Time Nick Message 12:53 tenplus1 hi folks 12:56 tenplus1 hi CBugDCoder 12:56 CBugDCoder hi ten 12:57 tenplus1 o/ 13:08 Wayward_One Hi all :) 13:08 tenplus1 hi wayward 13:44 tenplus1 hi CWz 13:44 CWz Ello 13:45 Mr_Pardison 'ello tenplus1 13:45 tenplus1 hi mister :P 14:30 tenplus1 Farming Redo updated - mortar & pestle needed to grind wheat and barley into flour 14:37 lumberJ hey tenplus1 14:37 tenplus1 heyas, how's things 14:37 lumberJ good, and you? 14:38 tenplus1 tinkering with farming mod :) trying to add progression to the mix 14:38 lumberJ nice 14:38 lumberJ was going to say i have a nodebox mortar and pestle lying around 14:38 tenplus1 using utensils where possible in the crafting recipes 14:38 tenplus1 if you add the group {food_mortar_pestle = 1} to it then you can use it for recipes too :D 14:39 lumberJ i think it looks pretty good, but i never got around to adding any funtionality around it 14:39 lumberJ nice 14:39 tenplus1 also added sliced bread, toast and toast sammich :P ehe 14:40 lumberJ thats the greatest thing since sliced bread 14:40 Mr_Pardison any butter to go with the toast? 14:41 tenplus1 mobs has milk and cheese, could prolly add butter somehow :D 14:42 tenplus1 wb twoelk 14:42 twoelk o/ 14:43 tenplus1 farming was kinda easy before, making flour from 4x wheat was a cheat :) now you gotta craft and use mortar & pestle in recipe :) 14:43 lumberJ do you keep the mortar and pestle or it gets used up? 14:43 tenplus1 it returns it :) 14:43 lumberJ nice 14:44 tenplus1 all utensils get returned, and some foods need a bowl to craft which is returned once eaten 14:44 Mr_Pardison just like when you use a bucket to place a liquid source node. 14:44 tenplus1 ethereal or farming redo bowls can be used :) and if xdecor's pull is accepted then it's bowl also 14:44 lumberJ excellent 14:44 Mr_Pardison kewel 14:45 tenplus1 ruben's idea to use the food_? groups really does help recipes 14:45 tenplus1 w00t, xdecor's honey and bowl have food_ groups added, can use both now 14:48 lumberJ food_ rather than food? 14:48 tenplus1 e.g. food_apple = 1, food_bowl = 1, food_onion = 1... so multiple items can be used to craft the same recipe if needed 14:49 lumberJ groups:food_ captures all those? 14:49 tenplus1 if a recipe calls for "group:food_bowl" and "group:food_apple" to make applesauce, then yes :D 14:50 lumberJ i see 14:51 tenplus1 so essentially we could use a bowl from any mod (farming, ethereal, xdecor) or an apple from default, ethereal, moretrees etc 14:51 tenplus1 so long as the groups are set 14:57 * twoelk imagines gathering some Cox, Idareds and Breaburns to make some apple pie 14:58 tenplus1 nummy 15:01 twoelk we once had a garden with six apple sorts on ancient trees. now after the last half year of storms ... guess it might be time to start something new 15:01 Fixer *,,,,,* 15:01 Fixer big trees fall first 15:01 Fixer during storms 15:01 tenplus1 hi fixer... 15:01 Fixer ohi 15:01 tenplus1 aww, poor apple trees 15:01 twoelk the ground was so wet - almost everything blew over 15:02 Fixer remember to that day that huuuge tree that was literally taken away from soil and thrown onto a house many years ago 15:02 tenplus1 https://github.com/minetest/minetest_game/pull/2089 15:02 Fixer and it was huge tree, wind affects those the most, small are ok most of the time 15:02 tenplus1 !title 15:02 MinetestBot tenplus1: Add food_* groups to default edibles by tenplus1 · Pull Request #2089 · minetest/minetest_game · GitHub 15:05 twoelk maybe mtg schould be reorganised - more modular api based? 