Time Nick Message 00:08 red-001 the message about minetest.raycast in worldedit is wrong, only 0.5-dev has it, not backport-0.4 12:25 Megaf Good day 14:50 IhrFussel Barely anyone helps people in #minetest ... mostly just people who contribute to MT in some way 15:10 ThomasMonroe welp I'm gonna head off for a while cyall later 15:10 Mr-Pardison cya 15:11 lumberJ so, question here. map generated via minetest.register_on_generated runs before or after cave gen/tunnel code in v7 mapgen? 15:25 Calinou (possible only if the build is reproducible, but JavaScript builds should be reproducible nowadays) 15:45 FourFire CWz, ever hear of standard cracking techniques, like rainbow tables? 15:46 FourFire basically, they are a collection of the collections of numbers and characters most likely to be used as password and are always tested first 15:47 FourFire so all one character is pretty early on that list. as are all dictionary words 15:48 FourFire Oh and when plaintext password databases get pwned all those are added to the list of known used passwords 15:49 FourFire humans are surprisingly unimaginative 15:49 FourFire there's plenty of passwords which are used by millions of people 15:54 CWz plaintext password databases are a stupid idea 15:55 CWz thankgod i started using an offline password manager. 15:59 Fixer a lot of people around me suddenly want to go into bitcoin mining? WTF, the bubble is collapsing right now 15:59 Fixer people never learn 16:00 rubenwardy I'm hoping that production of GPUs will increase due to increased demand 16:00 Mr_Pardison Fixer: I'd short sell it since it's declining. 16:00 rubenwardy then when it flops, there will be loads of new and second hand GPUs for cheap 16:01 Fixer Mr_Pardison: yet most stupid go into already busting bubble, they have zero trading experience, it is no go 16:01 Fixer now I need to explain it like I'm Soros or smth 16:02 Fixer rubenwardy: nah, it will be worse, there will be ton of burn out cards with unpredictable past and future with not friendly price from mommy investor 16:02 Fixer mommy little investor 16:02 rubenwardy hey 16:02 rubenwardy don't be so pesimistic 16:02 rubenwardy it'll be fiinne 16:03 Fixer rubenwardy: and they will totally not lie about how that card was used, and sadly GPU has no speedometer 16:03 rubenwardy well, I'm mostly hoping on the cheaper new GPUs 16:03 Megaf MinetestBot! 16:03 MinetestBot Megaf! 16:03 Fixer rubenwardy: also, seems like even non mining cards can die suddenly even after 5 years of simple use, and now you are talking about 24/7 use cards 16:04 Fixer rubenwardy: me too, anyway, i will buy SSD 16:04 Fixer fuck them, i'm staying on X800GTO 16:04 Fixer older than 80% of minetest community 16:04 Fixer it was good card back then 16:04 Fixer surprisingly, even those b e t a drivers work 16:05 Fixer my old R9600 AGP one sucks a lot compared to X800GTO, at first i was hyped, maybe I can build a retro WinXP PC, but then... fuuuuuuuuuck it needs AGP :( 16:06 Fixer agp one is half-dead 16:06 Fixer eh 16:06 Fixer also, not winxp retro, it is lie, win98se retro ofc 16:07 Fixer there is TNT Vanta available, but that is ULTRA RETRO 16:07 Fixer i can't stick it on Pentium 4 16:07 Fixer silly 16:09 Fixer maybe I can go with PIII + Vanta, is this r e t r o enough? 16:10 Fixer rubenwardy: tbh, if you have some spare money, but not much, wait for cheap mbs for i3-8100 and then upgrade, take a 200$ GPU, ssd, past that will probably financial crysis that can affect industry in a bad way 16:10 Fixer there are bad signs on markets these days 16:11 Fixer markets are too good without much reasons, bubbles on finance, etc 16:13 Fixer https://upload.wikimedia.org/wikipedia/commons/7/7e/S_and_P_500_chart_1950_to_2016_with_averages.png 16:13 Fixer huge potential (for crash) 16:13 Mr_Pardison Fixer: you're right about the bubble going to burst and soon. 16:14 Fixer and it will affect us in bad wayhs 16:14 Fixer here you can see 2001 dotcom one, 2008 financial one/housing, and ofc next one ;) 16:14 Fixer nah, it will grow forever!11 16:15 Mr_Pardison I'd check what market is doing the best but it looks on the verge of outgrowing its ability to grow further without a crash. 16:15 Mr_Pardison if that makes sense. 