Time Nick Message 10:30 rdococ Building on the CSM-unsafe example of a 2x2 crafting UI earlier, you could prevent the player from putting things into the hidden slots of the 'crafting' inventory list 10:33 rubenwardy or :set_size(2*2) 10:33 rubenwardy and :set_width 10:35 rdococ I think that was tried but didn't work as the automatic crafting system expects 3x3 10:41 rdococ Yaaay 10:46 Krock rdococ, with 0.5.0-dev you could use the 3x3 grid and build the 2x2 grid using the stack indices 1 2 4 5 in combination with the player inventory callbacks to disallow any other action 10:47 rdococ Krock: Right, that's what I was thinking 10:47 Krock the profit there is that you could allow unlocking the entire 3x3 field by simply changing the formspec and ignoring the callbacks 11:05 rdococ Lua broke my brain again: "local x = 1; do local _ENV = {x=2}; return x end"... the global environment is set locally? O_O 11:06 rdococ I wonder what you could do with that . . . 11:10 rdococ rubenwardy: I found a fork of luajit that adds support for Lua 5.2 and 5.3 -> https://github.com/katlogic/ljx 11:14 rubenwardy oooo 11:16 rdococ yaay 11:37 rubenwardy any works with gc64 working? 11:41 * rdococ turns into a heat sink 11:43 * rud0lf radiates heat in rdococ's direction 11:44 * rdococ absorbs the heat before transforming into a portal to YKWLand 11:44 * rdococ creates a strong wind current that drags everything from YKWLand here 11:45 * rdococ creates a strong wind current in the opposite direction, which is selective so that it only drags YKW stuff back™ 11:46 * rdococ turns into Microsoft so that he starts sucking again 11:47 rdococ Yay 12:04 IhrFussel !tell tenplus1 Is it intended behavior that NPCs that have the order "stand" still move around when monsters are nearby? 12:04 MinetestBot IhrFussel: I'll pass that on when tenplus1 is around 12:04 rubenwardy https://github.com/raptorjit/raptorjit 12:04 rubenwardy that looks interesting 12:17 rdococ IhrFussel: NPC's thought process: "AAH! MONSTERS! Screw my orders, I don't want to die!" 12:19 * rdococ loads yayjit and uses it to manipulate first-class unicorns 12:20 Fixer PART FISH @ PART GIRL 12:21 Fixer RaptorJIT: A dynamic language for system programming (LuaJIT fork) 12:21 rdococ first-class mermaids 12:22 rdococ Function objects are deliciou 12:22 rdococ s/deliciou/delicious/ 12:24 rdococ Also delicious are first-class classes™ 12:24 IhrFussel rdococ, NPCs can still attack when the monsters gets near them, but I'm not sure if they should run after monsters when they have the order to stand 12:30 IhrFussel I changed that behavior by simply adding another condition >> if self.order ~= "stand" then << after https://github.com/tenplus1/mobs_redo/blob/master/api.lua#L2043 12:31 IhrFussel Of course there needs to be another "end" too 12:32 IhrFussel That "end" should be at this line https://github.com/tenplus1/mobs_redo/blob/master/api.lua#L2071 12:33 rdococ Lua has yayed 12:41 IhrFussel Or here a direct paste for those who would like to have the same behavior on their server (just replace the affected lines in mobs/api.lua with these): https://pastebin.com/1jVYCgeF 12:50 rdococ Path yaying 12:52 rdococ SmelloVision 12:52 * rdococ farts 13:04 rdococ Correct! I am yay™ 14:00 Shara Actually he's someone I've seen a huge amount of sense from. He just goes too far sometimes. 14:00 rud0lf what's that [off] ? 14:00 Shara Stops things getting logged. And I have no idea why they are using it 14:01 rud0lf i see 14:01 rud0lf thanks 14:06 rubenwardy zRubenBot ignores it 14:07 Shara Krock: you are just stating the obvious 14:07 Krock Shara, you too :D 14:08 rdococ Krock: and so are you 14:08 Krock it's meant to be obvious. 14:08 rdococ three times, now 14:08 Shara Pointless off is pointless (also obvious) 14:08 rdococ of course something that is pointless is pointless, that is obviously obvious 14:09 Shara Anyway, almost every time I check CTF when people complain, there is actually nothing happening 14:10 rdococ a: someone complains when something is happening (people doing lavaing stuff). b: people doing lavaing stuff leave. c: shara checks 14:10 Krock d: Shara doesn't have time to play regularly, so c: happens again next time 14:11 Krock s/c:/a:/ 14:13 rdococ e: rdococ captures the flag™ 14:15 Shara I can stop checking, if you like :) 14:16 Krock Shara, the point is to get you playing CTF regularly without the banhammer in the hand 14:16 Shara Krock: if someone wants to volunteer to do everything for my job and everything for my study... I'd be glad to play 14:16 rdococ I'd like to volunteer to play while you do your job and study 14:17 Shara Aren't you doing that already? 