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IRC log for #minetest-hub, 2018-03-08

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All times shown according to UTC.

Time Nick Message
00:33 Fixer noice
00:42 xerox123_ Cool stuff
02:02 rubenwardy I am the best server admin
02:02 rubenwardy simply the best
02:02 rubenwardy <rubenwardy> cmd ban ANAND kick,ban
02:02 rubenwardy <CTF_Bot> Banned ANAND.
02:24 paramat joined #minetest-hub
02:34 sofar <insidethebox> <the_pro> HELP
02:34 sofar <insidethebox> <the_pro> IS TECNIC
02:34 sofar wut now?
02:34 sofar <insidethebox> <the_pro> AAAAAADDDDDDMMMMMMIIIIIINNNNNN
02:34 sofar <insidethebox> <the_pro> stupid game
02:34 sofar <insidethebox> *** the_pro left the game
02:34 sofar lol, can't even finish the tutorial
02:34 sofar so much for a pro :D
02:47 roben1430 joined #minetest-hub
03:14 lumberJ joined #minetest-hub
03:15 paramat heheh
03:39 sofar at least, knowing that the game is too frustrating for some players, we know it's not too easy, lol
03:59 AndroBuilder_ joined #minetest-hub
04:01 benrob0329 paramat: not old sneak features, new sneak features
04:28 ssieb joined #minetest-hub
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07:45 Amaz joined #minetest-hub
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08:33 CWz joined #minetest-hub
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09:24 Megaf Is HybridDog still alive?
09:45 Megaf Need a hand with git. I cloned used http but I want to switch to SSH and push using SSH address, how do I do that?
09:49 Megaf Got it https://help.github.com/articles/changing-a-remote-s-url/
10:28 Calinou Megaf: yep, remotes are magic :P
10:28 Calinou you can add several if you want too
10:28 Calinou (so you can push to GitHub and GitLab)
10:35 Megaf Oh
10:35 Megaf mindblow
10:36 Megaf Calinou: whats the different, path and diff? When getting it from a git repo and adding locally to you repo?
10:36 Megaf apart from the command you use
10:36 Megaf dont both do the very same thing?
10:40 Calinou Megaf: they do, yeah
10:40 Calinou Git will add the clone URL by default as the "origin" remote
11:09 celeron55 you can also add multiple urls to a remote so that when you push to one remote, it will push to each url
11:10 celeron55 at least by hand-editing .git/config
11:10 celeron55 it's sometimes handy
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13:01 srifqi joined #minetest-hub
13:01 srifqi hi everyone!
13:02 tenplus1 joined #minetest-hub
13:02 tenplus1 hi folks
13:02 srifqi hi tenplus1!
13:03 tenplus1 hi srifqi, what's new :)
13:03 srifqi um, new day?
13:03 tenplus1 ehehe
13:04 srifqi I've just finished semester exam (it's much early) and in about two weeks I've school exam for graduation.
13:04 srifqi I'll have*
13:05 tenplus1 ooh, hope it goes well dude :)
13:05 srifqi Thanks!
13:06 srifqi I wonder, is there a channel on freenode which is intented for offtopic?
13:06 tenplus1 off topic minetest /
13:10 tenplus1 got a question, does anyone think that Farming Redo is too easy to grow crops ? or even find them on map ?
13:11 srifqi I just gather from public farm, so, IDK. ^_^
13:12 tenplus1 lol... someone made the comment that it shoudl be called cheating redo... dunno if he was just trolling tho
13:13 Peppy joined #minetest-hub
13:13 tenplus1 wb peppy
13:13 Raven262 tenplus1, maybe yeah, I find farming in minetest to be easy overall.
13:13 Peppy hi, sorry crashed
13:13 tenplus1 hi raven...  finding crops easy ? or growing too fast easy ?
13:13 Raven262 Growing too fast
13:14 Raven262 And the fact that you almost always get a seed from a fully grown plant
13:15 Raven262 Finding new plants doesn't really matter, since one can live by eating only one type of a plant.
13:15 tenplus1 any suggestions to make it harder ? :P
13:15 Raven262 If you lower the drop rates of seeds from fully grown plants though... that could make farms unsustainable.
13:15 Raven262 And that would be bad, possibly
13:16 Raven262 If you make the plants take more time to grow, maybe?
