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IRC log for #minetest-hub, 2018-04-28

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All times shown according to UTC.

Time Nick Message
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10:30 rdococ Building on the CSM-unsafe example of a 2x2 crafting UI earlier, you could prevent the player from putting things into the hidden slots of the 'crafting' inventory list
10:33 rubenwardy or :set_size(2*2)
10:33 rubenwardy and :set_width
10:35 rdococ I think that was tried but didn't work as the automatic crafting system expects 3x3
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10:41 rdococ Yaaay
10:46 Krock rdococ, with 0.5.0-dev you could use the 3x3 grid and build the 2x2 grid using the stack indices 1 2 4 5 in combination with the player inventory callbacks to disallow any other action
10:47 rdococ Krock: Right, that's what I was thinking
10:47 Krock the profit there is that you could allow unlocking the entire 3x3 field by simply changing the formspec and ignoring the callbacks
11:05 rdococ Lua broke my brain again: "local x = 1; do local _ENV = {x=2}; return x end"... the global environment is set locally? O_O
11:06 rdococ I wonder what you could do with that . . .
11:10 rdococ rubenwardy: I found a fork of luajit that adds support for Lua 5.2 and 5.3 -> https://github.com/katlogic/ljx
11:14 rubenwardy oooo
11:16 rdococ yaay
11:37 rubenwardy any works with gc64 working?
11:41 * rdococ turns into a heat sink
11:43 * rud0lf radiates heat in rdococ's direction
11:44 * rdococ absorbs the heat before transforming into a portal to YKWLand
11:44 * rdococ creates a strong wind current that drags everything from YKWLand here
11:45 * rdococ creates a strong wind current in the opposite direction, which is selective so that it only drags YKW stuff backâ„¢
11:46 * rdococ turns into Microsoft so that he starts sucking again
11:47 rdococ Yay
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12:04 IhrFussel !tell tenplus1 Is it intended behavior that NPCs that have the order "stand" still move around when monsters are nearby?
12:04 MinetestBot IhrFussel: I'll pass that on when tenplus1 is around
12:04 rubenwardy https://github.com/raptorjit/raptorjit
12:04 rubenwardy that looks interesting
12:17 rdococ IhrFussel: NPC's thought process: "AAH! MONSTERS! Screw my orders, I don't want to die!"
12:19 * rdococ loads yayjit and uses it to manipulate first-class unicorns
12:20 Fixer PART FISH @ PART GIRL
12:21 Fixer RaptorJIT: A dynamic language for system programming (LuaJIT fork)
12:21 rdococ first-class mermaids
12:22 rdococ Function objects are deliciou
12:22 rdococ s/deliciou/delicious/
12:24 rdococ Also delicious are first-class classesâ„¢
12:24 IhrFussel rdococ, NPCs can still attack when the monsters gets near them, but I'm not sure if they should run after monsters when they have the order to stand
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12:30 IhrFussel I changed that behavior by simply adding another condition >> if self.order ~= "stand" then << after https://github.com/tenplus1/mobs_redo/blob/master/api.lua#L2043
12:31 IhrFussel Of course there needs to be another "end" too
12:32 IhrFussel That "end" should be at this line https://github.com/tenplus1/mobs_redo/blob/master/api.lua#L2071
12:33 rdococ Lua has yayed
12:41 IhrFussel Or here a direct paste for those who would like to have the same behavior on their server (just replace the affected lines in mobs/api.lua with these): https://pastebin.com/1jVYCgeF
12:50 rdococ Path yaying
12:52 rdococ SmelloVision
12:52 * rdococ farts
13:04 rdococ Correct! I am yayâ„¢
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14:00 Shara Actually he's someone I've seen a huge amount of sense from. He just goes too far sometimes.
14:00 rud0lf what's that [off] ?
14:00 Shara Stops things getting logged. And I have no idea why they are using it
14:01 rud0lf i see
14:01 rud0lf thanks
14:06 rubenwardy zRubenBot ignores it
14:07 Shara Krock: you are just stating the obvious
14:07 Krock Shara, you too :D
14:08 rdococ Krock: and so are you
14:08 Krock it's meant to be obvious.
14:08 rdococ three times, now
14:08 Shara Pointless off is pointless (also obvious)
14:08 rdococ of course something that is pointless is pointless, that is obviously obvious
14:09 Shara Anyway, almost every time I check CTF when people complain, there is actually nothing happening
14:10 rdococ a: someone complains when something is happening (people doing lavaing stuff). b: people doing lavaing stuff leave. c: shara checks
14:10 Krock d: Shara doesn't have time to play regularly, so c: happens again next time
14:11 Krock s/c:/a:/
14:13 rdococ e: rdococ captures the flagâ„¢
14:15 Shara I can stop checking, if you like :)
14:16 Krock Shara, the point is to get you playing CTF regularly without the banhammer in the hand
14:16 Shara Krock: if someone wants to volunteer to do everything for my job and everything for my study... I'd be glad to play
14:16 rdococ I'd like to volunteer to play while you do your job and study
14:17 Shara Aren't you doing that already?
