Time Nick Message 00:00 redneonglow the old 0,0,0 spawn area and the places that attract 9 year old bullies (school, camp, etc) are fine 00:01 redneonglow let me just do a clearobjects, shutdown, dinner, and backup 00:03 redneonglow ssh is fine, anticheat is on 00:04 redneonglow mesecons was updated some time ago 00:04 redneonglow march 25 00:53 redneonglow back 00:53 redneonglow he also uses the name "bass" 00:53 Jordach wubwubwub 00:55 redneonglow another ip of his is 99.33.176.13 00:55 redneonglow and he also uses "bass" as his name 01:03 redneonglow the thing is i can't prove when the bug was introduced 01:05 Shara Do you know what the bug is? 01:12 redneonglow no 01:12 redneonglow or if it even involves mesecons 01:12 redneonglow there were just a number of mesecons objects there 01:12 redneonglow i can find out which ones, will start the server again in a few 01:12 redneonglow who runs mesecons? 01:13 redneonglow mesecons has caused trouble though. command blocks cannot be removed by the admin account unless you use worldedit, and sometimes people try and set it to spawn objects instead and it crashes the server 01:13 redneonglow i wish mesecons had a privilege 01:14 redneonglow rather than just anyone with interact 01:14 Shara https://github.com/Ezhh/mese_restriction 01:14 Shara Add that and it does 01:15 Shara It doesn't restrict all mesecons nodes to a priv, but many of the ones that can cause issues 01:22 redneonglow ok 01:22 redneonglow thank you 01:22 redneonglow it's not in krock's search engine so i didnt know about it 01:23 redneonglow neither is pbj_pup 01:23 Shara I think that only picks up things that have a forum thread, and this was really just a quick mod for my own server 01:23 Shara I never really thought others would be interested in it, but I think a few people have used it now 01:27 redneonglow oh 01:27 Shara Feel free to use it either way 01:28 Shara You can also edit it and add other things to the list of what's restricted 01:28 redneonglow i've been playing with mesecons on that server a bit, been setting up the door opening plates next to command blocks so that you can have "Welcome to (town)" 01:30 redneonglow ModError: Error loading mod "mese-restriction": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed. 01:30 redneonglow just so you know 01:30 redneonglow unless i renamed it with a dash by mistake 01:30 redneonglow yeah i did 01:30 redneonglow never mind 01:34 Shara heh :) 01:40 redneonglow looks good 01:40 redneonglow thank you 01:40 redneonglow i'm wondering though 01:40 redneonglow if the lag i've been having lately 01:40 redneonglow which i mentioned 01:40 redneonglow is caused by mesecons on that server 01:40 redneonglow affecting the other two servers as well on the same vps 01:40 redneonglow if there's something going off somewhere 01:41 redneonglow and how can i find where it is 01:41 redneonglow the abm issue i mentioned 01:41 redneonglow which i'm still getting 01:43 paramat i've heard the mod is intensive 01:44 paramat use the mod profiler? 01:44 redneonglow not familiar with that 01:45 redneonglow but it sounds famliar 01:45 redneonglow i got rid of a command thing near spawn and it seems faster 01:45 redneonglow no i see another abm error again 01:47 Shara Players sometimes use mesecons to make lag machines... 01:48 Shara For example, I once found a player made a thing with several hundred pistons turning on and off using blinky plants 01:48 Shara And other weird stuff... basically brought the server to a halt whenever a player got in range 01:48 Shara That's why I started restricted mesecons to a priv 01:50 paramat the mod profiler is built in to MT and times each ABM and other stuff in each mod, then prints it out, see conf.example for the settings to turn it on 02:04 redneonglow k 02:05 paramat it's not well documented unfortunately 02:06 redneonglow rightnow i'm doing a worldedit to get rid of command blocks in a random area of over a billion nodes, seeing what will happen as i just backed up 02:06 redneonglow taking a while obviously 02:06 paramat lol 02:06 redneonglow almost a billion nodes i mean 02:06 paramat it might fail 02:06 redneonglow have to try some of the other ones in shara's list 02:08 paramat even a million is fairly large to process :) 02:10 redneonglow my debug.txt (which was deleted at some point in 2016) shows 570 lines marked "place node comandblock" - wondering if i should do it one by one that way 02:12 redneonglow think pedestals could be doing it too? 02:12 redneonglow increasing lag 02:12 redneonglow from homedecor 02:13 redneonglow i ahvent updated homedecor on that server though in ages 02:13 redneonglow that server is non-param2 as i had some problems with coloredwood on my other two servers that were never fixed 02:13 redneonglow but the servers were new enough that it wasnt an issue 02:14 paramat pedestal as in washbasins? 