13:17 Raven262 But players can always log out to prevent dying from hunger, at the meantime any plant could fully grow.
13:17 tenplus1 will look into that...  farming rarety setting for plants appearing on mapgen is 0.006 so could make them more rare to find
13:18 Raven262 Maybe add a few "phases" in the plant growth, so the plant needs to be checked by the player before proceeding to the next phase?
13:18 Raven262 SO that players have to take care of the plants
13:18 Raven262 *So
13:18 tenplus1 I know that sofar has crops going bad or withering
13:18 tenplus1 so you need to be around to harvest
13:19 Raven262 Thats nice, for example.
13:23 tenplus1 from what I remember crops were setup so that you get the initial crop back with a random chance of additional, gotta look at that
13:25 tenplus1 seeds only drop from tall grasses (grass_3, _4, _5) etc.
13:28 sniper338 joined #minetest-hub
13:28 tenplus1 hi sniper
13:29 Fixer hi
13:29 tenplus1 hey fixer
13:30 sniper338 ohayo ;)
13:31 rubenwardy hey all
13:31 tenplus1 hi ruben
13:32 rubenwardy lower case t today
13:32 tenplus1 raven, changed farming.rarety to 0.001 -- now you gotta hunt for crops
13:32 tenplus1 :P
13:32 rubenwardy interesting
13:34 tenplus1 I could make crops biome specific in some cases... have certain things grow in jungles, temperate, pine areas, savannah
13:49 lumberJ hey tenplus1, +1 ^
13:49 ThomasMonroe not a bad idea :D
13:49 tenplus1 hi lumberJ
13:49 tenplus1 hey thomas
13:49 ThomasMonroe o/
13:50 tenplus1 making sure all crops appear on map with rarety set so low... then I'll talks how much each crop gives
13:51 tenplus1 shoudl I make wheat, and barley seeds only drop from the tallest of grasses (grass_4 grass_5 dy_grass_4 and 5)??
13:53 lumberJ makes sense to me, tenplus1
13:57 tenplus1 also thining of adding hemp bricks since they can be made irl and are stronger than steel
13:58 lumberJ so not the kind for smuggling?
13:59 tenplus1 lol no, hemp is for fibres and string etc, not for smoking :D
13:59 tenplus1 had many kids asking the same :D
13:59 lumberJ i know, just never heard of hemp bricks
13:59 Mr_Pardison joined #minetest-hub
13:59 tenplus1 hi mister
14:00 Mr_Pardison \o
14:00 * tenplus1 travels the map looking for hemp and chili... only 2 I havent found with changes :D
14:03 VanessaE there's some marij... ahem hemp growing next to my house on VE-Survival :)
14:03 tenplus1 lolol, hi Vanessa
14:03 Mr_Pardison xP
14:03 VanessaE at least *someone* likes my sense of humor :P
14:04 tenplus1 industrial hemp blocks would be great for building I think :D
14:05 VanessaE (I made a joke earlier today, purely related to the order of two posts on facebook...  ended up un-friending them)
14:06 tenplus1 erk
14:06 VanessaE *shrug*
14:06 lumberJ lol i un-friended facebook a few years ago
14:07 lumberJ seems to do as much or more damage to relationships than actually connecting people in fulfilling way :D
14:07 tenplus1 agree'd
14:08 Mr_Pardison I don't even have a facebook account.
14:08 Mr_Pardison I saw no purpose to it and still don't.
14:09 lumberJ well, i think the appeal is getting in touch with people you lost contact with...but then you remember why you didn't keep up with them in the first place
14:10 Mr_Pardison I feel that face to face conversation with ppl is better since you actually socialize with them.
14:13 tenplus1 I think that 0.001 may be a little too rare... found everything apart from hemp
14:13 tenplus1 using same seeds
14:18 lumberJ try 0.002?
14:18 lumberJ :P
14:19 lumberJ what was it set to before?
14:19 tenplus1 hehe, prolly will... 0.001 works well for everything else, just that 1 item...
