Minetest logo

IRC log for #minetest-hub, 2018-04-08

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:15 NathanS21 joined #minetest-hub
00:18 IhrFussel Can you find river water in v7 biomes? I think no
00:27 * Sokomine hands out some nets to players in order to catch removed obsolete entities
00:33 * rdococ tries to catch Sokomine with the net
00:33 paramat no is correct
00:34 paramat the river water node is only needed for sloping rivers such as mgvalleys
00:34 Sokomine that's a pity. the river water is very decorative. it ought to be present in more biomes
02:00 lumberJ joined #minetest-hub
02:40 AndroBuilder joined #minetest-hub
03:07 redneonglow joined #minetest-hub
03:43 redneonglow joined #minetest-hub
05:04 TommyTreasure joined #minetest-hub
05:04 TommyTreasure joined #minetest-hub
08:41 AndroBuilder Sokomine: do you need any privs to be able to claim areas with the area-markers? and 2nd is it possible to make users claim personal areas only in a pre-defined (marked) area? and how do i limit the size of the claimable area?
08:56 rdococ is inv:get_stack 0-indexed or 1-indexed?
09:09 lisac joined #minetest-hub
09:32 lisac anyone has any idea how to counter people placing watersources above buildings?
09:32 lisac someone flooded half the spawn on Craig's last night.
09:39 Gael-de-Sailly joined #minetest-hub
09:41 longerstaff13 something similar happened on ThomasMonroe's server, Legends of Survival
09:41 longerstaff13 a while ago though, been cleaned up now ^
09:45 lisac if anyone here speaks Spanish: https://gist.github.com/lisacvuk/90436a3bb2027d8088abe912934f4ea2
09:45 lisac that is the conversation between two people around the time the griefing happened
09:46 lisac I google translated it to 'I'll do one side you the other', 'Water', 'Beach'
09:46 lisac they were the only two people online, too
09:49 lisac heh would you look at that
09:49 lisac <craig-server> <WILLIAM12> Server Water HAAHHAHAHA
09:49 lisac <craig-server> <WILLIAM12> Spawn With Water HAHAH
09:49 lisac a while back
10:03 sniper338 joined #minetest-hub
10:10 AndroBuilder where do i find the mod-floder if i install it with the debian/ubuntu package? .... i have the world in /home/XXX/.minetest/worlds ... and the server file in /usr/games/minetest/minetestserver
10:10 AndroBuilder but where will i find mods and stuff?
10:49 shivajiva http://dev.minetest.net/Installing_Mods
10:52 shivajiva lisac: you could add a privilege for spilling water that the players earn to stop random idiots griefing
10:56 Shara lisac: It's also good to protect above and below the spawn to some ridiculously large distance
10:57 Shara LLiquids are not the only thing people can use for stunts like this
11:12 Fixer joined #minetest-hub
11:18 longerstaff13-m joined #minetest-hub
11:21 Krock joined #minetest-hub
11:21 CWz joined #minetest-hub
11:42 Fixer VanessaE: hi, your 30000, 30001, 30008 do not announce, only basicplus and nostalgia are visible
11:47 CWz It happens.
12:29 AndroBuilder where do i find the mod-floder if i install it with the debian/ubuntu package? .... i have the world in /home/XXX/.minetest/worlds ... and the server file in /usr/games/minetest/minetestserver
12:30 AndroBuilder but where will i find mods and stuff? or where do i put them? in the home/xxx/.minetest folder? or in ther usr/games/minetest folder?
12:30 AndroBuilder the later ... there is no folder just the minetestserver file!
13:14 aerozoic joined #minetest-hub
13:14 tenplus1 joined #minetest-hub
13:14 tenplus1 hif olks
13:15 tenplus1 *folks :P
13:17 Shara Hi tenplus1 :)
13:17 tenplus1 Hey Shara... how's ytou ?
13:17 Shara Sleepy :P
13:18 tenplus1 ehehe, same here :P sunday chill mode activate!
