Time Nick Message 08:39 Tenplus1 hi folks 08:45 lumberJ hello Tenplus1 08:46 Tenplus1 hey lumberJ 08:50 longerstaff13 o/ 08:50 Tenplus1 hey longer 08:53 Tenplus1 looks like we're removing hoe's from farming afterall... 08:54 lumberJ pimps up hoes down 08:54 lumberJ sorry, couldn't resist low fruit 08:54 Tenplus1 so that'll just leave wood, stone and steel... no more 08:54 Tenplus1 ehehe 08:59 Tenplus1 hrm, should I remove them from farming redo as well ya think ? 09:03 lumberJ all kinds of hoes are sort of pointless. i doubt too many people are making mese/diamond hoes 09:04 Tenplus1 it's more of a bling thing... to show how many diamonds etc they have :D 09:04 lumberJ i think there should probably be just one steel hoe with a moderate amount of speed and durability 09:05 Tenplus1 yeah, that's already been merged into minetest_Game... steel hoe's are up to 500 uses like diamond hoe's were... and bronze/mese/diamond hoes can no longer be crafted 09:05 lumberJ people that rich pay peasant to hoe for them 09:05 Tenplus1 it's official 09:05 Tenplus1 aha yeah... here's 2 diamonds, go hoe my farm 09:05 Tenplus1 lol 09:06 lumberJ if there should be something more elaborate it should be something like a plow 09:07 Tenplus1 there's a mod that multi-hoe's fields... lets you do 3x3 or 6x6 patches at a tinme 09:07 lumberJ you can hitch to a mob or something and set it going in one direction making a row plantable dirt until you click off of it 09:07 Tenplus1 or the maidbot's can be used to do it 09:07 lumberJ yeah, i'd be surprised if i was the first one to come up with something like that. something that you can mount like a minecart would be fun though 09:08 Tenplus1 a huge tractor with additions. 1 to plow, 1 to remove grass etc:D 09:10 Tenplus1 ooh, how about a plow bomb... you throw it at grass and it removes the top node, turns grass into wet soil :) 09:10 Tenplus1 can have different sized bombs 09:10 Tenplus1 damn, I may add that to lucky blocks as a special item :DDDDDD 09:12 Tenplus1 brb 09:13 lumberJ you should also add a doodoo bomb 09:13 lumberJ it can fertilize a 3*3 area 09:13 lumberJ :P 09:17 Tenplus1 heh, that's what bonemeal mod does :D 09:23 Tenplus1 brb 09:24 TenPlus1 :P 09:41 TenPlus1 wb red 10:03 TenPlus1 hi fizer 10:03 TenPlus1 er... hi fixer :P 10:04 lumberJ TenPlus1, bonemeal mod has doodoo bombs? :P 10:04 TenPlus1 not bombs, but you use the mulch, bonemeal, fertilizer to fertilize areas and grow crops/saplings 10:04 TenPlus1 btw, almost done with the hoe_bome in farming :) will add it as a lucky block prize 10:06 Fixer hi 10:07 lumberJ ik, just messsing. i use bonemeal on my server ;) 10:09 TenPlus1 I kept the bronze/mese./diamond hoe's as lucky block rewards... the only way a player will get 'em 10:09 lumberJ sounds fair 10:13 TenPlus1 how big a radius should the hoe_bome affect ? 10:14 TenPlus1 am thinking 8 to make it a worthwhile item 10:17 lumberJ sounds generous 10:18 TenPlus1 5 ? 10:18 TenPlus1 yeah, that seems better 10:24 lumberJ yeah, will allow a little more precision in placement 10:26 TenPlus1 you win 10 in a lucky block anyhoo, so should suffice :D 10:33 TenPlus1 Farming Redo updated with hoe-bomb lucky block item 10:33 lumberJ guess i'll have to put in a github issue for doodoo bombs :D 10:33 TenPlus1 lol 10:36 TenPlus1 hey raven 10:39 Raven262 hey ten 10:45 TenPlus1 hi longer 10:45 rubenwardy capital T today? 