15:06 tenplus1 would be nice... I have a feeling many ppl are trying to do this in their own way 15:09 Mr_Pardison connectivity issues. 15:10 tenplus1 ow 15:14 twoelk btw - schouldn't that cocoa check for nearby jungletree be in some cocoa file and not in the init.lua? 15:14 tenplus1 it's part of the growing abm 15:15 tenplus1 saves running 2 different ones :D 15:15 tenplus1 I was gonna add a specific function check for each plant for growing, just havent gotten around to it yet 15:17 twoelk hm, I just wouldn't look for it there 16:09 tenplus1 glad you reminded me about the cocoa twoelk, I've added another stage to it's growth (4 in total) 16:13 tenplus1 hi benrob 16:28 benrob0329 Hi tenplus1 16:28 tenplus1 o/ 16:30 tenplus1 git updated... new features added 16:55 tenplus1 hey Krock 16:55 Krock hi tenplus1 16:55 Krock BLAZING FAST 16:55 tenplus1 :P 16:56 Krock how's things? 16:57 tenplus1 good ta, working on farming...you ? 16:57 ThomasMonroe hey Krock, just curious, but do you know what meshing algorithm Minetest uses? 16:57 tenplus1 o/ thomas 16:58 ThomasMonroe o/ 16:58 sofar ThomasMonroe: read the code? 16:58 Krock fine, going through the GH notifications 16:58 tenplus1 GH notes ? whasssat 16:58 ThomasMonroe sofar, meh, thought maybe I'd ask first :P 16:58 Krock ThomasMonroe, no idea. I haven't looked into that code actively yet 16:59 ThomasMonroe ok np :) 16:59 Krock tenplus1, https://github.com/notifications this gets fuller the more you miss an the more active the repos are 16:59 tenplus1 ahhh 17:00 tenplus1 sofar: if I add a pull for crops mod that inserts the food_* groups would you ok it ? 17:01 sofar sure, that's reasonable 17:01 tenplus1 kewl :) will add soon 17:24 tenplus1 hi fussel 17:24 IhrFussel Hey tenplus1 17:25 IhrFussel ChanServ was a bit slow huh? 17:25 tenplus1 some latency issues with internet today, some sites are quite slow to load for some reason 17:26 IhrFussel I got a member of "team amerza" on my server I think...first they asked to be admin and when they got a "no" they said they will hack my server lol 17:26 IhrFussel amarza* 17:27 tenplus1 lol, silly kids 17:27 IhrFussel Do you know "team amarza"? 17:27 tenplus1 not personally but I've heard they are annoying server owners 17:28 sofar feel free to post player name + IP in here :) 17:28 IhrFussel AFAIK they claim to "help" server owners by taking over their server (guessing passwords maybe?) 17:28 tenplus1 if you own a server your password should be long enough to be unguessable 17:30 IhrFussel "{Main} (22/03/18 18:28:01) [JohnsonKillsPutin]: i will say angelo (the boss of team amarza) that you have said amarza ist kindergarten and shitposters!!11" 17:30 sofar find the IP address, we can see if he comes on other servers under diff. player names 17:30 sofar also, ban 17:30 sofar lol 17:31 tenplus1 wasnt he using vpn's to get on servers ? 17:34 sofar it's a vpn service 17:34 sofar still worth banning 17:35 tenplus1 wait, didnt someone make a mod that checks for vpn's and kicks the player 17:36 Shara red was working on one 17:37 tenplus1 nite folks o/ 18:24 rubenwardy https://twitter.com/billkellly/status/976401362429755392 18:37 nerzhul wow nice, gitlab 10.6 released with github repo support, excellent :D 18:49 Calinou nerzhul: how does it work? GitHub import was already supported for a long time 19:56 nerzhul i added it 19:56 nerzhul i goes to gitlab.com/minetest/minetest & enable github integration 19:56 nerzhul i go* 19:56 nerzhul this permits to trigger pipeline