02:14 redneonglow the mods are non-param2 i mean 02:14 redneonglow no they're pedestals with the spinning item 02:14 paramat ok 02:14 redneonglow only the owner can take them down 02:14 redneonglow but they do spin infinitely 02:14 paramat a spinning entity is quite lightweight i think 02:16 redneonglow "sticky movestone" was what the spawn area had 02:16 redneonglow there were a number of those near the destroyed spawn area 02:20 redneonglow i had no idea there were deliberate "lag machines" with mesecons 02:20 redneonglow but all my servers are failing and breaking lately 02:20 redneonglow people arent able to connect 02:36 redneonglow ok. Now there's problems and ABMs on ALL the servers 02:36 redneonglow so it can't be "lag machines" 02:36 redneonglow on one of them 02:37 redneonglow ABM errors 02:37 redneonglow so this profiler program 02:39 redneonglow there's no way that sandbox server with so little mods on it can suffer that much lag 02:40 redneonglow ok now trying valleys, profile si on, with csv 02:42 Shara redneonglow: sure, feel free to try any of my mods. Ones that aren't suitable for use on servers will say so in the readme 02:43 Shara and happy to help with anythign I can, but need to get some sleep now :) 02:45 redneonglow what in the dump file should i look for? 02:45 redneonglow paramat 02:46 redneonglow do i have to look up the exact number in milliseconds? 02:46 redneonglow or add something? 03:00 redneonglow btw paramat my experiment didnt work, stole all memory from the vps and crashed 03:02 rdococ I'm thinking of creating an alternative system to pipeworks for item transfer. 03:02 redneonglow oh paramat left 03:02 rdococ It would have a faster speed, and opaque tubing (no need to lag the server with item entities constantly), and nodes connected to a 'network' of pipes would be able to request items, and output items. 03:13 redneonglow Oh no 03:13 redneonglow It's... 03:13 redneonglow bees 03:13 redneonglow ! 03:13 redneonglow i dont know how i'm gonna get rid of all of those 03:14 redneonglow just going by "maximum" in the csv, if over 200000 03:14 redneonglow and sometimes bees are over 500000 03:14 redneonglow for some reason it's only a problem now 03:15 redneonglow think i'll try the newer version of bees 03:16 rdococ Hm, how about a less overpowered version of travelnets? you would have high-tech 'portals' that deconstruct your matter and reconstruct you at a different one, but only if they're connected by digilines 03:33 redneonglow see how the newer version is 03:33 redneonglow so far no errors are popping up 03:46 redneonglow well some are but not insane 03:47 redneonglow signs_lib has a high max value too 05:03 rdococ Idea: I wonder if you could create alternate luscious palettes for the four seasons and swap them out with override_node 05:16 redneonglow i gotta get up tomorrow morning goodnight 06:29 sofar rdococ: with node setmeta, you could 06:30 sofar but better would be to have some sort of realtime clientside rendering/shader solution 09:09 rdococ Do you know what the most popular multi-dimensional (multiple realms) mod is? 12:43 Fixer https://www.reddit.com/r/Minecraft/comments/8bxnau/minecraft_windows_10_edition_render_distance_500/ 13:04 aerozoic When the code of a formspec connected to an node is updated, is there a way to make the formspec for that node update without having to dig it and place it again? 13:09 NathanS21 You could add a callback that updates the formspec when punched. 13:10 NathanS21 The travelnet mod does that for the boxes. 13:12 rubenwardy Lbm 13:13 rubenwardy Changing nodes after a mod update? Think lbm 13:15 Jordach rubenwardy: i read lbm as IBM 14:30 rdococ Who owns Minetesthosting.com ? 14:30 sfan5 mransom does IIRC 14:52 IhrFussel Hi guys, can someone confirm that this code will work without errors? I modified the dry shrub takeover of the lucky_block mod a bit and want to know if this will now only drop 8 items from the inventory instead of all 32 https://pastebin.com/wrTSKiVm 15:52 Mr_Pardison whomever brought up fractal mapgen the other day was right about it being amazing. 15:52 Mr_Pardison it is just one single strip of land of varying widths containing all the different biomes. 15:52 Mr_Pardison I was exploring it yesterday and it was stunning. 