14:17 rdococ fair enough :P
14:17 Shara :P
14:17 Krock lol rdococ
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14:48 rdococ CTF can make me either feel really good, or it can make me feel angry
14:49 CWz any idea if there any creative hacked clients or exploits going around? someone on my server placed dungeon masters
14:50 rubenwardy mod bug
14:51 rubenwardy it shouldn't be possible for clients to do that
14:51 rubenwardy so there's most likely a mod vulnerability
14:51 Shara CWz: got anyone with creative priv who might have handed them out or put them in a shop?
14:51 rubenwardy or less likely a engine one
14:51 CWz Shara: not that i know of
14:51 CWz i don't have the creative mod, so it can only be unified inventory
14:52 Shara I've caught several servers with usually unobtainable items left for sale in shops set up by moderators before
14:52 Shara Hmm, okay
14:52 Shara Players with give priv would be th eother option then
14:52 Shara the*
14:52 rdococ HUGE SALE! Selling 1 air for only £10!*
14:52 rdococ *factorial
14:53 rdococ Hm
14:57 rubenwardy Selling give priv for only £20!
14:57 rdococ rubenwardy: hm
14:57 rdococ I'm working on a concept for a money item that can't be created without trading with other players, or the /give command
14:58 rubenwardy I would give someone the give priv for that
14:58 rubenwardy worth it
14:58 rdococ When a new player joins the server, they would get, say, 100 of that money item (it would stack up to 100 or so)
14:58 rdococ And it could be used in trading
14:59 rdococ Like minegeld, but you don't get it over time somehow
14:59 rubenwardy 20! = £2,000,000,000,000,000,000
14:59 rubenwardy roughly
15:00 rdococ ugh, I wish I was better at thinking of unique mod ideas
15:01 rubenwardy https://forum.minetest.net/viewtopic.php?f=47&amp;t=2434
15:03 rdococ Hm, weather mod could be accomplished by attaching animated "rain" cylinder entities to players so it looks like the rain is everywhere they look
15:04 rdococ It would be much less laggy than spawning particles near them
15:09 rdococ Problem is that I'd need someone to create an inverted cylindrical mesh
15:09 rdococ I'm not very well-versed in creating meshes myself
15:11 rdococ I did have an idea for a more intuitive version of the screwdriver but idk how I would make it wor
15:11 rdococ s/wor/work/
15:14 Shara rdococ: yuo also need to think about what other players see when they look at another player
15:15 rdococ Shara: that's true
15:43 rdococ That is yay
15:48 rubenwardy you can have player-only particles
15:48 rubenwardy like, only show to one player
15:49 rdococ I don't think entities can be player-visible-only though
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15:52 MinetestBot tenplus1: Apr-28 12:04 UTC <IhrFussel> Is it intended behavior that NPCs that have the order "stand" still move around when monsters are nearby?
15:52 tenplus1 hi folks
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15:58 IhrFussel tenplus1, also in my version archers hurt each other when they shoot with arrows...
15:58 IhrFussel And hi
15:58 tenplus1 hey fussel
15:59 tenplus1 yes, standing npc's will attack mobs nearby, that is meant...  the stay/follor orders will be added to eventually with right-click formspec
16:00 tenplus1 I've been scouring through open_ai's codebase and it works really well, but a lot of get_nodes in there which slows it down
16:00 tenplus1 and deprecated features in lua
16:05 IhrFussel tenplus1, will this function now only hurt unowned mobs? https://pastebin.com/Q4U2AVK7
16:07 tenplus1 yeah, but... redo api has a protection rune item you can use on mobs so they cannot be hurt inside protected areas... essentially stopping players killing your animals
16:08 IhrFussel That's not my goal...I want to prevent groups of archers tamed by someone hurting each other when attacking a monster
16:09 tenplus1 lol, if they get in each others way of course they will be hurt :))) even irl
16:09 tenplus1 adds some fun to the game
16:09 IhrFussel My players complain about it, so I want to change that
16:09 tenplus1 heh, ok
16:09 tenplus1 I usually lure sheepz between dungeon masters to see them blown up :D
16:10 Shara I'd prefer them able to hurt each other
16:10 tenplus1 hey Shara
16:10 Shara Seems silly otherwise
16:10 Shara Hi ten
16:10 tenplus1 fussel, did the new jump addition help ?
