Minetest logo

IRC log for #minetest-hub, 2018-04-24

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:10 Tmanyo joined #minetest-hub
01:07 AndroBuilder joined #minetest-hub
01:25 Jordach joined #minetest-hub
02:01 AndroBuilder_ joined #minetest-hub
02:07 paramat joined #minetest-hub
02:44 Xio joined #minetest-hub
02:59 AndroBuilder joined #minetest-hub
03:00 * sofar & minetest-mods duty a bit
03:10 sofar oy vey
03:10 sofar so many stale PRs that just need like 5 minutes of work by someone
03:11 sofar anyone want to learn coding? lol
03:12 VanessaE sorry sofar, I know some of those are my projects.  just don't have the mind for it anymore :-/
03:12 sofar oh, don't worry about it
03:13 sofar it's no use if I fix these PRs, but I'm thinking of writing a forum post and asking new programmers to come help out and give them some training
03:13 sofar that will be much better way to go about this
03:13 VanessaE +1
03:28 paramat i'll update saveschems with the new function and new schems sometime
03:30 sofar https://forum.minetest.net/viewtopic.php?t=20012
03:30 sofar the flipped around ones?
03:39 paramat yes the function to allow upright tables
03:39 paramat plus emergent jungletrees
03:39 paramat oh and the small pine trees
03:41 paramat hm i'll try to look over mt-mods issues
03:42 VanessaE fwiw: I avoid merging translations only because I have no way to verify that someone's not about to stuff a mod full of curses :P
03:46 sofar honestly most additions are going from 100% failure to 5% bad translations
03:46 sofar so merging an entirely new translation should be kinda trivial
03:46 sofar plus I can read like 6 languages
03:46 sofar I'm not too worried ;)
03:46 VanessaE heh
03:55 Jordach joined #minetest-hub
04:20 paramat joined #minetest-hub
04:36 lumberJ joined #minetest-hub
06:25 Jordach joined #minetest-hub
06:42 Raven262 joined #minetest-hub
07:00 longerstaff13-m joined #minetest-hub
08:33 lisac joined #minetest-hub
08:55 Jordach joined #minetest-hub
09:32 red-001 joined #minetest-hub
09:45 Tenplus1 joined #minetest-hub
09:45 Tenplus1 hi folks
09:50 shivajiva Hi tenplus, how are you?
09:50 Tenplus1 hi shiva :) got a few days off, am happy :D
09:50 Tenplus1 how's you?
09:51 shivajiva awesome, not bad thanks :)
09:52 Tenplus1 added the new wishing well blocks to server the other night :) also falling node changes where it deals damage depending on speed
09:54 shivajiva sounds good, I've been looking at archiving stale data to keep a lean lookup table for active players in sauth and sban
09:55 Tenplus1 sounds like a good idea
09:55 Tenplus1 if a player is inactive from server for 6 months or over we remove protection and would be nice to remove ALL playerdata that goes along with it
09:55 shivajiva yea left as it is it just gets fat
09:55 Tenplus1 files should never get fat with inactive players
09:57 shivajiva yes so I was thinking 3 months as a default, configurable ofc but moving it out of the table into a store means it can be reinstated if the player returns
09:59 shivajiva only new and old players would force the store to be searched
09:59 Tenplus1 would be great if you could rewrite the auth setup and have it included in default
09:59 Tenplus1 we need a redo of this
10:02 shivajiva the idea is to have an example of the system so dev can take it and implement it in some way the next time they visit auth
10:08 shivajiva auth has improved a bit since they implemented append writes to the file instead of dumping the whole table every time it changes
10:09 Tenplus1 auth files are still inflated tho
10:09 shivajiva yup
10:11 shivajiva and if it's viable I'd expect the method to be used for player data to so it's self administrating a leaner faster data set
10:13 Tenplus1 we alreayd have player files so why not store auth in those
10:15 shivajiva that was the 64 thousand dollar question when I first shifted to player db :)
10:15 Tenplus1 that was a simple script could easily archive or delete player files over than 'n' months
10:16 shivajiva I think most people expected auth to go into the db when player db was added
10:16 Tenplus1 every way to improve speed/connection/memory has to be looked at
10:17 shivajiva small gains add up if you can find enough of them
10:17 Tenplus1 most definitely, every little helps
10:20 shivajiva I still think data blob > texture loading is interesting until someone shows me why it wouldn't work for minetest
10:20 Tenplus1 explain plz
10:21 shivajiva we hold the textures in separate files but they could be held in a db as blobs if there was a way to load them directly
10:23 Tenplus1 hrm, how would you get them into a blob ?
