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IRC log for #minetest-hub, 2018-05-17

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All times shown according to UTC.

Time Nick Message
00:01 redneonglow joined #minetest-hub
00:54 Jordach joined #minetest-hub
01:15 ANAND joined #minetest-hub
02:35 ANAND Is it possible to add a custom inventory to players?
02:50 redneonglow hey i almost forgot
02:51 redneonglow i found a really strange oddity in the logs for one of my servers, prior to a very odd crash
02:51 redneonglow i dont know if this is something malicious or...
02:51 redneonglow i had storms and no power so i was unable to investigate this until hours later
02:52 redneonglow there were repeated attempted connections from the same IP "with an invalid name", followed by an out of memory error in connection with the xban2 mod
02:53 redneonglow does anyone know what that means? is the "invalid name" like a dos attack?
02:53 redneonglow the ip was not in xban.db
02:53 redneonglow that's another thing
02:55 Tmanyo joined #minetest-hub
02:56 redneonglow wait a minute...
02:56 redneonglow that IP is supposed to be blackholed
02:56 redneonglow on my vps
02:57 redneonglow it is
03:00 redneonglow i'd imagine that would result in a timeout, but wouldnt blackholing prevent a connection to begin with?
03:03 AndroBuilder joined #minetest-hub
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04:50 Tmanyo joined #minetest-hub
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06:03 CWz joined #minetest-hub
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06:55 Gael-de-Sailly joined #minetest-hub
07:57 longerstaff13-m joined #minetest-hub
08:51 IcyDiamond How does clear_craft work?
08:51 IcyDiamond I'm trying to remove torch crafting recipe but I get No craft recipe known for output (output="default:torch 4")
08:52 IcyDiamond i depend on default
08:53 IcyDiamond oh nvm
08:53 IcyDiamond you must specify without count
09:46 Fixer joined #minetest-hub
11:04 ANAND Is it possible to add a custom inventory to players?
11:04 ANAND And how do I show a single (detached) inventory slot in a formspec?
11:04 ANAND bbl
11:26 nyje joined #minetest-hub
11:52 entuland joined #minetest-hub
12:00 aerozoic joined #minetest-hub
12:29 Gael-de-Sailly joined #minetest-hub
12:31 Mr_Pardison joined #minetest-hub
12:43 sniper570 joined #minetest-hub
13:03 IhrFussel joined #minetest-hub
13:04 IhrFussel Fixer, were you on my server earlier?
13:05 IhrFussel Or was that an imposter maybe
13:05 IhrFussel Impersonator*
13:08 Mr-Pardison fake pasta!
13:11 Fixer IhrFussel: that was me, was tasting amidst tool
13:12 Fixer IhrFussel: also, please add those join/exit sound disablers somewhere in gui
13:12 IhrFussel Did it taste good? It says that on every join, most just clsoe the join window too quick
13:13 Fixer amidst tool was nice, but had few problems
13:19 IhrFussel "...was tasting amidst tool" >> "tasting"
13:20 Fixer testing
13:32 ANAND Hello, is it possible to add a custom inventory to players?
13:32 ANAND And how do I show a single (detached) inventory slot in a formspec?
13:33 ANAND Already asked this question twice, but no one responded, meh... :)
13:33 ANAND these questions*
13:39 Mr-Pardison happens sometimes which is hwy I bring up the question a 2nd time and/or poke someone about it.
13:43 longerstaff13-m Hi
13:43 ANAND lol
13:43 ANAND Hi longerstaff13-m!
13:44 longerstaff13-m Hry anand
13:45 Mr-Pardison ahoy longerstaff13-m
13:45 longerstaff13-m Ahiy matey
13:45 longerstaff13-m Ahoy*
14:23 ANAND Mr-Pardison, regarding the bounty_hunting mod - I think I can finish off the backend myself. Would be able to take care of integrating it with inventory mods like unified_inventory and inventory_plus?
14:23 Mr-Pardison I might be able to.
14:24 ANAND Sweet!
14:24 Mr-Pardison It will go on my to-do list which is pretty long but it will be near the top of it.
14:25 ANAND I'm packed to the rafters with my studies, but I'll work on your mod when I take breaks (which I do quite often :3)
14:26 ANAND Also, I can do the sfinv integration if you permit.
14:26 Mr-Pardison fine by me as I appreciate the help.
14:26 ANAND cool
14:27 Mr-Pardison will need to add you in to the credits section of the README.