13:18 Fixer hi
13:18 shivajiva Hit enplus :P
13:18 tenplus1 I did however update mobs redo API with tnt fix and smooth turning
13:18 tenplus1 hey shiva, hows u
13:18 Fixer tenplus1: can protector_redo protect in noncubic shape?
13:18 shivajiva good thanks, what about you?
13:19 tenplus1 am okie, chillin
13:19 tenplus1 hey fixer, it only does a simple radius check for simplicity and speed
13:20 tenplus1 what you got in mind though ?
13:29 lumberJ joined #minetest-hub
13:31 Fixer tenplus1: right now it protects in 11x11x11 area iirc, what if I want it 11x22x11 ?
13:31 tenplus1 hi lumberJ
13:31 tenplus1 typically you place a protector above the 1st to enlarge height
13:31 paramat joined #minetest-hub
13:31 tenplus1 o/ paramat
13:31 lumberJ hey tenplus1
13:32 tenplus1 ...or you could set radius lower and have more control over protection of small areas
13:32 Fixer tenplus1: yes, typically, but I want atypical
13:32 Krock Fixer, according to the code, the radius is fixed to "protector_radius", i.e. the dimensions cannot be changed
13:32 tenplus1 hi Krock
13:32 Krock hi tenplus1
13:33 Krock but having different volumes would probably not cause a bigger mess than they have on some servers right now xD
13:33 tenplus1 the simpler solution is to reduce protector_radius and use it more precisely
13:33 Krock like those nice 1-meter strips of not protected area
13:33 Krock ..and clutter your own area with more nodes
13:39 Shara Or just use areas :P
13:39 tenplus1 lol
13:39 tenplus1 cant get more precise than that :D
13:40 Fixer that is why landrush protector is so good and easy
13:41 Fixer and avoid headache with griefers above
13:41 tenplus1 doesnt that protect the map block ?
13:41 Fixer mostly
13:41 Fixer 16x200x16 or so
13:42 tenplus1 then you lose presicion... public farms on xanadu are protected so that players can only access/dig 1 layer of crops and not the dirt or anythign above...
13:42 Fixer tenplus1: try adding ability to hide/show protectors by some tool
13:42 Shara Fixer: that's not ideal solution either though
13:42 Fixer tenplus1: with landrush you will need to place it somewhere at +120 to harvest crops
13:43 Shara Protector node would stil use the space
13:43 Fixer that's other suggestion, sky is cluttered with those protectors and ruins the view
13:43 Fixer i know
13:43 Shara Fixer: with 200 on y.. what about players who make huge building as block of flats, then try and sell individual rooms for people to decorate? This becomes impossible
13:44 tenplus1 yup...
13:44 Fixer yeah
13:44 tenplus1 and hiding the protectors is easy enough, but finding them again to remove is a pain
13:44 tenplus1 ppl forget where they placed them
13:48 Fixer "TerraCraft is a small SandBox game engine written in Python 3 + Pyglet."
13:48 Fixer oh
13:48 tenplus1 lol, you tried it ?
13:49 Fixer no
13:51 rubenwardy It's hardly a game engine
13:51 rubenwardy It's like 500 lines or something
13:51 tenplus1 ehehe... hi ruben
13:58 lumberJ joined #minetest-hub
14:16 Fixer "hiding ore until unlocked"
14:16 Fixer heh
14:17 tenplus1 ?
14:17 Fixer https://minecraft.curseforge.com/projects/sevtech-ages
14:18 tenplus1 sounds quite interesting
14:18 rubenwardy ooh
14:18 rubenwardy hmmm
14:19 rubenwardy wondering how to hide things in Minetest like that
14:19 rubenwardy like, whole types of things
14:19 rubenwardy per-client aliases? XD
14:21 Krock where are all the screenshots in that page?