15:55 Raven262 Mr_Pardison, https://i.imgur.com/ANlQiVR.png 15:57 Mr_Pardison since my machine is a tad slow, I didn't get to explore the entire thing so I wasn't aware that there were some islands out there. 15:57 Raven262 You can always emerge the map and then map it with minetest mapper 15:58 Raven262 Thats how I got the above^ 16:01 paramat occasionally the seabed rises just high enough to create some very low, flat islands 16:02 Raven262 Is there any way to generate a fractal without the sea? 16:02 paramat and remember the fractal mapgen is able to create an infinite variety of shapes by editing the parameters 16:02 paramat yes 16:02 Raven262 How? 16:03 paramat you adjust noise parameters to lower the seabed to -31000, set water_level to -31000, hang on i'll paste .. 16:06 paramat https://gist.github.com/paramat/524c9d33d07fd240a3bf281681b831da in minetest.conf 16:07 paramat also the fractal can be 'unsquashed' if you want the true fractal shape 16:07 paramat with mgfractal_scale = (4096.0, 4096.0, 4096.0) 16:07 Raven262 Oh, so thats why it didn't look symmetrical 16:08 paramat it's flattened to make a playable island 16:08 Raven262 Yeah, I played a bit with the settings myself 16:09 paramat but remember if water_level is at -31000 the player will likely spawn in a weird place, you'll need to 'fly', 'noclip' and teleport 16:09 Raven262 My computer seems to be dying though, I am trying to emerge a 15000 x 5000 x 15000 fractal map. 16:09 paramat too big 16:09 Raven262 Minetest has died, rip 16:09 Raven262 Well then, I won't be trying out that again. 16:10 paramat imagine how much game time it takes to generate all that :] 16:10 Raven262 Well yeah, I was planning to leave it for a few hours 16:12 Raven262 The fractal parameters go in minetest.conf, right? 16:13 paramat yes 16:13 paramat all 18 fractal types are taken from here http://www.bugman123.com/Hypercomplex/index.html 16:13 Raven262 Nice, I edited the other file in world directory last time, had to remove the map each time 16:14 paramat add parameters then start a new world 16:16 Raven262 Wow, the seabed has gone down to -31000 but the water is still on 0 16:18 paramat weird 16:18 Mr_Pardison intereting. 16:18 Mr_Pardison *interesting 16:18 paramat water_level = -31000 in conf? 16:19 Raven262 Yes, I set it to -30000 now and it seems to work. 16:19 paramat phew 16:20 Raven262 The fractal looks nice though, now that it isn't squashed anymore. 16:23 paramat you can increase detail with 'mgfractal_iterations = 20' 16:24 paramat default value is smooth to be suitable for an island 16:24 Raven262 And the more iterations the more lag? 16:24 paramat yes but 20 means similar load to mgv7 16:25 paramat however, mapgen time isn't the bottleneck, meshgen is 16:25 paramat so you can push it to 30-40, computer just works harder 16:26 Raven262 I'm gonna check it out. 16:27 Raven262 https://i.imgur.com/HwbsIr8.png 16:28 Mr_Pardison whoa. 16:29 Raven262 Each shape on the fractal repeats after a while, just bigger and more detailed each time. 16:29 Raven262 Well, thats what a fractal is, right? 16:30 paramat iterations 20 is probably enough to get to single-node detail, more may be pointless 16:30 Raven262 Yeah, eventually it all gets to become a cloud of disconnected nodes. 16:30 Raven262 I'm now gonna try with the increased iteration. 16:35 paramat increasing iterations is needed when you scale up the fractal, to maintain detail 16:36 Raven262 I downscaled it to 1024 instead of 4096 that you suggested. 16:36 Raven262 I can't really load the whole thing when it starts on the big scale 16:37 srifqi Anybody willing to give feedbacks/suggestions for my questions on #7240? :) 16:37 ShadowBot https://github.com/minetest/minetest/issues/7240 -- Android: Add zoom, minimap, and toggle chat button by srifqi 16:38 Raven262 Idea: Make rivers look more like this https://i.imgur.com/VQda0pV.png 16:39 Raven262 Oh and this one https://i.imgur.com/krcNwyz.png 16:53 Raven262 I have set the fractal to 4 and nothing changed, same old one from fractal 1 16:53 Raven262 This is not the first time that this has happened to me, many of these actually have no effect for some reason. 16:54 xerox123 t probably didnt save? 16:54 xerox123 it* in minetst.conf 16:54 paramat actually, that's because some of the fractals are very similar in places 16:55 xerox123 torture CTF map 16:55 xerox123 https://i.imgur.com/krcNwyz.png 16:55 xerox123 hehe 16:55 paramat there are several different versions of the 3D mandelbrot 16:55 paramat you can see similar shapes at that fractal page i linked 16:56 paramat but once you start scaling up the fractals they differ in the details 16:57 Mr_Pardison xerox123: that would be torture. 