14:17 rdococ fair enough :P 14:17 Shara :P 14:17 Krock lol rdococ 14:48 rdococ CTF can make me either feel really good, or it can make me feel angry 14:49 CWz any idea if there any creative hacked clients or exploits going around? someone on my server placed dungeon masters 14:50 rubenwardy mod bug 14:51 rubenwardy it shouldn't be possible for clients to do that 14:51 rubenwardy so there's most likely a mod vulnerability 14:51 Shara CWz: got anyone with creative priv who might have handed them out or put them in a shop? 14:51 rubenwardy or less likely a engine one 14:51 CWz Shara: not that i know of 14:51 CWz i don't have the creative mod, so it can only be unified inventory 14:52 Shara I've caught several servers with usually unobtainable items left for sale in shops set up by moderators before 14:52 Shara Hmm, okay 14:52 Shara Players with give priv would be th eother option then 14:52 Shara the* 14:52 rdococ HUGE SALE! Selling 1 air for only £10!* 14:52 rdococ *factorial 14:53 rdococ Hm 14:57 rubenwardy Selling give priv for only £20! 14:57 rdococ rubenwardy: hm 14:57 rdococ I'm working on a concept for a money item that can't be created without trading with other players, or the /give command 14:58 rubenwardy I would give someone the give priv for that 14:58 rubenwardy worth it 14:58 rdococ When a new player joins the server, they would get, say, 100 of that money item (it would stack up to 100 or so) 14:58 rdococ And it could be used in trading 14:59 rdococ Like minegeld, but you don't get it over time somehow 14:59 rubenwardy 20! = £2,000,000,000,000,000,000 14:59 rubenwardy roughly 15:00 rdococ ugh, I wish I was better at thinking of unique mod ideas 15:01 rubenwardy https://forum.minetest.net/viewtopic.php?f=47&t=2434 15:03 rdococ Hm, weather mod could be accomplished by attaching animated "rain" cylinder entities to players so it looks like the rain is everywhere they look 15:04 rdococ It would be much less laggy than spawning particles near them 15:09 rdococ Problem is that I'd need someone to create an inverted cylindrical mesh 15:09 rdococ I'm not very well-versed in creating meshes myself 15:11 rdococ I did have an idea for a more intuitive version of the screwdriver but idk how I would make it wor 15:11 rdococ s/wor/work/ 15:14 Shara rdococ: yuo also need to think about what other players see when they look at another player 15:15 rdococ Shara: that's true 15:43 rdococ That is yay 15:48 rubenwardy you can have player-only particles 15:48 rubenwardy like, only show to one player 15:49 rdococ I don't think entities can be player-visible-only though 15:52 MinetestBot tenplus1: Apr-28 12:04 UTC Is it intended behavior that NPCs that have the order "stand" still move around when monsters are nearby? 15:52 tenplus1 hi folks 15:58 IhrFussel tenplus1, also in my version archers hurt each other when they shoot with arrows... 15:58 IhrFussel And hi 15:58 tenplus1 hey fussel 15:59 tenplus1 yes, standing npc's will attack mobs nearby, that is meant... the stay/follor orders will be added to eventually with right-click formspec 16:00 tenplus1 I've been scouring through open_ai's codebase and it works really well, but a lot of get_nodes in there which slows it down 16:00 tenplus1 and deprecated features in lua 16:05 IhrFussel tenplus1, will this function now only hurt unowned mobs? https://pastebin.com/Q4U2AVK7 16:07 tenplus1 yeah, but... redo api has a protection rune item you can use on mobs so they cannot be hurt inside protected areas... essentially stopping players killing your animals 16:08 IhrFussel That's not my goal...I want to prevent groups of archers tamed by someone hurting each other when attacking a monster 16:09 tenplus1 lol, if they get in each others way of course they will be hurt :))) even irl 16:09 tenplus1 adds some fun to the game 16:09 IhrFussel My players complain about it, so I want to change that 16:09 tenplus1 heh, ok 16:09 tenplus1 I usually lure sheepz between dungeon masters to see them blown up :D 16:10 Shara I'd prefer them able to hurt each other 16:10 tenplus1 hey Shara 16:10 Shara Seems silly otherwise 16:10 Shara Hi ten 16:10 tenplus1 fussel, did the new jump addition help ? 