14:22 sniper570 joined #minetest-hub
14:22 tenplus1 hi sniper
14:25 Fixer rubenwardy: ChanceBasedOreMining
14:25 Fixer rubenwardy: everything is stone
14:25 rubenwardy ew
14:25 rubenwardy nah
14:25 Fixer rubenwardy: depending on pick you use you get different probability of ores
14:25 rubenwardy I was thinking more Civ style revealing
14:26 Fixer rubenwardy: elaborate on that
14:26 rubenwardy you don't see a resource in civ until its unlocked
14:26 rubenwardy so oil will just look like plain grass land
14:26 rubenwardy err *ocean
14:26 tenplus1 prolly better having skill levels for mining as to what ores you can actually dig, instead of hisding them
14:26 rubenwardy and iron would look like stone
14:26 rubenwardy this is more for strategy reasons
14:27 rubenwardy so you'd only want this in a strategy game with limited area
14:27 Fixer oh
14:27 rubenwardy tenplus1: also refining
14:27 Fixer also, what to do you think about ANSI art in books?
14:27 rubenwardy like, it sometimes makes sense to be able to dig a block but not be able to refine it into a material
14:27 rubenwardy say getting iron ore but not knowing how to make iron yet
14:28 Fixer --- is holding us back
14:28 Fixer that modpack is 300mb in size o_o
14:28 tenplus1 oof
14:28 tenplus1 too big
14:29 Fixer my x800gto will not handle it, probably
14:31 tenplus1 I still like the idea of having the default furnace cook foods and melt simple iron, and the need for a proper smelted made of blast bricks for level 2 ores
14:31 tenplus1 with 2 slots to make bronze etc
14:32 Fixer it feels bad to me
14:32 rubenwardy crafting will have that
14:33 rubenwardy first furnace is only a single furnace, and will only go hot enough to cook food or make tin(?)
14:33 rubenwardy maybe bronze, idk
14:33 rubenwardy then you'll get hotter furnaces which also support alloying
14:33 tenplus1 yup...
14:34 Fixer rubenwardy: this will overcomplicate
14:34 rubenwardy progression
14:34 rubenwardy Terraria has this
14:34 rubenwardy crafting station levels
14:34 tenplus1 players enjoy levelling up in most games, it would be a good thing for mt as well
14:34 Fixer mtg is mess, don't turn it into mess in a cube :D
14:34 rubenwardy this isn't for MTG
14:34 Fixer mtg is not even a game, but a sandbox
14:35 rubenwardy I mean, depends on your definition of game
14:35 Fixer i was wrong
14:35 Fixer it is sandbox game mostly
14:37 AndroBuilder but where will i find mods and stuff? or where do i put them? in the home/xxx/.minetest folder? or in ther usr/games/minetest folder?
14:37 AndroBuilder the later ... there is no folder just the minetestserver file!
14:37 tenplus1 put mods inside .minetest/mods/
14:37 rubenwardy former
14:37 tenplus1 and enable per world
14:37 AndroBuilder ok
14:37 Fixer i'm looking into this ore changes, tools debate, it is so hard to decide on everything, there is no clear vision to me
14:38 rubenwardy really want to work on progress trees, will be a fun challenge
14:38 Fixer for mtg?
14:38 rubenwardy for a mod
14:38 AndroBuilder what do you mean with progress tree?
14:39 tenplus1 AndroBuilder: levelling up during the game... new skills and abilities
14:39 rubenwardy AndroBuilder: you earn research points and can spend it to learn new craft recipes and such
14:40 rubenwardy like in games like civ
14:40 rubenwardy it's a tree in that things depend on other things
14:40 rubenwardy well
14:40 AndroBuilder ah okay ... sweet
14:40 rubenwardy graph is more accurate, but sounds boring
14:40 tenplus1 is there a way to stop tolls breaking when wear level is at lowest point ?
14:41 AndroBuilder but wouldn't this change the entire game-basic? ... since now you depend on ressources to build things which you need to build more complexe items
14:41 rubenwardy AndroBuilder: talking to me?
