Time Nick Message 03:00 * sofar & minetest-mods duty a bit 03:10 sofar oy vey 03:10 sofar so many stale PRs that just need like 5 minutes of work by someone 03:11 sofar anyone want to learn coding? lol 03:12 VanessaE sorry sofar, I know some of those are my projects. just don't have the mind for it anymore :-/ 03:12 sofar oh, don't worry about it 03:13 sofar it's no use if I fix these PRs, but I'm thinking of writing a forum post and asking new programmers to come help out and give them some training 03:13 sofar that will be much better way to go about this 03:13 VanessaE +1 03:28 paramat i'll update saveschems with the new function and new schems sometime 03:30 sofar https://forum.minetest.net/viewtopic.php?t=20012 03:30 sofar the flipped around ones? 03:39 paramat yes the function to allow upright tables 03:39 paramat plus emergent jungletrees 03:39 paramat oh and the small pine trees 03:41 paramat hm i'll try to look over mt-mods issues 03:42 VanessaE fwiw: I avoid merging translations only because I have no way to verify that someone's not about to stuff a mod full of curses :P 03:46 sofar honestly most additions are going from 100% failure to 5% bad translations 03:46 sofar so merging an entirely new translation should be kinda trivial 03:46 sofar plus I can read like 6 languages 03:46 sofar I'm not too worried ;) 03:46 VanessaE heh 09:45 Tenplus1 hi folks 09:50 shivajiva Hi tenplus, how are you? 09:50 Tenplus1 hi shiva :) got a few days off, am happy :D 09:50 Tenplus1 how's you? 09:51 shivajiva awesome, not bad thanks :) 09:52 Tenplus1 added the new wishing well blocks to server the other night :) also falling node changes where it deals damage depending on speed 09:54 shivajiva sounds good, I've been looking at archiving stale data to keep a lean lookup table for active players in sauth and sban 09:55 Tenplus1 sounds like a good idea 09:55 Tenplus1 if a player is inactive from server for 6 months or over we remove protection and would be nice to remove ALL playerdata that goes along with it 09:55 shivajiva yea left as it is it just gets fat 09:55 Tenplus1 files should never get fat with inactive players 09:57 shivajiva yes so I was thinking 3 months as a default, configurable ofc but moving it out of the table into a store means it can be reinstated if the player returns 09:59 shivajiva only new and old players would force the store to be searched 09:59 Tenplus1 would be great if you could rewrite the auth setup and have it included in default 09:59 Tenplus1 we need a redo of this 10:02 shivajiva the idea is to have an example of the system so dev can take it and implement it in some way the next time they visit auth 10:08 shivajiva auth has improved a bit since they implemented append writes to the file instead of dumping the whole table every time it changes 10:09 Tenplus1 auth files are still inflated tho 10:09 shivajiva yup 10:11 shivajiva and if it's viable I'd expect the method to be used for player data to so it's self administrating a leaner faster data set 10:13 Tenplus1 we alreayd have player files so why not store auth in those 10:15 shivajiva that was the 64 thousand dollar question when I first shifted to player db :) 10:15 Tenplus1 that was a simple script could easily archive or delete player files over than 'n' months 10:16 shivajiva I think most people expected auth to go into the db when player db was added 10:16 Tenplus1 every way to improve speed/connection/memory has to be looked at 10:17 shivajiva small gains add up if you can find enough of them 10:17 Tenplus1 most definitely, every little helps 10:20 shivajiva I still think data blob > texture loading is interesting until someone shows me why it wouldn't work for minetest 10:20 Tenplus1 explain plz 10:21 shivajiva we hold the textures in separate files but they could be held in a db as blobs if there was a way to load them directly 10:23 Tenplus1 hrm, how would you get them into a blob ? 