Time Nick Message 11:07 longerstaff13-m Heh 13:05 BakerPrime I keep forgetting to add this to my paste-list (a list of channel names I paste in to Hexchat every time I join), now I should remember. I hope. 13:09 lumberJ BakerPrime, why not configure network list to autojoin? 13:15 IhrFussel There is a pic in the forum which leads to a Russian site full of ads when you click on it 13:16 IhrFussel Not sure if that is the image hoster or some kind of scam 13:16 IhrFussel https://forum.minetest.net/viewtopic.php?p=316090#p316090 13:18 IhrFussel In case it's really just the image hoster, it's a tedious one 13:23 BakerPrime LumberJ: Tried that, it lost my networks for some reason, my network list is really glitchy, I just don't touch it if I can avoid it. xD 13:48 VanessaE BakerPrime: on the channel list at the left, righ-click, tick "autojoin". 13:48 VanessaE (if you use tree mode, idk how it works in tab mode) 14:36 Krock hi imaginary tenplus1 14:38 JDCodeIt Thanks! 14:39 JDCodeIt I'm looking for some documentation that describes how to change mods to conform to the new security model. Any good sources out there? 14:39 rubenwardy new security model? 14:40 rubenwardy do you mean the sandbox? In most cases you don't need to do anything 14:40 rubenwardy that's also 2015 or before btw 14:40 JDCodeIt Well, new to me anyway, yes 14:41 JDCodeIt I'm looking to support the setting secure.enable_security = true and not have the mod choke. 14:41 rubenwardy you don't need to do anything unless you use not-secure functions 14:41 rubenwardy in which case you just use request_insecure_environment() and make sure not to leak it 14:42 JDCodeIt ...like manipulating files on the OS - I see a new directory in the world folder "mod_storage", for example? 14:42 rubenwardy #minetest is the better channel for modding anyway 14:43 rubenwardy that's get_mod_storage() - https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3681 14:44 JDCodeIt Oh, I thought #mintest was a general discussion - restricted to the engine and minetest_game 14:44 rubenwardy no 14:44 rubenwardy #minetest is the main discussion channel, for modding, general discussion, and such 14:44 rubenwardy #minetest-dev is for engine and minetest_game technical development disccusion 14:45 JDCodeIt OK, thanks I will look at that. There are still quite a lot of published mods that fail to initialize with security enabled. 14:45 rubenwardy #minetest-hub is "A moderated channel for people who regularly improve Minetest by developing, modding, hosting servers and otherwise. " 14:45 JDCodeIt I'll discuss over at #minetest if I need further details. Thanks for pointing me in the right direction. 14:45 rubenwardy ( https://www.minetest.net/irc/ ) 14:45 rubenwardy cool, hope you enjoy modding :) 14:47 rubenwardy an issue fixer will love #7222 14:47 ShadowBot https://github.com/minetest/minetest/issues/7222 -- Increasing draw range 15:12 Sokomine there are still issues with mod_security. the filebrowser for stored schematics which i wanted to include in handle_schematics is more or less impossible to do this way. but those limitations are quite special. regular mods usually don't hit them 15:20 Krock What's the issue in particular? Not being able to list the files? 15:20 Krock This smells like the open issue number 819 15:57 Sokomine krock: what i'd need is the ability to get a current directory listing and read files from a folder 15:58 rubenwardy get_dir_list 15:58 rubenwardy As for other mods: meh 17:03 Sokomine rubenwardy: yes, useful, but also too limited. try writing a file browser for all (currently) existing schematics in one folder. the files may change while the server is running (people storing new schematics) 17:03 rubenwardy add hooks to however you store schematics to update the formspecs or whatever 17:03 rubenwardy or add a watcher using a time step 17:09 Sokomine how could that help? the problem seems to be that getting a directory or reading a file from other mods is forbidden by mod security 17:09 Sokomine i havn't really found a workaround for that either 17:10 rubenwardy oh right 17:10 rubenwardy heh 17:10 Sokomine it is something that is rarely needed. i can understand that it doesn't have top priority at all. mod secuirty is a very good and valuable feature after all. i'm very glad it exists 17:10 rubenwardy are the other mods depending on your mod? 17:10 Sokomine yes, some 17:10 rubenwardy could they expose their schematics to you? 17:10 Sokomine hmmm 17:10 rubenwardy like in Android, with file providers. Apps can give a handle to files to other apps 17:11 Sokomine not if i want it to be a universal file browser for all stored schematics. that was my original intention 17:11 rubenwardy yeah :/ 17:11 Sokomine maybe. after all there's a limited amount of mods that store schematics. worldedit would be the most important contributor of them 17:12 rubenwardy worldedit stores to the world 17:12 rubenwardy If I had my way, mods would be readonly ;) 17:13 rubenwardy too late now 17:13 rubenwardy it makes version control a lot easier 17:13 rubenwardy and you could still have a world-independent shared folder 17:13 Sokomine maybe. with rolling releases on github there's just a very limited amount of version control 17:14 rubenwardy the mod store won't be able to use git 17:14 rubenwardy it'll have to extract a zip to a location 17:14 Sokomine might work for some 17:14 * Sokomine looks doubtful at her huge amount of diffrent mods 17:15 rubenwardy the most efficient way would be to delete and then re-extract when updating 17:15 rubenwardy as you won't end up with textures and such which were removed 17:15 rubenwardy but this would delete any modifications 17:15 rubenwardy maybe there should be a checksum API 17:15 Sokomine anyway. a mod store is certainly very important 18:53 shivajiva interesting report from my server...reporting : node named "unknow" moving with a direction, like a mob that would have been deactivate but not clear from the server 18:54 shivajiva turns out it's a vehicle I removed from the server many months ago, question is why is it still travelling as an unknown node through the map? 18:56 srifqi Maybe because Minetest still save velocity data? 19:05 IhrFussel shivajiva, happens a lot on my server with removed birds 19:15 paramat i always make sure vehicles slow down with no control input 19:21 shivajiva anyway of removing them? 19:22 paramat you removed the mod code and can't dig it? 19:23 shivajiva catching them seems to be the issue, they are moving fast 19:25 shivajiva even though they are detached from the player and shoudn't move or at least come to rest without any player to provide impetus 19:25 shivajiva the engine for vehicles is still present I just disabled the majority 19:26 shivajiva we need a LEM :) 22:04 IhrFussel Someone wrote a spambot CSM 22:04 IhrFussel Not public but they claimed it on my server 22:06 * Shara doesn't even know what to say to that 22:27 paramat hm we tried to revert CSM chat sending but it was disapproved by 3 devs (not me) :] 22:28 paramat 2 for 3 against, so close 22:40 IhrFussel They said it only took them 2 minutes to code it 22:41 IhrFussel Probably just the same sentence every sec or so 23:49 rdococ Game idea: Minetest Ultra Hardcoreâ„¢ 23:49 rdococ trademark optionalâ„¢