14:41 AndroBuilder yes rubenwardy
14:41 rubenwardy well, it's not for inclusion in MTG
14:41 rubenwardy more for a separate game
14:46 rubenwardy AndroBuilder: the good thing about this is that it introduces things to players slowly
14:46 Raven262 joined #minetest-hub
14:46 tenplus1 hi raven
14:46 rubenwardy so they get less overwelmed
14:46 rubenwardy meaning you can have more stuff in the game
14:46 AndroBuilder rubenwardy: that is true :)
14:46 Raven262 Hi ten
14:46 tenplus1 o/
14:46 AndroBuilder i would love to have this tutorial world ... as standard in the MTG
14:47 AndroBuilder option to learn Movement and things
14:49 Shara I find it difficult to understand what there is to learn about movement
14:49 rubenwardy ^
14:49 rubenwardy lol
14:49 rubenwardy that sort of thing should be at most an overlay
14:49 rubenwardy rather than a whole thing with signs and such
14:49 Shara I mean it's pretty standard for anyone who ever played any game at all ever
14:50 rubenwardy also, it's platform dependent
14:50 Shara tutorial should probably be something more like a mod that can be disabled, instead of a game
14:51 Shara I mean, someone who is going to actualy need a tutorial probably wouldn't know how to switch game anyway
14:51 rubenwardy 0.5.0 though
14:51 tenplus1 tutorial would be handy
14:51 rubenwardy tutorials are a lazy way to introduce mechanics
14:52 Shara ^
14:52 tenplus1 keep it like mario and introduce items/features bit by bit as you progress ?
14:52 Shara pretty much
14:53 tenplus1 yeah, learn as ya play...
14:53 rubenwardy one of the aims of my mod
14:53 rubenwardy there are non-crafting related things to learn
14:53 rubenwardy like sneak
14:53 rubenwardy which should be a pop-up
14:54 rubenwardy like, if you place 20 blocks in the last 30 seconds, if pops up with "Sneak to stop falling off of blocks" in the top right and then disappears if you hit the sneak button
14:56 shivajiva I like that ^
14:56 tenplus1 a simple quest mod would be interesting also
14:58 shivajiva wish someone would show me that, with hooks into place, craft, dig, use things get complicated pretty quickly
14:59 shivajiva that's all skyblock mod is and I can't seem to find a path to making it simpler
15:00 Shara A good tutorial should be a thing that naturally integrates with the game.. not a separate game
15:01 paramat yes
15:01 tenplus1 shiva, did you see this: https://forum.minetest.net/viewtopic.php?f=9&amp;t=19625
15:02 AndroBuilder i put the minetest.conf ... also in the home/xxx/.minetest/ folder?
15:03 shivajiva tenplus1: yes I did
15:04 tenplus1 the new functions in 0.5x might assist with the questing idea...
15:08 Fixer rubenwardy: i'm glad you raised few topics about new games and contributors, I think that should go into minetest first page actually
15:10 tenplus1 players should know that there are other [game] files available for use
15:13 DI3HARD139 joined #minetest-hub
15:14 tenplus1 hi DI3HARD139
15:25 Fixer paramat: have you considered singlenode mapgen case for spawn?
15:26 Fixer paramat: i've noticed it spawned me not at 0 0 at singlenode
15:27 Fixer also walking sounds need redo too, new snow sound is nice
15:28 tenplus1 more realistic sounds woudl be awesome
15:28 paramat hm
15:29 paramat will check singlenode spawn
15:30 paramat yes footsteps need improvement, but the amount of sound editing work that takes is huge, so it's slow work
15:30 Fixer for example, walking on green dirt makes sound more resembling walking on straw
15:30 Fixer walking on wood feels like you are on high heels
15:30 paramat lol
15:30 paramat yes
15:31 tenplus1 https://www.youtube.com/watch?v=3K53cqqAbgU
15:37 Fixer This does not work :/ https://i.imgur.com/Ke3SPLE.png
15:37 Fixer What is the codepage in the books?
15:39 tenplus1 we shoudl also have a flag to use fixed width fonts in formspec
15:39 Fixer I have new "very" "progressive" idea, to make area map via symbols in a book
15:40 Fixer that will be creepy and fun
15:42 tenplus1 area map ?