10:23 shivajiva advantage is in opening a single file, the db for all textures rather than the sequential handling of each file 10:24 Tenplus1 .zip file maybe ? 10:24 shivajiva there are well known methods of storing images in blobs 10:26 Tenplus1 simplicity though, is it a special technique that normal modders can use ? 10:26 Tenplus1 also if a file changes and you clear cache, isnt it gonna re-load the entire blob each time ? 10:29 shivajiva dynamic changes are not allowed currently so I don't see it as an issue 10:30 shivajiva a blob is just the binary representation so it's not difficult to code an input method 10:33 shivajiva I'd really like to be able to force reload some textures if that was possible 10:34 Tenplus1 yeah, so we could literally add a player skin and apply it without restarting server 10:34 Tenplus1 +100 10:44 shivajiva yup otherwise all possible skin textures need loading even if they are not used currently, that's how my skins mod is currently dealing with it to get a choice at the admin level so you can add them to the players selection menu 10:47 Tenplus1 and thats gonna be a load of textures... 10:48 shivajiva 1029 currently 10:48 Tenplus1 oof... 10:49 shivajiva the memory I saved with sauth allows it to fit easily 10:49 Tenplus1 does the mt player remove remove ALL traces of them from a server ? 10:50 shivajiva honestly don't know 10:53 Tenplus1 was thinking of making a noob check where you gotta do a specific task in order for your account to remain on server, or be removed completely 10:53 Tenplus1 would also be good for bot checks :D 10:54 shivajiva https://github.com/minetest/minetest/pull/5475 10:57 Tenplus1 nice one, thanks :P 11:02 shivajiva that's easy for me, if they join the hub and never play skyblock they are not considered a real player 11:02 Tenplus1 ehehehe 11:20 Tenplus1 skyblock is fun :D 11:20 Tenplus1 having a good quest mod handy will make minetest 11:32 Tenplus1 hi Jordach 11:53 Tenplus1 bbl 12:44 IhrFussel Why does almost no server have a customized join/leave messages? Join messages could be much more ineteresting than "*** blah joined game." 12:44 IhrFussel interesting* 12:45 IhrFussel Depending on the game type they could display useful infos about that player (like the level and last login on my server) 12:47 IhrFussel It would also not waste space since the join/leave messages exist anyway 12:52 IhrFussel Although it does require editing the misc.lua file AFAIK so not doable via mod 12:55 Amaz IhrFussel: Nope, it can be done by a mod: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3698 12:59 Amaz But as it was only merged in September, it hasn't been in a stable release, and so (sadly) hasn't gained much traction. 13:03 IhrFussel Amaz, not bad, good addition, but will likely only be available in 0.5.0+ 13:04 IhrFussel And most established servers will keep 0.4.X for a while I imagine 13:05 Amaz IhrFussel: Yup 13:06 IhrFussel But it's still possible in 0.4.16/0.4.17 by editing builtin/game/misc.lua ... just comment out the joinplayer/leaveplayer callbacks and add your custom chat_send_all() to your own init.lua 13:08 IhrFussel Correction: Only comment out the minetest.chat_send_all() lines in those callbacks, or else the "connected players table" will stay empty (I did that once by accident) 13:08 lisac IhrFussel: I'd like it much more if you'd only see join/leave messages for players of interest 13:09 lisac ex. Friends, Guildmembers 13:09 Amaz That can cause problems when updating (if pulling and building from git) 13:09 lisac hey Amaz 13:09 Amaz Hi lisac 13:10 IhrFussel Amaz, there are certain things that require editing of builtin ... you have 2 options there: Replace the new file with your older one and hope it's till compatible or re-write the changes after updating 13:10 IhrFussel In this case it's only 2-3 lines you need to comment out again, so no big trouble 13:12 Amaz Yeah, but lots of 2-3 