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IRC log for #minetest-hub, 2018-03-07

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Time Nick Message
00:12 Fixer https://github.com/minetest​/minetest_game/issues/2074
00:27 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19760
00:27 MinetestBot rubenwardy: Please make more (sub)games! - Minetest Forums
00:30 Fixer rubenwardy: REMOVE          (sub) part
00:30 rubenwardy I want to
00:30 rubenwardy wondering if people would skim over it
00:31 Shara Just remove it :)
00:34 rubenwardy done
00:36 sofar can I protest and have ITB mentioned as a polished game? :P
00:36 rubenwardy it's not really though
00:36 rubenwardy it's a server
00:37 sofar (and, for that matter, CTF probably too)
00:37 rubenwardy also, I didn't say none
00:37 sofar sure
00:37 sofar but it may help to identify capable sw engineers/artists/etc
00:38 sofar so perhaps we should investigate who's been able to create good game & game content
00:39 rubenwardy Calinou: should Carbone NG still be in Games Releases, and not Old Games
00:39 sofar market analysis, essentially
00:39 sofar e.g. wuzzy's mcl2, even though a ripoff, is high quality
00:40 rubenwardy that's not what I'm looking for
00:40 rubenwardy I'm looking for good game design, not good copying
00:40 sofar hold on
00:40 sofar mcl2 is much more than just plagiarism
00:40 sofar it's also execution
00:41 Shara It's still not an original game
00:41 sofar it's not usable content, but Wuzzy's skills are still exemplary
00:41 sofar so you want to perhaps look at working with Wuzzy
00:41 benrob0329 rubenwardy: Jordach's Solar Planes, ITB..
00:41 sofar that's my point
00:41 sofar if you're going to look to make new games, get people that know how to do the work
00:45 sofar I'd feel bad replying to the thread, but I don't know what angle you want the forum thread to go into... would you want a new game team to arise and join forces? or?
00:46 rubenwardy sure
00:46 rubenwardy lots of teams working on games is good
00:47 rubenwardy I'm already in one with Shara, progress is going nicely
00:47 rubenwardy so yeah - I'm hoping that teams will form, and also resources will be made
00:47 rubenwardy when I have time, I might work on a Game chapter for MMB
00:49 Shara I have been trying to make sure any issues with the engine we encounter while working on HW get reported and fixed when possible. I'm also keen on making content we add as useful as possible to other games.
00:49 rubenwardy doing big projects is a good way to find issues ^
00:50 Shara Yes, and some of them, like that silly thing with dungeons, can easily interfere with making separate games
00:51 Shara It's liek the moment you walk off the beaten (MTG) path you smack into issue after issue
00:51 rubenwardy right, just removed any games with broken links to old subgames
00:51 rubenwardy or ones which are very old and have comments talking about it being broken
00:52 rubenwardy I think it's good to have lots of small (4 people ish) team, maybe with overlaps (people on multiple teams)
00:52 rubenwardy as realistically a team should only work on one at once
00:53 rubenwardy big teams lead to MTG-type scenareos
00:53 rubenwardy idk
00:55 paramat good thread, and what i have been thinking recently: good engine, lack of games
00:55 rubenwardy thanks, Shara helped with words
00:55 rubenwardy W O R D S
00:55 paramat small and 1 person teams are good
00:55 rubenwardy 1 person teams isn't really a team
00:55 rubenwardy you need 1 person with vision, and a few people to help
00:57 Shara size of team must work for size of project
00:57 rubenwardy I mean, it's perfectly possible for a team of 1 to work
00:57 rubenwardy see celeron55
00:58 Shara A real game, doing everything, or close to everything, from scratch, basically needs a c55 or a good team
00:58 rubenwardy exactly
00:58 rubenwardy "It's very rare to find someone with both the skills and the time to make a game all by themselves."
01:01 Fixer rubenwardy: old games, he is too lazy to support it :/
01:02 Fixer sofar: mcl2 still has bugs
01:02 sofar itb still has bugs :)
01:02 rubenwardy should games be moved to old games if they aren't maintained, and are unfinished?