14:28 ANAND I guess the formspec itself would be the same, irrespective of various inventory integrations, so you could just pass the formspec string to the api registration methods
14:28 Mr-Pardison so, what name would you like to have on there and could you provide a link to your github profile page?
14:29 ANAND It'll make your job even easier
14:29 ANAND ANAND https://github.com/ClobberXD
14:29 Mr-Pardison which I appreciate.
14:29 ANAND :)
14:30 Tmanyo joined #minetest-hub
14:38 Mr_Pardison joined #minetest-hub
14:52 CWz joined #minetest-hub
15:04 longerstaff13 joined #minetest-hub
15:17 rdococ Yay particles break physics
15:19 paramat joined #minetest-hub
15:54 Fixer *_*
15:54 rubenwardy Fixer: world painter plugin is back online :D
15:54 Fixer nice, ty
15:54 rubenwardy would be nice to have the source
15:55 rubenwardy incase the author disappears
15:55 rubenwardy but having amidst and wp is definitely an asset for us
15:55 Fixer i did some testing of amidst
15:55 rubenwardy oh?
15:55 rubenwardy how did it taste?
15:56 Fixer I found a bug ofc
15:56 Fixer 20 digits long was treated like text seed
15:56 Fixer he just fixed it
15:56 Fixer apart from that it works for me
15:57 Fixer but I still need to recheck if it correlates with 0.5.0 terrains
16:00 Fixer it is hard to recognise hometown terrain
16:00 Fixer i guess i will try their seed in sp
16:01 Fixer found another bug
16:01 Fixer .____.
16:04 Fixer spawned in a tree
16:04 Fixer when you will fix this?
16:04 Fixer every time
16:04 Fixer in any forest
16:04 Fixer also, v7 - interesting land feature https://i.imgur.com/mcD9pwL.jpg
16:04 Mr_Pardison that FPS.
16:04 paramat not every time, but often yes. not sure how to fix
16:05 Fixer can confirm amidst works, terrain checks nicely
16:05 Mr_Pardison check the spawn location and see if it is inside of a node?
16:05 Fixer for 0.5.0-git
16:05 Fixer v7
16:06 paramat well, i can think of a way to fix but don't know how to code it :)
16:07 Mr_Pardison anyone can think of a solution. it's implementing it that is the challenge.
16:07 Fixer Mr_Pardison: it is too low?
16:07 Fixer ahh
16:07 paramat a workaround in lua is possible
16:08 Mr_Pardison Fixer: no it's at 86 and how I envy that.
16:08 Fixer forgot that hometown used custom v7
16:08 Fixer my bad
16:08 rubenwardy Fixer: your forum name makes me think of casserole
16:08 Fixer Mr_Pardison: GPU is from 2005
16:08 Mr_Pardison on my crappy lappy I can get about 20 FPS.
16:08 Fixer rubenwardy: i hate that ol part, I don't know why I added it
16:08 rubenwardy \o/
16:08 Fixer i never use it anywhere
16:08 rubenwardy I can change your username if you like
16:08 Mr_Pardison mine's a dell latitude d620 with 2gb ram and intel pentium.
16:09 Fixer rubenwardy: that will be nice, password will be the same?
16:09 rubenwardy yeah
16:09 rubenwardy done
16:09 rubenwardy it's the same account
16:09 rubenwardy in phpbb, the primary key is the ID; not the username
16:10 Mr_Pardison have 2 hop
16:10 rubenwardy meaning you can change the username at will
16:10 Mr_Pardison cya in a bit
16:10 Fixer oh
16:10 Fixer rubenwardy: lol, thank you, that was quick
16:10 rubenwardy well, moderators can change usernames at will
16:11 Fixer amidst is very nice for locating biomes on servers
16:13 Mr_Pardison joined #minetest-hub
16:13 Fixer biome hell https://i.imgur.com/ZE3O1Oe.png
16:14 Mr_Pardison very apt.
