Time Nick Message 00:03 Fixer gn 00:18 paramat #7365 is fairly trivial so will merge later if no objection 00:18 ShadowBot https://github.com/minetest/minetest/issues/7365 -- Schematic decorations: Fix placement bug when centred and rotated by paramat 01:29 paramat oops wrong channel 01:29 tumeninodes lol, good thing it's not top secret 11:59 tenplus1 hi folks 12:01 ANAND Hey tenplus1! :) 12:01 tenplus1 hi ANAND 12:04 tenplus1 hi fussel 12:04 IhrFussel Can I change the collision box of an entity dynamically like the visual size? 12:05 tenplus1 I would hope so... 12:05 IhrFussel Hi tenplus1 12:05 IhrFussel Cause I want to spawn random "giant" types of monsters 12:06 tenplus1 use the on_spawn() function to randomly select size etc. 12:12 tenplus1 hi longer 12:13 longerstaff13 Ello eleven :P 12:13 tenplus1 o/ 12:19 IhrFussel tenplus1, api.lua already adjusts the collision box so I could've answered this myself 12:19 tenplus1 ehehe 12:26 IhrFussel tenplus1, if I increase the visual size I also need to increase reach correct? 12:27 IhrFussel Looks like bigger mobs cannot damage players otherwise 12:27 tenplus1 yep 12:28 IhrFussel So is self.reach calculated from the center of the entity size? 12:28 tenplus1 calculated from self.object:get_pos() which is generally bottom node of player 12:28 tenplus1 er... mob even 12:29 IhrFussel If I make mobs twice as wide should I make reach *2 too? 12:30 tenplus1 yeah 12:30 IhrFussel I want to make sure that all giant types can still damage players 12:40 tenplus1 hi twoelk 12:40 twoelk o/ 12:42 twoelk I added a new table to the wiki page about farming redo - not sure how to proceed though :-D 12:44 twoelk haven't got a clue how such a table would work when viewed on a mobile device 12:44 tenplus1 good point, tiny screen... well, maybe depending on model 12:46 twoelk yeah I was sort of getting excitted about adding lots of columns with sortable info but that would probably only be useable on a pc screen with mouse 12:46 tenplus1 must be another way to handle info 12:47 twoelk well the old way is for each plant a chapter of its own on a long scrollable list 12:49 tenplus1 how abut a basic list and you can click an item for more details, like mc wiki 12:49 twoelk the only interesting thing you could sort by at this moment would be number of growth stages 12:50 twoelk I was planning to add the biomes the wild forms could be found at, what they look like and such 12:50 twoelk so that you could see at a glance what to look for in jungle for example 13:04 tenplus1 hi mister 13:04 Mr_Pardison ahoy 13:04 tenplus1 o/ 13:04 Mr_Pardison online but only for about 20 more minutes. 13:05 tenplus1 that's ok... rl beckons :P 13:22 twoelk hmm, aren't onion, cucumber or tomato used for anything in farming redo? 13:23 tenplus1 bbq mod uses onion and tomato, cucumber has a salad in xanadu which I could add maybe 13:24 tenplus1 yep, potato salad uses cucumber & baked potato, will add that :D 13:26 twoelk cool :) hm although maybe splitting farming and cooking someday might be usefull 13:26 tenplus1 indeed, farming provides the base ingredients, as does mobs redo 13:26 twoelk argh now I'm hungry for a potato salad 13:27 tenplus1 lol 13:28 twoelk pepper is a little irritating in the mod - I remember pepper plantations looking similar to vine yards 13:31 Mr_Pardison have to hop now, cya l8r I hope. 13:32 twoelk the mod seems to be mixing black pepper and capsicum 13:42 tenplus1 k, added Potato Salad and Blueberry Pie to farming redo :) am gonna shrink salt and pepper shakers 13:44 * twoelk just decided to leave the wiki be and instead visit xanadu 13:44 tenplus1 ehehe 13:47 twoelk https://wiki.minetest.net/Mods/Farming_Redo there added to the WIP page 13:48 tenplus1 thx twoelk :) 13:49 twoelk wierd, I thought I left at the other house yesterday 13:50 twoelk hm, my inventory got wiped? 13:51 tenplus1 joining 13:51 tenplus1 when was the last time you were on server ? 