Time Nick Message 00:13 Fixer fuck launchers 00:13 Fixer work on legitimate problems instead 00:13 Fixer do not multiplay them 00:13 Fixer multiply 00:13 Fixer * 00:35 srifqi (About registration confirmation) How about adding "Login" and "Register" tab inside "Multiplayer" tab? That way, the user will only be created when using "Register" tab. 01:58 rdococ Idea: fracking mod. Adds machines that, when powered by technic, automatically grabs ores beneath it to a certain radius until there are no more. 01:59 rdococ It would have the side effect of randomly converting stone within the operating range below it to dirt, and dirt below it to gravel. 02:00 rdococ Of course, this side effect wouldn't occur very much, otherwise you'll end up with a world of gravel ready to fall as soon as someone interacts with it. 03:00 rdococ I've decided to hold off on my idea for a mutable crops mod until item descriptions can be modified by item metadata. 03:27 sofar they already can 03:27 sofar e.g. keys use it 03:30 rdococ huh. 03:40 sofar why do you need to modify the description though? 03:48 rdococ sofar: I was planning for players to be able to see how fast the seeds would grow before planting them, but I guess that isn't necessary as the players could grow them and time them 03:48 sofar that sort of information shouldn't be directly revealed imho 03:49 rdococ true 03:50 rdococ Without the item description you can tell that seeds of the same species will grow at different speeds when they can't stack, but not how fast they'll grow 03:50 sofar well, you could call the "high quality seed" and "low quality seed" 03:50 sofar or something like that 03:51 sofar or even just something like 03:51 sofar "large melon seed" "small melon seed" 03:51 sofar come up with some way to make them distinct so people understand what's going on 03:51 rdococ hm 03:52 rdococ According to information I gleaned from the internet, small seeds germinate faster but I'm not sure if they grow faster once sprouted 04:12 rdococ At the moment I'm modifying the default farming mod. Its API can be extended rather easily. 04:12 rdococ At the very least a proof in concept, anyway 08:24 rdococ I know that the player has a certain tool in their inventory, but not which index it is on. How would I find that tool and take durability from it? 08:27 sfan5 get each item and comapare its name to the one you're looking for? 08:28 sfan5 also if you need to do this you're probably doing something wrong 08:35 rdococ I'm creating a jetpack item whose durability needs to go down when it's active. 08:36 rdococ s/item/tool 08:36 sfan5 I guess that's fine 08:36 rdococ Hm, I don't think players should leave while the jetpack is active, and then rejoin with it still active... 08:40 rdococ It currently takes durability using minetest.after. I considered using register_globalstep but didn't want to iterate through a list of players/player names on every step. 08:41 rdococ I'm going to add a durability cost to the activation and deactivation of the jetpack so that they can't spam it to gain height without losing any durability. 09:06 rdococ Weird, the tool doesn't seem to keep metadata? Does itemstack:set_name() keep metadata? I would hope so... 09:17 rdococ I'm pretty sure itemstack:set_name preserves metadata - I mean, why wouldn't it? 10:05 rdococ I ended up using a single minetest.after loop that iterates through the players. Not perfect, and not even that good, but it beats register_globalstep. 10:06 rdococ Well, it would be good if I didn't have to iterate through all 32 slots of the player's inventory. Luckily I was able to avoid that most of the time 10:08 sfan5 you could have your player equip the jetpack by putting it in an extra slot 10:08 sfan5 similar to how the armor mod does it, then you know where to find the item 10:09 rdococ True, that did cross my mind 10:09 rdococ In fact, I was even planning on making it an item of armor, which is probably what I'll end up doing anyway 10:09 rdococ Like that wings mod I made, although I can't find it now. 10:42 rdococ sfan5: I couldn't find it, but is there a callback for when a player presses the jump button even if they're not on the ground? 