01:02 rubenwardy hmm
01:02 rubenwardy hard to tell if it's unfinished if you can't test it
01:02 rubenwardy err
01:02 rubenwardy without testing*
01:02 Fixer i wish Wuzzy imitated beta instead, with newer blocks available
01:02 rubenwardy it also seems that people are too eager to move to Released Subgames
01:03 Fixer one man job to recreate 1.12 is insane
01:03 Fixer just wanted to suggest Dreambuilder, but Vanessa made it modpack
01:04 rubenwardy Dreambuilder isn't what I count as good game design
01:04 rubenwardy even as a game it was MTG + a massive mod pack
01:04 rubenwardy I guess it's a very convenient way of giving players lots of building content
01:04 Fixer rubenwardy: kitchen sink
01:05 Fixer and OOMs often tbh
01:05 Fixer i take it back
01:05 Fixer Dreambuilder is insanely heavy modpack
01:05 rubenwardy insanely
01:05 rubenwardy just homedecor is
01:06 paramat it would be good to see devs making new games, since they have the skills needed. i often feel i should make a game of some kind
01:06 rubenwardy don't mean any offense, Vanessa. It's very impressive how much work has gone into it, and how much breadth there is
01:07 paramat also, with a variety of games some can be specialised or simple, and therefore doable by 1 person
01:10 paramat maybe i could create a bare minimum game snce that's asked for, and since i know what mapgen requires
01:11 Fixer we already have bare minimum MTG, it should be fun game
01:12 paramat *since
01:12 Fixer i'm still convinced project should have included: 1) tutorial by wuzzy 2) mtg renamed to minetest classic 3) mtg fork with all features paramat does not want, not conservative, mc beta like 3) insidethebox 4) ???
01:12 Fixer mcl2 is dmca dangerous, lotr is too
01:12 paramat well i'm referring to point 3 in the thread
01:13 rubenwardy ITB is not appropriate for singleplayer
01:13 paramat heh
01:14 Fixer rubenwardy: why not? it is not cooperative
01:14 Fixer also include CTF
01:14 Fixer i would like to see skiing related game
01:14 sofar I've throught about making a "builder" mode single-player ITB
01:15 sofar it should be entirely possible to do that
01:15 sofar but honestly the need is... almost nonexistent
01:15 Fixer ITB aka portal in some ways
01:15 sofar only for building, not playing
01:15 Fixer nah, too lazy
01:16 Fixer minecraft is dying (provocative statement), voxels is not very hip these days, good luck finding interested players
01:17 Fixer and coders
01:17 Fixer but i see the light
01:17 sofar he sees the light!
01:17 paramat Fixer i don't control MTG, and it's not conservatism, just wisdom =)
01:17 Fixer there a tooon of people who are tired of this Minecraft minigames crap profit driven server, who want those beta-early-golden years back
01:18 Fixer minetest servers resemble golden era of minecraft in many ways
01:18 Fixer this is true
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01:19 Fixer paramat: we should grant you full control of it, and just create another Survival branch with mc beta like gameplay, and ofc with other games
01:21 Fixer Survival branch will be very open
01:21 Fixer with kitchen sink, removal, addition, reverts and merges
01:21 Fixer modders access
01:21 Fixer bb
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08:40 Calinou rubenwardy: you can put it in Old Games, I have no intent to maintain it
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11:56 Megaf Hello all
11:56 Megaf interesting, AVG seems to have improved, and now it's not AVG anymore, it's Avast!. https://www.youtube.com/watch?v=zLgjgAgv43U
11:56 Megaf !title
11:56 MinetestBot Megaf: AVG Free Antivirus 2018 Review - YouTube
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12:10 Megaf Hi Fixer
12:11 Fixer hello
13:38 Mr_Pardison joined #minetest-hub
13:50 benrob0329 Megaf: AVaGst Antivirus
14:05 Fixer avg was bought by avast
14:06 Fixer so yeah
14:06 Fixer sorts of bloat anyway
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16:27 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19765
16:27 MinetestBot rubenwardy: [Mod] Simple Fast Inventory [0.4.16][sfinv] - Minetest Forums
16:34 benrob0329 https://upload.totallynotashadyw​eb.site/f.php?h=12Y2XRXH&p=1
16:34 benrob0329 Best FOSS argument I've ever seen
16:44 Calinou I expected a rickroll
16:45 rubenwardy lol
16:47 benrob0329 The best argument is: I'm never gonna gibe you up, never gonna let you down
16:48 benrob0329 Never gonna run around, and pirate you!
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16:49 Calinou "never gonna gib you up" —Quaker
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17:24 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19766
17:24 MinetestBot rubenwardy: New Mod/Content Database by May - Minetest Forums
17:27 Peppy cle
17:27 Peppy oups
17:38 benrob0329 rubenwardy: why do people never use say, nginx to handle http requests with python?