17:15 Sokomine Fixer: guess it's just too much money thrown into the market 17:16 Fixer ridiculously large amount 17:17 Sokomine yes. with quite a lot of side effects :-( 17:20 Fixer i hope they will learn 3rd time I guess 17:20 Fixer hahah 17:20 Mr_Pardison with his idiocy in charge? 17:20 Mr_Pardison no way is that happening. 17:23 Fixer https://i.redd.it/v6wv9cnplxb01.png 17:25 Fixer http://www.multpl.com/shiller-pe/ 17:33 paramat lumberJ 'on generated' runs after all core mapgen for that mapchunk, however .. 17:35 paramat core mapgen has a few structures that extend out into neighbouring mapchunks by up to 16 nodes, large caves and dungeons do. so a neighbouring mapchunk can be generated later and these structures can interfere with stuff done in 'on generated' 17:36 paramat this is why 'is ground content' was added, to prevent your 'on generated' nodes being eaten by cavegen 17:41 Fixer "Kodak up over 90% after announcing KodakCoinNews (self.investing)" 17:41 Fixer loooooool 17:42 Fixer sorry for offtopic 17:46 Fixer KodakCoin* 17:58 Fixer "this time it's different" 18:00 cx384 Hello! 18:01 Mr_Pardison hello. 18:14 Fixer "The size of smartphone apps has increased by 1000% in 4 years" proud for minetest :) 18:17 lumberJ lol, paramat, i was afk a timed out right after your first message :D 18:17 lumberJ what came after "however.." 18:17 paramat server owners please show support for #6998 a defence against the attacks and useful for limiting world database size. Shara shivajiva VanessaE IhrFussel Megaf 18:17 ShadowBot https://github.com/minetest/minetest/issues/6998 -- SAO limits: Allow SAOs to function outside the set 'mapgen limit' by paramat 18:18 Jordach Fixer: those images are exactly when Bush and Obama got elected, so why not trump 18:18 paramat lumberJ see http://irc.minetest.net/minetest-hub/2018-02-05#i_5223159 18:18 lumberJ ok, thanks! 18:18 Fixer Jordach: it is not like they drove the bubbles 18:18 Jordach ./shrug 18:19 VanessaE paramat: I don't use mapgen limiting, and MT needs other work done on entities first imho. 18:20 Jordach entities first yes 18:20 paramat partly done #6999 18:20 ShadowBot https://github.com/minetest/minetest/issues/6999 -- Item entity: Prevent motion in ignore nodes by paramat 18:20 Jordach NO 18:20 Jordach ignore should be treated as air 18:21 Jordach it breaks carts, cars, any vehicle 18:21 Jordach that shit should've had a flag to allow clipping with IGNORE or not 18:21 paramat this is only for item entity 18:21 paramat dropped nodes 18:21 VanessaE nbo 18:21 VanessaE no 18:21 lumberJ sweet, paramat. so suppose I DO want tunnels to affect my on_generated chunk after my code has ran. Is there a more appropriate lua method to use to load my mapgen before the cavegen does its thing? 18:22 VanessaE entities should be outright deleted when they hit the world edge 18:22 paramat but good point about vehicles, will remember that 18:22 VanessaE (any kind of entity) 18:22 Jordach paramat: my server runs server_step 0.02 18:23 Jordach and with jetpacks, you can go above 45 blocks/s 18:23 paramat lumberJ no 18:23 lumberJ ok, thanks for your help paramat 18:25 paramat that could be done, entities could be deleted in ignore nodes 18:27 Shara Thanks paramat - that is something really needed 18:31 Jordach inb4 also deletes players 18:32 paramat that's not planned 20:20 Sokomine lumberJ: you can't really evade cavegen. it will eat through your structures - if it can. is_ground_content works as a protection 20:21 Sokomine VanessaE: what about players? or entities with players attached? those need to be taken care of somehow 20:23 Sokomine lumberJ: i'm currently thinking of a way to preserve the ground (=dirt with grass, sand, plants, ..) for ground directly adjacent to my spawned structures, but success is limited so far. lbms will work - if they are allowed to run on each load 20:30 lumberJ Thanks Sokomine. i actually have the opposite problem. i am making a realm to be set in the sky and would like it to have tunnel type caves, but they do not generate in my is_ground_content nodes 20:31 lumberJ but i have just resigned myself to write some code to make my own custom caves/tunnels as part of the mod 20:32 Sokomine if you *want* cavegen to eat them...why don't you set is_ground_content to true then? 20:32 lumberJ i have, but no tunnels appear 20:33 Sokomine maybe it's due to the height. no idea up to which height all these things are generated 20:33 lumberJ i think as paramat has said, the cave gen runs before minetest.register_on_generated places my map materials 20:33 lumberJ as i understand tunnels have no height limit. caves can be set in v7 but this has no effect in my case 20:34 lumberJ i tested this theory by having my realm spawn below ground 20:34 lumberJ sure enough they are not affected by caves 20:35 Sokomine hmm. it clearly makes a difference weather i use is_ground_content nodes or not for normal placement in register_on_generated. depending on the setting, cavegen will either remove these nodes or not 20:36 Sokomine keep in mind that that "eating through existing structures" happens when the neighbouring mapchunk generates and its caves eat through already generated mapblocks 20:37 lumberJ well, my testing next to the normal ground was limited. but even if that works it doesn't help because this realm isn't meant to spawn next to regular terrain 20:38 Sokomine what are you trying to achieve anyway? 20:39 lumberJ Are you familiar with Novacains tron realm mod? 20:39 lumberJ http://i.imgur.com/6xawTOC.png 20:40 lumberJ i am making a custom mapgen for it, something different from one include in the modpack 20:40 lumberJ cubelike chunks spawn in clusters. then ideally some caves and caverns will cut through them 20:40 Sokomine looks intresting, lumberj. i know the old tron film and have seen those nodes on one server 20:41 lumberJ i've already started working on some code to make my own tunnels/caves so its not too big of a deal 20:41 lumberJ i just know performance would be much better if the builtin cavegen handled that stuff 20:41 Sokomine ah, i see. so your problem is that you can't distinguish between "nothing here; therefore, air" and "cave here; cave-air" 20:42 lumberJ that sound about right :) 20:42 Sokomine how if you set your mapgen to singlenode, let it fill the entire mapchunk with some block cavegen *does* like to eat through - and then place your structures only where the placeholder is? 20:42 Sokomine afterwards, set all remaining placeholders to air 20:44 lumberJ i could give it a shot, though ultimately, i would like this realm to be able to exist as layer in a map with multiple realms 20:45 lumberJ but it might be interesting for experimentation's sake 20:46 Sokomine no idea how to set a diffrent mapgen for diffrent layers or how far that is supported already 20:47 lumberJ yeah, there is some methods to override mapgen, but not sure if single node fits into that scheme 20:57 Calinou https://xkcd.com/1942/ 20:59 paramat heh i actually wrote the tronrealm mapgen =) 21:00 lumberJ i know, i saw that in the forums, paramat :) 21:01 lumberJ it seems to be one of those not too shabby mods that has mostly been forgotten about 21:01 paramat singlenode cannot work alongside normal core mapgens 21:02 lumberJ so i'm taking it under my wing, putting my own spin to it, polishing/trimming the nodes and hope to use it on a future relaunch of my server 21:09 Fixer lumberJ: heh, for some reason reminded me of this https://youtu.be/YMFBAOjuMWw?t=404 21:13 lumberJ nice, Fixer. Fun fact: I've never actually watched any Tron films 21:14 lumberJ I just like the aesthetic 22:08 sofar seems on-topic chat for this channel 22:08 sofar discussion of dev efforts including forks... don't see why you'd label it as offtopic 22:09 Shara I just follow along when it's being done anyway for the most part, or the logs will be senseless :) 22:09 Mr-Pardison same. 22:10 celeron55 i think forks are always welcome 22:11 celeron55 the best thing about forks is, i don't need to have any idea about what they're doing, just like for mods 22:11 celeron55 or how they plan to make it happen 22:11 celeron55 independence! 22:11 Shara Heh 22:12 rubenwardy Forks will die 22:12 rubenwardy I'm hopeful it doesn't, however 22:12 sfan5 the question is when 22:13 celeron55 they do, but sometimes they do something interesting before dying 22:13 Shara Would just be nice if such people invested time in fixing MT as well. 22:13 Mr-Pardison they fear for its future so go and make their own thing. 22:13 Mr-Pardison why not cmmit to helping improve MT instead? 