Time Nick Message 00:42 rdococ Minetest 0.5 still likes to randomly crash on me 00:52 paramat any error message? 01:03 rdococ Only in the terminal 01:06 rdococ It wasn't a segfault but I did see "core dumped"... see if you can reproduce by simply remaining in a world for a few minutes 01:07 rdococ Although if other people were experiencing this issue then I think it would already be on github 01:07 rdococ especially considering how easy it seems to be to reproduce 01:08 paramat any error message other than 'core dumped'? 01:08 paramat and what commit are you on? 01:08 rdococ 'core dumped' was at the end of the error message which was tons of lines but I don't have a copy of those lines at the moment 01:09 rdococ I'm going to see if I can reproduce it then I will tell you more details 01:09 rdococ Sometimes it happens when exiting a world 01:10 rdococ Other times it appears to be completely random 01:10 paramat ok a paste of issue with the message will help 01:10 paramat *paste or issue 01:10 rdococ It most definitely will, and I will provide one when it happens again 01:15 rdococ I do know atm though that it has happened several times 01:16 rdococ Although it doesn't seem to be happening right now, oddly enough 01:17 rdococ It just happened, but with a different and much shorter error message than last time 01:19 rdococ "double free or corruption (out)" followed by "Aborted (core dumped)". I was trying to exit to the menu at that time and it only seems to occur after you've played a while in the world (In the same session I quit to the menu several times without an error). 01:20 rdococ I am using a few mods - one of them sets player HUD positions every globalstep to show which direction you're facing (a compass HUD mod but it scrolls left to right), another was player_textures, and the last one was a mod which added damage to falling nodes 01:20 rdococ The only other mods I was using were in MTG 01:21 rdococ I'm beginning to think this might be a problem with my HDD considering the circumstances 01:21 rdococ But I cannot know for sure 01:27 rdococ I looked online and I don't think it's to do with my HDD 06:43 MinetestBot lumberJ: Apr-21 08:22 UTC What happened to your server? It was online a few months ago - did you shut it down permanently? 09:09 Krock !tell rubenwardy [CTF] The afk kicker notifies each server step, but should do all 1 or 2s. Where do I submit the PR? Also: your server is cheating: https://i.imgur.com/PUZ0M7x.png 09:09 MinetestBot Krock: I'll pass that on when rubenwardy is around 09:09 Krock <3 MinetestBot 09:09 MinetestBot <3 Krock 09:10 Krock Funny side-effect of letting some privileged people in :D 10:19 rubenwardy Krock: capturetheflag repo 10:19 MinetestBot rubenwardy: Apr-22 09:09 UTC [CTF] The afk kicker notifies each server step, but should do all 1 or 2s. Where do I submit the PR? Also: your server is cheating: https://i.imgur.com/PUZ0M7x.png 10:19 rubenwardy But the upstream mod is at gunshippenguin 10:19 rubenwardy I think I made some modifications already 10:19 rubenwardy And yeah, players above a certain score skip the user limit check 10:28 Krock time to >>fork<< 10:30 Krock I see 10:32 Krock I somehow like how faulty the mechanism in afkkick is 10:37 Krock hmm.. Lua, why won't you allow me to use local was_one = foo == 1 and foo = 0 13:00 Krock can anyone confirm that minetest.get_background_escape_sequence works? Trying to use it here without success 13:07 Krock tested in chat, CSM formspec and SSM formspec. none of them seems to work 13:10 * xerox123 is working on setting up the IRC stats again 13:11 * rdococ turns into a gun, and parties 13:13 xerox123 note: there will be a one month gap in the middle :( 13:26 rdococ I can't wait for updates to Gun Party server 13:43 IhrFussel Hi guys... lol how can someone ask if MT is discontinued when the news section recently announced a (false) release date of a new version 13:46 Krock old news 13:48 xerox123 as opposed to fake news 13:52 IhrFussel Sometimes the line between being not so clever and being a troll is very blurry 13:52 rdococ why would anyone think MT is being discontinued? 