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IRC log for #minetest-hub, 2018-03-22

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All times shown according to UTC.

Time Nick Message
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12:53 tenplus1 joined #minetest-hub
12:53 tenplus1 hi folks
12:56 CBugDCoder joined #minetest-hub
12:56 tenplus1 hi CBugDCoder
12:56 CBugDCoder hi ten
12:57 tenplus1 o/
13:08 Wayward_One Hi all :)
13:08 tenplus1 hi wayward
13:44 CWz joined #minetest-hub
13:44 tenplus1 hi CWz
13:44 CWz Ello
13:45 Mr_Pardison joined #minetest-hub
13:45 Mr_Pardison 'ello tenplus1
13:45 tenplus1 hi mister :P
14:30 tenplus1 Farming Redo updated - mortar & pestle needed to grind wheat and barley into flour
14:37 lumberJ hey tenplus1
14:37 tenplus1 heyas, how's things
14:37 lumberJ good, and you?
14:38 tenplus1 tinkering with farming mod :) trying to add progression to the mix
14:38 lumberJ nice
14:38 lumberJ was going to say i have a nodebox mortar and pestle lying around
14:38 tenplus1 using utensils where possible in the crafting recipes
14:38 tenplus1 if you add the group {food_mortar_pestle = 1} to it then you can use it for recipes too :D
14:39 lumberJ i think it looks pretty good, but i never got around to adding any funtionality around it
14:39 lumberJ nice
14:39 tenplus1 also added sliced bread, toast and toast sammich :P ehe
14:40 lumberJ thats the greatest thing since sliced bread
14:40 Mr_Pardison any butter to go with the toast?
14:41 tenplus1 mobs has milk and cheese, could prolly add butter somehow :D
14:42 twoelk joined #minetest-hub
14:42 tenplus1 wb twoelk
14:42 twoelk o/
14:43 tenplus1 farming was kinda easy before, making flour from 4x wheat was a cheat :) now you gotta craft and use mortar & pestle in recipe :)
14:43 lumberJ do you keep the mortar and pestle or it gets used up?
14:43 tenplus1 it returns it :)
14:43 lumberJ nice
14:44 tenplus1 all utensils get returned, and some foods need a bowl to craft which is returned once eaten
14:44 Mr_Pardison just like when you use a bucket to place a liquid source node.
14:44 tenplus1 ethereal or farming redo bowls can be used :) and if xdecor's pull is accepted then it's bowl also
14:44 lumberJ excellent
14:44 Mr_Pardison kewel
14:45 tenplus1 ruben's idea to use the food_? groups really does help recipes
14:45 tenplus1 w00t, xdecor's honey and bowl have food_ groups added, can use both now
14:48 lumberJ food_ rather than food?
14:48 tenplus1 e.g.   food_apple = 1,    food_bowl = 1,   food_onion = 1...  so multiple items can be used to craft the same recipe if needed
14:49 lumberJ groups:food_ captures all those?
14:49 tenplus1 if a recipe calls for   "group:food_bowl" and "group:food_apple"  to make applesauce, then yes :D
14:50 lumberJ i see
14:51 tenplus1 so essentially we could use a bowl from any mod (farming, ethereal, xdecor) or an apple from default, ethereal, moretrees etc
14:51 tenplus1 so long as the groups are set
14:57 * twoelk imagines gathering some Cox, Idareds and Breaburns to make some apple pie
14:58 tenplus1 nummy
15:01 twoelk we once had a garden with six apple sorts on ancient trees. now after the last half year of storms ... guess it might be time to start something new
15:01 Fixer *,,,,,*
15:01 Fixer big trees fall first
15:01 Fixer during storms
15:01 tenplus1 hi fixer...
15:01 Fixer ohi
15:01 tenplus1 aww, poor apple trees
15:01 twoelk the ground was so wet - almost everything blew over
15:02 Fixer remember to that day that huuuge tree that was literally taken away from soil and thrown onto a house many years ago
15:02 tenplus1 https://github.com/minetest/minetest_game/pull/2089
15:02 Fixer and it was huge tree, wind affects those the most, small are ok most of the time
15:02 tenplus1 !title
15:02 MinetestBot tenplus1: Add food_* groups to default edibles by tenplus1 · Pull Request #2089 · minetest/minetest_game · GitHub
15:05 twoelk maybe mtg schould be reorganised - more modular api based?