16:11 IhrFussel tenplus1, yes but if the server is busy the jumps can be still buggy
16:11 tenplus1 find_path and line_of_sight both need an option added for nodes it can look through/ignore
16:11 tenplus1 ahh so it comes down to lagg more... no probs
16:12 IhrFussel No, the lag is just important since your after runs 0.5 after jumping...if the server lags in that moment the mob might miss the moving forward part
16:13 tenplus1 could maybe change it to 0.25
16:13 tenplus1 take lag into account and should be high enough to push forward.... will test
16:13 IhrFussel That's why I use jump_height 7 for now which works reliably cause it#s the same action
16:14 IhrFussel Shara, some people prefer not to have "friendly fire" =P
16:14 Shara "some people"
16:14 * rdococ gives IhrFussel some "enemy water"
16:15 IhrFussel I mean tamed mobs without arrows also don't punch each other if they are in the same line AFAIK
16:15 IhrFussel So it would be not fair
16:15 tenplus1 all comes down to archer positioning
16:16 IhrFussel You cannot control the archer movement...it's random for the most part
16:16 IhrFussel I'm also annoyed by the fact that "following" mobs often suddenly stop moving and sit for a bit before continuing to move towards their owner
16:16 tenplus1 changing minetest.after to 0.3... still works well but takes lag into account for the other 0.2 seconds
16:26 tenplus1 uset set_acceleration for jump forward, works better
16:30 tenplus1 xanadu updated with new api :) working well
16:39 rdococ nineplus2
16:39 rdococ eightplus3â„¢
16:40 tenplus1 hi rdococ :P
16:42 Shara What to say when a player seems to think a survival server having a mob (which you can just walk past) show up near the spawn area is a "problem"...?
16:42 tenplus1 hah, tough it up and play the game... that's what ya say :)
16:43 tenplus1 we have players teleport monsters into spawn already... is fun
16:44 Shara It's a survival server. Not survival-lite, or casual-survival, or whatever most seem to be. Of course mobs can go where they like. It's not even in the spawn building :)
16:45 rdococ teleport 50 dragons into the spawn building ;)
16:45 tenplus1 they do that :) if they dont die 1st :D
16:45 rdococ that's awesome, what server?
16:46 Shara I used to have an areana area far above spawn that I'd teleport people to, then spawn loads of dragons. Last player standing there alive would get a prize.
16:46 Shara Most players would choose to jump (there is a lot of water around spawn, so with some luck you survive)
16:46 rdococ Shara: grow a tree farm so you can get tons of apples to spam-eat
16:47 rdococ unless you have a hunger mod on that server, then you should just jump
16:47 Shara Since I am the admin, not a player, I don't need to :P
16:47 Shara Well, the smart players tried to run without falling
16:47 Shara And to put other players between the dragons and themselves
16:48 rdococ And grow a tree farm so they can spam-eat apples
16:48 rdococ It's a foolproof plan
16:48 rdococ unless you're a fool ;)
16:49 tenplus1 lol
16:52 IhrFussel tenplus1, is it possible to give the hit_mob function a third parameter that decides whether or not the arrow should be removed?
16:52 tenplus1 if you define an arrow in mobs api you have the option of making it disappear on hit or fall as item
16:53 IhrFussel I'd like to let the arrow just ignore certain mobs so that it goes through them
16:53 rdococ what servers though?
16:53 rdococ I need 50 dragons on a platform above spawn in my life
16:54 tenplus1 xanadu has dragons...  shara's servers have rideable dragons I thnk
16:54 Shara I'm too busy to spawn them right now
16:54 Shara But Dark Lands
16:54 rdococ ah
16:54 Shara And yes, they can be ridden if you tame them
16:54 rdococ Extra challenge for bonus points: tame every dragon
16:55 Shara rdococ: http://rc.minetest.tv/2017/09/10/dark-lands-the-time-for-dragons/
16:56 Shara much to many players' regret, looking at the code for the original mod did not help them work anything out
16:57 rdococ does the original mod have the taming functionality or do you have a private fork?
16:57 tenplus1 lol
16:57 Shara I don't remember what the original had anymore since in the end I mostly just used the models
16:57 rdococ ahh.
16:57 Shara But even if that lets you tame them, the items needed won't be the same
16:57 rdococ are there any hints?
16:58 rdococ ah
16:58 Shara There are also giant bats you can ride
16:58 rdococ are the hints on that page for the dragon spawning themselves or for the items needed to tame them?
16:58 Shara rdococ: stop fishing
16:59 rdococ Shara: I'm going to switch to trolling fish
16:59 tenplus1 ehehe, we can only ride small bats on Xanadu, but pigs also
17:00 Shara rdococ: awesome. I still need to finish my fishing mod after all
17:00 rdococ Shara: why, are the fish used to tame the dragon? :P
17:01 Shara I don't know, are they?
17:01 rdococ has anyone tried it?
17:01 tenplus1 heh
17:01 Shara SInce the mod isn't on the server, that might be difficult?
17:02 * tenplus1 tames dragon with chicken boonah extra spic
17:09 rdococ Shara: how would I reach an unprotected area in darklands without dying of hunger because the food is protected?
17:09 rdococ there seems to be a public tree farm
17:09 Shara Check for honey
17:10 Calinou how I mine for fish?
