Time Nick Message 00:00 Shara Other game I worked on used engraving as a method for renaming things. 00:00 Fixer initially it started with "we needed the way" on how to recognise what key is used for what 00:00 Shara But a lot depends on what items we would want renamable, 00:01 Fixer say you have 3 keys for 3 chests of dude X 00:01 Shara You need the scope of it before thinking about what in game mechanism makes sense 00:01 Fixer you will have 3 keys 00:01 Fixer that say "key to DUDE locked chest" 00:01 Fixer but without specifics 00:01 Shara Yes, I get that there's a case with keys, but what else should be covered? Is it only keys? 00:02 Fixer Shara: stamp as renamer :p 00:02 Shara I know what a seal is, but you don't stamp keys :P 00:02 Fixer yeah 00:02 Shara You'd use a keyring that comes with a tag 00:02 Fixer there is not elegant solution for renaming if you think... physicly 00:02 Fixer yeah 00:02 Fixer aka nametag 00:03 Shara But you don't need a workbench for that 00:03 Shara Just paper + string 00:03 paramat if it's focussed on keys engraving makes sense, nametag is more universal 00:03 Fixer yeah 00:03 Shara WHich gives more use for underused items 00:03 Fixer but without workbench 00:03 AndroBuilder_ https://pastebin.com/ZpHFbaw6 (problem compiline MT) 00:04 Shara If you want to get fancy, require ink (dye) for writing, but probably no need to go that far 00:04 paramat so yes depends on what is named, keys was the main usage 00:04 Fixer AndroBuilder_: you don't have dependancies installed 00:04 Fixer AndroBuilder_: aka -dev packages 00:04 paramat and engraving works on many materials 00:04 Fixer hmmm 00:04 Fixer engraving 00:05 Fixer yes 00:05 Fixer with some tool 00:05 Shara But what would need that? 00:05 Fixer so you can have just 1 item and don't bother with anything else 00:05 Shara Keys have aclear use case... does anything else? 00:05 Fixer Shara: any block 00:05 Shara But why would you want to be able to name random blocks? 00:05 Fixer Shara: it is silly, I know :D 00:05 Shara "Fixer's Snow Block" 00:06 Fixer Shara: gift Cobblestone for Shara from Fixer 00:06 AndroBuilder_ ups sry ... thought i allready did this :x ... time to get some sleep 00:06 Shara Hah, good night AndroBuilder_ :) 00:06 Shara Fixer: at least I gave you snow :( 00:07 Fixer Shara: tbh it is more for keys, and other blocks kinda feel neglected so wth, rename all the things including shrubs 00:07 Fixer eh 00:07 Shara But I think it's worth assessing if there is any other real use. If you want to start renaming every single thing just for the fun of it, you're dropping off into mod instead of MTG territory 00:07 Fixer Shara: renaming tools comes to mind 00:08 Fixer Shara: say you give your sword a name, so when you die and somebody picks it up, it is more interesting 00:08 Shara The moment anything is stackable it's more annoying 00:08 Shara So maybe it's non-stackable items? 00:09 Fixer tbh I'm not sure on this anymore 00:09 Fixer it is way down on my list of needed 00:09 paramat the workbench thread has the discussion about renaming 00:10 Shara I suspect my eyes would glaze over if I tried to read all that right now 00:10 paramat i'm looking through 00:12 Shara I suspect a simple tag item would be the best approach, and limit it to keys unless real additional uses are found 00:12 paramat yes seems like there was going to be a 'renameable' group 00:12 Fixer Shara: keys, tools, chests, items 00:12 paramat octacian wanted all items renameable by default, but no 00:12 Shara Chests is a reasonable one 00:13 Fixer Shara: hold on 00:13 Fixer actually we need god damn proper Signs with TEXT on them, so you can place them on chests and don't bother with renaming them 00:13 Fixer but not based on entities, that crap is slow 00:13 Shara Can't help you there. Would be nice though 00:16 paramat these names are i assume ones that appear as tooltips in inventory, may not be useful for chests as those need to be empty when put in inventory (i think) 00:17 Shara Paramat, bookshelves now display number of books and information about how many are written in I think? 