10:23 shivajiva advantage is in opening a single file, the db for all textures rather than the sequential handling of each file
10:24 Tenplus1 .zip file maybe ?
10:24 shivajiva there are well known methods of storing images in blobs
10:26 Tenplus1 simplicity though, is it a special technique that normal modders can use ?
10:26 Tenplus1 also if a file changes and you clear cache, isnt it gonna re-load the entire blob each time ?
10:29 shivajiva dynamic changes are not allowed currently so I don't see it as an issue
10:30 shivajiva a blob is just the binary representation so it's not difficult to code an input method
10:33 shivajiva I'd really like to be able to force reload some textures if that was possible
10:34 Tenplus1 yeah, so we could literally add a player skin and apply it without restarting server
10:34 Tenplus1 +100
10:44 shivajiva yup otherwise all possible skin textures need loading even if they are not used currently, that's how my skins mod is currently dealing with it to get a choice at the admin level so you can add them to the players selection menu
10:47 Tenplus1 and thats gonna be a load of textures...
10:48 shivajiva 1029 currently
10:48 Tenplus1 oof...
10:49 shivajiva the memory I saved with sauth allows it to fit easily
10:49 Tenplus1 does the mt player remove remove ALL traces of them from a server ?
10:50 shivajiva honestly don't know
10:53 Tenplus1 was thinking of making a noob check where you gotta do a specific task in order for your account to remain on server, or be removed completely
10:53 Tenplus1 would also be good for bot checks :D
10:54 shivajiva https://github.com/minetest/minetest/pull/5475
10:57 Tenplus1 nice one, thanks :P
11:02 shivajiva that's easy for me, if they join the hub and never play skyblock they are not considered a real player
11:02 Tenplus1 ehehehe
11:20 Tenplus1 skyblock is fun :D
11:20 Tenplus1 having a good quest mod handy will make minetest
11:25 Jordach joined #minetest-hub
11:32 Tenplus1 hi Jordach
11:53 Tenplus1 bbl
11:53 Tenplus1 left #minetest-hub
12:24 Mr_Pardison joined #minetest-hub
12:26 longerstaff13-m joined #minetest-hub
12:43 IhrFussel joined #minetest-hub
12:44 IhrFussel Why does almost no server have a customized join/leave messages? Join messages could be much more ineteresting than "*** blah joined game."
12:44 IhrFussel interesting*
12:45 IhrFussel Depending on the game type they could display useful infos about that player (like the level and last login on my server)
12:46 lumberJ joined #minetest-hub
12:47 IhrFussel It would also not waste space since the join/leave messages exist anyway
12:52 IhrFussel Although it does require editing the misc.lua file AFAIK so not doable via mod
12:55 Amaz IhrFussel: Nope, it can be done by a mod: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3698
12:59 Amaz But as it was only merged in September, it hasn't been in a stable release, and so (sadly) hasn't gained much traction.