16:15 rubenwardy ooh, I like that
16:15 rubenwardy minus the desert
16:15 rubenwardy but it looks like a main land with a sea
16:15 rubenwardy I'd quite like a real fractal map, which generates continents, seas, and gulfs
16:16 rubenwardy but I'd also like a super fast high view range fully featured engine
16:16 * rubenwardy is too needy
16:19 Mr_Pardison joined #minetest-hub
16:19 Shara I have the same wants
16:19 Shara So I guess I am as well :(
16:20 Fixer i would like menger sponge world in minetest
16:20 Fixer with biomes on surfaces
16:21 Fixer i have impression you need a ton of seed tries to find a good solid and interesting seed
16:21 Fixer amidst is just for that
16:22 rubenwardy cOlO[u]ReD lIgHtInG
16:22 Fixer z-sorting
16:22 ANAND [u] <-- XD
16:22 Shara That weird unreadable thing the rubenwardy wrote, really, like a thousand times please
16:22 Fixer rubenwardy: reminded me of a troll who joined one server and typed like that
16:23 Shara He is a troll.
16:23 Shara The best :)
16:23 rubenwardy > me, a troll
16:23 rubenwardy you what
16:23 ANAND Fixer, it might've been rubenwardy for all you know... :P
16:23 Shara :D
16:23 Fixer that was not minetest server
16:23 ANAND oh
16:23 Shara I said that just waiting to see the reaction, which I got :)
16:23 ANAND It certainlt isn't him then
16:23 ANAND certainly*
16:24 Fixer amidst can compute past 30000 coords
16:24 * Shara is oddly satisfied, so goes back to work
16:24 ANAND XD
16:27 xerox123 hello
16:28 Mr_Pardison 'ello Xio
16:28 entuland joined #minetest-hub
16:28 Mr_Pardison lol pressed tab 1 too many times.
16:28 Fixer doing Ctrl+R is very satisfying
16:29 xerox123 very refreshing*
16:29 * Mr_Pardison Ctrl+R's his brain
16:29 longerstaff13 ctrl+F4 is one I remember
16:29 Fixer in amidst*
16:31 Fixer v7 terrain looks a lot like Martian one
16:32 IhrFussel The books in MTG have most likely a bug
16:32 Fixer also it shows high mountains
16:32 Shara v7 would be perfect, without the crazy-weird bits
16:32 paramat it's weirder than mars
16:32 Shara ^
16:32 IhrFussel Under some circumstances the page is still 1 even though the text is longer than what page 1 can display
16:33 ANAND IhrFussel, so the rest of the text is clipped?
16:33 Fixer carpathian looks so different
16:33 IhrFussel Exactly
16:33 Shara I really like carpathian, but haven't played on it enough to decide if it's better
16:33 paramat btw i can do continents using perlin noise, i'm trying this now in my experimental core mapgen
16:33 Fixer carpathian is very nice, as well as valleys
16:33 Fixer carpathian has huuuge planes
16:33 longerstaff13 joined #minetest-hub
16:33 Fixer and huge mountains too
16:33 Fixer and in between
16:33 Shara paramat: share the results please... that sounds really interesting
16:36 paramat haven't done continental stuff yet, but you can compile my branch to test https://github.com/paramat/minetest/tree/mgwatershed
16:36 Shara Sadly that would involve the usual problem
16:36 paramat currently agonising over xl-scale terrain variation
16:36 Shara I'd love to see more real mountains, if that's what you mean
16:36 IhrFussel The book bug is annoying..like REALLY ... I didn't know that such an issue exists
16:38 paramat my mountains are not weird, more like carpathian, and go very high (1000+)
16:39 paramat Ihr could you check MTG issues and maybe open an issue?
16:39 IhrFussel The issue seems to be related to font size + resolution...the amount of text it displays is different between players
16:40 paramat carpathian has influenced how i do mountains, i no longer do crazy 3D noise for those
16:42 IhrFussel MTG cann ot solve this
16:42 IhrFussel It's the shitty MT font issue which can't be scaled
16:42 Krock joined #minetest-hub
16:42 Krock hi Mr_Pardison
16:43 IhrFussel We tried with 3 different players... the higher the resolution the more they can read
16:43 rubenwardy why don't books use a scrolling read-only text box?
16:43 Mr_Pardison \o
16:43 Krock rubenwardy, because 0.5.x features didn't apprive in MTG yet
16:43 Krock *because some
16:43 Krock *arrive
16:43 rubenwardy oh, that's 0.5.0?
16:43 Krock yes
16:43 rubenwardy swear the pause menu has used it for ages?
16:44 Krock that's where you're wrong :P
16:44 rubenwardy I guess 0.5.0-dev has been around for ages
16:44 ANAND ^ very true
16:44 Fixer found anothre bug with amidst
16:45 Fixer crash one, but probably easy to fix
16:47 Fixer rubenwardy: so where is that world painter DL page you said?