22:13 Mr-Pardison *sommit 22:13 Mr-Pardison *commit 22:14 paramat voxelskeep? missed chat and logs did not log 22:14 Shara Minecore 22:14 sfan5 this https://forum.minetest.net/viewtopic.php?f=14&t=19597 22:14 paramat thanks 22:14 * benrob0329 looks 22:15 Mr-Pardison decent textures. 22:18 paramat there's another fork too somewhere by unhappy MT contributors :] 22:20 benrob0329 >We fear for the future of an engine with more development than ever, so we forked it to them make everyone not care about the future of our engine instead of making a game that everyone wants off the existing engine 22:22 nerzhul and like many fork: no coredev, only lua devs, then no real serious 22:22 nerzhul and it's basically MC textures a little bit modified 22:23 paramat anyway, good to see this 22:24 sofar it's good and bad 22:24 sofar most likely outcome is a lot of time wasted on a fork that is abandoned, and no PRs back upstream to make up for it 22:25 benrob0329 I suppose I just don't understand, we need more good games, not more engine forks 22:26 paramat i somewhat agree 22:27 celeron55 i suppose it's more like people doing what they like to do, not people doing what should be done 22:27 rubenwardy The devs are seen as very distant and friendly to many 22:28 paramat https://github.com/VoxelsKeep is the other recent fork 22:28 paramat 'distant and friendly' =) 22:29 benrob0329 Minetest is a project with volunteer developers, its doing pretty well for that 22:29 rubenwardy Lol 22:29 celeron55 the only way to change that is to go hang around in the same places as these many hang around; they aren't on this channel for sure 22:29 rubenwardy Not sure what I meant 22:29 rubenwardy Unfriendly probably 22:30 rubenwardy They mention discord 22:30 benrob0329 we just need more game designers and story writers, people who can make Minetest as fun and deep as it is free and open 22:30 rubenwardy How many of our players are on discord and not on IRC? 22:30 benrob0329 Discord...thats a sad state of reality 22:30 celeron55 rubenwardy: my estimate is, more than there is on IRC to begin with 22:30 rubenwardy Hmmm 22:31 celeron55 https://www.reddit.com/r/Minetest/comments/76ji7u/unofficial_minetest_discord/ 22:31 Shara Well, if anyone would be serious about trying to help with a subgame, let me know 22:31 celeron55 go there if you need something to begin from 22:32 Shara Because I do quite strongly feel we need more games 22:32 paramat we do 22:32 benrob0329 I would like to develop a game, I'm just not focused enough on one project to do so right now 22:32 Shara And I'm working on mine (which is where the fireflies came from), but it's slow going with only me 22:32 Shara Or mostly only me 22:33 benrob0329 I'm more than willing to make a model or the like, however 22:33 benrob0329 so if you need one, feel free to ping me on Github or IRC 22:33 Shara Good to know 22:33 Shara I'm trying to work on the biomes first 22:34 benrob0329 Mapgen is still above my head, unfortunately 22:34 Shara But also trying to plan it out so there is meaningful progression, with each biome having differen tresources available 22:34 Shara different resources* 22:35 Shara Focus is survival with envonrimental dangers 22:35 paramat i don't want to hang out on discord naturally =) 22:35 Shara environmental* 22:37 Shara benrob0329: models are above mine, so don't worry :) 22:38 celeron55 anyway, games have a really strong closed source culture, it's quite natural that forks and other efforts appear that steer away from MT's kind of strict methods 22:39 celeron55 maybe it's good or maybe it's bad, but one thing is for sure: they wouldn't exist if MT didn't exist as what it is 22:44 celeron55 and, they probably don't really understand it 22:45 celeron55 altough, how do i know 22:46 celeron55 minecore is really good at using new sexy closed platforms 22:46 tumeninodes (heavy sigh) 22:47 Shara Hi tumeninodes 22:47 celeron55 which means, it'll attract developers that MT can't reach 22:47 tumeninodes Hi Shara 22:47 celeron55 then they'll develop it instead of MT 22:48 celeron55 (assuming in actuality there are any, but there's a lot of volume here) 22:48 tumeninodes they state their goal, is to be/do pretty much what MT is 22:48 tumeninodes except "everyone