16:11 IhrFussel tenplus1, yes but if the server is busy the jumps can be still buggy 16:11 tenplus1 find_path and line_of_sight both need an option added for nodes it can look through/ignore 16:11 tenplus1 ahh so it comes down to lagg more... no probs 16:12 IhrFussel No, the lag is just important since your after runs 0.5 after jumping...if the server lags in that moment the mob might miss the moving forward part 16:13 tenplus1 could maybe change it to 0.25 16:13 tenplus1 take lag into account and should be high enough to push forward.... will test 16:13 IhrFussel That's why I use jump_height 7 for now which works reliably cause it#s the same action 16:14 IhrFussel Shara, some people prefer not to have "friendly fire" =P 16:14 Shara "some people" 16:14 * rdococ gives IhrFussel some "enemy water" 16:15 IhrFussel I mean tamed mobs without arrows also don't punch each other if they are in the same line AFAIK 16:15 IhrFussel So it would be not fair 16:15 tenplus1 all comes down to archer positioning 16:16 IhrFussel You cannot control the archer movement...it's random for the most part 16:16 IhrFussel I'm also annoyed by the fact that "following" mobs often suddenly stop moving and sit for a bit before continuing to move towards their owner 16:16 tenplus1 changing minetest.after to 0.3... still works well but takes lag into account for the other 0.2 seconds 16:26 tenplus1 uset set_acceleration for jump forward, works better 16:30 tenplus1 xanadu updated with new api :) working well 16:39 rdococ nineplus2 16:39 rdococ eightplus3™ 16:40 tenplus1 hi rdococ :P 16:42 Shara What to say when a player seems to think a survival server having a mob (which you can just walk past) show up near the spawn area is a "problem"...? 16:42 tenplus1 hah, tough it up and play the game... that's what ya say :) 16:43 tenplus1 we have players teleport monsters into spawn already... is fun 16:44 Shara It's a survival server. Not survival-lite, or casual-survival, or whatever most seem to be. Of course mobs can go where they like. It's not even in the spawn building :) 16:45 rdococ teleport 50 dragons into the spawn building ;) 16:45 tenplus1 they do that :) if they dont die 1st :D 16:45 rdococ that's awesome, what server? 16:46 Shara I used to have an areana area far above spawn that I'd teleport people to, then spawn loads of dragons. Last player standing there alive would get a prize. 16:46 Shara Most players would choose to jump (there is a lot of water around spawn, so with some luck you survive) 16:46 rdococ Shara: grow a tree farm so you can get tons of apples to spam-eat 16:47 rdococ unless you have a hunger mod on that server, then you should just jump 16:47 Shara Since I am the admin, not a player, I don't need to :P 16:47 Shara Well, the smart players tried to run without falling 16:47 Shara And to put other players between the dragons and themselves 16:48 rdococ And grow a tree farm so they can spam-eat apples 16:48 rdococ It's a foolproof plan 16:48 rdococ unless you're a fool ;) 16:49 tenplus1 lol 16:52 IhrFussel tenplus1, is it possible to give the hit_mob function a third parameter that decides whether or not the arrow should be removed? 16:52 tenplus1 if you define an arrow in mobs api you have the option of making it disappear on hit or fall as item 16:53 IhrFussel I'd like to let the arrow just ignore certain mobs so that it goes through them 16:53 rdococ what servers though? 16:53 rdococ I need 50 dragons on a platform above spawn in my life 16:54 tenplus1 xanadu has dragons... shara's servers have rideable dragons I thnk 16:54 Shara I'm too busy to spawn them right now 16:54 Shara But Dark Lands 16:54 rdococ ah 16:54 Shara And yes, they can be ridden if you tame them 16:54 rdococ Extra challenge for bonus points: tame every dragon 16:55 Shara rdococ: http://rc.minetest.tv/2017/09/10/dark-lands-the-time-for-dragons/ 16:56 Shara much to many players' regret, looking at the code for the original mod did not help them work anything out 16:57 rdococ does the original mod have the taming functionality or do you have a private fork? 16:57 tenplus1 lol 16:57 Shara I don't remember what the original had anymore since in the end I mostly just used the models 16:57 rdococ ahh. 16:57 Shara But even if that lets you tame them, the items needed won't be the same 16:57 rdococ are there any hints? 16:58 rdococ ah 16:58 Shara There are also giant bats you can ride 16:58 rdococ are the hints on that page for the dragon spawning themselves or for the items needed to tame them? 16:58 Shara rdococ: stop fishing 16:59 rdococ Shara: I'm going to switch to trolling fish 16:59 tenplus1 ehehe, we can only ride small bats on Xanadu, but pigs also 17:00 Shara rdococ: awesome. I still need to finish my fishing mod after all 17:00 rdococ Shara: why, are the fish used to tame the dragon? :P 17:01 Shara I don't know, are they? 17:01 rdococ has anyone tried it? 17:01 tenplus1 heh 17:01 Shara SInce the mod isn't on the server, that might be difficult? 