15:06 tenplus1 would be nice... I have a feeling many ppl are trying to do this in their own way
15:09 Mr_Pardison joined #minetest-hub
15:09 Mr_Pardison connectivity issues.
15:10 tenplus1 ow
15:14 twoelk btw - schouldn't that cocoa check for nearby jungletree be in some cocoa file and not in the init.lua?
15:14 tenplus1 it's part of the growing abm
15:15 tenplus1 saves running 2 different ones :D
15:15 tenplus1 I was gonna add a specific function check for each plant for growing, just havent gotten around to it yet
15:17 twoelk hm, I just wouldn't look for it there
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16:09 tenplus1 glad you reminded me about the cocoa twoelk, I've added another stage to it's growth (4 in total)
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16:13 tenplus1 hi benrob
16:28 benrob0329 Hi tenplus1
16:28 tenplus1 o/
16:30 tenplus1 git updated... new features added
16:55 Krock joined #minetest-hub
16:55 tenplus1 hey Krock
16:55 Krock hi tenplus1
16:55 Krock BLAZING FAST
16:55 tenplus1 :P
16:56 Krock how's things?
16:57 tenplus1 good ta, working on farming...you ?
16:57 ThomasMonroe hey Krock, just curious, but do you know what meshing algorithm Minetest uses?
16:57 tenplus1 o/ thomas
16:58 ThomasMonroe o/
16:58 sofar ThomasMonroe: read the code?
16:58 Krock fine, going through the GH notifications
16:58 tenplus1 GH notes ? whasssat
16:58 ThomasMonroe sofar, meh, thought maybe I'd ask first :P
16:58 Krock ThomasMonroe, no idea. I haven't looked into that code actively yet
16:59 ThomasMonroe ok np :)
16:59 Krock tenplus1, https://github.com/notifications  this gets fuller the more you miss an the more active the repos are
16:59 tenplus1 ahhh
17:00 tenplus1 sofar: if I add a pull for crops mod that inserts the food_* groups would you ok it ?
17:01 sofar sure, that's reasonable
17:01 tenplus1 kewl :) will add soon
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17:24 tenplus1 hi fussel
17:24 IhrFussel Hey tenplus1
17:25 IhrFussel ChanServ was a bit slow huh?
17:25 tenplus1 some latency issues with internet today, some sites are quite slow to load for some reason
17:26 IhrFussel I got a member of "team amerza" on my server I think...first they asked to be admin and when they got a "no" they said they will hack my server lol
17:26 IhrFussel amarza*
17:27 tenplus1 lol, silly kids
17:27 IhrFussel Do you know "team amarza"?
17:27 tenplus1 not personally but I've heard they are annoying server owners
17:28 sofar feel free to post player name + IP in here :)
17:28 IhrFussel AFAIK they claim to "help" server owners by taking over their server (guessing passwords maybe?)
17:28 tenplus1 if you own a server your password should be long enough to be unguessable
17:30 IhrFussel "{Main} (22/03/18 18:28:01) [JohnsonKillsPutin]: i will say angelo (the boss of team amarza) that you have said amarza ist kindergarten and shitposters!!11"
17:30 sofar find the IP address, we can see if he comes on other servers under diff. player names
17:30 sofar also, ban
17:30 sofar lol
17:31 tenplus1 wasnt he using vpn's to get on servers ?