lines of changes across multiple files could lead to a very big headache :P 13:12 IhrFussel And if you forget it you suddenly have double join/leave messages...so no real damage 13:13 IhrFussel lisac, joining/leaving of a player should be visible to all players simply because you never know if the player is even still online without /status otherwise 13:14 IhrFussel Sometimes you talk to a "non-friend" 13:14 lisac IhrFussel: I'd say there are channels for that 13:14 rubenwardy or there's something called git ;) 13:14 lisac also, ~60% of the players don't even speak english 13:15 lisac in WoW, there is a /who command, that shows you all the players you might wanna interact with (similar level, same general area) 13:15 Amaz rubenwardy: An even bigger headache if things have been changed considerably ;) 13:15 IhrFussel lisac, WoW has much more players per server right? It makes sense there to not display all users at once 13:16 rubenwardy for something like editing join messages that's unlikely to have that 13:16 rubenwardy happen 13:16 Amaz Yeah 13:16 IhrFussel Sometimes when my server for some reason has 20+ players I start to see how much of a chaos the many joining/leaving can cause in the chat 13:17 IhrFussel Especially when many play on weak devices and crash over and over 13:18 IhrFussel Bad connection can also get annoying fast 14:24 rubenwardy 40 million particles rendered in 30 seconds: https://i.rubenwardy.com/K2Z3a.png 14:25 rubenwardy precomputation of the photons takes 80 seconds 14:25 Mr_Pardison grainy. 14:25 rubenwardy yes, because it's simulating individual photons 14:25 rubenwardy and I don't have infinite memory 14:25 Mr_Pardison yeah. 14:25 Mr_Pardison have to sacrifice something to get something. 14:25 IhrFussel Someone explain to this guy that the server list ping is useless and that his explanation of "how ping works" doesn't apply to MT https://forum.minetest.net/viewtopic.php?f=3&t=18152 14:26 rubenwardy it uses a OctTree to store all 40,000,000 photons and enable quick querying 14:27 rubenwardy the oct tree takes up 2.4 GB of memory 14:27 IhrFussel There seem to be *lots* of users who still don't understand the actual ping values in MT 14:27 rubenwardy needs to be removed 14:28 IhrFussel We wanted to replace it with an actual useful measurement (average internal server lag) a long time ago 14:30 IhrFussel https://github.com/minetest/minetest/pull/6504 was closed...all it needed was another approval and an agreement on what determines good/bad lag values 14:34 IhrFussel But removing the indicator is probably the 2nd best option, although kinda shame 14:40 rubenwardy Mr_Pardison: a lot less grainy: https://i.rubenwardy.com/ivhdZ.png 14:41 Mr_Pardison Very nice. 14:49 Mr_Pardison \o longerstaff13-m 14:50 longerstaff13-m Hi 15:20 rdococ I will yay 15:21 Mr_Pardison !next 15:21 MinetestBot Another satisfied customer. Next! 15:21 ThomasMonroe and yay you will :P 15:23 rdococ !previous 16:02 rdococ I created an interesting finite water system with a little hacky editing of the current water system 16:02 rdococ basically, water flowing nodes don't decrease based on their neighbors if there's no air or water that is flowing down on the same level as them 16:03 Mr_Pardison so.... 16:04 rdococ Personally though I don't think a finite water system would work for Minetest as it currently is 16:38 Krock LTS countdown: 2 days to go :) 16:38 Mr-Pardison quack, Krock 16:39 Krock *bang* Mr-Pardison 16:42 * Mr-Pardison takes an L 16:51 Krock Mr-PardisonL 16:58 ircSparky rubenwardy, is there an easy way to remove plotmarkers from mg_villages? 17:01 Shara ircSparky: Hit them with hammers. 17:01 rubenwardy No idea 17:01 rubenwardy Ask Sokomine 17:02 ircSparky k 17:02 ircSparky I mean before they are placed 17:02 ircSparky :P 17:02 ircSparky Sokomine, any ideas? 17:03 sofar WE 17:03 Krock >I mean before they are placed 17:04 sofar "whatever" 17:04 Krock ircSparky, dig into the source code and find out where they are placed 17:04 sofar remove them from the schematics? 