17:10 Calinou ;)
17:11 rdococ I can't wait for a survival server where you can warp to a random point in the map so stuff doesn't cluster at one spawn point
17:11 rdococ or one where you spawn at a random point unless you have a home set
17:11 Shara I could just teleport you somewhere random if you like
17:12 Shara But you clearly have zero patience
17:12 rdococ I have low patience, but zero is a bit of an exaggeration
17:12 tenplus1 hi Cal
17:12 Shara Are you sure?
17:12 rdococ although to be fair I'm dying of hunger several times over
17:13 Shara You weren't signed in long enough for that
17:13 tenplus1 heh, try xanadu... lotta public farms and food
17:13 Shara Ten.. there's food right by spawn
17:13 Shara He's justy lazy and wants to be handfed
17:14 rdococ oh please
17:14 Shara Teleported you somewhere random
17:14 tenplus1 ehehe, that Bpixelshadow episode was soooo funny... while his daughter got lost and died of hunger, he was getting handouts from players :D
17:14 rdococ finally, a place I can start playing survival in
17:14 rdococ look how I'm punching trees and they're being "handfed" to me
17:15 Shara Oh, you do realise why it's call "Dark Lands" right?
17:15 tenplus1 mwhehehe
17:15 rdococ because you can't get wood?
17:15 Shara Oh well, you won't live long if you don't learn quick
17:16 rdococ I started at night time, I was going to die anyway
17:16 xerox123 why are people so feisty today? 0.0
17:17 rdococ and I still died anyway
17:17 Shara rdococ: I put th etorch there so you wouldn't...
17:17 rdococ for some reason, nothing was attacking me and I was literally inside a torch
17:17 Shara Then you removed it :)
17:17 rdococ I didn't remove the torch
17:17 Shara Ahh, then you stood on it. Also dumb
17:17 Shara Torches burn
17:17 Shara Darkness kills
17:17 Shara You need to stay in the light
17:18 rdococ If I don't know the rules of the game you can't expect me to know
17:18 Shara Well, you could have read them at spawn
17:18 rdococ touché
17:18 Shara Make sure to set home
17:19 rdococ the game you're using for the server looks awesome though
17:19 Shara It's basically valleys mapgen + ethereal + CRL with a bunch of extra plants thrown in
17:20 rdococ I'll be honest, I am definitely more of a creative mode player
17:20 rdococ I'm not used to minetest survival with mobs
17:20 rdococ sure, I can do it okay w/o mobs but with them is somewhat new to me
17:20 Shara The mobs are fairly easy, so long as you are on the surface
17:20 tenplus1 armor makes mobs easy
17:21 Shara tenplus1: a horde of goblins in the deep caves can get through armour fast
17:22 tenplus1 mwheheheheehe...
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17:24 rdococ Shara: When I said 'rules of the game' I was speaking in terms of gameplay rules e.g. "torches burn you if you're too close to one" not "don't kill people that don't want to be killed" or whatever
17:24 rdococ Shara: The 'rules' part at spawn doesn't seem to include gameplay rules unless there's another part
17:24 Shara Well the darkness mechanics are explained there
17:25 Shara Torches is burning isn't unique enough to comment on, though I think there is a bit explaining they will go out
17:25 rdococ Sure, I get the darkness but I was talking about torches burning you. Spawn rules say that torches go out but not that they can burn you.
17:25 Shara -is*
17:25 Shara Other servers have torches that can burn you as well
17:25 rdococ I haven't played one for long enough to know
17:25 Shara I mean.. if you stand in fire, what do yu expect to happen?
17:26 rdococ A torch isn't a whole node of fire. I can stand near, or even hold, a burning match in my hand and I won't be burnt.
17:27 Shara A torch is a bit larger than a match, and if you toch the fire, yes, you'll burn
17:27 Shara ANyway, afk
17:30 rdococ How do you not burn when holding a lit torch in your hand?
17:31 * Shara is afk so can't answer
17:31 * rdococ watches the afk Shara answer with a /me
17:31 tenplus1 rdococ: cause you're holding the wood part :P
17:31 rdococ tenplus1: and when you're standing next to a torch of course you're touching the fire partâ„¢
17:31 tenplus1 yeh
17:32 tenplus1 owwie
17:32 rdococ maybe if the torch is on the ground or the ceiling but not against a wall
17:32 rdococ unless your feet are in the torch block, then maybe
17:34 tenplus1 feet or head if playerplus active
17:38 rdococ PlayerPlus has yayed
17:39 tenplus1 I noticed tho that wuzzy's mineclone has a mod for on_stepover and playerplus already does this
17:53 rdococ I'll be honest, I find survival kinda boring on most servers
17:53 rdococ not sure how it could be made better though
17:57 tenplus1 100x noobs Vs. 1x pro
17:57 rdococ would armor be allowed?
17:57 rdococ if so, pro wins
17:57 rdococ if not, noobs win
17:58 tenplus1 hrm, depends :) pro has tricks up their sleeves
17:58 rdococ true
17:58 rdococ do you know what those tricks are?