is a dev" which will only last so long 22:48 celeron55 i hope they use the same license and write good code 22:49 celeron55 (something tells me that won't happen, but i can always hope) 22:49 tumeninodes eventually, some of those people will need to become the sort of people sourpusses in mT complain about 22:49 Shara It does sound a bit like another "we'll accept pretty much anything, so you may as well send stuff to us not MT" 22:50 tumeninodes the lead registered in Nov 2017 and already this whole shabang... hmmmm 22:51 tumeninodes anything coming upstream is sort of doubtful but who knows 22:51 sofar there's 1 commit by octacian, afaics 22:52 tumeninodes idk, they have him and markubu listed as dev/watchdogs 22:53 tumeninodes anyway will be good and interesting to keep an eye on 22:56 Shara Well, I for one will attempt to do something at least slightly useful to MTG with the rest of the night 22:56 Shara (in other words... I found a thing that annoys me and now I want to change it...) 22:56 tumeninodes If I were them, I would connect realizing the vast experience here could benefit them as much as some work there may end up beneficial here as well 22:58 tumeninodes Shara, I have not finished a single building since I started tinkering with modding :P There is always some new idea that pops into the brain 22:58 Shara I know. 22:58 Shara My players ask me when I'll build again... 22:59 tumeninodes and even doing textures... working on something for someone else..., suddenly seem better than the ones I did for myself so.... (mine) 22:59 Shara Hehe, I still need your help big time on textures if you're interested 23:00 tumeninodes Of course, I have been working on them... I just said that :D 23:00 tumeninodes next time your players ask when you'll build again... say "right now" and build with them a little... take a break 23:00 Shara Hehe, but do you even knowhalf the biomes I need them for or the colour schemes I'm hoping for yet? :P 23:01 Shara I know I showed you a couple of little bits 23:01 celeron55 tumeninodes: i guess them contacting us is the only way that can go, as they would probably think a core dev trying to join them to be rather intrusive 23:01 celeron55 s/think/consider/ 23:01 tumeninodes celeron, possibly, give it some time and see 23:02 celeron55 give it some time and there will be nothing to see 23:02 celeron55 lol 23:02 celeron55 :D 23:02 tumeninodes Shara, make a list and some examples 23:02 tumeninodes celeron... :P 23:02 Shara Examples will be difficult in many cases, but lists I can do 23:02 celeron55 anyway, i'll start giving it time now 23:03 tumeninodes Mah granpappy always told me... no better time to wait.... then now 23:20 rubenwardy Well, I've signed up 23:21 red-001 rubenwardy, discord is all team offtopic 23:22 rubenwardy There also some people I don't know 23:23 rubenwardy There's also a lot of anti-dev sentiment 23:27 red-001 talking about people I don't recognise who is "Oliver"? 23:28 rubenwardy The admin, no idea who 23:29 celeron55 i think it's good to see some other people playing and developing MT than teachers and 10 year olds 23:30 celeron55 that's where the real future is; no teacher is going to keep this afloat 23:32 red-001 sure but honestly they should just make a Lua subgame 23:32 red-001 and fork the engine if they ever end up needing to 23:33 Shara Sounds so much less exciting then though, doesn't it? 23:33 red-001 thats the issue isn't it 23:34 red-001 this lets you build it up even if that means it ends up being all build up and not much to show for it at the end 23:34 Calinou celeron55: I remember when Minecraft-style games were not hip among teachers and education staff :P 23:34 Calinou (but rather regarded as evil) 23:34 red-001 but enough of me being cynical, good luck to them 23:37 rubenwardy They're not forking though 23:37 rubenwardy Apparently 23:37 Calinou this is nothing new in open source games, by the way 23:37 rubenwardy Just "making an engine using the code of mt" 23:37 rubenwardy Just, huh? 23:37 Calinou some other FOSS games are pretty much developed behind closed doors 23:37 Calinou (less so nowadays, now that most of them died off…) 23:37 red-001 I wonder why 23:38 Calinou three words: Steam on Linux 23:57 tumeninodes It's.... steamy