13:52 rdococ 0.5.0-dev clearly shows that it isn't 13:52 IhrFussel rdococ, https://forum.minetest.net/viewtopic.php?f=3&t=20000 13:55 IhrFussel "Are you the real admin?" "Yes why?" "OMG I love you i love you i love you" << crazy world 13:55 Shara That just translates to "give me privs/items/random unspecified free stuff" 13:56 IhrFussel "i'm your biggest fan" now it starts to sound like trolling 13:56 Shara Fussel, I've even had marriage proposals from players like this (wish I was joking) 13:57 Shara If it gets too much, revoking shout is a good plan :) 13:58 IhrFussel Didn't ask for any privs so far just "im gonna die talking to the admin" and lots of hearts... how random 13:59 Shara People don't always ask for something when they want something 14:00 Shara They want you to "love" them back.. so you'll do things for them. 14:01 IhrFussel "lord of this server" *cringe* 14:01 Shara Hahaha 14:01 Shara Well maybe you shouldn't label yourself as admin so clearly 14:01 Shara I don't even play from an account with full privs on mine 14:04 rubenwardy Same ^ 14:04 rubenwardy I don't even play as rubenwardy on my server 14:04 IhrFussel I do that to signal my players that I'm the real admin...there were several accounts that tried to impersonate me ... the worst was "IhrFusseI" cause many couldn't recognize the uppercase I at the end 14:04 Shara Players can just do /privs to check 14:04 Shara And you should of course ban that person right away 14:05 xerox123 I'm sure alot of players aren't aware of /privs 14:05 IhrFussel Many players don't even know that command 14:05 Shara Doesn't much matter 14:05 Shara Ban someone who admins impersonates, and it's not like they have the privs to actually do anything 14:05 Shara admin* 14:05 IhrFussel Many players don't even know /spawn even though there is a command info at spawn ... very young people barely understand what commands are 14:06 Shara You have moderators, and they should be smart enough to recognise it's not you (otherwise they shouldn't be moderators) 14:06 IhrFussel The impersonater then gave the younger ones instructions cause no staff was online, and they did what he told them to...that was very bad, so I decided to mark my name ingame red 14:07 Shara You realise this isn't normal on servers? If someone joins for the first time and you are not online, they could still fall for that just as easily 14:09 IhrFussel But this way my active players can tell them that the name must be red in order to be real 14:10 Shara It also gives trouble makers an easy way, at a glance, to see when no moderators are online.. and to save their troubles for those moments 14:10 Shara Fussel, your active players could also just tell them it's not the admin 14:10 IhrFussel There are some 3rd-party clients that are based on 0.4.11 still so those players would see every player name as white...but those should be only a few 14:12 IhrFussel Bad players generally wait until no staff is online...it doesn't matter if they can see it right away or got to check /privs for all players online ... they would find out sooner or later or just break rules and hope that no one, who could punish them, is online 14:13 Shara You basically make yourself a target to the lazy ones though. 14:13 Shara Flagging yourself as admin mostly seems like an ego thing to me. 14:15 IhrFussel There is a report system for stuff that happens while no staff was there...when a player uses it the command will not only save the reported player/reason but also the recent chat log...moderators then can go through the reports without having to read the entire chat history of thousands of messages 14:16 xerox123 [off[ is there anyone who doesnt want to be on the stats page? 14:16 IhrFussel There is also a (very primitive) word filter that kicks players if they say certain things in the chat 14:18 IhrFussel It's not about ego Shara, you can see it from 2 perspectives: One is the "I'm the admin and