14:34 tenplus1 Farming Redo updated, rarety is now 0.001, grasses _4 and _5 needed for seeds :)
14:48 lumberJ sweet tenplus1, looking forward to testing
14:48 tenplus1 drawing hemp block texture now
14:48 lumberJ i'm still using a rather old version on my server
14:49 tenplus1 only changes of late are new crops :) and today's rarety change
14:49 lumberJ but i am rebuilding my server from the ground up to be ready for 0.5.0
14:50 tenplus1 am waiting for 0.5 stable before I make changes to any mods
14:50 lumberJ still, its some nice stuff i would like to have. i disable spawning of crops
14:50 lumberJ disabled*
14:50 lumberJ mainly because i don't quite like everything everywhere, so i'll be interested to see what comes of making crops more biome specific
14:51 tenplus1 things like chili, garlic, hemp grow in jungles mostly...  pineapple in savannah
14:52 rubenwardy #7104
14:52 ShadowBot https://github.com/minetest/minetest/issues/7104 -- Spawn level: Add 'get_spawn_level(x, z)' API by paramat
14:52 tenplus1 and certain crops have height levels where they grow
14:52 tenplus1 handy feature ruben
15:18 Wayward_One Hi all :)
15:18 tenplus1 hey wayward
15:19 benrob0329 Hello
15:19 * Mr_Pardison sees a Wayward_One
15:19 tenplus1 o/ benrob
15:20 * benrob0329 might make a video on Enlightenment once e23 and the new flat theme come out
15:20 tenplus1 ooh, that would be nice :D
15:21 benrob0329 Think the "what's new" from Gnome/KDE
15:21 benrob0329 But not a what's new, as e23 is mostly bug fixes afaik
15:22 tenplus1 fixed bugs are always good :D
15:22 benrob0329 So instead its more of a "what the heck is it" video
15:22 benrob0329 But in a similar style
15:22 tenplus1 yeah cause not many ppl now about enlightenment as an alternative
15:23 benrob0329 Yes, more people must now about it, right know!
15:23 benrob0329 :P
15:24 tenplus1 :P
15:24 * tenplus1 is trying to draw a hemp block pattern that repeats and doesnt look daft
15:26 tenplus1 it's nto happenin :)
15:29 Megaf tenplus1: GIMP can make small changes to the texture so it tilable automagically
15:29 * Megaf didnt read backlog and have no idea what's going on
15:29 Raven262 Though using that with pixel art...
15:30 benrob0329 Aseprite-GPL ftw
15:30 Raven262 Also, not really small changes, it changes about one half of the texture, around the edges.
15:31 tenplus1 Megaf: am making a texture for hemp blocks am gonna add to farming redo... just want something that looks suitable and cvan be repeated for building...
15:31 benrob0329 Also tiled mode ftw
15:32 Raven262 ^Can agree with that.
15:32 Raven262 Gimp is seriously missing at least some kind of a tiled mode.
15:33 Raven262 There was this script that adds something like that though and, as always, I forgot where I found it.
15:35 Megaf https://docs.gimp.org/en/plug-in-make-seamless.html
15:35 Megaf benrob0329: Raven262 tenplus1 ^
15:35 Megaf !title
15:35 MinetestBot Megaf: 12.6. Make Seamless
15:35 Megaf "You can find this filter through Filters → Map → Make Seamless"
15:35 Raven262 Yeah, it kinda likes to ruin perfect pixel art, sorry.
15:35 Raven262 Also, can't be used with palettes.
15:36 Megaf Or follow this tutorial https://www.gimp.org/tutorials/Tileable_Textures/
15:38 Raven262 Unfortunately, even though this can be used for solid textures (stone, dirt), plants have completely transparent pixels that can not be made seamless by overlaying layers.
15:38 Fixer_ joined #minetest-hub
15:39 Raven262 Your best bet is to make it seamless pixel by pixel, fortunately its only 16px so it shouldn't be too hard.
15:39 Megaf tenplus1: Raven262 can be your plugin
15:40 * Raven262 is an advisor plugin.
15:42 Mr_Pardison tenplus1: I've forgotten what the difference between ethereal and ethereal NG is (that and I'm going to explain the difference between them to someone)
15:45 tenplus1 ethereal is for minetest versions before 0.4.16, and NG is specifically for 0.4.16 and above
15:45 tenplus1 NG uses all new functions and features of 0.4.16 so wont run on any older versions
15:46 tenplus1 Farming Redo Updated (again) - has new Hemp Block (3x3 hemp fibres to craft)... texture was a headache
15:53 sniper570 joined #minetest-hub
16:24 tenplus1 will the real Slim Shadey please stand up
16:29 tenplus1 ehehehe
16:29 lumberJ i'm not really an eminem fan, but i appreciated the gesture
16:32 Megaf tenplus1: have a screenshot of it handy?