16:57 Raven262 Yeah I was reading the page you linked, mostly to see how the fractals that you chose actually look, since my knowledge of math is limited enough that I didn't understand a thing. Yeah. 16:58 Mr_Pardison imagine having one team at the top and having to jump down to reach the other flag? 16:59 Mr_Pardison they would die on impact and not actually complete the capture. 16:59 Raven262 Imagine one team on the left and another one on the right, but with one team controlling the middle passage. So everyone has to go over or below the map :O 17:00 Raven262 But seriously, those land formations on the sides of that would make some sick mountains. 17:00 Mr_Pardison I'd go below since it offers darkness as cover. 17:00 * Mr_Pardison puts on his NVG's 17:01 Raven262 But then you would need to dig up the passage into their base! 17:01 xerox123 one has to fall then climb back up, the other has to climb up and then fall 17:01 xerox123 ladders ftw 17:02 xerox123 just have 100 stacked up to provide space to decel back down 17:02 Raven262 Yeah, but they can see your nametag all the time, and you are quite busy placing those ladders... 17:02 Mr_Pardison rope would work even better since it auto-falls 17:02 Mr_Pardison that's why you have cover fire from your teammates. 17:02 xerox123 on ruben's CTF at least you can noly read names from 4-5 nodes away, for it to be clear anyways 17:02 xerox123 only* 17:02 Mr_Pardison tru 17:02 paramat perhaps i'll add the mandelbox fractal, and maybe others for more variety 17:03 Raven262 paramat, That would be nice, I have seen one of those and it would make a great map. 17:04 Raven262 Something happened to that site where I saw that fractal, and it doesn't appear to be there anymore. 17:16 Raven262 Parts of the terrain on the "4D "Squarry" mandelbrot set" look a lot like something out of a v7 mapgen. With the default settings (except for the scale). 17:17 Raven262 This one doesn't look as fun as the Roundy set 17:28 Raven262 The amazing level of detail with fractal number 17 and 20 iteration https://i.imgur.com/KhubG2M.png 17:29 Mr_Pardison winter wonderland. 17:29 Mr_Pardison emphasis on wonderland. 17:34 rubenwardy paramat: there's a lot more interesting mapgen features to work on that people would find more useful 17:34 rubenwardy surely :) 17:35 rubenwardy like the ability for mods to define the size of rarity of caves and dungeons, that would be awesome 17:36 Raven262 The thing is that people don't have time to experiment with the fractal mapgen to get some wanted results. 17:37 rubenwardy the problem is that it's a mathematical fractal mapgen 17:37 Raven262 So? 17:37 rubenwardy rather than a proper fractal mapgen that makes good terrain 17:38 rubenwardy which actually is playable and better than v6/7 17:38 rubenwardy https://www.ibiblio.org/mscorbit/eastgate/Eastgate%20Overview.jpg 17:38 rubenwardy well, more realistic 17:38 rubenwardy you can get seas and such 17:38 rubenwardy but it'll use memory/storage for planning 17:39 Mr_Pardison pick an area of that map to take over. 17:39 Mr_Pardison I'd go for near the southern polar area but just above it so you still have access to good resources on the surface. 17:39 rubenwardy that image isn't great, the point of it is to show the seas and gulfs 17:40 rubenwardy I'd probably go for the green on the top of the top middle gulf 17:41 Mr_Pardison makes sense. 17:41 Mr_Pardison you would have access to a variety of biomes. 17:41 rubenwardy yeah, exactly 17:41 rubenwardy plus that is a cool shape 17:42 rubenwardy also, bonus marks for combining fractal with erosion. 17:42 rubenwardy not particularly feasible on an infinite map though 17:44 paramat rubenwardy yes new fractals are not high priority 17:45 Mr_Pardison I think that my self-made deadline to finish my bounty hunting mod of the end of this year is going to be beat if I continue on my current pace of work. 17:45 Raven262 What is a bounty hunting mod? 17:45 Raven262 I mean what is it about 17:46 Raven262 My fractals disappears if i change the w slice even as much as 0.1 17:46 Raven262 *fractal 17:47 tenplus1 hifolks 17:47 Raven262 Hi ten 17:47 tenplus1 hey raven 17:47 Raven262 Damn 17:47 Raven262 That was fast. 17:47 tenplus1 :P 17:47 tenplus1 hows' things ? 17:47 Raven262 Well, fractals, mostly. 17:47 Raven262 You? 17:48 tenplus1 got cold, feel crappy but okie :) 17:49 tenplus1 what you up to with fractals ? 17:49 Raven262 https://i.imgur.com/KhubG2M.png 17:49 Raven262 and https://i.imgur.com/krcNwyz.png 17:50 tenplus1 ooh, playing with fractal mapgen 17:50 Raven262 And trying to find out how to make other ones actually appear. 