13:03 IhrFussel Amaz, not bad, good addition, but will likely only be available in 0.5.0+
13:04 IhrFussel And most established servers will keep 0.4.X for a while I imagine
13:05 Amaz IhrFussel: Yup
13:06 IhrFussel But it's still possible in 0.4.16/0.4.17 by editing builtin/game/misc.lua ... just comment out the joinplayer/leaveplayer callbacks and add your custom chat_send_all() to your own init.lua
13:08 IhrFussel Correction: Only comment out the minetest.chat_send_all() lines in those callbacks, or else the "connected players table" will stay empty (I did that once by accident)
13:08 lisac IhrFussel: I'd like it much more if you'd only see join/leave messages for players of interest
13:09 lisac ex. Friends, Guildmembers
13:09 Amaz That can cause problems when updating (if pulling and building from git)
13:09 lisac hey Amaz
13:09 Amaz Hi lisac
13:10 IhrFussel Amaz, there are certain things that require editing of builtin ... you have 2 options there: Replace the new file with your older one and hope it's till compatible or re-write the changes after updating
13:10 IhrFussel In this case it's only 2-3 lines you need to comment out again, so no big trouble
13:12 Amaz Yeah, but lots of 2-3 lines of changes across multiple files could lead to  a very big headache :P
13:12 IhrFussel And if you forget it you suddenly have double join/leave messages...so no real damage
13:13 IhrFussel lisac, joining/leaving of a player should be visible to all players simply because you never know if the player is even still online without /status otherwise
13:14 IhrFussel Sometimes you talk to a "non-friend"
13:14 lisac IhrFussel: I'd say there are channels for that
13:14 rubenwardy or there's something called git ;)
13:14 lisac also, ~60% of the players don't even speak english
13:15 lisac in WoW, there is a /who command, that shows you all the players you might wanna interact with (similar level, same general area)
13:15 Amaz rubenwardy: An even bigger headache if things have been changed considerably ;)
13:15 IhrFussel lisac, WoW has much more players per server right? It makes sense there to not display all users at once
13:16 rubenwardy for something like editing join messages that's unlikely to have that
13:16 rubenwardy happen
13:16 Amaz Yeah
13:16 IhrFussel Sometimes when my server for some reason has 20+ players I start to see how much of a chaos the many joining/leaving can cause in the chat
13:17 IhrFussel Especially when many play on weak devices and crash over and over
13:18 IhrFussel Bad connection can also get annoying fast
13:42 Darcidride joined #minetest-hub
13:55 Jordach joined #minetest-hub
13:56 Fixer joined #minetest-hub
14:03 DI3HARD139 joined #minetest-hub
14:10 lumberJ joined #minetest-hub
14:24 rubenwardy 40 million particles rendered in 30 seconds: https://i.rubenwardy.com/K2Z3a.png
14:25 rubenwardy precomputation of the photons takes 80 seconds
14:25 Mr_Pardison grainy.
14:25 rubenwardy yes, because it's simulating individual photons
14:25 rubenwardy and I don't have infinite memory
14:25 Mr_Pardison yeah.
14:25 Mr_Pardison have to sacrifice something to get something.
14:25 IhrFussel Someone explain to this guy that the server list ping is useless and that his explanation of "how ping works" doesn't apply to MT https://forum.minetest.net/viewtopic.php?f=3&t=18152
14:26 rubenwardy it uses a OctTree to store all 40,000,000 photons and enable quick querying
14:27 rubenwardy the oct tree takes up 2.4 GB of memory
14:27 IhrFussel There seem to be *lots* of users who still don't understand the actual ping values in MT
14:27 rubenwardy needs to be removed
14:28 IhrFussel We wanted to replace it with an actual useful measurement (average internal server lag) a long time ago
14:30 IhrFussel https://github.com/minetest/minetest/pull/6504 was closed...all it needed was another approval and an agreement on what determines good/bad lag values
14:31 sniper338 joined #minetest-hub
14:34 IhrFussel But removing the indicator is probably the 2nd best option, although kinda shame
14:40 rubenwardy Mr_Pardison: a lot less grainy: https://i.rubenwardy.com/ivhdZ.png
14:41 Mr_Pardison Very nice.
14:48 longerstaff13-m joined #minetest-hub
14:49 Mr_Pardison \o longerstaff13-m
14:50 longerstaff13-m Hi
14:56 [a]torian joined #minetest-hub
15:00 User11_ joined #minetest-hub
15:20 rdococ I will yay
15:21 Mr_Pardison !next
15:21 MinetestBot Another satisfied customer. Next!
15:21 ThomasMonroe and yay you will :P
15:21 DI3HARD139 joined #minetest-hub
15:23 rdococ !previous
15:55 lisac joined #minetest-hub
16:02 rdococ I created an interesting finite water system with a little hacky editing of the current water system
16:02 rdococ basically, water flowing nodes don't decrease based on their neighbors if there's no air or water that is flowing down on the same level as them
16:03 Mr_Pardison so....
16:04 rdococ Personally though I don't think a finite water system would work for Minetest as it currently is
16:27 Krock joined #minetest-hub
16:38 Krock LTS countdown: 2 days to go :)
16:38 Mr-Pardison quack, Krock
16:39 Krock *bang* Mr-Pardison
16:42 * Mr-Pardison takes an L
16:44 CWz joined #minetest-hub
16:50 benrob0329 joined #minetest-hub
16:51 Krock Mr-PardisonL
16:58 ircSparky rubenwardy, is there an easy way to remove plotmarkers from mg_villages?