the greatest on this server, look at me!!11" but the other is "If you need me urgently then you will know I'm here and you can even recognize my name inside a bunch of other player names" 14:18 Shara Fussel, we'll just agree to disagree 14:19 IhrFussel I could also use /hide to hide my name on the map...I (almost) never use it because I don't want to hide from players in need 14:19 IcyDiamond hey IhrFussel 14:20 IhrFussel Hi there IcyDiamond =) 14:21 IhrFussel I feel like certain players feel safer when they know staff is around 14:21 IhrFussel Is that just me? 14:22 Shara Some will. Others will feel less safe. 14:23 IhrFussel You can't please everyone...the ones who feel "watched" can simply do /hide and be "gone" 14:23 IhrFussel It's unlikely that a moderator or me will tp to hidden players without good reason 14:25 Shara The point is that they don't know that. And why should they feel the need to hide anyway? 14:26 IcyDiamond has anyone tried to xray in minetest yet? 14:26 IcyDiamond lmao 14:26 IhrFussel I mean if they feel like "staff is watching over me" then they can just "disappear" from the map 14:27 IhrFussel I don't have the spectator mod which I find highly questionable to use without warning the player 14:27 IhrFussel It's simply stalking to me 14:27 IcyDiamond yeah 14:29 rdococ hm, idea: a game like The Stanley Parable (but different ofc) 14:34 IhrFussel I also have the opinion that hiding privs from players is wrong on a server... every player should have the right to see what the requested player can do on the server 14:36 IhrFussel And I'm glad that the /privs command doesn't require any staff privs to be executed by default 15:38 IcyDiamond how is that [off] 15:38 IcyDiamond and its not up for me 15:38 IcyDiamond :P 15:40 Krock it's down, xerox123 15:41 Krock nvm.. seems to work the 2nd time 15:41 xerox123 fixed 15:41 xerox123 updated every third hour 15:42 Krock not bad. megaf being on rank 1 but wasn't seen for over a month :D 15:42 IcyDiamond im 5th this month 15:42 IcyDiamond woo 15:43 xerox123 lots a bunch of logs between somepoint in March to a few days ago 15:44 xerox123 11/3-16/4 specifically, if you have a ZNC that has logs between then Id appreciate it 15:45 xerox123 :P 15:45 * Krock slaps Krock 15:46 xerox123 once again, if you want to be removed for any reason let me know 15:47 * rdococ enters a cloning machine 15:47 Krock actually Minetest is used about 2x as often than any other 8-character word. must be a coincidence 15:48 rdococ hm, I wonder why that is 15:49 xerox123 oh, need to group Roger9 and rdococ 15:50 Krock rdococ, I'd be ready for the Gun Party sniping now. zooming (hacky unlock) does now reduce the mouse sensitivity 15:50 xerox123 rdococ has overtaken krock now 15:50 Krock xerox123, sad but true 15:51 rdococ Krock: cool 15:52 rdococ I think regeneration while sneaking and not holding a weapon would also be a nice addition 15:54 xerox123 gunparty? 15:55 rdococ yes 15:55 Krock http://krock-works.16mb.com/u/smooth_camera-2018-04-22_17.52.45.mp4 16:03 xerox123 someone else join gunparty 16:03 rdococ I need a teammate in Gun Party 16:03 Krock poor rdococ :D 16:03 rdococ then we all got bored and left 16:11 rdococ It's weird that there's no minetest hardcore mod. it would be very simple: when you die, it would revoke all privs from you then it would grant fly, fast and noclip (also known as "spectator mode") 16:12 rdococ Unless you have the hardcore_bypass priv 16:12 rubenwardy or just corrupt the world when you die 16:12 rubenwardy permadeath 16:12 rdococ that would work too, I suppose 16:12 rdococ I was going based on newer versions of YKW, but the mod could also ban the player for dying 16:16 IhrFussel Opinion wanted: One of your players finds a building out of rare materials and griefs it...the building is unprotected and the player who built it once has been deleted cause of inactivity ... do you let the player keep the materials? 16:16 Krock yes. 16:16 rdococ If that player rejoins, will they still spawn in that building or has that player been deleted entirely? 