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IRC log for #minetest-hub, 2018-02-03

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All times shown according to UTC.

Time Nick Message
00:23 paramat joined #minetest-hub
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01:03 Fixer https://www.youtube.com/watch?v=oqgcqROB5gY lol
02:10 benrob0329 joined #minetest-hub
02:29 * Megaf is alive
02:29 Megaf Lord_Buckethead Sokomine ˆ
02:30 Megaf Wokeup with all the noise and talk from my roomate and landlord, couldnt sleep anymore after that
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11:15 IhrFussel joined #minetest-hub
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11:30 IhrFussel What's the staticdata of an entity used for?
11:30 IhrFussel Doesn't it save all its values in self.xyz ?
11:34 IhrFussel Wiki bug in LuaEntitySAO "dtime — time since last call (usually 0.05 seconds)"
11:41 nerzhul joined #minetest-hub
11:49 Darcidride joined #minetest-hub
11:52 lisac I just figured it might be possible to use mod channels and a special CSM to update player-side HUD in .5
11:52 lisac would allow for fancy animations that currently lag.
11:53 Fixer joined #minetest-hub
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12:52 shivajiva any way to preserve node rotation in an LBM to swap a node?
12:52 sfan5 get_node(), .name = "new:node, set_node()
12:52 sfan5 shouldn't that work?
12:53 shivajiva I'm using minetest.swap_node(pos, {name = "smartshop:shop"}) as I need to preserve the meta
12:54 shivajiva but rotation is not preserved
12:54 sfan5 minetest.swap_node(pos, {name = "smartshop:shop", param2 = minetest.get_node(pos).param2})
12:55 shivajiva can't have smartshops that take admin items now can I
12:55 shivajiva thanks sfan
12:59 shivajiva I noticed some moderators hide shops with admin picks and shields so they don't have to inform me when they lose them, can't have that :)
13:13 Krock IhrFussel, git pull
13:22 lumberJ joined #minetest-hub
13:24 Fixer *,,,*
13:25 Fixer shivajiva: how can they lost them? drinking too much in a bar while playing minetest?
13:27 Lord_Buckethead shivajiva, just don't get non-admins use admin picks?
13:27 Lord_Buckethead let*
13:33 CWz_ joined #minetest-hub
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13:49 Megaf admin picks are dengerous
13:53 Megaf So a guy asks in the Debian community whats better, Ubuntu or Debian.
13:53 Megaf https://www.facebook.com/groups/lifewi​thdebian/permalink/10155298001023977/
13:54 Fixer was not expecting that on facebook
13:56 Krock Megaf, neither of them (some would say) because there's Arch
13:56 Megaf hah, indeed
13:57 Fixer Krock: o_O
14:05 Fixer unless Manjaro or smth
14:05 Fixer last time I've tried arch in VM... it feeled like i need to do unnecessary work
14:06 Fixer and then absense of proper build in install docs was strange, had to go to wiki
14:07 Megaf !title https://www.youtube.com/watch?v=9VoOWylt_Eo
14:07 MinetestBot Megaf: Practice 2: 2018 ABB FIA Formula E Antofagasta Minerals Santiago E-Prix - YouTube
14:07 Megaf L  I  V  E
14:19 Fixer Y E S
14:19 IhrFussel https://forum.minetest.net/v​iewtopic.php?f=9&t=19575 my first public mod
14:20 Lord_Buckethead !title
14:20 MinetestBot Lord_Buckethead: [Mod] freeze (WIP) - Minetest Forums
14:23 Fixer IhrFussel: "Especially useful for griefing."
14:24 Fixer IhrFussel: "Especially useful against griefing."
14:24 Megaf MegafServer/worlds-01-02-20​18/worlds/world/map.sqlite
14:24 Megaf 4,227,891,200  83%   31.98MB/s    0:00:25
14:24 Megaf I miss my Linodes SSD :P
14:29 * Megaf listenting to
14:29 Megaf !title https://www.youtube.com/watch?v=3wa5Zwn3Pi8
14:29 MinetestBot Megaf: Las Cuatro Estaciones - Antonio Vivaldi (Vinyl, AT VM500 Series + ATN122LP Vivid Line Contact) - YouTube
14:30 Megaf Bass could be a little be stronger tho
14:34 IhrFussel Fixer, fixed ... the griefers probably would've realized that the mod won't help them anyway =P
14:37 Megaf Any Forum Moderator present? I'd like to ask for a favour, if possible. I could do with some cleaning on my servers topic. https://forum.minetest.net/v​iewtopic.php?f=10&t=8484
14:41 Megaf !title
14:41 MinetestBot Megaf: [Survival] Megaf Server v4 - Minetest Forums
14:42 sfan5 Megaf: so you want all pre-2018 posts gone?
14:46 Megaf sfan5: I edited the posts I want gone, they are "Please remove this post"
14:47 Megaf the were mostly repeats and copies of the updates in the furst post
14:47 Megaf I will be just updating the first post instead of creating new ones
14:50 sfan5 Megaf: done
14:51 Megaf Thank a million sfan5
14:51 Megaf That looks much better. I will be working on the first post later to reduce the clutter
15:00 Megaf Time to grab more coffee
15:06 * Megaf sips his coffee while listening to Vivaldi
15:07 Megaf $ du -bs auth*
15:07 Megaf 105347  auth_players_with_interact.txt
15:07 Megaf 281467  auth.txt
15:07 Megaf lol
15:07 Megaf auth.txt grew quite a lot in one month
15:16 Megaf !title https://www.youtube.com/watch?v=EsqhYCHYzYA
15:16 MinetestBot Megaf: Beethoven: Symphony No.9 in D minor - Wiener Philharmoniker, Christian Thielemann (HD 1080p) - YouTube
15:16 Krock 1080p sound quality
15:23 Megaf That hair https://upload.wikimedia.org/wikipedia/comm​ons/a/aa/Beethoven_bust_statue_by_Hagen.jpg
15:23 * Megaf reading https://en.wikipedia.org/wiki/Ludwig_van_Beethoven
15:27 Krock That hair http://1.bp.blogspot.com/-zou_OWGMxz0/UhMvKjPr​NZI/AAAAAAAAFAY/lC2Qr5r4C1M/s1600/Einstein.jpg
15:30 Megaf German people...