13:51 tenplus1 hi Gael-de-Sailly 13:52 Gael-de-Sailly hi 13:52 tenplus1 Farming Redo updated on github with 2x new recipes and salt/pepper shakers resized 14:08 Mr_Pardison how do I re-enable my public server list? 14:08 tenplus1 should be a tick box below Host Server called Announce Server 14:11 Mr_Pardison under the play online tab. 14:11 Mr_Pardison I can't get it to display other servers other than what I type in and have saved as the favorites. 14:11 tenplus1 ohhh, thought you wanted to announce your server... oops 14:12 Mr_Pardison don't have the resources to run a server. 14:13 ANAND Mr_Pardison, if ur on 0.5.0-dev, there's a refresh button 14:13 Mr_Pardison on 0.4.16 14:13 ANAND ah 14:13 tenplus1 I usually switch tabs to refresh 14:14 Mr_Pardison still doesn't show. 14:19 Mr_Pardison leaving cya 14:25 tenplus1 Shara: latest creative changes added to git 14:45 tenplus1 hi Jordach 14:57 twoelk ah, just noticed you asked, I was on Xanadu yesterday night, expanding the caverns under my hut near spawn. (white area I think) 15:01 Krock hio tenplus1 15:01 tenplus1 ohio :P 15:06 tenplus1 it's kewl that players are finding some really amazing caverealms caverns :P the larger one's look great now the lignting is sorted 15:16 Krock oh, by the way. I found out the reason for the slow falling on top of a node when jumping 15:16 tenplus1 do tell ? 15:16 Krock like jumping on the node (1m) 15:17 Krock well, the collision detection has a certain tolerance to make it easier to get on a surface - but that applies regardless on the speed 15:17 Krock so this effect also occurs when falling down 15:17 tenplus1 is it easily fixed ? 15:17 Krock a trivial four-line change 15:18 tenplus1 sweet :) you gonna backport it as well ? 15:18 Krock but I still struggle finding the issue for the weird jumping - the side-movements 15:18 tenplus1 side movements ? 15:18 tenplus1 havent noticed that one 15:18 Krock then try to move in a straight line (45° angle) while permanently jumping 15:19 tenplus1 checking 15:19 Krock it will move you up to an entire node (I think) to the side sometimes 15:19 Krock backporting? surely not for 0.4.17. if there is a release afterwards, then most likely - otherwise you'll have to wait for 0.5.0 15:20 tenplus1 nope, working a-ok here 15:20 Krock moment.. trying to record a video 15:24 IhrFussel tenplus1, is there a reason that you don't use vector.distance() in get_distance() ? 15:24 tenplus1 cause that function works faster :) 15:32 tenplus1 I have a 'test' mod so I can run 1000's of iterations on a function to see which is better :P 15:33 IhrFussel tenplus1, but yours should still work diagonally right? 15:34 tenplus1 yeah 15:34 tenplus1 it just works a different way from vector.distance() 15:34 xerox123 hello 15:35 tenplus1 hi xerox 15:36 tenplus1 mind you, if a better way to do something appears then I'll try it out and switch to improve :PP 15:44 Krock tenplus1, http://krock-works.16mb.com/u/minetest_jumping_issues.mp4 15:44 Krock took a moment to learn how to use OpenShot lol 15:45 tenplus1 I see what you mean... but, it doesnt seem to happen here... lemmie double check 15:46 tenplus1 which build is that ? 15:47 Krock that? about a six days old 0.5.0-dev version 15:47 tenplus1 ahh, so it's a new issue... gotcha... 0.4.16-3 here 15:47 Krock it's not a new issue 15:47 nerzhul Hello Krock 15:47 Krock hi nerzhul 15:47 tenplus1 hi nerzhul 15:47 nerzhul echo echo 15:47 nerzhul :D 15:48 Krock cho cho 15:48 tenplus1 lol 15:48 Krock tenplus1, #6886 15:48 ShadowBot https://github.com/minetest/minetest/issues/6886 -- Unexpected collision when beginning a jump that pushes the player sideways or backwards 15:53 tenplus1 I did like the coloured beds idea in mt-game but only for base 8 colours and if beds are a single nodebox 15:54 nerzhul Krock, can you reminind me what are the remaining showstoppers for releasing 0.4.17 ? 15:54 nerzhul currently only gitlab failed 15:55 nerzhul but travis is happy :p 15:55 nerzhul and gitlab CI failed on ubuntu 16.10 & 17.04 due to apt mirroring problems... 15:58 tenplus1 we got an 18.04 release ? 