16:35 tenplus1 screenshot of what ?
16:39 tenplus1 if you mean hemp block: https://github.com/tenplus1/farming/blob/master/textures/farming_hemp_block.png
16:55 Megaf Minetest Project
16:55 tenplus1 ?
17:05 ThomasMonroe tenplus1, you can't read?  :P
17:06 tenplus1 it appears as rectangles... was it suppose to be something in unicode ?#
17:13 ThomasMonroe yeah
17:14 ThomasMonroe http://imgur.com/e258Gqfl.png
17:15 tenplus1 lol, thanks thomas :)
17:15 * tenplus1 wonders why Megaf didnt just write it :d
17:16 ThomasMonroe http://imgur.com/F4QLjrKl.png
17:17 tenplus1 ooh, pidgin must have issues showing unicode chars
17:23 benrob0329 Question is, are we abusing Unicode or using those things for their proper purpose?
17:23 tenplus1 so long as you are using the codes themselves than I'd hope not...
17:24 benrob0329 #unicode is umm..both official, or active
17:25 benrob0329 *neither
17:27 Shara tenplus1: I could see it fine from pidgin
17:27 Shara Though there are other things I can't see... but that's because I disable lots of stuff
17:27 tenplus1 hi shara... might be the font am using then :) which one you set it to ?
17:28 Shara uhhh, no idea :D
17:28 benrob0329 Knowledge: Fullwidth is for mixing Japanese and English
17:30 benrob0329 So, yes I would say we are most likely abusing Unicode
17:32 Peppy joined #minetest-hub
17:32 tenplus1 wb
17:34 Peppy joined #minetest-hub
17:40 Peppy joined #minetest-hub
17:40 tenplus1 if anyone is using the new farming update plz lemmie know what ya think of hemp block texture...
17:41 tenplus1 or if you have difficulty finding crops now that they are a tad more rare
18:17 Krock joined #minetest-hub
18:17 tenplus1 hi Krock
18:18 Krock hi tenplus1
18:19 Krock aagh.. not prepared again this time
18:19 tenplus1 lol, no worries
18:24 nerzhul Krock, can you review https://github.com/minetest/minetest/pull/7108 please ?
18:26 tenplus1 tidy tidy :)  hi nerzhul
18:26 nerzhul hi tenplus1
18:29 Krock nerzhul, sure but how high is the performance benefit? that looks like trivial tweaks to me
18:30 nerzhul oh i think this is not a huge performance improvement, but i did it by side effect because i wanted this function in CSM :p
18:31 nerzhul but it's nice to take and doesn't make the code unreadable
18:33 tenplus1 what does the new csm function actually do ?
18:33 nerzhul oh i think about CSM mod sending
18:33 nerzhul and i need those functions, then i send some cleanups when my dev thing pass on it
18:34 nerzhul this will permit to reduce the PR size at the end by backporting some tihngs
18:35 tenplus1 ohh
18:38 nerzhul Krock except the constructor variable name is this okay to you ?
18:48 aerozoic joined #minetest-hub
18:48 tenplus1 hi aerozoic
18:49 aerozoic wazup tenplus1
18:49 tenplus1 playing with fonts :) you ?
18:53 * tenplus1 is now using DejaVu Fixed with unicode support (supposidly)
18:54 aerozoic just got home :)
18:56 tenplus1 ahh, tiem to chill an nom food
18:59 aerozoic XD  yeah!
19:00 MarisaG joined #minetest-hub
19:00 tenplus1 hi MarisaG
19:01 MarisaG left #minetest-hub
19:04 Mr_Pardison and gone.