00:17 Shara Could we not allow a chest's name to show up the same way? 00:17 paramat i guess 00:17 Shara That is actually something that could be very useful. 00:18 Shara If you don't see why, you've never had the joys of inventory management faced by most players at some point :) 00:18 paramat seems useful certainly 00:54 Fixer we can avoid the problem if we allow this "Key to sofar's locked door/chest at XYZ" 00:55 Fixer big downside - no secrecy :( 01:00 ircSparky does anyone know if "the hand" or ":" has been overridden before in a mod? 01:01 sofar Fixer: I don't feel like adding the position matters much, I'd rather allow renaming of itemstacks some way 01:01 sofar I prefer not to name the items 01:01 sofar I mean, I prefer not to add the position 01:02 roben1430 ircSparky: https://github.com/jordan4ibanez/newhand 01:03 sofar ircSparky: if you do work it out, I'd love to hear what you had to do to make it work, lol 01:04 Shara Same. 01:20 ircSparky yea ill be sure to do that 01:37 ircSparky newhand crashes minetest after a few seconds :P 02:03 ircSparky hm, Im making a bit of progress, but there dosnt seem to be a way use any rightclick 02:03 ircSparky on_use is punch, and i could just use on_playerpunch for that 02:03 ircSparky on_place is only when pointed at nodes 02:04 ircSparky but its just minetest.override_item("", { 02:14 ircSparky heh, on_secondary_use works for nothing 02:14 ircSparky nothing for entities/players? 02:39 ircSparky why not make on_secondary_use for everything but nodes? its not hard to do "if pointed_thing.type == nothing" 02:54 paramat maybe open an issue? 02:59 ircSparky ok 11:01 PumpkinHead Good morning folks 11:01 Megaf Morning Jordach 11:01 Jordach i login to my server and it's bloody snowing 11:05 Megaf which mod? 11:05 Megaf I have yet to see snow in my server 11:05 Megaf theres some very nic rain and thunders tho 11:28 Jordach >obviously running Solar Plains 11:37 Megaf Jordach: please tell me more about solar plains 11:38 Megaf Morning Fixer 11:38 Megaf I mean 11:38 Megaf mod that snows 11:38 Megaf anyway, I found the server topic already 11:41 Jordach Megaf: try it 11:41 Megaf nope, on battery 11:41 Jordach i see 11:42 Megaf 33% remaining already 11:42 Jordach tbh i've looked at ultraportables like the surface pro 11:42 Jordach the only one that'll handle my typing both in bed and on a sofa is the MBA 11:43 Jordach MacBook Air is like my only decent option 11:43 Megaf If you want the best quality, then get MacBook Pro or AIr, if you want thinest, then the Acer something, if you want a good shiny thing, HP Spectre, if you want a good balance and something serious, then Lenovo Carbon 11:43 Jordach >lenovo 11:43 Jordach nice fucking botnet 11:44 Megaf they Carbon laptop is fantastic 11:44 Megaf dont mix stuff 11:44 Megaf https://www.theverge.com/2017/8/7/16105800/lenovo-thinkpad-x1-carbon-review-ultraportable-laptop 11:44 Megaf !title 11:44 MinetestBot Megaf: Lenovo ThinkPad X1 Carbon review: doing it right - The Verge 11:44 Jordach https://www.theregister.co.uk/2015/08/12/lenovo_firmware_nasty/ 11:44 Jordach also 11:44 Jordach FUCK THOSE CURVED KEYS 11:45 Jordach i like my keys plain and square 11:45 Megaf Jordach: have