16:59 Gael-de-Sailly joined #minetest-hub
17:01 Shara ircSparky: Hit them with hammers.
17:01 rubenwardy No idea
17:01 rubenwardy Ask Sokomine
17:02 ircSparky k
17:02 ircSparky I mean before they are placed
17:02 ircSparky :P
17:02 ircSparky Sokomine, any ideas?
17:03 sofar WE
17:03 Krock >I mean before they are placed
17:04 sofar "whatever"
17:04 Krock ircSparky, dig into the source code and find out where they are placed
17:04 sofar remove them from the schematics?
17:04 Krock then comment the stuff out if it's not part of the schematics
17:04 ircSparky I remember trying that a few months ago, but it seems to be placing them, but as walking_light:light instead of mg_villages:plotmarker
17:04 ircSparky or stone if the walking light mod isnt installed
17:05 Shara You can always take the cheap approach and alias the things to air or whatever
17:05 ircSparky and they arent in the schematics
17:07 ircSparky I'll keep surfing throuhg the code
17:08 Mr-Pardison /me hands ircSparky a long-board
17:08 Mr-Pardison oh lol put 2 slashes instead of one.
17:09 ircSparky also sorry for pinging you ruben :P
17:09 ircSparky I just assume you made it since it is an awesome mod :P
17:09 ircSparky assumed*
17:10 ircSparky well
17:10 ircSparky after forgetting Sokomine made it
17:12 Tenplus1 joined #minetest-hub
17:12 Tenplus1 hi folks
17:12 Mr-Pardison cello
17:12 Tenplus1 hi mister
17:20 * rdococ gives Tenplus1 a cup of decarbonised methanol
17:20 Shara Hi ten
17:22 * Wayward_One may have taken Minetest on Android "masochism" to a whole new level.. https://imgur.com/a/3xk9o6p
17:23 rdococ That is the smallest phone I have ever seen
17:23 Mr-Pardison size is relative to perspective.
17:24 Tenplus1 hey rdococ, hi shara :P
17:24 Tenplus1 hi wayward
17:25 rdococ I can't wait for a mobile app to have good controls
17:25 Wayward_One Hello :)
17:25 Tenplus1 yeh, that's one complaint players seem to have with android version
17:25 Wayward_One The newest control changes have definitely improved the experience though
17:25 Krock Wayward_One, it's not minetest. your hands are simply too big
17:26 Tenplus1 lol... hey Krock
17:26 Krock hi Tenplus1
17:26 Wayward_One Lol :P
17:28 rdococ I haven't been able to get 0.5.0-dev to run on Android yet
17:28 rdococ then again, I haven't tried to cross-compile it yet either
17:28 Krock rdococ, there are apks to download
17:28 ircSparky prison wallet sized minetest
17:28 rdococ ah
17:28 Mr-Pardison ircSparky: XD
17:29 Wayward_One rdococ, have you tried one of my builds?
17:31 rdococ not yet
17:32 Wayward_One If you're interested: https://forum.minetest.net/viewtopic.php?f=42&t=12169&start=50#p316739
17:38 Mr_Pardison joined #minetest-hub
17:58 Jordach joined #minetest-hub
17:59 Tenplus1 hi Jordach
18:04 ircSparky https://github.com/minetest/minetest/issues/6432# does this bug not appear in your newer build Wayward_One? (I'll probably try it later today)
18:26 Wayward_One ircSparky: nope, it still occurs in recent builds unfortunately
18:26 lumberJ joined #minetest-hub
18:29 Tenplus1 hi lumberJ
18:34 lumberJ hey Tenplus1. hows it going?
18:34 Tenplus1 good ta, yourself ?
18:35 lumberJ tired, but good otherwise
18:35 Tenplus1 :)
18:37 Jordach joined #minetest-hub
18:38 Tenplus1 this looks interesting: https://github.com/minetest/minetest/pull/7269
18:40 Mr_Pardison joined #minetest-hub
18:40 Tenplus1 o/
18:43 Mr_Pardison o~
18:44 Tenplus1 lol
18:45 aerozoic joined #minetest-hub
18:45 Tenplus1 hi aerozoic
18:46 Krock how_do%20I_find-dungeons%20quicklier_%20question-mark.png
18:46 aerozoic hey Tenplus1
18:47 Mr_Pardison Krock: ?
18:50 Krock Mr_Pardison, I'm having a hard time searching dungeons :3
18:51 Mr_Pardison ah.