16:47 Fixer rubenwardy: plugin one
16:47 rubenwardy https://forum.minetest.net/viewtopic.php?f=14&amp;t=16649
16:47 rubenwardy https://www.worldpainter.net/files/plugins/MinetestSupport.jar
16:48 Fixer saved
16:54 IhrFussel My guess regarding the book bug: 1 line is only over when the player pressed return ... if a player now writes a looooooong line it will be displayed as multiple on other screens but not internally
16:57 Fixer our books suck so much, same with hardly readable kaeza signs and hacky defaults :/ those areas will need attention for sure
16:58 IhrFussel Can someone confirm that "1 line" in lua is only defined by return chars?
16:58 IhrFussel I mean in book/formspec code*
16:58 nerzhul joined #minetest-hub
17:00 paramat oops my branch is actually https://github.com/paramat/minetest/tree/mgwatershed2 yes i rewrote it (4th version ugh)
17:01 Shara paramat: I would love to try it, but can't face compile-hell in the middle of exam prep
17:01 * sofar afk phb mtng
17:02 IhrFussel Ok pretty much confirmed...you expect the user to MANUALLY press return on each text field line end? That is just horrible
17:02 Shara How high do carpathian mountains go?
17:05 twoelk joined #minetest-hub
17:17 paramat erm, maybe 1000?
17:18 IhrFussel That's not very realistic when clouds are at 128
17:18 paramat yeah i know you can't compile :)
17:20 Shara It's not a case of "can't"
17:20 Shara I have more than once, but I'm not willing to given the hassle
17:20 twoelk actually a lot of clouds are often under 1km in reality
17:20 * twoelk remembers climbing through clouds and observing them from above
17:21 Shara Have done that. It's pretty interesting :)
17:21 paramat mgcarp mountains are unpredictable though, the code makes it possible to occasionally find much higher ones, so i expect players will keep finding higher ones
17:21 Shara I just really want really high mountains
17:21 Shara Maybe I will move all my testing over to carpathian
17:21 paramat yeah i mean 'not easily'
17:22 twoelk I would rather have highlands as complete landscape with lakes and alpine biomes :-D
17:23 Mr_Pardison alpine lakes... sounds refreshing.
17:23 paramat well if we consider clouds to be low cloud at 1km, then mt.everest at 8.848km would be 1133 nodes
17:24 Mr_Pardison relative to the scale of a MT map, right?
17:24 twoelk another thing might be to add tools for server owners or game makers to ease tweaking the mapgenerating to their likings
17:25 ANAND then what about the map that's already been generated?
17:25 IhrFussel twoelk, mountains ~ 8 times higher than clouds sound unrealistic to me
17:25 paramat so i go with around 1000 nodes for highest mountains. clouds cannot be seen above 2000 nodes so ..
17:26 twoelk anand thats where mapmerging becomes an issue
17:26 twoelk clouds exist at different levels - something mt doesn't have
17:27 paramat "mountains ~ 8 times higher than clouds sound unrealistic" mt. everest is unrealistic? :)
17:28 ANAND but clouds at y=120 kinda is :)
17:28 twoelk I live in the plains of northern germany and we often have clouds lingering at 100-300 m with others above that - sometimes even moving in another direction
17:29 paramat mt clouds look like IRL low cumulus cloud
17:29 IhrFussel paramat, having hundreds of mt everests is very unrealistic
17:29 Shara Depends which world the game is set on :)
17:30 twoelk not really paramat as they are way to flat
17:30 ANAND Ideally, there should be various types of clouds, which spawn at different heights in different ratios, just like ores
17:30 ANAND minetest.register_cloud() :P
17:30 Mr_Pardison IhrFussel, Shara is right about that.
17:31 Shara Mars has higher mountains than Everest, from what I recall
17:31 ANAND yep
17:31 rubenwardy I'd like clouds to be volumetric fog
17:31 twoelk besides near mountains clouds may also move up and down very fast
17:31 rubenwardy so when you stand in them, you see a fog relative to how deep you are in them
17:31 rubenwardy well
17:31 ANAND Shara, "Olympus Mons"
17:31 rubenwardy I'd like there to at least be a fog/color there
17:31 Shara rubenwardy: you like to dream. (coloured light coloured light coloured light....)
17:32 twoelk maybe he dreams in colours
17:32 paramat yes, vertically i see MT as being 1/10th scale
17:32 IhrFussel I'm trying to fix the book bug with new lines... could this work? "for str in (text .. "\n"):gmatch("([^\n]*)[\n]") or string.len(str) > 50 then lines[#lines+1] = str end" ??