17:39 benrob0329 I always see twisted/flask etc, but not an actual http server built for high load
17:45 sofar nginx is essentialy a proxy
17:46 sofar you can do without, but it allows for things that you couldn't easily do with just flask alone
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17:51 Krock hi Mr_Pardison
17:51 Mr_Pardison hi
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18:30 Calinou sofar: it's not recommended to expose framework servers in production directly (they don't always serve HTTPS, they rarely serve HTTP/2, they don't always support gzip, they rarely support Brotli…)
18:30 Calinou so yeah, putting nginx as a reverse proxy in front is highly recommended in any case
18:30 sofar yep
18:32 rubenwardy plus HTTPs termination is good
18:32 rubenwardy oh, you said that
18:32 Calinou :)
18:32 Calinou I have an A+ score on SSL Labs
18:32 * rubenwardy thinks it's a plus when web apps don't support HTTPs
18:32 sofar besides, certbot + nginx is a breeze
18:32 rubenwardy that's the reverse proxy's job
18:32 Calinou I can't get an higher score (i.e. 100 in all sections) without potentially compromising performance
18:33 Calinou rubenwardy: true, web app servers aren't here to repalce nginx or Apache
18:33 rubenwardy I think I have A+, can't remember
18:33 Calinou replace*
18:33 Calinou I enabled DNS CAA recently :P
18:33 rubenwardy I have 30 subdomains on my server
18:33 rubenwardy 60 including HTTPs redirects
18:33 rubenwardy lots of config files
18:33 rubenwardy lots of rewrites
18:34 rubenwardy NGINX is fun
18:34 Calinou and OCSP stapling too
18:34 * sofar tests one of his servers
18:34 rubenwardy OCSP stapling is enabled by default
18:34 Calinou I'm still on Apache though
18:34 rubenwardy ahh
18:34 Calinou (WordPress and the like are less picky with it…)
18:34 Calinou I'm still on Apache though
18:35 rubenwardy just put Apache behind nginx, just for wordpress
18:35 Calinou it's a matter of permalinks mostly
18:35 rubenwardy XD
18:35 Calinou it can work with nginx but I've found it to break more often
18:35 Calinou I will eventually move back to nginx anyway, once I have time
18:35 Calinou (maybe when I upgrade the server to Ubuntu 18.04)
18:38 rubenwardy is it LTS?
18:39 benrob0329 rubenwardy: yes but why not do say, python CGI with nginx? (Even behind a framework)
18:39 rubenwardy what are you referring to?
18:40 benrob0329 Rather than using a framework server (written in python) why not just script nginx?
18:41 rubenwardy what are you referring to?
18:41 rubenwardy what for?
18:41 rubenwardy well
18:41 rubenwardy you'd have to install Nginx locally to test
18:42 rubenwardy whereas frameworks usually have builtin test servers
18:43 benrob0329 I suppose people do with WSGI (quick internet search)
18:43 benrob0329 But similar to how PHP is used, is what I meant
18:43 Calinou 18.04 will be LTS, yes
18:44 Calinou you can use Gunicorn + nginx, IIRC
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18:44 rubenwardy you use all the benefits of nice routing and suh
18:44 Calinou Gunicorn is a web application server written in pure Python
18:44 rubenwardy Gunicorn is what I'd use to deploy Python/Flask
18:45 * benrob0329 considers writing a blog thing in python
18:45 rubenwardy :)
18:45 rubenwardy Jekyll is great
18:45 rubenwardy blog.rubenwardy.com
18:46 rubenwardy although, no comments
18:46 Calinou I remade my website with Jekyll (again)
18:46 Calinou I couldn't figure out how to use Hugo :/
18:46 benrob0329 Just something to automate the template -> page thing
18:46 Calinou it's really not made for themeless operation, something I deeply cherish in Jekyll
18:46 Calinou I set up automated deployment via GitLab CI
18:46 rubenwardy jekyll does that
18:46 rubenwardy just doesn't do comments
18:46 rubenwardy (@ben)
18:46 Calinou Jekyll isn't the fastest but it's one of the easisest
18:46 Calinou there's a large community around it too
18:46 rubenwardy themeless operation?
18:47 Calinou Hugo pretty much forces you to create a theme
18:47 Calinou I don't want to, because I'm not creating a blog template or something
18:47 Calinou I'm creating my own website
18:47 rubenwardy rather than reusing one?
18:47 Calinou the needs are very different
18:47 Calinou yeah
18:47 rubenwardy hmm
18:47 Calinou I don't want my website to look generic :P
18:47 Calinou Jekyll lets you use a theme, but you can work themeless too
18:47 rubenwardy I made rubenwardy.com from scratch and blog.rubenwardy.com from a bootstrap theme
18:47 benrob0329 I want to take the request URL, the HTML template and a blog HTML stub and return a page
18:47 rubenwardy both use Jekyll
18:48 rubenwardy for example, the portfollio on rubenwardy.com is a YML list
18:48 Calinou I'm using Bulma on my website (no JavaScript/jQuery required!)
18:48 Calinou I have a bit of JavaScript on my website for the mobile menu, but that's it
18:48 Calinou it works without JavaScript otherwise :P
18:48 Calinou yeah, Jekyll data files are nice
18:48 Calinou I'm using them for my portfolio and projects list
18:49 * benrob0329 motions for us to move offtopic elsewhere and continue the discussion
18:49 Calinou yeah, I gotta run, working on video editing with Blender
18:50 benrob0329 Calinou: thats fun, I do it a lot so feel free to ask :D
18:55 Calinou benrob0329: how do you handle video sources with different framerates?
18:55 Calinou if I can't manage this, it's RIP
18:55 Calinou I have many recordings with different framerates and no control over those
18:55 Calinou (same for their resolutions and aspect ratios, they differ)
18:55 benrob0329 Calinou: add a speed modifier
18:55 Calinou I want a final rendering at 60 FPS, I don't need the audio from the sources though
18:55 benrob0329 And you can do the math right in blender
18:55 Calinou (it will look bad with some videos but that's how it is)
18:55 Calinou yeah, I know
18:56 benrob0329 Uncheck..bah I need to open it
18:56 benrob0329 One sec
18:56 BakerPrime Can someone tell me what I'm doing wrong? I added a craft recipe (Around line 89-96), it works, but doesn't show up in the UI (RBA's UI) craft guide. Maybe I'm doing something wrong?
18:57 BakerPrime http://pasteall.org/861813
18:57 benrob0329 Oh hey BakerPrime
18:57 BakerPrime ^ That is the entire file.
18:57 BakerPrime Hello Benrob0329
18:57 BakerPrime Haven't seen you in a while. :D
18:57 benrob0329 Will look at that in a minute
18:57 rubenwardy made sure the input and output are both valid and registered items?
18:57 BakerPrime Lemme double check that.
18:57 benrob0329 Calinou: uncheck stretch to input.. On the speed modiefier
18:58 benrob0329 Modifier
18:58 Calinou alright
18:58 Calinou I was scared Blender couldn't handle those at all
18:58 BakerPrime Yup. It appears both the output and the craftitems are both registered.
18:59 benrob0329 Set speed factor to <Strip frmaerate> / <Project Fremerate>
18:59 benrob0329 You can do that right in the input box
19:00 benrob0329 Or no, other way around
19:00 benrob0329 Sorry, getting my math mixed up lol
19:01 benrob0329 Calinou: you can then do Ctrl+G to make a metastrip, keeping the effect and video together
19:03 BakerPrime Rubenwardy: I might have figured it out.... It's an entity, not a block, an entity needs a different minetest. then a node does, right? Like, as example, it's not minetest.register_craft it would be minetest.register_entity_craft or something maybe?
19:03 rubenwardy no
19:03 rubenwardy you can't craft entities
19:03 rubenwardy only items
19:03 BakerPrime Okay, the craft works for both entities and nodes?
19:04 rubenwardy no
19:04 rubenwardy you can't craft entities
19:04 BakerPrime Okay.
19:04 benrob0329 You need an item that spawns the entity
19:04 rubenwardy so you need to register an item which represents the entity. The item should spawn the item on right click or w/e
19:04 rubenwardy and then add a craft for that item#
19:07 Megaf https://github.com/minetest​/minetest.github.io/pull/94
19:07 Megaf !title
19:07 MinetestBot Megaf: Add platform dependent download link by rubenwardy · Pull Request #94 · minetest/minetest.github.io · GitHub
19:07 rubenwardy web#94
19:07 ShadowBot https://github.com/minetest/​minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy
19:07 Megaf Feedback wanted by me
19:07 Megaf thanks ruben, that's handy
19:10 benrob0329 Commented suggestion for arch instructions
19:10 benrob0329 (If you're running arch, saying its in the repos is more than enough)
19:11 Megaf Every major distro has Minetest...