10:45 rubenwardy madness 10:45 TenPlus1 hey ruben 10:46 rubenwardy o/ 10:47 TenPlus1 farming redo updated with new hoe changes, new lucky blocks and hoe bomb lucky item 10:47 rubenwardy TenPlus1: https://i.rubenwardy.com/P6c18.png 10:47 rubenwardy you can even enable texture packs from there with a new buttom 10:47 rubenwardy much more user friendly 10:48 TenPlus1 nicely done :))) 10:48 TenPlus1 its coming together nicely dude 10:51 rubenwardy TenPlus1: https://i.rubenwardy.com/poqpp.png 10:51 TenPlus1 :P 11:20 TenPlus1 bbl o/ 11:20 rubenwardy quick, TenPlus1 is gone 11:21 rubenwardy everyone say things about him! 11:21 rubenwardy like he's such a cool guy! 11:32 Fixer rubenwardy: does it download from github? 11:32 rubenwardy depends 11:33 rubenwardy if the release of the package is made using a git commit, then it links directly to the download of that git commit on github 11:33 rubenwardy however you can also upload .zips, in which case it links to that file on the content server 11:33 rubenwardy this is hidden from the client 11:34 rubenwardy the client just requests a URL like https://contentdb.rubenwardy.com/mods/rubenwardy/awards/download/ 11:35 rubenwardy you can't actually upload .zips yet as my server disallows it 11:38 Krock upload .7z or .tar.gz 11:39 rubenwardy the engine doesn't support that 11:39 Krock well then, rename the .zip to .zip1 11:39 rubenwardy the issue is that the files are too large 11:39 rubenwardy not the extension 11:39 Krock oh lol 12:53 Fixer minetest has some of those bugs https://www.youtube.com/watch?v=mXO6tYkjYMc 13:12 Fixer nice, we need that in minetest too https://www.youtube.com/watch?v=5dhs3ithXDA 13:15 * Krock prefers in cases like these non-native english speakers.. easier to understand 13:18 Krock Fixer, it's much more risky to do that SkyGrid in MT due the depth you can fall 13:18 * Mr_Pardison jumps 13:18 Mr_Pardison banzai! 13:20 * Mr_Pardison hits a node on the way down and dies 13:21 Fixer Krock: still kinda nice to see it 13:27 Krock Fixer, found him on a meme: https://i.redd.it/ugr7cqzn8oq01.jpg 13:27 Fixer lol 13:33 Fixer hah https://www.youtube.com/watch?v=wT7UZZ7unj0 13:39 Krock Fixer, I already expected this kind of trick 13:39 Fixer sorcery https://www.youtube.com/watch?v=dTUUYWNupvg 13:50 Fixer loool https://www.youtube.com/watch?v=gCIYqAFwr38 18:01 tenplus1 hi folks 18:01 Mr_Pardison hello hooman. 18:02 tenplus1 lol, hi mister :P 18:03 Krock hi tenplus1 18:04 tenplus1 hey krock o/ 18:08 shivajiva Hi peeps :) 18:09 tenplus1 hey shiva 18:09 ThomasMonroe o/ 18:09 shivajiva some kind soul tell me how to make the ball float in the soccer mod pls :') 18:09 Krock hi shivajiva 18:09 ThomasMonroe put it on your face and blow really hard :P 18:10 shivajiva only works with ping pong balls :P 18:10 ThomasMonroe oh. :( 18:10 ThomasMonroe :P 18:10 shivajiva ;) 18:10 tenplus1 lol, remove gravity acceleration 18:10 ThomasMonroe go live in the ISS XD 18:11 Mr_Pardison tie a string to it ofc. 18:11 Krock tie a tie to it 18:11 Mr_Pardison Krock: mono-filament is less visible. 18:12 tenplus1 shivajiva: change this line: self.object:setacceleration({x = 0, y = -10, z = 0}) to all 0's 18:12 shivajiva so essentially negate gravity if the node below is water 18:13 shivajiva makes sense 18:13 tenplus1 that line removes gravity and will eventually slow ball to 0 in all directions when kicked 18:15 shivajiva hmm but that wont make the ball rise up to the surface 18:15 tenplus1 you'd have to do a node check to see if it's in water and change Y to +5 to float 18:15 ThomasMonroe ^ 18:16 shivajiva cool :D 18:17 shivajiva just need throw and we have water polo! 18:17 tenplus1 heh, use throw code from teleport potions, that's a simple one 18:17 shivajiva throw/catch 18:29 tenplus1 wb 18:30 Mr-Pardison danke. 