15:42 Fixer yeah
15:43 Fixer like those, but in text form https://i.imgur.com/oMZc7jH.png
15:50 rubenwardy you know that's completely unreadable ^
15:50 rubenwardy unless you can already know what things are
15:50 tenplus1 was wondering
15:50 rubenwardy like, it doesn't label towns or builds at all
15:50 rubenwardy so that green tile could just be empty or full of random buildings
15:52 Fixer FAIL https://i.imgur.com/Gf6bc6v.png
15:53 Fixer rubenwardy: i mark buildings with signs usually on that horizontal map
15:54 rubenwardy not ingame, but: https://rubenwardy.com/redcrab/maps/old-interactive/
15:54 rubenwardy checkout that whole folder btw
15:54 Fixer rubenwardy: i know this
15:55 tenplus1 a nice visual of biomes would be amazing though.. a simple way to show a colour output of what to expec
15:55 Fixer rubenwardy: btw how you estimated population?
15:57 Gael-de-Sailly joined #minetest-hub
15:57 tenplus1 hi gael
16:01 rubenwardy Fixer: signs
16:03 Fixer "Air hoes :thinking:"
16:03 Fixer lol
16:05 AndroBuilder one beginner question ... as far as i figured ... my mtserver is running with init.d (on ubuntu 16.04) and i need two things ... 1) give it a different path for the config file and 2) make sure if it crashed it will restart
16:06 rubenwardy --config
16:06 rubenwardy and systemd or script
16:06 AndroBuilder yes i know but WHERE to put this? :D
16:06 rubenwardy however you start it
16:07 AndroBuilder i installed it with the app-get install ...
16:07 rubenwardy ...
16:07 rubenwardy is init.d the same as a systemd service?
16:07 AndroBuilder i can't even find the bin files ... in this installastion
16:09 tenplus1 new mob api running on xanadu with smooth rotation if interested
16:36 rubenwardy nice
16:40 tenplus1 also tnt fivision by 0 fix :P eheh
16:42 Fixer i've requested smooth rotation long ago, is it in mobs_redo now?
16:42 tenplus1 yes, added today
16:43 Fixer nice, ty
16:46 tenplus1 can be tweaked if still not as smooth...
17:01 mransom joined #minetest-hub
17:01 TommyTreasure is there a way to send a chat message to minetestserver via shell command?  ie:  Server going down in 10 minutes for backup
17:02 tenplus1 hi tommy
17:02 TommyTreasure hi tenplus1
17:13 rubenwardy https://i.rubenwardy.com/HNkjD.png
17:13 rubenwardy hmmmmm
17:14 * Shara likes
17:14 rubenwardy :D
17:14 rubenwardy argh
17:14 Shara though one of these days the logo placement really needs to be reassessed...
17:15 rubenwardy yeah
17:15 rubenwardy also, why no scrolling thing with image support
17:15 rubenwardy grrr
17:15 Shara Fix it :P
17:15 rubenwardy naaah
17:15 rubenwardy CBA
17:17 Shara It will annoy you enough one day :)
17:20 Sokomine rubenwardy: looks very nice. hope it's comming eventually
17:20 rubenwardy the aim is for 0.5.0
17:21 Sokomine rubenwardy: still, even with a mod installation system directly inside the game (which is great!) there's one issue that will remain: the sheer amount of mods. if you display a list of all mods that exist the player will never find what he/she is looking for
17:21 rubenwardy that's the aim of the tag system
17:21 rubenwardy and also categorisation
17:21 rubenwardy errr
17:21 Sokomine unfortunately my own attemt at adding categories to mods failed some years ago because there where too many mods around already
17:21 rubenwardy and also featuring and fancy sorting
17:21 rubenwardy and also games
17:21 Sokomine sounds very good
17:22 tenplus1 +100 :)
17:22 Sokomine maybe we can start with a few more common mods and add categories/tags for them
17:22 * Sokomine nods to ten
17:22 tenplus1 o/ soko
17:24 Sokomine guess i'll have to add screenshots to my mods then :-) the older ones still don't have them
17:24 tenplus1 where will the mods be hosted for list ?
17:25 rubenwardy tenplus1: the website I'm developing
17:26 rubenwardy https://forum.minetest.net/viewtopic.php?f=14&amp;t=19766
17:34 * tenplus1 still thinks of how to add monoids to default
17:52 rubenwardy https://i.rubenwardy.com/a2f6k.png
17:52 tenplus1 looking good :P
17:52 rubenwardy :D
17:55 rubenwardy argh
17:55 rubenwardy now I need to update the engine so that it tells the UI whether a package is installed and where
17:56 rubenwardy although: how should it handle packages that were downloaded externally, and don't have author information?
