Time Nick Message 01:03 Fixer https://www.youtube.com/watch?v=oqgcqROB5gY lol 02:29 * Megaf is alive 02:29 Megaf Lord_Buckethead Sokomine ˆ 02:30 Megaf Wokeup with all the noise and talk from my roomate and landlord, couldnt sleep anymore after that 11:30 IhrFussel What's the staticdata of an entity used for? 11:30 IhrFussel Doesn't it save all its values in self.xyz ? 11:34 IhrFussel Wiki bug in LuaEntitySAO "dtime — time since last call (usually 0.05 seconds)" 11:52 lisac I just figured it might be possible to use mod channels and a special CSM to update player-side HUD in .5 11:52 lisac would allow for fancy animations that currently lag. 12:52 shivajiva any way to preserve node rotation in an LBM to swap a node? 12:52 sfan5 get_node(), .name = "new:node, set_node() 12:52 sfan5 shouldn't that work? 12:53 shivajiva I'm using minetest.swap_node(pos, {name = "smartshop:shop"}) as I need to preserve the meta 12:54 shivajiva but rotation is not preserved 12:54 sfan5 minetest.swap_node(pos, {name = "smartshop:shop", param2 = minetest.get_node(pos).param2}) 12:55 shivajiva can't have smartshops that take admin items now can I 12:55 shivajiva thanks sfan 12:59 shivajiva I noticed some moderators hide shops with admin picks and shields so they don't have to inform me when they lose them, can't have that :) 13:13 Krock IhrFussel, git pull 13:24 Fixer *,,,* 13:25 Fixer shivajiva: how can they lost them? drinking too much in a bar while playing minetest? 13:27 Lord_Buckethead shivajiva, just don't get non-admins use admin picks? 13:27 Lord_Buckethead let* 13:49 Megaf admin picks are dengerous 13:53 Megaf So a guy asks in the Debian community whats better, Ubuntu or Debian. 13:53 Megaf https://www.facebook.com/groups/lifewithdebian/permalink/10155298001023977/ 13:54 Fixer was not expecting that on facebook 13:56 Krock Megaf, neither of them (some would say) because there's Arch 13:56 Megaf hah, indeed 13:57 Fixer Krock: o_O 14:05 Fixer unless Manjaro or smth 14:05 Fixer last time I've tried arch in VM... it feeled like i need to do unnecessary work 14:06 Fixer and then absense of proper build in install docs was strange, had to go to wiki 14:07 Megaf !title https://www.youtube.com/watch?v=9VoOWylt_Eo 14:07 MinetestBot Megaf: Practice 2: 2018 ABB FIA Formula E Antofagasta Minerals Santiago E-Prix - YouTube 14:07 Megaf L I V E 14:19 Fixer Y E S 14:19 IhrFussel https://forum.minetest.net/viewtopic.php?f=9&t=19575 my first public mod 14:20 Lord_Buckethead !title 14:20 MinetestBot Lord_Buckethead: [Mod] freeze (WIP) - Minetest Forums 14:23 Fixer IhrFussel: "Especially useful for griefing." 14:24 Fixer IhrFussel: "Especially useful against griefing." 14:24 Megaf MegafServer/worlds-01-02-2018/worlds/world/map.sqlite 14:24 Megaf 4,227,891,200 83% 31.98MB/s 0:00:25 14:24 Megaf I miss my Linodes SSD :P 14:29 * Megaf listenting to 14:29 Megaf !title https://www.youtube.com/watch?v=3wa5Zwn3Pi8 14:29 MinetestBot Megaf: Las Cuatro Estaciones - Antonio Vivaldi (Vinyl, AT VM500 Series + ATN122LP Vivid Line Contact) - YouTube 14:30 Megaf Bass could be a little be stronger tho 14:34 IhrFussel Fixer, fixed ... the griefers probably would've realized that the mod won't help them anyway =P 14:37 Megaf Any Forum Moderator present? I'd like to ask for a favour, if possible. I could do with some cleaning on my servers topic. https://forum.minetest.net/viewtopic.php?f=10&t=8484 14:41 Megaf !title 14:41 MinetestBot Megaf: [Survival] Megaf Server v4 - Minetest Forums 14:42 sfan5 Megaf: so you want all pre-2018 posts gone? 14:46 Megaf sfan5: I edited the posts I want gone, they are "Please remove this post" 14:47 Megaf the were mostly repeats and copies of the updates in the furst post 14:47 Megaf I will be just updating the first post instead of creating new ones 14:50 sfan5 Megaf: done 14:51 Megaf Thank a million sfan5 14:51 Megaf That looks much better. I will be working on the first post later to reduce the clutter 15:00 Megaf Time to grab more coffee 15:06 * Megaf sips his coffee while listening to Vivaldi 15:07 Megaf $ du -bs auth* 15:07 Megaf 105347 auth_players_with_interact.txt 15:07 Megaf 281467 auth.txt 15:07 Megaf lol 15:07 Megaf auth.txt grew quite a lot in one month 15:16 Megaf !title https://www.youtube.com/watch?v=EsqhYCHYzYA 15:16 MinetestBot Megaf: Beethoven: Symphony No.9 in D minor - Wiener Philharmoniker, Christian Thielemann (HD 1080p) - YouTube 15:16 Krock 1080p sound quality 15:23 Megaf That hair https://upload.wikimedia.org/wikipedia/commons/a/aa/Beethoven_bust_statue_by_Hagen.jpg 15:23 * Megaf reading https://en.wikipedia.org/wiki/Ludwig_van_Beethoven 15:27 Krock That hair http://1.bp.blogspot.com/-zou_OWGMxz0/UhMvKjPrNZI/AAAAAAAAFAY/lC2Qr5r4C1M/s1600/Einstein.jpg 15:30 Megaf German people... 15:38 Fixer SUDDENLY https://rationalwiki.org/w/images/8/80/Autism_Causes_Vaccines.png 15:39 Fixer it is also relevant these days 15:43 Megaf Can anyone make a 64 pixel height PNG version of this for me please https://upload.wikimedia.org/wikipedia/commons/6/6a/Tuz-logo.svg 15:43 Megaf with white background, no alpha 15:43 lumberJ does cave generation have a fixed max height? for example if i use voxel manip to generate chunks of ground content at y = 10000 will it generate with caves? 