10:43 sfan5 there's no callbacks for inputs generally 10:46 rdococ Hm, game did a segfault 10:47 rdococ set_player_privs should give a Lua error, surely, not segfault when it's given invalid arguments? 12:00 AndroBuilder_ Hi is there s mod or function to restart the server ingame? 12:02 AndroBuilder_ And one to chat from the linux server terminal into the game 12:16 Jordach >tfw siri suggests minetest.net 12:23 Jordach !tell Megaf my 2013 MBAir has no issues running MT at all with High Sierra 12:23 MinetestBot Jordach: I'll pass that on when Megaf is around 12:23 Jordach anyone got a 0.5-dev server around here 12:26 Jordach solid 60fps with shaders, nice 12:34 rdococ I have a solid 10fps on servers, and shaders don't make much of a difference 12:36 ThomasMonroe have you optimized the settings? 12:40 rdococ Render distance 20, which shaders are enabled doesn't make much difference 12:41 rdococ I think I know why it's that low though 12:43 Krock the nouveau driver (nvidia cards) has serious issues running two OpenGL applications (2x Minetest) side by side. One instance alone performs quite well but with the 2nd it's less than half as fast 13:00 Jordach lmao 13:00 Jordach wow 13:00 Jordach 150 v_range in a forest and still 60fps 13:01 ThomasMonroe :O 13:01 Jordach on a MacBook Air 13:01 ThomasMonroe what magickery is this O_o 13:01 ThomasMonroe XD 13:02 Jordach blob:https://imgur.com/8d5827cf-0e83-494c-8195-528f8a14ee6b 13:02 Jordach reeeeeeee 13:02 Jordach https://i.imgur.com/7NsmoaJ.png 13:02 Mr-Pardison what kind of sorcery is this? 13:02 Jordach no goddamn idea 13:04 Jordach i've found that irrlicht needs macOS fullscreen for any formspec to operate properly 13:04 Jordach (aka the maximise button) 13:04 Jordach otherwise the mouse cursor locks and stops moving, or the form stops responding 13:13 Jordach if you restart MT on macOS with the resolution you want, formspecs work correctly 13:25 Fixer hi, post a bugreport 13:26 Fixer also vrange 150 is low 13:26 Fixer my gpu from 2005 can do better 13:26 Fixer now visit some spawns like Hometown, Vanessas, etc 13:26 Jordach Fixer: it's how macOS handles the mouse pointer in relation to OpenGL 13:27 Krock Is there any mod that colourizes the nicknames in the chat messages? 13:27 Jordach chat6 was it? 13:27 Jordach i can't remember 13:27 Jordach i know it was one of cheapies 13:27 Fixer chat3 13:28 Jordach couldn't remember the name :^) 13:30 Krock nice, thanks Fixer 13:35 rubenwardy AndroBuilder_: minetest.request_shutdown or smth 13:35 rubenwardy I suggest using the search feature on lua_api ;) 13:36 rdococ ^ 13:37 Jordach AndroBuilder_: i made a mod inside SP that'll auto restart the server unless players are active on it, at which it'll delay its restart 13:39 Jordach i provided a shell script to help with linux hosts as well 13:39 Jordach https://github.com/Jordach/Solar_Plains/tree/master/mods/auto_maintainence 13:40 rubenwardy woah 13:40 rubenwardy /usr/bin/atom: line 57: 2237 Segmentation fault (core dumped) nohup "$ATOM_PATH" --executed-from="$(pwd)" --pid=$$ "$@" > "$ATOM_HOME/nohup.out" 2>&1 13:40 rubenwardy ffs Atom 13:41 Jordach >using atom instead of VS Code 13:43 rubenwardy Microsoft though 13:43 rubenwardy no thanks 13:43 Jordach VS Code is open source 13:43 sfan5 >using webshit to edit text 13:43 rdococ Embrace, extend, extinguish™ 13:44 rubenwardy it's not about the license 13:45 Jordach just install sublime jk 13:46 rubenwardy I also have a turn of plugins, some of them modified 13:46 rubenwardy and it works for me 13:46 rubenwardy soooo..... 13:49 rdococ I'd like to hear your thoughts on this sorta-Minetest-ish-related-thing-ish-not-really: Do you think Microsoft will use their Embrace, Extend, Extinguish shenanigans on Minecraft? 13:49 rdococ Or do you think they're already doing it/done it? 13:50 sfan5 Minecraft is and always was "closed" 13:50 sfan5 there is nothing to EEE 13:50 rubenwardy ^ 13:50 rubenwardy MC *is* MS's product in that area 13:51 rubenwardy for example, they did EEE on word processors in order to gain market share on their own word processor 13:51 rdococ Hm, true. 13:51 rubenwardy if they were to do EEE on the voxel genre, it would be on Minetest or such 13:52 rubenwardy but that doesn't make sense as our market size is tiny 13:52 Mr-Pardison didn't MS want to buy Lotus Notes some time back or was that some other company? 