15:38 Fixer SUDDENLY https://rationalwiki.org/w/images​/8/80/Autism_Causes_Vaccines.png
15:39 Fixer it is also relevant these days
15:43 Megaf Can anyone make a 64 pixel height PNG version of this for me please https://upload.wikimedia.org/wik​ipedia/commons/6/6a/Tuz-logo.svg
15:43 Megaf with white background, no alpha
15:43 lumberJ does cave generation have a fixed max height? for example if i use voxel manip to generate chunks of ground content at y = 10000 will it generate with caves?
15:43 Megaf I just learned that macOS can't handle SVG
15:45 Fixer Megaf: somewhere in wikipedia you can generate png out of it
15:46 Megaf it doesnt have 64 pixel version
15:47 rubenwardy player?
15:54 Megaf Fixer: you are correct. https://upload.wikimedia.org/wikipedia/commons​/thumb/6/6a/Tuz-logo.svg/64px-Tuz-logo.svg.png
15:59 rubenwardy sofar: PR is now ready
15:59 rubenwardy I added myself to the credits, hope you don't mind aha
15:59 rubenwardy would be good to release at some point, it's already very useful. Your choice
16:00 Megaf nano froze when opening debug.txt :P
16:01 Megaf 1562661 lines
16:01 Megaf 206 MB
16:02 Megaf any dev wants that debug?
16:02 Lord_Buckethead huh the http api discards the data returned if it's returned with an error
16:02 sfan5 nano can't handle large files, end of story
16:02 Lord_Buckethead Megaf, why would someone need your logs?
16:02 Megaf because I logged in verbose some bots
16:02 Krock Lord_Buckethead, to sell them to googlwe
16:03 Megaf 200 MB of log in just around 3 days
16:03 Lord_Buckethead ah GooglWe, the famous search engine for hiveminds
16:05 Megaf https://who.is/whois/googlwe.com
16:05 Megaf It's registered already, of course
16:05 Lord_Buckethead c y b e r s q a u t t i n g
16:06 Lord_Buckethead "Address ENTER YOUR ADDRESS LINE 2 HERE"
16:06 Megaf https://travis-ci.org/minetest/minetest
16:06 Megaf not building
16:06 ThomasMonroe joined #minetest-hub
16:06 Megaf indeed it's not running here on macOS either
16:06 Lord_Buckethead looks like VLADIMIR BOYKO got sued a lot for that already
16:07 Lord_Buckethead http://www.adrforum.com/Do​maindecisions/1298295.htm
16:09 Megaf Lord_Buckethead: can you please join my server and see if the memory use in your client dropped compared to the last time you joined?
16:09 Megaf !server Megaf
16:09 MinetestBot Megaf: Megaf Server v4 0.4.17 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-Megaf / MegafXploreNext | Ping: 11ms
16:09 Megaf I reworked 100% of the png files, they should be lighter now
16:09 Lord_Buckethead sure
16:10 Megaf Lord_Buckethead: I just cleared your password
16:11 Lord_Buckethead and I just i++
16:17 Darcidride joined #minetest-hub
16:17 lisac For some reason hud_get isn't returning the offset
16:17 lisac that's pretty annoying
16:18 lisac because most positioning in the HUD is done by the offset
16:21 lisac #3276
16:21 ShadowBot https://github.com/minetest/minetest/issues/3276 -- Function hud_get() does not return all values
16:22 lisac "`hud_get(id)`: gets the HUD element definition structure of the specified ID" - https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L3742
16:22 lisac maybe something about what values does it return?
16:24 lisac seems like it should be added to this function here https://github.com/minetest/minetest/blo​b/9649e4721467dab348011633c814a63a184bd0​18/src/script/common/c_content.cpp#L1840
16:25 Jordach joined #minetest-hub
16:25 Jordach did i miss anyhting
16:25 Jordach because i can't always remember to restart my client
16:25 Krock "alignment" is also missing, lisac
16:26 Krock Jordach, /topic  then see the logs
16:26 lisac Krock: I'll try to add them all then
16:26 Krock missed nothing too important AFAIK
16:26 lisac and possibly document it, too
16:27 lisac it's even defined lol https://github.com/minetest/minetest/blob/9649e4​721467dab348011633c814a63a184bd018/src/hud.h#L90
16:27 lisac it'll be real simple
16:27 lisac on it, then
16:27 lisac brb
16:28 Jordach :^)
16:36 Megaf Hi Jordach
16:36 Megaf Jordach: https://imgur.com/a/PHeVx
16:37 Jordach so damn bare it's like it's stuck in 2001 feature wise
16:37 Krock FLAT
16:38 Megaf <ERROR> 2018-02-03 16:38:09: [Server] Item "moretrees:slab_acacia_trunk" not defined at position (359,12,98)
16:38 Megaf moretrees missing alias
16:40 Fixer Megaf: post a bug to VanessaE
16:40 Megaf I just saw one horse mating with other horse
16:40 Megaf then the horce that was under the horse died
16:41 Megaf it must had been a heck of orgasm...