17:50 Mr_Pardison Raven262: so, you know what bounty hunters are, right? 17:50 tenplus1 hi mister 17:50 Raven262 Yes, I know, ever played dota2? 17:50 tenplus1 yeh, a few tries :P 17:51 Mr_Pardison dota2? no. 17:51 Mr_Pardison 'ello senor 11 17:51 tenplus1 o/ 17:51 Raven262 Well, theres this bounty hunter character there which pretty much describes the whole thing. 17:51 Mr_Pardison so, the bounty hunting mod allow you to set a bounty on a player. 17:52 tenplus1 ooh, that sounds dangerous for that player :D 17:52 Raven262 Oh, that is gonna be fancy. 17:52 Mr_Pardison price is whatever the player who is setting the bounty wants it to be so long as they have the item. 17:52 Mr_Pardison When the player who has the bounty set on them dies from a PvP attack, the player who killed them gets the reward. 17:52 tenplus1 hey Krock 17:52 Krock hi tenplus1 17:52 Mr_Pardison quack, Krock. 17:52 Krock meow, Mr_Pardison 17:53 Raven262 And anybody can set up a bounty? 17:53 Raven262 Hi Krock 17:53 Krock hi Raven262 17:53 Mr_Pardison yes. 17:53 Krock set a bounty randomly by the server 17:53 Mr_Pardison the price for the contract is whatever the player wants it to be. 17:53 Krock like all two hours one victim :D 17:54 Mr_Pardison well, it's only a player that can set a bounty. 17:54 tenplus1 does it take the reward from the player once set, and do they get it back if bounty has failed ? 17:55 Mr_Pardison once set, the contract is forever until they get killed. 17:56 tenplus1 does the player know a contract has been put out on them ? 17:56 Mr_Pardison it does take the reward from the player and holds it in some place (haven't gotten to that part yet). 17:56 Mr_Pardison they will since it will send the player a message in chat saying that they have had a bounty set on them for x amount of x item 17:56 tenplus1 ehehe 17:57 Mr_Pardison and the bounty can be stacked (i.e. set on a player, another player wants to add a bounty on the same player and that item gets added to the reward) 17:58 Mr_Pardison iirc, I explain all of this in the README file. 17:58 Mr_Pardison if not , I'll add that info in. 17:58 tenplus1 sounds like fun 17:58 Mr_Pardison once it is ready for use, it should be. 18:01 tenplus1 mt is getting more and more interesting mods lately :D 18:03 Mr_Pardison I decided to make this one as my first foray into lua (and it was one of the tasks for modders on the how to help section of the RC website). 18:03 Mr_Pardison Go big or go home, right? 18:03 tenplus1 heh 18:12 tenplus1 hi atorian 18:26 tenplus1 hi Jordach 18:26 Jordach reeeeeeeeeee 18:26 Jordach virgin pls 18:26 tenplus1 ? :P 18:26 Jordach >does maintenance on the 9th 18:27 Jordach >fucks up the internet for a week + with massive instability 18:27 tenplus1 erk, damn virgin, why you do 'dis? 18:27 Mr_Pardison how fun it must be! 18:27 Jordach it's been more stable this evening 18:28 * Krock gives Jordach a virgin USB keyboard https://i.imgur.com/X0tBxI6.jpg 18:29 Jordach i prefer my chad model m 18:29 tenplus1 lol 18:30 Mr_Pardison I'll take the latter. 18:30 Mr_Pardison always. 18:32 tenplus1 ps/2 keyboard are always better 18:33 Jordach tenplus1: >tfw 5ghz on a 2013 mbair is faster than a 2016 surface book with marvell 18:34 Jordach proofs https://i.imgur.com/6FfaMiH.png 18:34 tenplus1 down to hardware or drivers ya think? 18:35 tenplus1 hi fixer 18:35 Jordach hardware 18:35 Jordach marvell is used in the XB1 and PS4 and both have terrible wifi 18:35 Jordach it's the chip itself being shit 18:36 tenplus1 I wonder why they use shoddy hardware 18:36 Jordach Chad Intel WiFi 18:36 tenplus1 cheapness ? I mean how much can they really save on cost, pennies ? 18:36 Jordach when you're in china 18:37 tenplus1 true 18:37 tenplus1 shame... coudl have some amazing setups by now if they put the effort in 18:38 Jordach all surface devices including the pro, laptop and book have marvell 18:38 Jordach even the surface pro 1 did 18:38 Jordach just because the XB1 uses the same chip 18:39 Jordach o o f 18:41 tenplus1 http://www.speedtest.net/result/7227751139 mines 18:41 Krock hah tenplus1, my upstream speed is faster :D 18:42 tenplus1 ehehe yeah, I have crappy upload 18:42 tenplus1 it onl improves if I get a business account 18:42 Krock only £400/mo 18:42 tenplus1 pfft, not gonna happen :P 18:52 Jordach tenplus1: *patiently waits for hyperoptic in our area* 18:53 tenplus1 only if it's a decent price :P virgin is kinda expensive as is 18:54 Jordach >£50 for unlimited phone, tv and 375mbit internet 18:55 tenplus1 mines is currently £27.50 for 50mb cable 18:57 rdococ The "click window to force it to quit" box is stuck on my screen. ESC doesn't seem to work. 18:57 rdococ I'm using MATE DE with Debian 9. Tried asking on #mate but nobody responded, so why not ask here. 18:58 tenplus1 hi rdococ, open terminal and do; sudo killall ? 