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IRC log for #minetest-hub, 2018-05-30

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All times shown according to UTC.

Time Nick Message
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10:34 * shivajiva adds ownership to compost barrels and throws out the ABM's for node timers...
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11:49 IhrFussel Say bye bye to any iOS player with this mod https://forum.minetest.net/viewtopic.php?f=9&t=20196
11:50 IhrFussel Also the formspec of that mod not only is displayed when a player is attached to an entity but also if they lost connection for 10 seconds (which happens a lot with mobile players)
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12:48 Fixer when YT in a name is not enough, so they print it twice...
13:42 BillyS With regards to the memory problems my server has, I found a cool little package for ubuntu called "glances" which does a good job at monitoring system resources
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14:39 Krock Appealing Hello Message
14:39 BillyS Krock: Do you have any idea why I can't seem to put numbers in a minetest formspec textlist?
14:40 rubenwardy are you esaping?
14:40 rubenwardy minetest.formspec_escape("text for a single row")
14:40 BillyS No, I'll do that.
14:40 BillyS Thanks
14:41 Krock huh? numbers generally shouldn't be a problem. Please link the code if escape doesn't work
14:42 Krock everything is handled as a string. https://github.com/minetest/minetest/blob/master/src/gui/guiFormSpecMenu.cpp#L799 -- so you'll only have to escape the commas, but not the numbers
14:42 Krock since the numbers are formatted with a full stop in Lua
14:43 rubenwardy could be done manually with a comma
14:44 BillyS that seems to have worked, thanks
14:46 Krock uh well. good.
14:46 Krock !next
14:46 MinetestBot Another satisfied customer. Next!
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15:26 BillyS The strangest thing is happening to me . .
15:27 BillyS If I use //lua to set the texture for my player, it just goes white.
15:27 BillyS There is no error, and I know the image exists, but it doesn't seem to apply to my player
15:30 BillyS Also, I stole tenplus1's texture mod and modified it to work with the texture database, and it doesn't seem to work either.
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16:53 Krock BillyS, if there's no error in the debug output/console/terminal window, then the texture was found. However, it might have wrong dimensions to be displayed correctly
16:54 BillyS Maybe
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18:32 tenplus1 joined #minetest-hub
18:32 tenplus1 hifolks
18:32 Mr_Pardison greetings, 11
18:32 tenplus1 hi mister :P
18:33 tenplus1 Mobs Redo API 1.42 released
18:34 paramat joined #minetest-hub
18:34 rubenwardy would you consider tagging versions on git?
18:34 rubenwardy can be done with the release feature
18:34 tenplus1 hi ruben, hi paramat
18:34 tenplus1 the release feature on the git ste ?
18:34 tenplus1 *site
18:35 rubenwardy if you go here: https://github.com/tenplus1/mobs_redo/releases
18:35 rubenwardy you can say a certain commit is 1.42
18:35 rubenwardy it then makes it easier to see where each version is
18:35 rubenwardy you can then link to      :https://github.com/tenplus1/mobs_redo/archive/v1.42.zip
18:35 tenplus1 will that have more than one api on that git page ?
18:35 rubenwardy also, made a release ( https://content.minetest.net/packages/TenPlus1/mobs/ )
18:36 rubenwardy version
18:37 tenplus1 can nametags for entities be configured, e.g. height above entity?
18:38 Calinou heh, found this while searching for voxel mesh rendering articles: https://store.steampowered.com/app/404530/Voxel_Turf/
18:38 tenplus1 hi Cal
18:50 Krock hi tenplus1
18:51 tenplus1 o/ krock :)
18:56 tenplus1 hrm, entity selectionbox doesnt seem to affect nametag height
18:58 paramat nametag height is fixed above collisionbox top i think
19:01 tenplus1 tried changing both collision and selectionbox, stays in same place sadly
19:14 IhrFussel tenplus1, hi there =) I think the adjustable height for the nametag only exists in 0.5.0
19:15 tenplus1 hi fussel
19:16 tenplus1 yeah I noticed a pull for that one...  was hoping there was another way to do it :PP
19:33 tenplus1 ooh, a few good smelting mods on forum :) very nice
19:34 * Mr_Pardison starts smelting tenplus1
19:34 * tenplus1 smelts into bacon
19:35 Mr_Pardison mm... bacon.
19:35 tenplus1 ehehe
19:35 Mr_Pardison good addition to the nuked PB and ice cream I will add to it.
19:35 tenplus1 sounds devilish
19:36 tenplus1 Stairs Redo updated to use new inner_ outer_ names with aliases set for compatibility
19:37 Mr_Pardison devilish, maybe. good, oh yes. healthy? nope :P
19:37 * tenplus1 is craving ice cream now
19:43 tenplus1 hrm, wonder if I can add a recipe for that in-game :P
19:44 tenplus1 gelatine from leaves or cows, rosewater, sugar, cornflour...  that's all we need I think
19:44 Amaz Yes! Turkish delight in Minetest would be great!
19:44 tenplus1 o/ Amaz
19:44 Amaz Hi :)
19:45 Mr_Pardison roses? check. sugar? yup. rosewater? crafting group:bucket w/ water or water source + rose. cornflour? I would think craft of corn and flour.
19:45 Krock tenplus1, a pot to mix the stuff would be helpful too
19:46 tenplus1 corn on cob + pestle could be an easy recipe for cornflour
19:46 tenplus1 farming redo has utensils now :)
19:46 tenplus1 just gotta amend some recipes to use them :D
19:46 Mr_Pardison perfect for it.
19:46 Mr_Pardison ez enough to do.
19:47 * Mr_Pardison takes a vote
19:47 Mr_Pardison who wants Turkish delight as a food in MT?