16:42 Lord_Buckethead rip the horse
16:44 Megaf <ERROR> 2018-02-03 16:44:19: [Server] Item "darkage:slab_desert_stone_cobble" not defined at position (-282,19,-159)
16:44 Megaf its not moretrees fault
16:44 Megaf its Calinou faults
16:44 Megaf some weird update in moreblocks messed up A LOT OF NODES
16:45 Megaf <ERROR> 2018-02-03 16:45:19: [Server] Item "plasticbox:slab_plasticbox_grey_1" not defined at position (-38,17,-23)
16:45 Megaf see?
16:47 Fixer Lord_Buckethead: it was amazing
16:59 Megaf if you hate your computer and want to see it strugling to run Minetest then just join my server...
17:01 lisac Krock: #7006
17:01 ShadowBot https://github.com/minetest/minetest/issues/7006 -- Make hud_get return aligment and offset. by lisacvuk
17:05 Jordach shitposting
17:10 Megaf which mod gives flying pigs?
17:12 Shara Megaf: maybe dmobs?
17:12 * Lord_Buckethead catches the flying pigs and sells them at a profit
17:12 Megaf Shara: yep, for what I can gather in DuckDuckGo is dmobs
17:12 Shara huh?
17:13 Megaf I'm actually scared by this mod https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=14382
17:13 Megaf !title
17:13 MinetestBot Megaf: [Mod] D00Med mobs [dmobs] - Minetest Forums
17:13 Megaf it can either be amazing or terrible
17:15 Shara Megaf: It does have nice things, but I literally rewrote it
17:15 Megaf Oo
17:15 Jordach LMAO THOSE MODELS
17:16 * Shara loves the hedgehogs
17:16 Jordach that was my LMAO
17:16 IhrFussel !mod horror
17:16 MinetestBot IhrFussel: Horror mod by D00Med - https://forum.minetest.net/viewtopic.php?t=12961
17:16 IhrFussel Try that one
17:16 Shara Jordach: they are on my survival server
17:16 Jordach Shara: they look so, non minetest it hurts to laugh
17:16 * Shara does not care!
17:17 Megaf I love the foxes
17:17 IhrFussel Not sure if you could enjoy a server if everything was just blocks...I couldn't
17:17 Jordach gameplay -> artstyle
17:17 Shara Sneaky dragon I once caught in the jungle: http://rc.minetest.tv/wp-content/uplo​ads/2017/09/black_dragon-900x669.png
17:17 IhrFussel You cannot show everything with blocks, they have limitations
17:18 Jordach yes you damn can
17:19 Megaf End log output over terminal (no stdout/stderr backlog during that)
17:19 Megaf ========================
17:19 Megaf 2018-02-03 17:11:44: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'darkage' in callback environment_OnGenerated(): not enough memory
17:19 Megaf 2018-02-03 17:11:44: ERROR[Main]: Current Lua memory usage: 954 MB
17:19 Megaf I killed my server
17:19 Jordach >954MB
17:19 Jordach ayy lmao
17:20 Megaf That only happens with LuaJIT as far as some dev told me some time ago
17:20 Jordach Megaf: Solar Plains uses less than 55MB at any given time
17:20 Shara darkage is silly with mapgen stuff
17:20 Megaf Jordach: oh yeah? so run a /emergeblocks here 1500 and see
17:20 Megaf I said I killed the server
17:20 Jordach Megaf: i tune everything to the average
17:21 Jordach performance tries to keep in line if a handful of people were active at anytime
17:21 Megaf but yeah, I usually have darkage mapgen disabled, will disable again
17:21 Sokomine Megaf: no, the foxes are not good. they have nice models but attack the player. i suspect it might be because hedgehogs are fine and protected on that server...and foxes are enemies of hedgehogs. so...that's probably why they where made to attack the player - so that most foxes will get killed :-) (/conspiracy mode off)
17:21 Sokomine hi :-)
17:21 Megaf Hiya
17:22 Megaf I wish we had those models for foxes and hedgehos in tenplus1s mbs
17:22 Megaf mobs*
17:22 Shara Sokomine: (/conspiracy mode on) That could be completed correct
17:22 Megaf they are beautiful
17:22 Shara compeltly*
17:22 Shara completely*
17:22 Shara sjfngfgh typing :(
17:23 Megaf !title https://www.youtube.com/watch?v=Pw5AOG3CoEQ
17:23 MinetestBot Megaf: L.V. Beethoven's Symphony No. 7 in A Major, Op. 92 (Remington Records, 1951) - YouTube
17:23 Shara hedgehogs should be everywhere
17:23 Megaf what about tigers !?
17:23 Shara I don't think there is a mod with those
17:23 Sokomine shara: indeed. they're nice
17:23 Megaf well, the mod is opensource...
17:24 Sokomine Megaf: the...er...i don't know what they are...cat-like mobs in mineclone2 could be seen as large wild cats if they where larger. maybe some could pass as tigers
17:24 Megaf heh
17:24 Megaf how long is a block again? 16 nodes?
17:25 Sokomine mapblock? yes
17:27 Sokomine mapblocks are generated in mapchunks. you usually get 5x5x5 mapblocks in one mapchunk. and some may be generated parallel to each other
17:27 Megaf https://github.com/minetest/minetest_g​ame/issues/2025#issuecomment-362777500
17:28 Megaf !title
17:28 MinetestBot Megaf: Add fireflies mod · Issue #2025 · minetest/minetest_game · GitHub
17:28 Megaf WHOAH!
17:28 Megaf #merged
17:28 Shara I'm nto really sure if we can class them as a mob?