19:04 tenplus1 lol
19:07 ssieb joined #minetest-hub
19:07 tenplus1 hi ssieb
19:07 ssieb hi
19:24 Mr-Pardison joined #minetest-hub
19:25 tenplus1 wb
19:26 Mr-Pardison T.Hanks
19:29 * Shara pokes gently
19:29 tenplus1 o./ shara
19:29 Shara Guuh... bored
19:29 Shara How can I finally have free time and be bored? :D
19:29 * Mr-Pardison starts heating up some water
19:29 tenplus1 it happens sometimes :P
19:29 Shara I want to work on mods, but too restless :)
19:29 * tenplus1 is listening to Ambient Fraggle on youtube :D
19:30 Shara Having problems with butterflies
19:30 tenplus1 whassup with them flutterbys
19:30 Shara Can't get them to show up on mapgen the way I want
19:30 tenplus1 explain pls
19:30 Shara I want them to show up above flowers
19:30 Shara So occasionally you'll find a flower that has a butterfly above it
19:31 Shara But it simply doesn't seem to work
19:31 tenplus1 isnt there a new Y value offset for deco ?
19:31 Shara Yes, that's not the problem
19:31 Shara Used that for fireflies :)
19:32 tenplus1 what seems to be the issue ?
19:32 Shara I thought place_on = {"default:dirt_with_grass"}, and spawn_by = "group:flower", would at least be close to what I wanted, but then they don't appear
19:33 tenplus1 you using noise_params or a simple ratio ?
19:33 Shara ratio
19:33 Shara I have it at fill_ratio = 0.5, for testing, but would of course reduce that quite a bit if it does work
19:34 Shara The problem is that it doesn't seem to detect the flowers
19:34 tenplus1 so even with that generous setting it still doesnt appear above flowers... hrm... may I see register_decoration code for it
19:34 Shara Or well, it only seems to when there's a flower actually to the side of nodes, but spawn_by should be checking the nodes above too
19:35 Shara Sure. Give me just a moment
19:35 Shara I'll push as far as it works to the repo in a moment
19:35 tenplus1 ooh, does spawn by actually check for the nodes above.below ?
19:35 Shara above, but not below, from what I understand
19:37 Shara Okay, now I think it's mocking me. Made one more world, same code, and this time it does sort of work?
19:37 tenplus1 ehehe, prolly using flower at side and putting above another flower
19:38 Shara There is soemthing weird here, just can't figure out what
19:38 Shara I thought at first it might be because it was adding the butterflies before the flwoers, but even adding flowers as a depend didn't change that
19:39 Shara I am wondering if there is any way to get the butterfly directly above the flower
19:39 Shara But that probably means gennotify + headaches
19:41 Shara Maybe that's fine though. I can make them vanish in the night then
19:42 tenplus1 some tinkering required :)
19:44 Shara well, fireflies at night, butterflies in the day
19:44 tenplus1 switching over nodes from one to the other ?
19:45 Shara No, they won't be the same node
19:45 Shara Wouldn't make much sense for them to turn into each other
19:45 tenplus1 :P
19:48 tenplus1 brb
19:49 AndroBuilder_ hello what is better suited as a MT Server with Linux .... IBM T60 or a RasPi 2 ? not sure how those two CPUs compare
19:51 sfan5 one is an actual computer, another is a toy
19:51 sfan5 that should answer your question
19:51 Shara :D
19:54 AndroBuilder_ lol ... true but the T60 is pretty old ... so is it still better performing as a server?
19:57 sfan5 a Intel Core 2 Duo is still better than most ARM boards
19:58 benrob0329 Krock: replied to movement issue
20:00 Krock Shara, good news! Honestly I don't know which commit but one of them made sneaking outside the collision range possible even for the new sneak code :D
20:00 Shara Hmmm, will test at some point.