15:43 Megaf I just learned that macOS can't handle SVG 15:45 Fixer Megaf: somewhere in wikipedia you can generate png out of it 15:46 Megaf it doesnt have 64 pixel version 15:47 rubenwardy player? 15:54 Megaf Fixer: you are correct. https://upload.wikimedia.org/wikipedia/commons/thumb/6/6a/Tuz-logo.svg/64px-Tuz-logo.svg.png 15:59 rubenwardy sofar: PR is now ready 15:59 rubenwardy I added myself to the credits, hope you don't mind aha 15:59 rubenwardy would be good to release at some point, it's already very useful. Your choice 16:00 Megaf nano froze when opening debug.txt :P 16:01 Megaf 1562661 lines 16:01 Megaf 206 MB 16:02 Megaf any dev wants that debug? 16:02 Lord_Buckethead huh the http api discards the data returned if it's returned with an error 16:02 sfan5 nano can't handle large files, end of story 16:02 Lord_Buckethead Megaf, why would someone need your logs? 16:02 Megaf because I logged in verbose some bots 16:02 Krock Lord_Buckethead, to sell them to googlwe 16:03 Megaf 200 MB of log in just around 3 days 16:03 Lord_Buckethead ah GooglWe, the famous search engine for hiveminds 16:05 Megaf https://who.is/whois/googlwe.com 16:05 Megaf It's registered already, of course 16:05 Lord_Buckethead c y b e r s q a u t t i n g 16:06 Lord_Buckethead "Address ENTER YOUR ADDRESS LINE 2 HERE" 16:06 Megaf https://travis-ci.org/minetest/minetest 16:06 Megaf not building 16:06 Megaf indeed it's not running here on macOS either 16:06 Lord_Buckethead looks like VLADIMIR BOYKO got sued a lot for that already 16:07 Lord_Buckethead http://www.adrforum.com/Domaindecisions/1298295.htm 16:09 Megaf Lord_Buckethead: can you please join my server and see if the memory use in your client dropped compared to the last time you joined? 16:09 Megaf !server Megaf 16:09 MinetestBot Megaf: Megaf Server v4 0.4.17 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-Megaf / MegafXploreNext | Ping: 11ms 16:09 Megaf I reworked 100% of the png files, they should be lighter now 16:09 Lord_Buckethead sure 16:10 Megaf Lord_Buckethead: I just cleared your password 16:11 Lord_Buckethead and I just i++ 16:17 lisac For some reason hud_get isn't returning the offset 16:17 lisac that's pretty annoying 16:18 lisac because most positioning in the HUD is done by the offset 16:21 lisac #3276 16:21 ShadowBot https://github.com/minetest/minetest/issues/3276 -- Function hud_get() does not return all values 16:22 lisac "`hud_get(id)`: gets the HUD element definition structure of the specified ID" - https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3742 16:22 lisac maybe something about what values does it return? 16:24 lisac seems like it should be added to this function here https://github.com/minetest/minetest/blob/9649e4721467dab348011633c814a63a184bd018/src/script/common/c_content.cpp#L1840 16:25 Jordach did i miss anyhting 16:25 Jordach because i can't always remember to restart my client 16:25 Krock "alignment" is also missing, lisac 16:26 Krock Jordach, /topic then see the logs 16:26 lisac Krock: I'll try to add them all then 16:26 Krock missed nothing too important AFAIK 16:26 lisac and possibly document it, too 16:27 lisac it's even defined lol https://github.com/minetest/minetest/blob/9649e4721467dab348011633c814a63a184bd018/src/hud.h#L90 16:27 lisac it'll be real simple 16:27 lisac on it, then 16:27 lisac brb 16:28 Jordach :^) 16:36 Megaf Hi Jordach 16:36 Megaf Jordach: https://imgur.com/a/PHeVx 16:37 Jordach so damn bare it's like it's stuck in 2001 feature wise 16:37 Krock FLAT 16:38 Megaf 2018-02-03 16:38:09: [Server] Item "moretrees:slab_acacia_trunk" not defined at position (359,12,98) 16:38 Megaf moretrees missing alias 16:40 Fixer Megaf: post a bug to VanessaE 16:40 Megaf I just saw one horse mating with other horse 16:40 Megaf then the horce that was under the horse died 16:41 Megaf it must had been a heck of orgasm... 16:42 Lord_Buckethead rip the horse 16:44 Megaf 2018-02-03 16:44:19: [Server] Item "darkage:slab_desert_stone_cobble" not defined at position (-282,19,-159) 16:44 Megaf its not moretrees fault 16:44 Megaf its Calinou faults 16:44 Megaf some weird update in moreblocks messed up A LOT OF NODES 16:45 Megaf 2018-02-03 16:45:19: [Server] Item "plasticbox:slab_plasticbox_grey_1" not defined at position (-38,17,-23) 16:45 Megaf see? 16:47 Fixer Lord_Buckethead: it was amazing 16:59 Megaf if you hate your computer and want to see it strugling to run Minetest then just join my server... 17:01 lisac Krock: #7006 17:01 ShadowBot https://github.com/minetest/minetest/issues/7006 -- Make hud_get return aligment and offset. by lisacvuk 17:05 Jordach shitposting 17:10 Megaf which mod gives flying pigs? 17:12 Shara Megaf: maybe dmobs? 