status push to github 19:57 nerzhul Calinou: look at last commit build status by clicking on the v https://github.com/minetest/minetest/commits/master 19:57 nerzhul i don't know if that work, and it seems to be asynchronous but at least it permits to have the pipeline stauts on gitlab 20:33 Calinou nerzhul: hah, nice 20:45 * Fixer slaps Calinou and nerzhul with very large AppImage-out 21:10 * sofar fends off the attack with a flatpak 21:23 * Fixer removes both and burns GNOME in fire 21:23 Krock The Imagepak wars may begin! 21:28 benrob0329 I need to look at Flatpack again 21:29 benrob0329 Could be useful for separating applications from the base system 21:38 nerzhul Krock why ? lol :p 21:39 Krock nerzhul, well, I expected some discussions about AppImage vs flatpak 21:40 rubenwardy Snap! 21:40 rubenwardy don't say Snap too loudly in #minetest, you may summon a popey 21:45 Fixer rubenwardy: ubuntu is going to sh-- anyway 21:45 Fixer rubenwardy: gnome is already shit since gnome 2.0, and RH lockin is bad, so we are stuck with AppImage 21:46 rubenwardy don't you use Windows XP or something? 21:46 sofar flatpak on e.g. xfce is nice 21:47 sofar don't need much gnome parts for that 21:47 sofar I think you technically don't need any even 22:12 benrob0329 Ah yes, Gnome hating. Some one pass the popcorn 22:41 Fixer rubenwardy: nope 22:45 Fixer i'm not against technology, but... fuck hipsters 22:45 Fixer and their degenerate UI 22:45 Fixer and those JS monkeys along the way 22:45 Fixer i already feeling like on dial up waiting that JS-shit to process 22:46 sofar ad hominem attacks are not a good way to critique technical design 22:49 Roger9_ Lua mod idea: CSM+serverside mod that allows the server to request that the client teleport 22:50 sofar for what purpose? 22:51 sofar how is that different from player:setpos() ? 22:53 rubenwardy *set_pos 22:53 Roger9_ reduce lag. my rmod has conveyors that have issues due to internet latency 22:54 Roger9_ e.g. server sends message to client that their position has changed, client changes look direction, and then receives the message which resets the look direction to what the server thinks it is 22:54 sofar what actually is needed is that the client gets a set_pos() packet together with the actual mapblock that it is being placed in 22:54 sofar instead of now teleporting to a void and the client requesting the mapblock 22:55 sofar falling into the abyss 22:55 sofar and then being stuck in the ground 22:55 Roger9_ I don't think you can fall through CONTENT_IGNORE 22:55 sofar you don't 22:55 sofar but on ITB the mapblocks change due to reuse 22:55 sofar so most of the time you fall down if you have lag 22:55 Roger9_ so they don't use content_ignore? 22:55 sofar because it was air before 22:55 sofar not ignore 22:56 Roger9_ odd... 22:56 Roger9_ but I do agree with your point 22:57 sofar it's been .. annoying me :) 22:58 sofar even a player:force_block_send(pos) API would help 22:59 sofar maybe I should hack that up on ITB... 23:23 nerzhul sofar a little bit hacky 23:26 sofar nerzhul: how hard would it be to add "gratuitous" mapblock send to e.g. https://github.com/minetest/minetest/blob/6c9df2ffa7ee81a05b28fdd6123a926abd284c72/src/content_sao.cpp#L609 23:26 sofar I'm not even sure that's the right spot 23:26 nerzhul setPosition 23:27 sofar that's client-side? 23:29 sofar PlayerSAO::setPos() is what I think should be sending a mapblock.. 23:34 sofar Server::SendBlockNoLock ... 23:54 sofar nerzhul: you'd have that coded in half a beer....