20:01 tenplus1 AndroBuilder_: install something lite like Lubuntu 17.10 to run your mt server in linux, that's what we use on Xanadu and it works really well
20:01 AndroBuilder_ tenplus1: that was the plan ... the question i had was only ... use the RasPi or the IBM T60 :D
20:01 Shara Though at the moment I'm really just at the point of "please just leave old movement code as it is and let's not risk another big fight between anyone"
20:01 Krock benrob0329, duh.. you're requesting difficult things
20:02 tenplus1 :P
20:02 Shara It's kind of funny that I thought the control changes would be the easier part to adapt to, but it's always what make me leave servers using new move
20:02 CWz joined #minetest-hub
20:02 tenplus1 hi CWz... also hi sfan
20:03 benrob0329 Krock: I think rolling is the easiest thing
20:03 benrob0329 You wanted ideas, I gave ideas
20:03 CWz Hello
20:03 benrob0329 Hi CWz
20:04 Krock benrob0329, ofc. Nothing wrong with it ^^
20:04 Shara Ideas are nice
20:04 benrob0329 Code is better
20:04 Krock Bugfree code is best
20:04 tenplus1 donuts better still
20:04 Shara I'm still thinking to have climbing gloves that switch movement type
20:04 benrob0329 🍩
20:04 tenplus1 +1000 yeah...  always wanted that
20:05 tenplus1 enabled.disables sneak climb
20:05 benrob0329 I think we need a better climbing paradigm personally
20:05 benrob0329 Sneak ladders are too glitchy
20:05 Shara https://github.com/Ezhh/handholds :P
20:05 tenplus1 ehehe
20:05 Shara That beats sneakladders for me
20:06 benrob0329 Shara: nice
20:07 benrob0329 That in MTG would be good, then remove sneak ladders
20:07 Shara A lot of people recommended it for MTG way back
20:07 benrob0329 Or maybe add a right click function to pickaxes
20:07 Shara I actually adjusted the mod based on people seeming to want that, then no one tried to actually get it in :D
20:07 benrob0329 You can notch, or you can mine
20:08 Shara I don't think you'd use the same kind of axe for that
20:08 benrob0329 Perhaps not
20:08 Shara There's usually specialist climbing axes
20:08 benrob0329 But yeah I'd +1 that in mtg
20:08 benrob0329 Especially if new movement code diverges
20:09 Shara I like things that give players more options for mobility
20:09 benrob0329 Absolutely
20:09 benrob0329 Options that aren't glitchy are even better
20:10 Shara Sure, but Krock and some of the others did try to seperate the glitch from the original movement code, and it wasn't possible
20:10 tenplus1 parkour towers were better with sneak jumps :D got you thinking
20:10 Shara Persoanlly I'd have been very happy if the fall damage bug could have been fixed without anything else changing
20:10 Shara personally*
20:11 tenplus1 hrm, should crop rarity on map be customizable for each crop rather than a global setting ?
20:11 benrob0329 tenplus1: parkour towers with actual parkour would be best :P
20:11 Shara tenplus1: minetest.conf options never hurt anyone
20:12 tenplus1 we had one on xanadu mk2 that was amazing... and a whole level used the sneak glitch to work your way up
20:12 tenplus1 farming.conf options :)
20:12 Shara no, since that's annoying when you update the mod
20:12 tenplus1 it remains when you update mod,  that wont change
20:12 benrob0329 To me, grabbing a ledge with your hands makes much more sense than grabbing it with your feet
20:12 Shara not if you simple dl zip from github, which many often do
20:12 tenplus1 included is farming.conf_example and nothing more... default settings are in code already, new settings override
20:12 Shara simply*
20:12 Krock Shara, you probably have never seen the old move code. it's a minefield
20:13 Shara Krock: I did look at it.. and ran away to hide under the nearest table
20:13 benrob0329 Shara: it would remain if its in worlddir
20:13 Krock *seen or worked with
20:13 Shara Seen yes, looked through yes, worked with... no thank you, and I admire you for daring to look at it.
20:14 tenplus1 has the entities ending up inside solid wall glitch been fixed as yet ?
20:14 Krock d(^.^)b
20:15 Shara tenplus1: not sure if any of the recent entity PRs may have done something about that
20:16 tenplus1 all I know is it's something to do with stepheight and entities somehow being able to glitch UP a block with another block above it
20:17 Krock tenplus1, regarding dropped items + tnt: yes, mostly not glitching any more
20:17 tenplus1 kewl, hope it works with bigger entities like mobs also :D
20:17 * benrob0329 adds a mention of Shara's handholds mod to his comment
20:18 Krock I rather think it's an issue with the collision engine, where the step is too large for it to handle the collision correctly
20:18 tenplus1 aw
20:18 Krock but I have no way to confirm that idea .. could also have other causes
20:20 tenplus1 can only hope nothing else is affecting it
20:49 paramat joined #minetest-hub
20:49 tenplus1 o/ paramat
20:50 benrob0329 Hi paramat
20:50 lumberJ joined #minetest-hub
20:50 tenplus1 wb lumberJ
20:51 lumberJ thanks i was messing with makulu flash distro booted from usb
20:51 tenplus1 any good ?
20:52 lumberJ i like it a lot. it visually very nice but still pretty snappy
20:52 tenplus1 what desktop is it running ?