18:52 Mr_Pardison bring along some torches or other light source.
18:52 Mr_Pardison maybe some lava.
18:52 * Tenplus1 equips Staff of Light
18:54 Mr_Pardison Personally, I prefer lava since it provides a light source and damages mobs.
18:54 Tenplus1 ehehe
18:58 Raven262 joined #minetest-hub
18:58 * Tenplus1 makes french toast
18:59 Raven262 Hi ten
18:59 Mr_Pardison might I snag some?
19:00 * Tenplus1 makes extra :D
19:04 rubenwardy F* YES!
19:04 rubenwardy cross compile succeeded
19:04 rubenwardy although I haven't tested yet
19:04 Tenplus1 grats
19:04 Tenplus1 what did you compile it on ?
19:06 rubenwardy Arch
19:06 rubenwardy to Windows, using MinGW
19:06 rubenwardy this isn't MT related btw
19:07 Tenplus1 lol
19:08 Krock but if one project works, more may follow
19:10 Tenplus1 lol, google is getting a bit weird with it's recommendations lately
19:11 Gael-de-Sailly joined #minetest-hub
19:12 rubenwardy anyone know the answer?
19:13 rubenwardy :3
19:13 rubenwardy oh,     service THING status  works
19:16 sfan5 rubenwardy: that was not a very good query to make to google
19:16 rubenwardy no, it wasn't
19:17 sfan5 you're mixing c++ implementation details with a vague question about "services"
19:17 rubenwardy yeah
19:17 sfan5 it would've been better to google "systemd show service stderr"
19:17 rubenwardy I added systemd and changed it to standard err
19:17 rubenwardy yeah
19:17 sfan5 yeah
19:31 Krock yeah
19:58 rubenwardy argh, I was lazy and let packets exceed the MTU in my game
19:58 Tenplus1 nuuuuuuuu
19:58 rubenwardy which makes developing a localhost game easier
19:58 rubenwardy but means that packets get dropped over a network :(
19:58 rubenwardy time to write reliability!
19:59 Tenplus1 nite folks o////
19:59 Tenplus1 left #minetest-hub
20:00 sofar wut, no fragmentation?
20:01 rubenwardy routers don't have to fragment
20:01 rubenwardy they can just drop
20:01 sofar oh sure, your "netcheer" router, yup :)
20:01 rdococ Krock: yeah
20:02 rubenwardy lol
20:02 rdococ I can't wait to try out capitalism game
20:02 sofar I play it every day at work
20:04 rubenwardy sofar: https://rubenwardy.com/capitalism_game
20:06 Shara rubenwardy: you need a stonecutter to make a stonecutter?
20:07 rubenwardy Shara: yeah, you can buy things from shops though
20:07 rubenwardy will probably change however
20:07 Shara Yes... or I'll go mad wondering how the first stonecutter came to be
20:08 Shara ANd would spend my time in game starting up a cult to the stone cutter (which wiould require everyone who joined to give me their life earnings of course, given the name of the game)
20:16 sofar geesh, choose an image site with more javascript
20:32 tumeninodes joined #minetest-hub
20:33 tumeninodes hostile takeover mod for capitalism game
20:35 tumeninodes and, what came first... the stonecutter... or the stonecutter?
20:36 Shara It's obvious that stonecutters should hatch from eggs.
20:36 rdococ Stonecutter eggs should come from dungeons
20:37 Shara Yes, so only the bravest adventures ever find them and gain the ability to produce more!
20:37 tumeninodes sofar, if Minetest join summer of code next year, you can pawn all those stale PRs in MT mods to some poor unsuspecting shlep ;)
20:37 tumeninodes wait..., where would the eggs come from? 0_o
20:38 Shara Best not to think about it.
20:38 rdococ I love the smell of fresh PRs in the morning but when they get stale they smell as bad as minetestigen minetestisulfide
20:38 tumeninodes I'm out of aspirin
20:38 rubenwardy it's worth noting that there's lots of inter-dependency in the graph, so as a business you'll have to be reliant on other businesses
20:38 rubenwardy maybe even form trade agreeements
20:38 rubenwardy but it is odd to have a dependency in the same area
20:39 Shara ruben, long as we get stonecutter eggs, it's all good
20:39 Shara We'll play just for that
20:39 tumeninodes trade agreements? Aint nobody got time fo dat... Hostile takeover!