you hear of Intel flaws as well? 11:45 Jordach *duh* 11:45 Megaf and their management stuff 11:45 Megaf (not talking about meltdown) 11:45 Jordach you seem to think i care about IME 11:46 Jordach oh shit i made it to minetst-hub regulars 11:46 Jordach >Fixer - writes lots of issues 11:46 Jordach ded 11:48 Megaf we can always talk about whatever on -Chat 11:48 Jordach Megaf: lmao 11:49 Megaf Acer Swift is the thinest laptop in the world I think 11:49 Jordach i don't want *thin* 11:49 Fixer good luck finding good notebook 11:49 Megaf Just saying 11:49 Jordach thin is a joke 11:49 Jordach 1cm thicc is basically the bets# 11:49 Jordach best* 11:49 Jordach and fans ruin battery life 11:49 Megaf Jordach: you said you want thin 11:49 Megaf 11:42 tbh i've looked at ultraportables like the surface pro 11:49 Jordach ultraportable != thin 11:50 Megaf ultraportable = thin 11:50 Jordach Megaf: guess what qualifies for that 11:50 Jordach the surface pro 1 11:51 Megaf Jordach: what about these? https://system76.com/laptops 11:51 Jordach nice prive 11:51 Jordach normies will surely adopt subpar specs 11:51 Megaf https://system76.com/laptops/galago 11:53 Megaf Up to 4 Hz 8 thread i7, up to 6 TB SSD, up to 32 GB of RAM ^ 11:53 Jordach >pop! 11:53 Jordach i like my stock debian based distros 11:53 Megaf yep, Debian will run just fine 11:53 Jordach (i do like arch, but it's not worth my time) 11:54 Megaf meh, I used Arch for several years 11:54 Jordach also, not a buttonless trackpad 11:54 Megaf totally not worth now a days 11:55 Jordach Battery 11:55 Jordach Li-Ion - 35.3 Wh 11:55 Jordach lmao 11:55 Megaf I know, that sucks 11:55 Megaf can I say such on -hub? 11:55 Jordach also, no magsafe 11:55 Megaf Jordach: you waht mate? 11:55 Jordach >barrel DC connector for charging 11:56 Megaf Jordach: that makes 99.999% of the laptops 11:56 Jordach https://euro.eve-tech.com/pages/eve-v/ just add a magnetic USB-C charger 11:56 Jordach jobs a good'un 11:57 Megaf Jordach: just get a second hand 2012 MacBook Pro and upgrade it to SSD and 12 GB of RAM 11:57 Megaf that site almost killed me Jordach 11:57 Megaf good example of how not to design a website 11:58 Jordach Megaf: it's not targeted at foss people 11:58 Jordach (even though it runs ubuntu and hackintosh flawlessly) 12:06 Megaf For What It's Worth by Buffalo Springfield, what a song 12:06 Megaf Though he is singing only on my left ear and his guitar on my right ear 12:08 Megaf Also In-A-Gadda-Da-Vida, quite epic, that intro 12:29 Mr_Pardison !tell tenplus1 need to talk. very important question to ask you. 12:29 MinetestBot Mr_Pardison: I'll pass that on when tenplus1 is around 12:34 Megaf I should buy a new battery for me lappy png 12:34 Megaf https://i.imgur.com/PRhccoS.png 12:34 Mr_Pardison mine lasts about 30 minutes then dies. 12:34 Mr_Pardison that's on my other computer. 12:34 Mr_Pardison this one will last me a few hours. 12:37 Megaf closing IRC, be back later 12:37 Mr_Pardison k 12:50 Megaf back 13:14 Fixer thicc http://minecraftonline.com/w/images/a/a6/2011-07-15_18.42.51.png 13:14 Jordach hello old stone sla 13:14 Jordach b 13:16 Fixer good days 13:16 Fixer 0.2.2011,0.3,early 0.4 at redcrab days 13:17 Jordach redcrab was best 13:17 Jordach i moderated that early 0.4-dev server :^) 13:18 AndroBuilder sofar: i tried your systemd setup but it does not start :( 13:23 Fixer Jordach: more vibes here http://minecraftonline.com/w/index.php?title=Special:Search&ns6=1&redirs=0&search=2011%7E&limit=500&offset=0 13:23 Jordach FeelsBadMan 13:23 Jordach Fixer: why'd you think SP heavily resembles Alpha and Beta 13:24 Fixer it was pretty much complete game, and you know, MTG can be complete too until next century 13:25 Fixer that feel when MTG opposing force is moving force at the same time, we are screwed (: :) 15:10 ircSparky When compiling minetest on windows, you just need the MSVC precompiled libraries and the minetest source right? 