17:58 tenplus1 oh yes... :P attack strategy and always eating to replenish hp
17:58 rdococ I nearly forgot about always eatingâ„¢
17:59 rdococ That wouldn't work if there was a hunger mod though
17:59 tenplus1 true, but would help :D
17:59 rdococ if water was made non-renewable then thirst could be an actual challenge
18:02 Shara It would just result in lakes with holes in them
18:03 rdococ that would eventually empty
18:03 tenplus1 until you find an ocean :P unlimited water
18:04 rdococ delicious ocean water contaminated with salt, fish droppings and fun waterborne diseasesâ„¢
18:04 Shara I want to add the ability to get poisoned to the game I'm working on
18:05 tenplus1 yay...
18:05 Shara One biome has pools of polluted water... not good to drink
18:06 rdococ salt lakes that dehydrate you when you drink from them
18:06 tenplus1 I like it :P
18:07 Shara rdococ: now go make the mod for us?
18:07 rdococ acid lakes that turn metal into salt and are also unsafe to drink
18:09 Shara rdococ: these aren't the final textures, but I was able to get pools of poison (which don't flood over edges) to show up on mapgen: https://user-images.githubusercontent.com/7035183/38304715-3fa9f4ee-3802-11e8-81cb-94cad64ee012.png
18:09 rdococ Shara: that looks cool
18:09 tenplus1 nice
18:09 rdococ also, someone's probably also made mods like that
18:09 rdococ (acids that turn metals into salts)
18:10 Shara maybe
18:10 rdococ actually, it doesn't strike me as the type of mod someone's already made
18:10 tenplus1 ooh ooh, how about pools that turn metals into packets of skittles... taste the rainbow
18:11 Shara It's easy enough to get pools of water anyway. Another early example of experimenting: https://user-images.githubusercontent.com/7035183/35194020-bd2dd5e0-fea3-11e7-8ef2-7381bd6f3a24.png
18:11 Shara Using water like this isn't possible in current stable though
18:11 rdococ tenplus1: srs
18:12 Shara tenplus1: need rainbow water for that
18:12 rdococ Shara: is that in 0.5.0-dev?
18:12 Shara rdococ: yup
18:12 rdococ rainbow water would be made from combining a bucket of water with unicorn meat
18:13 Shara Here's one I made earlier: https://github.com/Ezhh/rainbow_source :P
18:13 * Shara runs away to do some work again
18:13 tenplus1 om nom nom
18:15 rdococ delicious yays
18:15 rdococ does it need 0.5.0-dev?
18:15 tenplus1 0.4.19_3
18:15 rdococ wat
18:16 tenplus1 :P
18:16 rdococ the latest 0.4 release is 0.4.21_5
18:16 tenplus1 is that the one with player hats installed ?
18:17 rdococ no, that was added way back in 0.4.20_1
18:17 tenplus1 cat ears ???
18:17 rdococ 0.4.20_2
18:17 tenplus1 pot noodle ?
18:17 rdococ wait, what do you mean by 'hats'?
18:18 rdococ custom hats were added in 0.4.20_3, anyway
18:18 tenplus1 3x .obj files were made that can be skinned to add/attach different hats to the player :)
18:19 tenplus1 from the same modder who added invisible sword
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18:21 rdococ_ weird
18:21 tenplus1 wb
18:21 rdococ_ bouncer is down?
18:23 tenplus1 dunno
18:24 rdococ it's-a me rdococ
18:24 rdococ w00t!
18:24 TenPlus1 ehehehe
18:25 TenPlus1 okies, am off to watch new Avengers movie...  back soon :D
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18:29 rdococ Minetest hubyays
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19:01 rdococ Mr_Pardonsen
19:02 rdococ Gallium is fun because it can cause aluminium to become extremely brittle
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19:44 rdococ Fixer fixes the yay
20:00 rdococ rubenwardy: what would the best way be to design a CTF map? should I start with singlenode+WE?
20:00 rubenwardy up to you
20:00 rubenwardy can be from v6/7
20:04 tumeninodes a map with one wide river running through the middle, so a team has to build a bridge to cross without being killed
20:04 rdococ tumeninodes: Actually, I was planning to create either a map with floating islands or one in space
20:06 tumeninodes both sound cool. space would be cool if one could code asteroids which can randomly hit and kill players
20:06 tumeninodes make asteroid mobs
20:07 rdococ rubenwardy: I'm planning to have the red base in the -Z half and the blue base in the +Z half
20:07 rdococ (relative to the map itself ofc)
20:11 rdococ To start with, I have two stone spheres in the sky
20:12 rdococ They are at 0, -25, -87 for one of the teams and 0, -25, 87 for the other team, and have a radius of 25
20:18 * Fixer fixes the fixenness
20:18 rubenwardy https://i.rubenwardy.com/kYqCV.png
20:18 rubenwardy colored chat
20:18 rubenwardy so revolutionary
20:18 Fixer also, MMTGGA
20:19 Fixer rubenwardy: wth, you are doing wrong application
20:19 Mr_Pardison viva la revolucion!