17:28 Megaf Sokomine: ok, I asked mostly to calculate view distances
17:28 Megaf Shara: they are not
17:29 Megaf fireflies
17:29 Megaf a mob
17:29 Megaf I'd call them decoration
17:29 paramat joined #minetest-hub
17:29 Megaf a nice decoration
17:29 Megaf Hi paramat
17:29 Sokomine the fireflies? i've yet to see them ingame. beeing able to catch and release them may qualify, but...they don't move. so perhaps they're related to the worms that can be found in dirt sometimes if the right mod is installed
17:30 Shara They do move
17:30 Shara Just only within the node
17:30 Sokomine :-)
17:30 rubenwardy beeing? They're flies not bees!
17:30 Sokomine they're very small, so that may be fine
17:30 Shara http://gingercat.tk/dg/hw_fireflies_mtg.gif
17:31 * Sokomine catches a firefly, stares at it and expects it to make honey
17:31 Shara Honey?!
17:31 Megaf eh
17:32 Megaf What's the default view range in MC?
17:32 Shara I like it when you see them in the distance. They seem to flicker in and out of visibility then.
17:32 Jordach 8 chunks
17:32 tumeninodes joined #minetest-hub
17:32 Megaf Jordach: in meters?
17:32 Megaf Hi tumeninodes
17:33 tumeninodes Hi Megaf
17:33 Megaf I will just set 120 meters for view range in my server
17:33 tumeninodes what's the soup of the day?
17:33 Megaf thats around 7 or 8 blocks
17:33 Megaf 8 blocks I will set
17:34 Megaf lets see how it will behave now
17:37 paramat lumberJ "does cave generation have a fixed max height?" large caves do, controlled by mg parameter 'large cave depth'. tunnels do not
17:37 tumeninodes is there some way (for someone who likes to play with formsepcs) to add either a "continue to game" button or to be able to left click outside the formspec to resume game?
17:38 tumeninodes I realize it looks as though some formspecs are an overlay which covers the entire screen, is that correct?
17:40 tumeninodes basically an action which simulates hitting the Esc key
17:43 Megaf lol, spawn is flooding, rip me
17:44 tumeninodes sounds like you need a rottie tootie point and shootie
17:44 tumeninodes *rootie
17:44 Megaf ok, managed to control the flood :P
17:46 Shara Am I the only one still finding the first-time join confirmation thing rather stupid when it asks you to retype a password even if you never entered one?
17:46 rubenwardy no
17:47 Shara It also does nothing to tell a new player how to register an account
17:47 Shara And I find myself really, really wanting a way to disable it
17:48 Krock no password is a password
17:48 rubenwardy it should instead just have an accept button
17:49 lumberJ thank you, paramat
17:49 rubenwardy and a warning
17:49 Megaf Why the javali blimbed the the roof?
17:49 Shara Would a an option to disable it also be fine?
17:49 rubenwardy sure
17:49 rubenwardy better to make it more useful though, but as well as
17:50 tumeninodes ^
17:50 Shara It's just super annoying when I'm setting up a server to test things.
17:51 paramat Shara i agree
17:51 paramat well, it's a little irritating, maybe because i'm not used to it
17:52 Shara I guess I'm still not really sure what it actually achieves
17:52 tumeninodes nothing, as long as passwords are not enforced
17:52 Shara By the time you get there, you worked out how to make an account
17:53 Shara ANd I thought people not being sure how to make accounts was the big problem
17:53 Shara Do any other games have a thing like this?
17:54 tumeninodes outside of MTG?
17:54 Shara This is MT itself, not MTG
17:55 tumeninodes ok but, do you mean subgames or games outside of MT
17:55 Shara Outside MT
17:57 paramat hmm i wonder if it's needed too
17:58 paramat if you provide a password it's obvious you are making an account on a server (?)
17:58 Shara Two use cases I see:
17:58 Shara 1 - so you know you are registering a new account
17:59 Shara 2 - so you enter your password twice and so won't forget it
17:59 tumeninodes I would guess second time to ensure it's you?
17:59 Shara But I don't think it really solves 1 at all, and I'm biased when it comes to 2 because it's not  aproblem I ever had. If I forget a password it will be because I didn't play on a server in forever (aka: didn't care about the server enough to remember it)
17:59 paramat ah it's partially for confirming a password #3167
17:59 ShadowBot https://github.com/minetest/minetest/issues/3167 -- Feature request: Confirm password for account creation
18:00 rubenwardy the connect button should be renamed to "Login or Register"
18:00 paramat #258 is silly though
18:00 ShadowBot https://github.com/minetest/minetest/issues/258 -- Make it clearer that the first login to a server is also a registration
18:00 Shara rubenwardy: my thought too
18:00 paramat one player got confused =/
18:01 Shara and paramat, for that confirm password issue, why should ever player get annoyed because some people aren't careful when typing passwords?
18:01 Shara (or potentially annoyed, Is hould say, I just know I do)
18:01 Shara 258  isn't silly. I have spoken to multiple players with this issue
18:02 Shara First time I played I was looking for  aregister button as well
18:02 paramat well, confirming a password is common practice if you can't see the letters you are typing
18:02 tumeninodes I'm not sure I think "no password, is a password" is a good idea in any case
18:02 paramat oh ok
18:03 Shara Then there should be a register button that handles first time joining instead
18:03 Shara But even that feels overkill to me.
18:04 paramat is there a way to detect whether a server requires a password and not ask for confirmation if no password is submitted?
18:04 Shara paramat: if password field is empty, wouldn't you just skip the formspec?
18:05 Shara Most servers do enforce passwords anyway, though not all (as my attempots to test this have proved to me)... and not liek there are many 0.5 servers to test
18:06 rubenwardy if you enabled enforce passwords, what does it do to existing accounts?