16:00 Krock tenplus1, GitLab does not produce 18.04 binaries yet 16:00 tenplus1 ahh, soon... soon :P 16:04 nerzhul it can be done if needed but currently apt-get update failed lol 16:06 tenplus1 finally managed to build 0.4.17 on my ubu 18.04 desky, took forever 16:08 Raven262 Is the blocky lighting meant to look like this or is there something wrong? https://i.imgur.com/JuWw9TZ.png 16:08 Raven262 And the smooth lighting at the same place: https://i.imgur.com/9i2KOWF.png 16:08 tenplus1 hi raven 16:08 Raven262 Hi ten 16:09 tenplus1 wow, smooth lighting really addas a lot to the game 16:10 Raven262 I don't remember the last time i used the ordinary lighting, just tried it now to see if it makes the game darker. (boxes in the insidethebox mostly) 16:11 Raven262 That shadow patch on the floor looks bit extreme though. 16:13 tenplus1 wasnt the lighting changed in 0.5x 16:14 tenplus1 is calculating and displaying smooth lighting intensive ? 16:15 Raven262 This is 4.17 16:15 Raven262 But I can try it in 0.5 too 16:15 tenplus1 testing 0.4.17 now 16:16 Raven262 Wait I can't, insidethebox doesn't allow 0.5 clients :P 16:18 Krock Raven262, *this is 0.4.17 16:18 Raven262 Oh yeah, just wanted to shorten it :P 16:18 Krock also, it's the client that disconnects (AFAIK), not the server 16:19 Krock depending on which side gets the opportunity first to detect the remote proto version 16:20 Raven262 Still, I can't connect to this server with a 0.5 client. 16:20 Raven262 And I can't save the map locally in order to check it offline :P 16:21 tenplus1 would be nice of 0.5 had a compatibility mode for older servers 16:21 * Krock headdesks 16:21 tenplus1 lolol, jk 16:23 Krock well, one could try to use the map saving as a real-time pipe to explore a map of an incompatible server - but the irony is that you'd need a compatible client to connect to it for the local map save 16:23 Krock twoelk, lol. indeed we need more doors mods 16:24 sofar Totally 16:24 tenplus1 o/ sofar 16:24 sofar Don't hit me! 16:25 tenplus1 vanessa could convert her homedecor doors to standard doors 16:25 Krock hi sofar 16:25 sofar Lol 16:25 tenplus1 they do look really nice, but homedecor only 16:25 Krock it takes a while for mods to adapt APIs 16:25 * twoelk wonders wether sorcerykid might publish her doors mod 16:26 sofar Probably not 16:26 tenplus1 from what I gather sorcerykid doesnt like git 16:31 * sofar listens to vp chat 16:31 tenplus1 vp? 16:31 sofar Corporate 16:38 sofar Fun chat about how my project will be more and more important in the future 16:38 * sofar & job security 16:38 * tenplus1 replaces staff with robots 16:40 sofar As long as they are running Linux ;) 16:40 tenplus1 systemd 16:40 sofar Yay 16:41 sofar 238? 16:41 sofar Ubuntu used to Snoop search input from their desktop env 16:41 tenplus1 237-3 16:41 tenplus1 might be in proposed repo 16:44 tenplus1 anything major 238 fixes? 16:44 sofar Just small things, as usual 16:47 tenplus1 hi Jordach 16:47 Jordach b e e p 16:48 tenplus1 omg, the've already replaced jordach with a robot 16:52 tenplus1 lol, love it when players want an invisible sword :P 16:53 sofar Just show then yours 16:53 sofar Them* 16:53 tenplus1 I did, and mines even has sound effects :) cnofuses them 16:55 tenplus1 pop onto xanadu if u wanna see/hear 16:56 sofar Tough choice, listen to a Veep about how my job is going to be important, or hear an invisible sword whoosh on Xanadu... 16:56 tenplus1 no contest :D 16:56 * sofar conflicted 16:58 sofar Ook now she's talking about drinking beer 16:58 IhrFussel tenplus1, you have to define the visual_size and collision box EACH time the mob gets reactivated? 16:59 sofar I think she's beaten tenplus1 there 17:00 tenplus1 fussel, if you set self.base_size and self.base_colbox / selbox it'll save the size 17:01 tenplus1 it uses those as a backup of original size for re-activation and for child mobs growing 17:09 tenplus1 wb mister 17:09 Mr_Pardison gracias 10+1 17:30 Krock hi Mr_Pardison 17:49 Mr_Pardison 'ello Krock 17:50 tenplus1 hi entuland 17:51 Jordach sofar: inb4 you end up as a VP yourself 17:51 entuland hey there 18:04 Mr_Pardison computer restarted on me for some reason. 18:09 entuland may be a security feature of the MoBo for overheating of the CPU 18:10 Mr_Pardison no... everything feels cool to the touch. 