17:04 Krock then comment the stuff out if it's not part of the schematics 17:04 ircSparky I remember trying that a few months ago, but it seems to be placing them, but as walking_light:light instead of mg_villages:plotmarker 17:04 ircSparky or stone if the walking light mod isnt installed 17:05 Shara You can always take the cheap approach and alias the things to air or whatever 17:05 ircSparky and they arent in the schematics 17:07 ircSparky I'll keep surfing throuhg the code 17:08 Mr-Pardison /me hands ircSparky a long-board 17:08 Mr-Pardison oh lol put 2 slashes instead of one. 17:09 ircSparky also sorry for pinging you ruben :P 17:09 ircSparky I just assume you made it since it is an awesome mod :P 17:09 ircSparky assumed* 17:10 ircSparky well 17:10 ircSparky after forgetting Sokomine made it 17:12 Tenplus1 hi folks 17:12 Mr-Pardison cello 17:12 Tenplus1 hi mister 17:20 * rdococ gives Tenplus1 a cup of decarbonised methanol 17:20 Shara Hi ten 17:22 * Wayward_One may have taken Minetest on Android "masochism" to a whole new level.. https://imgur.com/a/3xk9o6p 17:23 rdococ That is the smallest phone I have ever seen 17:23 Mr-Pardison size is relative to perspective. 17:24 Tenplus1 hey rdococ, hi shara :P 17:24 Tenplus1 hi wayward 17:25 rdococ I can't wait for a mobile app to have good controls 17:25 Wayward_One Hello :) 17:25 Tenplus1 yeh, that's one complaint players seem to have with android version 17:25 Wayward_One The newest control changes have definitely improved the experience though 17:25 Krock Wayward_One, it's not minetest. your hands are simply too big 17:26 Tenplus1 lol... hey Krock 17:26 Krock hi Tenplus1 17:26 Wayward_One Lol :P 17:28 rdococ I haven't been able to get 0.5.0-dev to run on Android yet 17:28 rdococ then again, I haven't tried to cross-compile it yet either 17:28 Krock rdococ, there are apks to download 17:28 ircSparky prison wallet sized minetest 17:28 rdococ ah 17:28 Mr-Pardison ircSparky: XD 17:29 Wayward_One rdococ, have you tried one of my builds? 17:31 rdococ not yet 17:32 Wayward_One If you're interested: https://forum.minetest.net/viewtopic.php?f=42&t=12169&start=50#p316739 17:59 Tenplus1 hi Jordach 18:04 ircSparky https://github.com/minetest/minetest/issues/6432# does this bug not appear in your newer build Wayward_One? (I'll probably try it later today) 18:26 Wayward_One ircSparky: nope, it still occurs in recent builds unfortunately 18:29 Tenplus1 hi lumberJ 18:34 lumberJ hey Tenplus1. hows it going? 18:34 Tenplus1 good ta, yourself ? 18:35 lumberJ tired, but good otherwise 18:35 Tenplus1 :) 18:38 Tenplus1 this looks interesting: https://github.com/minetest/minetest/pull/7269 18:40 Tenplus1 o/ 18:43 Mr_Pardison o~ 18:44 Tenplus1 lol 18:45 Tenplus1 hi aerozoic 18:46 Krock how_do%20I_find-dungeons%20quicklier_%20question-mark.png 18:46 aerozoic hey Tenplus1 18:47 Mr_Pardison Krock: ? 18:50 Krock Mr_Pardison, I'm having a hard time searching dungeons :3 18:51 Mr_Pardison ah. 18:52 Mr_Pardison bring along some torches or other light source. 18:52 Mr_Pardison maybe some lava. 18:52 * Tenplus1 equips Staff of Light 18:54 Mr_Pardison Personally, I prefer lava since it provides a light source and damages mobs. 18:54 Tenplus1 ehehe 18:58 * Tenplus1 makes french toast 18:59 Raven262 Hi ten 18:59 Mr_Pardison might I snag some? 19:00 * Tenplus1 makes extra :D 19:04 rubenwardy F* YES! 19:04 rubenwardy cross compile succeeded 19:04 rubenwardy although I haven't tested yet 19:04 Tenplus1 grats 19:04 Tenplus1 what did you compile it on ? 19:06 rubenwardy Arch 19:06 rubenwardy to Windows, using MinGW 19:06 rubenwardy this isn't MT related btw 19:07 Tenplus1 lol 19:08 Krock but if one project works, more may follow 19:10 Tenplus1 lol, google is getting a bit weird with it's recommendations lately 19:12 rubenwardy anyone know the answer? 