14:05 Jordach >80s playlist without toto - africa 14:05 Jordach dropped 14:08 Jordach rubenwardy: minetest is the linux of voxel games 14:08 Jordach you can either have prepacked distros or build it yourself 14:12 Jordach that name always gives me a small smirk 14:18 rubenwardy so, what's everyone working on? 14:21 Jordach rubenwardy: a big fat SP NPC dialog document 14:21 rubenwardy document? 14:21 Jordach complete with world states 14:22 rubenwardy I wrote this for rpgtest: https://github.com/cdqwertz/rpgtest/tree/master/mods/dialogue 14:22 rubenwardy just the formspec part though, no trees 14:23 Mr-Pardison rubenwardy: trying not to take an L in my stats class (and fixing some errors in my init file). 14:23 Jordach rubenwardy: the NPC system i'm working on are instanced shards of the root class 14:23 rdococ German wikipedia seems to find Minetest notable enough to write an article on: https://de.wikipedia.org/wiki/Minetest 14:23 Mr-Pardison I'll put it into an IDE so that it's easier for me to debug. 14:24 Mr-Pardison cool. 14:24 rubenwardy rdococ: find some sources in English 14:24 rubenwardy see the wikipedia page on notability 14:24 rubenwardy if you can find sufficient third-party resources then it could be added through AfC 14:24 Jordach rubenwardy: these entities have complete pathfinding and interact with the local world and ojects like doors 14:25 rubenwardy wikipedia's meaning of notability is about references 14:25 rubenwardy not about the value of something 14:25 rubenwardy Jordach: nice! 14:25 rubenwardy are you implementing a decision tree? 14:25 Jordach a very limited one 14:25 rubenwardy I'd like to get around to making colonists which use decision trees 14:25 Jordach each type of NPC have a list of interactables with a base table that any can use speificall 14:25 rubenwardy think Dwarf Fortress 14:25 rubenwardy or rimworld 14:25 Jordach i liked the terraria method more 14:26 rubenwardy so you'd build a base and have colonists to do work 14:26 rubenwardy you place templates and can't actually build anything yourself, maybe 14:26 rubenwardy idk about that 14:26 rubenwardy hmmm 14:26 Jordach i'd rather have NPC quests and loot rewards for doing it 14:26 rubenwardy sure 14:26 rubenwardy that's good to have too 14:27 Jordach after playing warframe for like 100+ hours recently 14:27 Jordach that shit needs to be standard 14:27 rubenwardy would you be up to reviving NPC framework or making your own? 14:27 Jordach NPCF is a turd that isn't unix philosphophy compliant 14:27 rubenwardy it would be good to have something that takes away the pain of navigation and statecontrol 14:27 rubenwardy yeah, NPCF isn't great atm 14:27 Jordach doing everything from mob to npc is no go 14:28 Jordach every if check running every step adds up quick 14:28 rubenwardy basically, I'd like a library to do two things: manage a state machine, provide functions for common tasks like walk_to() 14:28 rubenwardy NPC does this, just not very cleanly 14:29 Jordach of course like everything else in SP, config is per player 14:29 rubenwardy oohh, SP=solar plains 14:29 Jordach instead of per server 14:29 rubenwardy not single player 14:30 Jordach fun fact, there's an end game market system that resembles the AoE2 market 14:30 rubenwardy nice 14:31 rubenwardy hope you eventually get it to a playable state and release it 14:31 rubenwardy make sure you decide on you MVP (minimal viable product) and work towards that 14:31 rubenwardy then release it 14:31 * Jordach jokingly inserts a lootbox called A Feeling of Pride and Accomplishment 14:31 rubenwardy then add more stuff afterwards 14:31 rubenwardy just so you actually finish this before disappearing to MC for months again 14:32 Jordach i do it in short sprints and go back to thinking about design 14:32 rubenwardy sure 14:32 rubenwardy you may have missed this: 14:32 rubenwardy ¬title https://forum.minetest.net/viewtopic.php?f=49&t=19760 14:33 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=49&t=19760 14:33 MinetestBot rubenwardy: Please make more games! - Minetest Forums 14:34 Jordach rubenwardy: ever realised how kind of fucked MT is without someone like me working on something big that even attracts know MC players 14:34 rubenwardy heh 14:34 Krock CSM: Yet not