17:57 rubenwardy also, what about multiple copies of the package?
17:57 tenplus1 manual install vs automatic
17:59 rubenwardy ?
17:59 tenplus1 if a player installs a mod manually and the list has the same mod for install with the menu
17:59 tenplus1 that kinda issue ?
18:01 rubenwardy Yeah
18:03 tenplus1 I have an idea for player overrides that play safe with mods
18:03 rubenwardy \o/
18:04 tenplus1 kinda wish I had a huge paper pad handy :) wanna doodle this for thinking :D
18:04 mransom joined #minetest-hub
18:04 tenplus1 wb ransom
18:05 rubenwardy I guess manually installed packages should be treated as not installed
18:05 tenplus1 yeah, and hope the player is smart enough to not install it twice :D
18:06 rubenwardy Basically, the mods and texture pack tabs will both be removed from the main menu
18:06 rubenwardy And replaced with a content tab
18:06 tenplus1 sounds good...
18:06 rubenwardy Which has a list of all the packages, filterable by type
18:07 rubenwardy Manually installed mods could be uninstalled there
18:07 rubenwardy There will then be a button to open up the online repository browser
18:08 tenplus1 so it handles mods, textures and [games]
18:09 rubenwardy Yeah
18:09 tenplus1 +1000 <-- extra 0 for that
18:16 Raven262 joined #minetest-hub
18:16 tenplus1 o/ raven
18:16 Raven262 o/ ten
18:16 tenplus1 :P
18:16 Raven262 Did I just say something without being voiced?
18:17 Raven262 Or was that just lag...
18:17 tenplus1 it voices 2 seconds before you said anything :d
18:17 longerstaff13-m joined #minetest-hub
18:17 tenplus1 hi longer
18:23 xerox123 hello
18:23 tenplus1 hi xerox
18:24 xerox123 how's your Sunday been? :D
18:24 tenplus1 quiet thankfully :) you ?
18:25 xerox123 accidently slept in, woke up at 1pm
18:25 tenplus1 ehehe, on a sunday.. that's ok :)
18:37 rdococ xerox123 and tenplus1: Yay!
18:40 tenplus1 hi rdococ
18:40 tenplus1 back in a bit :P
18:40 tenplus1 left #minetest-hub
19:22 rubenwardy #7226
19:22 ShadowBot https://github.com/minetest/minetest/issues/7226 -- Add online content library by rubenwardy
20:18 rubenwardy sofar: promoted you so you can approve / do your own stuff
20:18 sofar neat
20:19 sofar no screenshot upload yet :)
20:20 sofar afk more chores
20:20 rubenwardy it works, but the nginx config is broken
20:20 rubenwardy too secure :)
20:20 rubenwardy actually no
20:20 rubenwardy it failed because the tmp dir wasn't available
20:21 sofar yep
20:21 rubenwardy ah nice
20:26 longerstaff13-m joined #minetest-hub
21:03 Fixer joined #minetest-hub
21:18 BakerPrime joined #minetest-hub
21:40 paramat joined #minetest-hub
22:11 BakerPrime joined #minetest-hub
22:26 longerstaff13-m joined #minetest-hub
23:11 aerozoic joined #minetest-hub
23:18 rubenwardy https://i.rubenwardy.com/P6c18.png
23:30 sofar rubenwardy: why the buttons `save` and `go`?
23:30 rubenwardy flask bugh
23:30 rubenwardy need to fix that at some point
23:31 sofar also, I made a booboo, how do I delete a release? :)
23:31 rubenwardy errr
23:31 rubenwardy no such feature yet :D
23:32 Tmanyo joined #minetest-hub
23:32 sofar I can't edit the tag, and somehow url failed to get from github too
23:32 rubenwardy that feature doesn't exist yet

| Channels | #minetest-hub index | Today | | Google Search | Plaintext