17:12 * Lord_Buckethead catches the flying pigs and sells them at a profit 17:12 Megaf Shara: yep, for what I can gather in DuckDuckGo is dmobs 17:12 Shara huh? 17:13 Megaf I'm actually scared by this mod https://forum.minetest.net/viewtopic.php?f=9&t=14382 17:13 Megaf !title 17:13 MinetestBot Megaf: [Mod] D00Med mobs [dmobs] - Minetest Forums 17:13 Megaf it can either be amazing or terrible 17:15 Shara Megaf: It does have nice things, but I literally rewrote it 17:15 Megaf Oo 17:15 Jordach LMAO THOSE MODELS 17:16 * Shara loves the hedgehogs 17:16 Jordach that was my LMAO 17:16 IhrFussel !mod horror 17:16 MinetestBot IhrFussel: Horror mod by D00Med - https://forum.minetest.net/viewtopic.php?t=12961 17:16 IhrFussel Try that one 17:16 Shara Jordach: they are on my survival server 17:16 Jordach Shara: they look so, non minetest it hurts to laugh 17:16 * Shara does not care! 17:17 Megaf I love the foxes 17:17 IhrFussel Not sure if you could enjoy a server if everything was just blocks...I couldn't 17:17 Jordach gameplay -> artstyle 17:17 Shara Sneaky dragon I once caught in the jungle: http://rc.minetest.tv/wp-content/uploads/2017/09/black_dragon-900x669.png 17:17 IhrFussel You cannot show everything with blocks, they have limitations 17:18 Jordach yes you damn can 17:19 Megaf End log output over terminal (no stdout/stderr backlog during that) 17:19 Megaf ======================== 17:19 Megaf 2018-02-03 17:11:44: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'darkage' in callback environment_OnGenerated(): not enough memory 17:19 Megaf 2018-02-03 17:11:44: ERROR[Main]: Current Lua memory usage: 954 MB 17:19 Megaf I killed my server 17:19 Jordach >954MB 17:19 Jordach ayy lmao 17:20 Megaf That only happens with LuaJIT as far as some dev told me some time ago 17:20 Jordach Megaf: Solar Plains uses less than 55MB at any given time 17:20 Shara darkage is silly with mapgen stuff 17:20 Megaf Jordach: oh yeah? so run a /emergeblocks here 1500 and see 17:20 Megaf I said I killed the server 17:20 Jordach Megaf: i tune everything to the average 17:21 Jordach performance tries to keep in line if a handful of people were active at anytime 17:21 Megaf but yeah, I usually have darkage mapgen disabled, will disable again 17:21 Sokomine Megaf: no, the foxes are not good. they have nice models but attack the player. i suspect it might be because hedgehogs are fine and protected on that server...and foxes are enemies of hedgehogs. so...that's probably why they where made to attack the player - so that most foxes will get killed :-) (/conspiracy mode off) 17:21 Sokomine hi :-) 17:21 Megaf Hiya 17:22 Megaf I wish we had those models for foxes and hedgehos in tenplus1s mbs 17:22 Megaf mobs* 17:22 Shara Sokomine: (/conspiracy mode on) That could be completed correct 17:22 Megaf they are beautiful 17:22 Shara compeltly* 17:22 Shara completely* 17:22 Shara sjfngfgh typing :( 17:23 Megaf !title https://www.youtube.com/watch?v=Pw5AOG3CoEQ 17:23 MinetestBot Megaf: L.V. Beethoven's Symphony No. 7 in A Major, Op. 92 (Remington Records, 1951) - YouTube 17:23 Shara hedgehogs should be everywhere 17:23 Megaf what about tigers !? 17:23 Shara I don't think there is a mod with those 17:23 Sokomine shara: indeed. they're nice 17:23 Megaf well, the mod is opensource... 17:24 Sokomine Megaf: the...er...i don't know what they are...cat-like mobs in mineclone2 could be seen as large wild cats if they where larger. maybe some could pass as tigers 17:24 Megaf heh 17:24 Megaf how long is a block again? 16 nodes? 17:25 Sokomine mapblock? yes 17:27 Sokomine mapblocks are generated in mapchunks. you usually get 5x5x5 mapblocks in one mapchunk. and some may be generated parallel to each other 17:27 Megaf https://github.com/minetest/minetest_game/issues/2025#issuecomment-362777500 17:28 Megaf !title 17:28 MinetestBot Megaf: Add fireflies mod · Issue #2025 · minetest/minetest_game · GitHub 17:28 Megaf WHOAH! 17:28 Megaf #merged 17:28 Shara I'm nto really sure if we can class them as a mob? 17:28 Megaf Sokomine: ok, I asked mostly to calculate view distances 17:28 Megaf Shara: they are not 17:29 Megaf fireflies 17:29 Megaf a mob 17:29 Megaf I'd call them decoration 17:29 Megaf a nice decoration 17:29 Megaf Hi paramat 17:29 Sokomine the fireflies? i've yet to see them ingame. beeing able to catch and release them may qualify, but...they don't move. so perhaps they're related to the worms that can be found in dirt sometimes if the right mod is installed 17:30 Shara They do move 17:30 Shara Just only within the node 17:30 Sokomine :-) 17:30 rubenwardy beeing? They're flies not bees! 17:30 Sokomine they're very small, so that may be fine 17:30 Shara http://gingercat.tk/dg/hw_fireflies_mtg.gif 17:31 * Sokomine catches a firefly, stares at it and expects it to make honey 17:31 Shara Honey?! 17:31 Megaf eh 17:32 Megaf What's the default view range in MC? 17:32 Shara I like it when you see them in the distance. They seem to flicker in and out of visibility then. 17:32 Jordach 8 chunks 17:32 Megaf Jordach: in meters? 