19:13 rubenwardy :3 19:13 rubenwardy oh, service THING status works 19:16 sfan5 rubenwardy: that was not a very good query to make to google 19:16 rubenwardy no, it wasn't 19:17 sfan5 you're mixing c++ implementation details with a vague question about "services" 19:17 rubenwardy yeah 19:17 sfan5 it would've been better to google "systemd show service stderr" 19:17 rubenwardy I added systemd and changed it to standard err 19:17 rubenwardy yeah 19:17 sfan5 yeah 19:31 Krock yeah 19:58 rubenwardy argh, I was lazy and let packets exceed the MTU in my game 19:58 Tenplus1 nuuuuuuuu 19:58 rubenwardy which makes developing a localhost game easier 19:58 rubenwardy but means that packets get dropped over a network :( 19:58 rubenwardy time to write reliability! 19:59 Tenplus1 nite folks o//// 20:00 sofar wut, no fragmentation? 20:01 rubenwardy routers don't have to fragment 20:01 rubenwardy they can just drop 20:01 sofar oh sure, your "netcheer" router, yup :) 20:01 rdococ Krock: yeah 20:02 rubenwardy lol 20:02 rdococ I can't wait to try out capitalism game 20:02 sofar I play it every day at work 20:04 rubenwardy sofar: https://rubenwardy.com/capitalism_game 20:06 Shara rubenwardy: you need a stonecutter to make a stonecutter? 20:07 rubenwardy Shara: yeah, you can buy things from shops though 20:07 rubenwardy will probably change however 20:07 Shara Yes... or I'll go mad wondering how the first stonecutter came to be 20:08 Shara ANd would spend my time in game starting up a cult to the stone cutter (which wiould require everyone who joined to give me their life earnings of course, given the name of the game) 20:16 sofar geesh, choose an image site with more javascript 20:33 tumeninodes hostile takeover mod for capitalism game 20:35 tumeninodes and, what came first... the stonecutter... or the stonecutter? 20:36 Shara It's obvious that stonecutters should hatch from eggs. 20:36 rdococ Stonecutter eggs should come from dungeons 20:37 Shara Yes, so only the bravest adventures ever find them and gain the ability to produce more! 20:37 tumeninodes sofar, if Minetest join summer of code next year, you can pawn all those stale PRs in MT mods to some poor unsuspecting shlep ;) 20:37 tumeninodes wait..., where would the eggs come from? 0_o 20:38 Shara Best not to think about it. 20:38 rdococ I love the smell of fresh PRs in the morning but when they get stale they smell as bad as minetestigen minetestisulfide 20:38 tumeninodes I'm out of aspirin 20:38 rubenwardy it's worth noting that there's lots of inter-dependency in the graph, so as a business you'll have to be reliant on other businesses 20:38 rubenwardy maybe even form trade agreeements 20:38 rubenwardy but it is odd to have a dependency in the same area 20:39 Shara ruben, long as we get stonecutter eggs, it's all good 20:39 Shara We'll play just for that 20:39 tumeninodes trade agreements? Aint nobody got time fo dat... Hostile takeover! 20:39 rdococ Can't wait for communism game with gulag nodes 20:40 rdococ You'd have nodes and bricks designed specifically for naturally generated gulag structures 20:40 tumeninodes isn't that the new MTG name? Commie Cubes? aka Comrade Cubes 20:41 tumeninodes as soon as my mods begin to fail to work with MTG, I'm shipping them over to Minetest Mods :D 20:44 Shara I still need to play around with your doors mod sometime 20:44 tumeninodes centered doors? 20:44 Shara Yes 20:44 Shara Looks so much better than the default ones 20:45 tumeninodes Shoot, that reminds me now, I have to work in keys & locking. dangit 20:45 rdococ I'm working on a permadeath mod that bans you from the server when you die, but I feel like people will just use extra accounts 20:45 tumeninodes definitely 20:45 Shara rdococ: hasn't it been done before? 