18:06 paramat yes but it feels unnecessary
18:06 Shara paramat: what feels unneccesary?
18:07 paramat the new formspec, entering a blank password again
18:08 Shara That's why I'd say skip the formspec in that situation...
18:08 Shara If password field is empty, simply move on to connect, then it's for the server to decide if a password is needed, just like in current stable
18:08 tumeninodes so there just needs to be a way for server admins to set that, to the way they desire
18:09 Shara You can already decide whether to enforce a password or not
18:10 tumeninodes ok so, if set to "not" then a confirmation should not show up
18:10 Shara no, because the player can still choose to use one
18:10 tumeninodes :|
18:11 tumeninodes well can;t have your cake and eat it too
18:11 Shara Not sure what you mean
18:11 Shara The formspec as it is should not disaply if the player does not enter a password
18:11 Shara What the server allows or not doesn't come into it until after that point when the player tries to actually connect
18:12 tumeninodes meaning if individual players can choose to use a password, on a server which does not require it, they are upper class, and the no password peasants will just have to deal with the confirmation formspec
18:12 tumeninodes :P
18:13 Shara Oh, also if you try to make a name that is already in use, you go straight to connect and fail anyway, without having ever been told you're trying to make an account
18:14 Shara On most big servers... it's normal a lot of names are taken... how helpful is this really?
18:17 tumeninodes sounds like all the code related to these things needs to be reviewed to make accounts for all these possible events? Some loopbacks and notices.
18:17 Shara Not seeing why.
18:17 tumeninodes login, "no account exists under that name", would you like to register an account
18:18 tumeninodes That name is already taken, please choose a new username
18:18 Fixer i had strange problem that I have not reported yet, not looked deep into it
18:19 Fixer i can't verify it anymore
18:19 Shara Change join button to register and join. Make password confirmation an optional thing for people who are prone to mistyping... solved
18:19 Fixer basicly, when I tried to connect to Vanessa server, where i was registered from 0.5.0 client, it popuped that new window about registration, but in truth, i was already registered
18:19 Fixer ^^^^^^^^^^^^^^^
18:19 tumeninodes there you go then :P
18:21 tumeninodes Fixer, did you try to re-register, and if so, what happened?
18:21 Fixer i've declined and then forgot to recheck, on newer client it said about protocol incompatibility, so probably impossible to verify
18:22 tumeninodes or did you just not have to do anything?
18:22 tumeninodes ahhhh
18:23 tumeninodes afk
18:27 Jordach i'm currently flowcharting the fuck out of a work in progress mod right now
18:28 Jordach it'll make the old ambiance mod look like crap
18:31 paramat "That's why I'd say skip the formspec in that situation" yes i agree, i misunderstood
18:33 Jordach paramat: i'm working on a properly procedurally generated ambiance mod
18:34 Jordach (doing signal generation and rendering would destroy server_step)
18:38 Megaf Yo mama's so poor, I walked into her house, asked to use the bathroom, and she handed me a shove
18:38 Megaf the invention of the shovel was groundbreaking
18:41 Shara paramat: I might look at it then, depending on time
19:02 Fixer oh
19:04 sfan5 VanessaE: you should really update to 0.4.17-dev
19:04 VanessaE sfan5: ok.  i'll do so.
19:04 VanessaE sfan5: I've been waiting for some indication that it's safe to do so
19:05 sfan5 the backports branch was always "safe"
19:05 sfan5 if you encounter a bug just report it
19:05 * Krock gives VanessaE a plank with the text "It's safe." to confirm it
19:05 VanessaE hah.
19:06 VanessaE fuck
19:07 VanessaE can't build it, sfan5
19:07 sfan5 ?
19:07 sfan5 i built it for windows just fine yesterday
19:07 VanessaE moment...
19:07 VanessaE https://pastebin.com/pn4DuP5U
19:08 VanessaE had to get a paste going.
19:08 VanessaE seems to build ok on my home PC though.
19:08 sfan5 well looks like I did not make any effort to preserve pre-c++11 compat
19:08 sfan5 add -std=c++11 to your build flags
19:09 sfan5 -DCMAKE_CXX_FLAGS="-std=c++11" that is
19:09 VanessaE right
19:11 Lord_Buckethead <lisac> [off] Hey OldCoder, next time you post something to minetest.org, please use the word "NIKHEDONIA" to prove you are reading this, oh come on he would fall for that
19:11 lisac lol
19:12 Lord_Buckethead ops meant wouldn't
19:12 Jordach OMEGALUL
19:12 Lord_Buckethead jk
19:12 lisac no, really, why not just make the channel invite-only?
19:12 lisac and tell people to message the mods?
19:12 Jordach > http://hub.minetest.net/info
19:13 * Lord_Buckethead is still listed as a mod writter
19:13 Jordach >not a mod writer
19:13 Jordach >legit has a direct competitor to MTG
19:13 lisac Lord_Buckethead: at least you are listed :(
19:13 VanessaE sfan5: that fixed it.
19:14 rubenwardy I'm not a server owner???? :O
19:14 Lord_Buckethead also the index is still a dir list
19:14 Lord_Buckethead > http://hub.minetest.net/
19:15 sfan5 rubenwardy: the ctf server is a lie
19:15 rubenwardy XD
19:16 * Shara pokes celeron55 a few times
19:16 Shara http://hub.minetest.net/regulars needs some serious updating :D
19:17 xerox123 I'm totally a regular
19:17 lisac I wonder if OldCoder would notice if someone adds him to the list
19:17 Krock Shara, looks very important to me
19:17 VanessaE WAT
19:17 VanessaE 2018-02-03 20:18:26: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: OOM error from mod '*builtin*' in callback on_joinplayer(): not enough memory
19:17 lisac wow thats weird.