20:39 rdococ Can't wait for communism game with gulag nodes
20:40 rdococ You'd have nodes and bricks designed specifically for naturally generated gulag structures
20:40 tumeninodes isn't that the new MTG name? Commie Cubes? aka Comrade Cubes
20:41 tumeninodes as soon as my mods begin to fail to work with MTG, I'm shipping them over to Minetest Mods :D
20:44 Shara I still need to play around with your doors mod sometime
20:44 tumeninodes centered doors?
20:44 Shara Yes
20:44 Shara Looks so much better than the default ones
20:45 tumeninodes Shoot, that reminds me now, I have to work in keys & locking. dangit
20:45 rdococ I'm working on a permadeath mod that bans you from the server when you die, but I feel like people will just use extra accounts
20:45 tumeninodes definitely
20:45 Shara rdococ: hasn't it been done before?
20:46 tumeninodes is it a temp ban?
20:46 tumeninodes nvmd... "perma" u-duh
20:46 greeter joined #minetest-hub
20:47 Shara It sounds like a great way to not have many players anyway
20:47 rdococ Which is good if you don't want the area right around spawn to become a swirling vortex of chaos
20:47 tumeninodes #1 they will do exactly as you already stated. #2 those who don't think of it will not be happy, and will flood with complaints and rants
20:48 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
20:48 Shara Then you'd just protect that area.
20:48 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood
20:48 rdococ Then the area right around that area then
20:48 rdococ Even with protection mods, in survival servers things can get... chaotic
20:48 Shara I do run a survival server
20:48 tumeninodes just send them to hell when they die for a bit,
20:48 rdococ tumeninodes: Ooh, that's actually an interesting idea
20:49 tumeninodes I know, I thought of it ;P all my ideas are awesome... j/k
20:49 rdococ That will be much easier when layered map generation comes out
20:49 tumeninodes nah, use nether/modified
20:50 rdococ I think most nether mods just generate the same ol' overworld caves, but with netherrack
20:50 Shara caverealms
20:50 Shara and use the DM lair layer
20:50 tumeninodes hence "modified"
20:50 * tumeninodes goes to check out this burned wood issue
20:51 Shara rdococ: kind of dark screenshot but...: http://rc.minetest.tv/wp-content/uploads/2017/03/CRL_DM2-900x600.png
20:51 tumeninodes holy moly that issue is petrified [old]
20:53 tumeninodes why did ShadowBot pull up a dead issue?
20:53 Shara Because you gave it a # to work with
20:53 tumeninodes oh wait... my fault sorry
20:53 tumeninodes :D
20:53 Shara :D
20:54 tumeninodes I did that on purpose..., to test ShadowBot
20:54 rdococ if burned wood could be turned into charcoal then what would the purpose of coal ore be
20:55 tumeninodes rdococ is an anarchist, watchout
20:55 rdococ o_O
20:56 tumeninodes it's what happens when you ask too many questions
20:56 rdococ how many questions is too many?
20:56 tumeninodes too
20:56 rdococ why is that too many?
20:57 tumeninodes it starts out innocent... eggs, charcoal... then bam! anarchy
20:58 tumeninodes disgruntleds start clawing their way out of the ground... [shivers]
20:59 rdococ "check_player_privs"
21:01 * tumeninodes is playing around, making tweaks to filters. This could end very badly
21:04 tumeninodes *could/>will
21:04 rdococ Vanilla MTG + permadeath is pretty easy because there are no mobs, peaceful or otherwise
21:05 rdococ The only way you can really die is fall damage or eating red mushrooms - and you would have to do it on purpose in the latter case unless you don't know what it does and you've taken enough fall damage for trying one to kill you
21:06 rdococ There's also drowning and lava damage, but again, that's fairly easy to avoid
21:06 * tumeninodes puts down the red mushroom he was about to eat
21:07 tumeninodes permadeath sounds like a good "specific" mod. meant for use with specific type games
21:08 rdococ True
21:08 tumeninodes but as Shara said about people simply using multiple accts, a clever way has to deal with that, and that is difficult to do
21:09 tumeninodes even sending the player to another area, they can do the same, log in with another account
21:10 rdococ Maybe put an upper limit on how many players with the same IP can die until they get IP banned
21:11 tumeninodes vpn
21:11 rdococ The upper limit should be more than one to accomodate for multiple players on the same network
21:11 Shara I don't even understand why you'd want such a mod
21:11 benrob0329 joined #minetest-hub
21:11 sofar permadeath is pretty much the same thing as MC hardcore
21:11 rdococ ^
21:11 sofar I don't see anything wrong with that
21:12 sofar could make for a fun server
21:12 Shara I'm not saying there is something wrong with it. Just that I don't understand why anyone would want it
21:12 tumeninodes nothing wrong with the idea. and definitely fun and adds more intensity to game-play
21:12 rdococ Also, it's an idea that nobody seems to have used yet so I finally have a chance to be unique
21:12 sofar Shara: everyone enjoys toasty warm slippers and footrubs. Some people *still* go sky diving.