20:46 tumeninodes is it a temp ban? 20:46 tumeninodes nvmd... "perma" u-duh 20:47 Shara It sounds like a great way to not have many players anyway 20:47 rdococ Which is good if you don't want the area right around spawn to become a swirling vortex of chaos 20:47 tumeninodes #1 they will do exactly as you already stated. #2 those who don't think of it will not be happy, and will flood with complaints and rants 20:48 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 20:48 Shara Then you'd just protect that area. 20:48 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood 20:48 rdococ Then the area right around that area then 20:48 rdococ Even with protection mods, in survival servers things can get... chaotic 20:48 Shara I do run a survival server 20:48 tumeninodes just send them to hell when they die for a bit, 20:48 rdococ tumeninodes: Ooh, that's actually an interesting idea 20:49 tumeninodes I know, I thought of it ;P all my ideas are awesome... j/k 20:49 rdococ That will be much easier when layered map generation comes out 20:49 tumeninodes nah, use nether/modified 20:50 rdococ I think most nether mods just generate the same ol' overworld caves, but with netherrack 20:50 Shara caverealms 20:50 Shara and use the DM lair layer 20:50 tumeninodes hence "modified" 20:50 * tumeninodes goes to check out this burned wood issue 20:51 Shara rdococ: kind of dark screenshot but...: http://rc.minetest.tv/wp-content/uploads/2017/03/CRL_DM2-900x600.png 20:51 tumeninodes holy moly that issue is petrified [old] 20:53 tumeninodes why did ShadowBot pull up a dead issue? 20:53 Shara Because you gave it a # to work with 20:53 tumeninodes oh wait... my fault sorry 20:53 tumeninodes :D 20:53 Shara :D 20:54 tumeninodes I did that on purpose..., to test ShadowBot 20:54 rdococ if burned wood could be turned into charcoal then what would the purpose of coal ore be 20:55 tumeninodes rdococ is an anarchist, watchout 20:55 rdococ o_O 20:56 tumeninodes it's what happens when you ask too many questions 20:56 rdococ how many questions is too many? 20:56 tumeninodes too 20:56 rdococ why is that too many? 20:57 tumeninodes it starts out innocent... eggs, charcoal... then bam! anarchy 20:58 tumeninodes disgruntleds start clawing their way out of the ground... [shivers] 20:59 rdococ "check_player_privs" 21:01 * tumeninodes is playing around, making tweaks to filters. This could end very badly 21:04 tumeninodes *could/>will 21:04 rdococ Vanilla MTG + permadeath is pretty easy because there are no mobs, peaceful or otherwise 21:05 rdococ The only way you can really die is fall damage or eating red mushrooms - and you would have to do it on purpose in the latter case unless you don't know what it does and you've taken enough fall damage for trying one to kill you 21:06 rdococ There's also drowning and lava damage, but again, that's fairly easy to avoid 21:06 * tumeninodes puts down the red mushroom he was about to eat 21:07 tumeninodes permadeath sounds like a good "specific" mod. meant for use with specific type games 21:08 rdococ True 21:08 tumeninodes but as Shara said about people simply using multiple accts, a clever way has to deal with that, and that is difficult to do 21:09 tumeninodes even sending the player to another area, they can do the same, log in with another account 21:10 rdococ Maybe put an upper limit on how many players with the same IP can die until they get IP banned 21:11 tumeninodes vpn 21:11 rdococ The upper limit should be more than one to accomodate for multiple players on the same network 21:11 Shara I don't even understand why you'd want such a mod 21:11 sofar permadeath is pretty much the same thing as MC hardcore 21:11 rdococ ^ 21:11 sofar I don't see anything wrong with that 21:12 sofar could make for a fun server 21:12 Shara I'm not saying there is something wrong with it. Just that I don't understand why anyone would want it 21:12 tumeninodes nothing wrong with the idea. and definitely fun and adds more intensity to game-play 21:12 rdococ Also, it's an idea that nobody seems to have used yet so I finally have a chance to be unique 21:12 sofar Shara: everyone enjoys toasty warm slippers and footrubs. Some people *still* go sky diving. 