19:18 VanessaE and...crash again as soon as I try to sign on.
19:19 Shara Krock: obviously the only important thing in the universe
19:19 tumeninodes VanessaE, I get that messg everyday... in my head
19:19 VanessaE sfan ^^ now what?
19:19 celeron55 Shara: it's still like more than 50% correct!
19:20 CWz VanessaE,  perhaps it's related to the authfile?
19:20 Shara celeron55: Depends it we count missing data? :D
19:21 VanessaE if it is, that's a major fail, the auth file is only 2MB
19:21 * VanessaE looks at it.
19:21 lisac can someone review #7006? It's really small
19:21 ShadowBot https://github.com/minetest/minetest/issues/7006 -- Make hud_get return aligment and offset. by lisacvuk
19:22 lisac I even made sure to follow the guidelines this time. :P
19:22 tumeninodes ??? there are "guidelines"? 0_o
19:23 lisac tumeninodes: https://github.com/minetest/mine​test/blob/master/CONTRIBUTING.md
19:23 lisac which leads to http://dev.minetest.net/Code_style_guidelines
19:23 tumeninodes sorry, no habla
19:23 VanessaE well now I don't know what to do.  I can't even login to the server over IRC.
19:25 paramat VanessaE LuaJIT or Lua?
19:25 VanessaE luajit, with gc64 enabled.
19:26 sfan5 VanessaE: that shouldn't be happening
19:27 sfan5 stating the obvious i know
19:27 VanessaE and it only happens when I try to login, not at start,  let see if moving auth.txt out of the way helps.
19:27 sfan5 is the callback code in question doing something special?
19:28 VanessaE I don't think so, and it's not always in the same place.
19:28 VanessaE last crash it said it was in the middle of mesecons
19:28 sfan5 sounds like theree's a bigger underlying problem
19:28 sfan5 can you try with stock lua?
19:28 VanessaE ok, moving auth.txt out of reach allows me to login.
19:28 sfan5 hm is your auth that big?
19:29 VanessaE stock lua??  on VE-Survival?  surely you can't be serious.
19:29 VanessaE auth.txt is about 2MB on that server.
19:30 sfan5 just to confirm that the problem also exists with that
19:31 VanessaE I'd have to recompile to disable jit.
19:31 VanessaE but it probably wouldn't happen then
19:31 sfan5 how many entries are in your auth.txt?
19:32 sfan5 it should't cause significant memory usage but you never know
19:32 VanessaE sfan5: 5544,
19:33 sfan5 hm, that's not "too much"
19:35 sfan5 are you sure gc64 is enabled correctly?
19:36 VanessaE yes.
19:36 sfan5 another alternative is to try luajit but with the jit disabled (still faster than stock Lua)
19:36 VanessaE that's been in place for quite some time.
19:36 VanessaE and this seems to only affect the one server.
19:37 VanessaE hm
19:37 VanessaE only 1800 of those entries even have interact,.
19:38 VanessaE fuck it, I'll just prune it.
19:41 VanessaE that seems to have worked.
19:42 rubenwardy sauth
19:42 VanessaE ...wouldn't have helped me.
19:42 VanessaE :P
19:45 Megaf !seen Kepnguin
19:45 MinetestBot Megaf: Sorry, I haven't seen kepnguin around.
19:45 Megaf !seen Kpenguin
19:45 MinetestBot Megaf: Sorry, I haven't seen kpenguin around.
19:46 Megaf !seen darkninja
19:46 MinetestBot Megaf: darkninja was last seen at 2014-05-27 10:16:28 UTC on #minetest
19:58 atorian37 joined #minetest-hub
20:04 Sokomine sfan5: is 0.4.17-dev still compatible with older servers? i'm wondering which version to use. mostly i switch between some kind of 0.5er version for some occasional testing of mods and 0.4.16 for joining servers
20:05 IhrFussel Sokomine, I use 0.4.17 on my server for weeks now
20:05 sfan5 0.4.17-dev is (and will always be) compatible with 0.4.16
20:05 IhrFussel Oh you mean client...yes
20:05 sfan5 that's the entire point
20:08 Sokomine VanessaE: i got that message about not enough memory sometimes as well. there are some worlds with my villages that have trouble with the lighting. but as mg_villages is not installed on your servers i don't know what else might have caused it
20:09 Megaf Sokomine: If you are compiling from source, just use branch backport-0.4
20:11 Sokomine ok...
20:15 Raven262 joined #minetest-hub
20:15 lisac joined #minetest-hub
20:27 rubenwardy sofar: PR is now ready
20:29 rubenwardy 1 sec, adding docs
20:48 tumeninodes left #minetest-hub
20:49 rubenwardy sofar done
20:49 Sokomine there are some forum threads of old mods that seem to be somehow lost. i wonder if the threads still exist?
20:49 rubenwardy do you have a URL?
20:49 rubenwardy shivajiva: I've also tossed some PRs your way ;)
20:50 rubenwardy or a name
20:50 rubenwardy paramat has a lot of mod topics in the trash rather than in old mods
20:51 Sokomine rubenwardy: currently: https://forum.minetest.net/viewtopic.php?t=12500  (farming_ores). someone asked about that on a server. it has happend with other mods in the past
20:51 rubenwardy yeah, that's in the trash
20:51 rubenwardy source code: https://github.com/Rui914/farming_ore
20:52 Sokomine thanks :-)
20:52 Sokomine sometimes it's a bit of a pity if a mod is in the trash folder...no way for people to find it in order to do research. no idea if the mod is any good. the idea seems strange, but..