17:32 Shara I do, but I've never dreamed MT with coloured lighting :(
17:32 IhrFussel Oops I need to nest that inside the loop not as part of the condition hmm
17:32 paramat (1000 nodes as max, most lower)
17:33 Shara paramat: 1k for tallest mountains sounds nice to me
17:33 Shara It also gives a lot more scope for implementing biomes at different heights
17:34 Mr_Pardison Shara: would that chop the mountain flush or allow it to continue to a peak above 1k?
17:34 paramat no chop, rough max
17:34 twoelk the shape of mons olympus is actually rather strange - alone the base is something like a 2k high plateau ending in sheer cliffs
17:34 Shara On the other hand, since biome registration takes absolute y values, if you set a mountain biome to 500+ then it will never appear on most maps
17:34 Mr_Pardison would make for an interesting exploration.
17:34 paramat i have been considering a 'cloudlike' ore type, for node-clouds
17:35 Shara biome heights should possibly be variable based on mapgen selected
17:35 paramat .. for situations where the engine clouds won't do the job
17:36 Mr_Pardison is there an option in settings to change the speed and/or direction of the clouds?
17:36 twoelk biome hights will have to keep skylands in mind
17:36 Shara twoelk: at what height do they start?
17:37 * twoelk irks away from a direct question
17:37 Shara :D
17:38 * Mr_Pardison indirectly asks twoelk at what height does skylands start?
17:38 paramat y = 1024
17:38 paramat for mgv7 floatlands
17:38 paramat (disabled by default)
17:38 Shara It's just that if you have lowland and highland variations for a biome, registered as separate biomes, then the point you might want one to turn into the other is likely to switch depending on how much map is every going to be at a certain height
17:38 paramat yes
17:39 Shara On v7 you need the switch quite a bit under 200 or you'll basically never see the highland version... but on carpathian mayb you don't want it until 400
17:39 Shara maybe*
17:40 * twoelk hides under the table and is thankfull for paramat's insight
17:40 paramat well even if carpathian 500 node mountains are rare, and mgv7 goes to 500 sometimes
17:40 paramat *even in
17:40 Shara paramat: if so I never saw it
17:41 * twoelk mumbles -switches are cool- and hides again
17:41 paramat yes carpathian is a little higher
17:41 Shara v7 and valleys are the two mapgens I spent the most time with, and above 200 is fairly rare on both
17:48 twoelk if we ever do have stacked realms then having clouds on different levels is a must
17:49 * twoelk wonders wether clouds underground would be usefull
17:49 paramat oh er yes there is a cloud API now, speed and direction are settable, also cloud thickness and colour
17:50 * Mr_Pardison yays
17:50 paramat settable per-player
17:50 Mr_Pardison now I can set the clouds to crimson :D
17:50 paramat i even tried glowing pink thunderheads at 2000 nodes per second, no problem
17:51 twoelk so not every player sees the same clouds?
17:51 Mr_Pardison ANAND: just thought of a potential bug for the bounty system. Has to be a way to prevent a player from setting a bounty on a player who has the same IP address as them as this would allow the system to be abused.
17:52 ANAND Mr_Pardison, players with the same IP needn't be the same physical person.
17:52 paramat and cloud altitude is settable, so when a player travels to another realm, clouds can be moved to that realm
17:52 ANAND How do you say that this could get abused btw?
17:52 paramat whether players see different clouds is up to the server, usually they will
17:53 paramat cloud-abuse?
17:53 Mr_Pardison Well, if a player doesn't need to supply the item for the bounty price, then they could set one on a player who has the same IP address as them (use of an alt account) and then collect the reward by killing them and thus getting a lot of items.
17:53 ANAND paramat, lol
17:54 ANAND Oh so you mean that the setter should not have the same IP as the target itself?
17:54 Mr_Pardison exactly.
17:54 ANAND Right
17:54 ANAND ....
17:54 xerox123 oooooh something that clears your bounty for a *small* price
17:54 * twoelk often plays with several relatives from the same room and thus same IP
17:55 Mr_Pardison joined #minetest-hub
17:55 xerox123 too many edge cases!!!!!
17:55 paramat oh misread as "How do you say that this cloud get abused btw?" hehe
17:55 ANAND *small* price = Death with upper-case 'D'
17:55 ANAND Too much cross-talk atm.. XD
17:55 Mr_Pardison got disconnected.
