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IRC log for #minetest-hub, 2018-03-13

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All times shown according to UTC.

Time Nick Message
00:01 Calinou Fixer: I mean, it technically makes sense, especially if you were banned for trolling or rudeness
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00:18 rubenwardy Anyone have any suggestions on improving how Minetest is developed?
00:18 * rubenwardy puts a suggestion box in the centre
00:20 tumeninodes That is a pretty complex question
00:21 rubenwardy Yeah
00:24 tumeninodes bound to get 15 different suggestions, none of which will actually touch on the question itself.
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00:26 paramat lol
00:27 Fixer i;ve already told it some time ago
00:30 tumeninodes brb
00:30 paramat i mean, it's a good question but i somewhat dread some of the responses :]
00:36 Shara Calinou: Hahaha. I'm not sure if I find that hilarious or terrifying :D
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00:53 tumeninodes ok, an idea. take 2 or 3 of the most commonly requested suggestions. pick the one which has the most realistic chance of getting done within the next few release cycles, and everyone focuses on that specific area until it is acceptably done
00:53 tumeninodes meaning engine and game devs work together on that particular goal
00:54 tumeninodes ... do not make the choice related to shaders :P
00:55 rubenwardy Did you just make a meta-suggestion?
00:55 rubenwardy Oh wait, by requested suggestion you mean feature, right?
00:55 tumeninodes :D maybe
00:55 rubenwardy Not a suggestion as in a suggestion made here
00:56 tumeninodes yes..., maybe, I don't know haha
00:57 tumeninodes but yes, that is my suggestion... to have both teams agree on a particular feature which has been most commonly requested, and focus on it together
00:57 tumeninodes hence, a different approach to developing
00:58 tumeninodes something significant
01:00 tumeninodes I have no suggestion as to HOW to get both teams to agree to focus on one particular, significant development goal... you're on your own there
01:00 paramat also, only as long as the requested feature is a good idea
01:00 paramat many are not
01:01 tumeninodes well yeh.. otherwise what would be the point
01:01 tumeninodes but, just to try out the idea, pick something small for the first trial
01:03 paramat everyone focussing on one feature would not be practical, many would not be interested, and there is always other stuff that needs doing (sorry for my opinion)
01:04 tumeninodes true.
01:04 tumeninodes I do not see why anyone would be sorry for their opinion
01:04 tumeninodes but I see the truth to your point
01:06 tumeninodes what about trying to get even just one person from each team to try it out? Or... we could just secretly pick two people, do a snatch n grab and lock them in a basement for a couple months together and not let them out till something is done
01:06 tumeninodes that sounded so much better in my head
01:08 tumeninodes it definitely is a very good question but, one more suited toward a commercially developing environment. I'm not putting it down but... I mean, c'mon... this is open source :P
01:09 tumeninodes how do you get a room full of crazy people to sit down and play a game of checkers?
01:10 tumeninodes more correctly than saying "open source" I should have said "volunteer"
01:13 rubenwardy \o/
01:13 rubenwardy Biggest issue is lack of time
01:13 Shara tumeninodes: well, paramat and I have already done that to some extent... with me working on features for games that require engine changes, then him looking at engine changes
01:13 tumeninodes sorry rubenwardy, I broke the suggestion box... now what?
01:14 Shara but it has to happen naturall ybecause each person is interested
01:14 Shara if you try to force it, you'll get devs hiding in holes and refusing to code anything
01:14 tumeninodes well that's why I let you know... "I have a van"
01:14 tumeninodes and duct tape
01:15 Shara now now, tumeni, they do need some freedom of movement to work you know
01:15 tumeninodes Now,, I know I have mentioned this before... and I know google is evil and all but..
01:15 tumeninodes they just need their hands free
01:15 tumeninodes I will mention this again.... Summer of Code
01:16 tumeninodes get some $ out of it... get some naive, unexpecting young developer with dreams....
01:16 tumeninodes and crush them
01:17 Shara Just need someone to coordinate all of that...
01:17 tumeninodes pizza and mountain dew can be fed intravenously... I checked
01:18 paramat lol
01:18 tumeninodes I think it may be too late already for this year... again but let me check
01:20 tumeninodes https://developers.google.com/open-source/gsoc/timeline
01:20 rubenwardy The project isn't in the right state
01:20 rubenwardy Maybe next year with some refactors
01:21 tumeninodes how about putting a reminder somewhere related to it them for next year?
01:21 tumeninodes *then
01:22 tumeninodes too bad the gaming industry doesn't have it's very own version of the project for both commercial and open source
01:25 tumeninodes if we have a reminder for next year, it gives a good amount of time for interested people to speak up wishing to mentor
01:28 tumeninodes As far as the lack of time situation, I can write excuse notes to employers for anyone who so desires it :)
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10:16 srifqi Any suggestion for #7126 ?
10:16 ShadowBot https://github.com/minetest/minetest/issues/7126 -- [WIP] Android: Replace movement buttons with a joystick by srifqi
10:16 srifqi https://youtu.be/8Rgk7FjNDv0
10:16 srifqi https://youtu.be/z9x4qkHGfrU
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10:50 shivajiva srifqi: I like it but the pointer could do with being a crosshair imo so it looks distinct from the movement indicator
10:55 srifqi Which pointer?
10:56 srifqi Did you mean the joystick pointer?
10:57 srifqi Those white little circles are just for debugging purposes and show where my fingers tap on screen.