18:10 entuland laptop? 18:10 Mr_Pardison yup. 18:10 entuland were you using it while it happened? 18:11 Mr_Pardison well, kinda. 18:11 entuland running wincrap or something else? 18:11 Mr_Pardison I had just gotten back from lunch (was afk) and had typed a few things on other channels when it just restarted on me for some reason. 18:12 Mr_Pardison CPU, mem and swap looked fine. 18:12 entuland wincrap 10 does that, but it's a regular shutdown... was it all of a sudden as if it had the power cut? 18:13 entuland the fact that you mention the swap indicates nix of some sort :P 18:13 tenplus1 wb xerox 18:13 entuland I would keep an eye on the temps in any case 18:14 entuland I had to dismantle my laptop, clean it from the dust, detach the heatsink from the cpu and replace the paste cause it was all dried out 18:14 entuland it didn't felt too hot still the CPU was freaking out 18:15 entuland pretty old laptop 18:15 xerox123 my ZNC took 14 seconds to shutdown... 18:15 xerox123 [24-May 19:10:49] -Notice- {from *status} *** ZNC is being shut down NOW! 18:15 xerox123 [24-May 19:11:03] [MODE] xerox123 sets mode -I xerox123 18:15 xerox123 usually it's instant, if not a second 18:16 xerox123 probably explains all the latency I was getting 18:18 IhrFussel Regarding 0.4.17: EVERY code change that gives server owners more control over client-side stuff minus brand new features (such as flavors) should be backported ... don't force server owners to upgrade their version and risk losing MOST of their playerbase *just* to have a healthy environment that prevents all the cheats 18:20 IhrFussel That's a pretty shady move to basically tell server owners "upgrade now or let your servers get destroyed" 18:23 Shara Fussel, if something is being missed that is a fix of some kind, just point it out. No need to accuse peopel of anything shady. 18:23 IhrFussel Every server owner with a somewhat established userbase would agree here... it's not easy to get good active players onto your server 18:23 sfan5 IhrFussel: that makes no sense 18:23 sfan5 "giving more control to server owners" requires client coorperation 18:23 sfan5 but 0.4.17 is compatible to 0.4.16 18:23 tenplus1 o/ sfan 18:23 sfan5 so if you add those features, people can just use older clients to bypass that 18:24 sfan5 hi ten 18:24 IhrFussel sfan5, that's not what I meant... the server side should do its very best (as long as it's possible with current code without breaking changes) to fix secrity issues 18:24 sfan5 security fixes were of course backported 18:24 IhrFussel Security also includes cheating in my eyes 18:24 Shara Fussel, point out what is being missed 18:25 Mr_Pardison keyboard quit responding. 18:25 IhrFussel I didn't check the whole list of missing commits from backport, I just wanted to point out that if he release 0.4.17 next week or in 2 weeks as final version then all those commits should be included by then 18:26 IhrFussel if they* 18:26 IhrFussel There is also the problem of devs not caring enough to write fixes for 0.4.17 which are obsolete in 0.5.0 ...that's another problem 18:27 Shara "all those commits"...? if there is something you feel needs to be there, you have to say which are missing 18:28 IhrFussel Shara, I am no c++ dev so I cannot possibly know which commits would even be possible to simply be backported (c++ 11 changes, breakages) 18:29 Shara Yet instead of being polite and asking if maybe there are more to add, you just accuse of devs of not caring? 18:30 Mr_Pardison g2g now cya 18:30 Mr_Pardison byeeee 18:30 Shara See you :) 18:30 IhrFussel Some commits also are related to yet other commits which could make the picked commit incompatible with 0.4.17 code 18:30 * Mr_Pardison hugs Shara and promises to finish the mod 18:30 * rdococ hugs 18:31 Shara Fussel - for the last time - then point out the actual problems you see instead of hurling insults. 18:31 tenplus1 hi rdococ 18:31 IhrFussel I didn't say that devs are doing shady stuff...I said *if* they do it the way I explained (forcing server owners to upgrade for security) then they it's shady business 18:32 rdococ who mentioned shady stuff? 