17:34 sofar it's a vpn service
17:34 sofar still worth banning
17:35 tenplus1 wait, didnt someone make a mod that checks for vpn's and kicks the player
17:36 Shara red was working on one
17:37 tenplus1 nite folks o/
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18:24 rubenwardy https://twitter.com/billkellly/status/976401362429755392
18:37 nerzhul wow nice, gitlab 10.6 released with github repo support, excellent :D
18:49 Calinou nerzhul: how does it work? GitHub import was already supported for a long time
19:56 nerzhul i added it
19:56 nerzhul i goes to gitlab.com/minetest/minetest & enable github integration
19:56 nerzhul i go*
19:56 nerzhul this permits to trigger pipeline status push to github
19:57 nerzhul Calinou: look at last commit build status by clicking on the v https://github.com/minetest/minetest/commits/master
19:57 nerzhul i don't know if that work, and it seems to be asynchronous but at least it permits to have the pipeline stauts on gitlab
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20:33 Calinou nerzhul: hah, nice
20:45 * Fixer slaps Calinou and nerzhul with very large AppImage-out
21:10 * sofar fends off the attack with a flatpak
21:23 * Fixer removes both and burns GNOME in fire
21:23 Krock The Imagepak wars may begin!
21:28 benrob0329 I need to look at Flatpack again
21:29 benrob0329 Could be useful for separating applications from the base system
21:38 nerzhul Krock why ? lol :p
21:39 Krock nerzhul, well, I expected some discussions about AppImage vs flatpak
21:40 rubenwardy Snap!
21:40 rubenwardy don't say Snap too loudly in #minetest, you may summon a popey
21:45 Fixer rubenwardy: ubuntu is going to sh-- anyway
21:45 Fixer rubenwardy: gnome is already shit since gnome 2.0, and RH lockin is bad, so we are stuck with AppImage
21:46 rubenwardy don't you use Windows XP or something?
21:46 sofar flatpak on e.g. xfce is nice
21:47 sofar don't need much gnome parts for that
21:47 sofar I think you technically don't need any even
22:12 benrob0329 Ah yes, Gnome hating. Some one pass the popcorn
22:41 Fixer rubenwardy: nope
22:45 Fixer i'm not against technology, but... fuck hipsters
22:45 Fixer and their degenerate UI
22:45 Fixer and those JS monkeys along the way
22:45 Fixer i already feeling like on dial up waiting that JS-shit to process
22:46 sofar ad hominem attacks are not a good way to critique technical design
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22:49 Roger9_ Lua mod idea: CSM+serverside mod that allows the server to request that the client teleport
22:50 sofar for what purpose?
22:51 sofar how is that different from player:setpos() ?
22:53 rubenwardy *set_pos
22:53 Roger9_ reduce lag. my rmod has conveyors that have issues due to internet latency
22:54 Roger9_ e.g. server sends message to client that their position has changed, client changes look direction, and then receives the message which resets the look direction to what the server thinks it is
22:54 sofar what actually is needed is that the client gets a set_pos() packet together with the actual mapblock that it is being placed in
22:54 sofar instead of now teleporting to a void and the client requesting the mapblock
22:55 sofar falling into the abyss
22:55 sofar and then being stuck in the ground
22:55 Roger9_ I don't think you can fall through CONTENT_IGNORE
22:55 sofar you don't
22:55 sofar but on ITB the mapblocks change due to reuse
22:55 sofar so most of the time you fall down if you have lag
22:55 Roger9_ so they don't use content_ignore?
22:55 sofar because it was air before
22:55 sofar not ignore
22:56 Roger9_ odd...
22:56 Roger9_ but I do agree with your point
22:57 sofar it's been .. annoying me :)
22:58 sofar even a player:force_block_send(pos) API would help
22:59 sofar maybe I should hack that up on ITB...
23:23 nerzhul sofar a little bit hacky
23:26 sofar nerzhul: how hard would it be to add "gratuitous" mapblock send to e.g. https://github.com/minetest/minetest/blob/6c9df2ffa7ee81a05b28fdd6123a926abd284c72/src/content_sao.cpp#L609
23:26 sofar I'm not even sure that's the right spot
23:26 nerzhul setPosition
23:27 sofar that's client-side?
23:29 sofar PlayerSAO::setPos() is what I think should be sending a mapblock..
23:34 sofar Server::SendBlockNoLock ...
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23:54 sofar nerzhul: you'd have that coded in half a beer....
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