18:58 tenplus1 or run top, get app number and do: sudo kill 18:58 rdococ I'm not sure what the appname is that handles the force quit interface 19:01 tenplus1 which app initially stalled ? 19:02 rdococ what? 19:02 rdococ oh, Minetest 0.5.0-dev 19:02 Mr_Pardison rdococ: can you do xkill? 19:02 tenplus1 do: sudo killall minetest 19:02 tenplus1 it'll force shut minetest and the quit interface 19:03 rdococ tenplus1: Minetest isn't even running anymore 19:03 Jordach just turn it off and on again 19:03 Jordach jee 19:03 tenplus1 could be a ghost app 19:03 tenplus1 closed but still in background 19:03 Jordach macOS does this 19:03 rdococ No, I tried 'sudo killall minetest' 19:03 Jordach it's great 19:04 rdococ The process doesn't exist anymore 19:04 tenplus1 ah 19:04 Jordach it basically just suspends the app entirely until recalled 19:04 rdococ The last time this happened I had to restart the computer by holding the power button, even 19:05 tenplus1 hold down + and press O to shutdown safely 19:07 Jordach >print screen 19:07 Jordach nice keycombo 19:07 tenplus1 it's built into linux kernel, a backup plan if all else fails and you need to shut down properly :) 19:07 tenplus1 also K forces logout 19:09 rdococ huh 19:09 rdococ that worked 19:09 rdococ on the startup screen it said 'recovering journal' and then clearing 'orphaned inodes', the same thing happens when I hold the power button to shut down and then start it up again 19:09 Jordach 🤔 19:10 Mr_Pardison classic. 19:10 rdococ I'm going to go relax™ 19:10 Mr_Pardison when I force shutdown my lappy that runs Ubuntu 160.04 LTS, that pops up when I turn it back on. 19:11 tenplus1 that kb set stops hdd/sdd and unmounts partitions before restarting, so better than power button itself 19:11 Krock rdococ, relax and take it eeeeeaasy. there's nothing that we can't do 19:11 Mr_Pardison Krock: time travel. it's improbable. 19:11 Mr_Pardison that and cure stupidity. 19:11 Krock > 160.04 | Hello Mr. Jean-Luc Picard. Nice to meet ya 19:11 * tenplus1 travels forward in time second by second 19:12 Jordach mmmmmmmmmmmm 19:12 Krock rnrnrnrnrnrn 19:13 Jordach the sustained guitar chords in AC/DC TNT slowly panning center to right 19:13 Jordach that's the spot 19:14 Mr_Pardison totally. 19:14 tenplus1 turn it up to 11 19:14 rdococ Mr_Pardison: time travel is merely improbable, curing stupidity is impossible 19:14 Mr_Pardison rdococ: true. 19:15 Jordach https://i.imgur.com/IjVOhhf.png tenplus1 19:15 Jordach is this better? 19:15 tenplus1 heh 19:16 Mr_Pardison what kind of sorcery is that in which you can get a music player in your irc client? 19:16 Jordach welcome to macOS notification center in fullscreen 19:16 Jordach two fingers from the right and works the same way as android 19:17 Mr_Pardison I wouldn't know of this since I don't like apple products (too expensive for my tastes and budget) 19:17 Jordach try a refrub unit sometime 19:18 Jordach mine is and it was about 55% less than stock price 19:18 tenplus1 been there, tried that... didn't like it at all... my acer cloudbook 14 is way better imho 19:18 Jordach with extra warranty 19:18 Mr_Pardison that's what my other laptop is (refurb dell latitude d620, ran vista, now ubuntu 16.04 LTS) 19:18 Jordach >vista 19:18 Jordach nice OS 19:19 tenplus1 ubu 18.04 final beta is rock stable 19:22 tenplus1 although I recommend xubuntu or ubuntu mate for main use, gnome is still crappy 19:22 Mr_Pardison yeah. 19:22 Mr_Pardison too graphics intensive. 19:23 tenplus1 and gnome itself still has issues with memory leakage 19:23 Jordach >gnome is still crappy 19:23 Jordach it's been like that for two decades 19:23 Jordach can we all agree to just move to KDE and qt5 19:23 Jordach and scrap gtk2 19:23 tenplus1 lubuntu-next uses LxQt (qt5) w00t! 19:23 nerzhul Jordach it depend if you prefer crash or memory consuming desktop :p 19:23 Jordach yassssssss 19:24 Jordach nerzhul: >memory is cheap these days 19:24 Jordach if it was 2005 and i had 512mb i'd agree 19:24 Jordach but it isn't anymore 19:24 * Mr_Pardison has the iso for some -ubu OS 19:24 Krock tenplus1, mate is gnome 19:24 tenplus1 that's a bad argument... memory may be cheap, but I'd still prefer bugs to be fixed and optimized files 19:24 Mr_Pardison might be lubuntu. 19:24 rubenwardy Manjaro is awesome! 