20:19 Fixer nevermind, we have coloured chat in minetest
20:19 rubenwardy \o/
20:19 Fixer also
20:19 rubenwardy took 5 years though
20:19 Fixer i reminding everybody that minetest T-chat sucks very much
20:20 rubenwardy terminal chat?
20:20 Fixer that one on T press
20:20 Fixer it is just shit
20:20 rubenwardy the drop down?
20:20 Mr_Pardison currently, doesn't colored chat via CSM mess with the server logs?
20:20 Fixer yes
20:21 Fixer drop down POS
20:21 rubenwardy I like it
20:21 rubenwardy since it defaults to 60%
20:21 rubenwardy before then it was an eye strain
20:21 Fixer it is distracting, causes less vision during typing (matters in survival), obscures F5 info, etc etc
20:21 Mr_Pardison Fixer: if you don't like it, then make something that changes it.
20:21 Fixer rubenwardy: before that SN rework it was formspec in center
20:21 Mr_Pardison see a problem or something you don't like, then make something that fixes it to where you like it.
20:22 rubenwardy I'm aware
20:22 * tumeninodes turns chat off
20:23 * tumeninodes is unsocial
20:23 * Mr_Pardison hands tumeninodes some tea
20:23 tumeninodes perfect chat solution
20:23 tumeninodes Mr_Pardison... is it Builders? :P
20:23 Fixer perfect chat solution is minecraft one, /you can throw stones at me
20:24 Mr_Pardison perhaps.
20:24 Fixer it MC you can even open links
20:24 Fixer WHAT CAN YOU SAY NOW? ELON
20:24 tumeninodes chat..., in space
20:25 tumeninodes steal chat solution from MC then
20:25 Fixer I've opened issue about this probably some years ago, feel free to tackle it
20:26 tumeninodes heh
20:27 rdococ rubenwardy: hm, when the player falls off the space map they'll need to be killed, otherwise they might be able to walk on the ignore blocks
20:27 tumeninodes Fixer, throw an issue#
20:28 tumeninodes is there a reward attached to it? :D
20:28 Fixer tumeninodes: here https://github.com/minetest/minetest/issues/4143
20:28 Fixer opened ~2 years ago
20:29 Fixer it is not pressing issue though
20:29 Fixer but most annoying part is hiding coords
20:29 rdococ Hm, looks like map is too big for one side to see the other at 100 render distance. the map size is 225x140x225
20:31 tumeninodes bottom left would make more sense, as mentioned, and sofar's idea is really good
20:33 Mr_Pardison yeah.
20:33 tumeninodes background should also be completely transparent.
20:35 Fixer also, fuck samsung and others who purposedly seal battery to deny easy access and replace by a user
20:36 Fixer friend had one dropped into water, now it is endlessly booting and removing battery is well... it is shit
20:36 rdococ at least it's not Apple
20:36 Fixer fuck Apple
20:36 rdococ ^
20:36 Mr_Pardison ^^
20:36 tumeninodes moisture must have leaked in through the seal
20:37 rdococ I mean, at least Apple didn't acquire Mojang and create a second version of You-Know-What as a cash grab
20:37 Mr_Pardison then they should design a better seal.
20:37 tumeninodes back to T-chat drop down... lower-left, but just above hud and limited to left side of screen seem would be the most inevasive position
20:37 Fixer yes, and after watching youtube on doing battery removal, well it is ridiculously bad
20:38 Fixer you had to use heating, remove screen, etc on phone that is dying right now
20:38 Fixer what a nice customer care
20:38 tumeninodes unevasive? wth, someone needs to fix the Engrish
20:38 rdococ and Apple creates operating systems that are... well, actually, I don't know, I've never used them
20:38 Fixer yet previous samsung had easily replaceable battery
20:40 Fixer easily like 10 seconds easily
20:40 tumeninodes afk
20:45 Fixer you can take battery out in like 3 seconds and stop further damage at least
20:48 Gael-de-Sailly joined #minetest-hub
20:51 rdococ Hehe, in one of the planets I've hidden a mese block - I'll hide some in the other planets too
20:51 rdococ There's currently one planet in the center with wood, I might add another
20:51 rdococ the "planets" are pretty small
20:52 Mr_Pardison so, they are like little outposts with resources on them.
20:52 rdococ yes
20:53 rdococ The two bases are on large (25 radius) stone planets so you get enough resources to start.
20:53 rdococ I'm not sure how I should add ores, but maybe I'll leave a few planets as stone + ores while customizing others
20:53 rdococ e.g. I have a volcano planet with lots of lava
20:54 rdococ and this desert planet but I'm not sure what to put on it
20:54 Mr_Pardison sounds like a toasty spot.
20:54 Mr_Pardison sand and cactus?