19:47 tenplus1 ehehe, may even add wild mint so we can make those into turkish delight also
19:47 tenplus1 what's the other one... rose, mint and lemon I think
19:50 tenplus1 so cooking bones could give gelatin... sorry to all vegetarians in advance :P
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20:18 tenplus1 wb tommy
20:18 tenplus1 nite folks o//
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20:29 Fixer \\o
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20:39 benrob0329 o/ everyone
20:47 Mr_Pardison greetings, benrob0329
21:01 sofar Tenplus1: soup?
21:03 Mr_Pardison sofar: they left so the foodie discussion will (sadly) have to wait :/
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21:12 zorman2000 rubenwardy, for the online content site, does it only accepts mods that are from Mod Released forum section?
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21:17 Shara zorman2000: they don't need to be on the forum (I've added ones that aren't)
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21:24 zorman2000 Shara, awesome... do you happen to have the link handy? (don't know where to find it)
21:24 Shara https://content.minetest.net/
21:24 zorman2000 Thanks you so much!
21:25 Shara No problem. Just let us know if you need any help with it :)
21:26 zorman2000 Sure, will do!
21:35 zorman2000 Ok, yes, got a question. Trying to make a release, and want to do it from precise commit. What to provide?
21:36 zorman2000 I tried the full commit key but it didn't work
21:37 Shara Hmm, haven't tried that yet. There is a place to pick a branch, but not sure about specific commits.
21:38 Shara You may need to wait on rubenwardy for that
21:38 zorman2000 Ok, no problem... I can mine from branch for now :)
21:39 zorman2000 The label does says "VCS Commit or Branch"
21:39 Shara Yes. But no idea how it would work
21:41 zorman2000 Got you, that is fine... it says now "Waiting for approval" ... does anyone actually approves?
21:42 Shara We check them :)
21:42 Shara I see three different releases?
21:43 Shara Also license you've set doesn't match the one in the forum topic
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22:16 Fixer https://forum.minetest.net/viewtopic.php?f=9&t=20195
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23:17 zorman2000 Hey, sorry Shara I was afk
23:17 zorman2000 The three releases were accidental
23:20 Calinou rubenwardy: https://forum.minetest.net/viewtopic.php?f=3&t=20155#p319811
23:20 Calinou actually, no, HTTPS for apt transport is more secure. But obviously, Debian is being deaf :)
23:20 Calinou https://blog.packagecloud.io/eng/2018/02/21/attacks-against-secure-apt-repositories/
23:20 Calinou "The easiest way to prevent the attacks covered below is to always serve your APT repository over TLS; no exceptions."
23:21 zorman2000 Shara, also fixed the license
23:22 zorman2000 Thanks for approving though
23:23 rubenwardy I deleted the bad releases and approved it
23:23 rubenwardy the github API claimed it was any valid refs
23:23 rubenwardy but I only checked branches and tags, and not commits
23:24 rubenwardy did you provide the correct hash? Ie: not a url, but a 32-character ish long piece of text
23:24 rubenwardy The import job resulted in a 404
23:25 zorman2000 rubenwardy, thanks. Yes I did used the long hex number
23:25 zorman2000 Maybe I was wrong and not understanding
23:25 rubenwardy well, idk
23:25 zorman2000 I wasn't sure that the releases got approved by real humans
23:25 zorman2000 Thought that the message was because the commit was wrong :)
23:25 rubenwardy yeah
23:26 zorman2000 Probably my bad, no worries... if I found other issue when I upload another will let you know
23:26 rubenwardy you made 3 releases - 2 of them were correct and 1 failed
23:26 rubenwardy the 1 that failed was due to a 404
23:26 rubenwardy doesn't tell me the URL though :(
23:26 zorman2000 That was probably me putting wrong stuff in the text field
23:27 zorman2000 I can't remember which one I did that failed (I did see that)
23:27 rubenwardy it was one of the 2  "alpha" releases
23:31 zorman2000 I think I tried to use a zip file link from Github (was really doing bizarre stuff)
23:31 rubenwardy yeah, that won't work
23:32 rubenwardy hmm, need to add some fancy JS to the releases page
23:32 zorman2000 I will try a full commit hash next time and if I find anything then I report it here
23:32 rubenwardy to hide the file upload and vcs ref text box when not needed
23:33 zorman2000 You could use at the very list JQuery
23:33 rubenwardy already do
23:33 rubenwardy it's done on the package page
23:33 rubenwardy when you change the type
23:33 zorman2000 It is not that fancy then I guess :) (not sure, mostly worked with Angular but know this can be done in Jquery too)
23:34 rubenwardy yeah, not fancy at all
23:35 zorman2000 I do know most people around here don't like JS
23:35 rubenwardy I don't require it to use the site, it just makes things a lot easier and clearer
23:36 rubenwardy which is how JS should be
23:36 zorman2000 Yeah, it is best
23:36 rubenwardy less for functionality, more for effects and convenience
23:36 zorman2000 Things such as hiding/showing elements are pure basics
23:36 zorman2000 And need to be done
23:37 zorman2000 Btw, mostly good job on the page
23:37 zorman2000 Just some text is not centered correctly in buttons (vertically)
23:37 rubenwardy not sure how to do that
23:37 rubenwardy CSS sucks
23:38 rubenwardy anyway, gtg
23:38 rubenwardy o/
23:41 zorman2000 o/
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23:46 BillyS "CSS sucks". The truest words I've heard in a long time . . .
23:48 rdococ ...

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