17:02 * tenplus1 tames dragon with chicken boonah extra spic 17:09 rdococ Shara: how would I reach an unprotected area in darklands without dying of hunger because the food is protected? 17:09 rdococ there seems to be a public tree farm 17:09 Shara Check for honey 17:10 Calinou how I mine for fish? 17:10 Calinou ;) 17:11 rdococ I can't wait for a survival server where you can warp to a random point in the map so stuff doesn't cluster at one spawn point 17:11 rdococ or one where you spawn at a random point unless you have a home set 17:11 Shara I could just teleport you somewhere random if you like 17:12 Shara But you clearly have zero patience 17:12 rdococ I have low patience, but zero is a bit of an exaggeration 17:12 tenplus1 hi Cal 17:12 Shara Are you sure? 17:12 rdococ although to be fair I'm dying of hunger several times over 17:13 Shara You weren't signed in long enough for that 17:13 tenplus1 heh, try xanadu... lotta public farms and food 17:13 Shara Ten.. there's food right by spawn 17:13 Shara He's justy lazy and wants to be handfed 17:14 rdococ oh please 17:14 Shara Teleported you somewhere random 17:14 tenplus1 ehehe, that Bpixelshadow episode was soooo funny... while his daughter got lost and died of hunger, he was getting handouts from players :D 17:14 rdococ finally, a place I can start playing survival in 17:14 rdococ look how I'm punching trees and they're being "handfed" to me 17:15 Shara Oh, you do realise why it's call "Dark Lands" right? 17:15 tenplus1 mwhehehe 17:15 rdococ because you can't get wood? 17:15 Shara Oh well, you won't live long if you don't learn quick 17:16 rdococ I started at night time, I was going to die anyway 17:16 xerox123 why are people so feisty today? 0.0 17:17 rdococ and I still died anyway 17:17 Shara rdococ: I put th etorch there so you wouldn't... 17:17 rdococ for some reason, nothing was attacking me and I was literally inside a torch 17:17 Shara Then you removed it :) 17:17 rdococ I didn't remove the torch 17:17 Shara Ahh, then you stood on it. Also dumb 17:17 Shara Torches burn 17:17 Shara Darkness kills 17:17 Shara You need to stay in the light 17:18 rdococ If I don't know the rules of the game you can't expect me to know 17:18 Shara Well, you could have read them at spawn 17:18 rdococ touché 17:18 Shara Make sure to set home 17:19 rdococ the game you're using for the server looks awesome though 17:19 Shara It's basically valleys mapgen + ethereal + CRL with a bunch of extra plants thrown in 17:20 rdococ I'll be honest, I am definitely more of a creative mode player 17:20 rdococ I'm not used to minetest survival with mobs 17:20 rdococ sure, I can do it okay w/o mobs but with them is somewhat new to me 17:20 Shara The mobs are fairly easy, so long as you are on the surface 17:20 tenplus1 armor makes mobs easy 17:21 Shara tenplus1: a horde of goblins in the deep caves can get through armour fast 17:22 tenplus1 mwheheheheehe... 17:24 rdococ Shara: When I said 'rules of the game' I was speaking in terms of gameplay rules e.g. "torches burn you if you're too close to one" not "don't kill people that don't want to be killed" or whatever 17:24 rdococ Shara: The 'rules' part at spawn doesn't seem to include gameplay rules unless there's another part 17:24 Shara Well the darkness mechanics are explained there 17:25 Shara Torches is burning isn't unique enough to comment on, though I think there is a bit explaining they will go out 17:25 rdococ Sure, I get the darkness but I was talking about torches burning you. Spawn rules say that torches go out but not that they can burn you. 17:25 Shara -is* 17:25 Shara Other servers have torches that can burn you as well 17:25 rdococ I haven't played one for long enough to know 17:25 Shara I mean.. if you stand in fire, what do yu expect to happen? 17:26 rdococ A torch isn't a whole node of fire. I can stand near, or even hold, a burning match in my hand and I won't be burnt. 17:27 Shara A torch is a bit larger than a match, and if you toch the fire, yes, you'll burn 17:27 Shara ANyway, afk 17:30 rdococ How do you not burn when holding a lit torch in your hand? 17:31 * Shara is afk so can't answer 17:31 * rdococ watches the afk Shara answer with a /me 17:31 tenplus1 rdococ: cause you're holding the wood part :P 17:31 rdococ tenplus1: and when you're standing next to a torch of course you're touching the fire part™ 17:31 tenplus1 yeh 17:32 tenplus1 owwie 17:32 rdococ maybe if the torch is on the ground or the ceiling but not against a wall 17:32 rdococ unless your feet are in the torch block, then maybe 17:34 tenplus1 feet or head if playerplus active 17:38 rdococ PlayerPlus has yayed 17:39 tenplus1 I noticed tho that wuzzy's mineclone has a mod for on_stepover and playerplus already does this 17:53 rdococ I'll be honest, I find survival kinda boring on most servers 17:53 rdococ not sure how it could be made better though 17:57 tenplus1 100x noobs Vs. 1x pro 17:57 rdococ would armor be allowed? 