20:52 lumberJ its loosely based on xfce but very customized
20:52 benrob0329 >looks over at sub-300 megs ram usage in Enlightenment desktop
20:52 tenplus1 :) IceWM runs at 142mb sitting on a loaded desktop
20:53 benrob0329 Ah, but you dont have compositing :-)
20:53 tenplus1 heh, never use it
20:53 lumberJ well, its not a minimal desktop for sure
20:53 benrob0329 Very handy for getting rid of screen tearing
20:53 benrob0329 And transparency, animatioms
20:54 tenplus1 surprisingly not had an issue with screen tearing, nvidia binary
20:54 benrob0329 I'm amazed
20:54 tenplus1 full screen hd movies play fine, minetest and other 3d games play well :D
20:54 benrob0329 >looks over at KDE which had nothing but screen tearing
20:57 benrob0329 >looks at IceWM unixporn
20:57 benrob0329 Ehh, I'll stick with lightweight eye candy, thanks :P
20:57 tenplus1 heh...
21:04 tenplus1 nite folks o/
21:04 tenplus1 left #minetest-hub
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21:19 paramat Shara butterflies mod works for me. fill ratio 1 causes up to 7 around each flower, fill ratio 0.5 causes around 4 per flower
21:24 Shara paramat: I have it fixed now
21:24 Shara I have no idea what the problem was though, since I didn't change the code
21:25 Shara Just made a new world, same seed, and then they were there
21:25 Shara And yes, did have the mod enabled before
21:25 Shara Still going to need to use gennotify either way, because otherwise they are not over the flowers
21:27 paramat yes, if you want them over the flowers
21:29 paramat you'll need gennotify anyway to hide them at night
21:29 Shara Yes, that's what I'm thinking
21:29 nerzhul for those who are interested on a code cleanup review, it's not a huge PR :) https://github.com/minetest/minetest/pull/7113
21:29 Shara We need names added for decorations
21:30 paramat yes, volunteering?
21:31 Shara was considering it
21:31 Shara I just need to check what format if needs to be in
21:31 paramat i can help of course
21:31 Shara I need to check the documentation mainly (I saw you added some, but didn't read it properly yet)
21:33 Shara Just need to know where/how to put the name
21:35 paramat as in biomes, first field in the registration
21:36 paramat there's a MTG issue for this task
21:37 Shara So it's just name = <whatever the decoration name is>?
21:37 paramat with modname prefix
21:38 paramat all lowercase using underscores
21:38 Shara so something like default:some_decoration
21:38 Shara or default_?
21:40 shivajiva hmm paramat why would mapgen fail to produce a flat plane and leave square holes in the world base for skyblock mod
21:41 shivajiva I have players fishing for nyan using boats :/
21:41 shivajiva nyan spawns under the worldbase in skyblock
21:44 shivajiva and every so often I get a hole in what should be the simplest form of generating a terrain
21:44 paramat 'modname:' as with nodenames
21:44 paramat in a moment i'll look at decorations and suggest names in the thread
21:44 Shara okay thanks. Will handle it then, probably over the weekend
21:44 Shara names shouldn;'t be too difficult
21:44 paramat ok
21:45 Shara The only time any real thought is needed is when a decoration places multiple nodes, or when multiple decorations are used for one (like in fireflies)
21:45 Shara But feel free to post whatever approach you prefer
21:45 Shara Either way, you did the hard work to make this possible, so happy to finish this bit off :)
21:46 paramat shivajiva could you link to a screenshot of the holes?
21:46 paramat and link to code
21:47 shivajiva yea sure, I just have to find one, I fill them in as soon as I find them normally so I might even have to wait for one to be not generated
21:54 paramat shivajiva the node that is placed to form the plane, does it have 'is_ground_content = false'? it should
21:56 shivajiva erm it's cloud
21:56 shivajiva so I would think so
21:57 shivajiva doesn't maptools redefine that so the admin pick can dig it
22:00 paramat still check the def though
22:02 paramat anyway a screenshot means i can tell if it is what i think it is
22:02 paramat no rush
22:02 shivajiva okay in default it has the correct def and I assume maptools define doesn't overwrite existing properties?
22:02 shivajiva if they are not redefined
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22:31 paramat i don't know, best you check maptools
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