15:10 ircSparky and the tools, of coiurse 15:11 ircSparky (VS and CMake) 15:41 Calinou ircSparky: yes, problem is gathering the libraries :D 15:42 Calinou cross-compiling from Linux is likely easier due to this 15:42 Calinou (performance should be good with recent GCC versions, you could also try enabling link-time optimization) 15:45 ircSparky so just downloading and extrating this dosnt work? 15:45 ircSparky I don't want to download these libraries 15:45 ircSparky MSVC pre-compiled libraries (32-bit) 15:45 ircSparky http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows 15:46 ircSparky (the middle two are a copy/pase from the site) 15:46 ircSparky you still need to get all the libraries before that? 15:48 Calinou yep… 15:48 Calinou you either have to download pre-compiled versions that match your MSVC version (good luck) or compile from source (good luck as well, I managed it *once* and it was a total mess) 15:48 Calinou https://gitlab.com/minetest/minetest builds Windows builds if you're interested, by the way 15:49 Calinou it has 32-bit and 64-bit versions: https://gitlab.com/minetest/minetest/pipelines 15:49 Calinou hmm 15:49 Calinou it's broken now :( 15:49 Calinou well, crap 15:49 Calinou the last successful build was https://gitlab.com/minetest/minetest/pipelines/16151693 and it's not online anymore 15:49 Calinou oh, it is 15:50 Calinou https://gitlab.com/minetest/minetest/-/jobs/47928684/artifacts/download (64-bit Windows) 15:50 Calinou but it's 1 month old :P 15:50 ircSparky I'll just make a Linux VM and cross compile :P 15:50 Calinou yeah, that's a better idea 15:50 * red-001 pings nerzhul 15:50 Calinou you could use the WSL if you're on Windows 10 perhaps 15:51 Calinou (it's based on Ubuntu 16.04, should be recent enough) 15:51 ircSparky I want to see if i can do a simple PR to the minetest engine, so prebuild minetest wont work for testing 15:52 red-001 getting it working in MSVC then isn't a bad idea then 15:52 red-001 it's a pretty good IDE 15:54 Calinou if you use the WSL, you could use VSCode but you wouldn't benefit from IntelliSense as you wouldn't have a proper setup on Windows 15:55 red-001 looks like the builds for ubuntu started failing around then which seems to result in packaging and deloyment being skipped 16:46 IhrFussel My server has no connection lol...I called the customer support and they told me they had a tiny network problem and it should be fixed in a few minutes...well I sure hope so 16:48 Fixer ircSparky: i'm compiling with this method, it is my manual on how to do it on windows with msys2 https://forum.minetest.net/viewtopic.php?f=42&t=17797 16:57 Fixer http://minecraftonline.com/w/images/d/d5/2011-08-28_20.59.27.png 17:04 Fixer http://minecraftonline.com/w/images/b/b0/2011-11-08_14.17.24.png staircase on left side with a tree is literally tsundere.fi in 2011 near my base 17:40 Fixer betafeel http://minecraftonline.com/w/images/3/33/2011-09-07_13.34.29.png 17:41 Krock looks like minetest with underground rail generation to me 18:41 IhrFussel Why is the HUD not at the exact same position as the other one even though I used the exact same X pos + offset ? Don't tell me it depends on the text size...... 18:42 IhrFussel It actually does like like the calculated position of the HUD depends on the center of the text...ugh 18:42 IhrFussel look like* 18:43 rubenwardy text is centered by default 18:43 IhrFussel So there is a flag to disable centering? 