20:54 rdococ I have a cactus for the desert "planet" (more like a weird spherical asteroid) but cactus isn't that useful in CTF
20:55 Mr_Pardison you could make it do damage while walking on it.
20:55 rdococ true, I suppose
20:56 rdococ I want to make sure that the planets I hide mese in are more dangerous (volcano has a block of mese in it for example)
20:57 Mr_Pardison so, if you hid the mese in the desert one, you could have higher-damage nodes near it that have to be taken out but have a long dig time no matter what tool is used.
20:57 Mr_Pardison for the volcano one, lava near it.
20:57 rdococ ^
20:57 rdococ that's what I've already done
20:58 rdococ the volcano planet has a 5x5x5 core of lava with a mese block in the center
20:58 rdococ I might add an obsidian planet with a diamond block in the center
20:58 Mr_Pardison so, impossible to reach it unless you somehow block the source nodes.
20:58 Mr_Pardison that's where sand or other falling nodes come in to play.
20:59 rdococ IIRC in CTF, sand blocks don't fall
21:00 Mr_Pardison what about gravel?
21:00 Mr_Pardison and there is also water but that is kinda messy to deal with.
21:00 rdococ Gravel doesn't fall either
21:01 rdococ I don't think CTF has buckets, either
21:01 Mr_Pardison defying the laws of physics? like MT doesn't already break them in several thousand pieces.
21:01 rdococ MT is not real life, it isn't subject to real life's laws of physics except for its creation on a computer in real life
21:02 rdococ e.g. Minetest's code cannot, say, solve the halting problem for turing machines as that cannot be done with a turing machine, nevermind a physical one
21:02 rdococ But Minetest can indeed have sand nodes that don't fall
21:04 rdococ For using water to solidify the lava around the mese block, (1) you might get obsidian that you can't break (easily?) w/o a mese+ pick, and (2) the volcano planet atm is near the top of the map
21:04 rdococ plus, (3) no buckets (yet)
21:08 rubenwardy Falling is removed on CTF because falling is destructive
21:08 Mr_Pardison so, it would be nearly impossible to get to that block at this point unless you somehow figured a workaround.
21:08 rubenwardy you can get the flag as a dropped node if falling is enabled
21:09 rdococ rubenwardy: is there a way to prevent that?
21:09 rdococ Mr_Pardison: you could use solid blocks e.g. cobble and start at the top
21:10 rdococ alternatively I'll remove the source blocks except for the topmost ones
21:10 Mr_Pardison hmmm
21:11 rdococ I have a diamond block hidden in a planet made entirely of obsidian
21:11 rdococ you have to get the mese and make a mese pick to even have a chance of getting the diamond block
21:11 rdococ rubenwardy: Hm, is ice used in any of the current maps?
21:12 rdococ in YKW, when you break ice it melts (because hitting something is somehow equivalent to heating something up).
21:13 rdococ Maybe ice could melt if you don't use a certain tool to break it?
21:27 rdococ I broke the singleplayer server by trying to do a huge WE
21:28 rdococ although when I rejoined, it does seem to have worked. interesting.
21:29 Fixer lol, you gotta be kidding me https://www.gsmarena.com/zte_patents_another_dual_notch_display_smartphone_design-news-30765.php
21:30 rdococ what is this concept of "notches"
21:30 rdococ I want my screens to be rectangular
21:31 rdococ I replaced 1/4 of the obsidian blocks in the obsidian planet with cobblestone
21:31 rdococ s/cobblestone/stone
21:38 Krock Me, at CTF just crafted a steel trapdoor
21:39 Mr_Pardison why and what purpose?
21:40 rdococ you can craft steel trapdoors in CTF?
21:40 Mr_Pardison there are wooden ones so it makes sense that there would be steel ones.
21:41 rdococ the CTF crafting system doesn't show trapdoors
21:42 Mr_Pardison hmmm
21:44 rubenwardy I'm aware of this
21:44 rubenwardy Krock: sssh
21:45 rdococ Krock: are you using CSM to do it?
21:45 Calinou rdococ: "notch" is the concept that precedes the "jeb_" concept
21:46 * Calinou hides
21:46 Calinou dual notch = 2× more Herobrine
21:46 Krock rdococ, of course. either C++ or Lua.. second one is easier
21:46 Mr_Pardison g2g cya
21:47 Fixer rdococ: you just don't get it https://i.imgur.com/uMYVyp3.png
21:47 Fixer see, see, INNOVATION
21:48 rdococ lol
21:48 Fixer also, I've sealed your balls so you need to buy a new ones in two years, you are welcome
21:48 Fixer in nearest Apple/Samsung store
21:48 rdococ lolwat
21:50 Fixer rdococ: this way your balls are protected from water, so they won't get hurt by it, trust me
21:50 Fixer also give me your money
21:50 Fixer just give me
21:50 Fixer (in apple/sams executive voice)
21:51 ircSparky what is temperature supposed to be fore?