perfect, needs color correction when it's too dark: https://i.imgur.com/rhUwKdf.png 14:35 Mr-Pardison have to hop brb 14:35 Jordach why'd you think i build wardrobe instead of plonking the fatass of player_textures in thee 14:35 Jordach built* 14:36 rubenwardy Krock: I'd support an engine feature to have per-user colored nicks 14:36 rubenwardy ideally client side - I believe the engine sends chat messages from players as str username, str message 14:36 Jordach rubenwardy: a MC player i do things with does that using the scoreboard system and we all get coloured nicks 14:36 rubenwardy although should also have the coloring algorithm exposed to users 14:36 rubenwardy idk 14:36 rubenwardy *exposed to mods 14:36 Jordach i'd love to have a colour picker built into MT 14:37 Krock well, I've done this with CSM, having one "message" variable which then is parsed using regex :D 14:37 Jordach click the select colour box and either input #aabbcc or use the wheel 14:38 rubenwardy not sure how often that would be used 14:38 Jordach for wardrobe it'd be a life saver 14:39 Jordach having a book of premade colours would be a saver too 14:39 Jordach which you could simply copy and paste 14:39 rubenwardy you can sort of do that already with a pallete 14:39 * Krock looks at the "string to hex color" lookup table inthe engine 14:39 Jordach yes but that's limited 14:39 rubenwardy for something that low priority I would rather wait until a formspec replacement 14:40 rubenwardy you could then implement a color picker with a client-side Lua component 14:40 Jordach >client side 14:40 Jordach no u 14:40 Jordach a game should not need a damn crutch installed client side to work 14:41 rubenwardy client-side scripting will add a lot more possibilities when nice APIs are installed 14:41 rubenwardy *implemented 14:41 rubenwardy we can't anticipate all wanted components 14:41 Jordach client side would work better if the server sent clientmods 14:42 Jordach banning FFI and possibly os and io commands would be best 14:42 rubenwardy that's being added 14:42 rubenwardy that's being banned 14:42 Jordach i have an experimental FFI discord bridge that works mostly 14:43 rubenwardy why do you need FFI for that? 14:43 Jordach async 14:43 Jordach MT can do webserver commands, but leaves those shitty in server logs 14:43 Jordach that can't be told to fuck off ever 14:44 Jordach while an async operation with libcURL allows me to do it without spamming the console 14:45 rubenwardy it should probably not log if the domain name is the same as before 14:45 Jordach the discord.go bridge spams it with both it's requisite localhost domand 14:45 Jordach domain* 14:46 Jordach any time i try and see scrollback in ssh, mt webrequests eat the whole damn thing 14:46 Jordach i might simply just add in a small discord server that performs the heartbeat and then the MT client does the rest inside a library 14:47 Jordach but for constant async ops, FFI is a godsend since i can abuse thread 14:52 Jordach i'd love to see a joke MT mod where it's entire content were an FFI library 14:52 Jordach just as a tech demo 14:54 rdococ Hm, for the jetpack I should probably create an entity and attach the player to it 14:54 Jordach i already did that 14:54 Jordach if you enable collsion and move too fast 14:55 Jordach content_ignore will stop you 14:56 Jordach do keep that in mind though 14:56 rdococ I wonder if there's a way to make content_ignore go-through 14:57 rdococ Probably a bad idea, though 14:57 Jordach i wish entities could select whether to no collide with it 14:57 rubenwardy is_physical 14:57 Jordach no 14:57 Jordach ungenerated chunks are still collision objects 14:58 Krock Update: dark names are now gone and inverted to bright ones :D https://i.imgur.com/d419m2z.png 14:58 Jordach or unloaded, but generated 14:58 rdococ I wonder if technic sulfur can be used as fuel in a furnace 14:59 Jordach should be 15:00 rdococ I wonder if it could have any other non-technic uses 15:06 Jordach i wish we could give items a mesh like blocks 15:17 Fixer Krock: drop down chat sucks though 15:18 Fixer we need MC like analogue separate from console 15:18 rubenwardy screenshot? 