18:32 Shara "There is also the problem of devs not caring enough" 18:33 Shara "That's a pretty shady move" 18:33 Shara Read what you write Fussel. 18:33 IhrFussel But what I really meant was that core devs don't seem to care about 0.4.X much anymore and basically abandon us 18:34 rdococ abandon us... what... 18:34 Krock first: yes, latter: no. 18:34 Shara There you go. Devs are shady, don't care and abandon people. 18:34 IhrFussel I'm not upgrading for a looooong time...not even all my mods will be compatible with 0.5.0 ... they say *most* mods should still work...but out of 180 on a server I bet that there are quite a few that break 18:34 Krock tbh the crashes in 0.5.0 and the missing network improvements there increase the will to take care of 0.4.x 18:35 Krock there's a reason for "most". because 180/180 working would be "all" 18:35 Shara I have someone in a PM right now (not in this channel) telling me he's just switched back to stable because dev version crashes endlessly 18:35 Krock whereas 176/180 is "almost all" or "most" 18:35 Krock only 0.5.x suffers from crashes #7272 18:35 ShadowBot https://github.com/minetest/minetest/issues/7272 -- Occasional crash on shutdown / other reported crashes 18:36 Shara Yup. I've had issues with it too. 18:37 Shara And I'm in no hurry to jump my servers to 0.5, but we don't know when 0.5 will be released. A lot might change by then. 18:37 Krock however, the backtrace is there but it seems like further research is needed to find the real cause of this issue 18:37 Shara Personally I think rushing to update a server for a compat breaking release is risky, but you'll also loose people if you delay too long 18:37 IhrFussel 0.5.0 will likely not crash a lot anymore when it releases, but that also idn't my point... I mean most server owners with an already established userbase will likely stay on 0.4.X for a while simply because 70-80% of MT users are on mobile devices and ~ 90% of those users don't use the official MT client and must rely on a 3rd-party-app which might not upgrade to 0.5.0 ever 18:37 Krock s/idn/isn/ 18:39 Krock it's only our issue when our app is outdated 18:40 Krock just to have it mentioned: there were quite a few improvements regarding the android app, so 0.5.0 won't be an issue because they can still use their 3rd party app and the official in parallel 18:40 Krock hello paramat 18:40 tenplus1 o/ paramat 18:42 IhrFussel The fact that there is no official iOS app will haunt us forever 18:43 IhrFussel Sadly many people only buy iDevices 18:43 rdococ why would it? 18:43 Krock the fact that iOS' store guidelines are like that will hurt them forever 18:45 IhrFussel What should server owners tell their userbase though? "Buy Android" isn't gonna help 18:48 Krock they can instead request official apps which must then be installed manually 18:48 Krock or rather unusual: root their phone and use the good hardware for another OS 18:48 IhrFussel Always the same "how do I fly?" "press the airplane button on your screen" "it says i need to be v.i.p." "what app are you using" "[random app name]" 18:49 * tenplus1 doesn't like the iOS device mentality 18:49 rdococ does the iOS app store have any minetest client, official or not? 18:50 sfan5 official, no; unofficial ones yes but none are called "Minetest" 18:50 IhrFussel If the stupid iOS app devs wouldn't modify the client so much and put fly and other stuff behind a paywall then it wouldn't be *that* much of a problem to manage players with other apps 18:51 sfan5 that not stupid 18:51 sfan5 it's clever, it makes money 18:51 IhrFussel MT is not meant to make you money 18:51 Krock and none seems to control these apps so their calculations work 18:51 IhrFussel So they are stupid in my eyes 18:51 rdococ sfan5 is correct, it's malicious but not stupid 18:51 Krock LGPL allows selling 18:52 IhrFussel I know that it's allowed, still not what the MT community expects 18:52 Krock but the apps are doing it in almost all cases in the license-violating way by not sharing the code 18:53 IhrFussel