17:55 Mr_Pardison then we shall commence the great pinging to direct messages as they are needed.
17:55 ANAND I'll take care of it Monsieur_P :)
17:56 * twoelk muses on wether uppercase Death is a thing
17:56 Mr_Pardison Je vous remercie ANAND
17:57 ANAND de rien monsieur!
17:58 ssieb joined #minetest-hub
17:59 * twoelk hopes that some mt mg will have switches for things like central lake or spawn atop a mountain or map border sea one day
18:01 Mr_Pardison !seen tenplus1
18:01 MinetestBot Mr_Pardison: tenplus1 was last seen at 2018-05-12 19:56:46 UTC on #minetest-hub
18:10 xerox123_ Only 5 days
18:13 Shara Mr_Pardison: sounds like th emod you are making isn't what I hoped for then
18:13 Mr_Pardison I'm trying to cover my bases here.
18:13 Shara You realise friends would just set bounties on each other to abuse that system anyway?
18:13 twoelk hm playing with Amidstest reveals that mg5 is a lot wetter than I noticed :-D
18:13 Shara They can take it in terms carrying no items while they kill each other
18:14 * Mr_Pardison c's
18:15 ANAND Shara, what do you suggest? How exactly would you like the mod to function?
18:15 * Mr_Pardison pulls out some paper and a pen
18:16 Shara Same IP shouldn't be prevented. Just make sure the reward is what the player places
18:16 Mr_Pardison k
18:16 ANAND Right
18:16 Shara Idealy you'd be able to increase a bounty as well
18:16 ANAND Hmm
18:17 Shara So say I annoyed you somehow, you get set a 50 diamonds bounty on me... and another player later on might add to it
18:17 Shara you might*
18:17 xerox123_ rankings points deduction for dying with too many swords :P
18:17 ANAND Good idea, Shara
18:17 Shara On setting or adding to a bounty, the player giving items loses them
18:17 twoelk ooh ganging up to increase the bounty
18:18 Mr_Pardison twoelk: stacking!
18:18 Shara Then those items are added to list of the items being offered for that person
18:18 ANAND yes that's how the setting-part works
18:18 Shara So it can never be abused to create new items
18:18 Shara (unless you mess up the code)
18:18 ANAND :P
18:19 ANAND I feel like doing my final year project now... XD
18:19 Mr_Pardison and grades are due today for my grade...
18:20 ANAND nice!
18:20 twoelk hm, so rival gangs can increase the bounty on each other - and - in the end wealth swap :-D
18:20 ANAND heh
18:21 Mr_Pardison well, when you put it like that, yeah.
18:22 Shara Exactly
18:22 Jordach joined #minetest-hub
18:22 Shara Paying up front will discourage setting bounties on new players as well
18:23 Shara Since they might not come back and then you'd lose your investment
18:23 Shara You might also need to have a register on join for bounty contributors who are not online at the time a target is killed, so that they are informed when they next sign in
18:24 ANAND right
18:24 Shara either that or some other way they can find out
18:25 ANAND Shara, would 4 slots be sufficient for setting the initial prize?
18:25 Shara Why do you need slots?
18:26 ANAND So that the players would place the bounty right from their inventory
18:26 Shara As long as a bounty can be added to, it doesnt matter
18:26 ANAND Felt more intuitive to me
18:26 ANAND ah ok
18:26 Shara Are you putting the slots in an inventory tab for the player, or an item?
18:26 ANAND player
18:26 Shara Pesonally I'd make it an item only the admin has access to, so they can set up a bounty station
18:27 Shara Then you have to go to a specific place to set or collect bounties
18:27 ANAND Nice idea!
18:27 Shara Could be more interesting.. because if someone just killed you fo r abounty and you want revenge... you know where they might be going next
18:27 ANAND New node?