17:32 Megaf Hi tumeninodes 17:33 tumeninodes Hi Megaf 17:33 Megaf I will just set 120 meters for view range in my server 17:33 tumeninodes what's the soup of the day? 17:33 Megaf thats around 7 or 8 blocks 17:33 Megaf 8 blocks I will set 17:34 Megaf lets see how it will behave now 17:37 paramat lumberJ "does cave generation have a fixed max height?" large caves do, controlled by mg parameter 'large cave depth'. tunnels do not 17:37 tumeninodes is there some way (for someone who likes to play with formsepcs) to add either a "continue to game" button or to be able to left click outside the formspec to resume game? 17:38 tumeninodes I realize it looks as though some formspecs are an overlay which covers the entire screen, is that correct? 17:40 tumeninodes basically an action which simulates hitting the Esc key 17:43 Megaf lol, spawn is flooding, rip me 17:44 tumeninodes sounds like you need a rottie tootie point and shootie 17:44 tumeninodes *rootie 17:44 Megaf ok, managed to control the flood :P 17:46 Shara Am I the only one still finding the first-time join confirmation thing rather stupid when it asks you to retype a password even if you never entered one? 17:46 rubenwardy no 17:47 Shara It also does nothing to tell a new player how to register an account 17:47 Shara And I find myself really, really wanting a way to disable it 17:48 Krock no password is a password 17:48 rubenwardy it should instead just have an accept button 17:49 lumberJ thank you, paramat 17:49 rubenwardy and a warning 17:49 Megaf Why the javali blimbed the the roof? 17:49 Shara Would a an option to disable it also be fine? 17:49 rubenwardy sure 17:49 rubenwardy better to make it more useful though, but as well as 17:50 tumeninodes ^ 17:50 Shara It's just super annoying when I'm setting up a server to test things. 17:51 paramat Shara i agree 17:51 paramat well, it's a little irritating, maybe because i'm not used to it 17:52 Shara I guess I'm still not really sure what it actually achieves 17:52 tumeninodes nothing, as long as passwords are not enforced 17:52 Shara By the time you get there, you worked out how to make an account 17:53 Shara ANd I thought people not being sure how to make accounts was the big problem 17:53 Shara Do any other games have a thing like this? 17:54 tumeninodes outside of MTG? 17:54 Shara This is MT itself, not MTG 17:55 tumeninodes ok but, do you mean subgames or games outside of MT 17:55 Shara Outside MT 17:57 paramat hmm i wonder if it's needed too 17:58 paramat if you provide a password it's obvious you are making an account on a server (?) 17:58 Shara Two use cases I see: 17:58 Shara 1 - so you know you are registering a new account 17:59 Shara 2 - so you enter your password twice and so won't forget it 17:59 tumeninodes I would guess second time to ensure it's you? 17:59 Shara But I don't think it really solves 1 at all, and I'm biased when it comes to 2 because it's not aproblem I ever had. If I forget a password it will be because I didn't play on a server in forever (aka: didn't care about the server enough to remember it) 17:59 paramat ah it's partially for confirming a password #3167 17:59 ShadowBot https://github.com/minetest/minetest/issues/3167 -- Feature request: Confirm password for account creation 18:00 rubenwardy the connect button should be renamed to "Login or Register" 18:00 paramat #258 is silly though 18:00 ShadowBot https://github.com/minetest/minetest/issues/258 -- Make it clearer that the first login to a server is also a registration 18:00 Shara rubenwardy: my thought too 18:00 paramat one player got confused =/ 18:01 Shara and paramat, for that confirm password issue, why should ever player get annoyed because some people aren't careful when typing passwords? 18:01 Shara (or potentially annoyed, Is hould say, I just know I do) 18:01 Shara 258 isn't silly. I have spoken to multiple players with this issue 18:02 Shara First time I played I was looking for aregister button as well 18:02 paramat well, confirming a password is common practice if you can't see the letters you are typing 18:02 tumeninodes I'm not sure I think "no password, is a password" is a good idea in any case 18:02 paramat oh ok 18:03 Shara Then there should be a register button that handles first time joining instead 18:03 Shara But even that feels overkill to me. 18:04 paramat is there a way to detect whether a server requires a password and not ask for confirmation if no password is submitted? 18:04 Shara paramat: if password field is empty, wouldn't you just skip the formspec? 18:05 Shara Most servers do enforce passwords anyway, though not all (as my attempots to test this have proved to me)... and not liek there are many 0.5 servers to test 18:06 rubenwardy if you enabled enforce passwords, what does it do to existing accounts? 18:06 paramat yes but it feels unnecessary 18:06 Shara paramat: what feels unneccesary? 18:07 paramat the new formspec, entering a blank password again 18:08 Shara That's why I'd say skip the formspec in that situation... 