19:11 Megaf even macOS...
19:11 Megaf brew install macOS
19:11 benrob0329 Lol
19:11 Mr_Pardison well, it shows that MT is popular.
19:11 Megaf but it would be nice having the official "generic" (for lack of better word) build for Linux
19:12 Megaf like Skype, Google, Opera, Vivaldi and others are doing
19:12 benrob0329 But as far as a download, some distros really just need the command
19:12 Megaf they detect you are on Linux, and they offer DEB and RPM
19:12 benrob0329 As builds are kept up to date
19:12 Mr_Pardison so, one downloadable version of MT for every platform?
19:12 rubenwardy yeah, I should add support for showing commands to run
19:12 Megaf for Linux we just need two builds, one 32 bit and one 64
19:13 Megaf and we need to back each in DEB and in RPM
19:13 Megaf or just ship the binary in TGZ
19:13 benrob0329 I dont think its bad to have better support for different distros
19:13 benrob0329 The PPA on Ubuntu, for example
19:14 benrob0329 People complain enough that MT doesn't have an installer on Windows
19:15 Megaf in my comment I give precisely only installer options for windows
19:17 Megaf to create Windows installers http://wixtoolset.org/
19:17 Megaf or https://installforge.net/
19:22 BakerPrime Rubenwardy: Alright, I know very little Lua, but I will do what I can. I was thinking it over, and I'm wondering.... the craft recipe does work, but UI doesn't pick up on it. And, the entity exists in the craft guide, it just shows no crafting recipe available for the entity.
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19:27 benrob0329 paramat: could we move properties like how fast the air meter fills up into air definitions if custom air nodes become a thing?
19:28 benrob0329 Then low oxygen air could become a problem in some places (such as deep underground in a sealed cavernL
19:28 benrob0329 s/L/)
19:28 lisac I'd really like to see the addition of 'stale air', that is being spread over by normal air
19:29 lisac so the user has to dig 3x3 air supply tunnels
19:30 BakerPrime http://pasteall.org/pic/index.php?id=132022  &  http://pasteall.org/pic/index.php?id=132023 should show what I'm asking.
19:30 benrob0329 But for example, if you are high up on a  mountain regaining oxygen from drowning would be much more problematic
19:30 benrob0329 Some subgames could potentially even make the player pass out
19:31 benrob0329 *games
19:31 BakerPrime Benrob0329: Do you have any suggestions? I guess I figured out why the original mod creator never added crafting recipes for this item. :/
19:40 paramat speed of air meter recovery seems low priority, and only relevant if you have a drowning node
19:40 BakerPrime Hmm, it went quiet.... Okay, I'll take that as "do what rubenwardy says" then.
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19:54 rubenwardy Megaf: what's Black Duck Open Hub?
19:55 Megaf sofar: ^
19:56 rubenwardy says you requested it
19:56 Megaf It's a thing that list the things you've been involved with in GitHub
19:56 Megaf To show your experience
19:56 rubenwardy ah, openhub
19:56 sofar a site that collects your oss experience from oss project data
19:56 sofar used to be ohloh.net
19:56 rubenwardy not sure why we need to add it, we don't have any private data
19:56 Megaf rubenwardy: I requested so my mode more_chests can be there as well
19:56 rubenwardy https://github.com/orgs/minetest-​mods/policies/applications/247611
19:57 rubenwardy well, seems fine to me
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19:59 sofar yeah, should be ok. I think they just fetch the repo lists as to stay up to date
20:03 Megaf gtg
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21:01 BakerPrime I'm trying to make a sign that is about the size of signs_lib signs, could I get some help as I know near zero Lua? I'm just going to add it into another mod, and I already know I need to register a craft and the item itself, I just don't know what is needed to make the texture the right size and everything.
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21:19 Megaf web#121
21:19 ShadowBot https://github.com/minetest/m​inetest.github.io/issues/121 -- [WIP] Channel description improvements 2. by Megaf
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22:16 Fixer https://www.youtube.com/watch?v=cVBCE3gaNxc
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23:46 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19767
23:46 MinetestBot rubenwardy: Up to 400,000 unique users* per week! - Minetest Forums
23:47 benrob0329 rubenwardy: nioce

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