21:51 ircSparky for*
21:51 ircSparky (suddenly, golf)
21:52 rdococ Fixer: wait, is that meant to be a golf game?
21:52 rdococ either way, what server?
21:52 Fixer what temperature? what golf? wth?
21:52 rdococ ^ I like servers
21:53 Fixer Liberty Land, that picture features my hand made map of the server 2000x2000 area
21:53 ircSparky I said fore :P
21:53 ircSparky minetest tempurature
21:53 ircSparky as shown by tempidity
21:53 Fixer those are biomes
21:53 rdococ ircSparky: please stop speaking in engibberish
21:53 rdococ what is tempidity? what is fore? what is golf?
21:53 ircSparky sorry
21:53 ircSparky https://forum.minetest.net/viewtopic.php?t=9439
21:53 rdococ lol
21:54 rdococ ah, the tempidity mod
21:54 rdococ that kind of thing should be super easy to do in 0.5.0-dev
21:55 Fixer also, can we have some kind of maps in minetest?
21:56 ircSparky maps are cool. what is temperature used for? it definetly seems not to be for making a mod to freeze or cook the player
21:57 rdococ I think the temperature and humidity values are used by the mapgen to generate biomes based on temperature and humidity
21:57 ircSparky snow biomes being a balmy 64 degrees (147 degrees Fahrenheit)
21:57 ircSparky ok
21:58 rdococ the core values are not in celsius, they range from something to something (30 to 135?)
21:58 rdococ 0 to 100
21:58 rdococ although they can go further than that
21:59 ircSparky ah
21:59 ircSparky the temidity mod has C for temp
21:59 Krock 64 degrees equals ~1.117 rad
22:00 ircSparky ok
22:01 rdococ human body temperature is ~0.645 radians
22:02 rdococ celsius
22:02 ircSparky anyways, does anyone know of a mod that only lets players cut trees with axes, dig with shovels, mine with picks, etc?
22:13 longerstaff13 joined #minetest-hub
22:23 rdococ I can't wait for capitalism_game and communism_game to come out
22:23 rubenwardy XD
22:24 rdococ and authoritarian_game and libertarian_game and anarchy_game and anarchy_capitalism_game and centrist_game and... I've run out of ideas :P
22:24 ircSparky minetest: sad lenin
22:24 ircSparky ourstest: happy lenin
22:24 rdococ lol
22:25 ircSparky would be cool to have a city sim
22:25 rdococ I wonder how communsim_game would work
22:25 rdococ probably no area protection mod?
22:26 rdococ no area protection, and you would have a "community chest" at spawn
22:27 rdococ although I guess a community chest could be put into any server really
22:27 ircSparky https://www.youtube.com/watch?v=gAn8KFiOL8Q
22:27 xerox123 yourtest histest hertest
22:27 xerox123 theirtest
22:27 xerox123 for however many possessive pronouns, there will be so many minetest names
22:28 rdococ meintest
22:28 xerox123 tontest/tatest/testest sontest/satest/sestest montest/matest/mestest for the frenchies out there
22:28 xerox123 and votretest vostest + notretest and nostest
22:29 rdococ communismtest
22:29 xerox123 whatabout antidisestablishmentarianism_test?
22:29 xerox123 spelt correctly, too
22:30 rdococ xerox123: have any ideas for communism_game?
22:31 xerox123 a jobs mod, where you go into work and get 1MG per/hour of gametime and everyone gets paid the same :P
22:31 rdococ lol
22:31 xerox123 and job locations just appear around the map randomly
22:31 xerox123 like villages in minecraft
22:31 rdococ there would need to be gulag
22:32 xerox123 like McDaniel's :P
22:32 xerox123 and Burger Prince
22:32 xerox123 and AboveWay
22:32 rdococ lol
22:32 xerox123 or OverWay
22:32 xerox123 OntoOfWay
22:32 xerox123 ontop*
22:33 rdococ Minekrapftâ„¢
22:33 rdococ Meinkrapft*
22:34 rdococ xerox123: and you would ban people by throwing them in the gulags
22:34 xerox123 gulag?
22:34 rdococ https://en.wikipedia.org/wiki/Gulag
22:34 xerox123 [28-Sat-Apr 23:34:32]  Urban Dictionary -> gulag: labor camps [Russian Revolution]
22:34 xerox123 right.
22:34 xerox123 lol
22:34 rdococ "the government agency in charge of the Soviet forced labor camp system that was created under Vladimir Lenin"
22:53 bwarden joined #minetest-hub
23:35 ircSparky is there a way to get all registered items/tools?
23:35 rubenwardy lol
23:35 ircSparky and if there is, would it include default hand?
23:35 rubenwardy minetest.registered_items
23:35 rubenwardy minetest.registered_items[""] -> hand
23:35 rubenwardy note that there are non-default hands
23:35 ircSparky ok
23:43 rdococ I am selling non-default hands for £20 each

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