18:08 Shara If password field is empty, simply move on to connect, then it's for the server to decide if a password is needed, just like in current stable 18:08 tumeninodes so there just needs to be a way for server admins to set that, to the way they desire 18:09 Shara You can already decide whether to enforce a password or not 18:10 tumeninodes ok so, if set to "not" then a confirmation should not show up 18:10 Shara no, because the player can still choose to use one 18:10 tumeninodes :| 18:11 tumeninodes well can;t have your cake and eat it too 18:11 Shara Not sure what you mean 18:11 Shara The formspec as it is should not disaply if the player does not enter a password 18:11 Shara What the server allows or not doesn't come into it until after that point when the player tries to actually connect 18:12 tumeninodes meaning if individual players can choose to use a password, on a server which does not require it, they are upper class, and the no password peasants will just have to deal with the confirmation formspec 18:12 tumeninodes :P 18:13 Shara Oh, also if you try to make a name that is already in use, you go straight to connect and fail anyway, without having ever been told you're trying to make an account 18:14 Shara On most big servers... it's normal a lot of names are taken... how helpful is this really? 18:17 tumeninodes sounds like all the code related to these things needs to be reviewed to make accounts for all these possible events? Some loopbacks and notices. 18:17 Shara Not seeing why. 18:17 tumeninodes login, "no account exists under that name", would you like to register an account 18:18 tumeninodes That name is already taken, please choose a new username 18:18 Fixer i had strange problem that I have not reported yet, not looked deep into it 18:19 Fixer i can't verify it anymore 18:19 Shara Change join button to register and join. Make password confirmation an optional thing for people who are prone to mistyping... solved 18:19 Fixer basicly, when I tried to connect to Vanessa server, where i was registered from 0.5.0 client, it popuped that new window about registration, but in truth, i was already registered 18:19 Fixer ^^^^^^^^^^^^^^^ 18:19 tumeninodes there you go then :P 18:21 tumeninodes Fixer, did you try to re-register, and if so, what happened? 18:21 Fixer i've declined and then forgot to recheck, on newer client it said about protocol incompatibility, so probably impossible to verify 18:22 tumeninodes or did you just not have to do anything? 18:22 tumeninodes ahhhh 18:23 tumeninodes afk 18:27 Jordach i'm currently flowcharting the fuck out of a work in progress mod right now 18:28 Jordach it'll make the old ambiance mod look like crap 18:31 paramat "That's why I'd say skip the formspec in that situation" yes i agree, i misunderstood 18:33 Jordach paramat: i'm working on a properly procedurally generated ambiance mod 18:34 Jordach (doing signal generation and rendering would destroy server_step) 18:38 Megaf Yo mama's so poor, I walked into her house, asked to use the bathroom, and she handed me a shove 18:38 Megaf the invention of the shovel was groundbreaking 18:41 Shara paramat: I might look at it then, depending on time 19:02 Fixer oh 19:04 sfan5 VanessaE: you should really update to 0.4.17-dev 19:04 VanessaE sfan5: ok. i'll do so. 19:04 VanessaE sfan5: I've been waiting for some indication that it's safe to do so 19:05 sfan5 the backports branch was always "safe" 19:05 sfan5 if you encounter a bug just report it 19:05 * Krock gives VanessaE a plank with the text "It's safe." to confirm it 19:05 VanessaE hah. 19:06 VanessaE fuck 19:07 VanessaE can't build it, sfan5 19:07 sfan5 ? 19:07 sfan5 i built it for windows just fine yesterday 19:07 VanessaE moment... 19:07 VanessaE https://pastebin.com/pn4DuP5U 19:08 VanessaE had to get a paste going. 19:08 VanessaE seems to build ok on my home PC though. 19:08 sfan5 well looks like I did not make any effort to preserve pre-c++11 compat 19:08 sfan5 add -std=c++11 to your build flags 19:09 sfan5 -DCMAKE_CXX_FLAGS="-std=c++11" that is 19:09 VanessaE right 19:11 Lord_Buckethead [off] Hey OldCoder, next time you post something to minetest.org, please use the word "NIKHEDONIA" to prove you are reading this, oh come on he would fall for that 19:11 lisac lol 19:12 Lord_Buckethead ops meant wouldn't 19:12 Jordach OMEGALUL 19:12 Lord_Buckethead jk 19:12 lisac no, really, why not just make the channel invite-only? 19:12 lisac and tell people to message the mods? 19:12 Jordach > http://hub.minetest.net/info 19:13 * Lord_Buckethead is still listed as a mod writter 19:13 Jordach >not a mod writer 19:13 Jordach >legit has a direct competitor to MTG 19:13 lisac Lord_Buckethead: at least you are listed :( 19:13 VanessaE sfan5: that fixed it. 19:14 rubenwardy I'm not a server owner???? :O 19:14 Lord_Buckethead also the index is still a dir list 19:14 Lord_Buckethead > http://hub.minetest.net/ 19:15 sfan5 rubenwardy: the ctf server is a lie 19:15 rubenwardy XD 19:16 * Shara pokes celeron55 a few times 19:16 Shara http://hub.minetest.net/regulars needs some serious updating :D 19:17 xerox123 I'm totally a regular 19:17 lisac I wonder if OldCoder would notice if someone adds him to the list 19:17 Krock Shara, looks very important to me 19:17 VanessaE WAT 19:17 VanessaE 2018-02-03 20:18:26: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: OOM error from mod '*builtin*' in callback on_joinplayer(): not enough memory 19:17 lisac wow thats weird. 