21:12 Shara permadeath as I'm used to the concept is death of that character and loss of their resources. Not an inability to play the game again 21:13 * benrob0329 has no idea what is being talked about, but has wanted to do a permadeath survival for some time 21:13 Sokomine ircSparky: why do you want to remove the plotmarkers? if you don't want any to start with you can disable them in the config file. but it works much better wich protection. else people tend to grief villages 21:13 rdococ Shara: Sounds like a mod that would clear all of your chests and area protections when you die 21:13 tumeninodes just bound to be the typical cheaters who like to make everything unfun 21:13 sofar actually MC with their account system actually blocks you from logging in again on the server 21:13 sofar at least with MT you can "try again" 21:13 rdococ sofar is correct, MC hardcore servers usually ban you when you die 21:13 Shara rdococ: well, if all containers are protected and you lose the name, it's done 21:14 Shara But again, just saying I personally don't get the appeal. 21:14 sofar honestly the whole social experiment side is intriguing 21:14 sofar do you really get suicide bombers blowing up everyone? 21:14 tumeninodes doesn't hurt to have it available for those who would like to use it 21:14 rdococ Shara: except the player wouldn't need a new account to get a fresh start, so I guess that would be better than the ban-on-death version (which I have seen as a mod before but it was pretty old) 21:14 Shara I like a challenge, sure, and could even go with a perma death mode as I know it, but losing the ability to play the whole server again is... well everyone dies eventually, even if due to lag 21:14 sofar or do people show restraint? 21:15 rdococ People are of course going to show more caution and restraint on a permadeath server even if the "permadeath" only clears your protection and chests 21:15 Shara Why invest the time if one bad bit of lag might kill me..? 21:15 * benrob0329 is currently enjoying the fact that the open source nvidia drivers actually work and dont have huge performance issues for normal usage 21:15 rubenwardy could say that about life ;) 21:15 Shara If I just lose my items I can at least rebuild 21:15 rdococ I have never had lag kill me as far as I can remember 21:15 sofar Shara: have you ever considered skydiving? bungee jumping? 21:15 benrob0329 Unless you are doing dangerous things anyways 21:15 rdococ I'm honestly not sure how it could happen unless that weird teleporting bug happens 21:16 Shara sofar: bit different 21:16 tumeninodes All I am saying is, it's fine to have available, as long as people don't start flooding wanting a solution to a problem if cheaters exploit... 21:16 benrob0329 Eg using sneak to traverse a pit 21:16 sofar same type of thrill 21:16 Shara not the same at all 21:16 rdococ benrob0329: Even when I do that kind of thing, lag doesn't kill me 21:16 * tumeninodes has been skydiving once..... once 21:16 Shara Those would be actual real thrill 21:16 tumeninodes well 3 times in all but only once solo 21:16 rdococ Well, as a compromise I could add a finite number of lives 21:17 sofar for years I did rock climbing/mountaineering 21:17 Shara I loved rockclimbing the times I managed to get to try it 21:17 rdococ E.G. everyone could start with 3 lives so they can die 3 times before being banned 21:17 rdococ Then there would be ways to get extra lives 21:17 Sokomine Shara: guess such a server with permadeath wouldn't be one for either of us. maybe other players could enjoy that, but...it's very far from what i'd call enjoyable gameplay 21:17 Shara And I do get the social experiment side of it. just I would only experience that as an observer, not as a player 21:18 tumeninodes I did rock climbing but not on a pro scale, just simple freehand