16:16 rubenwardy if it's against the rules then no 16:16 Krock perhaps announce that there's a treasure grief parts to the other people who might want some too 16:17 rubenwardy if it's more of a survival server then it's fine 16:18 IhrFussel It's a survival server... so I shouldn't care about "unbalanced" distribution of materials if only a few players are very rich and the others are not? 16:19 IhrFussel The better quuestion would be: How do you deal with rich players vs poor players 16:19 IhrFussel question* 16:20 rubenwardy well, IRL there's splitting up of monopolies 16:20 rubenwardy but that doesn't work as ownership is 1 to 1 16:20 rubenwardy so maybe taxation 16:20 rubenwardy or just don't worry 16:20 rdococ Is there a way to prevent the player from seeing the "You died" screen and being teleported back to his spawn point when that player dies? 16:20 rubenwardy as the world is infinite anyway 16:22 IhrFussel rubenwardy, you mean tax rich players more? That would only be possible if there was a history of things stored in meta objects 16:22 rubenwardy well, up to you 16:22 rubenwardy hmmm 16:22 rubenwardy f*** it 16:24 Krock rdococ, add a on_damage callback that interrupts when the HP would reach or go below 0, then call the on_dieplayer callbacks manually 16:29 rdococ Hm, falling node damage should have its own reason rather than using :punch() 16:29 rdococ If an on_dieplayer callback sets the player's HP to something higher than 0, what happens? 16:29 rdococ I'm gonna experiment 16:29 rdococ Interesting. If on_dieplayer sets the player's HP to something higher than 0 then the player sees the "You died" message but you don't teleport back 16:33 rdococ I tried the same experiment with on_hpchange and Minetest crashed, probably since the callback that is called when the player's HP is changed changes the player's HP, causing an infinite loop 16:33 rdococ Well, it's close enough to hardcore mode. It makes Minetest crash when you die! 16:33 Krock not the client will crash. the server does. 16:34 rdococ Yes, I am aware of that 16:38 rdococ On a singleplayer world, the player will still retain some privs that they shouldn't have if they die in hardcore mode, but I'm okay with that since it's their world and they should be able to do whatever with it 16:42 rdococ I did find a mod that bans you when you die 16:45 rdococ I'm going to start testing mods in backport-0.4 until 0.5 stable releases 16:46 rdococ Except for mods that require 0.5 features, of course 16:58 IhrFussel rdococ, a server with that mod should put a *huge* warning on join that tells you that..otherwise many will complain in the forum probably "server banned me for no reason!" 16:58 rdococ IhrFussel: Definitely true 16:58 rdococ IhrFussel: But people will probably still complain about that 16:59 IhrFussel But they knew that it would happen then...still better 16:59 rdococ I'm going to see if I can override the default "You died!" message 16:59 IhrFussel But the server would have many trash accounts then...I imagine 100+ per day would die easily 17:00 IhrFussel It's hard coded AFAIK 17:01 IhrFussel What you can do maybe is return 0 on hp_change and show your custom formspec...and after receiving that kill the player normally by returning -20 in the hp callback 17:02 rdococ I could use a hp change modifier but there's no guarantee (or even chance) that it will get the final hp change 17:02 IhrFussel Will be more complicated in 0.5.0 since max hp can be customized then 17:02 rdococ I'm pretty sure 0.4.17 already had max hp customization settings though 17:03 rdococ unless they were buggy 17:03 IhrFussel There is a flag in the callback that makes sure you get the modified HP...not sure if it's also the final one then 17:03 IhrFussel Nope, max hp doesn't exist in 0.4.17 for players 17:03 rdococ huh, really? 