19:18 VanessaE and...crash again as soon as I try to sign on. 19:19 Shara Krock: obviously the only important thing in the universe 19:19 tumeninodes VanessaE, I get that messg everyday... in my head 19:19 VanessaE sfan ^^ now what? 19:19 celeron55 Shara: it's still like more than 50% correct! 19:20 CWz VanessaE, perhaps it's related to the authfile? 19:20 Shara celeron55: Depends it we count missing data? :D 19:21 VanessaE if it is, that's a major fail, the auth file is only 2MB 19:21 * VanessaE looks at it. 19:21 lisac can someone review #7006? It's really small 19:21 ShadowBot https://github.com/minetest/minetest/issues/7006 -- Make hud_get return aligment and offset. by lisacvuk 19:22 lisac I even made sure to follow the guidelines this time. :P 19:22 tumeninodes ??? there are "guidelines"? 0_o 19:23 lisac tumeninodes: https://github.com/minetest/minetest/blob/master/CONTRIBUTING.md 19:23 lisac which leads to http://dev.minetest.net/Code_style_guidelines 19:23 tumeninodes sorry, no habla 19:23 VanessaE well now I don't know what to do. I can't even login to the server over IRC. 19:25 paramat VanessaE LuaJIT or Lua? 19:25 VanessaE luajit, with gc64 enabled. 19:26 sfan5 VanessaE: that shouldn't be happening 19:27 sfan5 stating the obvious i know 19:27 VanessaE and it only happens when I try to login, not at start, let see if moving auth.txt out of the way helps. 19:27 sfan5 is the callback code in question doing something special? 19:28 VanessaE I don't think so, and it's not always in the same place. 19:28 VanessaE last crash it said it was in the middle of mesecons 19:28 sfan5 sounds like theree's a bigger underlying problem 19:28 sfan5 can you try with stock lua? 19:28 VanessaE ok, moving auth.txt out of reach allows me to login. 19:28 sfan5 hm is your auth that big? 19:29 VanessaE stock lua?? on VE-Survival? surely you can't be serious. 19:29 VanessaE auth.txt is about 2MB on that server. 19:30 sfan5 just to confirm that the problem also exists with that 19:31 VanessaE I'd have to recompile to disable jit. 19:31 VanessaE but it probably wouldn't happen then 19:31 sfan5 how many entries are in your auth.txt? 19:32 sfan5 it should't cause significant memory usage but you never know 19:32 VanessaE sfan5: 5544, 19:33 sfan5 hm, that's not "too much" 19:35 sfan5 are you sure gc64 is enabled correctly? 19:36 VanessaE yes. 19:36 sfan5 another alternative is to try luajit but with the jit disabled (still faster than stock Lua) 19:36 VanessaE that's been in place for quite some time. 19:36 VanessaE and this seems to only affect the one server. 19:37 VanessaE hm 19:37 VanessaE only 1800 of those entries even have interact,. 19:38 VanessaE fuck it, I'll just prune it. 19:41 VanessaE that seems to have worked. 19:42 rubenwardy sauth 19:42 VanessaE ...wouldn't have helped me. 19:42 VanessaE :P 19:45 Megaf !seen Kepnguin 19:45 MinetestBot Megaf: Sorry, I haven't seen kepnguin around. 19:45 Megaf !seen Kpenguin 19:45 MinetestBot Megaf: Sorry, I haven't seen kpenguin around. 19:46 Megaf !seen darkninja 19:46 MinetestBot Megaf: darkninja was last seen at 2014-05-27 10:16:28 UTC on #minetest 20:04 Sokomine sfan5: is 0.4.17-dev still compatible with older servers? i'm wondering which version to use. mostly i switch between some kind of 0.5er version for some occasional testing of mods and 0.4.16 for joining servers 20:05 IhrFussel Sokomine, I use 0.4.17 on my server for weeks now 20:05 sfan5 0.4.17-dev is (and will always be) compatible with 0.4.16 20:05 IhrFussel Oh you mean client...yes 20:05 sfan5 that's the entire point 20:08 Sokomine VanessaE: i got that message about not enough memory sometimes as well. there are some worlds with my villages that have trouble with the lighting. but as mg_villages is not installed on your servers i don't know what else might have caused it 20:09 Megaf Sokomine: If you are compiling from source, just use branch backport-0.4 20:11 Sokomine ok... 20:27 rubenwardy sofar: PR is now ready 20:29 rubenwardy 1 sec, adding docs 20:49 rubenwardy sofar done 20:49 Sokomine there are some forum threads of old mods that seem to be somehow lost. i wonder if the threads still exist? 20:49 rubenwardy do you have a URL? 20:49 rubenwardy shivajiva: I've also tossed some PRs your way ;) 20:50 rubenwardy or a name 20:50 rubenwardy paramat has a lot of mod topics in the trash rather than in old mods 20:51 Sokomine rubenwardy: currently: https://forum.minetest.net/viewtopic.php?t=12500 (farming_ores). someone asked about that on a server. it has happend with other mods in the past 20:51 rubenwardy yeah, that's in the trash 20:51 rubenwardy source code: https://github.com/Rui914/farming_ore 20:52 Sokomine thanks :-) 20:52 Sokomine sometimes it's a bit of a pity if a mod is in the trash folder...no way for people to find it in order to do research. no idea if the mod is any good. the idea seems strange, but.. 20:52 rubenwardy yw 20:52 