17:57 rdococ if so, pro wins 17:57 rdococ if not, noobs win 17:58 tenplus1 hrm, depends :) pro has tricks up their sleeves 17:58 rdococ true 17:58 rdococ do you know what those tricks are? 17:58 tenplus1 oh yes... :P attack strategy and always eating to replenish hp 17:58 rdococ I nearly forgot about always eating™ 17:59 rdococ That wouldn't work if there was a hunger mod though 17:59 tenplus1 true, but would help :D 17:59 rdococ if water was made non-renewable then thirst could be an actual challenge 18:02 Shara It would just result in lakes with holes in them 18:03 rdococ that would eventually empty 18:03 tenplus1 until you find an ocean :P unlimited water 18:04 rdococ delicious ocean water contaminated with salt, fish droppings and fun waterborne diseases™ 18:04 Shara I want to add the ability to get poisoned to the game I'm working on 18:05 tenplus1 yay... 18:05 Shara One biome has pools of polluted water... not good to drink 18:06 rdococ salt lakes that dehydrate you when you drink from them 18:06 tenplus1 I like it :P 18:07 Shara rdococ: now go make the mod for us? 18:07 rdococ acid lakes that turn metal into salt and are also unsafe to drink 18:09 Shara rdococ: these aren't the final textures, but I was able to get pools of poison (which don't flood over edges) to show up on mapgen: https://user-images.githubusercontent.com/7035183/38304715-3fa9f4ee-3802-11e8-81cb-94cad64ee012.png 18:09 rdococ Shara: that looks cool 18:09 tenplus1 nice 18:09 rdococ also, someone's probably also made mods like that 18:09 rdococ (acids that turn metals into salts) 18:10 Shara maybe 18:10 rdococ actually, it doesn't strike me as the type of mod someone's already made 18:10 tenplus1 ooh ooh, how about pools that turn metals into packets of skittles... taste the rainbow 18:11 Shara It's easy enough to get pools of water anyway. Another early example of experimenting: https://user-images.githubusercontent.com/7035183/35194020-bd2dd5e0-fea3-11e7-8ef2-7381bd6f3a24.png 18:11 Shara Using water like this isn't possible in current stable though 18:11 rdococ tenplus1: srs 18:12 Shara tenplus1: need rainbow water for that 18:12 rdococ Shara: is that in 0.5.0-dev? 18:12 Shara rdococ: yup 18:12 rdococ rainbow water would be made from combining a bucket of water with unicorn meat 18:13 Shara Here's one I made earlier: https://github.com/Ezhh/rainbow_source :P 18:13 * Shara runs away to do some work again 18:13 tenplus1 om nom nom 18:15 rdococ delicious yays 18:15 rdococ does it need 0.5.0-dev? 18:15 tenplus1 0.4.19_3 18:15 rdococ wat 18:16 tenplus1 :P 18:16 rdococ the latest 0.4 release is 0.4.21_5 18:16 tenplus1 is that the one with player hats installed ? 18:17 rdococ no, that was added way back in 0.4.20_1 18:17 tenplus1 cat ears ??? 18:17 rdococ 0.4.20_2 18:17 tenplus1 pot noodle ? 18:17 rdococ wait, what do you mean by 'hats'? 18:18 rdococ custom hats were added in 0.4.20_3, anyway 18:18 tenplus1 3x .obj files were made that can be skinned to add/attach different hats to the player :) 18:19 tenplus1 from the same modder who added invisible sword 18:21 rdococ_ weird 18:21 tenplus1 wb 18:21 rdococ_ bouncer is down? 18:23 tenplus1 dunno 18:24 rdococ it's-a me rdococ 18:24 rdococ w00t! 18:24 TenPlus1 ehehehe 18:25 TenPlus1 okies, am off to watch new Avengers movie... back soon :D 18:29 rdococ Minetest hubyays 19:01 rdococ Mr_Pardonsen 19:02 rdococ Gallium is fun because it can cause aluminium to become extremely brittle 19:44 rdococ Fixer fixes the yay 20:00 rdococ rubenwardy: what would the best way be to design a CTF map? should I start with singlenode+WE? 20:00 rubenwardy up to you 20:00 rubenwardy can be from v6/7 20:04 tumeninodes a map with one wide river running through the middle, so a team has to build a bridge to cross without being killed 20:04 rdococ tumeninodes: Actually, I was planning to create either a map with floating islands or one in space 20:06 tumeninodes both sound cool. space would be cool if one could code asteroids which can randomly hit and kill players 20:06 tumeninodes make asteroid mobs 20:07 rdococ rubenwardy: I'm planning to have the red base in the -Z half and the blue base in the +Z half 20:07 rdococ (relative to the map itself ofc) 20:11 rdococ To start with, I have two stone spheres in the sky 20:12 rdococ They are at 0, -25, -87 for one of the teams and 0, -25, 87 for the other team, and have a radius of 25 20:18 * Fixer fixes the fixenness 20:18 rubenwardy https://i.rubenwardy.com/kYqCV.png 20:18 rubenwardy colored chat 20:18 rubenwardy so revolutionary 20:18 Fixer also, MMTGGA 20:19 Fixer rubenwardy: wth, you are doing wrong application 20:19 Mr_Pardison viva la revolucion! 