on small cliffs and railroad stone towers with a chalk pouch 21:19 tumeninodes I think it would be fun. Love to see some vids of kids who get killed though (meaning in-game calm down geesh) 21:19 tumeninodes watch them wig-out haha 21:20 rdococ Mw ha ha ha 21:20 tumeninodes make a comp vid titled "Death Tweaks" 21:21 tumeninodes ruben the annihilator would love that 21:22 tumeninodes I am close to 49, and I get "edgy" doing parkour type MT games :P 21:23 Sokomine i don't like parcour maps at all. and certainly not permadeath. combining both would be a very unintresting server for me 21:23 tumeninodes permadeath would certainly add to that. But what would be even worse, is being sent back to the very beginning of the game 21:23 * Sokomine sends all unwanted lava to such a server as well. and fire 21:23 rubenwardy right, place your bets 21:24 Sokomine yes, permadeath might be an actual reward in a parcour world *veg* 21:24 tumeninodes ve haf vays uv making you play ... Sokomine 21:24 tumeninodes my $'s on rubenwardy 21:24 Sokomine oh what? and can we bet with minegeld? 21:25 rubenwardy how many kills have there been in the last month on CTF 21:25 tumeninodes absolutium. oh wait, that doesn't exist.... (yet) 21:26 tumeninodes you know, a while back, there was a modder who made a kill counter mod I mentioned. they would go nice together 21:27 rdococ Absolutium? would that be a world anchor or something? 21:29 tumeninodes https://forum.minetest.net/viewtopic.php?f=9&t=17862 21:29 tumeninodes !title 21:29 MinetestBot tumeninodes: [WIP][mod] Slayer [slayer] - Minetest Forums 21:30 tumeninodes it was Alex, that's right... I feel horrible for forgetting 21:40 rubenwardy no one cares to guess? 21:42 tumeninodes sorry, I was picking my nose... guess? guess what? 21:43 rubenwardy right, place your bets 21:43 rubenwardy how many kills have there been in the last month on CTF 21:43 tumeninodes you mean rud0lf valentino? 21:43 rud0lf ? 21:43 tumeninodes nvm sorry 21:43 rud0lf i'm rudolf hiss 21:43 tumeninodes how many overall kills, or YOUR kills? 21:44 rud0lf the pacifist brother of rudolph hoss 21:44 tumeninodes haha 21:44 rud0lf wait, we wouldn't have different last names 21:44 rud0lf :/ 21:44 rud0lf i suck at jokes :D 21:44 tumeninodes steps 21:45 tumeninodes ...so then the bartender says, "hey! get off hiss hoss!" :D 21:45 tumeninodes afk for foods 21:49 Shara rubenwardy: 21:49 Shara correct answer = never enough :) 21:49 rubenwardy :P 21:50 rubenwardy well, the answer is 75,000 21:50 rubenwardy that's 2700ish per day 21:51 rubenwardy 111 per hour 22:04 rdococ I found diamond in my MTG+permadeath world 22:51 tumeninodes All those numbers are just rubenwardy's kills stats 22:53 rubenwardy XD 23:06 rubenwardy my biggest project is now 11,300 lines of C++ 23:06 rubenwardy 84 classes 23:06 rubenwardy roughly 15x smaller than MT 23:06 rubenwardy not including Lua 23:07 aerozoic hi rubenwardy, i've been using your script to check server scores and sometimes the scores don't add up, like there is a missing sub score. Do you know what it is? 23:07 rubenwardy not sure 23:07 rubenwardy can't remember when I last updated it 23:08 aerozoic I compared it to the code for the actual list but it seems to match. Yet still for some servers there is something missing. 23:10 rubenwardy ah 23:10 rubenwardy what python version do you use? 23:10 rubenwardy the behavour with floats is different 23:10 rubenwardy so try the other version 23:12 aerozoic python3 23:13 aerozoic the total score always seems right, it's just that it seems there is a hidden sub score. 23:14 aerozoic If i try python2 i just get an error. 23:51 ircSparky Sokomine, "mg_villages.ENABLE_PROTECTION"? that one dosn't keep the plot markers off though. its for a post apocalyptic server, so griefing dosnt matter as much. (and players would have to "claim" the land to grief it, since I have a bit of an inverse protection system)