Try to set up a server where you pay afee every month... no one will play there for sure 18:54 IhrFussel The app devs exploit the "helpless" state of the people 18:54 Krock I can't imagine paying McAfee 18:55 IhrFussel People who just want to play on MT servers with iOS get an inferior experience 18:55 rdococ iOS is all about inferior experiences 18:56 Shara I've been offered money toward server costs each month by players before. (I've refused it though.) Some people are okay with paying... (but yes, I doubt it would be enough people for a busy server, or even that they'd have been willing to offer money if they had not experienced the server qand got to know the people involved first) 18:56 IhrFussel I dislike iOS myself and would never buy an Apple product cause each one of them is pretty much overpriced...but it's sad that I cannot offer every player the same gameplay 18:56 Shara and* 18:57 nerzhul hey, is there any moderator ? spam there: https://forum.minetest.net/viewtopic.php?f=18&p=319464#p319464 18:57 nerzhul and we need a stick here https://forum.minetest.net/viewtopic.php?f=18&t=20170 18:57 IhrFussel That is why I implemented a "server side fly" mode... cause I don't give up on the iOS users 18:57 Shara I can kill spam :) 18:58 IhrFussel The app devs have no control over the server code and server owners can use that to their advantage 18:58 Shara Or I guess someone beat me to it 18:58 sfan5 :) 18:58 Shara Hehe :) 18:59 IhrFussel Of course the server side fly is not nearly as good as the real thing, but "better than nothing" 19:01 rdococ I see no point in trying to cater to iOS users 19:02 Shara well, there is a point, but it's basically impossible 19:04 IhrFussel I won't give up on the many iOS users...it feels like every 3rd mobile user uses an iPhone or iPad 19:05 IhrFussel I cannot stop supporting 1/3 of my playerbase 19:05 BillyS I must be one of the thirds, then/ 19:05 BillyS Personally, I didn't know that minetest on iOs was a thing 19:06 IhrFussel BillyS, cause the app names are different and don't even indicate that the app could be about MT in the first place "Exploration" 19:07 IhrFussel Some don't even believe that the original game is Minetest and not their shitty 3rd-party-app's name 19:08 BillyS Ah 19:08 IhrFussel Even "Multicraft" doesn't sound like MT in the slightest 19:08 IhrFussel That can confuse people easily 19:09 BillyS *sigh* 19:09 BillyS Stupid apple developers 19:10 IhrFussel Multicraft is by the way the most used app on both Android and iOS 19:10 BillyS I at least prefer to try and stay original 19:10 BillyS Really? 19:10 BillyS More so then YKW? 19:10 IhrFussel No not that...the most used MT app 19:10 BillyS Oh. 19:11 IhrFussel The real Minetest only got a fraction of its downloads/ratings 19:11 Jordach IhrFussel: i'd rather deal with apple 19:11 BillyS Yeah, welcome to the world of open-source, I suppose 19:11 Jordach that privacy policy is top notch 19:12 Jordach you're paying more for that fact that they aren't datamining yo 19:12 paramat multicraft is sloppy coding too, a messy bunch of mods 19:13 BillyS My coding is sparsely commented, but I try to keep it organized 19:13 IhrFussel https://play.google.com/store/apps/details?id=mobi.MultiCraft << look at the download number 19:14 IhrFussel It's more popular than the real thing even though it contains ADS and INAPPS 19:14 IhrFussel Unbelievable 19:15 BillyS Kids are usually glued to phones or xboxes, not computers I suppose 19:15 tenplus1 mobile is a big thing 19:17 IhrFussel BillyS, the real thing is available for Android, but people still download the ads client https://play.google.com/store/apps/details?id=net.minetest.minetest 19:18 xerox123 ads! 19:19 IhrFussel The average joe likely just enters "minecraft" in google play and the first free app that matches is probably multicraft 19:19 BillyS yep 19:20 IhrFussel And then they even think that it's Minecraft (I see users trying to send /gamemode 0 all the time in my chat log) 19:21 * BillyS facepalms 19:21 BillyS This explains the n00b infestations on certain servers 19:22 paramat it's essentially a game that is MTG plus a mess of mods to make it 'look' slightly like MC (has mobs), that makes it popular 19:23 * BillyS hopes MC will sue the devs 19:23 IhrFussel Many different MT apps have different controls...in some apps players can only eat for example when pointing at a node and not air, other apps removed the DROP button so players have to use chests or the trash can in their inventory 19:23 paramat the engine is not changed much, the owner has no c++ ability 19:23 BillyS Hm 19:24 BillyS Well, it was smart of them. Despicible, but smart. 