20:19 Fixer nevermind, we have coloured chat in minetest 20:19 rubenwardy \o/ 20:19 Fixer also 20:19 rubenwardy took 5 years though 20:19 Fixer i reminding everybody that minetest T-chat sucks very much 20:20 rubenwardy terminal chat? 20:20 Fixer that one on T press 20:20 Fixer it is just shit 20:20 rubenwardy the drop down? 20:20 Mr_Pardison currently, doesn't colored chat via CSM mess with the server logs? 20:20 Fixer yes 20:21 Fixer drop down POS 20:21 rubenwardy I like it 20:21 rubenwardy since it defaults to 60% 20:21 rubenwardy before then it was an eye strain 20:21 Fixer it is distracting, causes less vision during typing (matters in survival), obscures F5 info, etc etc 20:21 Mr_Pardison Fixer: if you don't like it, then make something that changes it. 20:21 Fixer rubenwardy: before that SN rework it was formspec in center 20:21 Mr_Pardison see a problem or something you don't like, then make something that fixes it to where you like it. 20:22 rubenwardy I'm aware 20:22 * tumeninodes turns chat off 20:23 * tumeninodes is unsocial 20:23 * Mr_Pardison hands tumeninodes some tea 20:23 tumeninodes perfect chat solution 20:23 tumeninodes Mr_Pardison... is it Builders? :P 20:23 Fixer perfect chat solution is minecraft one, /you can throw stones at me 20:24 Mr_Pardison perhaps. 20:24 Fixer it MC you can even open links 20:24 Fixer WHAT CAN YOU SAY NOW? ELON 20:24 tumeninodes chat..., in space 20:25 tumeninodes steal chat solution from MC then 20:25 Fixer I've opened issue about this probably some years ago, feel free to tackle it 20:26 tumeninodes heh 20:27 rdococ rubenwardy: hm, when the player falls off the space map they'll need to be killed, otherwise they might be able to walk on the ignore blocks 20:27 tumeninodes Fixer, throw an issue# 20:28 tumeninodes is there a reward attached to it? :D 20:28 Fixer tumeninodes: here https://github.com/minetest/minetest/issues/4143 20:28 Fixer opened ~2 years ago 20:29 Fixer it is not pressing issue though 20:29 Fixer but most annoying part is hiding coords 20:29 rdococ Hm, looks like map is too big for one side to see the other at 100 render distance. the map size is 225x140x225 20:31 tumeninodes bottom left would make more sense, as mentioned, and sofar's idea is really good 20:33 Mr_Pardison yeah. 20:33 tumeninodes background should also be completely transparent. 20:35 Fixer also, fuck samsung and others who purposedly seal battery to deny easy access and replace by a user 20:36 Fixer friend had one dropped into water, now it is endlessly booting and removing battery is well... it is shit 20:36 rdococ at least it's not Apple 20:36 Fixer fuck Apple 20:36 rdococ ^ 20:36 Mr_Pardison ^^ 20:36 tumeninodes moisture must have leaked in through the seal 20:37 rdococ I mean, at least Apple didn't acquire Mojang and create a second version of You-Know-What as a cash grab 20:37 Mr_Pardison then they should design a better seal. 20:37 tumeninodes back to T-chat drop down... lower-left, but just above hud and limited to left side of screen seem would be the most inevasive position 20:37 Fixer yes, and after watching youtube on doing battery removal, well it is ridiculously bad 20:38 Fixer you had to use heating, remove screen, etc on phone that is dying right now 20:38 Fixer what a nice customer care 20:38 tumeninodes unevasive? wth, someone needs to fix the Engrish 20:38 rdococ and Apple creates operating systems that are... well, actually, I don't know, I've never used them 20:38 Fixer yet previous samsung had easily replaceable battery 20:40 Fixer easily like 10 seconds easily 20:40 tumeninodes afk 20:45 Fixer you can take battery out in like 3 seconds and stop further damage at least 20:51 rdococ Hehe, in one of the planets I've hidden a mese block - I'll hide some in the other planets too 20:51 rdococ There's currently one planet in the center with wood, I might add another 20:51 rdococ the "planets" are pretty small 20:52 Mr_Pardison so, they are like little outposts with resources on them. 20:52 rdococ yes 20:53 rdococ The two bases are on large (25 radius) stone planets so you get enough resources to start. 