15:28 Krock rubenwardy, git clone https://github.com/SmallJoker/colored_names.git 16:07 Krock rubenwardy, I find it quite funny how small the path between "include in the engine" and "it's a mod task" is. Some other ideas were already rejected as it's doable easily using mods 16:07 Krock ^ Re: forum post 16:07 rubenwardy true 16:08 rubenwardy this isn't a game play thing though, and the code will likely be very light 16:08 * Jordach laughs in solar plains 16:08 Jordach everytime someones says can't be done i just prove em wrong 16:08 * Krock cries in solar plains skin creator 16:09 Jordach will eventually fix it 16:09 Jordach bigger fish to fry 16:11 rubenwardy at the very least, Minetest should color nicks and the message differently 16:24 rdococ Darn, wanted to tell Jordach that the halting problem for turing machines can't be solved using turing machines 16:25 Krock -> !tell 16:25 rdococ eh, the joke's kinda passed now, he wouldn't know what I meant 16:42 xerox123_ hello 16:43 Mr_Pardison oy 16:48 Mr_Pardison rdococ: there back. 16:48 rdococ eh, the joke's kinda passed now, he wouldn't know what I meant 16:48 Mr_Pardison ik but could still work. 16:48 rdococ everytime someones says can't be done i just prove em wrong 16:49 rdococ Jordach: halting problem. Also, 2 + 2 cannot ever equal 5 ;) 16:50 Jordach rdococ: my nvidia titan does eval to 5 16:50 Jordach :^) 16:51 rdococ local two = 2.5; 16:55 Jordach rdococ: https://www.theregister.co.uk/2018/03/21/nvidia_titan_v_reproducibility/ 16:57 rdococ Jordach: Still, halting problem :P 16:57 Jordach quantum computing solves it 17:03 rdococ are you sure? 17:03 rdococ I'm pretty sure quantum computing can't solve the halting problem 17:05 xerox123_ Krock, is your mod compatible with chat3 servers? 17:06 Krock xerox123_, no idea.. 17:06 Krock I hope so :D 17:49 Jordach ugh 17:49 Jordach vscode pls 17:50 Jordach oh shit yes https://github.com/minetest/minetest/commit/821e3f7072b040f57e33785536a4f00a064a0069 17:52 benrob0329 Jordach: emacs pls 17:53 Jordach benrob0329: https://en.wikipedia.org/wiki/EMac 17:53 benrob0329 Jordach: kek 17:53 Jordach :^) 18:00 Krock benrob0329, real programmers use cat and sed to edit 18:05 rdococ Real programmers use a programming language 18:08 benrob0329 Real programmers spend their entire live aligning their internal energy and learning concentration; only just to have the smallest chance of flipping one bit in the code of the universe. 18:08 Jordach !xkcd programmers 18:08 Jordach aw 18:09 benrob0329 The real trick is debugging a core dump though. 18:09 Krock the universe programming is a ROM, but with broken reading access, which must be repaired by scientists. that's so much work, it takes a very long time 18:11 rdococ The universe runs with a relatively tiny amount of RAM, meaning that it must make huge compromises in the precision of both the position and momentum of every particle 18:23 Krock xerox123, @chat3 - do you know a crowded server that uses it? 18:24 Krock hometown apparently. *checks* 18:25 Krock hm.. it seems to leave an empty space on each message start 18:41 Krock xerox123, chat3 and my CSM are compatible as soon you disable the colored chat feature 8) 19:55 tenplus1 hi folks 19:55 tenplus1 hey benrob 20:00 rubenwardy o/ 20:00 tenplus1 hey ruben ;) 20:04 tenplus1 o/ jordach 20:04 Jordach shutting the lid on my mac turns off wifi 20:04 Jordach ripppp 20:04 tenplus1 silly mac 20:14 Krock clever power saving mechanism - but pointless when it's plugged in 20:15 tenplus1 heh... hi Krock 20:16 Krock hi tenplus1 20:17 Krock tenplus1, haven't seen you for too long. here's a meme to pick up a punchline of yours from a few days ago: https://i.redd.it/i2i22iklf5r01.jpg 20:17 tenplus1 lolz :P 20:19 Jordach nie 20:19 Jordach nice 20:28 Jordach *toto - aftica starts playing in a quiet channel* 20:30 Jordach >forgets GH password 20:31 Jordach >doesn;t want to reset due to chrome containing it and is too lazy to boot up a PC to read out the password 20:31 tenplus1 lol 20:31 TommyTreasure is there a way to enforce "groups = {unbreakable=1}" from other mods being able to dig them? 20:32 Krock > not using hardware notices to keep passwords in mind if forgotten 20:32 tenplus1 hi tommy 20:32 TommyTreasure hi tenplus1 20:32 * tenplus1 uses unbreakable group for mob explosions and falling.lua fixes 20:32 Krock TommyTreasure, mods can always dig them. minetest.set_node(pos, air_node) 20:33 TommyTreasure i sort of figured that :( 20:33 TommyTreasure i guess /revoke interact is the only way. LOL 20:33 Krock interact revoke on mods? ??? 