18:43 rubenwardy use alignment to change that 18:43 rubenwardy alignment = { x=-1, y=0 } 18:43 rubenwardy or 18:43 rubenwardy alignment = { x=1, y=0 } 18:44 IhrFussel x=1 y=0 means put the HUD at the pos where the text begins? 18:44 rubenwardy https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html 18:44 rubenwardy one of them does 18:44 rubenwardy and one of them is right aligned 18:44 rubenwardy I just can't remember which 18:44 rubenwardy and I've had reports that the alignment part in that chapter is wrong (ie: signs should be flipped) 18:47 IhrFussel Works now, thanks =) 18:47 rubenwardy which one left aligned it? 18:51 IhrFussel -1 seems to be left 18:53 rubenwardy right, that agrees with the book 18:53 rubenwardy will have to check them all sometime, I believe it was said that images were different 19:00 IhrFussel What's with those error sometimes? "could not load image "hud text" while building texture"? 19:01 rubenwardy the image of a hud image is given by "text" 19:01 rubenwardy you probably have the wrong value for their 19:01 rubenwardy *there 19:01 IhrFussel But I efined type text 19:01 IhrFussel defined* 19:01 rubenwardy you probably have another element with the image type 19:02 rubenwardy heh 19:02 rubenwardy compare with the example here: https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html#text-elements 19:02 IhrFussel I have only 1 hud_add() in my entire code with hud_elem_type = "text", ... could a missing name parameter cause that? 19:03 rubenwardy there is no name parameter 19:05 IhrFussel There is in lua_api.txt 19:05 IhrFussel name = "", 19:06 rubenwardy not used by text 19:06 rubenwardy only by waypoints 19:07 rubenwardy please just make sure that it looks similar to the example I gave, but with different positions and text 19:08 IhrFussel This is the definition https://pastebin.com/TiqjdFkQ 19:09 rubenwardy number is a number not a string 19:10 rubenwardy so 0xffffff 19:10 IhrFussel Later in the code I do "nowp:hud_change(phud[name],"text","Party Info:\n"..hudtext)" 19:10 rubenwardy not "0xffffff", 19:11 IhrFussel Okay fixed...will see if it happens again 19:17 IhrFussel But in case it still happens...would it be a bug since a text element is no image? 19:26 ircSparky Fixer, do you know why im getting this while trying to build with your tutorial? 19:26 ircSparky [Makefile:262: cmake_check_build_system] Interrupt 19:28 Fixer ircSparky: need more data :) 19:28 ircSparky k ill see what i can get 21:18 ircSparky I decided to attempt to reinstall so i know it didnt just mess up while following the tutorial 21:24 red-001 https://github.com/minetest/master-server/blob/master/server.py#L325 21:25 red-001 Fixer, I suppose at least it would be easy to see someone was faking that 21:25 sofar you can't see that, because the server may have existed without announcing for a long time already 21:25 sofar (which is entirely reasonable) 21:26 Shara sofar: yes, yet I remember looking at the age. My memory can be wrong of course, but I doubt it. 21:26 lumberJ looking for a work around for changes in creative priv not being immediate but requiring a relog. if i were to have a chat command for example to check priv and bring up the creative inventory formspec, for example, might this work? 21:26 Shara I find it more amusing than a problem though 21:27 sofar itb was running for months before I turned on announce 21:27 rubenwardy lumberJ, there should be an on_grant in the creative mod 21:27 rubenwardy which calls sfinv.set_player_inventory_formspec 21:27 rubenwardy then no need for chat command 21:27 Shara sofar: my servers were as well. I think most serious servers have some set up time before going public. 