20:53 rdococ I'm not sure how I should add ores, but maybe I'll leave a few planets as stone + ores while customizing others 20:53 rdococ e.g. I have a volcano planet with lots of lava 20:54 rdococ and this desert planet but I'm not sure what to put on it 20:54 Mr_Pardison sounds like a toasty spot. 20:54 Mr_Pardison sand and cactus? 20:54 rdococ I have a cactus for the desert "planet" (more like a weird spherical asteroid) but cactus isn't that useful in CTF 20:55 Mr_Pardison you could make it do damage while walking on it. 20:55 rdococ true, I suppose 20:56 rdococ I want to make sure that the planets I hide mese in are more dangerous (volcano has a block of mese in it for example) 20:57 Mr_Pardison so, if you hid the mese in the desert one, you could have higher-damage nodes near it that have to be taken out but have a long dig time no matter what tool is used. 20:57 Mr_Pardison for the volcano one, lava near it. 20:57 rdococ ^ 20:57 rdococ that's what I've already done 20:58 rdococ the volcano planet has a 5x5x5 core of lava with a mese block in the center 20:58 rdococ I might add an obsidian planet with a diamond block in the center 20:58 Mr_Pardison so, impossible to reach it unless you somehow block the source nodes. 20:58 Mr_Pardison that's where sand or other falling nodes come in to play. 20:59 rdococ IIRC in CTF, sand blocks don't fall 21:00 Mr_Pardison what about gravel? 21:00 Mr_Pardison and there is also water but that is kinda messy to deal with. 21:00 rdococ Gravel doesn't fall either 21:01 rdococ I don't think CTF has buckets, either 21:01 Mr_Pardison defying the laws of physics? like MT doesn't already break them in several thousand pieces. 21:01 rdococ MT is not real life, it isn't subject to real life's laws of physics except for its creation on a computer in real life 21:02 rdococ e.g. Minetest's code cannot, say, solve the halting problem for turing machines as that cannot be done with a turing machine, nevermind a physical one 21:02 rdococ But Minetest can indeed have sand nodes that don't fall 21:04 rdococ For using water to solidify the lava around the mese block, (1) you might get obsidian that you can't break (easily?) w/o a mese+ pick, and (2) the volcano planet atm is near the top of the map 21:04 rdococ plus, (3) no buckets (yet) 21:08 rubenwardy Falling is removed on CTF because falling is destructive 21:08 Mr_Pardison so, it would be nearly impossible to get to that block at this point unless you somehow figured a workaround. 21:08 rubenwardy you can get the flag as a dropped node if falling is enabled 21:09 rdococ rubenwardy: is there a way to prevent that? 21:09 rdococ Mr_Pardison: you could use solid blocks e.g. cobble and start at the top 21:10 rdococ alternatively I'll remove the source blocks except for the topmost ones 21:10 Mr_Pardison hmmm 21:11 rdococ I have a diamond block hidden in a planet made entirely of obsidian 21:11 rdococ you have to get the mese and make a mese pick to even have a chance of getting the diamond block 21:11 rdococ rubenwardy: Hm, is ice used in any of the current maps? 21:12 rdococ in YKW, when you break ice it melts (because hitting something is somehow equivalent to heating something up). 21:13 rdococ Maybe ice could melt if you don't use a certain tool to break it? 21:27 rdococ I broke the singleplayer server by trying to do a huge WE 21:28 rdococ although when I rejoined, it does seem to have worked. interesting. 21:29 Fixer lol, you gotta be kidding me https://www.gsmarena.com/zte_patents_another_dual_notch_display_smartphone_design-news-30765.php 21:30 rdococ what is this concept of "notches" 21:30 rdococ I want my screens to be rectangular 21:31 rdococ I replaced 1/4 of the obsidian blocks in the obsidian planet with cobblestone 21:31 rdococ s/cobblestone/stone 21:38 Krock Me, at CTF just crafted a steel trapdoor 21:39 Mr_Pardison why and what purpose? 21:40 rdococ you can craft steel trapdoors in CTF? 21:40 Mr_Pardison there are wooden ones so it makes sense that there would be steel ones. 21:41 rdococ the CTF crafting system doesn't show trapdoors 21:42 Mr_Pardison hmmm 21:44 rubenwardy I'm aware of this 21:44 rubenwardy Krock: sssh 21:45 rdococ Krock: are you using CSM to do it? 21:45 Calinou rdococ: "notch" is the concept that precedes the "jeb_" concept 21:46 * Calinou hides 21:46 Calinou dual notch = 2× more Herobrine 21:46 Krock rdococ, of course. either C++ or Lua.. second one is easier 21:46 Mr_Pardison g2g cya 21:47 Fixer rdococ: you just don't get it https://i.imgur.com/uMYVyp3.png 21:47 Fixer see, see, INNOVATION 21:48 rdococ lol 21:48 Fixer also, I've sealed your balls so you need to buy a new ones in two years, you are welcome 21:48 Fixer in nearest Apple/Samsung store 21:48 rdococ lolwat 21:50 Fixer rdococ: this way your balls are protected from water, so they won't get hurt by it, trust me 21:50 Fixer also give me your money 21:50 Fixer just give me 21:50 Fixer (in apple/sams executive voice) 21:51 ircSparky what is temperature supposed to be fore? 21:51 ircSparky for* 21:51 ircSparky (suddenly, golf) 21:52 rdococ Fixer: wait, is that meant to be a golf game? 21:52 rdococ either way, what server? 