17:03 rdococ weird 17:04 rdococ I remember it existing in 0.4.16 17:04 IhrFussel Nope, it's newly added in 0.5.0 17:04 rdococ but being buggy... is that the case? 17:04 rdococ nvm 17:07 IhrFussel It was added in the lua api doc...that was an error though 17:07 IhrFussel doc for 0.4.17* 17:13 IhrFussel Calling minetest.chat_send_player() on a non-connected player is safe correct? 17:13 IhrFussel Or do I need to check its object before? 17:15 rdococ Test it on a singleplayer world 17:16 Krock IhrFussel, no error is thrown if the player can't be found 17:18 IcyDiamond IhrFussel: how much of your server have you written yourself 17:24 IhrFussel IcyDiamond, I downloaded lots of stock mods and started modifying them the way I wanted to...sometimes I only changed a few values other times I ended up adding new features (for example genders, levels, ratings and custom nametag displays in Mobs Redo) 17:25 IcyDiamond nice 17:26 IhrFussel Modifying existing mods isn't as difficult as writing one from scratch...but I also did that for a few...for example the server events plus ingame weekday system are written from scratch 17:27 IcyDiamond :P 17:28 Krock IhrFussel, I hope for you these are still git repos you can rebase 17:28 rdococ Hm, I wonder how you would get around people making extra accounts on permadeath servers 17:29 IhrFussel Someone asked me if I could make it a (sub) game but to be honest lots of them depend on so many other mods that I couldn't make it a standalone sub game...I tweaked too many mods and added dependencies on each other to make sure the player level system works correctly for example 17:29 rdococ Idea: Players could get temporary permadeath resistance so they can't die for the first 20 minutes they play 17:30 IhrFussel Krock, nope, I have to update them one-by-one (well most of them) ... but many mods aren't really maintained anymore, so I just live with what I got 17:33 IhrFussel There are some critical mods that I update regularly though..like worldedit 17:34 IhrFussel Mods where a possible exploit could potentially harm the server a lot 17:35 Krock oh well, if you have the time to do that.. 17:36 Krock rdococ, yay nice. let's create a secondary acc and drop them a sword to kill everybody around 17:36 IhrFussel Currently I have no school and no job so...basically I have all day to manage the server 17:37 rdococ Krock: I meant can't die *permanently*, they'll just respawn 18:50 rdococ where is heart.png stored? 18:50 rdococ ah, default mod, interesting 19:06 rdococ hm, weird, my mod defines a new heart.png texture but the health bar doesn't change. I also tried getting the mod to replace the health bar's definition but that didn't work either 19:06 Krock try with 0.4.17-dev if you didn't do that yet 19:07 rdococ I'm using 0.4.17-dev to test my mods as of recently because 0.5.0 kept crashing 19:07 rdococ will make a github issue about it 19:14 sofar I think you have to change the HUD to make sure it's overridden 19:22 rdococ sofar: That doesn't seem to work either 19:23 rdococ I got it to work by changing the name of the permadeath heart 19:24 rdococ although it bugs me that the hearts aren't scaled to integers, and they are scaled with nearest neighbor interpolation so they look weird 19:24 rdococ but that's more of a low priority issue 19:45 tenplus1 hi folkas 19:45 tenplus1 *folks 19:45 IcyDiamond hey 11 19:45 tenplus1 hi Icy 20:18 tenplus1 nitefolks 20:29 Jordach >apple thunderbolt display does not support displayport audio over active hdmi 20:29 Jordach >audio device LG Ultrawide 20:29 Jordach uh 20:38 sofar ew 20:38 sofar I was worried that I couldn't get audio over thunderbolt-to-DP1.2 on my new NUC, but that worked great 20:47 rdococ How does Minetest calculate H-FOV and V-FOV from the FOV setting? 20:53 rdococ Found it, camera.cpp 21:27 Fixer HEY LITTLE DRUM 22:05 * rdococ drums on Fixer 22:25 rdococ I was thinking of creating a mod that's like pipeworks but allows you to transport liquids other than just water 22:29 Fixer pipeworks only transports water? 22:32 Fixer i was expecting any liquids... 22:54 rdococ Last time I checked, it was just water 22:56 Fixer heh 22:57 Fixer what is the purpose of that mod?