19:24 Jordach i'd run manjaro with KDE 19:24 nerzhul rubenwardy, for non arch users yes 19:24 nerzhul :p 19:24 tenplus1 gnome3 desktop has issues, mate is gtk3 19:24 Mr_Pardison I'll try Manjaro when lubuntu craps out on me. 19:25 nerzhul arch + gnome 3 ftw 19:25 rubenwardy nah 19:25 Jordach nah 19:25 rubenwardy Manjaro actually does QA 19:25 rubenwardy and has a *gasp* installer 19:25 tenplus1 manjaro is pretty good, but I prefer Lubuntu/Xubuntu :) 19:25 nerzhul i don't see any memleak in gnome 3 19:25 nerzhul installer is useless :p it take 5 mins to install arch haha 19:26 tenplus1 nerzhul: open app menu and close a few tiems, it'll appear 19:26 rubenwardy The only difference in them in the package manager 19:26 rubenwardy and pacman/aur is way better than apt 19:26 Jordach even then aur is handy to have lying around 19:26 nerzhul mkfs.ext4 /dev/sda1 && mount /dev/sda1 /mnt && pacstrap base gnome3 gdm /mnt && arch-chroot /mnt and l'et's go 19:26 nerzhul tenplus1, i read a notice about that this week it should be fixed in 3.28.1 19:27 tenplus1 yeah, it will be :) 19:27 tenplus1 still prefer XFCE/LXDE though (personal pref) 19:27 nerzhul rubenwardy it's better because it's kiss. I did debian packaging at work for our debian8/9 server fleet and... some things are just crazy 19:28 rubenwardy XFCE is very nice 19:28 rubenwardy might contribute to it soon 19:28 rubenwardy (there's a feature I want) 19:28 tenplus1 for anyone coming from windows XFCE is a good stand in 19:28 tenplus1 what feature ? 19:28 sfan5 >coming from windows 19:28 sfan5 xfce is nice even if you're not from windows 19:28 tenplus1 hey sfan 19:29 rubenwardy detaching terminals from the drop down only works when you have more than one tab 19:30 tenplus1 easier to ctrl+alt+t to get a new terminal :D 19:30 rubenwardy not really 19:30 rubenwardy for one, ctrl+alt+t opens a drop down 19:30 tenplus1 kiss is great for wm 19:30 rubenwardy not a normal terminal 19:31 tenplus1 https://imgur.com/a/X8rqs <-- le simplez 19:31 rubenwardy and you can do ctrl+shift+d to create a window from a dropdown's tab 19:31 Krock rice it more :D 19:31 rubenwardy I see "rice" everywhere but still have no idea what it means 19:32 Krock rubenwardy, improve, extend, customize 19:32 rubenwardy tenplus1: drop down terminal https://i.ytimg.com/vi/IR829Aw4BGc/maxresdefault.jpg 19:32 rubenwardy the feature I want is half supported anyway 19:32 tenplus1 you tested the latest xfce ? 19:33 rubenwardy no idea how to do that 19:33 rubenwardy I'm on the latest stable version 19:33 tenplus1 well, you could get xubu 18.04 and test it from live usb 19:33 rubenwardy xfce4-about 4.12.1 (Xfce 4.12) 19:33 rubenwardy nah 19:34 rubenwardy what xfce version does xubuntu 18.04 have? 19:35 tenplus1 checking 19:35 rubenwardy xfce4-about --version 19:35 tenplus1 am running lxde ;) checking repo 19:35 rubenwardy huh, varies on other things 19:35 rubenwardy maybe it's juse 4.12? 19:35 tenplus1 2.14.2-1 19:35 rubenwardy do you mean 4.14.2-1? 19:35 tenplus1 yeh.. aha 19:36 tenplus1 sorry, head cold fluffing up my senses 19:36 Krock distrowatch reports " 4.12.3" 19:36 tenplus1 double checking (incase am blind) 19:36 tenplus1 my bad, was reading line above... it has 4.13.4-1 19:37 tenplus1 that's 4.13.4-1 19:37 rubenwardy ah right 19:37 * tenplus1 needs a nap 19:42 * Mr_Pardison hands tenplus1 a soft blanket and pillow 19:42 tenplus1 :) thanks... 19:42 tenplus1 am installing xfce to test :) I like the look of it 19:43 tenplus1 o/ Jordach 19:43 Mr_Pardison \o/ 19:44 tenplus1 hi paramat 19:45 paramat hi. Raven262 , if you experiment with different fractals, best to set 'mgfractal_offset = (0.0, 0.0, 0.0)' to centre the fractal at 0,0,0 19:47 paramat by default they are offset to create a good spawn location 19:48 paramat that mapgen is tricky to experiment with 19:49 paramat as w_slice moves away from 0 the fractal gets smaller 19:49 paramat because that's the distance from fractal centre in the 4th dimension 19:49 tenplus1 o.O 4th dimension 19:50 * Mr_Pardison looks through the other dimensions up to the 11th 19:50 Mr_Pardison string theory! 19:50 rubenwardy I'm a bit confused, there's no 4.13 or patch numbers here https://xfce.org/download/changelogs 19:51 rubenwardy I guess the patch numbers are just for indidual things 19:51 tenplus1 that's the version that appears in repo ruben for the xfce libs 19:51 rubenwardy maybe it's an RC? 19:52 tenplus1 https://packages.ubuntu.com/bionic/libs/libxfce4ui-1-0 19:54 rubenwardy important program is xfce4-terminal anyway 19:54 rubenwardy and I have the same version has here, minus the ubuntu bit https://packages.ubuntu.com/bionic/xfce/xfce4-terminal 19:54 rubenwardy *as 19:54 tenplus1 :P 19:56 Raven262 Hmm, how do I know where will the fractal move in 3d when I change the w value? 