20:33 TommyTreasure on the player 20:34 TommyTreasure just kidding 20:34 tenplus1 you could override every node and add an on_punch check for the group, if not found then return the normal dig function 20:34 tenplus1 mebbe 20:34 TommyTreasure i was hoping i could keep players from digging or drilling through bedrock 20:35 tenplus1 you can tommy, just dont set any groups... then it's indestructable 20:35 tenplus1 and the on_blast function is empty so it cant be blown up 20:35 tenplus1 only admin pick can get rid of it then 20:35 tenplus1 cloud blocks are like that 20:35 TommyTreasure so, just comment out the "groups = {unbreakable=1}," line? 20:35 Krock TommyTreasure, how about a PR for technic(?) so they can't dig that any more? 20:36 TommyTreasure its more than just technic 20:36 tenplus1 keep the unbreakable group only, but nothing else... then it's pretty safe from anyone digging it 20:36 TommyTreasure digron, and mp-xtraores too 20:36 Krock PR for them all 20:36 TommyTreasure digtron* 20:36 tenplus1 add the on_blast() = function() end to the block also 20:37 tenplus1 nite folks o/ 23:31 redneonglow what the hell is going on with minetest? 23:32 redneonglow my entire spawn area was destroyed with the protection blocks still there! 23:32 redneonglow and i cant even do anything about it! 23:32 redneonglow (when logged in as a regular user) 23:33 redneonglow how the hell was someone able to destroy my server? 23:33 redneonglow no trees 23:33 redneonglow just random blocks 23:33 redneonglow and destroyed blocks 23:34 redneonglow only one of my servers 23:34 redneonglow is there a vulnerability i should be aware of? 23:41 IhrFussel If I want to check if the current inventory slot contains any item is this check enough? if player_inv:get_stack("main",i) then ? 23:41 redneonglow a lot of gibberish names are trying to join this server... 23:41 redneonglow how the hell is this possible? 23:42 IhrFussel redneonglow, check the logs first... also check if someone had access to your machine 23:42 redneonglow what machine 23:42 redneonglow it's on a vps 23:43 redneonglow it appears to be an individual named "ElSmacko" 23:43 redneonglow i dont know he but nobody else was able to destroy a protected spawn area, with the exception of protection logos 23:44 redneonglow no chat from this user 23:45 redneonglow he seems to have used a lot of mesecons 23:45 redneonglow rollback is ongoing. i think it's him 23:45 Shara redneonglow: It will almost certainly be a mod 23:45 IhrFussel A VPS is also running on a "machine" so check ssh logs etc ... if nothing suspicious can be found check debug.txt 23:46 IhrFussel Also check if anticheat has been disabled in minetest.conf 23:46 redneonglow Rollback is full of errors like "Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:cobble" at (2559,26,-1366) (block (159,1,-86))" 23:46 redneonglow it's still ongoing though 23:50 redneonglow it was this guy, everything is back 23:50 IhrFussel Every dug node is logged usually so check debug.txt 23:51 redneonglow 107.195.0.169 23:51 redneonglow it is logged 23:51 redneonglow and somehow he was able to do it 23:51 Shara It probably wasn't done directly, but by using mesecons 23:51 redneonglow i cant do it 23:51 IhrFussel If on linux grep -a "NAME digs node" path/to/debug.txt 23:51 redneonglow how can mesecons bypass protection? never did before 23:52 redneonglow in years 23:52 Shara No idea, because I don't use the mod much myself. I know there are things in it that can move other nodes though 23:53 Shara But hard to really say what it could be, since we don't know what's on your server 23:53 redneonglow some stuff the rollback didnt work on, there's a floating armor stand i have to clear out with worldedit 23:54 redneonglow yes there are lots of fun things 23:54 redneonglow why it took 2 years for someone to figure out how break spawn areas is strange 23:54 Shara which server? 23:56 redneonglow sign text is also in the wrong place 23:56 redneonglow creative gardens 23:56 redneonglow but i'm shutting everything down for now 23:58 Shara Ahh, was going to check stuff