18:32 shivajiva now the ball bobs perpetually lol 18:32 shivajiva must be heavy 18:33 Fixer shivajiva: is your skyblock stable enough? Wonder this is not included as another game into distribution, as well as CTF, ISB, MC2 etc 18:33 tenplus1 the +/- y speeds shoudl be close to stop major bobbing, but... on a laggy server it might fgloat away 18:37 shivajiva needs some thinking, this thing is going down 2 nodes into the water and then popping out and the cycle repeats 18:38 tenplus1 make +y accel 2 if you are doing it live dtime 18:39 shivajiva it's in the timer so it's running at 0.1 18:40 tenplus1 that shoudl be ok... when under water set +y to 2 so it rises slow enough that it wont bob too hard 18:41 shivajiva yea I think that's the best place to dampen it 18:41 tenplus1 that's what I do for mobs in water 19:14 paramat boats mod in mtg has good buoyancy code 19:15 shivajiva thanks paramat I'll have a look 19:15 tenplus1 o/ paramat 19:18 paramat hi. i tackled cyclic bobbing too when i worked on boats code 19:20 shivajiva wow you pull the boat up hard when it's underwater :D 19:22 paramat yes but only when it's going downwards, it's all tuned from trial and error :] 19:22 shivajiva what happens if the player places it on the bottom? 19:22 tenplus1 zooooooom! right into space :) lol 19:23 shivajiva the test is for water below isn't it 19:24 paramat one test is 19:24 tenplus1 do you get multiple nodes when checking for water ? 19:25 paramat then below a certain y velocity the velocity is set to 0 to stop y motion and the boat placed at the surface. that was necessary to avoid endless bobbing and seasickness, but also reduces processing 19:25 tenplus1 ahh, handy 19:26 paramat see code, i think it works for any liquid 19:26 shivajiva that's what I'm after :) 19:28 shivajiva if you place the boat on the bottom it stays under 19:28 paramat even when getting in? 19:29 shivajiva can't get in underwater 19:30 paramat ok. yes boats are still a little weird, it's tough to get the right behaviour 19:30 tenplus1 :P 19:31 shivajiva I appreciate that having tried to make a ball float xD 19:32 shivajiva so far I can do bobs 4 nodes down up 1 or sinking :D 19:34 shivajiva as for getting in the boat when it's under isn't that because the water is effectively selected not the boat? 19:37 shivajiva paramat: I still had the boat stack in my wield hand, that's why I couldn't get in 19:38 shivajiva they pop you to the surface on attach 19:44 paramat ok 19:48 tenplus1 hi sniper 20:40 sniper338 tenplus1: Yo! o/ 20:41 tenplus1 :p 20:41 tenplus1 hi raven 20:41 sniper338 :) 20:41 tenplus1 hows thigns sniper 20:42 Raven262 Hi ten 20:43 sniper338 tenplus1: ok on ma side but been a bit busy wiz doin some backups etc. n wbu btw? 20:50 shivajiva got a nice behaviour for floating soccer balls now :) 20:51 tenplus1 working on farming :) added some new lucky blcoks and a special item :D 20:51 tenplus1 Xanadu has latest farming changes if anyone wants a play around 20:55 shivajiva basically just needed to remove the velocity when it hits the water surface and push it up if it's under replicating reality, suppose I could try and get it to pop out and come to rest on the surface on the fall 20:59 tenplus1 nitefolks :D 20:59 tenplus1 o// 21:05 paramat yes soccer balls are so buoyant they tend to just slap the surface and stop instantly 21:39 shivajiva Hi longer o/ 21:56 longerstaff13 o/ shivajiva 22:03 longerstaff13 hull osn 22:03 longerstaff13 hullo sniper338 * 22:44 sniper338 longerstaff13: ohayo! :) 23:41 ircSparky is there a way to "force" a client to stay connected for a few more seconds? 23:41 ircSparky this could be useful for an anti combat logging mod