21:12 Shara permadeath as I'm used to the concept is death of that character and loss of their resources. Not an inability to play the game again
21:13 * benrob0329 has no idea what is being talked about, but has wanted to do a permadeath survival for some time
21:13 Sokomine ircSparky: why do you want to remove the plotmarkers? if you don't want any to start with you can disable them in the config file. but it works much better wich protection. else people tend to grief villages
21:13 rdococ Shara: Sounds like a mod that would clear all of your chests and area protections when you die
21:13 tumeninodes just bound to be the typical cheaters who like to make everything unfun
21:13 sofar actually MC with their account system actually blocks you from logging in again on the server
21:13 sofar at least with MT you can "try again"
21:13 rdococ sofar is correct, MC hardcore servers usually ban you when you die
21:13 Shara rdococ: well, if all containers are protected and you lose the name, it's done
21:14 Shara But again, just saying I personally don't get the appeal.
21:14 sofar honestly the whole social experiment side is intriguing
21:14 sofar do you really get suicide bombers blowing up everyone?
21:14 tumeninodes doesn't hurt to have it available for those who would like to use it
21:14 rdococ Shara: except the player wouldn't need a new account to get a fresh start, so I guess that would be better than the ban-on-death version (which I have seen as a mod before but it was pretty old)
21:14 Shara I like a challenge, sure, and could even go with a perma death mode as I know it, but losing the ability to play the whole server again is... well everyone dies eventually, even if due to lag
21:14 sofar or do people show restraint?
21:15 rdococ People are of course going to show more caution and restraint on a permadeath server even if the "permadeath" only clears your protection and chests
21:15 Shara Why invest the time if one bad bit of lag might kill me..?
21:15 * benrob0329 is currently enjoying the fact that the open source nvidia drivers actually work and dont have huge performance issues for normal usage
21:15 rubenwardy could say that about life ;)
21:15 Shara If I just lose my items I can at least rebuild
21:15 rdococ I have never had lag kill me as far as I can remember
21:15 sofar Shara: have you ever considered skydiving? bungee jumping?
21:15 benrob0329 Unless you are doing dangerous things anyways
21:15 rdococ I'm honestly not sure how it could happen unless that weird teleporting bug happens
21:16 Shara sofar: bit different
21:16 tumeninodes All I am saying is, it's fine to have available, as long as people don't start flooding wanting a solution to a problem if cheaters exploit...
21:16 benrob0329 Eg using sneak to traverse a pit
21:16 sofar same type of thrill
21:16 Shara not the same at all
21:16 rdococ benrob0329: Even when I do that kind of thing, lag doesn't kill me
21:16 * tumeninodes has been skydiving once..... once
21:16 Shara Those would be actual real thrill
21:16 tumeninodes well 3 times in all but only once solo
21:16 [a]torian joined #minetest-hub
21:16 rdococ Well, as a compromise I could add a finite number of lives
21:17 sofar for years I did rock climbing/mountaineering
21:17 Shara I loved rockclimbing the times I managed to get to try it
21:17 rdococ E.G. everyone could start with 3 lives so they can die 3 times before being banned
21:17 rdococ Then there would be ways to get extra lives
21:17 Sokomine Shara: guess such a server with permadeath wouldn't be one for either of us. maybe other players could enjoy that, but...it's very far from what i'd call enjoyable gameplay
21:17 Shara And I do get the social experiment side of it. just I would only experience that as an observer, not as a player
21:18 tumeninodes I did rock climbing but not on a pro scale, just simple freehand on small cliffs and railroad stone towers with a chalk pouch
21:19 tumeninodes I think it would be fun. Love to see some vids of kids who get killed though (meaning in-game calm down geesh)
21:19 tumeninodes watch them wig-out haha
21:20 rdococ Mw ha ha ha
21:20 tumeninodes make a comp vid  titled "Death Tweaks"
21:21 tumeninodes ruben the annihilator would love that
21:22 tumeninodes I am close to 49, and I get "edgy" doing parkour type MT games :P
21:23 Sokomine i don't like parcour maps at all. and certainly not permadeath. combining both would be a very unintresting server for me
21:23 tumeninodes permadeath would certainly add to that. But what would be even worse, is being sent back to the very beginning of the game
21:23 * Sokomine sends all unwanted lava to such a server as well. and fire
21:23 rubenwardy right, place your bets
21:24 Sokomine yes, permadeath might be an actual reward in a parcour world *veg*
21:24 tumeninodes ve haf vays uv making you play ... Sokomine
21:24 tumeninodes my $'s on rubenwardy
21:24 Sokomine oh what? and can we bet with minegeld?