19:24 IhrFussel Some apps don't let players eat at all and all they do is punch with foos in their hands 19:24 paramat the mods used are mostly other people's mods too 19:24 IhrFussel food* 19:25 IhrFussel Imagine "Wanna eat food on the server? Become V.I.P." haha 19:25 BillyS LOL 19:25 tenplus1 gawd 19:25 BillyS I really hate the hacked versions that allow people to pay for things like fly and noclip 19:26 IhrFussel You know maybe the drop button also appears when paying for V.I.P hmm 19:28 IhrFussel The app devs have so much control over their users...they could just decide to block them out of certain features or "feature" certain servers who paid them 19:29 IhrFussel And of course...the 30 secs VIDEO ads... you try to explain something to a new player *30 secs later* "oh sorry i had an ad can you tell me again?" 19:33 tenplus1 nite folks 19:35 xerox123 ... 19:35 Krock The Great Rename Flood 19:35 Shara Seems nickserv has gone insane 19:36 Krock They announced a service downtime of ~30 mins 19:36 Shara It started spamming me with nonsense :) 19:39 IcyDiamond Haha 19:40 entuland seems like we're immune from the renaming disease 19:59 paramat seems we are in 0.4.17 freeze now, please test backports branches 20:06 Shara :) 20:06 Shara FInally! 20:08 VanessaE yay? 20:09 xerox123 :O so 0.4.17 will be stable? 20:09 rdococ Yay! 20:09 BillyS I thought the 0.4.* branch WAS stable? 20:12 Krock yes, pretty much stable. it's now just the addition of the "Stable" label (formal stuff) 20:13 BillyS ah 20:16 paramat it means we stop backporting bugfixes and test it to officially release '0.4.17'. there will be a 0.4.18 in future as more bugfixes will happen 20:18 xerox123 and then 0.4.20, 0.4.21, and when we get bored of 0.4.x we'll have 0.5.0! 20:18 xerox123 yes, accidently skipping 0.4.19 as our love for 4 is so avid! 20:21 nerzhul xerox for me the 0.4.18 is useless 20:21 nerzhul we need to release 0.5.0 in 1 month or 2 as a maximum and fixed should be there 20:21 nerzhul fixes* 20:26 Shara I'd say we can't decide on whether a 0.4.18 is needed until 0.5 is ready... then if there were some major bugfixes to port back at that point, just do 0.4.18 almost as an aside with only those 20:27 Shara But release it same time as 0.5. Not as some seperate big release 20:39 paramat IhrFussel i can assure you all possible server-control/CSM-security commits are included in 0.4.17, i make a big fuss about that stuff :) 20:40 paramat we're actually putting a lot of effort into 0.4.17 and adding as much as we can, if we wanted to force people to 0.5 we wouldn't do that 20:41 lisac rubenwardy, Shara: https://www.reddit.com/r/Minetest/comments/8luzj8/would_members_of_the_minetest_community_be/ 20:41 lisac and everyone else too, I guess 20:42 lisac unfortunately the linked site is all in some incomprehensible dead language 20:43 Shara lisac: probably can't fit in much more travel than I already have planned for the next few months. Plus it's Brussels., and to me Brussels is... lawyers and work related things. 20:44 paramat "the problem of devs not caring enough to write fixes for 0.4.17 which are obsolete in 0.5.0" none that i know of, do point them out 20:44 Shara Would be awesome if anyone went though 20:46 paramat i expect most forked apps will update to 0.5 quite quickly, it's in their monetary interest to do so. the multicraft owner corrected me to say that app will update to 0.5 20:48 paramat that's cool. but educational stuff bores me =) 20:49 Shara It's a mix for me. Depends on what kind of teaching