20:52 rubenwardy yw
20:52 rubenwardy yeah, it should be in old mods
20:52 rubenwardy at most locked
20:53 Sokomine ah. hm. that github page doesn't exist anymore either
20:53 rubenwardy can't find it on github
20:53 rubenwardy like, in search
20:53 rubenwardy so no mirrors
20:53 rubenwardy lost it seems
20:59 Fixer so mooooooooooooove
21:00 Sokomine it was moved already :-(. but it is still beeing used on a server, so...er
21:00 Sokomine mods ought not get lost. is there no backup for github? (apart from github as such)
21:02 Shara well, it would be hoped that server owner would still have it, if it is being used...
21:12 Lord_Buckethead what gives you that?
21:12 Lord_Buckethead ok
21:12 Krock IhrFussel, can't see
21:13 Lord_Buckethead IhrFussel, it's a zero pixel image
21:13 Lord_Buckethead I imagine that causes some issue
21:13 Shara Shows in chrome, not in firefox :)
21:13 Lord_Buckethead even tracking images are usually 1 px
21:14 Shara It shouldn't be 0 though. That's the weird thing. Obviously corrupted somehow
21:14 Lord_Buckethead Shara, its only 204b
21:14 Shara Yes, but I made it, and it wasn't that size and did have pixels when I tested it :D
21:15 IhrFussel stat tells me the size is 30808 bytes
21:15 Lord_Buckethead only getting a 204b file from your site
21:17 IhrFussel I will just remove any occurences of that file and wait until Shara uploads another ... but all I did was mv newfile oldfile and I assumed it would just overwrite it correctly
21:21 Shara It shows as 16*16 when I get it from github too
21:21 Shara and works in game fine for me on a local test
21:21 IhrFussel Shara, wait I probably used the wrong link to download the texture
21:22 IhrFussel I used https://github.com/IhrFussel/freeze​/blob/master/textures/freeze_t.png
21:22 IhrFussel But what I actually need seems to be this https://raw.githubusercontent.com/IhrFus​sel/freeze/master/textures/freeze_t.png
21:23 Shara I just know it works fine for me
21:23 rubenwardy ha
21:23 rubenwardy you saved a html file as .png
21:27 IhrFussel Yep it was my mistake sorry guys
21:27 IhrFussel Works now
21:27 Shara :)
21:28 IhrFussel I'm used to the rule that when a link ends with .png it will be the actual image file and not some HTML page
21:31 Jordach IhrFussel: for gods sakes always use view raw
21:31 Jordach it's guaranteed to be EXPLICITLY the original file
22:32 paramat joined #minetest-hub
22:34 Fixer best https://med.planet-d.net/demo/web/modpla​yer/#Jester%20-%20My%20Glamorous%20Life.mod
22:35 rubenwardy ?
22:36 Lord_Buckethead lisac, mod storage doesn't use a database so it's not much better
22:37 Lord_Buckethead the mod should at least be edited to support the safe save api
22:37 Lord_Buckethead or was that called safe_write_to_file?
22:38 Fixer absolute classic https://med.planet-d.net/de​mo/web/modplayer/#!KNULLAK.MOD
22:40 Lord_Buckethead expected that to be rick astley's masterpiece
22:49 lisac Lord_Buckethead: I don't know why can't people just give up that song
23:00 * Megaf dreams with a day when FOSS devs will just say, "sorry, this is the best I could do with my current knowledge and experience, help would be greatly appreciated" Instead of saying "Nobody paid for me to make this software" "is open source, want it better, improve yourself" or "your computer is a potato"
23:04 * Fixer opened mouth but oh well
23:05 rubenwardy does anyone know any recording software which isn't as buggy as audacity?
23:06 rubenwardy jesus christ, it's a lot worse than when I last used it a few years ago
23:06 Megaf See, that's what I'm talking about ^
23:06 sfan5 buggy?
23:06 Megaf not only FOSS software in general has terrible quality, it gets worse and worse
23:06 paramat oi stop it :]
23:07 sfan5 Megaf: it's true however, if you want better FOSS software instead of complaing just do it yourself
23:08 Fixer sfan5: and fork minetest_game
23:08 * Fixer REMOVES
23:08 rubenwardy given all the hate on MTG, there aren't that many better (sub)games
23:10 Megaf meh, Am I the only person who likes MTG?
23:10 Megaf I hate the core tho
23:11 Fixer rubenwardy: it is not hate, but it is like people want to improve but NNNNNOOOOOOOOOU
23:11 rubenwardy ah, got it working
23:11 rubenwardy it doesn't bug if you start recording near t=10 rather than t=0
23:11 Fixer Megaf: you have bad karma, it seems
23:12 Fixer also, if you participate in OSS, it is advised to post a bugreport
23:12 Fixer i've posted bugs from kernel panics to FlightGear
23:13 Fixer and that panic was fixed quite fast by linux kernel team, nice
23:13 Megaf ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
23:14 Megaf [23:12:59] <Fixer> i've posted bugs from kernel panics to FlightGear
23:14 Megaf wow
23:14 Megaf Fixer: most of the bugs than botter me are already well know and reported
23:14 Megaf (regarding the Linux kernel)
23:14 Fixer ┬──┬◡ノ(° -°ノ) ┬──┬
23:14 Megaf some bugs in toher softwares like GIMP, I reported years ago
23:15 Megaf still lurking around in the mail list and but tracker, no one knows how to fix
23:15 Fixer Megaf: lack of devs, or it is minor, or nobody cares, or fix it yourself
23:15 Megaf I reported the bug because my then fiance was trying to use GIMP because I asked her to give a try to FOSS
23:16 Megaf years later, we broke up, years after we broke up, bug still open
23:16 Megaf so yeah
23:22 celeron55 Fixer: https://med.planet-d.net/demo/web/modpl​ayer/#Firerox%20%2B%20tip%20-%20enigma.mod
23:23 Fixer Megaf: in Minetest Game (tm) carts were introduced about 6 Y E A R S later than actual rails
23:23 Megaf Fixer: ┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
23:23 sfan5 >Firerox + tip - enigma.mod
23:23 sfan5 this sounds familiar
23:23 NathanS21 joined #minetest-hub
23:23 sfan5 I wonder where I heard it
23:23 Fixer celeron55: i have this in my collection
23:24 Megaf WOT!!!
