 21:24 zorman2000 Shara, awesome... do you happen to have the link handy? (don't know where to find it) 21:24 Shara https://content.minetest.net/ 21:24 zorman2000 Thanks you so much! 21:25 Shara No problem. Just let us know if you need any help with it :) 21:26 zorman2000 Sure, will do! 21:35 zorman2000 Ok, yes, got a question. Trying to make a release, and want to do it from precise commit. What to provide? 21:36 zorman2000 I tried the full commit key but it didn't work 21:37 Shara Hmm, haven't tried that yet. There is a place to pick a branch, but not sure about specific commits. 21:38 Shara You may need to wait on rubenwardy for that 21:38 zorman2000 Ok, no problem... I can mine from branch for now :) 21:39 zorman2000 The label does says "VCS Commit or Branch" 21:39 Shara Yes. But no idea how it would work 21:41 zorman2000 Got you, that is fine... it says now "Waiting for approval" ... does anyone actually approves? 21:42 Shara We check them :) 21:42 Shara I see three different releases? 21:43 Shara Also license you've set doesn't match the one in the forum topic 22:16 Fixer https://forum.minetest.net/viewtopic.php?f=9&t=20195 23:17 zorman2000 Hey, sorry Shara I was afk 23:17 zorman2000 The three releases were accidental 23:20 Calinou rubenwardy: https://forum.minetest.net/viewtopic.php?f=3&t=20155#p319811 23:20 Calinou actually, no, HTTPS for apt transport is more secure. But obviously, Debian is being deaf :) 23:20 Calinou https://blog.packagecloud.io/eng/2018/02/21/attacks-against-secure-apt-repositories/ 23:20 Calinou "The easiest way to prevent the attacks covered below is to always serve your APT repository over TLS; no exceptions." 23:21 zorman2000 Shara, also fixed the license 23:22 zorman2000 Thanks for approving though 23:23 rubenwardy I deleted the bad releases and approved it 23:23 rubenwardy the github API claimed it was any valid refs 23:23 rubenwardy but I only checked branches and tags, and not commits 23:24 rubenwardy did you provide the correct hash? Ie: not a url, but a 32-character ish long piece of text 23:24 rubenwardy The import job resulted in a 404 23:25 zorman2000 rubenwardy, thanks. Yes I did used the long hex number 23:25 zorman2000 Maybe I was wrong and not understanding 23:25 rubenwardy well, idk 23:25 zorman2000 I wasn't sure that the releases got approved by real humans 23:25 zorman2000 Thought that the message was because the commit was wrong :) 23:25 rubenwardy yeah 23:26 zorman2000 Probably my bad, no worries... if I found other issue when I upload another will let you know 23:26 rubenwardy you made 3 releases - 2 of them were correct and 1 failed 23:26 rubenwardy the 1 that failed was due to a 404 23:26 rubenwardy doesn't tell me the URL though :( 23:26 zorman2000 That was probably me putting wrong stuff in the text field 23:27 zorman2000 I can't remember which one I did that failed (I did see that) 23:27 rubenwardy it was one of the 2 "alpha" releases 23:31 zorman2000 I think I tried to use a zip file link from Github (was really doing bizarre stuff) 23:31 rubenwardy yeah, that won't work 23:32 rubenwardy hmm, need to add some fancy JS to the releases page 23:32 zorman2000 I will try a full commit hash next time and if I find anything then I report it here 23:32 rubenwardy to hide the file upload and vcs ref text box when not needed 23:33 zorman2000 You could use at the very list JQuery 23:33 rubenwardy already do 23:33 rubenwardy it's done on the package page 23:33 rubenwardy when you change the type 23:33 zorman2000 It is not that fancy then I guess :) (not sure, mostly worked with Angular but know this can be done in Jquery too) 23:34 rubenwardy yeah, not fancy at all 23:35 zorman2000 I do know most people around here don't like JS 23:35 rubenwardy I don't require it to use the site, it just makes things a lot easier and clearer 23:36 rubenwardy which is how JS should be 23:36 zorman2000 Yeah, it is best 23:36 rubenwardy less for functionality, more for effects and convenience 23:36 zorman2000 Things such as hiding/showing elements are pure basics 23:36 zorman2000 And need to be done 23:37 zorman2000 Btw, mostly good job on the page 23:37 zorman2000 Just some text is not centered correctly in buttons (vertically) 23:37 rubenwardy not sure how to do that 23:37 rubenwardy CSS sucks 23:38 rubenwardy anyway, gtg 23:38 rubenwardy o/ 23:41 zorman2000 o/ 23:46 BillyS "CSS sucks". The truest words I've heard in a long time . . . 23:48 rdococ ...