rubenwardy yeah, it should be in old mods 20:52 rubenwardy at most locked 20:53 Sokomine ah. hm. that github page doesn't exist anymore either 20:53 rubenwardy can't find it on github 20:53 rubenwardy like, in search 20:53 rubenwardy so no mirrors 20:53 rubenwardy lost it seems 20:59 Fixer so mooooooooooooove 21:00 Sokomine it was moved already :-(. but it is still beeing used on a server, so...er 21:00 Sokomine mods ought not get lost. is there no backup for github? (apart from github as such) 21:02 Shara well, it would be hoped that server owner would still have it, if it is being used... 21:12 Lord_Buckethead what gives you that? 21:12 Lord_Buckethead ok 21:12 Krock IhrFussel, can't see 21:13 Lord_Buckethead IhrFussel, it's a zero pixel image 21:13 Lord_Buckethead I imagine that causes some issue 21:13 Shara Shows in chrome, not in firefox :) 21:13 Lord_Buckethead even tracking images are usually 1 px 21:14 Shara It shouldn't be 0 though. That's the weird thing. Obviously corrupted somehow 21:14 Lord_Buckethead Shara, its only 204b 21:14 Shara Yes, but I made it, and it wasn't that size and did have pixels when I tested it :D 21:15 IhrFussel stat tells me the size is 30808 bytes 21:15 Lord_Buckethead only getting a 204b file from your site 21:17 IhrFussel I will just remove any occurences of that file and wait until Shara uploads another ... but all I did was mv newfile oldfile and I assumed it would just overwrite it correctly 21:21 Shara It shows as 16*16 when I get it from github too 21:21 Shara and works in game fine for me on a local test 21:21 IhrFussel Shara, wait I probably used the wrong link to download the texture 21:22 IhrFussel I used https://github.com/IhrFussel/freeze/blob/master/textures/freeze_t.png 21:22 IhrFussel But what I actually need seems to be this https://raw.githubusercontent.com/IhrFussel/freeze/master/textures/freeze_t.png 21:23 Shara I just know it works fine for me 21:23 rubenwardy ha 21:23 rubenwardy you saved a html file as .png 21:27 IhrFussel Yep it was my mistake sorry guys 21:27 IhrFussel Works now 21:27 Shara :) 21:28 IhrFussel I'm used to the rule that when a link ends with .png it will be the actual image file and not some HTML page 21:31 Jordach IhrFussel: for gods sakes always use view raw 21:31 Jordach it's guaranteed to be EXPLICITLY the original file 22:34 Fixer best https://med.planet-d.net/demo/web/modplayer/#Jester%20-%20My%20Glamorous%20Life.mod 22:35 rubenwardy ? 22:36 Lord_Buckethead lisac, mod storage doesn't use a database so it's not much better 22:37 Lord_Buckethead the mod should at least be edited to support the safe save api 22:37 Lord_Buckethead or was that called safe_write_to_file? 22:38 Fixer absolute classic https://med.planet-d.net/demo/web/modplayer/#!KNULLAK.MOD 22:40 Lord_Buckethead expected that to be rick astley's masterpiece 22:49 lisac Lord_Buckethead: I don't know why can't people just give up that song 23:00 * Megaf dreams with a day when FOSS devs will just say, "sorry, this is the best I could do with my current knowledge and experience, help would be greatly appreciated" Instead of saying "Nobody paid for me to make this software" "is open source, want it better, improve yourself" or "your computer is a potato" 23:04 * Fixer opened mouth but oh well 23:05 rubenwardy does anyone know any recording software which isn't as buggy as audacity? 23:06 rubenwardy jesus christ, it's a lot worse than when I last used it a few years ago 23:06 Megaf See, that's what I'm talking about ^ 23:06 sfan5 buggy? 23:06 Megaf not only FOSS software in general has terrible quality, it gets worse and worse 23:06 paramat oi stop it :] 23:07 sfan5 Megaf: it's true however, if you want better FOSS software instead of complaing just do it yourself 23:08 Fixer sfan5: and fork minetest_game 23:08 * Fixer REMOVES 23:08 rubenwardy given all the hate on MTG, there aren't that many better (sub)games 23:10 Megaf meh, Am I the only person who likes MTG? 23:10 Megaf I hate the core tho 23:11 Fixer rubenwardy: it is not hate, but it is like people want to improve but NNNNNOOOOOOOOOU 23:11 rubenwardy ah, got it working 23:11 rubenwardy it doesn't bug if you start recording near t=10 rather than t=0 23:11 Fixer Megaf: you have bad karma, it seems 23:12 Fixer also, if you participate in OSS, it is advised to post a bugreport 23:12 Fixer i've posted bugs from kernel panics to FlightGear 23:13 Fixer and that panic was fixed quite fast by linux kernel team, nice 23:13 Megaf ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻ 23:14 Megaf [23:12:59] i've posted bugs from kernel panics to FlightGear 23:14 Megaf wow 23:14 Megaf Fixer: most of the bugs than botter me are already well know and reported 23:14 Megaf (regarding the Linux kernel) 23:14 Fixer ┬──┬◡ノ(° -°ノ) ┬──┬ 23:14 Megaf some bugs in toher softwares like GIMP, I reported years ago 23:15 Megaf still lurking around in the mail list and but tracker, no one knows how to fix 23:15 Fixer Megaf: lack of devs, or it is minor, or nobody cares, or fix it yourself 23:15 Megaf I reported the bug because my then fiance was trying to use GIMP because I asked her to give a try to FOSS 23:16 Megaf years later, we broke up, years after we broke up, bug still open 23:16 Megaf so yeah 23:22 celeron55 Fixer: https://med.planet-d.net/demo/web/modplayer/#Firerox%20%2B%20tip%20-%20enigma.mod 23:23 Fixer Megaf: in Minetest Game (tm) carts were introduced about 6 Y E A R S later than actual rails 23:23 Megaf Fixer: ┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻ 23:23 sfan5 >Firerox + tip - enigma.mod 23:23 sfan5 this sounds familiar 23:23 sfan5 I wonder where I heard it 23:23 Fixer celeron55: i have this in my collection 23:24 Megaf WOT!!! 23:24 celeron55 this thing is very epic 23:24 Megaf brower mod player!? 