21:25 rubenwardy how many kills have there been in the last month on CTF
21:25 tumeninodes absolutium. oh wait, that doesn't exist.... (yet)
21:26 tumeninodes you know, a while back, there was a modder who made a kill counter mod I mentioned. they would go nice together
21:27 rdococ Absolutium? would that be a world anchor or something?
21:29 tumeninodes https://forum.minetest.net/viewtopic.php?f=9&t=17862
21:29 tumeninodes !title
21:29 MinetestBot tumeninodes: [WIP][mod] Slayer [slayer] - Minetest Forums
21:30 tumeninodes it was Alex, that's right... I feel horrible for forgetting
21:34 rud0lf joined #minetest-hub
21:40 rubenwardy no one cares to guess?
21:42 tumeninodes sorry, I was picking my nose... guess? guess what?
21:43 rubenwardy <rubenwardy> right, place your bets
21:43 rubenwardy <rubenwardy> how many kills have there been in the last month on CTF
21:43 tumeninodes you mean rud0lf valentino?
21:43 rud0lf ?
21:43 tumeninodes nvm sorry
21:43 rud0lf i'm rudolf hiss
21:43 tumeninodes how many overall kills, or YOUR kills?
21:44 rud0lf the pacifist brother of rudolph hoss
21:44 tumeninodes haha
21:44 rud0lf wait, we wouldn't have different last names
21:44 rud0lf :/
21:44 rud0lf i suck at jokes :D
21:44 tumeninodes steps
21:45 tumeninodes ...so then the bartender says, "hey! get off hiss hoss!" :D
21:45 tumeninodes afk for foods
21:49 Shara rubenwardy:
21:49 Shara correct answer = never enough :)
21:49 rubenwardy :P
21:49 IhrFussel left #minetest-hub
21:50 rubenwardy well, the answer is 75,000
21:50 rubenwardy that's 2700ish per day
21:51 rubenwardy 111 per hour
22:04 rdococ I found diamond in my MTG+permadeath world
22:40 lumberJ joined #minetest-hub
22:43 paramat joined #minetest-hub
22:51 tumeninodes All those numbers are just rubenwardy's kills stats
22:53 rubenwardy XD
23:06 rubenwardy my biggest project is now 11,300 lines of C++
23:06 rubenwardy 84 classes
23:06 rubenwardy roughly 15x smaller than MT
23:06 rubenwardy not including Lua
23:07 aerozoic hi rubenwardy, i've been using your script to check server scores and sometimes the scores don't add up, like there is a missing sub score. Do you know what it is?
23:07 rubenwardy not sure
23:07 rubenwardy can't remember when I last updated it
23:08 aerozoic I compared it to the code for the actual list but it seems to match. Yet still for some servers there is something missing.
23:10 rubenwardy ah
23:10 rubenwardy what python version do you use?
23:10 rubenwardy the behavour with floats is different
23:10 rubenwardy so try the other version
23:12 aerozoic python3
23:13 aerozoic the total score always seems right, it's just that it seems there is a hidden sub score.
23:14 aerozoic If i try python2 i just get an error.
23:51 ircSparky Sokomine, "mg_villages.ENABLE_PROTECTION"? that one dosn't keep the plot markers off though. its for a post apocalyptic server, so griefing dosnt matter as much. (and players would have to "claim" the land to grief it, since I have a bit of an inverse protection system)

| Channels | #minetest-hub index | Today | | Google Search | Plaintext