18:28 Shara Yes
18:28 Shara That's what I'd look at attempting anyway
18:30 Shara I've this on my desired mods list for quite a while. Actually it's the only one I've added to the public list (scroll down on http://rc.minetest.tv/how-to-help/ if you want to read, though not much detail there)
18:30 Shara I've had*
18:30 Mr_Pardison joined #minetest-hub
18:59 nerzhul joined #minetest-hub
19:08 ShadowBot https://github.com/minetest/minetest/issues/333 -- Shaders - Darker bottom surfaces (to match brighter top surfaces) by MirceaKitsune
19:08 rubenwardy lol
19:08 rubenwardy thanks ShadowBot
19:11 Jordach IhrFussel: works perfectly fine in safari
19:12 ANAND IhrFussel, you can try shades of yellow
19:13 Jordach 00FF00
19:13 Jordach ^ good colour that
19:13 Jordach don't forget the <marquee> and comic sans
19:13 Jordach oh, and combine it with <blink>
19:14 Jordach </sarcasm>
19:14 rubenwardy blink is not longer supported by most browsers, unfortunately
19:14 IhrFussel I think a player just found a critical bug in MT
19:15 IhrFussel Pirate: {Main} problem is, when a block further them the map goes is broken, it is considered collected, but is replaced with another one. Infinite diamonds.
19:15 rubenwardy sounds like a mod bug
19:15 rubenwardy mainly because there are no blocks further than the map goes
19:16 IhrFussel My map_gen_limit is 15000 and the diamondblock is exactly at 15000
19:16 IhrFussel Nope it's at 15,001
19:16 Krock Jordach, Comic Papyrus pls
19:18 IhrFussel 2018-05-17 21:17:21: ACTION[Server]: Pirate digs default:stone_with_diamond at (0,-1024,-2997)
19:18 IhrFussel 2018-05-17 21:17:21: WARNING[Server]: Map::getNodeMetadata(): Block not found
19:18 IhrFussel 2018-05-17 21:17:21: WARNING[Server]: Map::removeNodeMetadata(): Block not found
19:18 IhrFussel Wait what??
19:18 Mr_Pardison Argghh! Pirate m8y!
19:19 IhrFussel MT THINS Pirate is at X 0 but he's at X 15,000
19:19 IhrFussel THINKS*
19:19 IhrFussel This sounds like a huge exploit
19:21 Krock bugs
19:21 IhrFussel Ok I'm confused
19:21 IhrFussel When Pirate digs diamondblock at 15,001 with admintool it seems to get replaced...when I do it it's gone
19:25 IhrFussel Maybe some priv that allows me to dig beyond the mapgen limit?
19:26 paramat what version of MT?
19:27 IhrFussel 0.4.17-dev
19:27 IhrFussel I swear it REALLY works
19:28 IhrFussel I just created a new test account and tp to 14,999 and digging 15,000+ nodes works plus they reappear
19:29 IhrFussel Come to my server if you don't believe it
19:29 IhrFussel I have no mod that has such a behavior, it must be in the engine
19:33 Jordach inb4 fixed in 0.5-dev
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19:38 paramat you mean recent backports-0.4 branch?
19:39 paramat if mapgen limit is 15000 no nodes will generate beyond 15000
19:39 IhrFussel That's wrong, nodes generate a bit after the limit
19:40 paramat probably a mod
19:40 IhrFussel Ok then let me test SP
19:40 paramat no they don't, i should know :)
19:40 Mr_Pardison I can confirm that nodes will generate beyond the limit, even if set at max size.
19:41 Mr_Pardison I've seen lava flowing out of the side where the world itself ends.
19:45 IhrFussel In SP the map ends at 14,927 ... but I set mapgen_limit 15,000 on my server
19:48 Krock Jordach, yes, it's most likely fixed there
19:49 Krock IhrFussel, mapblocks don't stop where you want them
19:49 Krock or rather - the mapgen.
19:49 Krock it'll take the nearest lower value
19:50 IhrFussel Guys...looks like I copied the WRONG setting name from someone in the forum when I created my server
19:50 IhrFussel I had "map_generation_limit" in my conf instead of "mapgen_limit"
19:52 IhrFussel Now I changed the setting name and increased it to 15,200  which *should* mean that the exploit is fixed
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20:03 IhrFussel STOP is the setting name mapgen_limit or map_generation_limit?
20:04 Krock IhrFussel, https://github.com/minetest/minetest/blob/backport-0.4/minetest.conf.example#L1184
20:05 IhrFussel But some mods use map_generatiion_limit...
20:07 Krock define "mods"
20:07 rubenwardy that was the old name
20:08 IhrFussel rubenwardy, when was it changed?
20:08 rubenwardy no idea
20:08 IhrFussel I set up my server in May 2016
20:10 Krock changed by https://github.com/minetest/minetest/commit/ec0c4d33d
20:11 paramat of course, it is possible to generate world and then reduce mapgen_limit afterwards, then you have world ouside mapgen_limit
20:12 IhrFussel paramat, but mapgen_limit is still a conf setting or world.mt?