21:52 Fixer what temperature? what golf? wth? 21:52 rdococ ^ I like servers 21:53 Fixer Liberty Land, that picture features my hand made map of the server 2000x2000 area 21:53 ircSparky I said fore :P 21:53 ircSparky minetest tempurature 21:53 ircSparky as shown by tempidity 21:53 Fixer those are biomes 21:53 rdococ ircSparky: please stop speaking in engibberish 21:53 rdococ what is tempidity? what is fore? what is golf? 21:53 ircSparky sorry 21:53 ircSparky https://forum.minetest.net/viewtopic.php?t=9439 21:53 rdococ lol 21:54 rdococ ah, the tempidity mod 21:54 rdococ that kind of thing should be super easy to do in 0.5.0-dev 21:55 Fixer also, can we have some kind of maps in minetest? 21:56 ircSparky maps are cool. what is temperature used for? it definetly seems not to be for making a mod to freeze or cook the player 21:57 rdococ I think the temperature and humidity values are used by the mapgen to generate biomes based on temperature and humidity 21:57 ircSparky snow biomes being a balmy 64 degrees (147 degrees Fahrenheit) 21:57 ircSparky ok 21:58 rdococ the core values are not in celsius, they range from something to something (30 to 135?) 21:58 rdococ 0 to 100 21:58 rdococ although they can go further than that 21:59 ircSparky ah 21:59 ircSparky the temidity mod has C for temp 21:59 Krock 64 degrees equals ~1.117 rad 22:00 ircSparky ok 22:01 rdococ human body temperature is ~0.645 radians 22:02 rdococ celsius 22:02 ircSparky anyways, does anyone know of a mod that only lets players cut trees with axes, dig with shovels, mine with picks, etc? 22:23 rdococ I can't wait for capitalism_game and communism_game to come out 22:23 rubenwardy XD 22:24 rdococ and authoritarian_game and libertarian_game and anarchy_game and anarchy_capitalism_game and centrist_game and... I've run out of ideas :P 22:24 ircSparky minetest: sad lenin 22:24 ircSparky ourstest: happy lenin 22:24 rdococ lol 22:25 ircSparky would be cool to have a city sim 22:25 rdococ I wonder how communsim_game would work 22:25 rdococ probably no area protection mod? 22:26 rdococ no area protection, and you would have a "community chest" at spawn 22:27 rdococ although I guess a community chest could be put into any server really 22:27 ircSparky https://www.youtube.com/watch?v=gAn8KFiOL8Q 22:27 xerox123 yourtest histest hertest 22:27 xerox123 theirtest 22:27 xerox123 for however many possessive pronouns, there will be so many minetest names 22:28 rdococ meintest 22:28 xerox123 tontest/tatest/testest sontest/satest/sestest montest/matest/mestest for the frenchies out there 22:28 xerox123 and votretest vostest + notretest and nostest 22:29 rdococ communismtest 22:29 xerox123 whatabout antidisestablishmentarianism_test? 22:29 xerox123 spelt correctly, too 22:30 rdococ xerox123: have any ideas for communism_game? 22:31 xerox123 a jobs mod, where you go into work and get 1MG per/hour of gametime and everyone gets paid the same :P 22:31 rdococ lol 22:31 xerox123 and job locations just appear around the map randomly 22:31 xerox123 like villages in minecraft 22:31 rdococ there would need to be gulag 22:32 xerox123 like McDaniel's :P 22:32 xerox123 and Burger Prince 22:32 xerox123 and AboveWay 22:32 rdococ lol 22:32 xerox123 or OverWay 22:32 xerox123 OntoOfWay 22:32 xerox123 ontop* 22:33 rdococ Minekrapft™ 22:33 rdococ Meinkrapft* 22:34 rdococ xerox123: and you would ban people by throwing them in the gulags 22:34 xerox123 gulag? 22:34 rdococ https://en.wikipedia.org/wiki/Gulag 22:34 xerox123 [28-Sat-Apr 23:34:32] Urban Dictionary -> gulag: labor camps [Russian Revolution] 22:34 xerox123 right. 22:34 xerox123 lol 22:34 rdococ "the government agency in charge of the Soviet forced labor camp system that was created under Vladimir Lenin" 23:35 ircSparky is there a way to get all registered items/tools? 23:35 rubenwardy lol 23:35 ircSparky and if there is, would it include default hand? 23:35 rubenwardy minetest.registered_items 23:35 rubenwardy minetest.registered_items[""] -> hand 23:35 rubenwardy note that there are non-default hands 23:35 ircSparky ok 23:43 rdococ I am selling non-default hands for £20 each