21:27 Fixer loool, this issue was reclosed 3 times, HS https://github.com/minetest/minetest_game/issues/1447 21:27 Fixer THIS IS FINE 21:28 lumberJ rubenwardy, i need something that works with minetest.set_player_privs()...not a manual grant 21:28 Shara Fixer: it being closed is fine or the request is fine? 21:28 rubenwardy lumberJ: on grant does 21:28 lumberJ ok will check it out. thanks 21:28 red-001 game#1447 21:28 ShadowBot https://github.com/minetest/minetest_game/issues/1447 -- Being able to see the tool/block you're holding in your hand in 3rd person 21:35 ircSparky Fixer, there is no "make package -j2" in buildwin64.sh there is only "make -j2" then "[ "x$NO_PACKAGE" = "x" ] && make package" Do i remove both of them and replace with "mingw32-make package -j$(nproc)"? 21:36 Fixer one sec 21:38 AndroBuilder why is it not possible to grant & revoke the creative privelege ingame? ... but you have to logoff-logon for revoking the creative priv? 21:38 Fixer Can't resist :D https://i.imgur.com/ZMvYxAU.jpg 21:38 rubenwardy AndroBuilder, because the code doesn't update the player inventory 21:38 rubenwardy so the tabs don 21:38 Fixer MTG related ^^ 21:38 rubenwardy so the tabs don't appear 21:38 xerox123 submitted my supermarket CTF map on the forums 21:38 AndroBuilder mhh :( 21:38 xerox123 \o/ 21:40 AndroBuilder not good ... because the "give" priv. is not good for students ... to complexe and they would need to know all the names 21:44 Fixer AndroBuilder: try mingw32-make package -j$(nproc) instead of make -j2 thing, and also remove that no package thing 21:44 Fixer AndroBuilder: i have older version of the script, thats why it is different, it should still work 21:44 AndroBuilder ???? 21:45 Fixer AndroBuilder: replace "make -j2" with "mingw32-make package -j$(nproc)" and remove "[ "x$NO_PACKAGE" = "x" ] && make package" 21:45 AndroBuilder Fixer: not for me i suppose ... but for ircSparky ? 21:46 Fixer oh crap 21:46 Fixer ircSparky: please replace "make -j2" with "mingw32-make package -j$(nproc)" and remove "[ "x$NO_PACKAGE" = "x" ] && make package" 21:46 xerox123 XD 21:47 ircSparky ok thanks 21:48 AndroBuilder rubenwardy: any other idea how to get a work-around? so players (students) can be given and taken "creative" privs? 21:48 ircSparky I would suggest to edit the page (you probably have already :P) 22:11 Fixer ircSparky: success? 22:12 ircSparky yep 22:12 Fixer nice 22:12 ircSparky thanks for the tutorial and help 22:13 Fixer ircSparky: you can automate it even further, actually I should put updated script for people to use, without needed to copy that dll crap 22:27 xerox123 is the serverlist reporting 418 fixed yet? 22:27 xerox123 my domain seems to be rejected 22:33 IhrFussel rubenwardy, I found the source of the "could not load image" HUD issue: I accidentally let it run even for users who haven't the HUD enabled 22:34 IhrFussel I still think the error is misleading...it could say "HUD not found for player xyz" 22:36 * red-001 summons sfan5 22:52 ircSparky I'm trying to add a rightclick callback for using tools with entities. do you guys think it would be safer to make a new callback or make on_secondary_use work for entities as well as nothing? 23:38 AndroBuilder minetest.chatcommands[ "creative_hand" ... what does this do? is there a minetest command like creative_hand ? 23:44 Fixer wait a second.... http://minecraftonline.com/wiki/File:2013-09-20_Submarine.png 23:44 Fixer that feels familiar o_o 23:47 red-001 hi ThomasMonroe 23:48 ThomasMonroe hiya red 23:48 * red-001 checks if tenplus1 is online