19:58 Raven262 Oh wait. 19:58 Raven262 It gets smaller, but its center is still at the same spot. 20:01 rubenwardy anyway, looks like my thing is a one line change 20:14 Raven262 I got some fancy results https://i.imgur.com/8kmIsEM.png 20:14 * tenplus1 is off to bed... nite all 20:14 tenplus1 nice screeny rave :P 20:16 paramat wow 20:16 paramat "It gets smaller, but its center is still at the same spot." yes 20:17 Jordach paramat: might be returning to norfolk in a few years maybe 20:17 Raven262 But it doesn't only get smaller 20:17 Raven262 It changes, and here it doesn't even keep its symmetry 20:18 paramat although, the julia sets don't always have stuff at their centres 20:18 Raven262 That screenshot was with fractal 17 and w 0.3 20:18 Raven262 Yeah, I never managed to get any of them showing up at all with the default coordinates. 20:18 paramat yes different 3D slices of a 4D shape have different structure 20:20 paramat to experiment i recommend reducing scale to a few hundred at first then you can fly around to find the whole strucuture 20:20 paramat for julias especially 20:21 paramat the julia sets tend to have more variety of shapes too 20:21 Raven262 So not only... well whatever that was anyway. 20:22 Raven262 Is there any way I could remove the lightning so I can observe the whole thing without a giant shadow underneath? 20:25 paramat possibly using a mod 20:26 paramat using the 'nolight' setting then using a luavoxelmanip to set lighting 20:26 paramat yes that would work 20:27 paramat essentially a lua mapgen that only applies lighting 20:27 Raven262 That last one was actually symmetrical https://i.imgur.com/kNlAWS8.png 20:28 Raven262 I've never applied lightning using luaxovelmanip 20:28 Krock massive. impressive and most likely unplayable 20:28 Raven262 Krock, thats right. 20:28 paramat 'lighting' :3 20:28 Raven262 I couldn't even climb the thing. 20:29 Krock is that mandelbrot? 20:29 Raven262 Wait... I have been writing it wrong the whole time? 20:29 Raven262 Yes, but some twisted version of it. 20:29 Krock lightning is the proprietary Apple port 20:30 Raven262 Lightning is also the thing that applies lighting. 20:30 Raven262 Wait 20:30 paramat a 'fulbright' option is actually in the MT todo 20:31 Raven262 If i lowered the number of iterations, I wouldn't get that cloud of nodes around the fractal. 20:31 rubenwardy There's a PR 20:32 Raven262 What was the default number of iterations? 20:32 paramat R correct, lower detail often gives better shapes 20:32 paramat 11 20:34 Raven262 So yea, all that amount of useless floating nodes have obstructed the view. 20:34 Raven262 Also the fractal looks much less impressive now. 20:35 Raven262 Can I rotate the fractal somehow? 20:37 paramat no, sorry 20:38 Raven262 So I can't turn this thing into an island. 20:38 Raven262 Too bad, It would make a very nice island. 20:38 paramat squash it vertically 20:39 paramat is all you can do 20:39 Raven262 Nah, won't get the middle pillar that is now at the front (and back) 20:39 Raven262 The thing would look like a giant fortress 20:41 Raven262 And that means that I need to experiment more until I find a nice enough fractal. 20:41 Raven262 Meanwhile, I am gonna post all of these screenshots at the forums, I think they look nice enough. 20:42 Mr_Pardison that crazy mapgen. 20:42 Mr_Pardison was afk and didn't see till now. 20:44 Raven262 You can see all the screenshots at the screenshot forum topic now :D 20:47 paramat thanks for posting those there 20:50 Raven262 I hope this mapgen gets some attention, as it is wasting its potential by not being used at all. 20:50 Raven262 Np, paramat. 20:53 paramat well, the possibilities are not explored much, but that's somewhat understandable, i really need to document how to experiment with it 20:55 Mr_Pardison Just seeing what happens when you mess with the config for it is amazing. 21:08 Mr_Pardison how far does the zoom priv actually zoom in (in terms of nodes)? 21:10 paramat depends on zoom FOV, smaller zoom FOV means further loading 21:10 paramat to simulate powerful telescopes 21:11 paramat i think 1 degree zoom FOV loads to 1000-2000 nodes 21:11 Mr_Pardison Billy-S made a sniper mod that is functional (depends on xtraores and technic) 21:11 paramat so you could have a space game, use a telescope to see where other planets are to fly to them 21:40 paramat mapgens with abrasion? no problem, just add some linuxdirk 21:41 * Jordach is working on Intro II 22:35 Jordach *waiting for benrob intensifies*