20:12 IhrFussel Or wherever the mapgen stuff is stored
20:12 paramat but no mapchunk will generate that has any part of itslef (including the 16 node buffer zone) outside the limit
20:13 IhrFussel I found mapgen_limit = 31000 in map_meta.txt
20:14 paramat mapgen_limit is now per-world so will be stored in map_meta.txt
20:14 IhrFussel Does the map_meta value override the conf value?
20:15 Krock yes, the minetest.conf value is only used as a fallback if it's not specified in the map meta file yet
20:15 paramat .. according to the setting active at world creation. the only way to change it now for a world is to edit map_meta.txt
20:15 IhrFussel That's a pretty critical change you made there before 0.4.16 released
20:16 IhrFussel Luckily I created a mod which would tp players back if they went too far anyway
20:17 Krock and yet it's a year since the change and you were the only one who noticed it
20:17 paramat yes, stuff changes, can't remember if i made a news post about it. it's mostly a good change because it should of course be per-world. the previous behaviour caused more problems
20:18 IhrFussel Yes I agree there but I think quite a few server owners believed that the conf setting would still apply
20:19 IhrFussel Maybe there aren't many servers that even limit the map to less than 31,000
20:21 Shara It's only really needed on busier servers
20:22 paramat if i didn't make a news post, sorry
20:22 Shara Ones that don't get much use are less likely to increase the map size to a point where you'd need to think about limiting it
20:23 paramat oh heh see https://forum.minetest.net/viewtopic.php?f=18&amp;t=17108
20:24 paramat ^_^
20:25 paramat i'm actually pretty good at making news announcements, see all my topics
20:25 * paramat feels smug
20:26 IhrFussel It#s fine, I wasn't very active in the forums back then and my mod saved me from map areas beyond 15,000 being generated ... and it looks like I managed to fix the farming exploit (nodes reappearing after digging) by setting some mapgen limit values higher in some mods
20:27 IhrFussel Still not sure how a mod could've allowed regular players to farm infinite ores
20:33 IhrFussel Maybe item_drop?
20:34 IhrFussel It must be a mod with digplayer() callback correct?
20:35 IhrFussel dignode*
20:43 sofar show the mod code
20:45 IhrFussel sofar, https://pastebin.com/HCW7adHG
20:46 IhrFussel Can't be it, has no dig/punch/drop callbacks
20:46 sofar probably not, yes
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22:14 ircSparky what is the diffence between RGB and RRGGBB? is the latter 10x more precise?
22:18 ThomasMonroe well the first you only get 256 values per color, whereas in the latter you get 16^16
22:28 ircSparky I guess i dont know what the difference is
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22:36 ThomasMonroe ircSparky, more choices
22:36 ThomasMonroe that's about it xD
22:37 ircSparky ok
22:46 sofar ircSparky: RGB is just an acronym, can mean anything
22:46 sofar RRGGBB means 8bit R value, 8bit G value, 8bit B value, therefore 24bits total
22:46 sofar it also means, no alpha bits
22:46 sofar there's also AARRGGBB and RRGGBBAA
22:50 BillyS And ARRRGGGGGHHH too.
22:50 BillyS That mesaures levels of frustration
23:05 ircSparky lawl
23:05 ircSparky so, where could i find an example of how to coloroze stuff?
23:06 ircSparky i tried this
23:06 ircSparky local skin = "hair1.png^[colorize:#121144"
23:06 ShadowBot ircSparky: Error: Delimiter not found in "HTTP Error 404: Not Found"
23:06 ircSparky wups
23:07 rud0lf ircSparky: http://colorizer.org/
23:07 rud0lf if you struggle with rgb values
23:08 rud0lf 121144 is slightly blue-ish
23:09 ircSparky ok
23:09 ircSparky so
23:09 ircSparky is it using 12 as R, 11 as G, and 44 for B?
23:12 ircSparky hm, hex seems to work, sort of...
23:13 ircSparky do you get more of a GIMP "colorize" effect just by changing the alpha?
23:14 ircSparky hm, I guess GIMP just changes the hue of each pixel, without messing with value (unless you ask it to)
23:24 ircSparky so how would i do 7C4F2D with alpha?
23:24 ircSparky hm
23:25 ircSparky when i mess with the Alpha on the size the hex value stays the same
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23:52 paramat alpha is translucency and has nothing to do with colour
23:53 paramat oops i see you know

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