23:24 celeron55 this thing is very epic
23:24 Megaf brower mod player!?
23:24 Megaf browser*
23:24 Megaf celeron55: thanks mate
23:24 Megaf that is awesome
23:24 celeron55 Megaf: Fixer has been linking this for the past hours
23:24 Megaf hah
23:24 Megaf celeron55: your nick is larger, cough my attention
23:25 Fixer celeron55: i will probably dump my 200 top mods collection into there
23:25 Megaf :P
23:25 Fixer top 100 rather
23:25 Megaf Tho you dont have uppercase in your nick
23:28 sfan5 http://keygenmusic.org/?lang=en
23:28 Fixer also, use Mix button, much nicer sound
23:28 Megaf https://med.planet-d.net/d​emo/web/modplayer/#walkman.mod
23:28 Fixer https://med.planet-d.net/demo/web/mod​player/#Twins%20-%20Marvellous%20Man.mod
23:29 IhrFussel How can I fix players standing inside the floor when attaching to an entity?
23:29 sfan5 https://med.planet-d.net/d​emo/web/modplayer/#bootup.mod good one
23:30 celeron55 i think the mix in that player is too narrow, even the total split is better
23:30 celeron55 but depends on what you're listening on
23:31 celeron55 and the song
23:33 Fixer i have pretty good collection
23:33 Fixer i wasted time on huge downloads and relistening thousands of them
23:33 sfan5 https://med.planet-d.net/demo/web/modplayer/#​F4CG%20-%20Moleskinsoft%20Clone%20Removercrk.mod
23:34 Fixer let me upload some goodies ;)
23:34 Fixer going through my list
23:34 IhrFussel Guys does position y=10 in set_attach() mean 1 node higher than the entity itself?
23:34 Fixer crap, bb in 5 minutes
23:35 Megaf (-_- )ノ⌒┫ ┻ ┣
23:35 rubenwardy yes
23:35 rubenwardy IhrFussel, '
23:35 rubenwardy because Minetest is stupid like that
23:35 rubenwardy given that we've broken player attachments, can't we fix that at the same time? Xd
23:37 celeron55 attachments had a very real lack of QA when they were made and merged
23:38 paramat you mean the API shouldn't use irrlicht units? yes i guess so
23:38 rubenwardy yup
23:38 paramat there are probably others too
23:38 rubenwardy it was around 0.4.4
23:39 rubenwardy iirc
23:39 rubenwardy before core devs became a proper thing, and after celeron55 stopped being so active
23:39 paramat at least we can clearly document the units
23:39 Megaf That's me in all my happyness with FOSS https://media.giphy.com/med​ia/2jlDkaipGfgGc/giphy.gif
23:39 rubenwardy it's better to break it imo
23:40 Fixer back
23:40 rubenwardy given it's so stupid and it's already been broken in 0.5.0
23:40 rubenwardy for players only though
23:40 rubenwardy meh
23:40 Megaf https://memeguy.com/photos/thumbs/mrw-my-cereal​-is-in-the-bowl-and-there-is-no-milk-56804.gif <- better version
23:40 paramat i see
23:40 nerzhul Megaf, if you don't like OSS why are you there ?
23:40 rubenwardy for the gigs
23:40 tumeninodes joined #minetest-hub
23:40 Megaf nerzhul: I do like it
23:40 Megaf just not happy at the present moment
23:41 Megaf Minetest is improving for example
23:41 Megaf Isnt it?
23:41 nerzhul you are not happy against a software, not the whole community
23:42 * tumeninodes is wondering if this might be worth checking out, related to the character model http://www.ode.org/
23:43 rubenwardy nice
23:43 tumeninodes I was just goofing around and used the puzzle moppet character in MTG, for fun, and this struck a thought
23:43 rubenwardy terasology has nice physics
23:43 rubenwardy I believe
23:44 rubenwardy I'd love computationally friendly structural integrity to be possible
23:44 rubenwardy I guess you could do that with a fancy LVM
23:44 * rubenwardy thinks
23:45 sniper338 joined #minetest-hub
23:45 Megaf rubenwardy: what do you mean by LVM?
23:45 rubenwardy Lua Voxel Manipulator
23:45 rubenwardy it's a very fast and fun way to access loads of blocks
23:45 Lord_Buckethead fun is one way to put it
23:46 tumeninodes Vomit Manipulator
23:46 rubenwardy I actually like the API
23:46 rubenwardy it's a nice breath of low levelness in Lua
23:46 rubenwardy XD
23:46 IhrFussel So what F5 shows as pos is in Irrlicht units?
23:46 rubenwardy no
23:46 rubenwardy that's in MT units
23:47 IhrFussel But there 1 node is also divided in 10 parts
23:48 IhrFussel I mean we can use it well for calculating the Irrlicht units in set_attach() I guess
23:49 celeron55 umm
23:49 celeron55 i think that was changed at some point
23:49 paramat voxel ma nips
23:50 celeron55 wait, you mean it shows tenths of a node after the decimal point? well that it certainly does
23:50 tumeninodes paramat, what about your nips?
23:50 IhrFussel Yes I mean 1.0 nodes = 10 in set_attach()

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