10:58 shivajiva Oh lol
10:59 shivajiva didn't realise
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14:28 rubenwardy this year is the tenth year I've been programming
14:29 rubenwardy wait no, I've been programming for ten years, so this is the eleventh year
14:36 Fixer congrats
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14:46 Peppy hi
14:47 ThomasMonroe o/
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15:36 Megaf !seen narrnika
15:36 MinetestBot Megaf: Sorry, I haven't seen narrnika around.
15:52 Fixer https://24t9d72kcs873my15o9hr1pu-wpengine.netdna-ssl.com/wp-content/uploads/2017/10/toggl-if-the-world-was-created-by-a-programmer.jpg
15:57 Megaf (insert too long didnt read meme here)
16:00 Megaf lol, that was actually funny and sad
16:00 Megaf because is real
16:03 Megaf !server Megaf
16:03 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/1 | Version: 0.4.17-dev / MegafXploreNext | Ping: 12ms
16:04 Megaf !uptime Megaf Server
16:04 Megaf It'd be nice if we had uptime info for the server
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17:25 Krock o/
18:00 nerzhul hi Krock
18:01 Krock hi nerzhul
18:02 nerzhul Krock i ask you a question yesterday, i didn't see an answer maybe you can anwer today :)
18:03 nerzhul this commit: https://github.com/minetest/minetest/pull/7056/commits/d6d921f3237493f7b13430d8d10002695df1c0d8
18:04 nerzhul do you think i should do a PR to backport it outside of the PR as it can permit to reduce Server class as it's a target
18:05 nerzhul (backport this commit)
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18:13 Krock nerzhul, I was very busy yesterday so I haven't even noticed it - sorry. I don't think we should backport such refactors unless it's a security fix
18:19 rubenwardy I think he means backport as in take that change and make it as a separate PR to masterf
18:19 rubenwardy not backport as in backport to 0.4
18:29 aerozoic welcome rud0lf
18:29 rud0lf hey :)
18:29 rud0lf thanks
18:29 rud0lf glad to be here
18:29 Shara Hi rud0lf, and welcome :)
18:38 Krock rubenwardy, oh well, in that case it's fine  <-- also nerzhul
18:39 rud0lf you guys think it's a good idea to hook core.debug to track granted and revoked privileges?
18:39 Krock "backport" meant to me the 0.4 branch - it's totally okay to merge it into master
18:39 rud0lf sorry
18:39 rud0lf core.log
18:39 Krock rud0lf, yes. you could also use your own log format to provide an in-game GUI if you want
18:40 rud0lf thanks
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18:44 Krock rud0lf, do you overwrite "minetest.run_priv_callbacks" to log the actions? that's much better than taking care of "grant" "grantme" and "revoke"
18:45 rud0lf oh, haven't been there yet
18:45 Krock oh well, that function is not documented yet.
18:45 rud0lf i tried to do my homework reading all the .lua i could find in basic server
18:47 Krock Calinou, interesting for you https://i.redd.it/j8uix18jsjl01.jpg
18:48 nerzhul yes i mean backport from PR to master, not to 0.4
18:49 nerzhul sorry for the unclear explaination :)
18:49 nerzhul i don't want to see that to 0.4, 0.5 code refactor is my priority with the CSM mod sending
18:56 nerzhul Krock, are you okay with taht then ?
18:56 Krock yes :)
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19:09 rud0lf is there a format of legal player name somewhere?
19:09 rud0lf to not make it XY, i just need to know if player name can contain space
19:10 Shara They can't contian spaces
19:10 Shara contain*
19:12 rud0lf thank you
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19:19 rubenwardy A-Za-z0-9_-  only
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19:27 nerzhul Krock, nice, i may extract the commit this evening
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19:30 IhrFussel Can any of you help? What would I say if I wanted to describe a "tamed -> back to wild" state for animals? I don't think the word "untame" exists
19:31 rubenwardy release to the wild
19:31 rubenwardy \o/
19:35 paramat untamed is ok as a word
19:50 rud0lf unleashed
19:50 rud0lf :)
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20:03 paramat yes good
20:07 IhrFussel People in ##English tell me it's fine to use "untame" if it's an action like a spell
20:10 paramat correct
20:12 IhrFussel BTW did someone try out the joystick PR yet? It says it only supports 8 directions, but wouldn't that look clunky? I imagine 8 directions means no smooth 360° movement
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20:24 paramat WASD only supports 8 directions too
20:24 paramat not clunky to me on desktop
20:29 IhrFussel It is clunky with a joystick...ever played Super Mario 3D Land/World? It's a good example of 8 axis on analogue stick
20:30 IhrFussel But it would still be better compared to now I guess
20:35 paramat well, it would be too complex to do anything else, and give android players an extra movement ability other players do not have
20:50 celeron55 it's easy to tap a key on a keyboard to get finer movement on PC
20:51 celeron55 not easy to tap a touchscreen joystick
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22:23 Fixer :S
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22:37 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=18&amp;t=19808
22:37 MinetestBot rubenwardy: Subgames have been renamed to Games - Minetest Forums
22:44 rubenwardy first thread to rename, lol
22:44 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=49&amp;t=18668
22:44 MinetestBot rubenwardy: Subgame Ideas/Requests here - Minetest Forums
23:31 Fixer meanwhile in mc beta https://i.imgur.com/VJIpJAW.jpg
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