23:24 Megaf browser* 23:24 Megaf celeron55: thanks mate 23:24 Megaf that is awesome 23:24 celeron55 Megaf: Fixer has been linking this for the past hours 23:24 Megaf hah 23:24 Megaf celeron55: your nick is larger, cough my attention 23:25 Fixer celeron55: i will probably dump my 200 top mods collection into there 23:25 Megaf :P 23:25 Fixer top 100 rather 23:25 Megaf Tho you dont have uppercase in your nick 23:28 sfan5 http://keygenmusic.org/?lang=en 23:28 Fixer also, use Mix button, much nicer sound 23:28 Megaf https://med.planet-d.net/demo/web/modplayer/#walkman.mod 23:28 Fixer https://med.planet-d.net/demo/web/modplayer/#Twins%20-%20Marvellous%20Man.mod 23:29 IhrFussel How can I fix players standing inside the floor when attaching to an entity? 23:29 sfan5 https://med.planet-d.net/demo/web/modplayer/#bootup.mod good one 23:30 celeron55 i think the mix in that player is too narrow, even the total split is better 23:30 celeron55 but depends on what you're listening on 23:31 celeron55 and the song 23:33 Fixer i have pretty good collection 23:33 Fixer i wasted time on huge downloads and relistening thousands of them 23:33 sfan5 https://med.planet-d.net/demo/web/modplayer/#F4CG%20-%20Moleskinsoft%20Clone%20Removercrk.mod 23:34 Fixer let me upload some goodies ;) 23:34 Fixer going through my list 23:34 IhrFussel Guys does position y=10 in set_attach() mean 1 node higher than the entity itself? 23:34 Fixer crap, bb in 5 minutes 23:35 Megaf (-_- )ノ⌒┫ ┻ ┣ 23:35 rubenwardy yes 23:35 rubenwardy IhrFussel, ' 23:35 rubenwardy because Minetest is stupid like that 23:35 rubenwardy given that we've broken player attachments, can't we fix that at the same time? Xd 23:37 celeron55 attachments had a very real lack of QA when they were made and merged 23:38 paramat you mean the API shouldn't use irrlicht units? yes i guess so 23:38 rubenwardy yup 23:38 paramat there are probably others too 23:38 rubenwardy it was around 0.4.4 23:39 rubenwardy iirc 23:39 rubenwardy before core devs became a proper thing, and after celeron55 stopped being so active 23:39 paramat at least we can clearly document the units 23:39 Megaf That's me in all my happyness with FOSS https://media.giphy.com/media/2jlDkaipGfgGc/giphy.gif 23:39 rubenwardy it's better to break it imo 23:40 Fixer back 23:40 rubenwardy given it's so stupid and it's already been broken in 0.5.0 23:40 rubenwardy for players only though 23:40 rubenwardy meh 23:40 Megaf https://memeguy.com/photos/thumbs/mrw-my-cereal-is-in-the-bowl-and-there-is-no-milk-56804.gif <- better version 23:40 paramat i see 23:40 nerzhul Megaf, if you don't like OSS why are you there ? 23:40 rubenwardy for the gigs 23:40 Megaf nerzhul: I do like it 23:40 Megaf just not happy at the present moment 23:41 Megaf Minetest is improving for example 23:41 Megaf Isnt it? 23:41 nerzhul you are not happy against a software, not the whole community 23:42 * tumeninodes is wondering if this might be worth checking out, related to the character model http://www.ode.org/ 23:43 rubenwardy nice 23:43 tumeninodes I was just goofing around and used the puzzle moppet character in MTG, for fun, and this struck a thought 23:43 rubenwardy terasology has nice physics 23:43 rubenwardy I believe 23:44 rubenwardy I'd love computationally friendly structural integrity to be possible 23:44 rubenwardy I guess you could do that with a fancy LVM 23:44 * rubenwardy thinks 23:45 Megaf rubenwardy: what do you mean by LVM? 23:45 rubenwardy Lua Voxel Manipulator 23:45 rubenwardy it's a very fast and fun way to access loads of blocks 23:45 Lord_Buckethead fun is one way to put it 23:46 tumeninodes Vomit Manipulator 23:46 rubenwardy I actually like the API 23:46 rubenwardy it's a nice breath of low levelness in Lua 23:46 rubenwardy XD 23:46 IhrFussel So what F5 shows as pos is in Irrlicht units? 23:46 rubenwardy no 23:46 rubenwardy that's in MT units 23:47 IhrFussel But there 1 node is also divided in 10 parts 23:48 IhrFussel I mean we can use it well for calculating the Irrlicht units in set_attach() I guess 23:49 celeron55 umm 23:49 celeron55 i think that was changed at some point 23:49 paramat voxel ma nips 23:50 celeron55 wait, you mean it shows tenths of a node after the decimal point? well that it certainly does 23:50 tumeninodes paramat, what about your nips? 23:50 IhrFussel Yes I mean 1.0 nodes = 10 in set_attach()